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JP2014171750A5
JP2014171750A5 JP2013048311A JP2013048311A JP2014171750A5 JP 2014171750 A5 JP2014171750 A5 JP 2014171750A5 JP 2013048311 A JP2013048311 A JP 2013048311A JP 2013048311 A JP2013048311 A JP 2013048311A JP 2014171750 A5 JP2014171750 A5 JP 2014171750A5
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上記課題を解決する遊技機は、始動入球手段への遊技球の入球を契機に、当りとなるか否かの当り抽選に用いる当り判定用乱数を含む各種乱数の値を取得する乱数取得手段と、前記乱数取得手段が取得した各種乱数の値を記憶する記憶手段と、前記記憶手段に前記乱数の値が記憶されている場合、当該乱数のうちの当り判定用乱数の値が当り判定値と一致するか否かの判定により前記当り抽選を行う当り抽選手段と、前記当り抽選の抽選結果を導出する変動ゲームをゲーム実行手段に実行させるゲーム制御手段と、前記当り抽選に当選する場合の当りの種類を決定する当り種決定手段と、前記変動ゲームの終了後から、決定された当りの種類に基づく当り遊技を生起する当り遊技生起手段と、前記当り遊技の終了後、決定された当りの種類に基づく遊技状態を設定する遊技状態設定手段と、生起される当り遊技終了後の遊技の展開に基づく期待演出の演出内容を決定する期待演出内容決定手段と、前記期待演出内容決定手段が決定した演出内容の期待演出を当り遊技中に期待演出実行手段に実行させる期待演出制御手段と、当り遊技中に、演出要素を提示する提示演出を提示演出実行手段に実行させる提示演出制御手段と、を備え、複数種類の前記期待演出の演出内容は、第1演出内容、第2演出内容又は第3演出内容にそれぞれ分類され、前記第3演出内容に分類される演出内容は、特殊演出内容又は前記特殊演出内容とは異なる非特殊演出内容に更に分類され、前記期待演出内容決定手段は、前記記憶手段に前記当り判定値と一致する当り判定用乱数の値が記憶されている場合、前記第1演出内容、前記第2演出内容及び前記第3演出内容のうち前記第1演出内容を最も高い確率で決定し、前記記憶手段に前記当り判定値と一致する当り判定用乱数の値が記憶されていない場合であって、生起される当り遊技終了後の遊技状態が遊技者にとって有利な有利状態となる場合、前記第1演出内容、前記第2演出内容及び前記第3演出内容のうち前記第2演出内容を最も高い確率で決定し、前記記憶手段に前記当り判定値と一致する当り判定用乱数の値が記憶されていない場合であって、生起される当り遊技終了後の遊技状態が遊技者にとって有利な有利状態とならない場合、前記第1演出内容、前記第2演出内容及び前記第3演出内容のうち前記第3演出内容を最も高い確率で決定し、前記第3演出内容に分類される演出内容のうち、特定の演出要素が提示演出にて提示される際には前記特殊演出内容よりも前記非特殊演出内容を高確率で決定する一方、前記特定の演出要素とは異なる非特定の演出要素が提示演出にて提示される際には前記非特殊演出内容よりも前記特殊演出内容を高確率で決定することを特徴とする。 A gaming machine that solves the above-described problems is a random number acquisition that acquires various random number values including a hit determination random number used in a lottery for whether or not to win when a game ball enters the starting ball entry means. Means for storing various random number values acquired by the random number acquiring means, and when the random number values are stored in the storage means, the random number for hit determination among the random numbers is determined to be hit A winning lottery means for performing the winning lottery by determining whether or not the value matches, a game control means for causing the game executing means to execute a variable game for deriving a lottery result of the winning lottery, and a case where the winning lottery is won A winning type determining means for determining a winning type; a winning game generating means for generating a winning game based on the determined winning type after the end of the variable game; To hit type A game state setting means for setting the game state to be based on, an expected effect content determining means for determining the effect content of the expected effect based on the development of the game after the occurrence of the winning game, and the effect determined by the expected effect content determining means Expected effect control means for causing the expected effect execution means to execute the expected effect of the content during the winning game, and presentation effect control means for causing the presentation effect executing means to execute the presentation effect for presenting the effect element during the winning game The contents of the plurality of types of expected effects are classified into the first effect content, the second effect content, or the third effect content, respectively, and the effect content classified as the third effect content is the special effect content or the special effect content. the effect contents are further classified into different non-featured effect contents, the expected effect determining means, when the value of the hit determining random number that matches the per determination value in the storage means is stored Among the first effect content, the second effect content, and the third effect content, the first effect content is determined with the highest probability, and a value of a random number for hit determination that matches the hit determination value is stored in the storage means. If the game state after