JP2013223632A - Game machine - Google Patents
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- JP2013223632A JP2013223632A JP2012097405A JP2012097405A JP2013223632A JP 2013223632 A JP2013223632 A JP 2013223632A JP 2012097405 A JP2012097405 A JP 2012097405A JP 2012097405 A JP2012097405 A JP 2012097405A JP 2013223632 A JP2013223632 A JP 2013223632A
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Abstract
Description
本発明は遊技機に関し、特に遊技演出に関する技術である。 The present invention relates to a gaming machine, and more particularly to a technique related to a game effect.
従来、一般的なパチンコ遊技機においては、遊技球が流下可能な遊技領域に複数の入賞口が設けられ、遊技者は発射ハンドルを操作して、所有の遊技球を遊技領域に発射させて遊技を行い、その遊技球が入賞口に入賞した場合、遊技球1個の入賞につき数個〜10数個の遊技球を獲得することができる。近年主流の機種では、遊技領域に、第1始動口、開閉式の第2始動口、ゲート、開閉式の大入賞口が設けられている。第1,第2始動口と大入賞口は前記入賞口に属する。 Conventionally, in a general pachinko gaming machine, a plurality of winning holes are provided in a game area where a game ball can flow down, and a player operates a launch handle to launch a game ball in the game area to play a game. If the game ball is won at the winning opening, several to ten game balls can be obtained for each game ball. In recent years, the mainstream models are provided with a first start opening, an openable second start opening, a gate, and an openable big prize opening in the game area. The first and second start ports and the big winning port belong to the winning port.
遊技球が第1始動口に入賞すると始動条件の成立により第1特図判定情報が取得され、遊技球が第2始動口に入賞すると始動条件の成立により第2特図判定情報が取得される。取得された特図判定情報に基づいて「大当り」か否か判定され、その判定結果を示す図柄が特図表示器に図柄変動表示後に停止表示される。「大当り」と判定された場合、大当り図柄が停止表示され、大入賞口が複数ラウンドに亙って開閉する大当り遊技が行われる。 When the game ball wins the first start port, the first special figure determination information is acquired when the start condition is satisfied, and when the game ball wins the second start port, the second special figure determination information is acquired when the start condition is satisfied. . Based on the acquired special symbol determination information, it is determined whether or not it is “big hit”, and the symbol indicating the determination result is stopped and displayed on the special symbol display after the symbol variation is displayed. When it is determined as “big hit”, the big hit symbol is stopped and displayed, and a big hit game in which the big winning opening is opened and closed over a plurality of rounds is performed.
また、遊技球がゲートを通過すると始動条件の成立により普図判定情報が取得される。取得された普図判定情報に基づいて「当り」か否か判定され、その判定結果を示す図柄が普図表示器に図柄変動表示後に停止表示される。「当り」と判定された場合、当り図柄が停止表示され、第2始動口が1又は複数回開閉する補助遊技が行われる。 Further, when the game ball passes through the gate, the general-purpose determination information is acquired when the start condition is established. It is determined whether or not it is “winning” based on the acquired general symbol determination information, and a symbol indicating the determination result is stopped and displayed on the general symbol display after the symbol variation is displayed. When it is determined as “winning”, the winning symbol is stopped and displayed, and an auxiliary game in which the second start port is opened or closed one or more times is performed.
「大当り」と判定される大当り確率としては、低確率(例えば、約1/265 )と高確率(例えば、約1/46)の何れかが択一的に設定され、第2始動口の作動モードとしては、第2始動口を開状態に作動させ難い低作動モードと開状態に作動させ易い高作動モードの何れかが択一的に設定される。第2始動口作動モードが高作動モードに設定されると、比較的多くの遊技球が第2始動口に入賞するため、所有の遊技球の数を略維持して遊技を行うことができ、特図表示器での図柄変動時間が短縮され易い時短状態になる。大当り確率と第2始動口作動モードの組合せによって複数種類の遊技状態(図9に示す低確・非時短状態/低確・時短状態/高確・時短状態)の何れかが択一的に設定される。 As a big hit probability determined as “big hit”, either a low probability (for example, about 1/265) or a high probability (for example, about 1/46) is alternatively set, and the operation of the second start port is performed. As the mode, either a low operation mode in which the second start port is hardly operated in the open state or a high operation mode in which the second start port is easily operated in the open state is alternatively set. When the second start port operation mode is set to the high operation mode, a relatively large number of game balls win the second start port, so that the number of owned game balls can be maintained and the game can be performed. It becomes a short state when the symbol variation time on the special figure display is easy to be shortened. Depending on the combination of the jackpot probability and the second start-up port operation mode, one of multiple game states (low accuracy / non-time short state / low accuracy / short time state / high accuracy / short time state shown in FIG. 9) is alternatively set. Is done.
本願出願人は、上記構成を備えたパチンコ遊技機において、低確・非時短状態で「大当り」と判定された場合、当該判定結果に係る大当り遊技が行われているときに、遊技球が大入賞口に付設されたV入賞口に入賞しない場合には、当該大当り遊技の終了後に低確・非時短状態が設定されるが、遊技球がV入賞口に入賞した場合には、当該大当り遊技の終了後に高確・時短状態が設定され、更に、当該大当り遊技を1セット目として、その後、大当り遊技が所定セット(例えば、5セット)行われるまで、大当り遊技の終了後に高確・時短状態が設定される所謂セットもの機種を実用化しつつある。 In the pachinko gaming machine having the above-described configuration, the applicant of the present application determines that the game ball is large when the jackpot game related to the determination result is performed when the jackpot game according to the determination result is performed. If the V winning opening attached to the winning opening is not won, a low-probability / non-short-time state is set after the end of the big hit game. However, if the game ball wins the V winning opening, the big hit game After the end of the game, a high-precision / time-short state is set. Further, the jackpot game is set as the first set, and thereafter, the jackpot game is performed for a predetermined set (for example, 5 sets), and then the high-precision / time-short state is set. A so-called set model in which is set is being put into practical use.
このセットもの機種では、高確・時短状態が設定されると実質次回「大当り」と判定されるまで継続設定され、最終セットの大当り遊技の終了後には低確・時短状態が設定され、その後、特図表示器での図柄変動回数が所定回数(例えば、100 回)に達すると低確・非時短状態に移行される。但し、低確・時短状態で「大当り」と判定された場合、再度、当該大当り遊技の終了後に高確・時短状態が設定され、当該大当り遊技を1セット目として、その後、大当り遊技が所定回行われるまで、大当り遊技の終了後に高確・時短状態が設定される。尚、特許文献1には、このセットもの機種に類似する遊技性を備えた所謂リミッタ機が開示されている。 In this set of models, when the high accuracy / short time state is set, it is continuously set until it is judged as the next big jackpot game, the low probability / short time state is set after the end of the final set big hit game, When the number of symbol fluctuations on the special figure display reaches a predetermined number (for example, 100), the state is shifted to the low accuracy / non-time-short state. However, if it is judged as “big hit” in the low probability / short time state, the high probability / short time state is set again after the big hit game is finished, the big hit game is set as the first set, and then the big hit game is performed a predetermined number of times. Until it is done, after the big hit game is finished, a high-precision and short-time state is set. In addition, Patent Document 1 discloses a so-called limiter machine having a playability similar to the model of this set.
一方、近年主流のパチンコ遊技機では、「大当り」か否かの判定結果に基づいて、特図表示器に図柄が変動表示されているときに、当該図柄変動において「大当り」となる大当り期待度を示唆する図柄変動演出が画像表示器での表示を主体に音や光を出力して行われ、この図柄変動演出により、遊技性、並びに遊技興趣が高められる。また、大当り遊技中には、その大当り遊技を盛上げる大当り演出が行われる。 On the other hand, in the mainstream pachinko machines in recent years, when the symbol is variably displayed on the special symbol display based on the determination result of whether or not it is a “big hit”, the big hit expectation degree that becomes the “big hit” in the symbol change The symbol variation effect that suggests is performed by outputting sound and light mainly for display on the image display, and this symbol variation effect enhances the game performance and the game entertainment. In addition, during the jackpot game, a jackpot effect that excites the jackpot game is performed.
ところで、始動条件の成立により取得された特図判定情報は保留記憶部に一時記憶(保留)され、特図表示器での図柄変動開始毎に順次、「大当り」か否かの判定に供して保留消化(消去)される。ここで、特図判定情報が保留記憶部に記憶される際、その特図判定情報に基づいて「大当り」か否か事前に判定され、その事前判定の結果に基づいて、先読み演出の対象とされた特図判定情報に対して、その特図判定情報の保留消化前から、大当り期待度を示唆する先読み演出を行うことが可能な機種(特許文献2)が公知であり、この先読み演出により演出効果(遊技性、遊技興趣)は一層高められる。 By the way, the special figure determination information acquired by the establishment of the starting condition is temporarily stored (held) in the holding storage unit, and used for determining whether or not it is a “big hit” each time the symbol change on the special figure display is started. It is suspended (erased). Here, when the special figure determination information is stored in the hold storage unit, it is determined in advance whether or not it is a “big hit” based on the special figure determination information, and based on the result of the preliminary determination, There is a known model (Patent Document 2) capable of performing a pre-reading effect that suggests the degree of expectation of jackpot for the special map determination information that has been reserved before the suspension of the special-mark determination information. The production effect (gameability, game entertainment) is further enhanced.
近年主流のパチンコ遊技機では、前記のように、特図表示器に図柄が変動表示されているときに、当該図柄変動における大当り期待度を示唆する図柄変動演出を行うため、遊技性、並びに遊技興趣を高めることができ、更に、特図判定情報が保留記憶部に記憶される際の事前判定の結果に基づいて、先読み演出の対象とされた特図判定情報に対して、その特図判定情報の保留消化前から、大当り期待度を示唆する先読み演出を行うことで、演出効果(遊技性、遊技興趣)を一層高めることができる。 In recent years, in the mainstream pachinko machines, as described above, when a symbol is variably displayed on the special symbol display, a symbol variation effect that suggests a big hit expectation degree in the symbol variation is performed. Further, it is possible to enhance the interest. Further, based on the result of the prior determination when the special figure determination information is stored in the holding storage unit, the special figure determination is performed on the special figure determination information that is the target of the pre-reading effect. By performing a pre-reading effect that suggests the degree of expectation of jackpot before the information is reserved, it is possible to further enhance the effect (gameability, game entertainment).
しかし、前記セットもの機種において、高確・時短状態では、その高確・時短状態が実質次回「大当り」と判定されるまで継続設定され、その間、所有の遊技球の数を略維持して遊技を行うことができて、次回の大当り遊技が約束されるため、更に、その次回の大当り遊技の終了後に設定される遊技状態も、最終セット以外の大当り遊技の終了後には高確・時短状態、最終セットの大当り遊技の終了後には低確・時短状態、というように略確定しているため、大当り期待度を示唆する図柄変動演出や先読み演出を行う意味は薄い。 However, in the above-mentioned models, in the high-precision / time-short state, the high-precision / time-short state is continuously set until it is determined to be the next big hit, and during that time, the number of owned game balls is substantially maintained. Since the next jackpot game is promised, the gaming state set after the end of the next jackpot game is also highly accurate and short-time state after the jackpot game other than the final set, After the final set of big hit games is completed, it is almost fixed such as low probability and short time state, so it is not meaningful to perform a symbol variation effect or a prefetch effect that suggests a big hit expectation.
高確・時短状態では、次回「大当り」と判定されるまでの時間を短縮し、要するに遊技のスピード化を図りたいという要請のもと、図柄変動演出を単純な演出とし、更に、先読み演出を行わないようにすることで、特図表示器での図柄変動時間を一層短縮し、即ち特図判定情報の保留消化を一層高速で実現するうえで有利に機能するが、遊技者は次回「大当り」と判定されるのを遊技演出によって興趣を高められずに単に待つだけとなる。 In the high accuracy and short-time state, the design variation effect is made simple, and the look-ahead effect is made in response to a request to shorten the time until the next “big hit” is judged, in short, to speed up the game. By not doing so, the symbol variation time on the special figure display device is further shortened, that is, it is advantageous for realizing the suspension of special figure judgment information at a higher speed. It is simply waited for the game to be determined without being enhanced by the game effects.
本発明の目的は、特別遊技が行われているときに、当該特別遊技が行われるまでの遊技実績を反映した特殊演出が行われ得る遊技機を提供することである。 An object of the present invention is to provide a gaming machine capable of performing a special effect reflecting a game performance until the special game is performed when the special game is performed.
第1の発明(遊技機(1) )は、遊技球が流下可能な遊技領域(4a)に設けられ、遊技球が通過可能な始動領域(10,11a)と、前記始動領域(10,11a)を遊技球が通過することにより特別遊技を行うか否かを判定する判定手段(34)と、前記判定手段(34)による判定結果に基づいて、所定の図柄表示手段(19a,19b) に図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させる図柄表示制御手段(35)と、前記判定手段(34)により特別遊技を行うと判定された場合、前記図柄表示制御手段(35)により前記判定図柄が停止表示された後に遊技者に有利な特別遊技を行う特別遊技実行手段(36)と、前記判定手段(34)により前記特別遊技を行うと判定される確率が所定の低確率に設定される低確率状態または前記低確率よりも高い所定の高確率に設定される高確率状態で遊技を制御する遊技状態制御手段(5) と、所定の演出手段(69)に遊技演出を行わせる遊技演出制御手段(60)とを備え、前記遊技状態制御手段(50)は、前記特別遊技実行手段(36)による特別遊技の終了後に、前記高確率状態で遊技を制御可能であり、前記遊技演出制御手段(60(62))は、前記遊技状態制御手段(50)により前記高確率状態で遊技が制御されているときに、所定の加算条件が成立する毎に単数又は複数の付加情報を加算して記憶する付加情報記憶手段(62a) と、前記遊技状態制御手段(50)により前記高確率状態で遊技が制御されているときに前記特別遊技実行手段(36)によって特別遊技が行われた場合、当該特別遊技が行われているときに、前記付加情報記憶手段(62a) により記憶されている前記付加情報の数に応じた特殊演出を行わせることが可能な特殊演出制御手段(62b) とを有することを特徴とする。 The first invention (game machine (1)) is provided in a game area (4a) through which game balls can flow down, a start area (10, 11a) through which game balls can pass, and the start area (10, 11a) ) On the basis of the determination result by the determination means (34) and a predetermined symbol display means (19a, 19b) based on the determination result by the determination means (34). The symbol display control means (35) for stopping and displaying the determination symbol indicating the determination result after variably displaying the symbol, and when the determination means (34) determines that the special game is to be performed, the symbol display control means ( A special game execution means (36) for performing a special game advantageous to the player after the determination symbol is stopped and displayed by (35), and a probability that the determination means (34) determines that the special game is to be performed is a predetermined value. In a low probability state set to a low probability or a high probability state set to a predetermined high probability higher than the low probability A game state control means (5) for controlling the technique, and a game effect control means (60) for causing the predetermined effect means (69) to perform a game effect, wherein the game state control means (50) is the special game After the end of the special game by the execution means (36), the game is controllable in the high probability state, and the game effect control means (60 (62)) is controlled by the gaming state control means (50). When the game is controlled in the above, additional information storage means (62a) for adding and storing one or more additional information each time a predetermined addition condition is satisfied, and the gaming state control means (50) When a special game is performed by the special game execution means (36) when the game is controlled in a high probability state, the additional information storage means (62a) stores the special game when the special game is performed. It is possible to perform special effects according to the number of additional information And having a Distinguished effect control means (62b).
