JP2013135714A5 - - Google Patents

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Publication number
JP2013135714A5
JP2013135714A5 JP2011287286A JP2011287286A JP2013135714A5 JP 2013135714 A5 JP2013135714 A5 JP 2013135714A5 JP 2011287286 A JP2011287286 A JP 2011287286A JP 2011287286 A JP2011287286 A JP 2011287286A JP 2013135714 A5 JP2013135714 A5 JP 2013135714A5
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Japan
Prior art keywords
light
center frame
light emitting
decorative body
movable decorative
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JP2011287286A
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Japanese (ja)
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JP2013135714A (en
JP5999898B2 (en
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Priority to JP2011287286A priority Critical patent/JP5999898B2/en
Priority claimed from JP2011287286A external-priority patent/JP5999898B2/en
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Publication of JP2013135714A5 publication Critical patent/JP2013135714A5/ja
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かかる課題を解決するため、本願発明においては、
前面に遊技球が流下する遊技領域を有し開口部が形成された遊技板と、
該遊技板の前記開口部に取り付けられたセンターフレームと、
該センターフレームの外側に開口したワープ入口及び前記センターフレームの内側に開口したワープ出口を連通するワープ通路を構成するワープ通路構成部材と、
遊技者側に向かって発光する発光装飾部を有するとともに、前記センターフレームまたは前記遊技板の少なくとも一部が前方に位置する待機位置、及び該待機位置にて前記センターフレームまたは前記遊技板が前方に位置していた部位が前記センターフレームの開口窓を通して視認可能となる演出位置の間で移動可能な可動装飾体と、
該可動装飾体の移動及び前記発光装飾部の発光を遊技状態に基づいて制御する装飾制御手段と
を具備し、
前記ワープ通路構成部材は、光透過性の部材で形成されるとともに、前記待機位置における前記可動装飾体の前方に配置され、
前記装飾制御手段は、前記可動装飾体が前記待機位置のとき前記発光装飾部を発光させる待機時発光制御手段と、前記可動装飾体が前記演出位置のとき前記発光装飾部を発光させる演出時発光制御手段と、を有し、
前記ワープ通路構成部材の前方には、光を通過し難いワープ飾り部が備わっており、
前記可動装飾体は、前記発光装飾部を複数備え、前記装飾制御手段により発光制御される前記発光装飾部の数を前記待機位置に位置する際と前記演出位置に位置する際とで、異なる発光数となるように発光制御される
ことを特徴とする遊技機
In order to solve this problem, in the present invention,
A game board having a game area in which a game ball flows down on the front surface and having an opening;
A center frame attached to the opening of the game board;
A warp passage constituting member constituting a warp passage communicating with a warp inlet opened outside the center frame and a warp outlet opened inside the center frame;
A light emitting decoration that emits light toward the player side, and a standby position in which at least a part of the center frame or the game board is located forward; and the center frame or the game board in the forward position at the standby position A movable decorative body that can be moved between the production positions where the part that was located is visible through the opening window of the center frame;
Decorative control means for controlling movement of the movable decorative body and light emission of the light emitting decorative portion based on a gaming state;
The warp passage constituting member is formed of a light transmissive member, and is disposed in front of the movable decorative body at the standby position.
The decoration control means is a standby light emission control means for causing the light emitting decoration portion to emit light when the movable decorative body is in the standby position, and a light emission during production that causes the light emitting decoration portion to emit light when the movable decorative body is in the effect position. Control means, and
In front of the warp passage component, there is a warp decoration that is difficult to pass light,
The movable decorative body includes a plurality of the light emitting decorative portions, and the number of the light emitting decorative portions whose light emission is controlled by the decoration control unit differs depending on whether the number is set at the standby position or the effect position. A gaming machine characterized in that the light emission is controlled so as to be a number.

