JP2010227434A - Game player management system - Google Patents

Game player management system Download PDF

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JP2010227434A
JP2010227434A JP2009080466A JP2009080466A JP2010227434A JP 2010227434 A JP2010227434 A JP 2010227434A JP 2009080466 A JP2009080466 A JP 2009080466A JP 2009080466 A JP2009080466 A JP 2009080466A JP 2010227434 A JP2010227434 A JP 2010227434A
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recording medium
player
processing device
unit
information
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JP5583918B2 (en
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Umitatsu Kihara
海龍 木原
Masaki Ogawa
正貴 小川
Masayuki Takeda
雅之 武田
Kazuhiro Kawashima
一弘 川島
Masayoshi Nohira
昌良 野平
Akihiro Kato
晃大 加藤
Keiichi Takayama
佳一 高山
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Daito Sales Co Ltd
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Daito Sales Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To allow a game player to play a game similarly to the case of an ordinary on-line state even if the communication off-line state of a certain unit (a record medium processor) and a management device occurs not to inhibit operation of the game player. <P>SOLUTION: In the unit 3, a state determination part 3f for determining the communicating state with a server 5 determines the communication state of the unit 3 with the server 5 when insertion of a member card 1 is detected by a card detecting part 3a. When the communication disabled state is determined in this determination, a write/read part 3d records information to the effect that the unit 3 and the server 5 are in the communication disabled state in a communication state-recording part 1d of the member card 1, and also game is permitted using owned ball information recorded in an owned ball information-recording part 1b of the inserted member card 1. <P>COPYRIGHT: (C)2011,JPO&INPIT

Description

この発明は、遊技場の管理装置と記録媒体処理装置との間が通信不可能状態でも、遊技者の持玉による遊技に支障を与えないことを可能にした、遊技者管理システムに関するものである。   The present invention relates to a player management system that can prevent a player from having trouble with a game even if the game center management device and the recording medium processing device cannot communicate with each other. .

従来の遊技場システムでは、一般的に遊技場に設置した管理装置と、多数の各遊技機に対応して配置したユニット(記録媒体処理装置)とが通信可能に構成されており、前記ユニットは随時必要な情報を管理装置と通信しながら遊技者によるユニットの操作を受け付けている。しかし、この従来のシステムでは、あるユニットと管理装置とが断線などの通信障害によってオフライン(通信不可能)状態となると、当該ユニットでは玉貸しなどの所要の操作ができず、そのユニットが使用できないものとなっていた。   In a conventional game hall system, a management apparatus generally installed in a game hall and a unit (recording medium processing apparatus) arranged corresponding to each of a number of game machines are configured to be communicable, Unit operations by players are accepted while communicating necessary information with the management device. However, in this conventional system, when a certain unit and the management device are offline (cannot communicate) due to a communication failure such as disconnection, the unit cannot perform the required operation such as ball lending and the unit cannot be used. It was a thing.

これに対して特許文献1に示すように、オフライン時にも特定条件で玉貸しを可能として、遊技者による遊技を中断させないように配慮している技術が存在する。   On the other hand, as shown in Patent Document 1, there is a technique that allows ball lending under a specific condition even when offline, so that a game by a player is not interrupted.

特開2007−144027号公報JP 2007-144027 A

しかしながら、特許文献1に示すものは、オフライン時には入金操作をすることで玉貸しを行うもので、これによって遊技者は遊技を行うことができる。しかし、遊技者の持玉では遊技することができない。このように、オフラインという遊技場側の事情によって、遊技者の動作が制限されていることになる。   However, what is shown in Patent Document 1 is to lend a ball by performing a deposit operation when offline, so that a player can play a game. However, it is not possible to play with the player's own ball. In this way, the player's operation is restricted due to offline circumstances on the game hall side.

この発明はこのような従来技術を考慮したものであって、あるユニットと管理装置との通信のオフライン状態が発生した場合であっても、通常のオンライン状態の場合と同様に遊技者が遊技を可能とし、遊技者の動作を阻害しないようにした、遊技者管理システムを提供することを目的としたものである。   The present invention takes such prior art into consideration, and even when an offline state of communication between a unit and a management device occurs, the player plays a game in the same manner as in the normal online state. It is an object of the present invention to provide a player management system that can be used and does not hinder the player's operation.

そこで、請求項1の発明は、所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、前記記録媒体処理装置と通信可能な管理装置とから成り、前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と当該遊技者用記録媒体を排出した前記記録媒体処理装置がその排出時点における前記管理装置との通信状態を記録する通信状態記録部とを備え、前記記録媒体処理装置は、前記遊技者用記録媒体を検知する検知部と、前記記録媒体排出指令検知部と、前記遊技者用記録媒体に対する書込み読出し部と、前記管理装置との送受信を行う通信部と、前記管理装置との通信状態を判定する状態判定部とを備え、前記記録媒体処理装置は、前記検知部により前記遊技者用記録媒体を検知すると、前記状態判定部が当該記録媒体処理装置と前記管理装置との通信状態の判定を行い、この判定で通信不可能状態と判定されると、前記書込み読出し部が当該記録媒体処理装置と前記管理装置とが通信不能状態である旨を前記遊技者用記録媒体の通信状態記録部に記録するとともに、検知されている前記遊技者用記録媒体の持玉情報記録部に記録されている持玉情報を用いての遊技を許容する、遊技者管理システムとした。   Accordingly, the invention of claim 1 is a recording medium for a player in which predetermined information can be written, and a recording that is arranged corresponding to a plurality of gaming machines that are capable of detecting the recording medium for the player and that are arranged in a game hall. An identification information recording unit for recording information for identifying the player; and the recording medium processing device, comprising: a medium processing device; and a management device capable of communicating with the recording medium processing device. , When receiving a discharge command from the recording medium discharge command means, a ball information recording unit for recording the ball information held as the ball of the player and the recording medium from which the player recording medium is discharged The processing device includes a communication state recording unit that records a communication state with the management device at the time of discharge, and the recording medium processing device includes a detection unit that detects the player recording medium, and the recording medium discharge instruction. The recording medium processing apparatus comprising: a detection unit; a writing / reading unit for the player recording medium; a communication unit that performs transmission / reception with the management device; and a state determination unit that determines a communication state with the management device. When the detection unit detects the player recording medium, the state determination unit determines the communication state between the recording medium processing device and the management device, and this determination determines that the communication is impossible. And the writing / reading unit records in the communication state recording unit of the player recording medium that the recording medium processing device and the management device are in an incommunicable state, and the detected player recording The player management system allows a game using the ball information recorded in the ball information recording section of the medium.