第2の発明は、第1の発明において、前記始動領域(10,11a)は、第1始動領域(10)と、遊技球が通過し難い第1状態と通過し易い第2状態とに作動し得る第2始動領域(11a) とを有し、前記判定手段(34)により前記特別遊技を行うと判定される確率が所定の低確率に設定される低確率状態または前記低確率よりも高い所定の高確率に設定される高確率状態で遊技を制御すると共に、前記第2始動領域(11a) を前記第2状態に作動させ難い非特定遊技状態または前記第2状態に作動させ易い特定遊技状態で遊技を制御する遊技状態制御手段(50)と、前記図柄表示制御手段(35)により図柄が変動表示されているときに前記第2始動領域(11a) を遊技球が通過すると、前記判定手段(34)による判定の権利を保留して記憶する第2始動領域保留記憶手段(32)と、前記第2始動領域保留記憶手段(32)に記憶された前記権利に対して前記特別遊技を行うか否かを事前に判定する事前判定手段(34b) とを備え、前記遊技状態制御手段(50)は、通常において前記低確率状態および前記非特定遊技状態で遊技を制御する第1遊技状態制御手段(50a) と、前記特別遊技実行手段(36)による特定の特別遊技の終了後に、前記高確率状態および前記特定遊技状態で遊技を制御可能な第2遊技状態制御手段(50c) と、前記特別遊技実行手段(36)による特別遊技の終了後に、前記低確率状態および前記特定遊技状態で遊技を制御可能な第3遊技状態制御手段(50b) とを有し、前記第1遊技状態制御手段(50a) により遊技が制御されているときに、前記第1始動領域(10)を遊技球が通過することによって前記判定手段(34)により特別遊技を行うと判定された場合に、前記特別遊技実行手段(36)が前記特定の特別遊技を行う割合よりも、前記第2遊技状態制御手段(50c) により遊技が制御されているときに、前記第2始動領域(11a) を遊技球が通過することによって前記判定手段(34)により特別遊技を行うと判定された場合に、前記特別遊技実行手段(36)が前記特定の特別遊技を行う割合が高くなるように構成され、前記遊技演出制御手段(60(61))は、前記事前判定手段(34b) による判定結果に基づいて、通常遊技演出とは異なる特別遊技演出を行わせることが可能な特別遊技演出制御手段(61a) を有し、前記特別遊技演出制御手段(61a) は、前記第3遊技状態制御手段(50b) により遊技が制御されているときには所定の実行確率で前記特別遊技演出を行わせ、前記第2遊技状態制御手段(50c) により遊技が制御されているときには前記特別遊技演出を行わせないことを特徴とする。 In a second aspect based on the first aspect, the start area (10, 11a) operates in a first start area (10), a first state in which game balls are difficult to pass and a second state in which game balls are easy to pass. A second start area (11a) that can be determined, and the probability that the determination means (34) determines that the special game is to be performed is set to a predetermined low probability or higher than the low probability The game is controlled in a high probability state set to a predetermined high probability, and the second start area (11a) is not easily operated to the second state, or the specific game is easily operated to the second state. When the game ball passes through the second starting area (11a) when the symbols are variably displayed by the game state control means (50) for controlling the game in a state and the symbol display control means (35), the determination Second start area hold storage means (32) for holding and storing the right of determination by means (34); Pre-determining means (34b) for pre-determining whether or not to perform the special game for the right stored in the start area holding storage means (32), the gaming state control means (50), Usually, after the end of the specific special game by the first game state control means (50a) for controlling the game in the low probability state and the non-specific game state, and the special game execution means (36), the high probability state and The second game state control means (50c) capable of controlling the game in the specific game state and the special game execution means (36) can control the game in the low probability state and the specific game state after the special game is completed. A third game state control means (50b), and when the game is controlled by the first game state control means (50a), the game ball passes through the first start area (10). Is determined by the determination means (34) to play a special game. When the game is being controlled by the second game state control means (50c) rather than the ratio at which the special game execution means (36) plays the specific special game, the second start area ( 11a) When the determination means (34) determines that a special game is to be performed by passing a game ball, the ratio of the special game execution means (36) to perform the specific special game is increased. The game effect control means (60 (61)) is configured to be capable of causing a special game effect different from the normal game effect based on the determination result by the prior determination means (34b). Control means (61a), and the special game effect control means (61a) causes the special game effect to be performed with a predetermined execution probability when the game is controlled by the third game state control means (50b). The game is controlled by the second game state control means (50c). The Rutoki characterized in that it does not carry out the special game presentation.
本発明によれば、特別遊技が行われているときに、当該特別遊技が行われるまでの遊技実績を反映した特殊演出を行い、演出効果(遊技性、遊技興趣)を高めることができる。 According to the present invention, when a special game is being performed, it is possible to perform a special effect that reflects the game results until the special game is performed, thereby enhancing the effect (gameability, game entertainment).
以下、発明を実施するための形態について実施例に基づいて説明する。 Hereinafter, modes for carrying out the invention will be described based on examples.
図1〜図3に示すように、パチンコ遊技機1には、遊技ホールの島構造体に取付けられる外枠(図示略)に開閉枠2(内枠2)が開閉自在に装着され、開閉枠2に開閉扉3が開閉自在に装着されている。開閉扉3に窓3aが形成され、その窓3aに透明板3bが装着されている。開閉枠2の左端部に開閉扉3の左端部が鉛直軸心回りに回動自在に支持され、開閉扉3の右端部には、開閉扉3を開閉枠2に施錠するキーシリンダ3cが装着されている。開閉枠2に遊技盤4が装着され、遊技盤4とその前側の透明板3bとの間に遊技球が流下可能な遊技領域4aが形成され、この遊技領域4aが開閉扉3により開閉される。 As shown in FIGS. 1 to 3, the pachinko gaming machine 1 has an open / close frame 2 (inner frame 2) attached to an outer frame (not shown) attached to the island structure of the game hall so that the open / close frame can be opened and closed. An opening / closing door 3 is attached to 2 so as to be freely opened and closed. A window 3a is formed in the opening / closing door 3, and a transparent plate 3b is attached to the window 3a. The left end portion of the opening / closing door 3 is supported by the left end portion of the opening / closing frame 2 so as to be rotatable about the vertical axis, and the key cylinder 3c for locking the opening / closing door 3 to the opening / closing frame 2 is attached to the right end portion of the opening / closing door 3. Has been. A game board 4 is mounted on the opening / closing frame 2, and a game area 4 a in which a game ball can flow down is formed between the game board 4 and the transparent plate 3 b on the front side thereof, and the game area 4 a is opened and closed by the opening / closing door 3. .
開閉扉3には、窓3aの下側に遊技球を貯留する貯留皿5が設けられ、その貯留皿5に演出ボタンSW6(「SW」はスイッチを意味する)が装着され、貯留皿5の右下側に発射ハンドル7が装着されている。発射ハンドル7が回動操作されると、貯留皿5から発射位置に導入された遊技球が発射され、貯留皿5に複数の遊技球が貯留されている場合には、複数の遊技球が約0.6 秒間隔で連続発射される。発射された遊技球はガイドレール8で案内され遊技領域4aの上部に導入される。 The open / close door 3 is provided with a storage tray 5 for storing game balls below the window 3a, and an effect button SW6 ("SW" means a switch) is attached to the storage tray 5, so that the storage tray 5 A firing handle 7 is mounted on the lower right side. When the launch handle 7 is turned, the game balls introduced to the launch position are fired from the storage tray 5, and when a plurality of game balls are stored in the storage tray 5, the plurality of game balls are approximately Fired continuously at intervals of 0.6 seconds. The launched game ball is guided by the guide rail 8 and introduced into the upper part of the game area 4a.
図2〜図5に示すように、遊技盤4の遊技領域4aには、多数の障害釘(図示略)の他、第1始動口10(第1始動領域)、開閉式の第2始動口11a(第2始動領域)を有する第2始動口装置11、ゲート12、開閉式の第1大入賞口13aを有する第1大入賞口装置13、開閉式の第2大入賞口14aとV入賞口14eとを有する第2大入賞口装置14、複数の一般入賞口15が、夫々遊技球が通過可能に図示の配置で設けられている。 As shown in FIGS. 2 to 5, the game area 4 a of the game board 4 includes a number of obstacle nails (not shown), a first start port 10 (first start region), and an openable second start port. 11a (second starting area) second starter device 11, gate 12, first open prize type device 13 having openable first big prize opening 13a, openable second big prize port 14a and V prize A second grand prize opening device 14 having a mouth 14e and a plurality of general prize openings 15 are provided in the arrangement shown in the figure so that game balls can pass therethrough.
第1始動口10、ゲート12、複数の一般入賞口15には、夫々、そこに入賞した遊技球を検出する第1始動口SW10a、ゲートSW12a、複数の一般入賞口SW15aが付設されている。 The first starting port 10, the gate 12, and the plurality of general winning ports 15 are respectively provided with a first starting port SW10a, a gate SW12a, and a plurality of general winning ports SW15a for detecting the game balls won there.
第2始動口装置11は、第2始動口11a、第2始動口11aを開閉する開閉部材11b、第2始動口11aに入賞した遊技球を検出する第2始動口SW11c、開閉部材11bを開閉駆動する第2始動口SOL11d(「SOL」はソレノイドアクチュエータを意味する)を有し、第2始動口11aは、遊技球が入賞不可能な閉状態(入賞し難い第1状態)と入賞可能な開状態(入賞し易い第2状態)とに作動し得る。 The second starter device 11 includes a second starter 11a, an opening / closing member 11b for opening / closing the second starter 11a, a second starter SW11c for detecting a game ball won in the second starter 11a, and an opening / closing member 11b. It has a second starting port SOL11d to be driven ("SOL" means a solenoid actuator), and the second starting port 11a can win a game ball in a closed state (a first state where it is difficult to win a prize). It can operate in the open state (second state where winning is easy).
第1大入賞口装置13は、第1大入賞口13a、第1大入賞口13aを開閉する開閉部材13b、第1大入賞口13aに入賞した遊技球を検出する第1大入賞口SW13c、開閉部材13bを開閉駆動する第1大入賞口SOL13dを有し、第1大入賞口13aは、遊技球が入賞不可能な閉状態と入賞可能な開状態とに作動し得る。 The first grand prize opening device 13 includes a first grand prize opening 13a, an opening / closing member 13b for opening and closing the first grand prize opening 13a, a first grand prize opening SW13c for detecting a game ball won in the first grand prize opening 13a, The first big prize opening SOL13d that opens and closes the opening / closing member 13b has a first big prize opening 13a that can be operated in a closed state in which a game ball cannot be won and in an open state in which a prize can be won.
第2大入賞口装置14は、第2大入賞口14a、第2大入賞口14aを開閉する開閉部材14b、第2大入賞口14aに入賞した遊技球を検出する第2大入賞口SW14c、開閉部材14bを開閉駆動する第2大入賞口SOL14dを有し、第2大入賞口14aは、遊技球が入賞不可能な閉状態と入賞可能な開状態とに作動し得る。 The second grand prize opening device 14 includes a second big prize opening 14a, an opening / closing member 14b for opening and closing the second big prize opening 14a, a second big prize opening SW14c for detecting a game ball won in the second grand prize opening 14a, The second big prize opening SOL14d for opening and closing the opening / closing member 14b is provided, and the second big prize opening 14a can be operated in a closed state where the game ball cannot win and an open state where the prize can be won.
更に、第2大入賞口装置14は、第2大入賞口14aの内部に設けられたV入賞口14e、V入賞口14eを開閉する開閉部材14f、V入賞口14eに入賞した遊技球を検出するV入賞口SW14g、開閉部材14fを開閉駆動するV入賞口SOL14hを有し、V入賞口14eは、遊技球が入賞不可能な閉状態と入賞可能な開状態とに作動し得る。 Further, the second grand prize opening device 14 detects the V prize opening 14e provided inside the second big prize opening 14a, the opening / closing member 14f for opening and closing the V prize opening 14e, and the game ball won in the V prize opening 14e. The V winning opening SW14g and the V winning opening SOL14h for opening and closing the opening / closing member 14f are provided, and the V winning opening 14e can operate in a closed state where the game ball cannot win and an open state where the winning can be won.
遊技球が入賞口10,11a,13a,14a,15に入賞した場合、遊技球1個の入賞につき入賞口毎に設定された数(数個〜10数個)の遊技球が貯留皿5に払出される。遊技球が始動口10,11aに入賞した場合に大当り抽選が行われ、その大当り抽選で当選した場合、通常は閉状態の第1,第2大入賞口13a,14aが開状態に作動する特別遊技である大当り遊技が発生する。遊技球がゲート12を通過した場合に当り抽選が行われ、その当り抽選で当選した場合、通常は閉状態の第2始動口11aが開状態に作動する補助遊技が発生する。 When a game ball wins the winning opening 10, 11a, 13a, 14a, 15, the number of game balls set for each winning slot (several to ten) is stored in the storage tray 5 for one winning game ball. Paid out. When a game ball wins the start opening 10, 11a, a big hit lottery is performed, and when the big hit lottery is won, the first and second big winning openings 13a, 14a, which are normally closed, are operated in an open state. A big hit game that is a game is generated. When the game ball passes through the gate 12, a winning lottery is performed, and when the winning lottery is won, an auxiliary game is generated in which the normally closed second starting port 11a is activated.
遊技盤4にはセンタ役物16が取付けられ、このセンタ役物16に遊技演出用の画像表示器17及び可動役物装置18が装備されている。センタ役物16は、そのセンタ枠体16aが遊技盤4に比較的大きく形成されたセンタ開口部(図示略)に嵌合装着され、そのセンタ枠体16aの下部には遊技球が転動するステージ16bが形成されている。 A center accessory 16 is attached to the game board 4, and an image display 17 and a movable accessory device 18 are provided for the game effect on the center accessory 16. The center accessory 16 is fitted and attached to a center opening (not shown) formed with a relatively large center frame 16a on the game board 4, and a game ball rolls below the center frame 16a. A stage 16b is formed.
画像表示器17は、画面をパチンコ遊技機1の前側からセンタ枠体16aの内側を通して視認可能に配置され、この画像表示器17に、大当り抽選等に基づいて大当り期待度を示唆する遊技演出の演出画像(動画)が表示される。可動役物装置18は、画像表示器17に表示される特定の遊技演出の一環として作動して、可動役物18a,18bが画像表示器17の画面前側において遊技盤4の盤面と平行な左右方向へ移動する。 The image display 17 is arranged so that the screen can be visually recognized from the front side of the pachinko gaming machine 1 through the inside of the center frame 16a. The image display 17 provides a game effect that suggests a big hit expectation based on a big win lottery or the like. An effect image (moving image) is displayed. The movable accessory device 18 operates as part of a specific game effect displayed on the image display 17 so that the movable accessories 18a and 18b are parallel to the board surface of the game board 4 on the screen front side of the image display 17. Move in the direction.
遊技盤4の右下部に遊技表示盤19が設けられ、この遊技表示盤19は、第1特図表示器19a、第2特図表示器19b、普図表示器19c、第1特図保留ランプ19d、第2特図保留ランプ19e、普図保留ランプ19fを備えている。尚、第1,第2特図表示器19a,19bが所定の図柄表示手段に相当する。 A game display board 19 is provided in the lower right part of the game board 4, and this game display board 19 has a first special figure display 19a, a second special figure display 19b, a general figure display 19c, and a first special figure holding lamp. 19d, a second special figure holding lamp 19e, and a general figure holding lamp 19f. The first and second special figure indicators 19a and 19b correspond to predetermined symbol display means.
第1特図表示器19aには第1特別図柄が変動可能に表示され、第1特図保留ランプ19dには第1特図保留数が表示され、その第1特図保留数は4未満の場合に第1始動口10に遊技球が入賞する毎に1加算される。第2特図表示器19bには第2特別図柄が変動可能に表示され、第2特図保留ランプ19eには第2特図保留数が表示され、その第2特図保留数は4未満の場合に第2始動口11aに遊技球が入賞する毎に1加算される。 The first special figure display 19a displays the first special symbol in a variable manner, the first special figure holding lamp 19d displays the first special figure holding number, and the first special figure holding number is less than four. In this case, 1 is added each time a game ball wins the first starting port 10. The second special figure display 19b displays the second special symbol in a variable manner, the second special figure holding lamp 19e displays the second special figure holding number, and the second special figure holding number is less than four. In this case, 1 is added each time a game ball wins the second starting port 11a.
第1,第2特別図柄が変動停止状態で、第1特図保留数が1以上の場合、第2特図保留数が0の場合には、第1特図保留数が1減算されて第1特別図柄が変動開始され、その後の停止図柄で大当り抽選の結果が表示される。第1,第2特別図柄が変動停止状態で、第2特図保留数が1以上の場合、第1特図保留数に関わらず、第2特図保留数が1減算されて第2特別図柄が変動開始され、その後の停止図柄で大当り抽選の結果が表示される。 When the first and second special symbols are in the variable stop state and the first special figure reservation number is 1 or more, or the second special figure reservation number is zero, the first special figure reservation number is decremented by one. One special symbol starts to fluctuate, and the result of the big hit lottery is displayed in the subsequent stop symbol. When the first and second special symbols are in a variable stop state and the second special figure holding number is 1 or more, the second special symbol holding number is subtracted by 1 regardless of the first special figure holding number and the second special symbol holding number is 2 Starts to fluctuate, and the result of the big hit lottery is displayed in the subsequent stop pattern.
普図表示器19cには普通図柄が変動可能に表示され、普図保留ランプ19fには普図保留数が表示され、その普図保留数は4未満の場合にゲート12に遊技球が入賞する毎に1加算される。普通図柄が変動停止状態で、普図保留数が1以上の場合、普図保留数が1減算されて普通図柄が変動開始され、その後の停止図柄で当り抽選の結果が表示される。 The normal symbol display 19c displays a normal symbol in a variable manner, and the general diagram holding lamp 19f displays the number of general symbols held. When the number of reserved general symbols is less than 4, the game ball wins the gate 12. 1 is added every time. When the normal symbol is in a variable stop state and the number of held general symbols is 1 or more, the number of held general symbols is decremented by 1, the normal symbol starts to fluctuate, and the result of winning lottery is displayed in the subsequent stopped symbols.
次に、パチンコ遊技機1の制御系について説明する。
図5に示すように、制御装置20は、遊技制御基板21、払出制御基板22、演出制御基板23、画像制御基板24、ランプ制御基板25を備え、これら制御基板21〜25に夫々CPUとROMとRAMを含むコンピュータを備えて構成され、演出制御基板23は更にRTC(「RTC」はリアルタイムクロックを意味する)を備えている。
Next, a control system of the pachinko gaming machine 1 will be described.
As shown in FIG. 5, the control device 20 includes a game control board 21, a payout control board 22, an effect control board 23, an image control board 24, and a lamp control board 25. These control boards 21 to 25 have a CPU and a ROM, respectively. The presentation control board 23 further includes an RTC (“RTC” means a real time clock).
遊技制御基板21のコンピュータは、第1,第2始動口SW10a,11c、ゲートSW12a、第1,第2大入賞口SW13c,14c、V入賞口SW14g、複数の一般入賞口SW15aからの信号、払出制御基板22からの制御情報を受けて、第2始動口SOL11d、第1,第2大入賞口SOL13d,14d、V入賞口SOL14h、図柄表示器19a〜19c、図柄保留ランプ19d〜19fを制御し、払出制御基板22、演出制御基板23に制御情報を出力する。 The computer of the game control board 21 has signals and payouts from the first and second start ports SW10a and 11c, the gate SW12a, the first and second large winning ports SW13c and 14c, the V winning port SW14g, and the plurality of general winning ports SW15a. In response to the control information from the control board 22, the second start opening SOL11d, the first and second large winning openings SOL13d, 14d, the V winning opening SOL14h, the symbol displays 19a to 19c, and the symbol holding lamps 19d to 19f are controlled. The control information is output to the payout control board 22 and the effect control board 23.
