JP2015044085A5 - - Google Patents

Download PDF

Info

Publication number
JP2015044085A5
JP2015044085A5 JP2014248557A JP2014248557A JP2015044085A5 JP 2015044085 A5 JP2015044085 A5 JP 2015044085A5 JP 2014248557 A JP2014248557 A JP 2014248557A JP 2014248557 A JP2014248557 A JP 2014248557A JP 2015044085 A5 JP2015044085 A5 JP 2015044085A5
Authority
JP
Japan
Prior art keywords
special effect
special
display
symbols
displayed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2014248557A
Other languages
Japanese (ja)
Other versions
JP2015044085A (en
JP6183345B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2014248557A priority Critical patent/JP6183345B2/en
Priority claimed from JP2014248557A external-priority patent/JP6183345B2/en
Publication of JP2015044085A publication Critical patent/JP2015044085A/en
Publication of JP2015044085A5 publication Critical patent/JP2015044085A5/ja
Application granted granted Critical
Publication of JP6183345B2 publication Critical patent/JP6183345B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

本発明の遊技機は、
始動口への遊技球の入球に基づいて当否判定が行われると所定の表示領域にて複数の図柄が変動表示され、停止表示されたときの態様が当り態様の場合に遊技者にとって有利な特別遊技を行う遊技機であって、
前記複数の図柄が前記当否判定の結果に基づいた態様で停止表示される前であって、前記複数の図柄のうち最終表示図柄を除く他の図柄が前記表示領域内の所定の停止表示位置に表示された状態で、前記最終表示図柄として前記当り態様を構成しない特殊図柄を前記表示領域内の所定の停止表示位置に表示させるか否かを示す特殊演出を、前記特殊図柄を認識可能としつつ行う特殊演出実行手段と、
前記特殊演出を経て、前記最終表示図柄として前記特殊図柄を前記停止表示位置に表示させる特殊図柄停止表示手段と、
前記特殊図柄が表示されると、前記複数の図柄を再変動表示させる再変動表示実行手段と、
を備え、
前記特殊演出実行手段は、実行時間が異なる複数の前記特殊演出の中から選択される一の前記特殊演出を実行可能であるとともに、
前記特殊演出として、前記特殊演出の実行時間が第1実行時間とされる第1特殊演出と、前記第1実行時間よりも長い第2実行時間とされる第2特殊演出を実行可能であり、前記第2特殊演出に基づく再変動表示の実行可能回数は、前記第1特殊演出に基づく再変動表示の実行可能回数よりも少ないことを特徴とする。
また、前記第1特殊演出又は前記第2特殊演出に基づく再変動表示の回数が多い程、前記当否判定の結果が当りの可能性が高いことを特徴とする。
本明細書において参考的に開示する関連発明の遊技機は、
始動口への遊技球の入球に基づいて当否判定が行われると所定の表示領域にて複数の図
柄が変動表示され、該変動表示を経て前記複数の図柄が前記当否判定の結果に基づいた態
様で停止表示され、該停止表示されたときの態様が当り態様の場合に遊技者にとって有利
な特別遊技を行う遊技機であって、
前記複数の図柄が前記当否判定の結果に基づいた態様で停止表示される前であって、前
記複数の図柄のうち最終停止図柄を除く他の図柄が前記表示領域内の所定の停止表示位置
に停止表示された状態で、前記最終停止図柄として前記当り態様を構成しない特殊図柄を
前記表示領域内の所定の停止表示位置に停止表示させるか否かを示す停止前演出を、前記
特殊図柄を認識可能としつつ行う停止前演出実行手段と、
前記停止前演出を経て、前記最終停止図柄として前記特殊図柄を前記停止表示位置に停
止表示させる特殊図柄停止表示手段と、
前記特殊図柄が停止表示されると、前記複数の図柄を再変動表示させる再変動表示実行
手段と、
を備え、
前記停止前演出実行手段は、前記停止前演出の実行時間が異なる複数の演出パターンの
中から選択される一の演出パターンに基づいて前記停止前演出を実行可能であるとともに

