JP2012100866A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2012100866A
JP2012100866A JP2010251865A JP2010251865A JP2012100866A JP 2012100866 A JP2012100866 A JP 2012100866A JP 2010251865 A JP2010251865 A JP 2010251865A JP 2010251865 A JP2010251865 A JP 2010251865A JP 2012100866 A JP2012100866 A JP 2012100866A
Authority
JP
Japan
Prior art keywords
movable
posture
base
gaming machine
effect
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2010251865A
Other languages
Japanese (ja)
Inventor
Hitoshi Kobayashi
仁 小林
Original Assignee
Sansei R&D:Kk
株式会社サンセイアールアンドディ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sansei R&D:Kk, 株式会社サンセイアールアンドディ filed Critical Sansei R&D:Kk
Priority to JP2010251865A priority Critical patent/JP2012100866A/en
Publication of JP2012100866A publication Critical patent/JP2012100866A/en
Pending legal-status Critical Current

Links

Images

Abstract

[PROBLEMS] To change the posture of a movable member so that it is smaller than when it appears, so that it is possible to effectively use a limited space of a gaming machine and to improve the effect of the movable member. Providing a unique gaming machine.
The game area 6 is provided with a storage space K1 in which a movable body 61 can be stored. The storage space K1 can be stored when the movable body 61 is held in a first posture S1. When the movable body 61 is held in the second posture S2, it is configured to be difficult to store. When the movable body 61 is disposed at the start position P1, at least a part of the movable body 61 is stored in the storage space. Thus, the player is arranged so that it is difficult for the player to visually recognize, and is gradually visible to the player as the movable body 61 moves to the terminal position P2.
[Selection] Figure 15

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine, and more particularly to a gaming machine provided with a movable effect device that produces a game according to the progress of the game.

  2. Description of the Related Art Conventionally, a gaming machine such as a pachinko gaming machine is known in which a movable effect device is provided around a center accessory for the purpose of producing a game. As this type of movable effect device, there is a device that produces a game by moving a movable member by dropping or raising the movable member from a reference position by a drive mechanism including a motor or the like.

  For example, FIG. 15 of the following Patent Document 1 shows a front decoration member 40 disposed above the game board 50 and a baseball bat stored in a storage case 50 provided on the back of the front decoration member 40. A movable effect device including a movable member 76 simulating a shape is described. This movable effect device is configured to rotate the movable member 76 downward so that the movable member 76 stored in the storage case 50 is difficult to be viewed by the player, and appears at a position that can be viewed by the player. ing.

JP 2008-104637 A

  However, in a configuration in which the movable member is stored at a position where it is difficult for the player to visually recognize the movable member, the movable member needs to be formed in a size that can be stored in a storage space such as a storage case. Therefore, it has been desired to improve the production effect by increasing the size of the movable member.

  Therefore, the present invention changes the posture of the movable member so that it becomes smaller than the posture of the movable member after it appears when stored, thereby effectively using a limited space called a gaming machine and moving the movable member. It aims at providing the gaming machine which can improve the production effect by a member.

  In order to solve the above-described problems, the present invention provides a game board having a game area, a movable body that can reciprocate between a start end position and an end position according to a game state, and a first for moving the movable body. In the gaming machine including the first movable device having the driving mechanism, the movable body is configured to be displaceable between a first posture and a second posture, and the movable body includes the movable body. A storage space that can be stored when the movable body is held in the first posture, and is stored when the movable body is held in the second posture. When the movable body is configured to be difficult, and the movable body is disposed at the start position, the movable body is disposed in the storage space so that it is difficult for the player to see and the movable body is movable. The body moves to the end position When the movable body is stored in the storage space, the movable body is held in the first posture, and the movable body is The gist is that the movable body is displaced from the first posture to the second posture as it moves toward the end position.

  According to the gaming machine having the above-described configuration, the first movable device (the movable body in the first posture) can be stored in a limited storage space inside the gaming machine with difficulty in visual recognition, and in the displacement direction of the movable body. On the other hand, it becomes possible to make the first movable device (movable body in the second posture) visible in a shape that makes the user feel the thickness, and the limited use of the gaming machine can be effectively used. In addition, since the movable body is displaced between the first posture and the second posture, it is possible to improve the presentation effect by the movable body.

  In this case, when the movable body is provided with an effect body that is arranged so as to be visible to the player on the moving track from the start position to the end position of the movable body, and the movable body is held in the second posture. In addition, the movable body may be configured to avoid interference with the effect body. According to such a configuration, since the effect body that can be visually recognized by the player is provided on the moving track of the movable body, the effect of the effect can be enhanced, and the movable body is moved from the first posture to the second posture. Since the interference between the directing body and the movable body is avoided by moving to the position, the movable body in the first posture is moved so as to approach the directing body so that the two abut (interfere with each other). The effect that the movable body is displaced to the second posture in which the movable body does not contact (interfere) with the directing body immediately before the contact (interference with each other) can be performed. Can be improved.

  And a second movable device having a movable body movable in a direction approaching the movable body and a second drive mechanism for moving the movable body, wherein the movable body is in the second posture. When being held, the movable body may be configured to avoid interference with the movable body moved to approach the movable body. According to such a configuration, since the second movable device having the movable body movable in the direction approaching the movable body and the second drive mechanism for moving the movable body is provided, The effect can be enhanced, and the movable body is displaced from the first posture to the second posture, so that the movable body that has moved to approach the movable body and the movable body are prevented from interfering with each other. Therefore, even when the movable body and the moving body are moved simultaneously, interference with each other is suppressed. Therefore, the movable body and the movable body can be moved at the same time, and the effect of the presentation can be improved. Further, since the movable body is displaced from the first posture to the second posture, interference between the movable body and the movable body is avoided, so that the movable body and the movable body in the first posture are brought close to each other. The moving body is displaced to a second posture that does not abut (interfere with) the moving body immediately before the abutment (interference with each other) while producing an effect that both appear to abut (interfere with each other). Production can be performed, and the production effect can be further improved.

  Further, the storage space is configured to be capable of storing at least a part of the movable body, and at least a part of the movable body configured to be retractable is displaceable between the first posture and the second posture. It is good to be configured. According to such a configuration, it is possible to configure the size of the portion stored in the storage space as large as possible.

  According to the gaming machine of the present invention, the first movable device (the movable body in the first posture) can be stored in a limited storage space inside the gaming machine with difficulty in visual recognition, and in the displacement direction of the movable body. On the other hand, it becomes possible to make the first movable device (movable body in the second posture) visible in a shape that makes the user feel the thickness, and the limited use of the gaming machine can be effectively used. In addition, since the movable body is displaced between the first posture and the second posture, it is possible to improve the presentation effect by the movable body.