また、請求項2の発明は、所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記記録媒体処理装置と通信可能な管理装置と、前記記録媒体処理装置と通信可能とし、前記各遊技機に対応して配置された各台計数機とから成り、前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部と、当該遊技者用記録媒体を排出した前記記録媒体処理装置がその排出時点における前記管理装置との通信状態を記録する通信状態記録部とを備え、前記記録媒体処理装置は、前記遊技者用記録媒体を検知する検知部と、前記記録媒体排出指令検知部と、持玉数演算部と、前記遊技者用記録媒体に対する書込み読出し部と、前記管理装置との送受信をする通信部と、前記管理装置との通信状態を判定する状態判定部と、遊技者による操作を不能化する処理を行う不能化制御部と、前記異常検知時の報知・表示制御部とを備え、前記管理装置は、前記記録媒体処理装置との送受信を行う通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記記録媒体処理装置から受信した遊技者用記録媒体排出場所情報から当該遊技者用記録媒体を排出した記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記記録媒体処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、第1の記録媒体処理装置は、前記記録媒体排出指令手段から排出指令を受信すると、排出場所が第1の記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された遊技者用記録媒体を検知した第2の記録媒体処理装置は、当該遊技者用記録媒体から読み出した所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された第1の記録媒体処理装置についての履歴を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記第1の記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記第1の記録媒体処理装置からの応答がなければ前記第2の記録媒体処理装置に照会終了信号を送信し、この照合終了信号を受信した前記第2の記録媒体処理装置は検知されている前記遊技者用記録媒体の持玉情報記録部に記録されている持玉情報を用いての遊技を許容する、遊技者管理システムとした。   The invention according to claim 2 is a recording medium for a player in which predetermined information can be written, and a recording which is arranged corresponding to a plurality of gaming machines which can detect the recording medium for the player and which are arranged in a game hall. A medium processing device, and a recording medium discharge command means arranged corresponding to the recording medium processing device and capable of inputting a command to discharge the player recording medium from the recording medium processing device to the recording medium processing device. A management device communicable with the recording medium processing device, and a counter counter that is communicable with the recording medium processing device and is arranged corresponding to each gaming machine. An identification information recording unit for recording information for identifying the player, and the recording medium processing device holds the player's ball when receiving the discharge command from the recording medium discharge command means Mochitama feeling , A player's recording medium discharge location information recording unit, and the recording medium processing device that has discharged the player's recording medium records the communication state with the management device at the time of discharging. A communication status recording unit, wherein the recording medium processing device detects the player recording medium, the recording medium discharge command detection unit, the number-of-balls calculating unit, and the player recording. A writing / reading unit for a medium, a communication unit for transmitting / receiving to / from the management device, a state determination unit for determining a communication state with the management device, and a disabling control unit for performing processing for disabling an operation by a player A notification / display control unit at the time of detecting the abnormality, the management device communicating with the recording medium processing device, and a history information storage unit storing an operation history for each recording medium processing device And the record The history information stored in the history information storage unit for the recording medium processing device is identified from the recording medium discharge location information for the player received from the body processing device and the recording medium processing device that has ejected the recording medium for the player is identified. And a collating unit that collates with the player identification information and the ball information received from the recording medium processing apparatus, and the first recording medium processing apparatus receives a discharge command from the recording medium discharge command means , Recording that the discharge location is the first recording medium processing device in the player recording medium discharge location information recording section of the player recording medium, and discharging the player recording medium. The detected second recording medium processing device transmits predetermined information read from the player recording medium to the management device, and the management device uses the received player recording medium discharge location information to output a discharge area. And identifying the location, referring to the history of the identified first recording medium processing apparatus from the history information storage unit, collating the history information with the received identification information and the possessed ball information, If there is a mismatch, a history information transmission request signal is sent to the first recording medium processing apparatus, and if there is no response from the first recording medium processing apparatus, the second recording medium processing apparatus The second recording medium processing apparatus that has transmitted the inquiry end signal and has received the verification end signal uses the detected ball information recorded in the detected ball information recording unit of the player recording medium. The player management system allows the game of

また、請求項3の発明は、所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記記録媒体処理装置と通信可能な管理装置と、前記記録媒体処理装置と通信可能とし、前記各遊技機に対応して配置された各台計数機とから成り、前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部と、当該遊技者用記録媒体を排出した前記記録媒体処理装置がその排出時点における前記管理装置との通信状態を記録する通信状態記録部とを備え、前記記録媒体処理装置は、前記遊技者用記録媒体を検知する検知部と、前記記録媒体排出指令検知部と、持玉数演算部と、前記遊技者用記録媒体に対する書込み読出し部と、前記管理装置との送受信をする通信部と、前記管理装置との通信状態を判定する状態判定部と、遊技者による操作を不能化する処理を行う不能化制御部と、前記異常検知時の報知・表示制御部とを備え、前記管理装置は、前記記録媒体処理装置との送受信を行う通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記記録媒体処理装置から受信した遊技者用記録媒体排出場所情報から当該遊技者用記録媒体を排出した記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記記録媒体処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、第1の記録媒体処理装置は、前記記録媒体排出指令手段から排出指令を受信すると、排出場所が第1の記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された遊技者用記録媒体を検知した第2の記録媒体処理装置は、当該遊技者用記録媒体から読み出した所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された第1の記録媒体処理装置についての履歴情報を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記第1の記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記第1の記録媒体処理装置から履歴情報を受信した場合はその履歴情報と受信した前記識別情報及び持玉情報との照合を行い、照合の結果一致すると前記第2の記録媒体処理装置に照会終了信号を送信し、この照会終了信号を受信した前記第2の記録媒体処理装置は検知されている前記遊技者用記録媒体の持玉情報記録部に記録されている持玉情報を用いての遊技を許容する、遊技者管理システムとした。   According to a third aspect of the present invention, there is provided a recording medium for a player to which predetermined information can be written, and a recording that is arranged corresponding to a plurality of gaming machines that are capable of detecting the recording medium for the player and that are arranged in a game hall. A medium processing device, and a recording medium discharge command means arranged corresponding to the recording medium processing device and capable of inputting a command to discharge the player recording medium from the recording medium processing device to the recording medium processing device. A management device communicable with the recording medium processing device, and a counter counter that is communicable with the recording medium processing device and is arranged corresponding to each gaming machine. An identification information recording unit for recording information for identifying the player, and the recording medium processing device holds the player's ball when receiving the discharge command from the recording medium discharge command means Mochitama feeling , A player's recording medium discharge location information recording unit, and the recording medium processing device that has discharged the player's recording medium records the communication state with the management device at the time of discharging. A communication status recording unit, wherein the recording medium processing device detects the player recording medium, the recording medium discharge command detection unit, the number-of-balls calculating unit, and the player recording. A writing / reading unit for a medium, a communication unit for transmitting / receiving to / from the management device, a state determination unit for determining a communication state with the management device, and a disabling control unit for performing processing for disabling an operation by a player A notification / display control unit at the time of detecting the abnormality, the management device communicating with the recording medium processing device, and a history information storage unit storing an operation history for each recording medium processing device And the record The history information stored in the history information storage unit for the recording medium processing device is identified from the recording medium discharge location information for the player received from the body processing device and the recording medium processing device that has ejected the recording medium for the player is identified. And a collating unit that collates with the player identification information and the ball information received from the recording medium processing apparatus, and the first recording medium processing apparatus receives a discharge command from the recording medium discharge command means , Recording that the discharge location is the first recording medium processing device in the player recording medium discharge location information recording section of the player recording medium, and discharging the player recording medium. The detected second recording medium processing device transmits predetermined information read from the player recording medium to the management device, and the management device uses the received player recording medium discharge location information to output a discharge area. Identifying the location, referring to the history information about the identified first recording medium processing device from the history information storage unit, collating the history information with the received identification information and the possession ball information, A history information transmission request signal is sent to the first recording medium processing device when the result of the collation is inconsistent, and the history information is received when the history information is received from the first recording medium processing device. The identification information and the ball information are collated, and if the result of the collation is the same, an inquiry end signal is transmitted to the second recording medium processing apparatus, and the second recording medium processing apparatus that has received the inquiry end signal is The player management system allows the game using the ball information recorded in the ball information recording section of the detected player recording medium.