Claims (3)

前面に遊技球が流下する遊技領域を有し開口部が形成された遊技板と、
該遊技板の前記開口部に取り付けられたセンターフレームと、
該センターフレームの外側に開口したワープ入口及び前記センターフレームの内側に開口したワープ出口を連通するワープ通路を構成するワープ通路構成部材と、
遊技者側に向かって発光する発光装飾部を有するとともに、前記センターフレームまたは前記遊技板の少なくとも一部が前方に位置する待機位置、及び該待機位置にて前記センターフレームまたは前記遊技板が前方に位置していた部位が前記センターフレームの開口窓を通して視認可能となる演出位置の間で移動可能な可動装飾体と、
該可動装飾体の移動及び前記発光装飾部の発光を遊技状態に基づいて制御する装飾制御手段と
を具備し、
前記ワープ通路構成部材は、光透過性の部材で形成されるとともに、前記待機位置における前記可動装飾体の前方に配置され、
前記装飾制御手段は、前記可動装飾体が前記待機位置のとき前記発光装飾部を発光させる待機時発光制御手段と、前記可動装飾体が前記演出位置のとき前記発光装飾部を発光させる演出時発光制御手段と、を有し、
前記ワープ通路構成部材の前方には、光を通過し難いワープ飾り部が備わっており、
前記可動装飾体は、前記発光装飾部を複数備え、前記装飾制御手段により発光制御される前記発光装飾部の数を前記待機位置に位置する際と前記演出位置に位置する際とで、異なる発光数となるように発光制御される
ことを特徴とする遊技機
A game board having a game area in which a game ball flows down on the front surface and having an opening;
A center frame attached to the opening of the game board;
A warp passage constituting member constituting a warp passage communicating with a warp inlet opened outside the center frame and a warp outlet opened inside the center frame;
A light emitting decoration that emits light toward the player side, and a standby position in which at least a part of the center frame or the game board is located forward; and the center frame or the game board in the forward position at the standby position A movable decorative body that can be moved between the production positions where the part that was located is visible through the opening window of the center frame;
Decorative control means for controlling movement of the movable decorative body and light emission of the light emitting decorative portion based on a gaming state;
The warp passage constituting member is formed of a light transmissive member, and is disposed in front of the movable decorative body at the standby position.
The decoration control means is a standby light emission control means for causing the light emitting decoration portion to emit light when the movable decorative body is in the standby position, and a light emission during production that causes the light emitting decoration portion to emit light when the movable decorative body is in the effect position. Control means, and
In front of the warp passage component, there is a warp decoration that is difficult to pass light,
The movable decorative body includes a plurality of the light emitting decorative portions, and the number of the light emitting decorative portions whose light emission is controlled by the decoration control unit differs depending on whether the number is set at the standby position or the effect position. A gaming machine characterized in that the light emission is controlled so as to be a number.
請求項1に記載の遊技機において、音の出力にかかる制御を行う音出力制御手段をさらに備えることを特徴とする遊技機。   2. The gaming machine according to claim 1, further comprising sound output control means for performing control related to sound output. 請求項1または2に記載の遊技機において、遊技結果に応じて遊技者に遊技価値を付与可能な遊技価値付与手段をさらに備えることを特徴とする遊技機。
3. The gaming machine according to claim 1, further comprising a game value giving means capable of giving a game value to a player according to a game result.
JP2011287286A 2011-12-28 2011-12-28 Game machine Active JP5999898B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2011287286A JP5999898B2 (en) 2011-12-28 2011-12-28 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011287286A JP5999898B2 (en) 2011-12-28 2011-12-28 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2015230992A Division JP6066522B2 (en) 2015-11-26 2015-11-26 Game machine

Publications (3)

Publication Number Publication Date
JP2013135714A JP2013135714A (en) 2013-07-11
JP2013135714A5 true JP2013135714A5 (en) 2015-12-03
JP5999898B2 JP5999898B2 (en) 2016-09-28

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Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6436930B2 (en) * 2016-06-17 2018-12-12 株式会社ニューギン Game machine
JP6436931B2 (en) * 2016-06-17 2018-12-12 株式会社ニューギン Game machine
JP6441260B2 (en) * 2016-06-17 2018-12-19 株式会社ニューギン Game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3926715B2 (en) * 2002-09-19 2007-06-06 株式会社ソフィア Bullet ball machine
JP5746458B2 (en) * 2009-04-09 2015-07-08 京楽産業.株式会社 Game machine
JP5819591B2 (en) * 2010-05-06 2015-11-24 株式会社大一商会 Game machine

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