It is the front view which showed an example of the game machine which concerns on one Embodiment of this invention. It is a front view of the game board with which the gaming machine of FIG. 1 is provided. It is a front view of a center base and a movable effect device provided in the center accessory. It is the front view which showed the state before the movable production | presentation apparatus of FIG. 3 operate | moves. It is the external appearance perspective view which looked at the center base and the movable production | presentation apparatus from the front side. (A) is the external appearance perspective view which looked at the movable body and drive mechanism of the 1st movable device from the back side, and (b) is the external perspective view which looked at the drive mechanism from the front side. It is the disassembled perspective view which looked at the movable body and drive mechanism of the 1st movable device from the front side. It is the disassembled perspective view which looked at the movable body and drive mechanism of the 1st movable device from the back side. It is the external appearance perspective view which looked at the follower of the 1st movable device from the front side. It is the external appearance perspective view which looked at the follower of the 1st movable device from the back side. It is the side view which showed the state which has a movable base part and a movable body in the 1st position (starting end position), a follower in the 5th position (following start end position), and a movable body in the 3rd position (starting end position). The movable base portion and the movable body start to move downward from the first position (start position), the follower starts to move downward from the fifth position (follow start position), and the movable body reaches the third position (start position). It is the side view which showed the state which began to move upward from. It is the side view which showed the state which the follower reached | attained the 6th position (following termination position). It is the side view which showed the state which has a movable base part and a movable body in the position immediately before a 2nd position (terminal position), and the state in which a movable body is in the position immediately before a 4th position (terminal position). The movable base and the movable body reached the second position (end position) and the movable body was displaced from the first position to the second position, and the movable body reached the fourth position (end position). It is a side view. It is the external appearance perspective view which looked at the movable body of FIG. 14 from the front side. It is the external appearance perspective view which looked at the movable body of FIG. 15 from the front side.

  Hereinafter, embodiments of a gaming machine according to the present invention will be described in detail with reference to the drawings. FIG. 1 is a front view showing a gaming machine according to an embodiment of the present invention. As illustrated, the gaming machine 1 is a pachinko gaming machine.

  This gaming machine 1 is provided with a machine frame 2 formed in a frame shape having a required depth, and a left side edge is pivotally attached to the front side of the machine frame 2 so that the front frame can be opened and closed forward. 3 is attached, and a glass frame 4 is attached to the front frame 3 so that the left side edge is pivotally attached and can be opened and closed on the front side.

  In the following description, the front side of the gaming machine 1 is the front side of the gaming machine 1 (the side on which the player plays games), and the back side or the back side of the gaming machine 1 is the back side of the gaming machine 1. That is the side. The left side, right side, upper side, and lower side of the gaming machine 1 are the left side, right side, upper side, and lower side when the gaming machine 1 is viewed from the front side (player side). Also, in the various members constituting the gaming machine 1, the front side, the back side, the front side, the rear side, etc., unless otherwise specified, the front side, the back side, the front side, the rear side when mounted on the gaming machine 1. For example, the lateral direction.

  As shown in FIG. 1, a transparent plate such as a glass plate or a plastic plate is fitted in the position of the game board 5 in the glass frame 4, and the game area 6 of the game board 5 is opened from the front side through this transparent plate. Visible. Further, the glass frame 4 is integrally formed with an upper plate unit 7 into which a game ball for launching into the game area 6 is placed. The upper plate unit 7 is provided with an upper plate operation unit 9 for causing the stored game balls to flow down to the lower plate unit 8. Speakers 10 are provided on the left and right sides of the upper part of the glass frame 4.

  As shown in FIG. 1, below the glass frame 4 of the front frame 3, a lower dish unit 8 is attached that can be opened and closed with respect to the front frame 3 with the left edge being pivotally attached. In addition, a launch handle 12 including a touch switch for launching a game ball is provided at the lower right of the front frame 3. The lower tray unit 8 can store game balls that cannot be fully contained in the upper tray unit 7 among the paid out game balls. The lower tray unit 8 is provided with a lower tray operation section 13 for dropping the game ball downward.

  FIG. 2 is a front view showing the game board 5 of FIG. The game board 5 is formed of a substantially square plywood and is detachably attached to the front frame 3. The game board 5 is provided with a belt-like inner guide rail 14 and an outer guide rail 15 made of a thin metal plate for guiding a game ball launched from a launching device, and standing in a substantially arc shape. A part of the outline of the game area 6 is formed by the rails 14 and 15.

  As shown in FIG. 2, the game area 6 of the game board 5 includes a display device 17 as a game effect device capable of performing effects according to the game situation in order from the top on the center line, and an electric tulip. A start winning device 18, an attacker-type special winning device 19 composed of a lid that covers a rectangular opening so as to be openable and closable, and an out port 20 are arranged. The game area 6 is provided with a plurality of game nails (not shown) as obstacles that change the flow-down mode of the game balls when the flow-down game balls collide. The game balls flowing down the game area 6 are flowed down in various manners depending on the conditions when they collide with the game nails.

  In such a gaming machine 1, when a game ball is fired from the launching device to the game area 6 by operating the launch handle 12, the game ball falls while rolling on the surface of the game area 6, and the game ball starts to win a prize. When entering a winning device such as the device 18 or the special winning device 19, a predetermined number of winning ball game balls are paid out.

  Although not specifically shown, on the back side of the gaming machine 1, there are a frame external terminal board, a display control board, a main control board, a sound control board, a lamp control board, a payout control board, a launch control board, a power supply board, etc. Various boards, card interface connection parts, ball tanks, tank rails, bend rods, ball breakage detection switches, ball payout devices, ball discharge rods, launch devices, and other gaming machine components are provided.

  A liquid crystal display panel is applied as the display device 17, and various symbols and the like are displayed on the rectangular display screen (display unit 17 a). Around the front surface of the display unit 17a, a center accessory 30 is arranged for enhancing the game decoration effect (game effect). The center accessory 30 includes a front decoration member 40, a movable effect device 50, and the like. The front side decoration member 40 is provided on the front side of the game board 5, and an opening 40 a through which the display unit 17 a can be visually recognized is formed in the approximate center, and decorates the periphery of the display unit 17 a.

  The movable effect device 50 includes a first movable device 60 disposed on the upper side of the display unit 17a and a second movable device 70 disposed on the lower side of the display unit 17a. The first movable device 60 can be reciprocated up and down by a drive mechanism (first drive mechanism) described later, and a movable body 61 having a shape imitating a portion from the eyes of the dragon's face to the upper jaw, The follower 62 is arranged on the front side of the movable body 61 and has a shape imitating a portion from the forehead to the top of the dragon's face, and is arranged on both the left and right sides of the rear surface of the movable body 61 and imitates a blade. A pair of left and right displacement members 63, 63 are provided.

  Further, the second movable device 70 includes a moving body (production body) 71 having a shape imitating a portion from the lower jaw to the neck of the dragon's face, such as a motor 72 and a motor 72 as shown in FIG. It can be reciprocated up and down by a drive mechanism (second drive mechanism) including a gear 73 and the like. In addition, as a drive mechanism for moving such a moving body (production body) 71, various elevating mechanisms including a rack and pinion, a slide rail, and the like are applicable, and a detailed description thereof is omitted. Below, the 1st movable device 60 and its drive mechanism (1st drive mechanism) are mainly demonstrated in detail.

  As shown in FIGS. 2 and 4, the movable body 61, the follower body 62, and the displacement members 63, 63 included in the first movable device 60 are the back surface of the cover body 40 b provided on the upper side of the front surface side decoration member 40. The start end position (first position P1) arranged so as to be hidden behind, and as shown in FIGS. 2 and 3, the front side of the opening 40a of the front side decorative member 40, that is, from the upper side of the display portion 17a Are moved back and forth between the terminal position (second position P2) arranged so as to appear (exposed).

