CA2871110C - Novel real time physical reality immersive experiences having gamification of actions taken in physical reality - Google Patents

Novel real time physical reality immersive experiences having gamification of actions taken in physical reality Download PDF

Info

Publication number
CA2871110C
CA2871110C CA2871110A CA2871110A CA2871110C CA 2871110 C CA2871110 C CA 2871110C CA 2871110 A CA2871110 A CA 2871110A CA 2871110 A CA2871110 A CA 2871110A CA 2871110 C CA2871110 C CA 2871110C
Authority
CA
Canada
Prior art keywords
experience
real time
participant
physical reality
control system
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CA2871110A
Other languages
English (en)
French (fr)
Other versions
CA2871110A1 (en
Inventor
Brian FAHMIE
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Game Complex Inc
Original Assignee
Game Complex Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Game Complex Inc filed Critical Game Complex Inc
Publication of CA2871110A1 publication Critical patent/CA2871110A1/en
Application granted granted Critical
Publication of CA2871110C publication Critical patent/CA2871110C/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63CSKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
    • A63C19/00Design or layout of playing courts, rinks, bowling greens or areas for water-skiing; Covers therefor
    • A63C19/02Shaping of the surface of courts according to the necessities of the different games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63KRACING; RIDING SPORTS; EQUIPMENT OR ACCESSORIES THEREFOR
    • A63K1/00Race-courses; Race-tracks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63CSKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
    • A63C2203/00Special features of skates, skis, roller-skates, snowboards and courts
    • A63C2203/18Measuring a physical parameter, e.g. speed, distance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63CSKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
    • A63C2203/00Special features of skates, skis, roller-skates, snowboards and courts
    • A63C2203/24Processing or storing data, e.g. with electronic chip
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8023Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Architecture (AREA)
  • Civil Engineering (AREA)
  • Structural Engineering (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
CA2871110A 2012-03-15 2013-03-15 Novel real time physical reality immersive experiences having gamification of actions taken in physical reality Active CA2871110C (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201261611489P 2012-03-15 2012-03-15
US61/611,489 2012-03-15
PCT/US2013/032377 WO2013138764A1 (en) 2012-03-15 2013-03-15 Novel real time physical reality immersive experiences having gamification of actions taken in physical reality

Publications (2)

Publication Number Publication Date
CA2871110A1 CA2871110A1 (en) 2013-09-19
CA2871110C true CA2871110C (en) 2021-06-08

Family

ID=49161870

Family Applications (1)

Application Number Title Priority Date Filing Date
CA2871110A Active CA2871110C (en) 2012-03-15 2013-03-15 Novel real time physical reality immersive experiences having gamification of actions taken in physical reality

Country Status (5)

Country Link
US (2) US10016683B2 (enExample)
EP (1) EP2826025B1 (enExample)
JP (2) JP2015513930A (enExample)
CA (1) CA2871110C (enExample)
WO (1) WO2013138764A1 (enExample)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013138764A1 (en) 2012-03-15 2013-09-19 Prodigy Events, Inc. Novel real time physical reality immersive experiences having gamification of actions taken in physical reality
JP6613244B2 (ja) * 2014-03-27 2019-11-27 ゲーム コンプレックス, インコーポレイテッド 物理的空間におけるアクションのゲーミフィケーション
US11054893B2 (en) * 2014-11-15 2021-07-06 Vr Exit Llc Team flow control in a mixed physical and virtual reality environment
GB2571316B (en) * 2018-02-23 2022-09-21 Hobs 3D Ltd Assembly for simulation of a virtual environment
CN108769814B (zh) 2018-06-01 2022-02-01 腾讯科技(深圳)有限公司 视频互动方法、装置、终端及可读存储介质
CN111530081B (zh) * 2020-04-17 2023-07-25 成都数字天空科技有限公司 游戏关卡设计方法、装置、存储介质及电子设备
CN111632373B (zh) * 2020-05-30 2021-05-28 腾讯科技(深圳)有限公司 一种启动游戏的方法、装置及计算机可读存储介质
US20230032290A1 (en) * 2021-07-30 2023-02-02 Immersion Neuroscience, Inc. Immersion assessment system and associated methods
KR102631304B1 (ko) 2021-11-15 2024-01-29 인천대학교 산학협력단 졸-겔 코팅된 pcm 함침 미세골재를 적용한 아스팔트 포장 도로 조성물 및 이의 제조방법
KR102692152B1 (ko) 2021-11-24 2024-08-05 인천대학교 산학협력단 신규 상변화물질과 이의 제조방법, 및 이를 적용한 고축열 아스팔트 포장 도로