また、請求項4の発明は、所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記記録媒体処理装置と通信可能な管理装置と、前記記録媒体処理装置と通信可能とし、前記各遊技機に対応して配置された各台計数機とから成り、 前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部と、当該遊技者用記録媒体を排出した前記記録媒体処理装置がその排出時点における前記管理装置との通信状態を記録する通信状態記録部とを備え、前記記録媒体処理装置は、前記遊技者用記録媒体を検知する検知部と、前記記録媒体排出指令検知部と、持玉数演算部と、前記遊技者用記録媒体に対する書込み読出し部と、前記管理装置との送受信をする通信部と、前記管理装置との通信状態を判定する状態判定部と、遊技者による操作を不能化する処理を行う不能化制御部と、異常検知時の報知・表示部とを備え、
前記管理装置は、前記記録媒体処理装置との送受信を行う通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記記録媒体処理装置から受信した遊技者用記録媒体排出場所情報から当該遊技者用記録媒体を排出した記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記記録媒体処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、第1の記録媒体処理装置は前記記録媒体排出指令手段から排出指令を受信すると、排出場所が第1の記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された遊技者用記録媒体を検知した第2の記録媒体処理装置は、当該遊技者用記録媒体から読み出した所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された第1の記録媒体処理装置についての履歴情報を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記第1の記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記第1の記録媒体処理装置から履歴情報を受信した場合はその履歴情報と受信した前記識別情報及び前記持玉情報との照合を行い、照合の結果不一致の場合は前記第2の記録媒体処理装置に異常検知信号を送信し、この異常検知信号を受信した前記第2の記録媒体処理装置は、不能化制御部を動作させて当該第2の記録媒体処理装置の操作を不能化するとともに報知部により異常状態を報知する、遊技者管理システムとした。
According to a fourth aspect of the present invention, there is provided a recording medium for a player capable of writing predetermined information and a recording which is arranged corresponding to a plurality of gaming machines which are capable of detecting the recording medium for the player and which are arranged in a game hall. A medium processing device, and a recording medium discharge command means arranged corresponding to the recording medium processing device and capable of inputting a command to discharge the player recording medium from the recording medium processing device to the recording medium processing device. And a management device communicable with the recording medium processing device, and a counter of each player that is communicable with the recording medium processing device and is arranged corresponding to each gaming machine. An identification information recording unit for recording information for identifying the player, and the recording medium processing device holds the player's ball when receiving the discharge command from the recording medium discharge command means Mochitama feeling The game information recording unit for recording information, the player recording medium discharge location information recording unit, and the recording medium processing device that has discharged the player recording medium indicate the communication state with the management device at the time of the discharge. A communication state recording unit for recording, the recording medium processing device comprising: a detecting unit for detecting the player recording medium; the recording medium discharge command detecting unit; a number-of-balls calculating unit; A writing / reading unit for a recording medium, a communication unit that transmits and receives to / from the management device, a state determination unit that determines a communication state with the management device, and a disabling control unit that performs processing for disabling operation by the player And a notification / display unit at the time of abnormality detection,
The management device includes a communication unit that performs transmission and reception with the recording medium processing device, a history information storage unit that stores an operation history for each recording medium processing device, and a player recording medium received from the recording medium processing device The recording medium processing device that has ejected the recording medium for the player from the discharging location information is identified, and the history information stored in the history information storage unit for the recording medium processing device and the player received from the recording medium processing device The first recording medium processing device receives a discharge command from the recording medium discharge command means, and the discharge location is the first recording medium processing device. The second recording medium processing apparatus that records and discharges the fact in the player recording medium discharge location information recording unit of the player recording medium, and detects the discharged player recording medium, Play The predetermined information read from the player recording medium is transmitted to the management device, and the management device specifies the discharge location from the received recording medium discharge location information for the player, and the specification from the history information storage unit The history information on the first recording medium processing apparatus is referred to, the history information is compared with the received identification information and the possessed ball information, and the first recording medium processing is performed when the result of the verification is inconsistent A history information transmission request signal is sent to the device, and when history information is received from the first recording medium processing device, the history information is compared with the received identification information and the possession ball information, If the results of the verification do not match, an abnormality detection signal is transmitted to the second recording medium processing device, and the second recording medium processing device that has received the abnormality detection signal operates the disabling control unit to Informing an abnormal state by the notification unit with disabling the operation of the second recording medium processing apparatus, and a player control system.

また、請求項5の発明は、所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記各遊技機に対応して配置された各台計数機と、前記遊技者用記録媒体を読取可能とした景品交換を行うための景品処理装置と、この景品処理装置と通信可能な管理装置とから成り、前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部とを備え、前記景品処理装置は、前記遊技者用記録媒体に記載されている情報を読み出す読出し部と、景品交換処理部と、貯玉化処理部、前記管理装置との送受をする通信部と、報知部とを備え、前記管理装置は、前記景品処理装置との送受信をする通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記景品処理装置から受信した遊技者用記録媒体排出場所情報から記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記景品処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、前記記録媒体処理装置は、前記記録媒体排出指令手段から排出指令を受信すると、排出場所が当該記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された前記遊技者用記録媒体の記録情報が前記景品処理装置の読出し部で読み取られると、前記景品処理装置はこの読み取った所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された前記記録媒体処理装置についての履歴情報を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記記録媒体処理装置からの応答がなければ前記景品処理装置に照会終了信号を送信し、この照会終了信号を受信した前記景品処理装置は読み取った持玉情報を用いての景品交換処理又は貯玉化処理を許容する、遊技者管理システムとした。   The invention according to claim 5 is a recording medium for a player in which predetermined information can be written, and a recording that is arranged corresponding to a plurality of gaming machines that are capable of detecting the recording medium for the player and that are arranged in a game hall. A medium processing device, and a recording medium discharge command means arranged corresponding to the recording medium processing device and capable of inputting a command to discharge the player recording medium from the recording medium processing device to the recording medium processing device. , Each counter that is arranged corresponding to each gaming machine, a prize processing device for exchanging prizes that can read the player recording medium, and a management device that can communicate with the prize processing device The player recording medium comprises an identification information recording unit for recording information for identifying the player, and when the recording medium processing apparatus receives a discharge command from the recording medium discharge command means. The game A holding ball information recording unit that records the holding ball information held as a holding ball of the player, and a player recording medium discharge location information recording unit, wherein the prize processing device is described in the player recording medium A reading unit that reads out information, a prize exchange processing unit, a storage processing unit, a communication unit that transmits and receives to / from the management device, and a notification unit, and the management device transmits and receives to / from the premium processing device The recording medium processing device, the history information storage unit for storing the operation history for each recording medium processing device, and the recording medium discharge location information received from the prize processing device for identifying the recording medium processing device. A verification unit that compares the history information stored in the history information storage unit of the medium processing device with the player's identification information and possession information received from the prize processing device, and the recording medium processing device includes: , The recording medium When the discharge command is received from the output command means, the fact that the discharge location is the recording medium processing device is recorded in the player recording medium discharge location information recording section of the player recording medium, and is discharged. When the record information of the player recording medium is read by the reading unit of the prize processing device, the prize processing device transmits the read predetermined information to the management device, and the management device receives the received information The discharge location information is specified from the recording medium discharge location information for the player, and the history information about the specified recording medium processing device is referred to from the history information storage unit, and the history information and the received identification information and the If there is a mismatch, the history information transmission request signal is sent to the recording medium processing device, and there is no response from the recording medium processing device. Then, a player management system that transmits an inquiry end signal to the prize processing device, and the prize processing device that has received the inquiry end signal allows a prize exchange process or a storage process using the read ball information. It was.

