JP2014064819A5 - - Google Patents
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- JP2014064819A5 JP2014064819A5 JP2012213284A JP2012213284A JP2014064819A5 JP 2014064819 A5 JP2014064819 A5 JP 2014064819A5 JP 2012213284 A JP2012213284 A JP 2012213284A JP 2012213284 A JP2012213284 A JP 2012213284A JP 2014064819 A5 JP2014064819 A5 JP 2014064819A5
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Description
近年、パチンコ機等の遊技機において、複数の可動役物を設け、各可動役物を動作させながら、様々な演出を行っているものがある。 Recently, in the gaming machine of the pachinko machine or the like, only setting a plurality of movable won game, while operating each movable won game, there are those made various effect.
今後、可動役物の数が増加していくことが予想されるが、可動役物の制御が好適に行われることが望まれる。 Although it is expected that the number of movable accessories will increase in the future, it is desirable that the movable combinations be controlled appropriately .
本発明は、上記事情を鑑みてなされたものであり、可動役物の制御を好適に行うことができる遊技機を提供することを目的とする。 The present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine capable of suitably controlling a movable accessory.
この目的を達成するために請求項1記載の遊技機は、複数の可動役物と、前記可動役物に対して設けられ、対応する可動役物を動作させるための駆動手段と、遊技の進行に合わせて演出画像を表示する表示手段と、遊技の制御を行う主制御手段と、該主制御手段からの信号に基づいて制御を行い、前記表示手段に表示する前記演出画像を設定する演出画像設定手段を備えた副制御手段と、を備えたものであって、前記可動役物を動作させる場合に、その可動役物の動作に関する情報を設定する設定手段と、前記可動役物の動作に関する状態を判断する判断手段と、前記可動役物を動作させる場合に、前記判断手段による判断結果に基づいて、当該可動役物の動作に関する状態が所定の状態である場合は当該可動役物に対応する前記駆動手段の駆動を非実行とする手段と、を備え、前記複数の可動役物は、所定の可動役物と、特定の可動役物と、を少なくとも含み、該所定の可動役物は、非動作時は動作時より遊技者から視認困難であり、対応する駆動手段の駆動によって前記表示手段の少なくとも一部を覆う位置に変位動作して前記非動作時より遊技者に視認容易な状態となるものであり、前記演出画像設定手段は、前記設定手段により前記所定の可動役物の動作が設定され、対応する駆動手段の駆動により前記所定の可動役物が動作した場合に該所定の可動役物により覆われる前記表示手段の位置に対応させて、該所定の可動役物の動作に応じた所定の画像を表示するよう設定し、前記副制御手段は、所定期間内において前記所定の可動役物と、前記特定の可動役物とを動作制御し得るよう構成されており、前記複数の可動役物のうち少なくとも1の可動役物は、当該可動役物に第1の動作を行わせるための第1駆動手段と、当該可動役物に第2の動作を行わせるための第2駆動手段と、によって動作させられるものである。
請求項2記載の遊技機は、請求項1記載の遊技機において、前記少なくとも1の可動役物は、前記所定の可動役物である。
請求項3記載の遊技機は、請求項1又は2記載の遊技機において、前記所定の状態は、少なくとも複数の可動役物の動作に関して所定数の前記駆動手段が駆動している状態を含む。
Gaming machine of claim 1, wherein in order to achieve the object, a plurality of movable combination thereof, provided for the movable won game, and drive means for operating the corresponding movable combination thereof, progress of the game In accordance with the display means for displaying the effect image, the main control means for controlling the game, and the effect image for controlling the signal from the main control means and setting the effect image to be displayed on the display means Sub-control means having setting means, and when the movable accessory is operated, setting means for setting information relating to the operation of the movable accessory , and the operation of the movable accessory If the state relating to the operation of the movable accessory is a predetermined state based on the determination result by the determination means for determining the state and the movable accessory when operating the movable accessory, Of the drive means Means for non-execution of movement, wherein the plurality of movable accessories include at least a predetermined movable accessory and a specific movable accessory, and the predetermined movable accessory is in a non-operating state. It is difficult for the player to see from the time of operation, and the corresponding driving means is driven to move to a position covering at least a part of the display means, so that the player can easily see from the time of non-operation. The effect image setting means covers the predetermined movable accessory when the operation of the predetermined movable accessory is set by the setting means and the predetermined movable accessory is operated by driving of the corresponding driving means. In correspondence with the position of the display means, the sub-control means is configured to display a predetermined image corresponding to the operation of the predetermined movable accessory, and the sub-control means, Operation control of the specific movable accessory And at least one movable combination of the plurality of movable combinations includes a first driving means for causing the movable combination to perform a first operation, and a second combination to the movable combination. And the second driving means for performing the above operations .