  As shown in FIGS. 2 and 4, the moving body (direction body) 71 included in the second movable device 70 is hidden behind the cover body 40 c provided below the front side decoration member 40. As shown in FIGS. 2 and 3, the start end position (third position P3) arranged as described above appears in the opening 40a of the front side decorative member 40, that is, from the lower side of the display unit 17a to the front side ( It is reciprocated between the terminal position (fourth position P4) arranged so as to be exposed. In this way, by moving the first movable device 60 (movable body 61, follower body 62, displacement member 63) and second movable device 70 (movable body (production body) 71) on the display unit 17a, The display effect by the display unit 17a and the drive effect by the first movable device 60 and the second movable device 70 can be performed together.

  The movable body 61 is configured to be movable between the first position P1 and the second position P2. However, the follower 62 is a follower start end position (fifth position) slightly above the first position P1. P5) and a trailing end position (sixth position P6) that is an intermediate position between the first position P1 and the second position P2.

  For example, when a game ball is won in the winning device and the gaming state is changed and a command for driving the movable effect device 50 is generated from a control circuit or the like provided in the gaming machine 1, the movable body provided in the first movable device 60 is provided. 61 and the follower 62 are gradually moved into the opening 40a of the front decorative member 40 from the first position P1 and the fifth position P5 which are arranged so as to be hidden behind the cover body 40b as shown in FIG. The movable body 61 is moved to the second position P2 and the follower 62 is moved to the sixth position P6, and the displacement members 63 and 63 are also displaced along with the movement of the movable body 61. It is like that. Further, at this time, the moving body (production body) 71 is located in the opening 40a of the front side decorative member 40 from the third position P3 arranged so as to be hidden behind the cover body 40c as shown in FIG. Gradually appearing (exposed) while being moved to the fourth position P4.

  3 and 4 show a front view of the center base 41 provided in the center accessory 30 and the movable effect device 50 attached to the center base 41. FIG. 3 and 4, the description of the game board 5 and the front side decorative member 40 is omitted.

  As illustrated, the center base 41 is a frame-like member for attaching a member such as the movable effect device 50. The front side decorative member 40 is attached to the front side of the game board 5, and the center base 41 is attached to the back side of the game board 5. The game board 5 is connected to the front side decorative member 40 and the center base. 41 so as to be sandwiched between them.

  The center base 41 is formed so as to surround the periphery of the display unit 17a of the display device 17, and an opening 41a for making the display unit 17a visible is provided in the center portion thereof. In this case, the display device 17 is attached to the back side of the opening 41a. In addition, the front side of the center base 41 is attached to and accommodates various members such as an LED substrate (not shown) on which a plurality of LEDs (light emitting diodes) that irradiate light from the back side of the front side decorative member 40 are mounted. It is formed as a frame-like frame body.

  As shown in FIG. 4, in the standby state, the first movable device 60 (the movable body 61, the follower body 62, and the displacement members 63 and 63) included in the movable effect device 50 is a rectangular opening 41 a of the center base 41. The second movable device 70 (moving body (production body) 71) provided in the movable effect device 50 is disposed above the upper side (the upper side of the display unit 17a), and the lower side (opening portion 41a of the center base 41 ( It is disposed below the lower side of the display unit 17a.

  FIG. 5 shows an external perspective view of the movable effect device 50 (the first movable device 60 and the second movable device 70) from which the center base 41 and the follower 62 are omitted as viewed from the front side. 6A is an external perspective view of the movable body 61 and the drive mechanism as viewed from the back side, and FIG. 6B is an external perspective view of the drive mechanism as viewed from the front side. FIG. 7 is an exploded perspective view of the movable body 61 and the drive mechanism as viewed from the front side, and FIG. 8 is an exploded perspective view of the movable body 61 and the drive mechanism as viewed from the back side. Further, FIG. 9 is an external perspective view of the follower 62 and the frame member 69 viewed from the front side, and FIG. 10 is an external perspective view of the follower 62 and the frame member 69 viewed from the back side.

  FIGS. 11 to 15 are side views sequentially showing the operation procedure of the movable effect device 50. In this case, FIG. 11 shows that the movable base 64 and the movable body 61 are in the first position P1 (starting end position), the follower 62 is in the fifth position P5 (following start end position), and the moving body (effect body) 71 is in the third. It is the side view which showed the state in position P3 (start end position). FIG. 12 shows a state in which the movable base 64 and the movable body 61 have started to move downward from the first position P1 (start position), a state in which the follower 62 has started to move downward from the fifth position P5 (following start position), and movement It is the side view which showed the state which the body (production body) 71 moved upwards from the 3rd position P3 (start end position).

  FIG. 13 is a side view showing a state in which the follower 62 has reached the sixth position (following end position). FIG. 14 shows a state in which the movable base 64 and the movable body 61 are in the contact position PT, which is the position immediately before the second position P2 (end position), and the movable body (effect body) 71 is in the fourth position P4 (end position). ) It is a side view showing a state in the position immediately before this. FIG. 15 shows a state in which the movable base 64 and the movable body 61 reach the second position P2 (end position) and the movable body 61 is displaced from the first posture S1 to the second posture S2, and the movable body (production body) 71. It is the side view which showed the state which reached | attained 4th position P4 (end position). 16 is an external perspective view of the state in which the movable body 61 in FIG. 14 is in the second position P2 as viewed from the front side. FIG. 17 is a perspective view of the movable body 61 in FIG. 15 from the first posture S1 to the second posture S2. It is the external appearance perspective view which looked at the state displaced to the front side.

  First, a movable body 61 provided in the first movable device 60 and a drive mechanism for reciprocating the movable body 61 up and down will be described with reference to FIGS.

  As shown in FIG. 7 and FIG. 8, the movable body 61 having a shape imitating a part from the eyes of the dragon's face to the upper jaw is formed with hinge portions 61a, 61a projecting rearward at the upper end thereof. Yes. The hinge portions 61a and 61a are rotatably engaged with hinge pins 64a and 64a formed at the same upper end of the movable base portion 64 disposed on the back surface of the movable body 61. Therefore, the movable body 61 is attached to the movable base portion 64 via the hinge portions 61a and 61a, and has a first posture S1 parallel to the movable base portion 64 as shown in FIGS. It is configured to be displaceable between the second posture S2 inclined so that the lower side of the movable base portion 64 opens.

  In this case, between the spring locking piece 61b provided at the upper end of the movable body 61 and the spring locking piece 64b similarly provided at the upper end of the movable base portion 64, both end portions of the coil spring (biasing member) 67 are provided. Are connected by Therefore, in a state where no external force is applied to the movable body 61 as shown in FIGS. 11 to 14, the movable body 61 is held in the first posture S <b> 1 parallel to the movable base portion 64 by the pulling force of the coil spring 67. Yes.

  Such a movable base portion 64 (movable body 61) can be reciprocated vertically (moved up and down) by a base member 65, a slide member 66, a motor 81, and the like. The base member 65 has a horizontally long and substantially rectangular shape, and is attached to the upper side of the center base 41 by screws or the like. The base member 65 is provided with a motor 81 and a plurality of gears rotated by driving the motor 81 as a drive mechanism.

  As shown in FIGS. 6A, 6 </ b> B, 7, and 8, the motor 81 is attached to the upper right portion of the front surface of the base member 65 by screws, and the drive shaft 81 a is the back surface of the base member 65. It is arranged to protrude to the side. As shown in FIG. 8, a drive gear 82a is fixed to the drive shaft 81a of the motor 81 so as to be integrally rotatable. In addition, a transmission gear 82b that meshes with the drive gear 82a and a connection gear 82c that meshes with the transmission gear 82b are rotatably provided on the back surface of the base member 65.