Family Cites Families (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5853332A (en) * 1995-08-21 1998-12-29 Briggs; Rick A. Participatory play structure having discrete play articles
US5393074A (en) * 1993-09-07 1995-02-28 Bear; Thomas Modular electronic gaming system
US5320362A (en) * 1993-09-07 1994-06-14 Thomas Bear Computer controlled amusement structure
US6073489A (en) * 1995-11-06 2000-06-13 French; Barry J. Testing and training system for assessing the ability of a player to complete a task
US6430997B1 (en) * 1995-11-06 2002-08-13 Trazer Technologies, Inc. System and method for tracking and assessing movement skills in multidimensional space
US5679075A (en) * 1995-11-06 1997-10-21 Beanstalk Entertainment Enterprises Interactive multi-media game system and method
US6159100A (en) * 1998-04-23 2000-12-12 Smith; Michael D. Virtual reality game
JP2001029503A (ja) * 1999-07-15 2001-02-06 Hokko Sogo Kaihatsu Kk 健康体感装置
JP2001124580A (ja) * 1999-10-27 2001-05-11 Matsushita Electric Ind Co Ltd 経路情報提供方法及び装置
US7614958B2 (en) * 2001-11-16 2009-11-10 Creative Kingdoms, Llc Interactive quest game
US20040033833A1 (en) 2002-03-25 2004-02-19 Briggs Rick A. Interactive redemption game
US8458028B2 (en) * 2002-10-16 2013-06-04 Barbaro Technologies System and method for integrating business-related content into an electronic game
US7901292B1 (en) * 2004-04-15 2011-03-08 Navteq North America, Llc Method for comparing performances on remotely located courses
US8262445B1 (en) * 2007-09-21 2012-09-11 Boda Borg Corp. Live action multi-track skills game
KR101094858B1 (ko) * 2008-05-26 2011-12-15 (주)다림시스템 실시간 가상 현실 스포츠 플랫폼 장치
GB2461098A (en) * 2008-06-20 2009-12-23 Peter Robert Foster Simulator for sports training
US20100009809A1 (en) * 2008-06-26 2010-01-14 Janice Carrington System for simulating a tour of or being in a remote location while exercising
US10330441B2 (en) * 2008-08-19 2019-06-25 Military Wraps, Inc. Systems and methods for creating realistic immersive training environments and computer programs for facilitating the creation of same
BR112012004982A2 (pt) * 2009-09-04 2019-09-24 Nike Int Ltd monitoramento e rastreamento atividade atlética
JP2011060072A (ja) * 2009-09-11 2011-03-24 Nec Biglobe Ltd 到達確認システム、サーバ、端末、到達確認システムの制御方法、及びプログラム
WO2011069112A1 (en) * 2009-12-03 2011-06-09 Military Wraps Research & Development Realistic immersive training environments
WO2013138764A1 (en) 2012-03-15 2013-09-19 Prodigy Events, Inc. Novel real time physical reality immersive experiences having gamification of actions taken in physical reality

Also Published As

Publication number Publication date
US20190009177A1 (en) 2019-01-10
EP2826025B1 (en) 2020-02-19
US10960313B2 (en) 2021-03-30
JP6513844B2 (ja) 2019-05-15
US10016683B2 (en) 2018-07-10
WO2013138764A1 (en) 2013-09-19
JP2015513930A (ja) 2015-05-18
EP2826025A1 (en) 2015-01-21
CA2871110A1 (en) 2013-09-19
EP2826025A4 (en) 2015-12-09
JP2018089442A (ja) 2018-06-14
US20160067609A1 (en) 2016-03-10

Similar Documents

Publication Publication Date Title
CA2871110C (en) Novel real time physical reality immersive experiences having gamification of actions taken in physical reality
JP6613244B2 (ja) 物理的空間におけるアクションのゲーミフィケーション
Weber et al. Applying goal-driven autonomy to starcraft
JP2015513930A5 (enExample)
JP2024054159A (ja) インタラクティブゲームシステム
US20150371499A1 (en) Anactivity invitationplatform for real-money gaming systems
US7663091B2 (en) Laser controller
JP2019510295A (ja) マッチングサービスシステム及び方法
US20230219009A1 (en) Competitive event based reward distribution system
Wibroe et al. Games and stories
Vieira Visualization of spatio-temporal information for personal performance analysis in games
KR20140133698A (ko) 게임 제공 방법, 이를 수행하는 제공 서버 및 이를 저장하는 기록매체
Safir How analytics, big data, and technology have impacted basketball’s quest to maximize efficiency and optimization
Nijland Using in-game data to give insights in the performance of eSporters
JP2025114406A (ja) プログラム、ゲーム管理装置、及びゲーム装置
JP2025114405A (ja) プログラム、ゲーム管理装置、及びゲーム装置
JP2025114404A (ja) プログラム、ゲーム管理装置、及びゲーム装置
JP2025114407A (ja) プログラム、ゲーム管理装置、及びゲーム装置
Boom The ultimate way to play ultimate: Exploring performance indicators in European ultimate frisbee games.
JP2025114403A (ja) プログラム、ゲーム管理装置、及びゲーム装置
Dill et al. A goal-based architecture for opposing player AI
TW202237248A (zh) 遊戲系統、記憶使用於其之電腦程式的記憶媒體、及控制方法
Choi et al. Analysis and Visualization Method Developed for the Gameplay Process in FPS Games
Edmund NFL teams huddle up around quality
Tavassolian Time Balancing of Computer Games Using Adaptive Time-variant Minigames

Legal Events

Date Code Title Description
EEER Examination request

Effective date: 20171003