また、請求項6の発明は、所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記各遊技機に対応して配置された各台計数機と、前記遊技者用記録媒体を読取可能とした景品交換を行うための景品処理装置と、この景品処理装置と通信可能な管理装置とから成り、前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部とを備え、前記景品処理装置は、前記遊技者用記録媒体に記載されている情報を読み出す読出し部と、景品交換処理部と、貯玉化処理部、前記管理装置との送受をする通信部と、報知部とを備え、前記管理装置は、前記景品処理装置との送受信をする通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記景品処理装置から受信した遊技者用記録媒体排出場所情報から記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記景品処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、前記記録媒体処理装置は、前記記録媒体排出指令手段から排出指令を受信すると、排出場所が当該記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された前記遊技者用記録媒体の記録情報が前記景品処理装置の読出し部で読み取られると、前記景品処理装置はこの読み取った所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された前記記録媒体処理装置についての履歴情報を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記記録媒体処理装置から履歴情報を受信した場合はその履歴情報と受信した前記識別情報及び持玉情報との照合を行い、照合の結果一致すると前記景品処理装置に照会終了信号を送信し、この照合終了信号を受信した前記景品処理装置は読み取った持玉情報を用いての景品交換処理又は貯玉化処理を許容する、遊技者管理システムとした。   The invention according to claim 6 is a recording medium for a player in which predetermined information can be written, and a recording which is arranged corresponding to a plurality of gaming machines which can detect the recording medium for the player and which are arranged in a game hall. A medium processing device, and a recording medium discharge command means arranged corresponding to the recording medium processing device and capable of inputting a command to discharge the player recording medium from the recording medium processing device to the recording medium processing device. , Each counter that is arranged corresponding to each gaming machine, a prize processing device for exchanging prizes that can read the player recording medium, and a management device that can communicate with the prize processing device The player recording medium comprises an identification information recording unit for recording information for identifying the player, and when the recording medium processing apparatus receives a discharge command from the recording medium discharge command means. The game A holding ball information recording unit that records the holding ball information held as a holding ball of the player, and a player recording medium discharge location information recording unit, wherein the prize processing device is described in the player recording medium A reading unit that reads out information, a prize exchange processing unit, a storage processing unit, a communication unit that transmits and receives to / from the management device, and a notification unit, and the management device transmits and receives to / from the premium processing device The recording medium processing device, the history information storage unit for storing the operation history for each recording medium processing device, and the recording medium discharge location information received from the prize processing device for identifying the recording medium processing device. A verification unit that compares the history information stored in the history information storage unit of the medium processing device with the player's identification information and possession information received from the prize processing device, and the recording medium processing device includes: , The recording medium When the discharge command is received from the output command means, the fact that the discharge location is the recording medium processing device is recorded in the player recording medium discharge location information recording section of the player recording medium, and is discharged. When the record information of the player recording medium is read by the reading unit of the premium processing device, the premium processing device transmits the read predetermined information to the management device, and the management device receives the received information The discharge location information is specified from the recording medium discharge location information for the player, and the history information about the specified recording medium processing device is referred to from the history information storage unit, and the history information and the received identification information and the The holding information is collated, and if the result of the collation is inconsistent, a history information transmission request signal is sent to the recording medium processing apparatus, and the history information is received from the recording medium processing apparatus. If received, the history information is compared with the received identification information and possession ball information, and if the result of the verification is a match, an inquiry end signal is transmitted to the premium processing device, and the premium processing that has received the verification end signal The apparatus is a player management system that allows prize exchange processing or storage processing using the read ball information.

また、請求項7の発明は、所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記各遊技機に対応して配置された各台計数機と、前記遊技者用記録媒体を読取可能とした景品交換を行うための景品処理装置と、この景品処理装置と通信可能な管理装置とから成り、前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部とを備え、前記景品処理装置は、前記遊技者用記録媒体に記載されている情報を読み出す読出し部と、景品交換処理部と、貯玉化処理部、前記管理装置との送受をする通信部と、報知部とを備え、前記管理装置は、前記景品処理装置との送受信をする通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記景品処理装置から受信した遊技者用記録媒体排出場所情報から記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記景品処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、前記記録媒体処理装置は、前記記録媒体排出指令手段から排出指令を受信すると、排出場所が当該記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された前記遊技者用記録媒体の記録情報が前記景品処理装置の読出し部で読み取られると、前記景品処理装置はこの読み取った所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された前記記録媒体処理装置についての履歴情報を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記記録媒体処理装置から履歴情報を受信した場合はその履歴情報と受信した前記識別情報及び持玉情報との照合を行い、照合の結果不一致の場合は前記景品処理装置に異常検知信号を送信し、この異常検知信号を受信した前記景品処理装置は、報知部により異常状態を報知する、遊技者管理システムとした。   The invention according to claim 7 is a recording medium for a player in which predetermined information can be written, and a recording which is arranged corresponding to a plurality of gaming machines which can detect the recording medium for the player and which are arranged in a game hall. A medium processing device, and a recording medium discharge command means arranged corresponding to the recording medium processing device and capable of inputting a command to discharge the player recording medium from the recording medium processing device to the recording medium processing device. , Each counter that is arranged corresponding to each gaming machine, a prize processing device for exchanging prizes that can read the player recording medium, and a management device that can communicate with the prize processing device The player recording medium comprises an identification information recording unit for recording information for identifying the player, and when the recording medium processing apparatus receives a discharge command from the recording medium discharge command means. The game A holding ball information recording unit that records the holding ball information held as a holding ball of the player, and a player recording medium discharge location information recording unit, wherein the prize processing device is described in the player recording medium A reading unit that reads out information, a prize exchange processing unit, a storage processing unit, a communication unit that transmits and receives to / from the management device, and a notification unit, and the management device transmits and receives to / from the premium processing device The recording medium processing device, the history information storage unit for storing the operation history for each recording medium processing device, and the recording medium discharge location information received from the prize processing device for identifying the recording medium processing device. A verification unit that compares the history information stored in the history information storage unit of the medium processing device with the player's identification information and possession information received from the prize processing device, and the recording medium processing device includes: , The recording medium When the discharge command is received from the output command means, the fact that the discharge location is the recording medium processing device is recorded in the player recording medium discharge location information recording section of the player recording medium, and is discharged. When the record information of the player recording medium is read by the reading unit of the premium processing device, the premium processing device transmits the read predetermined information to the management device, and the management device receives the received information The discharge location information is specified from the recording medium discharge location information for the player, and the history information about the specified recording medium processing device is referred to from the history information storage unit, and the history information and the received identification information and the The holding information is collated, and if the result of the collation is inconsistent, a history information transmission request signal is sent to the recording medium processing apparatus, and the history information is received from the recording medium processing apparatus. When the information is received, the history information is compared with the received identification information and the ball information, and if the result of the verification is a mismatch, an abnormality detection signal is transmitted to the prize processing device, and the abnormality detection signal is received. The prize processing device is a player management system in which an abnormal state is notified by the notification unit.