払出制御基板22のコンピュータは、遊技制御基板21からの制御情報、払出球検出SW26b、球有り検出SW26c、満タン検出SW26dからの信号を受けて、払出モータ26aを制御し、遊技制御基板22に制御情報を出力する。演出制御基板23のコンピュータは、遊技制御基板21、画像制御基板24、ランプ制御基板25からの制御情報、演出ボタンSW6からの信号を受けて、画像制御基板24、ランプ制御基板25に制御情報を出力する。 The computer of the payout control board 22 receives the control information from the game control board 21 and the signals from the payout ball detection SW 26b, the ball presence detection SW 26c, and the full tank detection SW 26d, and controls the payout motor 26a. Output control information. The computer of the effect control board 23 receives the control information from the game control board 21, the image control board 24, and the lamp control board 25 and the signal from the effect button SW6, and sends control information to the image control board 24 and the lamp control board 25. Output.
画像制御基板24のコンピュータは、演出制御基板23からの制御情報を受けて、遊技演出用の画像表示器17、スピーカ27を制御し、演出制御基板23に制御情報を出力する。ランプ制御基板25のコンピュータは、演出制御基板23からの制御情報を受けて、遊技演出用の枠ランプ28a、盤ランプ28b、可動役物装置18を制御し、演出制御基板23に制御情報を出力する。 The computer of the image control board 24 receives the control information from the effect control board 23, controls the game display image display 17 and the speaker 27, and outputs the control information to the effect control board 23. The computer of the lamp control board 25 receives the control information from the effect control board 23, controls the frame lamp 28a, the board lamp 28b, and the movable accessory device 18 for the game effect, and outputs the control information to the effect control board 23. To do.
図6に示すように、遊技制御基板21の主にコンピュータにより、図示の各手段30〜37,40〜47,50が構成されている。 As shown in FIG. 6, each means 30-37, 40-47, 50 of illustration is comprised mainly by the computer of the game control board 21. As shown in FIG.
特図カウンタ手段30は、16ビット構成の所謂ハード乱数である大当り判定値(大当りカウンタ値)を、設定範囲(0 〜65535 )内で微小時間(0.1 μs )毎に順次更新し、また、8 ビット構成の所謂ソフト乱数である特図判定値(特図カウンタ値)を、設定範囲(0 〜199 )内で微小時間(4 ms )毎に順次更新する。更に、ソフト乱数であるリーチ判定値(リーチカウンタ値)と変動パターン判定値(変動パターンカウンタ値)を、夫々設定範囲内で微小時間毎に順次更新する。 The special figure counter means 30 sequentially updates the big hit judgment value (big hit counter value), which is a so-called hard random number having a 16-bit configuration, every minute time (0.1 μs) within the set range (0 to 65535). A special figure determination value (special figure counter value), which is a so-called soft random number having a bit configuration, is sequentially updated every minute time (4 ms) within a set range (0 to 199). Further, the reach determination value (reach counter value) and the variation pattern determination value (variation pattern counter value), which are soft random numbers, are sequentially updated every minute time within the set range.
特図取得手段31は、第1始動口10を遊技球が通過することにより、第1特図保留数が4未満の場合に始動条件が成立して、特図カウンタ手段30により更新された大当り判定値、特図判定値、リーチ判定値、及び変動パターン判定値を取得し、これらの判定値が1組の第1特図判定情報となる。また、第2始動口11aを遊技球が通過することにより、第2特図保留数が4未満の場合に始動条件が成立して、特図カウンタ手段30により更新された大当り判定値、特図判定値、リーチ判定値、及び変動パターン判定値を取得し、これらの判定値が1組の第2特図判定情報となる。この特図取得手段31により取得された特図判定情報が特図保留記憶手段32に一旦記憶(保留)される。 The special figure acquisition means 31 is a jackpot that is updated by the special figure counter means 30 when the first special figure holding number is less than 4 because the game ball passes through the first starting opening 10 and the starting condition is established. A determination value, a special figure determination value, a reach determination value, and a fluctuation pattern determination value are acquired, and these determination values become a set of first special figure determination information. Further, when the game ball passes through the second start port 11a, the start condition is established when the second special figure holding number is less than 4, and the jackpot determination value and special figure updated by the special figure counter means 30 are obtained. A determination value, a reach determination value, and a variation pattern determination value are acquired, and these determination values become a set of second special figure determination information. The special figure determination information acquired by the special figure acquisition unit 31 is temporarily stored (held) in the special figure holding storage unit 32.
特図保留消化手段33は、特図保留記憶手段32に記憶されている特図判定情報を、特図表示器19a,19bでの図柄変動開始毎に順次1ずつ変動時判定手段34aによる判定に供して特図保留記憶手段32から消去(保留消化)する。その際、特図保留記憶手段32に複数の特図判定情報が記憶されている場合、それら複数の特図判定情報を特図保留記憶手段32に記憶された順番(即ち、特図取得手段31により取得された順番)で消化し、但し、第1,第2特図判定情報の両方が記憶されている場合には、第2特図判定情報を第1特図判定情報よりも優先して消化する。 The special figure hold digest means 33 uses the special figure determination information stored in the special figure hold storage means 32 for the determination by the change time determination means 34a one by one every time the symbol change in the special figure indicators 19a and 19b starts. The data is erased from the special figure storage means 32 (holding digestion). At this time, if a plurality of special figure determination information is stored in the special figure hold storage means 32, the order in which the plurality of special figure determination information is stored in the special figure hold storage means 32 (that is, the special figure acquisition means 31). In the case where both the first and second special figure determination information are stored, the second special figure determination information is given priority over the first special figure determination information. Digest.
特図判定手段34は、第1又は第2始動口10又は11aを遊技球が通過することにより、特図取得手段31により取得された(特図保留記憶手段32に記憶された)特図判定情報に基づいて、大当り遊技を行うか否かを判定し、大当り遊技を行うと判定した場合には、当該大当り遊技中の第1,第2大入賞口13a,14aの開閉パターンを選択する。 The special figure determination means 34 is acquired by the special figure acquisition means 31 (stored in the special figure holding storage means 32) when the game ball passes through the first or second starting port 10 or 11a. Based on the information, it is determined whether or not a big hit game is to be performed, and if it is determined that a big hit game is to be performed, the opening / closing pattern of the first and second big prize winning openings 13a and 14a in the big hit game is selected.
具体的に、図7に示すように、大当り判定テーブルとして低確テーブルと高確テーブルの何れかを用いて判定し、低確テーブルを用いる場合、大当り判定値が約1/265 の割合で大当り特定値(3,247 ・・・)の何れかと一致する場合に、大当り遊技を行うと判定し、高確テーブルを用いる場合、大当り判定値が約1/46の割合で大当り特定値(3,7 ・・・)の何れかと一致する場合に、大当り遊技を行うと判定と判定する。 Specifically, as shown in FIG. 7, when using a low-accuracy table or a high-accuracy table as a big hit determination table, and using a low-accuracy table, the big hit determination value is about 1/265. When it matches one of the specific values (3,247 ...), it is determined that a big hit game will be performed, and when using a high accuracy table, the big hit determination value is a ratio of about 1/46 to the big hit specific value (3,7 If it matches any of the following, it is determined that a big hit game is performed.
大当り遊技を行うと判定した場合には、次に、その大当り判定値と組の特図判定値に基づいて、複数種類の大当り図柄(図8に示す2種類の大当り図柄A,B)の何れか1つを選択する。ここで、第1特図判定情報となる特図判定値に対しては、図8に示す第1図柄選択テーブルにより規定される選択率で図柄選択を行い、第2特図判定情報となる特図判定値に対しては、図8に示す第2図柄選択テーブルにより規定される選択率で図柄選択を行う。そして、選択された大当り図柄によって、当該大当り遊技中の第1,第2大入賞口13a,14aの開閉パターンが決定される。 If it is determined that the jackpot game is to be performed, then, based on the jackpot determination value and the special figure determination value of the pair, any of a plurality of types of jackpot symbols (two types of jackpot symbols A and B shown in FIG. 8) Select one of them. Here, for the special figure determination value serving as the first special figure determination information, symbols are selected at a selection rate defined by the first symbol selection table shown in FIG. For the symbol determination value, symbol selection is performed at a selection rate defined by the second symbol selection table shown in FIG. And the opening / closing pattern of the 1st, 2nd big winning opening 13a, 14a in the said big hit game is determined by the selected big hit design.
ここで、特図判定手段34の変動時判定手段34aは、特図表示制御手段35により特別図柄が変動表示される際、当該特別図柄の変動表示に係る特図判定情報、即ち特図保留消化手段33により消化された特図判定情報に基づいて、前記の判定を行う。 Here, when the special symbol is variably displayed by the special symbol display control unit 35, the special time determination unit 34a of the special symbol determination unit 34 displays the special symbol determination information related to the variation display of the special symbol, that is, the special symbol holding digest. The above determination is performed based on the special figure determination information digested by the means 33.
特図表示制御手段35は、特図判定手段34による判定結果に基づいて、特図保留消化手段33により第1特図判定情報が消化されたことを契機に、第1特図表示器19aに第1特別図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させ、特図保留消化手段33により第2特図判定情報が消化されたことを契機に、第2特図表示器19bに第2特別図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させる。 Based on the determination result by the special figure determination means 34, the special figure display control means 35 triggers the first special figure display 19a to be triggered when the first special figure determination information is digested by the special figure reservation digest means 33. After the first special symbol is variably displayed, the determination symbol indicating the determination result is stopped and displayed, and when the second special symbol determination information is digested by the special symbol reservation digesting means 33, the second special symbol indicator After the second special symbol is variably displayed on 19b, the determination symbol indicating the determination result is stopped and displayed.
特図判定手段34により大当り遊技を行うと判定された場合には、選択された大当り図柄A,Bの何れか1つを停止表示させ、大当り遊技を行わないと判定された場合には、ハズレ図柄を特図表示器19a,19bに停止表示させる。 If it is determined by the special figure determination means 34 that a big hit game is to be performed, one of the selected big hit symbols A and B is stopped and displayed, and if it is determined that no big hit game is to be executed, The symbols are stopped and displayed on the special figure indicators 19a and 19b.
特図表示制御手段35の変動時間決定手段35aは、特図判定手段34による判定結果に基づいて選択された図柄(大当り図柄A,B、ハズレ図柄の何れか)、及び当該判定に供された特図判定情報のリーチ判定値と変動パターン判定値とに基づいて、図柄変動時間を決定する。そして、特図表示制御手段35は、変動時間決定手段35aにより決定(選択)された図柄変動時間、特別図柄を変動表示させた後に停止表示させる。 The variation time determination means 35a of the special figure display control means 35 is used for the determination (one of the big hit symbols A, B and the lost symbol) selected based on the determination result by the special figure determination means 34. The symbol variation time is determined based on the reach determination value and the variation pattern determination value of the special symbol determination information. Then, the special symbol display control means 35 displays the symbol variation time and special symbol determined (selected) by the variation time determining means 35a in a variable manner and then stops the display.
ここで、特図保留記憶手段32は、特図表示制御手段35により特別図柄が変動表示されているときに、第1始動口10を遊技球が通過すると、始動条件の成立により特図取得手段31により取得された第1特図判定情報を記憶することで、変動時判定手段34aによる判定の権利を保留して記憶し、また、第2始動口11aを遊技球が通過すると、始動条件の成立により特図取得手段31により取得された第2特図判定情報を記憶することで、変動時判定手段34aによる判定の権利を保留して記憶する(即ち、第2始動領域保留記憶手段に相当する)。 Here, when the special symbol is variably displayed by the special figure display control means 35 and the game ball passes through the first start opening 10, the special figure holding storage means 32 is provided with the special figure acquisition means when the start condition is satisfied. By storing the first special figure determination information acquired by 31, the right of determination by the variation determination means 34 a is deferred and stored, and when the game ball passes through the second start port 11 a, By storing the second special figure determination information acquired by the special figure acquisition means 31 upon establishment, the right of determination by the fluctuation time determination means 34a is reserved and stored (that is, equivalent to the second start area reservation storage means). To do).
そして、特図判定手段34の事前判定手段34bは、特図取得手段31により特図判定情報が取得された際、特図保留記憶手段32に記憶された前記権利(後に特図保留消化手段33により消化される特図判定情報)に対して大当り遊技を行うか否かを事前に判定(変動時判定手段34aと同等の判定結果を示す判定図柄(大当り図柄A,B、ハズレ図柄)を判別)し、更に、特図表示制御手段35の変動時間決定手段35aにより決定される図柄変動時間を事前に判定することができる。 The prior determination means 34b of the special figure determination means 34, when the special figure acquisition information is acquired by the special figure acquisition means 31, the right stored in the special figure reservation storage means 32 (later special figure reservation digest means 33). It is determined in advance whether or not the big hit game is performed for the special figure determination information digested by (determination symbols (big hit symbol A, B, lose symbol) showing a determination result equivalent to the change time determination means 34a) Furthermore, the symbol variation time determined by the variation time determination means 35a of the special symbol display control means 35 can be determined in advance.
特別遊技実行手段36は、特図判定手段34により大当り遊技を行うと判定された場合、特図表示制御手段35により、その判定結果を示す判定図柄(大当り図柄)が停止表示された後、第1,第2大入賞口13a,14aを複数R(ラウンド)に亙って開閉させる遊技者に有利な大当り遊技を行う。図9に示すように、第1,第2大入賞口13a,14aの開閉パターンは、大当り図柄の種類に応じて図示のように設定される。 When it is determined by the special figure determining means 34 that the special game executing means 36 determines that the big hit game is to be performed, the special figure display control means 35 stops and displays the determination symbol (big hit symbol) indicating the determination result. 1. A big hit game advantageous to a player who opens and closes the second grand prize winning openings 13a, 14a over a plurality of rounds (R). As shown in FIG. 9, the opening and closing patterns of the first and second big prize winning openings 13a and 14a are set as shown according to the type of jackpot symbol.
具体的に、7 R長期開放+1 R短期開放と8 R長期開放では、夫々、1 R〜7 Rの各Rは、第1大入賞口13aを開放して開始後、第1大入賞口13aに遊技球が例えば10個入賞する、或いは例えば30秒経過すると、第1大入賞口13aを閉塞して終了する。7 R長期開放+1 R短期開放おける8 R目は、第2大入賞口14aを開放して開始後、例えば1 秒経過すると、第1大入賞口13aを閉塞して終了し、8 R長期開放における8 R目は、第2大入賞口14aを開放して開始後、第2大入賞口14aに遊技球が例えば10個入賞する、或いは例えば30秒経過すると、第2大入賞口14aを閉塞して終了する。 Specifically, in 7R long-term opening + 1R short-term opening and 8R long-term opening, each R of 1R to 7R opens the first big prize opening 13a and then starts the first big prize opening 13a. When, for example, 10 game balls are won or 30 seconds elapses, the first big prize opening 13a is closed and the game ends. 7 R Long-term opening + 1 R Short-term opening 8th R opens the second big prize opening 14a, for example after 1 second, it closes the first big prize opening 13a and ends, and the 8R long-term opening In the 8th R, after opening the second grand prize opening 14a, for example, 10 game balls are won in the second big prize opening 14a, or when 30 seconds elapses, the second big prize opening 14a is closed. And exit.
また、7 R長期開放+1 R短期開放と8 R長期開放では、夫々、8 R目の第2大入賞口14aの開放に伴ってV入賞口14eが開閉される。ここで、V入賞口14eは、第2大入賞口14aの開放時から例えば約2秒後に開放し、その後一定時間(例えば、約10秒)経過すると閉塞する。7 R長期開放+1 R短期開放では、第2大入賞口14aが短期開放のため、しかも第2大入賞口14aが閉塞してからV入賞口14eが開放するため、遊技球が第2大入賞口14aに入賞しV入賞口14eに入賞する可能性が極めて低い。一方、8R長期開放は、第2大入賞口14aの長期開放中にV入賞口14eが開放するため、遊技球が第2大入賞口14aに入賞しV入賞口14eに入賞する可能性が極めて高い。 In addition, in the 7R long-term opening + 1R short-term opening and 8R long-term opening, the V winning opening 14e is opened and closed in accordance with the opening of the second large winning opening 14a of the 8R. Here, the V winning opening 14e is opened, for example, about 2 seconds after the opening of the second large winning opening 14a, and is closed after a certain time (for example, about 10 seconds). 7 R long-term opening + 1 R In short-term opening, the second grand prize opening 14a is short-term opening, and the second big prize opening 14a is closed and then the V prize opening 14e is opened. The possibility of winning in the mouth 14a and winning in the V winning mouth 14e is extremely low. On the other hand, in the 8R long-term opening, since the V winning opening 14e is opened while the second large winning opening 14a is open for a long time, it is highly possible that the game ball wins the second winning opening 14a and wins the V winning opening 14e. high.
確率設定手段37は、特図判定手段34により大当り遊技を行うと判定される確率として、図7に示す低確テーブルを用いて所定の低確率(約1/265 )又は図5に示す高確テーブルを用いて低確率(約1/265 )よりも高い所定の高確率(約1/46)を設定する。 The probability setting means 37 uses a low probability table shown in FIG. 7 as a probability determined to play the big hit game by the special figure determination means 34, or a predetermined low probability (about 1/265) or a high probability shown in FIG. A predetermined high probability (about 1/46) higher than the low probability (about 1/265) is set using a table.
一方、普図カウンタ手段40は、8 ビット構成のソフト乱数である当り判定値(当りカウンタ値)を、設定範囲(0 〜199 )内で微小時間(4 ms )毎に順次更新する。 On the other hand, the usual counter means 40 sequentially updates the hit judgment value (hit counter value), which is an 8-bit soft random number, every minute time (4 ms) within the set range (0 to 199).