the end of the game that is generated is an advantageous state that is advantageous to the player, the first effect content, the second effect content, and the third effect content are not stored. The game state after the end of the hit game that occurs when the second effect content is determined with the highest probability, and the storage means does not store a value of a random number for hit determination that matches the hit determination value Is not advantageous for the player, the third effect content is determined with the highest probability among the first effect content, the second effect content, and the third effect content, and the third effect content is determined as the third effect content. Within the production to be classified When a specific effect element is presented in the presentation effect, the non-specific effect content is determined with a higher probability than the special effect content, while the non-specific effect is different from the specific effect element. When the element is presented in the presentation effect, the special effect content is determined with higher probability than the non-special effect content .

上記遊技機について、遊技者が操作可能な演出用操作手段と、前記演出用操作手段が操作されることによって選択される演出主体の種類に応じた遊技演出を実行させる遊技演出制御手段と、前記当り遊技の終了後から終了条件が成立するまでの間、優劣関係を導出する優劣演出を優劣演出実行手段に実行させる優劣演出制御手段と、を備え、前記提示演出では、第1の演出要素及び前記第1の演出要素とは異なる第2の演出要素を含む複数の演出要素を提示されるようになっており、前記第1の演出要素は、選択された演出主体に対応する演出要素であり、前記第2の演出要素は、演出主体として決定可能な複数種類の演出主体のうち何れかの演出主体に対応し得る特定の演出要素又は演出主体として決定可能な複数種類の演出主体のうち何れの演出主体にも対応しない非特定の演出要素であり、前記優劣演出では、提示演出にて提示された前記第1の演出要素と第2の演出要素の優劣関係が導出されるようになっており、前記優劣演出制御手段は、前記当り遊技の終了後から所定回数の変動ゲームの実行が終了するまでの間に前記当り抽選に当選しなかったことを前記終了条件の成立として優劣演出の実行を終了させる場合には、優劣演出にて前記第2の演出要素に対して前記第1の演出要素が劣る関係にあることを示す結果を導出させ、前記当り遊技の終了後から前記所定回数の変動ゲームの実行が終了するよりも前に前記当り抽選に当選したことを前記終了条件の成立として優劣演出の実行を終了させる場合には、優劣演出にて前記第2の演出要素に対して前記第1の演出要素が優る関係にあることを示す結果を導出させることが好ましい。 For the game machine, and Yu technique's operable for effect operation means, and the game presentation control means for executing game effects according to the type of effect entities selected by the presentation manipulation means is operated, From the end of the hit game until the end condition is satisfied, the superior / inferior effect control means for causing the superior / inferior effect execution means to execute the superior / inferior effect execution means for deriving the superiority / inferiority relationship is provided. And a plurality of effect elements including a second effect element different from the first effect element, wherein the first effect element is an effect element corresponding to the selected effect agent. Yes, the second effect element is a specific effect element that can correspond to any effector among a plurality of effectors that can be determined as effector, or a plurality of effectors that can be determined as effector what It is a non-specific effect element that does not correspond to any effector of the production, and in the superiority / inferiority effect, the superiority / inferiority relationship between the first effect element and the second effect element presented in the presentation effect is derived. The superior / inferior effect control means executes the superior / inferior effect as the establishment of the end condition that the winning lottery is not won after the winning game is finished and the execution of the predetermined number of variable games is finished. When the game is ended, a result indicating that the first effect element is inferior to the second effect element in the superior / inferior effect is derived, and the predetermined number of times after the winning game is ended. In the case where the execution of the superior / inferior effect is ended with the completion of the end condition that the winning lottery has been won before the execution of the variable game ends, the superior / inferior effect is compared with the second effect element. First production required It is preferable to derive the results indicate that in the superior relations.

