JP2010253262A5 - - Google Patents
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- JP2010253262A5 JP2010253262A5 JP2010070587A JP2010070587A JP2010253262A5 JP 2010253262 A5 JP2010253262 A5 JP 2010253262A5 JP 2010070587 A JP2010070587 A JP 2010070587A JP 2010070587 A JP2010070587 A JP 2010070587A JP 2010253262 A5 JP2010253262 A5 JP 2010253262A5
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- Prior art keywords
- lottery
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- control device
- specific value
- display effect
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Description
請求項1記載のパチンコ遊技機は、
始動口への遊技球の入球に起因して抽出した乱数値によって遊技者にとって有利な特別遊技状態を発生させるか否かを抽選する主制御装置と、
前記主制御装置から受信する前記抽選の結果に基づく表示制御コマンドに従って複数の表示演出の中より1つの表示演出を決定するサブ制御装置と、
を備えた弾球遊技機において、
前記主制御装置に、
前記抽選を未実施の乱数値を保留記憶として所定の上限数まで記憶する保留記憶手段と、
該保留記憶手段の保留記憶数更新に基づく保留記憶数指示コマンドを前記サブ制御装置に送信する保留記憶数送信手段と、
前記保留記憶手段に記憶された乱数値、又は該乱数値が大当りの期待できる特定の値であるか否かを前記抽選の実施以前に確認した結果、を含む先読み判定信号を、前記サブ制御装置に送信する先読み判定信号送信手段と、を備え、
前記サブ制御装置に、
受信した前記先読み判定信号が前記特定の値を示す場合、該特定の値より以前に前記保留記憶手段に記憶された乱数値の前記抽選の結果に基づく表示演出から、複数の前記抽選の結果に基づく表示演出に亘って、連続性または継続性が示唆される特定の演出を表示する連続演出を実行するか否かを決定する連続演出決定手段を備え、
該連続演出決定手段は、少なくとも前記特定の値が前記保留記憶手段に記憶された後に、該保留記憶手段に所定数の乱数値が新たに記憶され、該所定数の乱数値が記憶された後の前記表示演出を決定する際に、前記特定の値を示す乱数値より以前に前記保留記憶手段に記憶された乱数値の前記抽選の結果に基づく前記表示演出が未実施であることを条件に前記連続演出を実行するか、若しくは、前記特定の値が前記保留記憶手段に記憶されると次の新たな前記表示演出の開始から前記連続演出を実行するかどちらかを選択する
ことを特徴とする弾球遊技機である。
The pachinko gaming machine according to claim 1,
A main control device for lottery whether or not to generate a special gaming state advantageous to the player by a random value extracted due to the game ball entering the starting port;
A sub-control device that determines one display effect from a plurality of display effects according to a display control command based on the result of the lottery received from the main control device;
In a ball game machine equipped with
In the main controller,
A holding memory for storing up to a predetermined upper limit number as pending store a random number unexecuted the lottery,
A reserved memory number transmitting means for transmitting a reserved memory number instruction command based on a reserved memory number update of the reserved memory means to the sub-control device;
A pre-reading determination signal including a random number value stored in the holding storage means or a result of confirming whether the random value is a specific value that can be expected to be a big hit before the lottery is performed; A prefetch determination signal transmission means for transmitting to
In the sub-control device,
When the received prefetch determination signal indicates the specific value, from the display effect based on the lottery result of the random value stored in the holding storage means before the specific value, to the plurality of lottery results over the display effect based, comprising a continuous effect determination unit continuity or continuity is a specific effect suggested to determine whether to execute the continuous effect table Shimesuru,
After the at least the specific value is stored in the on-hold storage unit, the continuous effect determination unit is configured to store a predetermined number of random values in the on-hold storage unit and store the predetermined number of random values. When determining the display effect, the display effect based on the result of the lottery of the random value stored in the holding storage means before the random value indicating the specific value is not executed. It is selected whether to execute the continuous effect, or to execute the continuous effect from the start of the next new display effect when the specific value is stored in the holding storage unit. It is a ball game machine that plays.