普図取得手段41は、遊技球がゲート12を通過したときに普図保留数が4未満の場合に始動条件が成立して、普図カウンタ手段40により更新された当り判定値を取得し、この判定値が普図判定情報となる。この普図取得手段41により取得された普図判定情報が普図保留記憶手段42に一旦記憶(保留)される。 When the game ball passes through the gate 12, the base map acquisition means 41 acquires the hit determination value updated by the base map counter means 40 when the start condition is established when the number of the base map hold is less than 4. This determination value becomes the normal map determination information. The general map determination information acquired by the general map acquisition unit 41 is temporarily stored (held) in the general map hold storage unit 42.
普図保留消化手段43は、普図保留記憶手段42に記憶されている普図判定情報を普図表示器19cでの図柄変動開始毎に順次1ずつ普図判定手段44による判定に供して普図保留記憶手段42から消去(保留消化)する。その際、保留記憶手段42に複数の普図判定情報が記憶されている場合、それら複数の普図判定情報を普図保留記憶手段42に記憶された順番(即ち、普図取得手段41により取得された順番)で消化する。 The universal figure reservation means 43 uses the universal figure determination information stored in the universal figure hold storage means 42 for the determination by the universal figure determination means 44 one by one every time the symbol change in the universal figure display 19c starts. Erasing (holding digestion) from the figure holding storage means 42. At this time, when a plurality of common map determination information is stored in the hold storage unit 42, the plurality of common map determination information is acquired in the order stored in the general map hold storage unit 42 (that is, acquired by the general map acquisition unit 41). Digest in the order in which they were made.
普図判定手段44は、普図取得手段41により取得された(普図保留記憶手段42に記憶された)普図判定情報に基づいて、詳しくは、普通図柄が変動表示される際、当該普通図柄の変動表示に係る普通判定情報、つまり普図保留消化手段43により消化された普図判定情報に基づいて、補助遊技を行うか否かを判定する。 Based on the general map determination information acquired by the general map acquisition unit 41 (stored in the general map hold storage unit 42), the general map determination unit 44 will be described in detail when the normal symbol is variably displayed. Whether or not an auxiliary game is to be performed is determined based on the normal determination information related to the symbol variation display, that is, the general symbol determination information digested by the general symbol hold digest means 43.
普図表示制御手段45は、普図判定手段44による判定結果に基づいて、普図保留消化手段43により普図判定情報が消化されたことを契機に、普図表示器19cに普通図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させる。普図判定手段44により補助遊技を行うと判定された場合には、当り図柄を停止表示させ、補助遊技を行わないと判定された場合には、ハズレ図柄を停止表示させる。 Based on the determination result by the general map determination unit 44, the general map display control unit 45 changes the normal symbol on the general map display 19c when the general map determination information is digested by the general map hold digest unit 43. After the display, the determination symbol indicating the determination result is stopped and displayed. When it is determined that the auxiliary game is to be performed by the general symbol determination means 44, the winning symbol is stopped and displayed, and when it is determined that the auxiliary game is not to be performed, the lost symbol is stopped and displayed.
ここで、普図保留記憶手段42は、普図表示制御手段45により普通図柄が変動表示されているときに、ゲート12を遊技球が通過すると、始動条件の成立により普図取得手段41により取得された普図判定情報を記憶することで、普図判定手段44による判定の権利を保留して記憶する。 Here, the general figure holding means 42 is acquired by the general figure acquisition means 41 when the starting condition is satisfied when the game ball passes through the gate 12 when the normal symbol is variably displayed by the general figure display control means 45. By storing the received common map determination information, the right of determination by the general map determination means 44 is suspended and stored.
補助遊技実行手段46は、普図判定手段44により補助遊技を行うと判定された場合、普図表示制御手段45により、その判定結果を示す判定図柄(当り図柄)が停止表示された後、第2始動口11aを開閉させる補助遊技を行う。図10に示すように、補助遊技中の第2始動口11aの開閉パターンは、第2始動口11aの作動モードに応じて図示のように設定される。 When it is determined that the auxiliary game execution means 46 performs the auxiliary game, the general game display control means 45 stops and displays the determination symbol (winning symbol) indicating the determination result. 2 An auxiliary game for opening and closing the start port 11a is performed. As shown in FIG. 10, the opening / closing pattern of the second starting port 11a during the auxiliary game is set as shown according to the operation mode of the second starting port 11a.
作動モード設定手段47は、図10に示すように、第2始動口11aの作動モードとして、第2始動口11aを開状態に作動させ難い低作動モード又は開状態に作動させ易い高作動モードに設定する。 As shown in FIG. 10, the operation mode setting means 47 sets the second start port 11a to the low operation mode in which the second start port 11a is difficult to operate in the open state or the high operation mode in which the second start port 11a is easily operated in the open state. Set.
具体的に、低作動モードでは、普図判定手段44により補助遊技を行うと判定される当り確率が1/10、普図表示器19cでの図柄変動時間が12秒、補助遊技中の第2始動口11aの開閉パターンが0.1 秒×1 回に設定され、高作動モードでは、当り確率が10/10 、図柄変動時間が0.5 秒、開閉パターンが2.0 秒×3 回に設定される。 Specifically, in the low operation mode, the hit probability determined that the auxiliary game is to be performed by the common figure determination means 44 is 1/10, the symbol variation time on the general figure display 19c is 12 seconds, and the second in the auxiliary game The opening / closing pattern of the start port 11a is set to 0.1 seconds × 1. In the high operation mode, the hit probability is set to 10/10, the symbol variation time is 0.5 seconds, and the opening / closing pattern is set to 2.0 seconds × 3 times.
遊技状態制御手段50は、特図判定手段34により大当り遊技を行うと判定される確率が低確率に設定される低確率状態または高確率に設定される高確率状態で遊技を制御すると共に、第2始動口11aを開状態に作動させ難い非特定遊技状態または開状態に作動させ易い特定遊技状態で遊技を制御する。 The gaming state control means 50 controls the game in a low probability state in which the probability that the big hit game is determined by the special figure determination means 34 is set to a low probability or a high probability state in which the probability is set to a high probability. (2) The game is controlled in a non-specific game state in which it is difficult to operate the start port 11a in the open state or a specific game state in which it is easy to operate in the open state.
この遊技状態制御手段50において、低確・非時短状態制御手段50a(第1遊技状態制御手段)が、通常において前記低確率状態および前記非特定遊技状態で遊技を制御し、低確・時短状態制御手段50b(第3遊技状態制御手段)が、特別遊技実行手段36による大当り遊技の終了後に、前記低確率状態および前記特定遊技状態で遊技を制御可能であり、高確・時短状態制御手段50c(第2遊技状態制御手段)が、特別遊技実行手段36による特定の大当り遊技の終了後に、前記高確率状態および前記特定遊技状態で遊技を制御可能である。 In this gaming state control means 50, the low-probability / non-short-time state control means 50a (first gaming state control means) normally controls the game in the low-probability state and the non-specific gaming state, and the low-probability / short-time state. The control means 50b (third game state control means) can control the game in the low probability state and the specific game state after the big hit game by the special game execution means 36 is completed, and the highly accurate / short time state control means 50c. (Second game state control means) can control the game in the high probability state and the specific game state after the specific big hit game by the special game execution means 36 is completed.
つまり、遊技状態制御手段50は、図11に示す3種類の低確・非時短状態、低確・時短状態、高確・時短状態の何れか1つを設定可能であり、低確・非時短状態と低確・時短状態では、確率設定手段37により低確率が設定され、高確・時短状態では、確率設定手段37により高確率が設定され、また、低確・非時短状態では、作動モード設定手段47により低作動モードが設定され、低確・時短状態と高確・時短状態では、作動モード設定手段47により高作動モードが設定される。尚、電源投入時には前回の電源遮断時に設定されていた遊技状態を設定し、電源投入時に所謂RAMクリアが実行された場合には低確・非時短状態を設定する。 In other words, the gaming state control means 50 can set one of the three types of low accuracy / non-time-short states, low accuracy / time-short states, and high accuracy / time-short states shown in FIG. The low probability is set by the probability setting means 37 in the state and the low accuracy / short time state, the high probability is set by the probability setting means 37 in the high accuracy / short time state, and the operation mode is set in the low accuracy / non-short time state. The low operation mode is set by the setting means 47, and the high operation mode is set by the operation mode setting means 47 in the low accuracy / short time state and the high accuracy / short time state. It should be noted that when the power is turned on, the gaming state set at the previous power-off is set, and when so-called RAM clear is executed at the time of power-on, a low-probability / non-time-short state is set.
大当り遊技終了後の遊技状態について図9に基づいて詳しく説明する。低確・非時短状態が設定されているときに、第1始動口10を遊技球が通過することによって特図判定手段34により大当り遊技を行うと判定された場合、当該判定結果に係る大当り遊技が行われているときに、遊技球がV入賞口14eに入賞した場合には当該大当り遊技終了後に高確・時短状態が設定され、遊技球がV入賞口14eに入賞しない場合、当該大当り遊技終了後、その大当り遊技が7 R長期開放+1 R短期開放である場合には低確・非時短状態が設定され、8 R長期開放である場合には低確・時短状態が設定される。 The gaming state after the end of the big hit game will be described in detail with reference to FIG. When it is determined that the big hit game is to be performed by the special figure determining means 34 when the game ball passes through the first starting port 10 when the low probability / non-time short state is set, the big hit game according to the determination result When a game ball wins the V winning opening 14e when the game is being performed, a high accuracy / short time state is set after the big hit game ends, and when the game ball does not win the V winning opening 14e, the big hit game After the end, if the big hit game is 7R long-term open + 1R short-term open, the low probability / non-time short state is set, and if the big hit game is 8R long-term open, the low probability / short time state is set.
第1始動口10を遊技球が通過することによって特図判定手段34により大当り遊技を行うと判定された場合、通常、大当り図柄Aに基づく7 R長期開放+1 R短期開放の大当り遊技が行われると、遊技球がV入賞口14eに入賞せずに大当り遊技終了後に低確・非時短状態が設定されるが、大当り図柄Bに基づく8 R長期開放の大当り遊技が行われると、遊技球がV入賞口14eに入賞して大当り遊技終了後に高確・時短状態が設定される。 When it is determined by the special figure determination means 34 that the game ball passes through the first starting port 10, the big hit game of 7 R long-term release + 1 R short-term release based on the big hit symbol A is normally performed. The game ball does not win the V winning opening 14e and the low probability / non-time-short state is set after the big hit game ends. However, when the 8R long-term open big hit game based on the big hit symbol B is performed, After winning the V winning opening 14e and finishing the big hit game, a high-precision and short-time state is set.
低確・非時短状態で特図判定手段34により大当り遊技を行うと判定された場合、当該大当り遊技の終了後に高確・時短状態が設定されると、当該大当り遊技を1セット目として、その後、大当り遊技が所定セット(例えば、5セット)行われるまで、大当り遊技の終了後に高確・時短状態が設定される。 If it is determined that the big hit game is to be performed by the special figure determination means 34 in the low-probability / non-short-time state, if the high-precision / short-time state is set after the big hit game is finished, the big hit game is set as the first set, and thereafter Until the jackpot game is performed in a predetermined set (for example, five sets), the high-accuracy and short-time state is set after the jackpot game is completed.
即ち、高確・時短状態が設定されているときに、第2始動口11aを遊技球が通過することによって特図判定手段34により最終セット以外の大当り図柄Bに基づく8 R長期開放の大当り遊技を行うと判定された場合、当該判定結果に係る大当り遊技終了後に再度高確・時短状態が設定され、高確・時短状態が設定されているときに、第2始動口11aを遊技球が通過することによって特図判定手段34により最終セットの大当り図柄Bに基づく8 R長期開放の大当り遊技を行うと判定された場合、当該判定結果に係る大当り遊技終了後に低確・時短状態が設定される。 That is, when the high accuracy / short time state is set, the special ball judging means 34 causes the game ball to pass through the second starting port 11a and the 8R long-term open big hit game based on the big hit symbol B other than the final set. If it is determined to perform the game, the high-precision / time-short state is set again after the big hit game related to the determination result, and when the high-precision / time-short state is set, the game ball passes through the second start port 11a. Thus, if it is determined by the special figure determination means 34 that the 8R long-term open big hit game based on the final set of big hit symbol B is performed, the low probability / short time state is set after the big hit game according to the determination result is completed. .
低確・時短状態が設定されているときに、第2始動口11aを遊技球が通過することによって特図判定手段34により大当り図柄Bに基づく8 R長期開放の大当り遊技を行うと判定された場合、再度、当該大当り遊技を1セット目として、その後、大当り遊技が所定セット行われるまで、大当り遊技の終了後に高確・時短状態が設定される。 When the low-probability / short-time state is set, the special ball determining means 34 determines that the 8R long-term open big hit game based on the big hit symbol B will be performed by the game ball passing through the second starting port 11a. In this case, the jackpot game is set as the first set again, and thereafter, the high-accuracy and short-time state is set after the jackpot game is finished until the jackpot game is performed for a predetermined set.
こうして、高確・時短状態制御手段50cは、低確・非時短状態制御手段50aにより遊技が制御されているときに、第1始動口10を遊技球が通過することによって特図判定手段34により大当り技を行うと判定された場合よりも、低確・時短状態制御手段50b或いは高確・時短状態制御手段50cにより遊技が制御されているときに、第2始動口11aを遊技球が通過することによって特図判定手段34により大当り遊技を行うと判定された場合の方が、当該判定結果に係る大当り遊技の終了後に、高確率で前記高確率状態および前記特定遊技状態で遊技を制御可能である。 Thus, the high accuracy / short time state control means 50c allows the special figure determination means 34 to pass the game ball through the first starting port 10 when the game is controlled by the low accuracy / non-time / short state control means 50a. The game ball passes through the second starting port 11a when the game is controlled by the low-accuracy / short-time state control means 50b or the high-precision / short-time state control means 50c, compared to the case where it is determined that the big hit technique will be performed. Thus, when the special figure determining means 34 determines that a big hit game is to be performed, the game can be controlled with a high probability in the high probability state and the specific game state after the big hit game according to the determination result is completed. is there.
言い換えれば、8 R長期開放の大当り遊技が特定の大当り遊技に相当し、低確・非時短状態制御手段50aにより遊技が制御されているときに、第1始動口10を遊技球が通過することによって特図判定手段34により大当り遊技を行うと判定された場合に、特別遊技実行手段36が前記特定の大当り遊技を行う割合よりも、低確・時短状態制御手段50b或いは高確・時短状態制御手段50cにより遊技が制御されているときに、第2始動口11aを遊技球が通過することによって特図判定手段34により大当り遊技を行うと判定された場合に、特別遊技実行手段36が前記特定の大当り遊技を行う割合が高くなるように構成されている。 In other words, the 8R long-term open big hit game corresponds to a specific big hit game, and when the game is controlled by the low-accuracy / non-time-short state control means 50a, the game ball passes through the first starting port 10. When the special figure determining means 34 determines that the big hit game is to be executed, the special probability executing means 36 is less likely to execute the specific big hit game than the ratio of the low probability / short time state control means 50b or the high probability / short time state control. When the game is controlled by the means 50c, the special game executing means 36 determines that the special game executing means 36 determines that the big hit game is to be performed by the special figure determining means 34 by passing the game ball through the second starting port 11a. The ratio of playing the big hit game is configured to be high.
尚、高確・時短状態が設定されると、その高確・時短状態は実質的に次回の大当り遊技が開始されるまで継続設定される。低確・時短状態が設定されると、その後、特図表示器19a,19bでの図柄変動回数が100 回に達すると、低確・非時短状態に移行される。 When the high accuracy / short time state is set, the high accuracy / short time state is substantially continuously set until the next big hit game is started. When the low accuracy / short time state is set, when the number of symbol fluctuations on the special figure indicators 19a, 19b reaches 100, the low accuracy / non-time reduction state is entered.
ここで、特図表示制御手段35の変動時間決定手段35aは、第1特別図柄の変動時間を図12に示すテーブルに基づいて決定する。図12(1)に示すように、低確・非時短状態では、大当り遊技を行わないと判定され且つ大当り期待度が低くなる非当選時(1) には、第1特図保留数に応じて9 秒,7秒,5秒,3秒の何れかが決定され、大当り遊技を行わないと判定され且つ大当り期待度が高くなる非当選時(2) 又は大当り遊技を行うと判定された当選時には、第1特図保留数に関わらず13秒,15 秒・・・,50 秒の何れかが決定される。図12(2)に示すように、低確・時短状態又は高確・時短状態では、非当選時(1) には、第1特図保留数に関わらず12秒が決定され、非当選時(2) 又は当選時には、図12(1)同様、第1特図保留数に関わらず13秒,15 秒・・・,50 秒の何れかが決定される。 Here, the fluctuation time determination means 35a of the special figure display control means 35 determines the fluctuation time of the first special symbol based on the table shown in FIG. As shown in Fig. 12 (1), in the low-probability / non-time-short state, it is determined that the big hit game is not performed, and the big win expectation is low. 9 seconds, 7 seconds, 5 seconds, or 3 seconds is determined, and it is determined that the big hit game is not to be played and the big win expectation is high (2), or the win that has been determined to be the big hit game Sometimes, any one of 13 seconds, 15 seconds,..., 50 seconds is determined regardless of the number of the first special figure hold. As shown in Fig. 12 (2), in the low-accuracy / short-time state or high-precision / short-time state, at the time of non-winning (1), 12 seconds will be determined regardless of the number of first special figure hold, (2) Or at the time of winning, as in FIG. 12 (1), any one of 13 seconds, 15 seconds,...