The gaming machine according to claim 2 is the gaming machine according to claim 1, wherein the at least one movable accessory is the predetermined movable accessory .
A gaming machine according to a third aspect is the gaming machine according to the first or second aspect, wherein the predetermined state includes a state in which a predetermined number of the driving means are driven with respect to operations of at least a plurality of movable accessories.
本発明の遊技機によれば、複数の可動役物と、前記可動役物に対して設けられ、対応する可動役物を動作させるための駆動手段と、遊技の進行に合わせて演出画像を表示する表示手段と、遊技の制御を行う主制御手段と、該主制御手段からの信号に基づいて制御を行い、前記表示手段に表示する前記演出画像を設定する演出画像設定手段を備えた副制御手段と、を備えたものであって、前記可動役物を動作させる場合に、その可動役物の動作に関する情報を設定する設定手段と、前記可動役物の動作に関する状態を判断する判断手段と、前記可動役物を動作させる場合に、前記判断手段による判断結果に基づいて、当該可動役物の動作に関する状態が所定の状態である場合は当該可動役物に対応する前記駆動手段の駆動を非実行とする手段と、を備え、前記複数の可動役物は、所定の可動役物と、特定の可動役物と、を少なくとも含み、該所定の可動役物は、非動作時は動作時より遊技者から視認困難であり、対応する駆動手段の駆動によって前記表示手段の少なくとも一部を覆う位置に変位動作して前記非動作時より遊技者に視認容易な状態となるものであり、前記演出画像設定手段は、前記設定手段により前記所定の可動役物の動作が設定され、対応する駆動手段の駆動により前記所定の可動役物が動作した場合に該所定の可動役物により覆われる前記表示手段の位置に対応させて、該所定の可動役物の動作に応じた所定の画像を表示するよう設定し、前記副制御手段は、所定期間内において前記所定の可動役物と、前記特定の可動役物とを動作制御し得るよう構成されており、前記複数の可動役物のうち少なくとも1の可動役物は、当該可動役物に第1の動作を行わせるための第1駆動手段と、当該可動役物に第2の動作を行わせるための第2駆動手段と、によって動作させられるものであるので、可動役物の制御を好適に行うことができるという効果がある。 According to the gaming machine of the present invention , a plurality of movable actors, a driving means provided for the movable actors to operate the corresponding movable actors, and an effect image are displayed in accordance with the progress of the game. Sub-control provided with display means for controlling, main control means for controlling the game, and effect image setting means for performing control based on a signal from the main control means and setting the effect image to be displayed on the display means Means for setting, when the movable accessory is operated, setting means for setting information relating to the operation of the movable accessory, and determination means for determining a state relating to the operation of the movable accessory. When operating the movable accessory, based on the determination result by the determining means, if the state relating to the operation of the movable accessory is a predetermined state, the driving means corresponding to the movable accessory is driven. With non-executable means The plurality of movable accessories includes at least a predetermined movable accessory and a specific movable accessory, and the predetermined movable accessory is more difficult to be seen by a player than when operating when not operating. There is a displacement operation to a position covering at least a part of the display means by driving of the corresponding drive means, and the player is more easily visible than the non-operating state, the effect image setting means, When the operation of the predetermined movable accessory is set by the setting means, and the predetermined movable accessory is operated by driving the corresponding driving means, it is made to correspond to the position of the display means covered by the predetermined movable accessory. The sub-control means operates the predetermined movable accessory and the specific movable accessory within a predetermined period so as to display a predetermined image according to the operation of the predetermined movable accessory. Configured to control At least one movable accessory among the plurality of movable accessories is a first driving means for causing the movable accessory to perform a first operation, and for causing the movable accessory to perform a second operation. Since it is operated by the second driving means, there is an effect that the movable accessory can be suitably controlled .