請求項1の発明によれば、あるユニット、つまり記録媒体処理装置と管理装置との通信が不可能な状態であると判定されても、前記ユニットに検知されている遊技者用記録媒体の持玉情報記録部に記録されている持玉数を自己の持玉として使用できる。従って、遊技者用記録媒体を入れたユニットが管理装置と通信不可能であるという遊技場の事情によって遊技者に不利益を与えない。また、これは、遊技機を途中で替えた場合であって、替える前の遊技機のユニットが管理装置と通信不可能であり、替えた後の遊技機のユニットも管理装置と通信不可能の場合も、前記と同様に、遊技者用記録媒体の持玉情報に対応する持玉数を自己の持玉として使用できる。したがって、ユニットと管理装置との通信が不可能な状態であっても、遊技者は自己の持玉を使用して遊技をすることが可能となる。   According to the first aspect of the present invention, even if it is determined that the communication between the certain unit, that is, the recording medium processing device and the management device is impossible, the holding of the player recording medium detected by the unit is held. The number of possessed balls recorded in the ball information recording unit can be used as its own possessed ball. Therefore, there is no disadvantage to the player due to the situation of the game hall that the unit containing the player recording medium cannot communicate with the management device. In addition, this is a case where the gaming machine is changed in the middle, and the unit of the gaming machine before the replacement cannot communicate with the management apparatus, and the unit of the gaming machine after the replacement cannot communicate with the management apparatus. In this case as well, as described above, the number of possessed balls corresponding to the retained ball information of the player recording medium can be used as the own ball. Therefore, even in a state where communication between the unit and the management device is impossible, the player can play a game using his own ball.

また、請求項2及び3の発明によれば、遊技機を途中で替えた場合であって、替える前の遊技機のユニット(第1の記録媒体処理装置)が管理装置と通信不可能な状態であって、替えた後の遊技機のユニット(第2の記録媒体処理装置)は管理装置と通信可能な状態である場合に、管理装置における第1の記録媒体処理装置の履歴情報と第2の記録媒体処理装置に入れた会員カードの持玉情報等の照会が不一致であって、第1の記録媒体処理装置に履歴情報の送信要求信号を送出しても、第1の記録媒体処理装置から応答が無い場合は、第2の記録媒体処理装置に検知された遊技者用記録媒体の持玉情報に対応する持玉数を自己の持玉として使用できる。また、第1の記録媒体処理装置に履歴情報の送信要求信号を送出して、第1の記録媒体処理装置から応答があり、第1の記録媒体処理装置の履歴情報と第2の記録媒体処理装置に検知された遊技者用記録媒体の持玉情報等と一致した場合も第2の記録媒体処理装置に検知された会員カードの持玉情報に対応する持玉数を自己の持玉として使用できる。これにより、替える前の遊技機の第1の記録媒体処理装置(ユニット)と管理装置との通信が不可能であっても、替えた後の遊技機の第2の記録媒体処理装置(ユニット)に検知された遊技者用記録媒体の持玉で遊技することが出来る。   According to the inventions of claims 2 and 3, the gaming machine unit (first recording medium processing device) cannot be communicated with the management device when the gaming machine is changed halfway. When the changed gaming machine unit (second recording medium processing apparatus) is in a state where it can communicate with the management apparatus, the history information of the first recording medium processing apparatus in the management apparatus and the second Even if the inquiry about the possession information etc. of the membership card in the recording medium processing apparatus is inconsistent and the history information transmission request signal is sent to the first recording medium processing apparatus, the first recording medium processing apparatus If there is no response from the player, the number of possessions corresponding to the possession information of the player's recording medium detected by the second recording medium processing device can be used as his own possession. Also, a history information transmission request signal is transmitted to the first recording medium processing apparatus, and a response is received from the first recording medium processing apparatus. The history information of the first recording medium processing apparatus and the second recording medium processing Even if it matches the possession information of the player's recording medium detected by the device, the number of retained balls corresponding to the possession information of the membership card detected by the second recording medium processing device is used as its own possession it can. Thereby, even if communication between the first recording medium processing device (unit) of the gaming machine before the change and the management device is impossible, the second recording medium processing device (unit) of the gaming machine after the changing It is possible to play with the ball of the player's recording medium detected in the above.

また、請求項4の発明では、遊技機を途中で替えた場合であって、替える前の遊技機のユニット(第1の記録媒体処理装置)が管理装置と通信不可能な状態であって、替えた後の遊技機のユニット(第2の記録媒体処理装置)は管理装置と通信可能な状態である場合に、管理装置における第1の記録媒体処理装置の履歴情報と第2の記録媒体処理装置に入れた会員カードの持玉情報等の照会が不一致であって、第1の記録媒体処理装置に履歴情報の送信要求信号を送出して第1の記録媒体処理装置から応答があり、第1の記録媒体処理装置の履歴情報と第2の記録媒体処理装置に検知された遊技者用記録媒体の持玉情報等とが不一致の場合は、異常として取り扱い、遊技者は自己の持玉では当該遊技機を操作することができない。また、第2の記録媒体処理装置は異常を報知し、当該遊技場従業員がこれを処理できる。   Further, in the invention of claim 4, when the gaming machine is changed in the middle, the unit of the gaming machine (first recording medium processing device) before changing is in a state where communication with the management device is impossible, When the replaced gaming machine unit (second recording medium processing device) is in a state where it can communicate with the management device, the history information of the first recording medium processing device and the second recording medium processing in the management device Inquiries such as the ball information of the membership card inserted in the apparatus are inconsistent, a history information transmission request signal is sent to the first recording medium processing apparatus, and there is a response from the first recording medium processing apparatus. If the history information of the first recording medium processing device does not match the ball information of the player's recording medium detected by the second recording medium processing device, it is treated as abnormal, and the player must The gaming machine cannot be operated. Further, the second recording medium processing apparatus notifies the abnormality, and the game hall employee can process this.

また、請求項5及び6の発明は、景品処理装置に遊技者用記録媒体を検知された場合であって、使用していた遊技機の記録媒体処理装置(ユニット)が管理装置と通信不可能の場合、管理装置における前記記録媒体処理装置の履歴情報と景品処理装置に入れた会員カードの持玉情報等の照会が不一致であって、前記記録媒体処理装置に履歴情報の送信要求信号を送出しても、当該記録媒体処理装置から応答が無い場合は、景品処理装置に検知された遊技者用記録媒体の持玉情報に対応する持玉数を自己の持玉として取り扱ってもらえる。また、前記記録媒体処理装置に履歴情報の送信要求信号を送出して、当該記録媒体処理装置からの応答があり、当該記録媒体処理装置の履歴情報と景品処理装置に検知された会員カードの持玉情報等と一致した場合も景品処理装置に検知された遊技者用記録媒体の持玉情報に対応する持玉数を自己の持玉として取り扱ってもらえる。これにより、使用した遊技機の記録媒体処理装置(ユニット)と管理装置との通信が不可能であっても、遊技後の景品処理装置に検知された会員カードの持玉で景品交換や貯玉化することが出来、遊技者に不利益とならない。   The inventions of claims 5 and 6 are cases where a player recording medium is detected by the prize processing device, and the recording medium processing device (unit) of the gaming machine used cannot communicate with the management device. In this case, the history information of the recording medium processing device in the management device is inconsistent with the inquiry about the possession information of the membership card put in the giveaway processing device, and the history information transmission request signal is sent to the recording medium processing device. However, if there is no response from the recording medium processing apparatus, the number of possessions corresponding to the possession information of the player recording medium detected by the prize processing apparatus can be handled as its own possession balls. Further, a history information transmission request signal is transmitted to the recording medium processing apparatus, and there is a response from the recording medium processing apparatus, and the history information of the recording medium processing apparatus and the membership card detected by the prize processing apparatus are retained. Even when the ball information coincides with the ball information, the number of balls corresponding to the ball information of the player's recording medium detected by the prize processing device can be handled as his own balls. As a result, even if communication between the recording medium processing device (unit) of the used gaming machine and the management device is impossible, exchanging and storing prizes by holding the membership card detected by the prize processing device after the game Can be done and will not be detrimental to the player.