また、特図表示制御手段35の変動時間決定手段35aは、第2特別図柄の変動時間を図13に示すテーブルに基づいて決定する。図13(1)に示すように、低確・非時短状態では、非当選時(1) には、第2特図保留数に関わらず3 秒が決定され、非当選時(2) 又は当選時には、第2特図保留数に関わらず13秒,15秒・・・,50秒の何れかが決定される。図13(2)に示すように、低確・時短状態では、非当選時(1) には、第2特図保留数に応じて12秒,2.5秒の何れかが決定され、非当選時(2) 又は当選時には、第2特図保留数に関わらず10秒が決定される。図13(3)に示すように、高確・時短状態では、非当選時(1) には、第2特図保留数に応じて12秒,3秒,0.5秒の何れかが決定され、非当選時(2) 又は当選時には、図13(2)同様、第2特図保留数に関わらず10秒が決定される。 Further, the variation time determination means 35a of the special figure display control means 35 determines the variation time of the second special symbol based on the table shown in FIG. As shown in Fig. 13 (1), in the low-probability / non-short-time state, 3 seconds is determined at the time of non-winning (1) regardless of the number of second special figure hold, and at the time of non-winning (2) or win Sometimes, any one of 13 seconds, 15 seconds,..., 50 seconds is determined regardless of the second special figure holding number. As shown in Fig. 13 (2), in the low accuracy / short time state, at the time of non-winning (1), either 12 seconds or 2.5 seconds is determined according to the number of second special figure hold, and at the time of non-winning (2) Or at the time of winning, 10 seconds will be decided regardless of the number of second special figure hold. As shown in Fig. 13 (3), in the high accuracy / short time state, at the time of non-winning (1), either 12 seconds, 3 seconds or 0.5 seconds is determined according to the number of second special figure hold, At the time of non-winning (2) or at the time of winning, 10 seconds is determined regardless of the number of second special figure hold as in FIG. 13 (2).
図6に示すように、演出制御基板23、画像制御基板24、ランプ制御基板25の主にコンピュータにより、図示の各手段60〜62が構成されている。 As shown in FIG. 6, the respective means 60 to 62 shown in the figure are mainly composed of a computer including an effect control board 23, an image control board 24, and a lamp control board 25.
遊技演出制御手段60は、所定の演出手段69に遊技演出を行わせる。尚、演出手段69は、画像表示器17、可動役物装置18、スピーカ27、ランプ28a,28bにより構成されている。 The game effect control means 60 causes the predetermined effect means 69 to perform a game effect. The production means 69 includes the image display 17, the movable accessory device 18, the speaker 27, and the lamps 28a and 28b.
第1遊技演出制御手段61は、特図表示制御手段35により特図表示器19a,19bに特別図柄が変動表示されているときに、変動時間決定手段35aにより決定された図柄変動時間に応じた遊技演出を行わせる。具体的に、通常遊技演出として、図14(1)に示すように、低確・非時短状態では、第1変動演出1,2・・・の何れかを選択して行わせ、低確・時短状態では、第2変動演出1,2・・・の何れかを選択して行わせ、高確・時短状態では、第3変動演出1,2・・・の何れかを選択して行わせる。 The first game effect control means 61 responds to the symbol change time determined by the change time determination means 35a when the special symbol display control means 35 displays the special symbols on the special figure indicators 19a and 19b. Have a game production. Specifically, as shown in FIG. 14 (1), as the normal game effect, in the low-accuracy / non-time-short state, one of the first variation effects 1, 2,. In the short time state, one of the second variation effects 1, 2,... Is selected and performed, and in the high accuracy / short time state, any one of the third variation effects 1, 2,. .
第1遊技演出制御手段61の特別遊技演出制御手段61aは、事前判定手段34bによる判定結果に基づいて、通常遊技演出(第1,第2,第3変動演出)とは異なる先読み演出である特別遊技演出を行わせることが可能である。具体的に、特別遊技演出として、図14(2)に示すように、低確・非時短状態では、第1特別変動演出1,2・・・の何れかを選択して行わせ、低確・時短状態では、第2特別変動演出1,2・・・の何れかを選択して行わせることが可能である。 The special game effect control means 61a of the first game effect control means 61 is a special pre-read effect different from the normal game effect (first, second, and third variation effects) based on the determination result by the prior determination means 34b. It is possible to make a game effect. Specifically, as shown in FIG. 14 (2), as the special game effect, in the low probability / non-time-short state, one of the first special variation effects 1, 2,. In the short time state, it is possible to select and perform one of the second special variation effects 1, 2,.
特別遊技演出制御手段61aによる特別遊技演出の実行率は、具体的に図15に示すテーブルにより規定され、低確・非時短状態、低確・時短状態、高確・時短状態毎に、大当り遊技を行わないと判定され且つ大当り期待度が低くなる非当選時(1) 、大当り遊技を行わないと判定され且つ大当り期待度が高くなる非当選時(2) 、大当り遊技を行うと判定された当選時に分けて図示のように設定されている。 The execution rate of the special game effect by the special game effect control means 61a is specifically defined by the table shown in FIG. 15, and the big hit game for each of the low accuracy / non-time short state, the low accuracy / time short state, the high accuracy / time short state. It is determined not to win and when the winning expectation is low (1), when it is determined not to win a big hit and when the winning expectation is high (2), it is determined to play a big hit game It is set as shown in the figure when it is won.
つまり、特別遊技演出制御手段61aは、図15に示すテーブルに基づいて、低確・非時短状態制御手段50a、低確・時短状態制御手段50bにより遊技が制御されているときには所定の実行確率で特別遊技演出(第1特別変動演出、第2特別変動演出)を行わせ、高確・時短状態制御手段50cにより遊技が制御されているときには特別遊技演出を行わせない。 That is, the special game effect control means 61a has a predetermined execution probability when the game is controlled by the low-probability / non-time-short state control means 50a and the low-probability / time-short state control means 50b based on the table shown in FIG. Special game effects (first special variation effect, second special variation effect) are performed, and when the game is controlled by the high-accuracy / short-time state control means 50c, the special game effect is not performed.
ここで、画像表示器17に表示される第1,第2,第3変動演出と第1,第2特別変動演出について具体的に説明する。 Here, the first, second, and third variation effects and the first and second special variation effects displayed on the image display 17 will be specifically described.
図16(A)に示すように、低確・非時短状態における第1変動演出では、画像表示器17の画面中央部分に、横方向に並設された比較的大きな3つの図柄表示部17aが設定され、これら図柄表示部17aに、(1)3組の演出図柄列が縦スクロールにて変動し、その後、(2)左側の演出図柄「X」が変動停止し、次に、(3)右側の演出図柄「Y」が変動停止し、最後に、(4)中央の演出図柄「Z」が変動停止し、3つの演出図柄「XZY」が特図判定手段34による判定結果を示す報知図柄列として停止する。 As shown in FIG. 16A, in the first variation effect in the low-accuracy / non-short-time state, three relatively large symbol display portions 17a arranged in parallel in the horizontal direction are provided at the center of the screen of the image display device 17. In these symbol display portions 17a, (1) three sets of effect symbol sequences are fluctuated by vertical scrolling, and then (2) the effect symbol “X” on the left side is suspended and then (3) The effect design “Y” on the right side stops variably, and finally, (4) the center effect design “Z” stops variably, and the 3 effect designs “XZY” indicate the determination results by the special figure determination means 34. Stop as a column.
例えば、「X」「Y」「Z」は、夫々、「0」〜「9」の何れかであり、基本的に、特図表示器19a,19bに大当り図柄が停止表示されると、(4)3つの演出図柄「XZY」が同一図柄となる報知図柄列で停止する。また、画像表示器17には、演出図柄とは別に、第1変動演出専用の(第1変動演出1,2・・・毎に異なる)画像(動画を含む)が表示される。(3)演出図柄「XY」が同一図柄で停止して所謂リーチになった場合、その後、(4)3つの演出図柄「XZY」が停止する迄の間、画像表示器17に大当り期待度を示唆する発展演出が表示される。 For example, “X”, “Y”, and “Z” are any one of “0” to “9”, and basically, when the big hit symbol is stopped and displayed on the special-figure indicators 19a and 19b, 4) Stops at the notification symbol sequence in which the three effect symbols “XZY” are the same symbol. In addition to the effect symbol, the image display 17 displays an image (including a moving image) dedicated to the first variation effect (different for each of the first variation effects 1, 2,...). (3) When the effect symbol “XY” stops at the same symbol and becomes a so-called reach, after that, (4) until the three effect symbols “XZY” stop, Suggested development effects are displayed.
図17(A)に示すように、低確・時短状態における第2変動演出では、画像表示器17の画面中央部分に、横方向に並設された3つの図柄表示部17bが設定され、これら図柄表示部17bに、(1)3組の特別な演出図柄列が縦スクロールにて変動し、その後、例えば、(2)左側の演出図柄「5000」が変動停止し、次に、(3)中央の演出図柄「5000」が変動停止し、最後に、(4-1)右側の演出図柄「5000」が変動停止し、或いは(4-2)右側の演出図柄「×」が変動停止する。 As shown in FIG. 17A, in the second variation effect in the low-accuracy / short-time state, three symbol display parts 17b arranged in parallel in the horizontal direction are set at the center of the screen of the image display 17, and these In the symbol display portion 17b, (1) three special effect symbol sequences are fluctuated by vertical scrolling, and then, for example, (2) the left symbol “5000” stops fluctuating, and then (3) The center effect symbol “5000” stops changing, and finally (4-1) the right effect symbol “5000” stops changing, or (4-2) the right effect symbol “x” stops changing.
図18に示すように、高確・時短状態における第3変動演出では、画像表示器17の画面右端側部分に、縦方向に並設された比較的小さな3つの図柄表示部17cが設定され、これら図柄表示部17cに、(1)3組の演出図柄列が横スクロールにて変動し、その後、(2)上側の演出図柄「X」が変動停止し、次に、(3)下側の演出図柄「Y」が変動停止し、最後に、(4)中央の演出図柄「Z」が変動停止して、3つの演出図柄「XZY」が特図判定手段34による判定結果を示す報知図柄列として停止する。また、画像表示器17には、演出図柄とは別に、第3変動演出専用の(第3変動演出1,2・・・毎に異なる)画像(動画を含む)が表示される。 As shown in FIG. 18, in the third variation effect in the high accuracy / short time state, three relatively small symbol display portions 17c arranged in parallel in the vertical direction are set on the right end portion of the screen of the image display unit 17, In these symbol display portions 17c, (1) the three effect symbol sequences fluctuate by horizontal scrolling, and then (2) the upper effect symbol “X” stops changing, and then (3) the lower symbol The effect symbol “Y” stops fluctuating, and finally, (4) the center effect symbol “Z” stops fluctuating, and the three effect symbols “XZY” indicate the determination results by the special symbol determining means 34. Stop as. In addition to the effect symbol, the image display 17 displays an image (including a moving image) dedicated to the third variation effect (different for each of the third variation effects 1, 2,...).
図16(B)に示すように、低確・非時短状態における先読み演出である第1特別変動演出は、図16(A)に示す第1変動演出の背景画面(例えば、昼の背景)を、異なる背景画面(例えば、夕方や夜の背景)に変更したものであり、図17(B)に示すように、低確・時短状態における先読み演出である第2特別変動演出は、図17(A)に示す第2変動演出の背景画面(例えば、昼の背景)を、異なる背景画面(例えば、夕方や夜の背景)に変更したものである。尚、高確・時短状態における先読み演出は行われない。 As shown in FIG. 16B, the first special variation effect, which is the look-ahead effect in the low accuracy / non-time-short state, is a background screen (for example, a daytime background) of the first variation effect shown in FIG. As shown in FIG. 17B, the second special variation effect, which is a look-ahead effect in the low-accuracy / short-time state, is changed to a different background screen (for example, an evening or night background). A background screen (for example, a daytime background) of the second variation effect shown in A) is changed to a different background screen (for example, an evening or night background). In addition, the pre-reading effect in the high accuracy / short time state is not performed.
第2遊技演出制御手段62は、特別遊技実行手段36により大当り遊技が行われているときに、大当り演出を行わせる。ここで、画像表示器17に表示される大当り演出では、具体的に、(1)オープニング演出が表示され、次に、(2)〜(4)ラウンド演出が表示され、最後に、(5)エンディング演出が表示される。 The second game effect control means 62 causes the big hit effect to be performed when the special game executing means 36 is playing the big hit game. Here, in the jackpot effect displayed on the image display unit 17, specifically, (1) the opening effect is displayed, then (2) to (4) the round effect is displayed, and finally (5) The ending effect is displayed.
第2遊技演出制御手段62の付加情報記憶手段62aは、遊技状態制御手段50により前記高確率状態で遊技が制御されているとき、即ち高確・時短状態制御手段50cにより遊技が制御されているときに、所定の加算条件が成立する毎に単数又は複数の付加情報を加算して記憶する。 The additional information storage means 62a of the second game effect control means 62 is controlled by the game state control means 50 when the game is controlled in the high probability state, that is, the game is controlled by the high probability / short time state control means 50c. Sometimes, one or more additional information is added and stored each time a predetermined addition condition is satisfied.
具体的には、付加情報記憶手段62aは、特図表示器19a,19bで特別図柄が変動する毎に、所定の加算条件が成立して、単数又は複数の付加情報として、図20(1)に示すように、付与ポイント1 P〜5 Pの何れかを図示選択率により選択し、前回の大当り遊技の終了後に選択した全付与ポイントの合計である総合ポイントを算出し記憶する。 Specifically, the additional information storage means 62a has a predetermined addition condition established each time the special symbol changes in the special figure indicators 19a and 19b, and as one or a plurality of additional information, as shown in FIG. As shown in FIG. 4, any one of the grant points 1 P to 5 P is selected based on the illustrated selection rate, and a total point that is the sum of all the grant points selected after the end of the previous jackpot game is calculated and stored.
第2遊技演出制御手段62の特殊演出制御手段62bは、高確・時短状態制御手段50cにより遊技が制御されているときに特図判定手段34により大当り遊技を行うと判定された場合、特別遊技実行手段36によって当該判定結果に係る大当り遊技が行われた場合、当該大当り遊技が行われているときに、付加情報記憶手62aにより記憶されている付加情報の数に応じた特殊演出を行わせる。 If the special effect control means 62b of the second game effect control means 62 determines that the big hit game is to be performed by the special figure determination means 34 when the game is controlled by the high-precision / short-time state control means 50c, the special game When the big hit game related to the determination result is performed by the execution means 36, when the big hit game is being played, a special effect corresponding to the number of additional information stored in the additional information storage 62a is performed. .
具体的には、特殊演出制御手段62bは、図20(2)に示すように、付加情報の数としての総合ポイントに基づいて、第1〜第4テーブルの何れかを選択し、選択したテーブルに基づいて、そのテーブルに固有の3種類の称号の何れかを図示選択率により選択し、選択した称号を、図19に示す大当り演出の(1)オープニング演出において、画像表示器17の画面に設定された称号表示部17dに表示させる。 Specifically, as shown in FIG. 20 (2), the special effect control means 62b selects any one of the first to fourth tables based on the total points as the number of additional information, and selects the selected table. Based on the table, one of the three kinds of titles specific to the table is selected based on the selection rate shown in the figure, and the selected title is displayed on the screen of the image display 17 in the (1) opening effect of the jackpot effect shown in FIG. It is displayed on the set title display section 17d.
図20(2)に示す称号選択テーブルでは、3×4=12種類の称号(1-A、1-B、1-C、2-A ・・・、4-C )があり、それら12種類の称号は全て異なる称号となっている。例えば、1-A、1-B、1-Cの称号の具体例は、夫々、イケメン、朝飯前、夕飯前であり、その他の2-A ・・・、4-C の称号の具体例については省略する。 In the title selection table shown in FIG. 20 (2), there are 3 × 4 = 12 kinds of titles (1-A, 1-B, 1-C, 2-A..., 4-C), and these 12 kinds. The titles of all are different titles. For example, specific examples of 1-A, 1-B, 1-C titles are handsome, before breakfast, before dinner, and other examples of 2-A ..., 4-C titles. Omitted.
尚、低確・非時短状態で特図判定手段34により大当り遊技を行うと判定され、当該大当り遊技の終了後に高確・時短状態が設定された場合に、特殊演出制御手段62bは、その後、2セット〜最終セットの4回の大当り遊技において称号を表示させることになるが、その2セット〜最終セットにおいて、前回の大当り遊技で選択表示させた称号が、今回の大当り遊技で選択表示させないように、前回選択したテーブルを記憶しておき、仮に今回同じテーブルを選択した場合には、強制的に前回選択したテーブルと異なる何れかのテーブルを選択し、そのテーブルに基づいて称号を選択するようにしている。 When it is determined that the big hit game is to be performed by the special figure determination means 34 in the low accuracy / non-time short state, and the high accuracy / short time state is set after the big hit game is finished, the special effect control means 62b Titles will be displayed in the four jackpot games from the 2nd set to the final set, but the titles selected and displayed in the previous jackpot game in the 2set to the final set will not be selected and displayed in the current jackpot game If the table selected last time is stored, and the same table is selected this time, one of the tables different from the table selected last time is forcibly selected, and the title is selected based on the table. I have to.
次に、図6に示す各手段30〜37,40〜47,50,60〜62の機能を達成するために、制御装置20(遊技制御基板21、演出制御基板23の各コンピュータ)が実行する主要な処理についてフローチャートに基づいて説明する。 Next, in order to achieve the functions of the means 30 to 37, 40 to 47, 50, and 60 to 62 shown in FIG. 6, the control device 20 (game control board 21 and each computer of the effect control board 23) executes. The main processing will be described based on a flowchart.