Claims (2)

始動入球手段への遊技球の入球を契機に、当りとなるか否かの当り抽選に用いる当り判定用乱数を含む各種乱数の値を取得する乱数取得手段と、
前記乱数取得手段が取得した各種乱数の値を記憶する記憶手段と、
前記記憶手段に前記乱数の値が記憶されている場合、当該乱数のうちの当り判定用乱数の値が当り判定値と一致するか否かの判定により前記当り抽選を行う当り抽選手段と、
前記当り抽選の抽選結果を導出する変動ゲームをゲーム実行手段に実行させるゲーム制御手段と、
前記当り抽選に当選する場合の当りの種類を決定する当り種決定手段と、
前記変動ゲームの終了後から、決定された当りの種類に基づく当り遊技を生起する当り遊技生起手段と、
前記当り遊技の終了後、決定された当りの種類に基づく遊技状態を設定する遊技状態設定手段と、
生起される当り遊技終了後の遊技の展開に基づく期待演出の演出内容を決定する期待演出内容決定手段と、
前記期待演出内容決定手段が決定した演出内容の期待演出を当り遊技中に期待演出実行手段に実行させる期待演出制御手段と
当り遊技中に、演出要素を提示する提示演出を提示演出実行手段に実行させる提示演出制御手段と、を備え、
複数種類の前記期待演出の演出内容は、第1演出内容、第2演出内容又は第3演出内容にそれぞれ分類され、
前記第3演出内容に分類される演出内容は、特殊演出内容又は前記特殊演出内容とは異なる非特殊演出内容に更に分類され、
前記期待演出内容決定手段は、
前記記憶手段に前記当り判定値と一致する当り判定用乱数の値が記憶されている場合、前記第1演出内容、前記第2演出内容及び前記第3演出内容のうち前記第1演出内容を最も高い確率で決定し、
前記記憶手段に前記当り判定値と一致する当り判定用乱数の値が記憶されていない場合であって、生起される当り遊技終了後の遊技状態が遊技者にとって有利な有利状態となる場合、前記第1演出内容、前記第2演出内容及び前記第3演出内容のうち前記第2演出内容を最も高い確率で決定し、
前記記憶手段に前記当り判定値と一致する当り判定用乱数の値が記憶されていない場合であって、生起される当り遊技終了後の遊技状態が遊技者にとって有利な有利状態とならない場合、前記第1演出内容、前記第2演出内容及び前記第3演出内容のうち前記第3演出内容を最も高い確率で決定し、
前記第3演出内容に分類される演出内容のうち、特定の演出要素が提示演出にて提示される際には前記特殊演出内容よりも前記非特殊演出内容を高確率で決定する一方、前記特定の演出要素とは異なる非特定の演出要素が提示演出にて提示される際には前記非特殊演出内容よりも前記特殊演出内容を高確率で決定することを特徴とする遊技機。
Random number acquisition means for acquiring various random number values including random numbers for hit determination used in the lottery for determining whether or not to win, when the game ball enters the starting pitch means,
Storage means for storing values of various random numbers acquired by the random number acquisition means;
When the value of the random number is stored in the storage means, a winning lottery means for performing the winning lottery by determining whether or not the value of the random number for hit determination among the random numbers matches the hit determination value;
Game control means for causing the game execution means to execute a variable game for deriving the lottery result of the winning lottery;
A winning seed determining means for determining a winning type when winning the winning lottery,
A winning game generating means for generating a winning game based on the determined winning type after the end of the variable game;
A gaming state setting means for setting a gaming state based on the determined winning type after the winning game is completed;
Expected effect content determination means for determining the effect content of the expected effect based on the development of the game after the end of the game that occurs,
Expected effect control means for causing the expected effect executing means to execute the expected effect of the effect content determined by the expected effect content determining means during the game ;
A presentation effect control means for causing the presentation effect execution means to execute a presentation effect for presenting the effect element during the winning game ,
The contents of the plurality of types of expected effects are classified into first effect contents, second effect contents, or third effect contents, respectively.
