JP2013123546A5 - - Google Patents
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- JP2013123546A5 JP2013123546A5 JP2011273988A JP2011273988A JP2013123546A5 JP 2013123546 A5 JP2013123546 A5 JP 2013123546A5 JP 2011273988 A JP2011273988 A JP 2011273988A JP 2011273988 A JP2011273988 A JP 2011273988A JP 2013123546 A5 JP2013123546 A5 JP 2013123546A5
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- Prior art keywords
- center frame
- light emitting
- decorative body
- movable decorative
- light
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- 238000005034 decoration Methods 0.000 claims description 10
- 238000004519 manufacturing process Methods 0.000 claims description 4
Description
かかる課題を解決するため、本願発明においては、
前面に遊技球が流下する遊技領域を有し開口部が形成された遊技板と、
該遊技板の前記開口部に取り付けられたセンターフレームと、
該センターフレームの外側に開口したワープ入口及び前記センターフレームの内側に開口したワープ出口を連通するワープ通路を構成するワープ通路構成部材と、
遊技者側に向かって発光する発光装飾部を有するとともに、前記センターフレームまたは前記遊技板の少なくとも一部が前方に位置する待機位置、及び該待機位置にて前記センターフレームまたは前記遊技板が前方に位置していた部位が前記センターフレームの開口窓を通して視認可能となる演出位置の間で移動可能な可動装飾体と、
該可動装飾体の移動及び前記発光装飾部の発光を遊技状態に基づいて制御する装飾制御手段と
を具備し、
前記ワープ通路構成部材は、光透過性の部材で形成されるとともに、前記待機位置における前記可動装飾体の前方に配置され、
前記装飾制御手段は、前記可動装飾体が前記待機位置のとき前記発光装飾部を発光させる待機時発光制御手段と、前記可動装飾体が前記演出位置のとき前記発光装飾部を発光させる演出時発光制御手段と、を有し、
前記可動装飾体は、前記発光装飾部を複数備え、前記装飾制御手段により発光制御される前記発光装飾部の数を前記待機位置に位置する際と前記演出位置に位置する際とで、異なる発光数となるように発光制御される
ことを特徴とする遊技機。
In order to solve this problem, in the present invention,
A game board having a game area in which a game ball flows down on the front surface and having an opening;
A center frame attached to the opening of the game board;
A warp passage constituting member constituting a warp passage communicating with a warp inlet opened outside the center frame and a warp outlet opened inside the center frame;
A light emitting decoration that emits light toward the player side, and a standby position in which at least a part of the center frame or the game board is located forward; and the center frame or the game board in the forward position at the standby position A movable decorative body that can be moved between the production positions where the part that was located is visible through the opening window of the center frame;
Decorative control means for controlling movement of the movable decorative body and light emission of the light emitting decorative portion based on a gaming state;
The warp passage constituting member is formed of a light transmissive member, and is disposed in front of the movable decorative body at the standby position.
The decoration control means is a standby light emission control means for causing the light emitting decoration portion to emit light when the movable decorative body is in the standby position, and a light emission during production that causes the light emitting decoration portion to emit light when the movable decorative body is in the effect position. Control means, and
The movable decorative body includes a plurality of the light emitting decorative portions, and the number of the light emitting decorative portions whose light emission is controlled by the decoration control unit differs depending on whether the number is set at the standby position or the effect position. A gaming machine characterized in that the light emission is controlled so as to be a number.
Claims (3)
該遊技板の前記開口部に取り付けられたセンターフレームと、
該センターフレームの外側に開口したワープ入口及び前記センターフレームの内側に開口したワープ出口を連通するワープ通路を構成するワープ通路構成部材と、
遊技者側に向かって発光する発光装飾部を有するとともに、前記センターフレームまたは前記遊技板の少なくとも一部が前方に位置する待機位置、及び該待機位置にて前記センターフレームまたは前記遊技板が前方に位置していた部位が前記センターフレームの開口窓を通して視認可能となる演出位置の間で移動可能な可動装飾体と、
該可動装飾体の移動及び前記発光装飾部の発光を遊技状態に基づいて制御する装飾制御手段と
を具備し、
前記ワープ通路構成部材は、光透過性の部材で形成されるとともに、前記待機位置における前記可動装飾体の前方に配置され、
前記装飾制御手段は、前記可動装飾体が前記待機位置のとき前記発光装飾部を発光させる待機時発光制御手段と、前記可動装飾体が前記演出位置のとき前記発光装飾部を発光させる演出時発光制御手段と、を有し、
前記可動装飾体は、前記発光装飾部を複数備え、前記装飾制御手段により発光制御される前記発光装飾部の数を前記待機位置に位置する際と前記演出位置に位置する際とで、異なる発光数となるように発光制御される
ことを特徴とする遊技機。 A game board having a game area in which a game ball flows down on the front surface and having an opening;
A center frame attached to the opening of the game board;
A warp passage constituting member constituting a warp passage communicating with a warp inlet opened outside the center frame and a warp outlet opened inside the center frame;
A light emitting decoration that emits light toward the player side, and a standby position in which at least a part of the center frame or the game board is located forward; and the center frame or the game board in the forward position at the standby position A movable decorative body that can be moved between the production positions where the part that was located is visible through the opening window of the center frame;
Decorative control means for controlling movement of the movable decorative body and light emission of the light emitting decorative portion based on a gaming state;
The warp passage constituting member is formed of a light transmissive member, and is disposed in front of the movable decorative body at the standby position.
The decoration control means is a standby light emission control means for causing the light emitting decoration portion to emit light when the movable decorative body is in the standby position, and a light emission during production that causes the light emitting decoration portion to emit light when the movable decorative body is in the effect position. Control means, and
The movable decorative body includes a plurality of the light emitting decorative portions, and the number of the light emitting decorative portions whose light emission is controlled by the decoration control unit differs depending on whether the number is set at the standby position or the effect position. A gaming machine characterized in that the light emission is controlled so as to be a number.
3. The gaming machine according to claim 1, further comprising a game value giving means capable of giving a game value to a player according to a game result.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011273988A JP6161100B2 (en) | 2011-12-15 | 2011-12-15 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011273988A JP6161100B2 (en) | 2011-12-15 | 2011-12-15 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015230989A Division JP6066519B2 (en) | 2015-11-26 | 2015-11-26 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2013123546A JP2013123546A (en) | 2013-06-24 |
JP2013123546A5 true JP2013123546A5 (en) | 2015-12-03 |
JP6161100B2 JP6161100B2 (en) | 2017-07-12 |
Family
ID=48775151
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011273988A Active JP6161100B2 (en) | 2011-12-15 | 2011-12-15 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP6161100B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6326107B2 (en) * | 2016-09-07 | 2018-05-16 | 京楽産業.株式会社 | Game machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5475493B2 (en) * | 2010-02-10 | 2014-04-16 | 株式会社大一商会 | Game machine |
JP5819591B2 (en) * | 2010-05-06 | 2015-11-24 | 株式会社大一商会 | Game machine |
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2011
- 2011-12-15 JP JP2011273988A patent/JP6161100B2/en active Active