JP2013046714A5 - - Google Patents

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JP2013046714A5
JP2013046714A5 JP2011186579A JP2011186579A JP2013046714A5 JP 2013046714 A5 JP2013046714 A5 JP 2013046714A5 JP 2011186579 A JP2011186579 A JP 2011186579A JP 2011186579 A JP2011186579 A JP 2011186579A JP 2013046714 A5 JP2013046714 A5 JP 2013046714A5
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game
state
advantageous
effect
specific
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JP2011186579A
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JP5639973B2 (en
JP2013046714A (en
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Description

まず手段1に係る発明は、
遊技において所定条件が成立したこと(ステップS56の大当り判定で大当りとすると判定されたこと)に対応して、遊技者にとって有利な特定遊技状態(大当り遊技状態)に制御する特定遊技状態制御手段(S305〜S307の処理を行う遊技制御用マイクロコンピュータ560)と、
一の特定遊技状態が終了した後通常状態に比べて特定遊技状態になりやすい有利状態(確変状態)に制御し、所定の上限回数の特定遊技状態が終了した後は、前記有利状態に制御しない有利状態制御手段(遊技制御用マイクロコンピュータ560)と、
遊技に関する履歴情報を記憶する記憶手段(演出制御用マイクロコンピュータ100が記憶するセット期間中遊技履歴テーブル及び演出履歴テーブル)と、
遊技に伴って演出を実行する演出実行手段(演出制御用マイクロコンピュータ100及び可変表示装置9)と、
を備える遊技機(パチンコ遊技機1)であって、
前記演出実行手段は、前記記憶手段が記憶している履歴情報のうち、前記一の特定遊技状態に制御されるための前記所定条件の成立から前記所定の上限回数の特定遊技状態が終了するまでの有利期間中(セット期間中)の、少なくとも一部の期間の履歴情報に基づいて、前記所定の上限回数の特定遊技状態が終了した後に実行する演出である有利期間終了後演出を異ならせる(通常テーブル又は特殊テーブルのいずれかに従って予告演出を行う)ことを特徴とする遊技機である。
ここで「有利期間終了後演出を異ならせる」とは、前記少なくとも一部の期間の履歴情報が所定条件が成立した場合に、例えば予告演出の発生確率を異ならせること、及び/又は、普段は発生しない予告演出を発生させることであり、「所定条件」は、例えば遊技に対する興味が低下するような場面で成立するように設定するのが好ましい。
First, the invention according to means 1
Corresponding to the fact that a predetermined condition is established in the game (determined to be a big hit in the big hit determination of step S56), a specific game state control means (a big win game state) for controlling to a specific game state (big hit game state) advantageous to the player A game control microcomputer 560 for performing the processes of S305 to S307;
After one particular game state is completed, and the control to easily advantageous state becomes a specific game state (probability variation state) compared to the normal state, after the specific gaming state of a predetermined upper limit number of times is finished, the control to the advantageous conditions and it was not favorable state control unit (game control microcomputer 560)
Storage means for storing history information about the game (game history table and effect history table during the set period stored by the effect control microcomputer 100);
Production execution means (production control microcomputer 100 and variable display device 9) for performing production with the game,
A gaming machine (pachinko gaming machine 1) comprising:
The effect executing means is from the establishment of the predetermined condition for controlling to the one specific gaming state among the history information stored in the storage means until the specific gaming state of the predetermined upper limit is completed. Based on the history information of at least a part of the advantageous period ( during the set period), the after- period advantageous period effect, which is an effect to be executed after the predetermined upper limit number of specific gaming states has been completed, is varied ( The game machine is characterized by performing a notice effect according to either a normal table or a special table.
Here, “change the effect after the end of the advantageous period ” means, for example, that when the history information of the at least part of the period satisfies a predetermined condition, for example, the probability of occurrence of the notice effect is changed, and / or For example, the “predetermined condition” is preferably set so as to be established in a scene where interest in the game is reduced.

また手段2に係る発明は、
手段1に記載した遊技機であって、
前記演出実行手段は、前記記憶手段が記憶している履歴情報のうち、前記有利期間中のある特定遊技状態が終了してから次の特定遊技状態に制御されるまでの期間の履歴情報(例えば変動回数(1)及び/又は変動回数(2))に基づいて、前記有利期間終了後演出を異ならせることを特徴とする遊技機である。
The invention according to means 2
A gaming machine described in means 1,
The effect execution means includes history information (e.g., history information stored in the storage means from the end of a particular gaming state during the advantageous period until the next particular gaming state is controlled) The gaming machine is characterized in that the presentation after the advantageous period is varied based on the number of times of change (1) and / or the number of times of change (2).

また手段3に係る発明は、
手段1又は2に記載した遊技機であって、
前記特定遊技状態は複数種類(15ラウンド大当りと7ラウンド大当り)あり、
前記演出実行手段は、前記記憶手段が記憶している履歴情報のうち、前記有利期間中に発生した特定遊技状態の種類に基づいて、前記有利期間終了後演出を異ならせることを特徴とする遊技機である。
The invention according to means 3 is
A gaming machine described in means 1 or 2,
There are multiple types of specific gaming states (15 round jackpot and 7 round jackpot)
The effect execution means varies the effect after the end of the advantageous period based on the type of the specific gaming state that occurred during the advantageous period in the history information stored in the storage means. Machine.