遊技機A1〜A5,B1,B2,C1,C2,D1のいずれかにおいて、前記遊技機はパチンコ遊技機とスロットマシンとを融合させたものであることを特徴とする遊技機F3。中でも、融合させた遊技機の基本構成としては、「複数の識別情報からなる識別情報列を動的表示した後に識別情報を確定表示する可変表示手段を備え、始動用操作手段(例えば操作レバー)の操作に起因して識別情報の変動が開始され、停止用操作手段(例えばストップボタン)の操作に起因して、或いは、所定時間経過することにより、識別情報の動的表示が停止され、その停止時の確定識別情報が特定識別情報であることを必要条件として、遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備え、遊技媒体として球を使用すると共に、前記識別情報の動的表示の開始に際しては所定数の球を必要とし、特別遊技状態の発生に際しては多くの球が払い出されるように構成されている遊技機」となる。
<その他>
近年、パチンコ機等の遊技機において、可動役物を遊技領域等に設け、可動役物を動作させながら、様々な演出を行っているものがある(特許文献1:特開2012−85862号公報)。
可動役物を複雑な動作態様で動作させる場合、ソレノイドやモータ等の複数の駆動手段を可動役物に対して設ける必要がある。しかしながら、全ての駆動手段に対して、その駆動態様を設計すると、それぞれの駆動手段との関係性まで考慮しなければならず、設計が複雑になるおそれがあった。
本技術的思想は、上記事情を鑑みてなされたものであり、複数の駆動手段によって可動役物を動作させる場合に、駆動手段の駆動態様の設計を容易にさせることができる遊技機を提供することを目的とする。
One of the gaming machines A1 to A5, B1, B2, C1, C2, and D1, the gaming machine is a fusion of a pachinko gaming machine and a slot machine. Among them, the basic configuration of the merged gaming machine includes “a variable display means for confirming and displaying the identification information after dynamically displaying an identification information string composed of a plurality of identification information, and a starting operation means (for example, an operation lever). Due to the operation of the identification information, the change of the identification information is started, and the dynamic display of the identification information is stopped due to the operation of the operation means for stop (for example, the stop button) or when a predetermined time elapses. Special game state generating means for generating a special game state advantageous to the player on the condition that the fixed identification information at the time of stoppage is specific identification information, and using a ball as a game medium, and the identification information The game machine is configured such that a predetermined number of balls are required at the start of the dynamic display, and a large number of balls are paid out when the special gaming state occurs.
<Others>
2. Description of the Related Art In recent years, some gaming machines such as pachinko machines provide a variety of effects while providing a movable accessory in a game area or the like and operating the movable accessory (Japanese Patent Application Laid-Open No. 2012-85862). ).
In the case where the movable accessory is operated in a complicated manner, it is necessary to provide a plurality of driving means such as a solenoid and a motor for the movable accessory. However, if the drive mode is designed for all the drive means, the relationship with each drive means must be taken into account, and the design may be complicated.
The present technical idea has been made in view of the above circumstances, and provides a gaming machine capable of easily designing a driving mode of a driving means when a movable accessory is operated by a plurality of driving means. For the purpose.