Claims (1)
前記主制御装置から受信する前記抽選の結果に基づく表示制御コマンドに従って複数の表示演出の中より1つの表示演出を決定するサブ制御装置と、
を備えた弾球遊技機において、
前記主制御装置に、
前記抽選を未実施の乱数値を保留記憶として所定の上限数まで記憶する保留記憶手段と、
該保留記憶手段の保留記憶数更新に基づく保留記憶数指示コマンドを前記サブ制御装置に送信する保留記憶数送信手段と、
前記保留記憶手段に記憶された乱数値、又は該乱数値が大当りの期待できる特定の値であるか否かを前記抽選の実施以前に確認した結果、を含む先読み判定信号を、前記サブ制御装置に送信する先読み判定信号送信手段と、を備え、
前記サブ制御装置に、
受信した前記先読み判定信号が前記特定の値を示す場合、該特定の値より以前に前記保留記憶手段に記憶された乱数値の前記抽選の結果に基づく表示演出から、複数の前記抽選の結果に基づく表示演出に亘って、連続性または継続性が示唆される特定の演出を表示する連続演出を実行するか否かを決定する連続演出決定手段を備え、
該連続演出決定手段は、少なくとも前記特定の値が前記保留記憶手段に記憶された後に、該保留記憶手段に所定数の乱数値が新たに記憶され、該所定数の乱数値が記憶された後の前記表示演出を決定する際に、前記特定の値を示す乱数値より以前に前記保留記憶手段に記憶された乱数値の前記抽選の結果に基づく前記表示演出が未実施であることを条件に前記連続演出を実行するか、若しくは、前記特定の値が前記保留記憶手段に記憶されると次の新たな前記表示演出の開始から前記連続演出を実行するかどちらかを選択する
ことを特徴とする弾球遊技機。
A main control device for lottery whether or not to generate a special gaming state advantageous to the player by a random value extracted due to the game ball entering the starting port;
A sub-control device that determines one display effect from a plurality of display effects according to a display control command based on the result of the lottery received from the main control device;
In a ball game machine equipped with
In the main controller,
A holding memory for storing up to a predetermined upper limit number as pending store a random number unexecuted the lottery,
A reserved memory number transmitting means for transmitting a reserved memory number instruction command based on a reserved memory number update of the reserved memory means to the sub-control device;
A pre-reading determination signal including a random number value stored in the holding storage means or a result of confirming whether the random value is a specific value that can be expected to be a big hit before the lottery is performed; A prefetch determination signal transmission means for transmitting to
In the sub-control device,
When the received prefetch determination signal indicates the specific value, from the display effect based on the lottery result of the random value stored in the holding storage means before the specific value, to the plurality of lottery results over the display effect based, comprising a continuous effect determination unit continuity or continuity is a specific effect suggested to determine whether to execute the continuous effect table Shimesuru,
After the at least the specific value is stored in the on-hold storage unit, the continuous effect determination unit is configured to store a predetermined number of random values in the on-hold storage unit and store the predetermined number of random values. When determining the display effect, the display effect based on the result of the lottery of the random value stored in the holding storage means before the random value indicating the specific value is not executed. It is selected whether to execute the continuous effect, or to execute the continuous effect from the start of the next new display effect when the specific value is stored in the holding storage unit. A ball game machine to play.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010070587A JP5441784B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009081493 | 2009-03-30 | ||
JP2009081493 | 2009-03-30 | ||
JP2010070587A JP5441784B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2010253262A JP2010253262A (en) | 2010-11-11 |
JP2010253262A5 true JP2010253262A5 (en) | 2013-07-25 |
JP5441784B2 JP5441784B2 (en) | 2014-03-12 |
Family
ID=43314855