前記停止前演出として、前記停止前演出の実行時間が第1実行時間とされる第1停止前
演出と、前記第1実行時間よりも長い第2実行時間とされる第2停止前演出を実行可能で
あり、前記第2停止前演出に基づく再変動表示の実行可能回数は、前記第1停止前演出に
基づく再変動表示の実行可能回数よりも少なく、
前記停止前演出の実行時間が長い程、前記当否判定の結果が当りの可能性が高いことを
特徴とする。
The gaming machine of the present invention is
When the determination of success / failure is made based on the game ball entering the start port, a plurality of symbols are variably displayed in a predetermined display area, which is advantageous to the player when the mode when stopped is the hit mode. A gaming machine that performs special games,
Before the plurality of symbols are stopped and displayed in a manner based on the result of the determination, the other symbols other than the last display symbol among the plurality of symbols are at predetermined stop display positions in the display area. While being displayed, a special effect indicating whether or not to display a special symbol that does not constitute the winning aspect as the final display symbol at a predetermined stop display position in the display area is made possible to recognize the special symbol. Special production execution means to perform,
Through the special effect, special symbol stop display means for displaying the special symbol as the final display symbol at the stop display position,
When the special symbol is displayed, a re-variation display executing means for re-variably displaying the plurality of symbols,
With
The special effect execution means can execute one special effect selected from the plurality of special effects with different execution times,
As the special effect, a first special effect in which the execution time of the special effect is the first execution time and a second special effect in which the second execution time is longer than the first execution time can be executed. The number of times that the re-variable display based on the second special effect can be performed is smaller than the number of times that the re-variable display based on the first special effect can be performed.
In addition, as the number of re-variable displays based on the first special effect or the second special effect is increased, the possibility of winning / failing determination is higher.
The related invention gaming machine disclosed by reference in this specification is:
When the determination is made based on the game ball entering the starting port, a plurality of symbols are variably displayed in a predetermined display area, and the plurality of symbols are based on the result of the determination of success / failure through the variation display. A game machine that performs a special game that is advantageous for the player when the mode is stopped and displayed in a mode and the mode when the stop is displayed is a hit mode,
Before the plurality of symbols are stopped and displayed in a manner based on the result of the determination, the other symbols other than the final stop symbol among the plurality of symbols are at predetermined stop display positions in the display area. Recognizing the special symbol as a pre-stop effect indicating whether or not to display a special symbol that does not constitute the hit mode as the final stop symbol at a predetermined stop display position in the display area in a stopped display state Pre-stop production execution means to be performed while making possible,
Through the pre-stop effect, special symbol stop display means for stopping and displaying the special symbol as the final stop symbol at the stop display position,
When the special symbol is stopped and displayed, a re-variation display executing means for re-variably displaying the plurality of symbols,
With
The pre-stop production execution means can execute the pre-stop production based on one production pattern selected from a plurality of production patterns with different execution times of the pre-stop production.
As the pre-stop effect, a first pre-stop effect where the execution time of the pre-stop effect is the first execution time and a second pre-stop effect that is a second execution time longer than the first execution time are executed. The number of times that the re-variable display based on the second pre-stop effect can be performed is less than the number of times that the re-variable display based on the first pre-stop effect can be performed,
The longer the execution time of the pre-stop effect, the higher the possibility that the result of the success / failure determination will be a hit.

請求項1の発明又は関連発明の遊技機では、表示演出において「停止前演出(停止煽り演出)」を実行するばかりか、「停止前演出の実行パターンによって当り可能性(当り信頼度)を示す」といった新たな演出手法を使用する。つまり、遊技者が、特殊図柄の斬新な演出動作(停止前演出)に遭遇することで、この遊技者の「演出に対する注目度」や「当りに対する期待度」を高めることができる。 In the gaming machine of the invention of claim 1 or the related invention , not only the “pre-stop effect (stopping effect)” is executed in the display effect, but also the “pre-stop effect execution pattern” indicates the hit possibility (the hit reliability). ”Is used. That is, when the player encounters a novel effect operation (pre-stop effect) of a special symbol, the player's “attention level for the effect” and “expectation level for the hit” can be increased.