  As shown in FIGS. 7 and 8, at the lower left of the motor 81, a gear box 83 is provided with a connecting gear 83a, a transmission gear 83b that meshes with the coupling gear 83a, and a pinion 83c that meshes with the transmission gear 83b. Can be attached. In this case, as shown in FIG. 8, the connection gear 82c disposed on the back surface side of the base member 65 and the connection gear 83a disposed on the front surface side of the base member 65 are coupled by a connection pin 82d so as to be integrally rotatable. ing. Therefore, the pinion 83c is rotationally driven by the rotational movement of the drive shaft 81a of the motor 81 through the drive gear 82a, the transmission gear 82b, the connection gear 82c, the connection gear 83a, and the transmission gear 83b.

  As shown in FIGS. 6A and 7, a slide member 66 having a vertically long and substantially rectangular shape is attached to the center of the front surface side of the base member 65 so as to be slidable (movable) up and down. Yes.

  As shown in FIGS. 7 and 8, a rack portion 66a in which a plurality of tooth portions are arranged in the vertical direction is formed on the right side surface of the slide member 66, and the pinion 83c described above is formed. The rack portion 66a is configured to mesh with the rack portion 66a. Therefore, when the motor 81 is driven, the slide member 66 can move up and down with respect to the base member 65 via the pinion 83c.

  7 and 8, the pinion 66b, the transmission gear 66c that meshes with the pinion 66b, and the pinion 66d that meshes with the transmission gear 66c rotate in the left half of the front side of the slide member 66 along the vertical direction. It is attached freely. The pinion 66b arranged at the top is arranged so as to mesh with a rack part 65a provided slightly on the left side of the center of the front surface of the base member 65, and the pinion 66b rotates along the rack part 65a. Thus, the lowermost pinion 66d is configured to rotate via the transmission gear 66c.

  As shown in FIG. 8, on the back surface of the movable base portion 64, a rack portion 64c in which a plurality of tooth portions are arranged in parallel in the vertical direction is formed, and is provided on the slide member 66 described above. The pinion 66d is configured to mesh with the rack portion 64c.

  Therefore, when the motor 81 is driven, the movable base portion 64 (movable body 61) can reciprocate in the vertical direction with respect to the base member 65 via the slide member 66, as shown in FIGS. It has become. Note that a stepping motor is used as such a motor 81, and the drive gear 82a is rotated by a predetermined angle in the normal rotation direction, or is rotated by a predetermined angle in the reverse direction opposite to the normal rotation direction. Is possible. Thereby, the movable base part 64 (movable body 61) can be reciprocated up and down with a predetermined stroke. The motor 81 is electrically connected to a control circuit or the like provided in the gaming machine 1 via a cable (not shown), and the rotation drive of the motor 81 can be controlled by the control circuit or the like.

  As shown in FIGS. 6A and 8, a position detection projection 66 e that protrudes rearward is formed on the back surface of the slide member 66. As shown in FIGS. 6A, 6B, 7 and 8, the position detecting projection 66e is inserted into a groove 65b that is open at the center of the front surface of the base member 65 so as to extend vertically. It is possible. In this case, opposed detection portions 92a and 92a of the initial position detection sensor 92 attached to the back surface are arranged at the upper end of the groove portion 65b so as to sandwich the groove portion 65b in the width direction. The opposed detection portions 92a and 92a A position detecting projection 66e can be received therebetween.

  Position detection elements (not shown) are built in the opposed detection units 92a and 92a of the initial position detection sensor 92. These pair of position detection elements can transmit and receive signals (for example, infrared rays) between each other. Such transmission and reception of signals by the opposite detection units 92a and 92a can be blocked by the position detection projection 66e described above.

  Since the position detecting projection 66e of the slide member 66 is disposed between the opposing detectors 92a and 92a, signal transmission / reception by the opposing detectors 92a and 92a becomes impossible. By rotating the motor 81 by a predetermined angle as a position (origin or reference position), the slide member 66 can be reciprocated by a predetermined distance in the vertical direction. Thereby, the movable base part 64 (movable body 61) can be reciprocated at a predetermined distance (distance between the first position P1 and the second position P2) in the vertical direction with good reproducibility.

  As shown in FIGS. 6B and 7, the cylindrical end 68 a of the biasing spring 68 is rotated on the front surface of the base member 65 on the left side of the motor 81 (upper side of the gear box 83). A fixing portion 65c for positioning and fixing freely is formed to protrude forward. This urging spring 68 is called a spring-shaped constant load spring, and unlike a normal coil spring, is a spring having a characteristic that the tensile load does not substantially change even if the stroke of the spring is lengthened. The urging spring 68 assists the ascending force (driving force) when the first movable device 60 (movable body 61, movable base portion 64, follower body 62, etc.) is moved upward by the drive mechanism described above. belongs to.

  In this case, the other end (lower end) 68b of the biasing spring 68 is provided with a vertically long mounting plate 68c having a substantially rectangular shape as shown in FIGS. 6 (a), 8 and 11. The fixing pin 68d is attached and fixed. A slide hole 68e having a vertically long oval shape is formed in the center of the mounting plate 68c. Further, as shown in the figure, a pair of locking pins 64e, 64e arranged vertically at a predetermined position on the back surface of the movable base portion 64 at intervals shorter than the vertical length of the slide hole 68e of the mounting plate 68c. A locking member 64d having is attached and fixed.

  A convex portion 68f protruding rearward is formed at a predetermined position on the back surface of the mounting plate 68c. Correspondingly, as shown in FIG. 6B, FIG. 7 and FIG. 11, the base member 65, in this case, a contact portion 83d protruding forward is provided at a predetermined position on the front surface of the gear box 83. Is formed. As shown in FIG. 11, the contact portion 83 d is a protrusion of the mounting plate 68 c fixed to the other end 68 b of the biasing spring 68 when the movable base portion 64 (movable body 61) is in the first position P1. This is for contacting the portion 68f from above and maintaining the stroke of the biasing spring 68 in a state longer than the natural length.

  As shown in FIGS. 5, 7, 8, 14, and 15, a stopper 61 c that protrudes forward is formed at the center of the upper end of the movable body 61. The stopper 61c can abut a contact portion 62a provided on the follower 62, which will be described later, from above (see FIGS. 14 and 15), and a lower portion on the connecting portion 62b provided on the follower 62. (See FIGS. 11 to 13).

  As shown in FIGS. 7 and 8, the pair of displacement members 63 and 63 having a shape imitating a blade has a symmetrical shape. As shown in the figure, the displacement members 63, 63 have pins 63a, 63a provided at the lower ends inside thereof, pin locking holes 64f, 63f provided at predetermined positions on the left and right sides of the back surface of the movable base 64. Each of 64f is rotatably attached. In addition, the displacement members 63 and 63 have cylindrical mounting portions 63c and 63c at the tips of the arm portions 63b and 63b provided so as to extend further outward from the outer upper ends thereof downward from the left and right sides of the base member 65. Each of the pins 65e and 65e provided on the hanging parts 65d and 65d extending in the direction is rotatably attached. Therefore, the displacement members 63, 63 are configured to be displaceable so as to open and close as the movable base portion 64 (movable body 61) moves up and down.