図21に示すように、遊技制御基板21のコンピュータが実行するタイマ割込処理は微小時間(4 ms )毎に開始され、そのタイマ割込処理において、乱数更新処理(S1)、スイッチ処理(S2)、図柄処理(S3)、電動役物処理(S4)、賞球処理(S5)、出力処理(S6)が順次実行される。 As shown in FIG. 21, the timer interrupt processing executed by the computer of the game control board 21 is started every minute time (4 ms). In the timer interrupt processing, random number update processing (S1), switch processing (S2 ), Symbol processing (S3), electric accessory processing (S4), prize ball processing (S5), and output processing (S6) are sequentially executed.
図22に示すように、S2の始動口SW処理では、第1始動口SW10aがオンの場合(S11;Yes )、第1特図保留数U1が4未満の場合に(S12;Yes )、第1特図保留数U1がU1+1に加算され(S13)、大当り判定値、図柄判定値、リーチ判定値、及び変動パターン判定値(第1特図判定情報)が取得・格納され(S14)、次に、事前判定処理(S15)が実行され、第1特図保留数増加コマンドがセットされる(S16)。 As shown in FIG. 22, in the start port SW process of S2, the first start port SW10a is on (S11; Yes), and when the first special figure reservation number U1 is less than 4 (S12; Yes), One special figure holding number U1 is added to U1 + 1 (S13), and a jackpot determination value, a symbol determination value, a reach determination value, and a variation pattern determination value (first special figure determination information) are acquired and stored (S14). The pre-determination process (S15) is executed, and the first special figure reservation number increase command is set (S16).
第2始動口SW11cがオンの場合(S17;Yes )、第2特図保留数U2が4未満の場合に(S18;Yes )、第2特図保留数U2がU2+1に加算され(S19)、大当り判定値、図柄判定値、リーチ判定値、及び変動パターン判定値(第2特図判定情報)が取得・格納され(S20)、次に、事前判定処理(S21)が実行され、第2特図保留数増加コマンドがセットされる(S22)。 When the second start port SW11c is on (S17; Yes), when the second special figure reservation number U2 is less than 4 (S18; Yes), the second special figure reservation number U2 is added to U2 + 1 (S19). The big hit determination value, the symbol determination value, the reach determination value, and the variation pattern determination value (second special figure determination information) are acquired and stored (S20), and then the preliminary determination process (S21) is executed, The figure holding number increase command is set (S22).
S15、S21の事前判定処理では、基本的に、次に説明するS3の特別図柄処理のS38とS39と同等の処理が行われ、S16、S22では、S15、S21の事前判定処理の判定結果に関する情報を含む特図保留数増加コマンドがセットされる。S16、S22でセットされたコマンド、及び、その他のステップでセットされたコマンドについては、S6の出力処理により演出制御基板23に送信される。 In the predetermination process of S15 and S21, basically the same process as S38 and S39 of the special symbol process of S3 described below is performed. In S16 and S22, the determination result of the predetermination process of S15 and S21 A special figure pending number increase command including information is set. The commands set in S16 and S22 and the commands set in other steps are transmitted to the effect control board 23 by the output process of S6.
図23に示すように、S3の特別図柄処理では、当り遊技フラグがON(つまり、大当り遊技が実行中)でない場合(S31;No)、特別図柄が変動中でない場合に(S32;No)、第2特図保留数U2が1以上か否か判定される(S33)。S32の判定がYes の場合、つまり、特別図柄が変動中である場合には、S42へ移行する。 As shown in FIG. 23, in the special symbol processing of S3, when the winning game flag is not ON (that is, the big winning game is being executed) (S31; No), when the special symbol is not changing (S32; No), It is determined whether or not the second special figure holding number U2 is 1 or more (S33). If the determination in S32 is Yes, that is, if the special symbol is changing, the process proceeds to S42.
S33の判定がYes の場合、第2特図保留数U2がU2−1に減算され(S34)、S33の判定がNoの場合、第1特図保留数U1が1以上か否か判定される(S35)。S35の判定がYes の場合、第1特図保留数U1がU1−1に減算され(S36)、S35の判定がNoの場合、客待ち設定処理(S46)が実行される。S34又はS36の実行後、客待ちフラグがOFFにされ(S37)、大当り判定処理(S38)が実行され、続いて、変動パターン選択処理(S39)が実行される。 If the determination in S33 is Yes, the second special figure hold number U2 is subtracted from U2-1 (S34). If the determination in S33 is No, it is determined whether the first special figure hold number U1 is 1 or more. (S35). If the determination in S35 is Yes, the first special figure hold number U1 is subtracted from U1-1 (S36), and if the determination in S35 is No, a customer waiting setting process (S46) is executed. After the execution of S34 or S36, the customer waiting flag is turned off (S37), the big hit determination process (S38) is executed, and then the variation pattern selection process (S39) is executed.
S38の大当り判定処理では、特図保留記憶手段32に記憶されている特図判定情報のうち消化優先順位が最も高い特図判定情報の大当り判定値が、図7を用いて説明したように、大当り特定値か否か判定され、大当り特定値である場合には、前記大当り判定値と組の図柄判定値に基づいて、図8を用いて説明したように、大当り図柄A,Bの何れかが選択設定され、大当り特定値でない場合には、ハズレ図柄が設定される。 In the jackpot determination process of S38, as described with reference to FIG. 7, the jackpot determination value of the special figure determination information having the highest digestion priority among the special figure determination information stored in the special figure storage unit 32 is as follows. Whether or not the jackpot specific value is determined, and if it is the jackpot specific value, based on the jackpot determination value and the pair of symbol determination values, as described with reference to FIG. Is selected and set, and if it is not a big hit specific value, a lost symbol is set.
S39の変動パターン選択処理では、S38で設定された図柄、及び、前記大当り判定値と組のリーチ判定値、変動パターン判定値に基づいて、図12、図13を用いて説明したように、変動パターン(変動時間)が選択設定される。その後、第1又は第2特別図柄が変動開始され(S40)、S38で設定された特別図柄とS39で設定された変動パターン(変動時間)の情報を含む特図変動開始コマンドがセットされる(S41)。 In the variation pattern selection process of S39, as described with reference to FIGS. 12 and 13, based on the design set in S38, the reach determination value of the jackpot determination value and the set, and the variation pattern determination value, A pattern (variation time) is selected and set. Thereafter, the first or second special symbol is started to vary (S40), and a special symbol variation start command including information on the special symbol set in S38 and the variation pattern (variation time) set in S39 is set ( S41).
次に、S39で設定された変動時間が経過した場合(S42;Yes )、第1又は第2特別図柄が変動停止され(S43)、ここで、S38で設定された図柄が第1又は第2特図表示器19a又は19bに表示される。続いて、特図変動停止コマンドがセットされ(S44)、停止中処理(S45)が実行される。 Next, when the variation time set in S39 has elapsed (S42; Yes), the first or second special symbol is suspended (S43), where the symbol set in S38 is the first or second symbol. It is displayed on the special figure indicator 19a or 19b. Subsequently, a special figure change stop command is set (S44), and a stop process (S45) is executed.
S45の停止中処理では、図9を用いて説明したように、低確・時短状態のときには、前回の大当り遊技の終了時からの特図変動回数が100 回に達すれば低確・非時短状態に移行させる処理が行われる。 In the processing during stop of S45, as described with reference to FIG. 9, in the low-probability / short-time state, the low-probability / non-short-time state is reached if the number of special figure changes from the end of the previous big hit game reaches 100 times. Processing to shift to is performed.
S4の大入賞口処理では、図9を用いて説明したように、大当り図柄Aが停止表示された場合には7 R長期開放+1 R短期開放となるように、また、大当り図柄Bが停止表示された場合には8 R長期開放となるように、第1,第2大入賞口13a,14aを開閉制御して、大当り遊技を実行させ、8 R目にはV入賞口14eを開閉制御する。大当り遊技の終了後には、低確・非時短状態、低確・時短状態、高確・時短状態の何れかを設定する。尚、設定又は移行された遊技状態の情報はコマンドにより演出制御基板23に送信される。 In the big prize winning process at S4, as explained with reference to FIG. 9, when the big hit symbol A is stopped and displayed, the 7R long-term opening + 1R short-term opening, and the big hit symbol B is stopped and displayed. In such a case, the opening and closing control of the first and second grand prize winning openings 13a and 14a is performed so that the 8R long-term opening is performed, and the big winning game is executed, and the V winning prize opening 14e is controlled to be opened and closed at the 8th R. . After the big hit game is finished, one of the low accuracy / non-time short state, the low accuracy / time short state, and the high accuracy / time short state is set. The information on the game state that has been set or transferred is transmitted to the effect control board 23 by a command.
図24に示すように、演出制御基板23のコンピュータが実行するタイマ割込処理は微小時間(4 ms )毎に開始され、そのタイマ割込処理において、コマンド受信処理(S101)、演出ボタン処理(S102)、コマンド送信処理(S103)が順次実行される。 As shown in FIG. 24, the timer interrupt process executed by the computer of the effect control board 23 is started every minute time (4 ms). In the timer interrupt process, command reception process (S101), effect button process ( S102) and command transmission processing (S103) are sequentially executed.
図25に示すように、S101のコマンド受信処理では、保留数増加コマンドを受信か否か判定され(S111)、S111の判定がYes の場合、保留数加算処理(S112)が実行され、続いて、保留数増加コマンドがセットされ(S113)、次に、先読み演出実行判定処理(S114)が行われる。S113でセットされたコマンド、及び、その他のステップでセットされたコマンドについては、S103のコマンド送信処理により画像制御基板24、ランプ制御基板25に送信される。 As shown in FIG. 25, in the command reception process in S101, it is determined whether or not a pending number increase command is received (S111). If the determination in S111 is Yes, a pending number addition process (S112) is executed, Then, the hold number increase command is set (S113), and then a prefetch effect execution determination process (S114) is performed. The commands set in S113 and the commands set in other steps are transmitted to the image control board 24 and the lamp control board 25 by the command transmission process of S103.
S114の先読み演出実行判定処理では、受信した保留数増加コマンドが解析され、その解析情報と、現在の遊技状態に基づいて、図15を用いて説明したように、先読み演出である特別遊技演出行うか否かが判定され、特別遊技演出を行うと判定された場合には、その特別遊技演出の連続回数が特図保留数等に基づいて決定される。次に、特図変動開始コマンドを受信か否か判定され(S115)、S115の判定がYes の場合、図柄変動演出選択処理(S116)が実行され、ポイント加算処理(S117)が実行される。 In the prefetch effect execution determination process of S114, the received hold increase command is analyzed, and the special game effect as the prefetch effect is performed based on the analysis information and the current game state as described with reference to FIG. If it is determined whether or not a special game effect is to be performed, the number of consecutive special game effects is determined based on the number of special figure holds. Next, it is determined whether or not a special figure change start command is received (S115). If the determination in S115 is Yes, a symbol change effect selection process (S116) is executed, and a point addition process (S117) is executed.
S116の図柄変動演出選択処理では、受信した特図変動開始コマンドが解析され、その解析情報と、S114における処理結果に基づいて、先読み演出を行わない場合には、図14(1)を用いて説明したように、第1変動演出1,2・・・の何れか、或いは、第2変動演出1,2・・・の何れか、或いは、第3変動演出1,2・・・の何れかが選択され、先読み演出を行う場合には、図14(2)を用いて説明したように、第1特別変動演出1,2・・・の何れか、或いは、第2変動演出1,2・・・の何れかが選択され、選択された図柄変動演出の情報を含む図柄変動演出開始コマンドがセットされる。 In the symbol variation effect selection process of S116, the received special figure variation start command is analyzed, and when the prefetch effect is not performed based on the analysis information and the processing result in S114, FIG. 14 (1) is used. As explained, any of the first variation effects 1, 2,..., Any of the second variation effects 1, 2,..., Or any of the third variation effects 1, 2,. Is selected and the pre-reading effect is performed, as described with reference to FIG. 14 (2), one of the first special variation effects 1, 2,. ... Is selected, and a symbol variation effect start command including information on the selected symbol variation effect is set.
S117のポイント加算処理では、高確・時短状態のときにだけ、図20(1)を用いて説明したように、付与ポイント1 P〜5 Pの何れかが選択され、前回の大当り遊技の終了後に選択した全付与ポイントの合計である総合ポイントが算出され記憶される。次に、特図変動停止コマンドを受信した場合(S118;Yes )、図柄変動演出終了中処理(S119)が実行される。 In the point addition process of S117, only in the high accuracy / short time state, as described with reference to FIG. 20 (1), any one of the grant points 1P to 5P is selected, and the previous big hit game ends. A total point, which is the sum of all the granted points selected later, is calculated and stored. Next, when a special figure variation stop command is received (S118; Yes), a symbol variation production end process (S119) is executed.
次に、オープニングコマンドを受信した場合(S120;Yes )、当り演出選択処理(S121)が実行され、次に、称号選択処理(S122)が実行される。S121の当り演出選択処理では、図示省略するが、オープニング演出1,2・・・の何れかと、ラウンド演出1,2・・・の何れかが、大当り演出として選択され、S122の称号選択処理では、高確・時短状態のときにだけ、図20を用いて説明したように、複数種類の称号の何れかが選択される。そして、S121で選択され大当り演出の情報と、S122で選択された称号の情報を含む大当り演出開始コマンドがセットされる。 Next, when an opening command is received (S120; Yes), a winning effect selection process (S121) is executed, and then a title selection process (S122) is executed. In the winning effect selection process of S121, although not shown, any of the opening effects 1, 2,... And any of the round effects 1, 2,. As described with reference to FIG. 20, any of a plurality of kinds of titles is selected only in the high accuracy / short time state. Then, a jackpot effect start command including information on the jackpot effect selected in S121 and the title information selected in S122 is set.
次に、エンディングコマンドを受信した場合(S123;Yes )、エンディング演出選択処理(S124)が実行される。S124のエンディング演出選択処理では、図示省略するが、エンディング演出1,2・・・の何れかが選択され、選択されたエンディング演出の情報を含む大当り演出終了コマンドがセットされる。最後に、客待ちコマンド処理(S125)が実行される。 Next, when an ending command is received (S123; Yes), an ending effect selection process (S124) is executed. In the ending effect selection process of S124, although not shown, any of the ending effects 1, 2,... Is selected, and a jackpot effect end command including information on the selected ending effect is set. Finally, a customer waiting command process (S125) is executed.
画像表示制御基板24のコンピュータが実行する処理については、そのフローチャートは図示省略するが、図柄変動演出開始コマンドを受信した場合、その解析情報に基づいて、図16に示すように、第1変動演出1,2・・・又は第1特別変動演出1,2・・・の何れか、或いは、図17に示すように、第2変動演出1,2・・・又は第2特別変動演出1,2・・・の何れか、或いは、図18に示すように、第3変動演出1,2・・・の何れかを画像表示器17に表示させる。 Although the flowchart of the processing executed by the computer of the image display control board 24 is omitted, when the symbol variation effect start command is received, the first variation effect is obtained based on the analysis information as shown in FIG. 1, 2... Or the first special variation effects 1, 2..., Or as shown in FIG. .. Or any one of the third variation effects 1, 2,... Is displayed on the image display 17 as shown in FIG.
大当り演出開始コマンド、大当り演出終了コマンドを受信した場合、その解析情報に基づいて、図19に示すように、オープニング演出、ラウンド演出、エンディング演出を組合せた大当り演出を画像表示器17に表示させる。特に、高確・時短状態で大当り判定された場合、当該判定結果に係る大当り遊技中には、図19(1)に示すように、選択された称号をオープニング演出において表示させる。 When the big hit effect start command and the big hit effect end command are received, as shown in FIG. 19, the big hit effect that combines the opening effect, the round effect, and the ending effect is displayed on the image display 17 based on the analysis information. In particular, when a jackpot determination is made in a highly accurate / short time state, during the jackpot game related to the determination result, the selected title is displayed in the opening effect as shown in FIG.
以上説明したパチンコ遊技機1の作用・効果について説明する。
低確・非時短状態が設定されているときには、遊技者は発射ハンドル7を操作して遊技球がセンタ役物16の左側を落下するように、遊技球を発射させる所謂左打ちにより遊技を行い、この左打ちにより第1始動口10を狙うことができ、第1特図保留数が4未満のときに、遊技球が第1始動口10に入賞すると、第1特図判定情報が取得され特図保留記憶手段32に記憶される。
The operation and effect of the pachinko gaming machine 1 described above will be described.
When the low-probability / non-short-time state is set, the player operates the firing handle 7 to play the game by so-called left-handed firing that causes the game ball to fall on the left side of the center accessory 16. The first starting port 10 can be aimed by left-handed, and when the first special figure holding number is less than 4, when the game ball wins the first starting port 10, the first special figure determination information is acquired. It is stored in the special figure storage unit 32.
低確・時短状態又は高確・時短状態が設定されているときには、遊技者は発射ハンドル7を操作して遊技球がセンタ役物16の右側を落下するように、遊技球を発射させる所謂右打ちにより遊技を行い、この右打ちにより第2始動口11aを狙うことができ、第2特図保留数が4未満のときに、遊技球が第2始動口11aに入賞すると、第2特図判定情報が取得され特図保留記憶手段32に記憶される。 When the low accuracy / short time state or high accuracy / short time state is set, the player operates the firing handle 7 to fire the game ball so that the game ball falls on the right side of the center object 16. A game can be performed by hitting and the second start port 11a can be aimed by making a right hit. When the number of reserved second figure is less than 4, and the game ball wins the second start port 11a, Determination information is acquired and stored in the special figure storage unit 32.