Family Applications (6)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2010070585A Active JP5394297B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
JP2010070583A Active JP5124708B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
JP2010070584A Active JP5441782B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
JP2010070586A Active JP5441783B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
JP2010070587A Active JP5441784B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
JP2012159421A Active JP5560388B2 (en) | 2009-03-30 | 2012-07-18 | Bullet ball machine |
Family Applications Before (4)
Application Number | Title | Priority Date | Filing Date |
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JP2010070585A Active JP5394297B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
JP2010070583A Active JP5124708B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
JP2010070584A Active JP5441782B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
JP2010070586A Active JP5441783B2 (en) | 2009-03-30 | 2010-03-25 | Bullet ball machine |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
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JP2012159421A Active JP5560388B2 (en) | 2009-03-30 | 2012-07-18 | Bullet ball machine |
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JP (6) | JP5394297B2 (en) |
Families Citing this family (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5656913B2 (en) * | 2012-05-10 | 2015-01-21 | 株式会社三共 | Game machine |
JP5789831B2 (en) * | 2014-03-05 | 2015-10-07 | 株式会社ソフイア | Game machine |
JP6158238B2 (en) * | 2015-02-19 | 2017-07-05 | 株式会社三共 | Game machine |
JP6048988B2 (en) * | 2015-06-12 | 2016-12-21 | サミー株式会社 | Pachinko machine |
JP6052922B2 (en) * | 2015-06-12 | 2016-12-27 | サミー株式会社 | Pachinko machine |
JP6048989B2 (en) * | 2015-06-12 | 2016-12-21 | サミー株式会社 | Pachinko machine |
JP6048987B2 (en) * | 2015-06-12 | 2016-12-21 | サミー株式会社 | Pachinko machine |
JP5950485B2 (en) * | 2015-06-12 | 2016-07-13 | サミー株式会社 | Pachinko machine |
JP6052920B2 (en) * | 2015-06-12 | 2016-12-27 | サミー株式会社 | Pachinko machine |
JP6052921B2 (en) * | 2015-06-12 | 2016-12-27 | サミー株式会社 | Pachinko machine |
JP6040410B2 (en) * | 2015-07-03 | 2016-12-07 | 株式会社ソフイア | Game machine |
JP6748748B2 (en) * | 2019-02-21 | 2020-09-02 | 株式会社三共 | Amusement machine |
JP7294686B2 (en) | 2021-02-22 | 2023-06-20 | 株式会社サンセイアールアンドディ | game machine |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5294523B2 (en) * | 2001-08-06 | 2013-09-18 | 株式会社竹屋 | A jackpot warning device for gaming machines |
JP2003310954A (en) * | 2002-04-19 | 2003-11-05 | Sankyo Kk | Game machine |
JP4255648B2 (en) * | 2002-05-29 | 2009-04-15 | 株式会社三共 | Game machine |
JP4275402B2 (en) * | 2002-12-26 | 2009-06-10 | 株式会社三共 | Game machine |
JP4375979B2 (en) * | 2003-03-10 | 2009-12-02 | 株式会社三共 | Game machine |
JP4015059B2 (en) * | 2003-05-14 | 2007-11-28 | 株式会社ニューギン | Game machine |
JP4020015B2 (en) * | 2003-05-27 | 2007-12-12 | 株式会社三洋物産 | Game machine |
JP4477907B2 (en) * | 2003-12-25 | 2010-06-09 | 株式会社ニューギン | Game machine |
JP4843551B2 (en) * | 2007-04-20 | 2011-12-21 | 株式会社エース電研 | Game machine |
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2010
- 2010-03-25 JP JP2010070585A patent/JP5394297B2/en active Active
- 2010-03-25 JP JP2010070583A patent/JP5124708B2/en active Active
- 2010-03-25 JP JP2010070584A patent/JP5441782B2/en active Active
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2012
- 2012-07-18 JP JP2012159421A patent/JP5560388B2/en active Active