また、請求項7の発明は、景品処理装置に遊技者用記録媒体を検知された場合であって、使用していた遊技機の記録媒体処理装置(ユニット)が管理装置と通信不可能の場合、管理装置における前記記録媒体処理装置の履歴情報と景品処理装置に検知された遊技者用記録媒体の持玉情報等の照会が不一致であって、前記記録媒体処理装置に履歴情報の送信要求信号を送出して当該記録媒体処理装置から応答があり、当該記録媒体処理装置の履歴情報と景品処理装置に検知された遊技者用記録媒体の持玉情報等とが不一致の場合は、異常として取り扱い、景品処理装置では、その遊技者用記録媒体では景品交換や貯玉化することは出来ない。また、当該景品処理装置は異常が報知され、当該遊技場の従業員がこれを処理できる。   The invention of claim 7 is a case where a recording medium for a player is detected by the prize processing device, and the recording medium processing device (unit) of the gaming machine used cannot communicate with the management device. The history information of the recording medium processing device in the management device does not match the inquiry about the player's recording medium holding information detected by the prize processing device, and the history information transmission request signal is sent to the recording medium processing device. If there is a response from the recording medium processing device and the history information of the recording medium processing device does not match the possession information of the player recording medium detected by the prize processing device, it is treated as an abnormality. In the prize processing device, the player's recording medium cannot be used for prize exchange or storage. Further, the prize processing apparatus is notified of an abnormality, and an employee of the game hall can process this.

この発明は、記録媒体処理装置(ユニット)は、検知部により遊技者用記録媒体(会員カード)を検知すると、管理装置との通信状態を判定する状態判定部が当該記録媒体処理装置と前記管理装置との通信状態の判定を行い、この判定で通信不可能状態と判定されると、書込み読出し部が当該記録媒体処理装置と前記管理装置とが通信不可能状態である旨を遊技作用記録媒体の通信状態記録部に記録するとともに、検知されている遊技者用記録媒体の持玉情報記録部に記録されている持玉情報を用いての遊技を許容する、遊技者管理システムとした。   According to the present invention, when the recording medium processing device (unit) detects a player recording medium (member card) by the detection unit, the state determination unit that determines the communication state with the management device includes the recording medium processing device and the management When the communication state with the device is determined, and when it is determined that the communication is impossible, the writing / reading unit indicates that the recording medium processing device and the management device are in a communication impossible state. And a player management system that allows a game using the ball information recorded in the ball information recording unit of the detected player recording medium.

以下、この発明の実施例1を図に基づいて説明する。
図1は、この発明の概略構成図である。
Embodiment 1 of the present invention will be described below with reference to the drawings.
FIG. 1 is a schematic configuration diagram of the present invention.

この発明の遊技者管理システムは、所定の情報を書込み可能な遊技者用記録媒体である会員カード1と、この会員カード1を挿入可能とするとともに遊技場に複数配置する遊技機2に対応して配置する記録媒体処理装置であるユニット3と、このユニット3に対応して配置され、前記会員カード2をユニット3から排出する指令をユニット3に対して入力可能な会員カード排出指令手段4と、前記ユニト3と通信可能な、当該遊技場の管理装置であるサーバー5と、前記ユニット3と通信可能とし、前記遊技機2に対応して配置された各台計数機6と、前記会員カード2を読取り可能とした景品交換を行うための景品処理装置であるPOS7とから成り、前記ユニット3、サーバー5及びPOS7はネットワーク8により相互に接続され、通信可能となっている。   The player management system of the present invention corresponds to a membership card 1 which is a player recording medium in which predetermined information can be written, and a gaming machine 2 in which a plurality of membership cards 1 can be inserted and arranged in a game hall. A unit 3 which is a recording medium processing device to be arranged, and a member card discharge command means 4 which is arranged corresponding to the unit 3 and which can input a command for discharging the member card 2 from the unit 3 to the unit 3; , A server 5 that is communicable with the unit 3 and is a management device of the game hall, each unit counter 6 that is communicable with the unit 3 and is arranged corresponding to the gaming machine 2, and the membership card POS 7 which is a prize processing apparatus for exchanging prizes that can read 2, and the unit 3, server 5 and POS 7 are connected to each other by a network 8 and are connected to each other. It has become possible.

前記会員カード1は、当該会員である遊技者を識別するための情報を記録する識別情報記録部1aと、前記ユニット3が前記会員カード排出指令手段4から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部1bと、会員カード排出場所情報記録部1cと、当該会員カード1を排出した時点における前記ユニット3と前記サーバー5との通信状態を記録する通信状態記録部1d、及び通信部1eとを備えている。   The membership card 1 includes an identification information recording unit 1a for recording information for identifying a player who is the member, and the player when the unit 3 receives a discharge command from the member card discharge command means 4. A holding ball information recording unit 1b for recording the holding ball information held as a holding ball, a membership card discharge location information recording unit 1c, and the unit 3 and the server 5 at the time when the membership card 1 is discharged A communication state recording unit 1d and a communication unit 1e for recording the communication state are provided.

また、前記ユニット3は、前記会員カード1の挿入を検知する検知部3aと、前記カード排出指令検知部3bと、持玉演算部3cと、前記会員カード1に対する書込み読出し部3dと、前記サーバー5との送受信をする通信部3eと、前記サーバー5との通信状態を判定する状態判定部3fと、遊技者による操作を不能化する処理を行う不能化制御部3gと、異常検知時の報知・表示部3hとを備えている。そして、挿入された会員カード1の排出時に、当該ユニット3とサーバー5とが通信可能状態であれば、当該会員カード1の識別情報及び持玉情報等の履歴情報をサーバー5に送信するとともに、通信不可能状態であれば、ユニット3内に情報を一時的に保持する情報保持部3iに履歴情報を保持し、サーバー5との通信が可能な状態になった際、所定のタイミングで情報保持部3iに保持している履歴情報をサーバー5に対して送信する機能を備えている。   The unit 3 includes a detection unit 3a that detects insertion of the member card 1, a card discharge command detection unit 3b, a ball operation unit 3c, a write / read unit 3d for the member card 1, and the server A communication unit 3e that performs transmission / reception with the server 5, a state determination unit 3f that determines a communication state with the server 5, a disabling control unit 3g that performs a process of disabling an operation by the player, and a notification when an abnormality is detected A display unit 3h is provided. When the inserted member card 1 is ejected, if the unit 3 and the server 5 are in a communicable state, the history information such as identification information and possession information of the member card 1 is transmitted to the server 5, If communication is impossible, history information is held in the information holding unit 3i that temporarily holds information in the unit 3, and information is held at a predetermined timing when communication with the server 5 is possible. A function of transmitting history information held in the unit 3 i to the server 5 is provided.