また、遊技者は右打ちによりゲート12を狙うことができ、普図保留数が4未満のときに、遊技球がゲート12を通過すると、普図判定情報が取得され普図保留記憶手段42に記憶される。ここで先ず、普図保留記憶手段42に記憶された普図判定情報は普通図柄の変動開始毎に順次消化(消去)され、この普図判定情報の消化により当り抽選が行われ、その当り抽選で当選した場合、普図表示器19cに当り図柄が変動停止後、第2始動口11aが開放する補助遊技が発生する。 In addition, the player can aim the gate 12 by right-handed, and when the number of reserved drawings is less than 4, when the game ball passes through the gate 12, the determination information of the usual diagram is acquired and stored in the stored general diagram storage means 42. Remembered. Here, first, the general symbol determination information stored in the general symbol hold storage means 42 is sequentially digested (erased) every time the variation of the normal symbol starts, and the winning lottery is performed by the digestion of the normal symbol determination information. In the case of winning, an auxiliary game is generated in which the second start opening 11a is opened after the symbol is hit by the normal display 19c and stops changing.
低確・時短状態又は高確・時短状態が設定されている場合には、補助遊技作動モードとして高作動モードが設定され、右打ちを行って第2始動口11aへの比較的多くの遊技球の入賞を期待できるため、右打ちにより所有の遊技球の数を略維持して遊技を行うことができる。但し、低確・非時短状態が設定されている場合には、右打ちを行っても第1始動口10への遊技球の入賞を殆ど期待できないうえ、補助遊技作動モードとして低作動モードが設定されるため、第2始動口11aへの遊技球の入賞も殆ど期待できないため、左打ちにより所有の遊技球の数を減らしながら遊技を行うことになる。 When the low accuracy / short time state or the high accuracy / short time state is set, the high operation mode is set as the auxiliary game operation mode, and a relatively large number of game balls are made to the second start port 11a by making a right turn. Therefore, it is possible to play a game while maintaining the number of owned game balls by right-handed. However, if the low probability / non-short-time state is set, even if the player hits the right hand, almost no winning of the game ball to the first starting port 10 can be expected, and the low operation mode is set as the auxiliary game operation mode. Therefore, since it is almost impossible to expect game balls to win the second starting port 11a, the game is played while reducing the number of owned game balls by left-handed.
次に、特図保留記憶手段32に記憶された特図判定情報は特別図柄の変動開始毎に順次消化(消去)されるが、その際、特図保留記憶手段32に複数の特図判定情報が記憶されている場合には、それら複数の特図判定情報は取得された順番で消化され、但し、第1,第2特図判定情報の両方が記憶されている場合には、第2特図判定情報が第1特図判定情報よりも優先消化される。この特図判定情報の消化により大当り抽選が行われ、その大当り抽選で当選した場合、特図表示器19a,19bcに大当り図柄が変動停止後、第1,第2大入賞口13a,14aが開放する大当り遊技が発生する。 Next, the special figure determination information stored in the special figure hold storage means 32 is sequentially digested (erased) every time the change of the special symbol starts. At that time, a plurality of special figure determination information is stored in the special figure hold storage means 32. Are stored in the order in which they are acquired. However, if both the first and second special figure determination information are stored, the second special figure determination information is stored. The figure determination information is preferentially digested over the first special figure determination information. If the bonus game lottery is performed by digesting the special figure determination information, and if the winner is won by the bonus game lottery, the bonus game symbols 13a and 14a are opened after the bonus game symbol is stopped fluctuating in the special signal indicators 19a and 19bc. A big hit game is generated.
大当り遊技が発生すると、遊技者は右打ちにより第1,第2大入賞口13a,14aを狙うことができる。変動停止した大当り図柄の種類によって、当該大当り遊技中の大入賞口13aの開閉パターンとして、7 R長期開放+1 R短期開放、8 R長期開放の何れかが選択実行され、右打ちを行うことにより、7 R長期開放+1 R短期開放では、約850 個の遊技球を獲得でき、8 R長期開放では、約1000個の遊技球を獲得できる。 When the big hit game occurs, the player can aim at the first and second big prize winning openings 13a, 14a by right-handed. Depending on the type of jackpot symbol that has stopped variably, either 7R long-term opening + 1R short-term opening or 8R long-term opening is selected and executed as the opening / closing pattern of the big winning opening 13a during the jackpot game. In the 7R long-term release + 1R short-term release, about 850 game balls can be obtained, and in the 8R long-term release, about 1000 game balls can be obtained.
また、大当り遊技の8 R目の第2大入賞口14aの開放に伴ってV入賞口14eが開閉される。V入賞口14eは、第2大入賞口14aの開放時から約2秒後に開放し、その後約10秒経過すると閉塞するため、右打ちを行うことにより、7 R長期開放+1 R短期開放では、遊技球がV入賞口14eに入賞する可能性が極めて低いが、8 R長期開放では、遊技球がV入賞口14eに入賞する可能性が極めて高くなる。 In addition, the V winning opening 14e is opened and closed with the opening of the 8th R second big winning opening 14a of the big hit game. The V winning opening 14e opens about 2 seconds after the opening of the second large winning opening 14a, and closes after about 10 seconds, so by making a right turn, 7R long-term opening + 1R short-term opening Although it is very unlikely that the game ball will win the V winning opening 14e, in the case of 8R long-term opening, the possibility that the game ball will win the V winning opening 14e becomes extremely high.
低確・非時短状態で、第1始動口10を遊技球が通過することで行われる特図判定手段34aによる判定の結果、大当り抽選で当選した場合、当該大当り遊技中の大入賞口13aの開閉パターンは、50%-50 %の割合で、7 R長期開放+1 R短期開放、8 R長期開放の何れかに振分けられるが、7 R長期開放+1 R短期開放となり、遊技球がV入賞口14eに入賞しない場合には、当該大当り遊技の終了後に低確・非時短状態が設定され、8 R長期開放となり、遊技球がV入賞口14eに入賞した場合には、当該大当り遊技の終了後に高確・時短状態が設定される。 As a result of the determination by the special figure determining means 34a performed by the game ball passing through the first starting port 10 in the low-probability / non-short-time state, if the winning in the big hit lottery is won, The opening / closing pattern is 50% -50%, and it is divided into 7R long-term opening + 1R short-term opening or 8R long-term opening, but it becomes 7R long-term opening + 1R short-term opening, and the game ball is a V prize opening. In the case of not winning 14e, the low probability / non-short-time state is set after the end of the jackpot game, and the 8R long-term release is established. When the game ball is won in the V winning opening 14e, after the end of the jackpot game High accuracy and short time are set.
更に、当該大当り遊技の終了後に高確・時短状態が設定された場合には、当該大当り遊技を1セット目として、その後、大当り遊技が5セット行われるまで、大当り遊技の終了後に高確・時短状態が設定される。第2始動口11aを遊技球が通過することで行われる特図判定手段34による判定の結果、大当り抽選で当選した場合、当該大当り遊技中の大入賞口13aの開閉パターンは、100 %の割合で、8 R長期開放になり、故に、大当り遊技が5セット行われると、合計で約5000個の遊技球を獲得できる。 Further, when the high probability / time saving state is set after the big hit game is finished, the big hit game is set as the first set, and thereafter, after the big hit game is played, the high probability / short time is set until the big hit game is played. The state is set. As a result of the determination by the special figure determination means 34 performed by the game ball passing through the second starting opening 11a, when winning by the big hit lottery, the opening / closing pattern of the big winning opening 13a during the big hit game is 100% So, it will be 8R long-term opening, so if you get 5 sets of jackpot games, you can get a total of about 5000 game balls.
このように、低確・非時短状態で大当り抽選で当選した場合、当該大当り遊技が行われているときに、遊技球がV入賞口14eに入賞しないで当該大当り遊技の終了後に低確・非時短状態が設定されるか、或いは、遊技球がV入賞口14eに入賞して当該大当り遊技の終了後に高確・時短状態が設定されるかで、その後の利益が大きく異なってくる。 As described above, when winning a big hit lottery in a low-probability / non-short-time state, when the big-hit game is being performed, the game ball does not win the V winning opening 14e and the low-probability / non- Depending on whether the time-short state is set or the game ball wins the V winning opening 14e and the high-precision / time-short state is set after the big hit game is finished, the profits after that differ greatly.
また、5セット目の大当り遊技の終了後には低確・時短状態が設定され、その後、特図変動回数が100 回に達すると低確・非時短状態に移行されるが、低確・時短状態で、第2始動口11aを遊技球が通過することで行われる特図判定手段34による判定の結果、大当り抽選で当選した場合、再度、当該大当り遊技の終了後に高確・時短状態が設定され、当該大当り遊技を1セット目として、その後、大当り遊技が5セット行われるまで、大当り遊技の終了後に高確・時短状態が設定される。 Also, after the big hit game of the 5th set is finished, the low-accuracy / short-time state is set, and when the number of special figure fluctuations reaches 100 times, the low-precision / non-short-time state is entered. As a result of the determination by the special figure determination means 34 performed by passing the game ball through the second starting port 11a, if the big hit lottery is won, the high accuracy / short time state is set again after the big hit game is finished. The jackpot game is set as the first set, and thereafter, the high-probability / short-time state is set after the jackpot game is over until five sets of jackpot games are played.
つまり、低確・時短状態で大当り抽選で当選した場合、新たに、大当り遊技が5セット行われ、合計で約5000個の遊技球を獲得できるため、低確・非時短状態で大当り抽選で当選した場合に、当該大当り遊技が8 R長期開放で行われるか否かと同様、低確・時短状態で大当り抽選で当選するか否かで、その後の利益が大きく異なってくる。 In other words, if you win in the big hit lottery in the low-probability / short-time state, 5 new big-hit games will be performed, and a total of about 5,000 game balls can be acquired. In this case, as with whether or not the big hit game is played with 8R long-term opening, the profits after that differ greatly depending on whether or not the big hit lottery is won in a low-probability and short-time state.
さて、遊技演出に関して、特図変動中に当該図柄変動における大当り期待度を示唆する変動演出が、遊技状態の種類に応じた態様で行われる。通常、低確・非時短状態では図16(1)に示す第1変動演出が行われ、低確・時短状態では図17(1)に示す第2変動演出が行われ、高確・時短状態では図18に示す第3変動演出が行われる。この変動演出により、遊技性、並びに遊技興趣が高められる。 Now, with regard to the game effect, during the special figure change, a change effect that suggests the big hit expectation level in the symbol change is performed in a manner corresponding to the type of game state. Normally, the first variation effect shown in FIG. 16 (1) is performed in the low-accuracy / non-time-short state, and the second variation effect shown in FIG. 17 (1) is performed in the low-accuracy / time-short state. Then, the third variation effect shown in FIG. 18 is performed. Due to this fluctuating effect, game play and game entertainment are enhanced.
更に、事前判定の結果に基づいて、先読み演出の対象とされた特図判定情報に対して、その特図判定情報の保留消化前から、大当り期待度を示唆する先読み演出である特別変動演出を特図変動中に行うことが可能である。この場合、低確・非時短状態では図16(2)に示す第1特別変動演出を行うことができ、低確・時短状態では図17(2)に示す第2特別変動演出を行うことができる。この特別変動演出(先読み演出)により演出効果(遊技性、遊技興趣)は一層高められる。 Furthermore, based on the result of the pre-determination, a special variation effect, which is a pre-reading effect that suggests a big hit expectation degree, is reserved for the special figure determination information that is the target of the pre-reading effect before the special drawing determination information is suspended. This can be done while the special map is changing. In this case, the first special variation effect shown in FIG. 16 (2) can be performed in the low accuracy / non-time short state, and the second special variation effect shown in FIG. 17 (2) can be performed in the low accuracy / short time state. it can. This special variation effect (pre-reading effect) further enhances the effect (gameability, game entertainment).
ここで、高確・時短状態では、その高確・時短状態が実質次回「大当り」と判定されるまで継続設定され、その間、所有の遊技球の数を略維持して遊技を行うことができて、次回の大当り遊技が約束されるため、更に、その次回の大当り遊技の終了後に設定される遊技状態も、最終セット以外の大当り遊技の終了後には高確・時短状態、最終セットの大当り遊技の終了後には低確・時短状態、というように略確定しているため、先読み演出を行う意味は薄い。 Here, in the high-precision / time-short state, the high-precision / time-short state is continuously set until it is determined to be a “big hit” next time, and during that time, the number of owned game balls can be maintained substantially and a game can be performed. Because the next jackpot game is promised, the gaming state set after the end of the next jackpot game is also highly accurate and time-saving after the jackpot game other than the final set, and the final set jackpot game. After the completion of, it is almost fixed such as low accuracy and short time state, so the meaning of performing the prefetching effect is small.
つまり、高確・時短状態で先読み演出を行うことは、逆に、遊技者が煩わしく思い、演出効果を低下させる虞がある。一方、高確・時短状態では、次回「大当り」と判定されるまでの時間を短縮し、要するに遊技のスピード化を図りたいという要請があり、そこで、図13(3)に示すように、第2特図表示器19bでの図柄変動時間を一層短縮し、即ち第2特図判定情報の保留消化を一層高速で実現したが、そうとすれば、先読み演出を判り易く行うことが困難になり、この観点からも、先読み演出を行う意味は薄くなる。 In other words, performing the pre-reading effect in a highly accurate and time-saving state, on the contrary, may be annoying for the player and reduce the effect. On the other hand, in the high-precision / short-time state, there is a request to shorten the time until it is determined to be the next “big hit” and to speed up the game, so as shown in FIG. 2 The symbol variation time on the special symbol display 19b is further shortened, that is, the reservation of the second special symbol determination information is realized at a higher speed, but then it becomes difficult to easily perform the prefetching effect. From this point of view, the meaning of performing the prefetching effect is reduced.
そこで、本発明では、前記のように、低確・非時短状態又は低確・時短状態では所定の実行確率で先読み演出である特別変動演出を実行させるが、高確・時短状態では先読み演出を実行させないようにし、こうして、先読み演出を適切に効果的に行い、演出効果(遊技性、遊技興趣)を一層高めることができる。 Therefore, in the present invention, as described above, in the low accuracy / non-time short state or the low accuracy / short time state, a special variation effect that is a pre-reading effect is executed with a predetermined execution probability. In this way, the pre-reading effect can be appropriately and effectively performed, and the effect (gameability, game entertainment) can be further enhanced.
高確・時短状態では、次回「大当り」と判定されるまでの時間を短縮し、要するに遊技のスピード化を図りたいという要請のもと、変動演出を単純な演出とし、更に、先読み演出を行わないようにすることで、特図変動時間を一層短縮し、即ち特図判定情報の保留消化を一層高速で実現するうえで有利に機能するが、遊技者は次回「大当り」と判定されるのを遊技演出によって興趣を高められずに単に待つだけとなる。 In the high accuracy and short-time state, in response to a request to reduce the time until the next “big hit” is determined, in order to speed up the game in short, the variable effect is made a simple effect, and a pre-read effect is also performed. By avoiding this, the special figure variation time is further shortened, that is, it is advantageous for realizing the suspension of special figure judgment information at a higher speed, but the player is judged to be the “big hit” next time. It is just waiting without being able to enhance interest by game production.
そこで、本発明では、高確・時短状態では、図柄変動毎に単数又は複数の付与ポイントを加算して記憶し、高確・時短状態で当選して大当り遊技が行われた場合、当該大当り遊技が行われているときに、記憶されている総合ポイントに応じた称号を表示させることで、当該大当り遊技が行われるまでの遊技実績を反映した特殊演出を行い、演出効果(遊技性、遊技興趣)を高めることができる。 Therefore, in the present invention, in the high accuracy / short time state, one or a plurality of grant points are added and stored for each symbol variation, and when the big hit game is performed by winning in the high accuracy / short time state, the big hit game When a game is being played, a special effect that reflects the game results until the big hit game is played is displayed by displaying the title according to the stored total points, and the effect (gameability, game entertainment) ) Can be increased.
その他、本発明の趣旨を逸脱しない範囲において種々の変更を付加して実施が可能であり、本発明については、実施例で開示した所謂セットもの機種以外に、所謂リミッタ機、また、セットもの機種やリミッタ機以外の種々のパチンコ遊技機等の遊技機に適用可能である。 In addition, various modifications can be added without departing from the spirit of the present invention, and the present invention is not limited to the so-called set model disclosed in the embodiment, but is also a so-called limiter machine or a set model. It is applicable to gaming machines such as various pachinko gaming machines other than the limiter machine.