  Next, the follower 62 having a shape imitating a portion from the forehead to the top of the head of the dragon will be described. The follower 62 is not moved directly by the drive mechanism that moves the movable base 64 (movable body 61) up and down, but is moved up and down together with the movable body 61 while being mounted on the movable body 61. It is configured to move (follow).

  As shown in FIGS. 9 and 10, the follower 62 is attached to the frame member 69 so as to be movable up and down. The frame member 69 includes a guide portion 69a having a vertically long rectangular shape, and a mounting arm portion 69b extending rightward from the upper right side of the guide portion 69a and further extending rearward. The tip of the arm portion 69b is fixedly attached to the upper right of the center base 41 by screws or the like. In this case, as shown in FIG. 11, the follower 62 is arranged on the front side of the movable body 61 by the frame member 69 so as not to contact the movable body 61.

  As shown in FIGS. 10 and 11, the guide portion 69a of the frame member 69 is formed with a slide hole 69c having a vertically long oval shape. Further, as shown in the drawing, a pair of locking pins 62d and 62d arranged vertically at intervals shorter than the vertical length of the slide hole 69c of the guide portion 69a are provided at predetermined positions on the back surface of the follower 62. The retaining member 62c that is provided is fixedly attached. A contact portion 62a is formed at the lower end of the locking member 62c so as to protrude rearward, and a connecting portion 62b is formed at the upper end so as to protrude rearward. In this case, as shown in FIGS. 11 to 15, the stopper 61 c of the movable body 61 is arranged in the space between the contact portion 62 a and the connecting portion 62 b of the locking member 62 c. .

  When the movable body 61 as shown in FIG. 11 is at the first position P1 (start position) and the follower 62 is at the fifth position P5 (following start position), the connecting portion 62b of the follower 62 is movable. The body 61 is held on the upper side of the stopper 61c. As shown in FIG. 12, even when the movable body 61 moves downward from the first position P1, the connecting portion 62b of the follower body 62 is held on the upper side of the stopper 61c of the movable body 61. Therefore, the follower 62 can move downward so as to follow the downward movement of the movable member 61 by its own weight. When the movable body 61 further moves downward, as shown in FIG. 13, the lower locking pin 62d of the locking member 62c of the follower 62 abuts against the lower end of the slide hole 69c of the guide portion 69a. As a result, the downward movement of the follower 62 from the follow end position (sixth position P6) is restricted.

  Next, the operation procedure of the above-described movable effect device 50 will be described with reference to FIGS. FIG. 11 shows a state in which the movable body 61 and the follower 62 are at the first position P1 (start position) and the fifth position P5 (follow start position), which are the highest point positions, and the movable body (effect body) 71 is the most. The state in the 3rd position P3 (starting end position) which is a lower point position is shown.

  At this time, the convex portion 68f of the other end 68b (mounting plate 68c) of the urging spring 68 is in contact with the contact portion 83d of the gear box 83 from below, and the stroke of the urging spring 68 is longer than the natural length. Is held in. At this time, the locking pins 64e and 64e of the locking member 64d fixed to the back surface of the movable base portion 64 inside the slide hole 68e of the mounting plate 68c are located at either the upper end or the lower end of the slide hole 68e. Is in a state of being loosely inserted so as not to contact. That is, the movable base portion 64 is in a state where no upward pulling force (biasing force) by the urging spring 68 is applied.

  That is, when the movable base portion 64 (movable body 61) is in the range between the first position P1 and the locking position PK, the biasing spring 68 is applied to the locking member 64d fixed to the movable base portion 64. Since the other end 68b (mounting plate 68c) of the urging member is not locked, the urging force by the urging spring 68 does not act on the movable base portion 64. That is, when the movable base portion 64 (movable body 61) is at the first position P1, the range in which the locking pins 64e and 64e of the locking member 64d do not contact either the upper end or the lower end of the slide hole 68e ( The movable base portion 64 (including the movable body 61, the follower body 62, and the displacement member 63) is predetermined within a range in which the movable base portion 64 (movable body 61) is located between the first position P1 and the locking position PK). An effect of moving the stroke can be performed.

  Therefore, the movable base portion 64 is reciprocated by the first drive mechanism described above within a range in which the biasing force by the biasing spring 68 does not act on the movable base portion 64 (including the movable body 61 and the follower 62 and the displacement member 63). Thus, as compared with the case where the urging force by the urging spring is always acting, the first movable device 60 can exhibit various effects while improving the durability of the first movable device 60. It is possible to improve game play. Further, when the movable base portion 64 (movable body 61) is at the first position P1, the first movable device 60 (movable body 61, follower body 62, displacement member 63, movable base portion 64) is the base. It is stored in storage portions (storage spaces) K1, K2 formed between the member 65 and the game board 5. Specifically, the movable body 61, the displacement member 63, and the movable base portion 64 are housed in a first housing portion K1 formed between the base member 65 and the frame member 69, and the follower body 62 is composed of the frame member 69 and the game board. 5 is housed in a second housing portion K2 formed between the housing 5 and the second housing portion K2. In this case, the region of the storage portion (first storage portion) K1 is formed so that it can be stored when the movable body 61 is in the first posture S1, but cannot be stored when the movable body 61 is in the second posture S2. (See FIGS. 11 and 15). By forming the area of the storage part (first storage part) K1 so as to have such a size (space), a limited space called a gaming machine can be used effectively, and the displacement direction of the movable body 61 A three-dimensional shape having a thickness can be configured by the first movable device 60.

  Further, in the case where the second posture S2 is configured to have a larger width in the front-rear direction or the left-right direction than in the first posture S1, the movable body 61 remains in the second posture S2 and is stored in the storage portion (first storage portion) K1. Since the movable body 61 is partially hooked (contacted) with the storage portion (first storage portion) K1, the first movable device correspondingly fits in the storage portion (first storage portion) K1. 60 must be formed small, but the movable body 61 takes the first posture S1 while being accommodated in the accommodating portion (first accommodating portion) K1, so that the inside of the accommodating portion has a limited space. It is possible to make the size of the first movable device 60 as large as possible.

  The distance by which the movable base portion 54 is reciprocated within a range in which the biasing force by the biasing spring 68 does not act on the movable base portion 64 (including the movable body 61 and the follower 62 and the displacement member 63) is the first drive mechanism. The gear tooth portion such as the pinion 66d and the like and the rack tooth portion such as the rack portion 64c are provided with a backlash (gap provided in the movement direction between the mechanical elements that fit and move with each other). Good. According to such a configuration, it is possible to move (swing) the first movable device 60 up and down with, for example, rattling while reducing wear (consumption) of the gear and rack teeth.

  FIG. 12 shows that when the movable base portion 64 (movable body 61) further moves downward from the state of FIG. 11, a locking pin 64e on the lower side of the locking member 64d provided on the movable base portion 64 is attached. The first movable device 60 in a state of being in the locking position PK in contact with the lower end of the slide hole 68e of the mounting plate 68c attached to the lower end of the bias spring 68 is shown. Then, the movable base portion 64 further moves downward from the locking position PK, so that the upward pulling force (biasing force) by the biasing spring 68 causes the movable base portion 64 (movable body 61, follower body 62 displacement member). 63).