また、前記サーバー5は、前記ユニット3との送受信を行う通信部5aと、会員の識別情報、会員氏名、その他の会員情報記憶部5bと、各種の制御を行う制御部5cと、前記ユニット3毎の動作履歴を記憶する履歴情報記憶部5dと、前記ユニット3から受信した会員カード排出場所情報から当該会員カード1を排出したユニット3を特定し、当該ユニット3についての履歴情報記憶部5dに記憶している履歴情報と前記ユニット3から受信した遊技者の識別情報及び持玉情報との照合を行う照合部5eとを備えている。そして、履歴情報記憶部5dは、前記ユニット3から受信した履歴情報を、ユニット3ごとに記憶している。   The server 5 includes a communication unit 5a that performs transmission and reception with the unit 3, a member identification information, a member name and other member information storage unit 5b, a control unit 5c that performs various controls, and the unit 3 The history information storage unit 5d that stores the operation history of each unit, and the unit 3 that has ejected the member card 1 from the membership card ejection location information received from the unit 3 are specified, and the history information storage unit 5d for the unit 3 is identified. A collation unit 5e is provided for collating the stored history information with the player identification information and the ball information received from the unit 3. The history information storage unit 5d stores the history information received from the unit 3 for each unit 3.

前記POS7は、前記会員カード1に記載されている情報を読み出す読出し部7aと、景品交換処理部7bと、貯玉化処理部7cと、前記サーバー4との送受信を行う通信部7dと、異常状態等を報知する報知部7eとを備えている。   The POS 7 includes a reading unit 7a for reading information described in the membership card 1, a gift exchange processing unit 7b, a storage processing unit 7c, and a communication unit 7d for performing transmission / reception with the server 4, an abnormal state And an informing unit 7e for informing such as.

次に、本実施例の動作を図2に基づいて説明する。図2に示すように、前記カード検知部3aにより前記会員カード1を挿入されたことを検知すると(ステップS1)、カード検知部3aから前記書込み読出し部3dにカード検知信号が送信される。このカード検知信号を受信した書込み読出し部3dは、会員カード1に記憶されている情報を読み出して、前記情報保持部3iに送信する。情報保持部3iはこの受信した情報を保持する。また、前記カード検知信号が前記状態判定部3fにも送信され、状態判定部3fは当該ユニット3と前記サーバー5との通信状態の判定を行う(ステップS2)。そして、この判定で通信不可能状態と判定されると(ステップS3)、前記情報保持部3iに記憶されている持玉情報(ステップS4)を用いての遊技を許容する。   Next, the operation of this embodiment will be described with reference to FIG. As shown in FIG. 2, when the card detection unit 3a detects that the member card 1 has been inserted (step S1), a card detection signal is transmitted from the card detection unit 3a to the writing / reading unit 3d. Upon receiving this card detection signal, the writing / reading unit 3d reads the information stored in the member card 1 and transmits it to the information holding unit 3i. The information holding unit 3i holds the received information. The card detection signal is also transmitted to the state determination unit 3f, and the state determination unit 3f determines the communication state between the unit 3 and the server 5 (step S2). If it is determined in this determination that communication is impossible (step S3), a game using the ball information (step S4) stored in the information holding unit 3i is permitted.

この遊技を行った遊技者が当該遊技機2での遊技をやめる場合、遊技者は会員カード1の排出操作を行う。この操作を会員カード排出指令手段4が検知すると、会員カード排出指令手段4はカード排出指令をユニット3に対して送信する。このカード排出指令をカード排出指令検知部3bが検知すると、ユニット3の状態判定部3fが当該ユニット3とサーバー5との通信状態を判定する。この判定により通信不可能状態と判定されると、ユニット3は書込み読出し部3dを動作させて、会員カード1の通信状態記録部1dに、当該ユニット3とサーバー5とが通信不可能である旨を記録し、当該会員カード1に情報を書き込んだ機器が当該ユニット3である旨を会員カード排出場所情報記録部1cに記録するとともに、ユニット3の情報保持部3iに保持している持玉情報から特定される持玉数が零より多い場合は、その持玉数を特定する情報を持玉情報記録部1bに記録する。   When the player who has played this game stops playing the game on the gaming machine 2, the player performs the discharging operation of the membership card 1. When the member card discharge command unit 4 detects this operation, the member card discharge command unit 4 transmits a card discharge command to the unit 3. When the card discharge command detection unit 3b detects this card discharge command, the state determination unit 3f of the unit 3 determines the communication state between the unit 3 and the server 5. If it is determined that the communication is impossible by this determination, the unit 3 operates the writing / reading unit 3d and the communication status recording unit 1d of the member card 1 cannot communicate with the unit 3 and the server 5. Is recorded in the member card discharge location information recording unit 1c to the effect that the device that has written the information on the member card 1 is the unit 3, and the coin holding information held in the information holding unit 3i of the unit 3 If the number of possessed balls specified from is more than zero, information identifying the number of retained balls is recorded in the retained ball information recording unit 1b.

実施例2の遊技者管理システムの構成は前記図1と同じであるが、この実施例2は遊技機2を途中で替えた場合であって、替える前の第1の遊技機2に対応する第1のユニット3がサーバー5と通信不可能な状態であって、替えた後の第2の遊技機2に対応する第2のユニットはサーバー5と通信可能な状態である場合である。   The configuration of the player management system according to the second embodiment is the same as that shown in FIG. 1, but the second embodiment corresponds to the first gaming machine 2 before the gaming machine 2 is replaced. This is a case where the first unit 3 cannot communicate with the server 5 and the second unit corresponding to the second gaming machine 2 after the replacement is communicable with the server 5.

この場合、図3に示すように、第1のユニット3は、前記会員カード排出指令手段4から排出指令を受信すると(ステップS11)、排出場所が当該第1のユニット3である旨を前記会員カード1の前記会員カード排出場所情報記録部1cに記録して(ステップS12)排出する(ステップS13)。遊技者はこの排出された会員カード1を持って、第2の遊技機2に移動する。この排出された会員カード1が挿入されたことをカード検知部3aで検知した(ステップS14)第2のユニット3は、当該会員カード1から読み出した会員の識別情報や持玉情報、会員カード排出場所情報等の所定情報を前記サーバー5に送信し(ステップS15)、当該サーバー5は、この受信した会員カード排出場所情報から排出した第1のユニット3を特定する(ステップS16)とともに、前記履歴情報記憶部5dからその特定された第1のユニット3についての履歴を参照し(ステップS17)、この履歴情報と受信した前記識別情報及び持玉情報とを照合する(第1の照合、ステップS18)。   In this case, as shown in FIG. 3, when the first unit 3 receives the discharge command from the member card discharge command means 4 (step S11), the member indicates that the discharge location is the first unit 3 It records in the said member card discharge location information recording part 1c of the card | curd 1 (step S12), and discharges (step S13). The player moves to the second gaming machine 2 with the discharged membership card 1. The card detection unit 3a detects that the discharged member card 1 has been inserted (step S14). The second unit 3 reads the member identification information, the ball information read from the member card 1, and the member card discharge. Predetermined information such as location information is transmitted to the server 5 (step S15), and the server 5 identifies the first unit 3 ejected from the received membership card ejection location information (step S16) and the history The history of the identified first unit 3 is referred to from the information storage unit 5d (step S17), and this history information is collated with the received identification information and possessed ball information (first collation, step S18). ).