しかも、「停止前演出の実行パターンによって当り可能性(当り信頼度)を示す」とい
った新たな演出手法を採用するため、新鮮味のある表示演出(図柄変動演出)を実現でき
る。従って、請求項1の発明又は関連発明によると、遊技者に強いインパクトを与える演出を実行可能で、遊技興趣を効果的に高めることができる。
Moreover, since a new production technique such as “showing the possibility of winning (hit reliability) by the execution pattern of the production before stopping” is employed, a fresh display production (design variation production) can be realized. Therefore, according to the invention of claim 1 or the related invention , it is possible to execute an effect that gives a strong impact to the player, and it is possible to effectively enhance the gaming interest.

また、関連発明の遊技機では、(a)実行時間の短い停止前演出を実行しつつ再変動表示の実行回数を多くする場合と、(b)実行時間の長い停止前演出を実行しつつ再変動表示の実行回数を少なくする場合とで、当り可能性(当り信頼度)を同等とすること等によって、演出のバリエーションを増加させ、遊技興趣を更に高めることを意図している。 In addition, in the gaming machine of the related invention , (a) when executing the pre-stop effect with a short execution time while increasing the number of executions of the re-variable display, and (b) replaying while executing the pre-stop effect with a long execution time. By reducing the number of executions of the variable display and by making the hit possibility (hit reliability) equal, it is intended to increase the variation of the production and further enhance the game entertainment.

関連発明によると、例えば、当否判定の結果が当りの場合、再変動表示の回数が多いから「実行中の表示演出(変動表示)」が当りを表示しているものであると遊技者に認識させたり、停止前演出に要する時間が長いから「実行中の表示演出(変動表示)」が当りを表示しているものであると遊技者に認識させたりすることができる。 According to the related invention, for example, when the result of the determination is successful, the player recognizes that “the display effect being executed (variable display)” is displaying the winning because the number of re-variable display is large. or to, or can not be recognized by the player because the long time required to produce before stopping "display rendition of running (variable display)" is one that has to display the per.

つまり、関連発明によると、「再変動表示の実行回数の多少によって当り信頼度を示す表示演出(変動表示)」と、「停止前演出の実行パターン(停止前演出の実行時間)によって当り信頼度を示す表示演出(変動表示)」とを択一的に実行する。このため、請求項1の発明によると、演出のバリエーションを増加させ、遊技興趣を更に高めることができる。 In other words, according to the related invention, “the display effect indicating the hit reliability depending on the number of executions of the re-variable display (variable display)” and “the win reliability according to the execution pattern of the pre-stop effect (execution time of the pre-stop effect)” Display effect (variable display) "is alternatively executed. For this reason, according to the invention of claim 1, the variation of production can be increased and the game entertainment can be further enhanced.

Claims (2)