1 パチンコ遊技機
4a 遊技領域
10 第1始動口
11a 第2始動口
17 画像表示器
19a 第1特図表示器
19b 第2特図表示器
32 特図保留記憶手段
34 特図判定手段
34b 事前判定手段
35 特図表示制御手段
36 特別遊技実行手段
50 遊技状態制御手段
50a 低確・非時短状態制御手段
50b 低確・時短状態制御手段
50c 高確・時短状態制御手段
61 第1遊技演出制御手段
61a 特別遊技演出制御手段
62 第2遊技演出制御手段
62a 付加情報記憶手段
62b 特殊演出制御手段
69 演出手段
DESCRIPTION OF SYMBOLS 1 Pachinko machine 4a Game area 10 1st starting port 11a 2nd starting port 17 Image display 19a 1st special figure display 19b 2nd special figure display 32 Special figure holding storage means 34 Special figure determination means 34b Prior determination means 35 Special figure display control means 36 Special game execution means 50 Game state control means 50a Low / non-short-time state control means 50b Low-probability / short-time state control means 50c High-precision / short-time state control means 61 First game effect control means 61a Special Game effect control means 62 Second game effect control means 62a Additional information storage means 62b Special effect control means 69 Effect means
第1の発明(遊技機(1))は、遊技球が流下可能な遊技領域(4a)に設けられ、遊技球が通過可能な第1始動領域(10)および遊技球が通過し難い第1状態と通過し易い第2状態との作動し得る第2始動領域(11a)と、前記第1始動領域(10)または前記第2始動領域(11a)を遊技球が通過することにより遊技者に有利な特別遊技を行うか否かを判定する判定手段(34)と、前記判定手段(34)による判定結果に基づいて、所定の図柄表示手段(19a,19b)に図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させる図柄表示制御手段(35)と、前記判定手段(34)により前記特別遊技を行うと判定された場合、前記図柄表示制御手段(35)により前記判定図柄が停止表示された後に前記特別遊技を行う特別遊技実行手段(36)と、前記判定手段(34)により前記特別遊技を行うと判定される確率が所定の低確率に設定される低確率状態または前記低確率よりも高い所定の高確率に設定される高確率状態で遊技を制御すると共に、前記第2始動領域(11a)を前記第2状態に作動させ難い非特定遊技状態または前記第2状態に作動させ易い特定遊技状態で遊技を制御する遊技状態制御手段(5)と、前記図柄表示制御手段(35)により図柄が変動表示されているときに前記第2始動領域(11a)を遊技球が通過すると、前記判定手段(34)により判定の権利を保留して記憶する第2始動領域保留記憶手段(32)と、前記第2始動領域保留記憶手段(32)に記憶された前記権利に対して前記特別遊技を行うか否かを事前に判定する事前判定手段(34b)と、所定の演出手段(69)に遊技演出を行わせる遊技演出制御手段(60)とを備え、前記遊技状態制御手段(50)は、通常において前記低確率状態および前記非特定遊技状態で遊技を制御する第1遊技状態制御手段(50a)と、前記判定手段(34)により前記特別遊技を行うと判定された場合、第1の条件の成立により、前記特別遊技実行手段(36)による特別遊技の終了後に、前記高確率状態および前記特定遊技状態で遊技を制御可能な第2遊技状態制御手段(50c)と、前記判定手段(34)により前記特別遊技を行うと判定された場合、第2の条件の成立により、前記特別遊技実行手段(36)による特別遊技の終了後に、前記低確率状態および前記特定遊技状態で遊技を制御可能な第3遊技状態制御手段(50b)とを有し、前記第1遊技状態制御手段(50a)により前記低確率状態および前記非特定遊技状態で遊技が制御されているときに、前記第1始動領域(10)を遊技球が通過することによって前記判定手段(34)により特別遊技を行うと判定された場合よりも、前記第2遊技状態制御手段(50c)により前記高確率状態および特定遊技状態で遊技が制御されているときに、前記第2始動領域(11a)を遊技球が通過することによって前記判定手段(34)により特別遊技を行うと判定された場合の方が、前記第1の条件が成立し易い前記特別遊技を行う割合が高くなるように構成され、前記遊技演出制御手段(60(62))は、前記第2遊技状態制御手段(50c)により前記高確率状態および前記特定遊技状態で遊技が制御されているときに所定の加算条件が成立すると、当該加算条件の成立毎に単数又は複数の付加情報を加算して記憶する付加情報記憶手段(62a) と、前記第2遊技状態制御手段(50c)により前記高確率状態および前記特定遊技状態で遊技が制御されているときに前記特別遊技実行手段(36)によって前記特別遊技が行われた場合、当該特別遊技が行われているときに、前記付加情報記憶手段(62a) により記憶されている前記付加情報の数に応じた特殊演出を行わせることが可能な特殊演出制御手段(62b)と、前記事前判定手段(34b)による判定結果に基づいて、通常遊技演出とは異なる特別遊技演出を行わせることが可能な特別遊技演出制御手段(61a)とを有し、前記特別遊技演出制御手段(61a)は、前記第3遊技状態制御手段(50b)により前記低確率状態および前記特定遊技状態で遊技が制御されているときには所定の実行確率で前記特別遊技演出を行わせ、前記第2遊技状態制御手段(50c)により前記高確率状態および前記特定遊技状態で遊技が制御されているときには前記特別遊技演出を行わせないことを特徴とする。 The first invention (game machine (1)) is provided in a game area (4a) through which a game ball can flow down, a first start area (10 ) through which the game ball can pass and a game ball through which the game ball is difficult to pass. player by the second start region may operate the second state easily pass 1 state (11a), the first start-up region (10) or the game ball with the second start region (11a) passes The determination means (34) for determining whether or not a special game advantageous to the game is performed, and based on the determination result by the determination means (34), the symbols are variably displayed on the predetermined symbol display means (19a, 19b). The symbol display control means (35) for stopping and displaying the determination symbol indicating the determination result later, and when the determination means (34) determines that the special game is to be performed, the determination by the symbol display control means (35). wherein the special game execution means for performing a special game (36) after the symbols stopped and displayed, the special game by the determination means (34) Cormorant and with probability is determined to control the game with high probability state is set to a higher predetermined high probability than the low probability state or the low probability is set to a predetermined low probability, the second start region (11a) The game state control means (5) for controlling the game in the non-specific game state that is difficult to operate in the second state or the specific game state that is easy to operate in the second state, and the symbol display control means (35) When the game ball passes through the second start area (11a) while being variably displayed, second start area hold storage means (32) for holding the right of determination by the determination means (34) and storing it; Pre-determining means (34b) for determining in advance whether or not to play the special game for the right stored in the second starting area holding storage means (32), and a predetermined effect means (69) A game effect control means (60) for effecting the game state control means (50 ) Is normally determined by the first game state control means (50a) for controlling the game in the low probability state and the non-specific game state, and the determination means (34) to perform the special game. The second game state control means (50c) capable of controlling the game in the high probability state and the specific game state after the special game is completed by the special game execution means (36) by the establishment of the condition 1, and the determination When it is determined by the means (34) that the special game is to be performed, a game is executed in the low probability state and the specific game state after completion of the special game by the special game execution means (36) due to the establishment of the second condition. Third gaming state control means (50b) capable of controlling the game, and when the game is controlled by the first gaming state control means (50a) in the low probability state and the non-specific gaming state, A game ball passes through the first starting area (10). When the game is controlled in the high probability state and the specific game state by the second game state control means (50c) than when the determination means (34) determines that the special game is to be performed, The ratio of performing the special game in which the first condition is more easily established when the determination means (34) determines that the special game is to be performed by passing the game ball through the second starting area (11a). When the game is controlled in the high probability state and the specific game state by the second game state control means (50 c ) , the game effect control means (60 (62)) When Jo Tokoro of the addition condition is satisfied, and the additional information storage means for storing by adding one or more additional information for each establishment of the addition condition (62a), said second gaming state control means (50 c) is a game in the high probability state and the specific game state by If the said special game by special game execution means (36) has been performed when it is your, when the special game is being performed, the additional stored by said additional information storage means (62a) Based on the determination result by the special effect control means (62b) capable of performing a special effect according to the number of information and the prior determination means (34b), a special game effect different from the normal game effect is performed. Special game effect control means (61a) that can be controlled by the third game state control means (50b) in the low probability state and the specific game state. When the game is controlled, the special game effect is performed with a predetermined execution probability. When the game is controlled in the high probability state and the specific game state by the second game state control means (50c), the special game effect is performed. Do not perform the game production It is characterized in.
大当り遊技終了後の遊技状態について図9に基づいて詳しく説明する。低確・非時短状態が設定されているときに、第1始動口10を遊技球が通過することによって特図判定手段34により大当り遊技を行うと判定された場合、当該判定結果に係る大当り遊技が行われているときに、遊技球がV入賞口14eに入賞した場合(第1の条件の成立に相当する)には当該大当り遊技終了後に高確・時短状態が設定され、遊技球がV入賞口14eに入賞しない場合(第2の条件の成立に相当する)、当該大当り遊技終了後、その大当り遊技が7 R長期開放+1 R短期開放である場合には低確・非時短状態が設定され、8 R長期開放である場合には低確・時短状態が設定される。 The gaming state after the end of the big hit game will be described in detail with reference to FIG. When it is determined that the big hit game is to be performed by the special figure determining means 34 when the game ball passes through the first starting port 10 when the low probability / non-time short state is set, the big hit game according to the determination result When the game ball is won in the V winning opening 14e (corresponding to the establishment of the first condition) , a high-precision / time-short state is set after the big hit game is finished, and the game ball is set to V If the winning hole 14e is not won (corresponding to the establishment of the second condition) , after the jackpot game is over, if the jackpot game is 7R long-term open + 1R short-term open, the low probability / non-short-time state is set. In the case of 8R long-term opening, the low-accuracy and short-time state is set.
第1始動口10を遊技球が通過することによって特図判定手段34により大当り遊技を行うと判定された場合、通常、大当り図柄Aに基づく7 R長期開放+1 R短期開放の大当り遊技が行われると、遊技球がV入賞口14eに入賞せずに大当り遊技終了後に低確・非時短状態が設定されるが、大当り図柄Bに基づく8 R長期開放の大当り遊技が行われると、遊技球がV入賞口14eに入賞(第1の条件の成立に相当する)して大当り遊技終了後に高確・時短状態が設定される。 When it is determined by the special figure determination means 34 that the game ball passes through the first starting port 10, the big hit game of 7 R long-term release + 1 R short-term release based on the big hit symbol A is normally performed. The game ball does not win the V winning opening 14e and the low probability / non-time-short state is set after the big hit game ends. However, when the 8R long-term open big hit game based on the big hit symbol B is performed, After winning the V winning opening 14e (corresponding to the establishment of the first condition) , the high accuracy / short time state is set after the big hit game is over.
言い換えれば、8 R長期開放の大当り遊技が特定の大当り遊技(第1の条件が成立し易い大当り遊技)に相当し、低確・非時短状態制御手段50aにより遊技が制御されているときに、第1始動口10を遊技球が通過することによって特図判定手段34により大当り遊技を行うと判定された場合に、特別遊技実行手段36が前記特定の大当り遊技を行う割合よりも、低確・時短状態制御手段50b或いは高確・時短状態制御手段50cにより遊技が制御されているときに、第2始動口11aを遊技球が通過することによって特図判定手段34により大当り遊技を行うと判定された場合に、特別遊技実行手段36が前記特定の大当り遊技を行う割合が高くなるように構成されている。 In other words, the 8R long-term open jackpot game corresponds to a specific jackpot game ( a jackpot game where the first condition is easily established), and when the game is controlled by the low-accuracy / non-time-short state control means 50a, When the special figure determining means 34 determines that the big hit game is to be performed by passing the game ball through the first starting port 10, the special game executing means 36 is less likely to play the specific big hit game. When the game is controlled by the time-short state control means 50b or the high-accuracy / time-short state control means 50c, it is determined that the big hit game is performed by the special figure determination means 34 when the game ball passes through the second starting port 11a. In such a case, the special game execution means 36 is configured to increase the rate of playing the specific big hit game.
Claims (2)
前記始動領域を遊技球が通過することにより特別遊技を行うか否かを判定する判定手段と、
前記判定手段による判定結果に基づいて、所定の図柄表示手段に図柄を変動表示させた後に当該判定結果を示す判定図柄を停止表示させる図柄表示制御手段と、
前記判定手段により特別遊技を行うと判定された場合、前記図柄表示制御手段により前記判定図柄が停止表示された後に遊技者に有利な特別遊技を行う特別遊技実行手段と、
前記判定手段により前記特別遊技を行うと判定される確率が所定の低確率に設定される低確率状態または前記低確率よりも高い所定の高確率に設定される高確率状態で遊技を制御する遊技状態制御手段と、
所定の演出手段に遊技演出を行わせる遊技演出制御手段とを備え、
前記遊技状態制御手段は、前記特別遊技実行手段による特別遊技の終了後に、前記高確率状態で遊技を制御可能であり、
前記遊技演出制御手段は、
前記遊技状態制御手段により前記高確率状態で遊技が制御されているときに、所定の加算条件が成立する毎に単数又は複数の付加情報を加算して記憶する付加情報記憶手段と、
前記遊技状態制御手段により前記高確率状態で遊技が制御されているときに前記特別遊技実行手段によって特別遊技が行われた場合、当該特別遊技が行われているときに、前記付加情報記憶手段により記憶されている前記付加情報の数に応じた特殊演出を行わせることが可能な特殊演出制御手段とを有することを特徴とする遊技機。 A game area where game balls can flow down and a start area through which game balls can pass;
Determining means for determining whether or not to perform a special game by passing a game ball through the starting area;
A symbol display control means for stopping and displaying a determination symbol indicating the determination result after the symbol is variably displayed on a predetermined symbol display unit based on the determination result by the determination unit;
When it is determined by the determination means that a special game is to be performed, special game execution means for performing a special game advantageous to a player after the determination display is stopped and displayed by the symbol display control means;
A game for controlling a game in a low probability state in which the probability of determining that the special game is to be performed by the determination means is set to a predetermined low probability or a high probability state in which a predetermined high probability higher than the low probability is set State control means;
A game effect control means for causing a predetermined effect means to perform a game effect,
The gaming state control means is capable of controlling a game in the high probability state after the special game is finished by the special game executing means.
The game effect control means includes:
Additional information storage means for adding and storing one or more additional information each time a predetermined addition condition is satisfied when the gaming state control means controls the game in the high probability state;
When the special game is executed by the special game execution means while the game is controlled in the high probability state by the game state control means, the additional information storage means is used when the special game is being executed. A gaming machine comprising: a special performance control means capable of performing a special performance according to the number of stored additional information.
前記判定手段により前記特別遊技を行うと判定される確率が所定の低確率に設定される低確率状態または前記低確率よりも高い所定の高確率に設定される高確率状態で遊技を制御すると共に、前記第2始動領域を前記第2状態に作動させ難い非特定遊技状態または前記第2状態に作動させ易い特定遊技状態で遊技を制御する遊技状態制御手段と、
前記図柄表示制御手段により図柄が変動表示されているときに前記第2始動領域を遊技球が通過すると、前記判定手段による判定の権利を保留して記憶する第2始動領域保留記憶手段と、
前記第2始動領域保留記憶手段に記憶された前記権利に対して前記特別遊技を行うか否かを事前に判定する事前判定手段とを備え、
前記遊技状態制御手段は、
通常において前記低確率状態および前記非特定遊技状態で遊技を制御する第1遊技状態制御手段と、
前記特別遊技実行手段による特定の特別遊技の終了後に、前記高確率状態および前記特定遊技状態で遊技を制御可能な第2遊技状態制御手段と、
前記特別遊技実行手段による特別遊技の終了後に、前記低確率状態および前記特定遊技状態で遊技を制御可能な第3遊技状態制御手段とを有し、
前記第1遊技状態制御手段により遊技が制御されているときに、前記第1始動領域を遊技球が通過することによって前記判定手段により特別遊技を行うと判定された場合に、前記特別遊技実行手段が前記特定の特別遊技を行う割合よりも、前記第2遊技状態制御手段により遊技が制御されているときに、前記第2始動領域を遊技球が通過することによって前記判定手段により特別遊技を行うと判定された場合に、前記特別遊技実行手段が前記特定の特別遊技を行う割合が高くなるように構成され、
前記遊技演出制御手段は、
前記事前判定手段による判定結果に基づいて、通常遊技演出とは異なる特別遊技演出を行わせることが可能な特別遊技演出制御手段を有し、
前記特別遊技演出制御手段は、前記第3遊技状態制御手段により遊技が制御されているときには所定の実行確率で前記特別遊技演出を行わせ、前記第2遊技状態制御手段により遊技が制御されているときには前記特別遊技演出を行わせないことを特徴とする請求項1に記載の遊技機。 The start area includes a first start area, and a second start area that can be operated in a first state in which a game ball does not easily pass and a second state in which the game ball easily passes,
The game is controlled in a low probability state in which the probability of determining that the special game is to be performed by the determination means is set to a predetermined low probability or a high probability state in which a predetermined high probability higher than the low probability is set. A game state control means for controlling a game in a non-specific game state in which the second start area is difficult to operate in the second state or a specific game state in which the second start region is easily operated in the second state;
A second start area holding storage means for holding and storing the right of determination by the determination means when a game ball passes through the second start area when the symbols are displayed in a variable manner by the symbol display control means;
Pre-determining means for pre-determining whether or not to perform the special game for the right stored in the second starting area holding storage means,
The gaming state control means includes
First game state control means for controlling a game in the low probability state and the non-specific game state in a normal state;
Second game state control means capable of controlling a game in the high probability state and the specific game state after the end of the specific special game by the special game execution means;
A third game state control means capable of controlling a game in the low probability state and the specific game state after the special game by the special game executing means is completed;
When the game is controlled by the first game state control means, the special game execution means when the determination means determines that a special game is to be performed by passing a game ball through the first starting area. When the game is controlled by the second game state control means, the special ball is played by the determination means when the game ball passes through the second starting area, rather than the proportion of the specific special game. When it is determined that, the special game execution means is configured to increase the rate of performing the specific special game,
The game effect control means includes:
Based on the determination result by the prior determination means, it has special game effect control means capable of causing a special game effect different from the normal game effect,
The special game effect control means causes the special game effect to be performed with a predetermined execution probability when the game is controlled by the third game state control means, and the game is controlled by the second game state control means. 2. The gaming machine according to claim 1, wherein the special game effect is sometimes not performed.
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JP2005095409A (en) * | 2003-09-25 | 2005-04-14 | Sankyo Kk | Game machine |
JP2008113888A (en) * | 2006-11-06 | 2008-05-22 | Olympia:Kk | Game machine |
JP2011152173A (en) * | 2010-01-25 | 2011-08-11 | Sankyo Co Ltd | Game machine |
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