The effect content classified as the third effect content is further classified into a special effect content or a non-special effect content different from the special effect content,
The expected effect content determination means includes
When a value of a random number for hit determination that matches the hit determination value is stored in the storage means, the first effect content is the most important among the first effect content, the second effect content, and the third effect content. With a high probability,
When the storage means does not store the value of the winning determination random number that matches the winning determination value, and when the gaming state after the occurrence of the winning game becomes an advantageous state advantageous to the player, Of the first effect content, the second effect content, and the third effect content, the second effect content is determined with the highest probability,
If the storage means does not store a value of a random number for winning determination that matches the winning determination value, and the game state after the occurrence of the hit game does not become an advantageous state advantageous to the player, Of the first production content, the second production content, and the third production content, the third production content is determined with the highest probability ,
Among the content contents classified as the third effect content, when a specific effect element is presented as a presentation effect, the non-special effect content is determined with higher probability than the special effect content. When the non-specific effect element different from the effect element is presented in the presentation effect, the special effect content is determined with higher probability than the non-special effect content .
技者が操作可能な演出用操作手段と、
前記演出用操作手段が操作されることによって選択される演出主体の種類に応じた遊技演出を実行させる遊技演出制御手段と、
前記当り遊技の終了後から終了条件が成立するまでの間、優劣関係を導出する優劣演出を優劣演出実行手段に実行させる優劣演出制御手段と、を備え、
前記提示演出では、第1の演出要素及び前記第1の演出要素とは異なる第2の演出要素を含む複数の演出要素を提示されるようになっており、
前記第1の演出要素は、選択された演出主体に対応する演出要素であり、
前記第2の演出要素は、演出主体として決定可能な複数種類の演出主体のうち何れかの演出主体に対応し得る特定の演出要素又は演出主体として決定可能な複数種類の演出主体のうち何れの演出主体にも対応しない非特定の演出要素であり、
前記優劣演出では、提示演出にて提示された前記第1の演出要素と第2の演出要素の優劣関係が導出されるようになっており、
前記優劣演出制御手段は、
前記当り遊技の終了後から所定回数の変動ゲームの実行が終了するまでの間に前記当り抽選に当選しなかったことを前記終了条件の成立として優劣演出の実行を終了させる場合には、優劣演出にて前記第2の演出要素に対して前記第1の演出要素が劣る関係にあることを示す結果を導出させ、
前記当り遊技の終了後から前記所定回数の変動ゲームの実行が終了するよりも前に前記当り抽選に当選したことを前記終了条件の成立として優劣演出の実行を終了させる場合には、優劣演出にて前記第2の演出要素に対して前記第1の演出要素が優る関係にあることを示す結果を導出させることを特徴とする請求項1に記載の遊技機
And performance for operation means that Yu technique's possible operation,
Game effect control means for executing a game effect according to the type of effect subject selected by operating the effect operation means;
From the end of the winning game until the end condition is satisfied, the superior / inferior effect control means for causing the superior / inferior effect execution means to execute the superior / inferior effect to derive the superiority / inferiority relationship,
In the presentation effect, a plurality of effect elements including a first effect element and a second effect element different from the first effect element are presented,
The first effect element is an effect element corresponding to the selected effect subject,
The second effect element is a specific effect element that can correspond to any effector among a plurality of effectors that can be determined as an effector, or any of a plurality of effectors that can be determined as an effector. It is a non-specific production element that does not correspond to the production subject,
In the superior / inferior effect, the superior / inferior relationship between the first effect element and the second effect element presented in the presentation effect is derived,
The superior / inferior effect control means includes:
In the case where the execution of the superiority / inferiority effect is to be terminated with the completion of the end condition that the winning lottery has not been won after the end of the winning game until the end of execution of the predetermined number of variable games, And deriving a result indicating that the first effect element is inferior to the second effect element,
In the case where the execution of the superior / inferior effect is ended with the completion of the end condition that the winning lottery is won before the predetermined number of executions of the variable game is completed after the end of the hit game, The game machine according to claim 1, wherein a result indicating that the first effect element is superior to the second effect element is derived .
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