始動口への遊技球の入球に基づいて当否判定が行われると所定の表示領域にて複数の図柄が変動表示され、停止表示されたときの態様が当り態様の場合に遊技者にとって有利な特別遊技を行う遊技機であって、
前記複数の図柄が前記当否判定の結果に基づいた態様で停止表示される前であって、前記複数の図柄のうち最終表示図柄を除く他の図柄が前記表示領域内の所定の停止表示位置に表示された状態で、前記最終表示図柄として前記当り態様を構成しない特殊図柄を前記表示領域内の所定の停止表示位置に表示させるか否かを示す特殊演出を、前記特殊図柄を認識可能としつつ行う特殊演出実行手段と、
前記特殊演出を経て、前記最終表示図柄として前記特殊図柄を前記停止表示位置に表示させる特殊図柄停止表示手段と、
前記特殊図柄が表示されると、前記複数の図柄を再変動表示させる再変動表示実行手段と、
を備え、
前記特殊演出実行手段は、実行時間が異なる複数の前記特殊演出の中から選択される一の前特殊演出を実行可能であるとともに、
前記特殊演出として、前記特殊演出の実行時間が第1実行時間とされる第1特殊演出と、前記第1実行時間よりも長い第2実行時間とされる第2特殊演出を実行可能であり、前記第2特殊演出に基づく再変動表示の実行可能回数は、前記第1特殊演出に基づく再変動表示の実行可能回数よりも少な
ことを特徴とする遊技機。
When spruce determination is made based on the game ball entering the sphere to start hole plurality of symbols in a predetermined display area is variably displayed, advantageous to the player when aspect per the embodiment when it is stopped displayed stop A gaming machine that performs special games,
Even before the plurality of symbols are stopped and displayed in a manner based on the propriety of the determination result, other symbols excluding the last display pattern of the plurality of symbols to a predetermined stop display position of the display region Table indicated condition, special effect indicating whether to displayed in a predetermined stop display position of the final display symbol the per said display area a special pattern which does not constitute a manner as, can recognize the special symbol Special production execution means to perform while
Said through special effect, the final display special symbol stop display means that presents the stop display position the special symbols as a symbol,
Wherein the special symbol is displayed, and re-variable display execution means for re-variable display a plurality of symbols,
With
The special effect execution means may execute time is capable of executing pre-SL special effect one of which Ru is selected from among a plurality of different special effect,
As the special effect, is capable of executing a first special effect that the execution time of the special effect is a first execution time, a second special effect that is longer second execution time than the first execution time, It said second number of executable again variable display based on the special effect, the gaming machine, characterized in that not less than number of executable again variable display based on the first special effect.
請求項1に記載の遊技機であって、The gaming machine according to claim 1,
前記第1特殊演出又は前記第2特殊演出に基づく再変動表示の回数が多い程、前記当否判定の結果が当りの可能性が高いThe greater the number of re-variable displays based on the first special effect or the second special effect, the higher the chance that the result of the success / failure determination will be a hit.
ことを特徴とする遊技機。  A gaming machine characterized by that.
JP2014248557A 2014-12-09 2014-12-09 Game machine Active JP6183345B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014248557A JP6183345B2 (en) 2014-12-09 2014-12-09 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014248557A JP6183345B2 (en) 2014-12-09 2014-12-09 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2012184524A Division JP5665816B2 (en) 2012-08-23 2012-08-23 Game machine

Publications (3)

Publication Number Publication Date
JP2015044085A JP2015044085A (en) 2015-03-12
JP2015044085A5 true JP2015044085A5 (en) 2015-07-02
JP6183345B2 JP6183345B2 (en) 2017-08-23

Family

ID=52670117

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2014248557A Active JP6183345B2 (en) 2014-12-09 2014-12-09 Game machine

Country Status (1)

Country Link
JP (1) JP6183345B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6183344B2 (en) * 2014-12-09 2017-08-23 サミー株式会社 Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4993104B2 (en) * 2007-08-07 2012-08-08 サミー株式会社 Bullet ball machine
JP5596329B2 (en) * 2009-11-10 2014-09-24 株式会社三共 Game machine
JP5329694B2 (en) * 2012-05-17 2013-10-30 京楽産業.株式会社 Game machine
JP6183344B2 (en) * 2014-12-09 2017-08-23 サミー株式会社 Game machine

Similar Documents

Publication Publication Date Title
JP2013220142A5 (en)
JP2009153883A5 (en)
JP2014023851A5 (en)
JP2019047930A5 (en)
JP2013059606A5 (en)
JP2013165994A5 (en)
JP2019213790A5 (en)
JP2015058267A5 (en)
JP2015019680A5 (en)
JP2019136266A5 (en)
JP2018140031A5 (en)
JP2015044085A5 (en)
JP2017159185A5 (en)
JP2015044084A5 (en)
JP2014042672A5 (en)
JP2019088640A5 (en)
JP2019111141A5 (en)
JP2018082956A5 (en)
JP2017012386A5 (en)
JP2013052247A5 (en)
JP2015096203A5 (en)
JP2018082955A5 (en)
JP2017064533A5 (en)
JP2021053205A5 (en)
JP2015044086A5 (en)