  In FIG. 13, when the movable base portion 64 (movable body 61) further moves downward from the state of FIG. 12, the lower locking pin 62d of the locking member 62c provided on the follower 62 becomes the frame member. The follower 62 is shown in a sixth position P6 (following end position) in contact with the lower end of the slide hole 69c of the guide portion 69a. Then, the movable base portion 64 (movable body 61) moves further downward from the state where the follower 62 is in the sixth position P6 (that is, the state where the follower 62 is restricted from moving downward). The body 61 moves further away from the follower 62 in the stopped state. That is, the follower 62 is transferred from the state of being placed on the movable body 61 via the connecting portion 62b to the state of being placed on the lower end of the slide hole 69c of the guide portion 69a of the frame member 69.

  In FIG. 14, the movable base 64 (movable body 61) moves further downward from the state of FIG. 13, and is positioned at a position just before the second position P2 (end position) (contact position PT). Accordingly, the stopper 61c of the movable body 61 is in a state where the downward movement is restricted (stopped state), that is, the contact portion 62a of the follower 62 located at the sixth position P6 (following end position) from above. The contact state is shown.

  In FIG. 15, only the movable base portion 64 (movable body 61) further moves downward by a predetermined distance from the state of FIG. 14, so that the stopper 61c and the connecting portion 62b are separated, and then the stopper 61c is brought into contact with the contact portion 62a. A state is shown in which the movable base 64 (movable body 61) reaches the second position P2 (end position) while abutting. At this time, the movable body 61 moves downward (separated from the follower 62) with respect to the follower 62 in a state where the stopper 61c is in contact (connected) with the abutment portion 62a of the follower 62 in the stopped state. Direction: The moving body 61 is moved to the movable body (direction body) 71 side, and the movable body 61 is moved to the movable base 61 via the hinge 61a at the upper end by the attractive force of the stopper 61c and the contact portion 62a. The first posture S1 parallel to the portion 64 is displaced to a second posture S2 that is inclined so that the lower side opens with respect to the movable base portion 64.

  At this time, as shown in the drawing, the moving body (production body) 71 has moved so as to approach the movable body 61 from the lower side to the upper side so as to reach the fourth position P4. Since the first posture S1 is displaced from the second posture S2, the interference between the movable body 61 and the moving body (production body) 71 can be avoided. Specifically, the gaming machine 1 (the portion corresponding to the upper jaw or upper tusks) of the movable body 61 is compared with the upper end portion (portion corresponding to the lower jaws or lower tusks) of the moving body (direction body) 71 ( The game boards 5) are arranged so as to overlap in the front-rear direction so as not to interfere with each other. When viewed from the player side (the front side of the gaming machine 1), the lower end of the movable body 61 and the movable body ( It is possible to achieve an effect as if the upper end portion of the effect body 71 abuts (interferes with each other), and it is possible to set a large moving area of the movable body 61 and the moving body (effect body) 71. (See FIGS. 15 and 17).

  As described above, the movable body 61 is displaced so as to avoid the interference with the moving body (production body) 71, so that even when these two movable members are moved simultaneously so as to approach each other, they interfere with each other. Thus, the simultaneous movement (simultaneous driving) of the two movable bodies 61 and the moving body (production body) 71 makes it possible to produce an unprecedented production.

  According to the movable effect device 50 described above, the first movable device 60 (the movable body 61 in the first posture S1) can be stored in a limited storage space K1 inside the gaming machine 1 with difficulty in visual recognition, and is movable. The first movable device 60 (the movable body 61 in the second posture) can be made to appear in a three-dimensional shape having a thickness with respect to the displacement direction of the body 61, and is limited to the gaming machine 1. Space can be used effectively. Further, since the movable body 61 is displaced between the first posture S1 and the second posture S2, the effect of the movable body 61 can be improved.

  In this case, the movable body 61 is provided with an effect body 71 disposed on the moving trajectory from the start end position (first position P1) to the end position (second position P2) of the movable body so as to be visible to the player. The movable body 61 is preferably configured to avoid interference with the effect body 71 when held in the second posture S2. According to such a configuration, since the effect body 71 that can be visually recognized by the player is further provided on the moving track of the movable body 61, the effect of the effect can be enhanced, and the movable body 61 is in the first posture S1. Since the interference between the rendering body 71 and the movable body 61 is avoided by displacing from the second posture S2 to the second posture S2, the movable body 61 in the first posture S1 is moved so as to approach the rendering body 71. While the effect is such that both appear to abut (interfere with each other), immediately before the abutment (interference with each other), the movable body 61 is displaced to the second posture S2 that does not abut (interfere with) the effector 71. Production can be performed, and the production effect can be further improved.

  The movable body 61 includes a second movable device 70 having a movable body 71 movable in a direction approaching the movable body 61 and a second drive mechanism for moving the movable body 71. When held in the posture S <b> 2, the movable body 61 may be configured to avoid interference with the movable body 71 moved so as to approach the movable body 61. According to such a configuration, the second movable device 70 having the movable body 71 that can move further in the direction approaching the movable body 61 and the second drive mechanism for moving the movable body 71 is provided. Therefore, the production effect can be enhanced, and the movable body 61 and the movable body 71 that have moved so as to approach the movable body 61 by moving the movable body 61 from the first posture S1 to the second posture S2 are movable. Since it is configured to avoid interference with the body 61, interference between the movable body 61 and the moving body 71 is suppressed even when the movable body 61 and the moving body 71 are moved simultaneously. Therefore, the movable body 61 and the moving body 71 can be moved at the same time, and the production effect can be improved. Further, since the movable body 61 is displaced from the first posture S1 to the second posture S2, interference between the movable body 71 and the movable body 61 is avoided, so that the movable body 61 moves with the first posture S1. The movable body 61 comes into contact with the moving body 71 (interference) immediately before the contact (interference) while the body 71 is moved so as to approach each other so that both appear to contact each other (interference). ) Can be performed in such a way as to be displaced to the second posture S <b> 2, and the effect can be further improved.

  Further, the storage space K1 is configured to be able to store at least a part of the movable body 61, and at least a part of the movable body 61 configured to be capable of being stored is displaced between the first posture S1 and the second posture S2. Since it is configured to be possible, the size of the portion stored in the storage space K1 can be configured as large as possible.

  Further, according to the movable effect device 50 described above, the movable body 61 and the movable body 61 that have moved so as to approach the movable body 61 when the movable body 61 is displaced from the first posture S1 to the second posture S2. Therefore, even when the movable body 61 and the moving body 71 are moved at the same time, interference with each other is suppressed. Therefore, the movable body 61 and the movable body 71 can be moved simultaneously (simultaneously driven), and further, the movable body 61 and the movable body 71 are moved (driven) on the front side of the display section 17a, whereby the display effect by the display section 17a is achieved. In addition, it is possible to perform a drive effect by the movable body 61 and the movable body 71 and improve the effect.

  In this case, by displacing the movable body 61 to the second posture S2 in a state where the movable body 61 is disposed at the second position P2 (terminal position), at least a part of the movable body 61, in this case, the lower end ( The portion corresponding to the upper jaw or upper teeth) is at least part of the moving body 71, in this case, the upper end portion (portion corresponding to the lower jaw or lower teeth) of the moving body 71 of the gaming machine 1 (game board 5). It is good to have the structure arrange | positioned so that it may overlap in the front-back direction. According to such a configuration, at least a part of the movable body 61 is against the at least a part of the movable body 71 while avoiding mutual interference between the movable body 61 and the movable body 71. When viewed from the player side (the front side of the gaming machine 1), the lower end portion of the movable body 61 and the upper end portion of the moving body 71 are in contact with each other (interference / sliding with each other). The performance effect can be improved.