また手段5に係る発明は、
手段1〜4のいずれか1つに記載した遊技機であって、
前記演出実行手段は、前記有利期間終了後演出として、遊技に伴う演出のうちの特定演出(特殊予告)を、通常の実行確率に比べて高い確率で実行することを特徴とする遊技機である。
The invention according to means 5 is
A gaming machine described in any one of means 1 to 4,
The effect execution means is a gaming machine that executes a specific effect (special advance notice) of effects associated with a game as an effect after the advantageous period ends with a higher probability than a normal execution probability. .

さらに手段6に係る発明は、
手段1〜5のいずれか1つに記載した遊技機であって、
前記演出実行手段は、前記有利期間終了後演出として、遊技価値の付与に直接関連しない特典の付与に関する演出(二次元コード1003の表示)を実行することを特徴とする遊技機である。
Further, the invention according to means 6
A gaming machine described in any one of means 1 to 5,
The effect execution means is a gaming machine that executes an effect (display of a two-dimensional code 1003) related to the provision of a privilege not directly related to the provision of the game value as the effect after the advantageous period ends .

まず手段1に係る発明によれば、有利期間中の、少なくとも一部の期間の履歴情報に基づいて、有利期間終了後演出を異ならせるので、有利期間中の遊技について遊技者に興味を持たせることができる。 The first according to the invention according to the means 1, in advantageous period, based on the history information of at least a portion of the period, since the different advantageous period after the end effect, the interest to the player for the game in the preferred period be able to.

また手段2に係る発明によれば、有利期間中のある特定遊技状態が終了してから次の特定遊技状態に制御されるまでの期間の履歴情報に基づいて、有利期間終了後演出を異ならせるので、有利期間中の遊技について遊技者に興味を持たせることができる。 Further, according to the invention according to means 2, the post- benefact end effect is made different based on the history information of the period from the end of a certain specific gaming state during the advantageous period until the next specific gaming state is controlled. Therefore, the player can be interested in the game during the advantageous period .

また手段3に係る発明によれば、有利期間中に発生した特定遊技状態の種類に基づいて、有利期間終了後演出を異ならせるので、有利期間中の遊技について遊技者に興味を持たせることができる。 According to the invention of means 3, based on the type of the specific game state that occurred during Advantageously period, since the different advantageous period after the end effect, be interested in the player for the game in the preferred period it can.

また手段5に係る発明によれば、有利期間終了後演出として、遊技に伴う演出のうちの特定演出を、通常の実行確率に比べて高い確率で実行するので、遊技の興趣を向上できる。 Further, according to the invention according to means 5, since the specific effect of the effects accompanying the game is executed with a higher probability than the normal execution probability as the effect after the advantageous period ends , the interest of the game can be improved.

さらに手段6に係る発明によれば、有利期間終了後演出として、遊技価値の付与に直接関連しない特典の付与に関する演出を実行するので、有利期間中の遊技について遊技者に興味を持たせることができる。
Furthermore, according to the invention according to the means 6, since the effect relating to the provision of the privilege not directly related to the provision of the game value is executed as the effect after the advantageous period ends, it is possible to make the player interested in the game during the advantageous period. it can.

Claims (1)

遊技において所定条件が成立したことに対応して、遊技者にとって有利な特定遊技状態に制御する特定遊技状態制御手段と、
一の特定遊技状態が終了した後通常状態に比べて特定遊技状態になりやすい有利状態に制御し、所定の上限回数の特定遊技状態が終了した後は、前記有利状態に制御しない有利状態制御手段と、
遊技に関する履歴情報を記憶する記憶手段と、
遊技に伴って演出を実行する演出実行手段と、
を備える遊技機であって、
前記演出実行手段は、前記記憶手段が記憶している履歴情報のうち、前記一の特定遊技状態に制御されるための前記所定条件の成立から前記所定の上限回数の特定遊技状態が終了するまでの有利期間中の、少なくとも一部の期間の履歴情報に基づいて、前記所定の上限回数の特定遊技状態が終了した後に実行する演出である有利期間終了後演出を異ならせることを特徴とする遊技機。
Specific game state control means for controlling to a specific game state advantageous to the player in response to a predetermined condition being established in the game;
Advantageous state control that controls to an advantageous state that is likely to become a specific gaming state compared to the normal state after one specific gaming state ends, and that does not control to the advantageous state after a predetermined upper limit number of specific gaming states have ended. Means,
Storage means for storing history information about the game;
Production execution means for performing production along with the game,
A gaming machine comprising
The effect executing means is from the establishment of the predetermined condition for controlling to the one specific gaming state among the history information stored in the storage means until the specific gaming state of the predetermined upper limit is completed. A game characterized in that, based on the history information of at least a part of the advantageous period, an after- period end effect that is an effect executed after the predetermined upper limit number of specific game states has ended is made different. Machine.
JP2011186579A 2011-08-29 2011-08-29 Game machine Expired - Fee Related JP5639973B2 (en)

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JP2013046714A JP2013046714A (en) 2013-03-07
JP2013046714A5 true JP2013046714A5 (en) 2013-06-20
JP5639973B2 JP5639973B2 (en) 2014-12-10

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JP6368283B2 (en) * 2015-06-30 2018-08-01 株式会社ソフイア Game machine

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JP5156269B2 (en) * 2007-06-04 2013-03-06 株式会社三共 Game machine
JP5702517B2 (en) * 2008-01-18 2015-04-15 株式会社平和 Game machine
JP5530640B2 (en) * 2009-02-20 2014-06-25 株式会社ニューギン Game machine
JP5543149B2 (en) * 2009-08-05 2014-07-09 株式会社三共 Game machine
JP5616071B2 (en) * 2010-01-25 2014-10-29 株式会社平和 Game machine
JP2011161068A (en) * 2010-02-11 2011-08-25 Taiyo Elec Co Ltd Game machine

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