Claims (3)
前記可動役物に対して設けられ、対応する可動役物を動作させるための駆動手段と、
遊技の進行に合わせて演出画像を表示する表示手段と、
遊技の制御を行う主制御手段と、
該主制御手段からの信号に基づいて制御を行い、前記表示手段に表示する前記演出画像を設定する演出画像設定手段を備えた副制御手段と、を備えた遊技機であって、
前記可動役物を動作させる場合に、その可動役物の動作に関する情報を設定する設定手段と、
前記可動役物の動作に関する状態を判断する判断手段と、
前記可動役物を動作させる場合に、前記判断手段による判断結果に基づいて、当該可動役物の動作に関する状態が所定の状態である場合は当該可動役物に対応する前記駆動手段の駆動を非実行とする手段と、を備え、
前記複数の可動役物は、所定の可動役物と、特定の可動役物と、を少なくとも含み、
該所定の可動役物は、非動作時は動作時より遊技者から視認困難であり、対応する駆動手段の駆動によって前記表示手段の少なくとも一部を覆う位置に変位動作して前記非動作時より遊技者に視認容易な状態となるものであり、
前記演出画像設定手段は、前記設定手段により前記所定の可動役物の動作が設定され、対応する駆動手段の駆動により前記所定の可動役物が動作した場合に該所定の可動役物により覆われる前記表示手段の位置に対応させて、該所定の可動役物の動作に応じた所定の画像を表示するよう設定し、
前記副制御手段は、所定期間内において前記所定の可動役物と、前記特定の可動役物とを動作制御し得るよう構成されており、
前記複数の可動役物のうち少なくとも1の可動役物は、当該可動役物に第1の動作を行わせるための第1駆動手段と、当該可動役物に第2の動作を行わせるための第2駆動手段と、によって動作させられるものであることを特徴とする遊技機。 With multiple movable objects,
A driving means provided for the movable combination for operating the corresponding movable combination ;
Display means for displaying effect images as the game progresses;
Main control means for controlling the game;
A game machine comprising: sub-control means including effect image setting means for performing control based on a signal from the main control means and setting the effect image to be displayed on the display means ,
When operating the movable accessory, setting means for setting information regarding the operation of the movable accessory;
Determination means for determining a state relating to the operation of the movable accessory;
When operating the movable accessory, if the state related to the operation of the movable accessory is a predetermined state based on the determination result by the determining means, the driving means corresponding to the movable accessory is not driven. Means for performing,
The plurality of movable combinations include at least a predetermined movable combination and a specific movable combination,
The predetermined movable accessory is harder to be seen by the player than when it is not operating, and is displaced to a position that covers at least a part of the display means by driving the corresponding driving means. It will be easy for the player to see,
The effect image setting means is covered by the predetermined movable accessory when the operation of the predetermined movable accessory is set by the setting means, and the predetermined movable accessory is operated by driving of the corresponding driving means. In correspondence with the position of the display means, set to display a predetermined image according to the operation of the predetermined movable accessory,
The sub-control means is configured to control the operation of the predetermined movable accessory and the specific movable accessory within a predetermined period.
At least one movable accessory among the plurality of movable accessories is a first driving means for causing the movable accessory to perform a first operation, and for causing the movable accessory to perform a second operation. A gaming machine that is operated by a second driving means .
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JP2012213284A JP6007706B2 (en) | 2012-09-26 | 2012-09-26 | Game machine |
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JP2016180068A Division JP2016209667A (en) | 2016-09-15 | 2016-09-15 | Game machine |
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JP5939111B2 (en) * | 2012-09-26 | 2016-06-22 | 株式会社三洋物産 | Game machine |
JP2017074141A (en) * | 2015-10-13 | 2017-04-20 | 株式会社三共 | Game machine |
JP2017074140A (en) * | 2015-10-13 | 2017-04-20 | 株式会社三共 | Game machine |
JP2017074139A (en) * | 2015-10-13 | 2017-04-20 | 株式会社三共 | Game machine |
JP6008036B2 (en) * | 2015-11-13 | 2016-10-19 | 株式会社三洋物産 | Game machine |
JP2016209667A (en) * | 2016-09-15 | 2016-12-15 | 株式会社三洋物産 | Game machine |
JP6403171B2 (en) * | 2016-11-25 | 2018-10-10 | 株式会社サンセイアールアンドディ | Game machine |
JP6567021B2 (en) * | 2017-11-16 | 2019-08-28 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP6749307B2 (en) * | 2017-11-30 | 2020-09-02 | 株式会社ソフイア | Amusement machine |
JP6543797B2 (en) * | 2018-06-05 | 2019-07-17 | 株式会社サンセイアールアンドディ | Gaming machine |
JP6618573B2 (en) * | 2018-07-03 | 2019-12-11 | 株式会社ユニバーサルエンターテインメント | Game machine |
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