  In addition, when the movable body 61 is in the first posture S1, the movable body 61 and the movable body 71 are arranged such that at least a part of each of the movable body 61 and the movable body 71 are in contact with each other within the respective movement ranges, specifically, The lower end portion (portion corresponding to the upper jaw or upper teeth) of the movable body 61 in the first posture S1 and the upper end portion (portion corresponding to the lower jaw or lower teeth) of the moving body 71 approaching the lower end portion. It is preferable to adopt a configuration in which they are arranged so as to abut (interfer) with each other. According to such a configuration, as shown in FIG. 14, when the moving body 71 approaches the movable body 61 in the first posture S <b> 1, the effect of appearing to be in contact (interfering with each other) is obtained, Immediately before (interference), as shown in FIG. 15, it is possible to produce an effect such that the movable body 61 is displaced to the second posture S2 in which the movable body 71 does not abut (interfere) with the moving body 71. Can be improved.

  Further, the movable base portion 64 and the movable body 61 are urged members (not shown) for biasing the movable body 61 so as to be displaced from the second posture S2 to the first posture S1 separately from the hinge portion 61a and the hinge pin 64a. Since the movable body 61 is coupled by the biasing member (coil spring) 67 in a state where no external force is applied to the movable body 61, the movable body 61 is held in the first posture S1 and the movable body 61 is moved from the first posture to the first posture. Inadvertent displacement to two positions is prevented. Thereby, the movable body 61 can be displaced from the first posture S1 to the second posture S2 only by contact with the movable body 61 by the contact portion 62a.

  Furthermore, the movable body 61 and the abutting portion 62a are arranged so that at least a part thereof overlaps (abuts) with each other, and the movable body 61 is provided with a stopper 61c that abuts on the abutting portion 62a. Since the movable body 61 protrudes from the movable body 61 toward the contact portion 62a, the contact portion 62a is applied to the stopper 61c formed from the movable body 61 toward the contact portion 62a. With a simple structure (mechanism) of contacting, the movable body 61 can be easily displaced from the first posture S1 to the second posture S2.

  The first movable device 60 can follow the movable body 61 between the follower start end position (fifth position P5) and the follower end position (sixth position P6) at a position different from that of the movable body 61. In addition to the follower 62, the contact portion 62a is provided on the follower 62, and when the follower 62 is disposed at the follow end position (sixth position P6), the stopper 61c and the contact portion 62a are interposed. It is preferable that the movable body 61 and the follower 62 are in contact with each other. According to such a configuration, the movable body 61 is further provided with the follower 62 that can be followed, so that it is possible to enhance the effect thereof, and the movable body 61 is moved from the first posture S1 to the follower 62. Since the contact portion 62a that is displaced by contact with the second posture S2 is provided, the movable body 61 can be displaced from the first posture S1 to the second posture S2 with a simple structure (mechanism). is there.

  Further, according to the movable effect device 50 described above, when the movable base portion 64 is disposed at the start position (first position P1), after the movable base portion 64 is moved by the first drive mechanism, In the case where the movable body 71 is moved by the second drive mechanism while the movable base portion 64 is disposed at the terminal position (second position P2), the movable body 71 is moved by the second drive mechanism. Various movement modes such as a configuration in which the movable base portion 64 is moved by the first drive mechanism can be realized, and the production effect can be improved. Further, by moving the movable base portion 64 and the movable body 71 in this order, the movable body 61 always takes the second posture when the movable body 71 moves, so that the movable body 61 moves with the movable body 61. The risk that the bodies 71 interfere with each other can be suppressed.

  Although the embodiments of the gaming machine according to the present invention have been described above, the present invention is not limited to the above-described embodiments, and various modifications can be made without departing from the spirit of the present invention. For example, the above-described movable effect device 50 has been configured to be disposed above and below the display unit 17a. However, the present invention is not limited to such a configuration, and any position where the frame of the gaming machine 1 can be disposed. As long as it is anywhere, it is not limited to the embodiment described above. Further, in the embodiment of the gaming machine according to the present invention, the interference refers to a state in which the proper operation of the driven object is hindered when a driven object collides with another driven object or a game board. Minor touches that are not disturbed are not included.

  Further, when the movable base portion 64 is disposed at the start position (first position P1), after the movable base portion 64 is moved by the first drive mechanism, the movable body (effect) is moved by the second drive mechanism. Body) 71, while movable base 64 is arranged at the end position (second position P2), after moving movable body (effect body) 71 by the second drive mechanism, The movable base unit 64 and the moving body (direction body) 71 may be driven simultaneously, and the movable base section 64 and the moving body (direction body) may be driven at the same time. ) The order of driving 71 may be reversed.

  In addition, the movable body 61 is not limited to the configuration in which the movable body 61 is displaced to the second posture S2 when being disposed at the terminal position, but is in the middle of moving from the starting position (first position P1) to the terminal position (second position P2). It may be configured to contact the contact portion 62a and displace to the second posture S2 and move to the end position as it is, or the moving body (effect body) 71 may have a start end position (third position P3) and an end position (first position). The configuration is not limited to reciprocating between the four positions P4), and may be a configuration held (fixed) at a fixed position as long as interference with the movable body 61 can be avoided. Further, if the movable body 61 is configured to be displaceable between the first posture S1 and the second posture S2 when a portion that can be stored in the storage space K1 is not stored, the storage space K1. A portion that is not stored in the housing may be configured to be displaceable.

1: gaming machine 5: gaming board 6: gaming area 17: display device 17a: display unit 30: center accessory 40: front side decorative member 41: center base 50: movable effect device 60: first movable device 61: movable Body 61a: Hinge part 61b: Spring locking piece 61c: Stopper 62: Follower 62a: Abutting part 62b: Connecting part 62c: Locking member 62d: Locking pin 63: Displacement member 64: Movable base part 64a: For hinge Pin 64b: Spring locking piece 64c: Rack portion 64d: Locking member 64e: Locking pin 64f: Pin locking hole 65: Base member 65c: Fixing portion 66: Slide member 67: Coil spring 68: Biasing spring 68a: One end 68b: other end 68c: mounting plate 68d: fixing pin 68e: slide hole 68f: convex portion 69: frame member 69a: guide portion 69c: slide hole 70: first 2 movable device 71: moving body (production body) 72: motor 81: motor 83: gear box 83d: contact portion P1: first position (starting end position of moving body) P2: second position (ending position of moving body)
P3 3rd position (starting end position of moving body) P4: 4th position (ending position of moving body)
P5: 5th position (following start position of follower)
P6: Sixth position (following start position of the follower) PK: Locking position PT: Contact position S1: First posture S2: Second posture K1, K2: Storage part (storage space)

Claims (4)

  1. A first movable body having a game board having a game area, a movable body that can reciprocate between a start position and an end position according to a game state, and a first drive mechanism for moving the movable body In a gaming machine equipped with a device,
    The movable body is configured to be displaceable between a first posture and a second posture,
    The game area is provided with a storage space in which the movable body can be stored. The storage space can be stored when the movable body is held in the first posture, while the movable body is in the first position. Constructed difficult to store when held in two positions,
    When the movable body is disposed at the start end position, at least a part of the movable body is disposed in the storage space so that it is difficult for a player to visually recognize, and the movable body is disposed at the end position. It is configured to be visible to the player gradually as it moves to
    When the movable body is stored in the storage space, the movable body is held in the first posture, and the movable body moves toward the terminal position, so that the movable body A gaming machine that is displaced from the first posture to the second posture.
  2. On the moving trajectory from the start position to the end position of the movable body, provided a production body that is arranged so as to be visible to the player,
    The gaming machine according to claim 1, wherein the movable body is configured to avoid interference with the effect body when the movable body is held in the second posture.
  3. A second movable device having a movable body movable in a direction approaching the movable body and a second drive mechanism for moving the movable body;
    When the movable body is held in the second posture, the movable body is configured to avoid interference with the movable body moved to approach the movable body. The gaming machine according to claim 1.
  4.   The storage space is configured to be able to store at least a part of the movable body, and at least a part of the movable body configured to be retractable is configured to be displaceable between the first posture and the second posture. The gaming machine according to any one of claims 1 to 3, wherein the gaming machine is configured.
JP2010251865A 2010-11-10 2010-11-10 Game machine Pending JP2012100866A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010251865A JP2012100866A (en) 2010-11-10 2010-11-10 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010251865A JP2012100866A (en) 2010-11-10 2010-11-10 Game machine

Publications (1)

Publication Number Publication Date
JP2012100866A true JP2012100866A (en) 2012-05-31

Family

ID=46392042

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010251865A Pending JP2012100866A (en) 2010-11-10 2010-11-10 Game machine

Country Status (1)

Country Link
JP (1) JP2012100866A (en)

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012115320A (en) * 2010-11-29 2012-06-21 Kyoraku Sangyo Kk Movable board face component
JP2013240655A (en) * 2013-07-19 2013-12-05 Kyoraku Sangyo Kk Game machine
JP2014061083A (en) * 2012-09-20 2014-04-10 Newgin Co Ltd Game machine
JP2014133169A (en) * 2014-04-11 2014-07-24 Sanei R & D Co Ltd Game machine
JP2014198130A (en) * 2013-03-29 2014-10-23 株式会社平和 Game machine
JP2015047429A (en) * 2013-09-04 2015-03-16 株式会社平和 Game machine
JP2015080668A (en) * 2013-10-24 2015-04-27 株式会社ソフイア Game machine
JP2015231433A (en) * 2014-06-09 2015-12-24 株式会社三共 Game machine
JP2015231434A (en) * 2014-06-09 2015-12-24 株式会社三共 Game machine
JP2015231432A (en) * 2014-06-09 2015-12-24 株式会社三共 Game machine
JP2016026834A (en) * 2015-11-10 2016-02-18 京楽産業.株式会社 Game machine
JP2016034291A (en) * 2014-07-30 2016-03-17 京楽産業.株式会社 Game machine
JP2016077703A (en) * 2014-10-20 2016-05-16 株式会社Naito Lifting/lowering performance device for game machine
JP5945763B1 (en) * 2015-07-24 2016-07-05 株式会社大都技研 Amusement stand
JP2017051770A (en) * 2016-12-20 2017-03-16 豊丸産業株式会社 Game machine
JP2017074131A (en) * 2015-10-13 2017-04-20 京楽産業.株式会社 Game machine
JP2017124338A (en) * 2017-04-27 2017-07-20 株式会社ユニバーサルエンターテインメント Game machine
JP2018043048A (en) * 2017-12-18 2018-03-22 株式会社ユニバーサルエンターテインメント Game machine

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003079828A (en) * 2001-09-11 2003-03-18 Daiichi Shokai Co Ltd Game machine
JP2012095902A (en) * 2010-11-04 2012-05-24 Sansei R&D:Kk Game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003079828A (en) * 2001-09-11 2003-03-18 Daiichi Shokai Co Ltd Game machine
JP2012095902A (en) * 2010-11-04 2012-05-24 Sansei R&D:Kk Game machine

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012115320A (en) * 2010-11-29 2012-06-21 Kyoraku Sangyo Kk Movable board face component
JP2014061083A (en) * 2012-09-20 2014-04-10 Newgin Co Ltd Game machine
JP2014198130A (en) * 2013-03-29 2014-10-23 株式会社平和 Game machine
JP2013240655A (en) * 2013-07-19 2013-12-05 Kyoraku Sangyo Kk Game machine
JP2015047429A (en) * 2013-09-04 2015-03-16 株式会社平和 Game machine
JP2015080668A (en) * 2013-10-24 2015-04-27 株式会社ソフイア Game machine
JP2014133169A (en) * 2014-04-11 2014-07-24 Sanei R & D Co Ltd Game machine
JP2015231433A (en) * 2014-06-09 2015-12-24 株式会社三共 Game machine
JP2015231434A (en) * 2014-06-09 2015-12-24 株式会社三共 Game machine
JP2015231432A (en) * 2014-06-09 2015-12-24 株式会社三共 Game machine
JP2016034291A (en) * 2014-07-30 2016-03-17 京楽産業.株式会社 Game machine
JP2016077703A (en) * 2014-10-20 2016-05-16 株式会社Naito Lifting/lowering performance device for game machine
JP5945763B1 (en) * 2015-07-24 2016-07-05 株式会社大都技研 Amusement stand
JP2017074131A (en) * 2015-10-13 2017-04-20 京楽産業.株式会社 Game machine
JP2016026834A (en) * 2015-11-10 2016-02-18 京楽産業.株式会社 Game machine
JP2017051770A (en) * 2016-12-20 2017-03-16 豊丸産業株式会社 Game machine
JP2017124338A (en) * 2017-04-27 2017-07-20 株式会社ユニバーサルエンターテインメント Game machine
JP2018043048A (en) * 2017-12-18 2018-03-22 株式会社ユニバーサルエンターテインメント Game machine

Similar Documents

Publication Publication Date Title
JP4624379B2 (en) Light emitting structure of decorative body, game board, and pachinko machine
JP4585283B2 (en) Game machine directing device
JP5085374B2 (en) Game machine
JP4300548B2 (en) Game machine
JP5039669B2 (en) Game machine
JP4828872B2 (en) Game machine equipment
JP2013017668A (en) Game machine
JP2008229046A (en) Game performance body and game machine
JP5701580B2 (en) Game machine
JP5160968B2 (en) Game machine
JP2007244674A (en) Display device of game machine
JP2007319374A (en) Mobile performance device for game machine
JP4833253B2 (en) Bullet ball machine
JP2010029470A (en) Division type movable image display, game board and game machine
JP2012110432A (en) Game machine
JP5639861B2 (en) Game machine
JP5351416B2 (en) Bullet ball machine
JP4657278B2 (en) Game machine
JP5089739B2 (en) Pachinko machine
JP5085297B2 (en) Game machine directing device
JP2009112659A (en) Game machine
JP5213480B2 (en) Game machine
JP5777577B2 (en) Game machine
JP2009297092A (en) Decorative body unit, game board and pachinko game machine
JP5328945B2 (en) Game machine

Legal Events

Date Code Title Description
A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20120807

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20121225