この第1の照合の結果、不一致の場合(ステップ19a)は、前記第1のユニット3に対して履歴情報の送信要求信号を送出し(ステップS20)、前記第1のユニット3からの応答(ステップS21)がなければ、前記第2のユニット3に照会終了信号を送信し、この照会終了信号を受信した第2のユニット3は挿入されている会員カード1の持玉情報記録部1bに記録されている持玉情報を用いての遊技を許容する。また、第1の照合(ステップS18)で一致すれば(ステップS19b)照合終了信号を出す(ステップS24)。これは、遊技者が第2のユニット3に移るまでに第1のユニット3がオンラインに復帰し、第1のユニット3内に保持していた履歴情報が既にサーバー5に送られており、その結果、第1の照合時には整合性が取れている場合である。   If there is a mismatch as a result of the first collation (step 19a), a history information transmission request signal is sent to the first unit 3 (step S20), and a response from the first unit 3 ( If there is no step S21), an inquiry end signal is transmitted to the second unit 3, and the second unit 3 receiving the inquiry end signal records it in the possession information recording section 1b of the inserted membership card 1. The game is allowed using the information of the possessed ball. If they match in the first collation (step S18) (step S19b), a collation end signal is issued (step S24). This is because the first unit 3 is back online until the player moves to the second unit 3, and the history information held in the first unit 3 has already been sent to the server 5, As a result, there is a case where consistency is obtained during the first collation.

一方、前記と同様に第1の照合の結果が不一致の場合であり(ステップS19a)、前記第1のユニット3に対して履歴情報の送信要求信号を送出し(ステップS20)、前記第1のユニット3からの応答があり(ステップS21)、履歴情報を受信した場合は、その履歴情報と前記受信した識別情報及び持玉情報との第2の照合(ステップS22)を行い、第2の照合の結果が一致していれば(ステップS23)、前記第2のユニット3に照会終了信号を送信し(ステップS24)、この照会終了信号を受信した第2のユニット3は挿入されている会員カード1の持玉情報記録部1bに記録されている持玉情報を用いての遊技を許容する(ステップS25)。   On the other hand, in the same manner as described above, the result of the first collation does not match (step S19a), and a history information transmission request signal is sent to the first unit 3 (step S20). When there is a response from the unit 3 (step S21) and history information is received, a second verification (step S22) is performed between the history information and the received identification information and ball information. If the results match (step S23), an inquiry end signal is transmitted to the second unit 3 (step S24), and the second unit 3 that has received the inquiry end signal receives the inserted membership card. The game using the ball information recorded in the single ball information recording unit 1b is allowed (step S25).

さらに、前記第2の照合(ステップS22)の結果が不一致である場合は(ステップS26)、第2のユニット3に異常検知信号を送信し(ステップS27)、この異常検知信号を受信した第2のユニット3は不能化制御部を動作させて遊技者による操作を不能化する(ステップS28)とともに報知・表示部により異常状態を報知、表示する(ステップS29)。   Further, if the result of the second collation (step S22) is inconsistent (step S26), an abnormality detection signal is transmitted to the second unit 3 (step S27), and the second error detection signal is received. The unit 3 operates the disabling control unit to disable the player's operation (step S28) and notifies and displays an abnormal state by the notification / display unit (step S29).

実施例3の遊技者管理システムの構成は前記図1と同じであるが、この実施例3は遊技者が遊技を終え、景品交換又は貯玉をする場合である。   The configuration of the player management system of the third embodiment is the same as that shown in FIG. 1, but the third embodiment is a case where the player finishes the game and exchanges prizes or stores balls.

前記ユニット3は、図4に示すように、前記会員カード排出指令手段4から排出指令を受信すると(ステップS31)、排出場所が当該ユニット3である旨を前記会員カード1の会員カード排出場所情報記録部1cに記録して(ステップS32)排出する(ステップS33)。遊技者はこの排出された会員カード1を持って、POS7に行く。会員カード1の記録情報が前記POS7の読出し部7aで読み取られると(ステップS34)、当該POS7はこの読み取った会員の識別情報や持玉情報、会員カード排出場所情報等の所定情報を前記サーバー5に送信し(ステップS35)、当該サーバー5は、この受信した前記会員カード排出場所情報から排出したユニット3を特定する(ステップS36)とともに、前記履歴記憶部5dからその特定されたユニット3についての履歴を参照し(ステップS37)、この履歴情報と受信した前記識別情報及び持玉情報とを照合する(第1の照合、(ステップS38))。   As shown in FIG. 4, when the unit 3 receives a discharge command from the member card discharge command means 4 (step S31), the member card discharge location information of the member card 1 indicates that the discharge location is the unit 3. It records in the recording part 1c (step S32), and discharges (step S33). The player goes to POS 7 with the discharged membership card 1. When the recording information of the member card 1 is read by the reading unit 7a of the POS 7 (step S34), the POS 7 receives predetermined information such as the read member identification information, possession information, and member card discharge location information on the server 5. (Step S35), the server 5 identifies the unit 3 ejected from the received membership card ejection location information (Step S36), and at the same time the unit 3 identified from the history storage unit 5d. The history is referred to (step S37), and the history information is compared with the received identification information and possessed ball information (first verification (step S38)).

この第1の照合の結果、不一致の場合(ステップS39a)は、前記ユニット3に対して履歴情報の送信要求信号を送出し(ステップS40)、前記ユニット3からの応答(ステップS41)がなければ、前記POS7に照会終了信号を送信し(ステップS44)、この照会終了信号を受信したPOS7は読み取った会員カード1の持玉情報を用いての景品交換処理部7bによる景品交換又は貯玉化処理部7cによる貯玉化処理を許容する(ステップS45)。また、第1の照合(ステップS38)で一致すれば(ステップS39b)照合終了信号を出す(ステップS44)。これは、遊技者がPOS7に来るまでにユニット3がオンラインに復帰し、ユニット3内に保持していた履歴情報が既にサーバー5に送られており、その結果、第1の照合時には整合性が取れている場合である。   If there is a mismatch as a result of the first collation (step S39a), a history information transmission request signal is sent to the unit 3 (step S40), and there is no response from the unit 3 (step S41). The POS 7 transmits an inquiry end signal to the POS 7 (step S44). Upon receiving the inquiry end signal, the POS 7 uses the read information of the membership card 1 for the prize exchange processing unit 7b to exchange the prize or store the ball. 7c is permitted (step S45). If they match in the first collation (step S38) (step S39b), a collation end signal is output (step S44). This is because the unit 3 comes back online before the player comes to the POS 7, and the history information held in the unit 3 has already been sent to the server 5. As a result, the consistency is maintained during the first verification. This is the case.

一方、前記と同様に第1の照合の結果が不一致の場合(ステップS39)であり、前記ユニット3に対して履歴情報の送信要求信号を送出し(ステップS40)、前記ユニット3から応答があり(ステップS41)、履歴情報を受信した場合は、その履歴情報と前記受信した識別情報及び持玉情報との第2の照合を行い(ステップS42)、第2の照合の結果が一致していれば(ステップS43)、前記POS7に照会終了信号を送信し(ステップS44)、この照会終了信号を受信したPOS7は読み取った会員カード1の持玉情報を用いての景品交換処理部7bによる景品交換又は貯玉化処理部7cによる貯玉化処理を許容する(ステップS45)。   On the other hand, if the result of the first collation does not match (step S39) as described above, a history information transmission request signal is sent to the unit 3 (step S40), and there is a response from the unit 3 (Step S41) When the history information is received, the history information is compared with the received identification information and possessed ball information (Step S42), and the results of the second verification are matched. If the inquiry end signal is transmitted to the POS 7 (step S44), the POS 7 that has received the inquiry end signal exchanges the prize by the prize exchange processing unit 7b using the read information on the membership card 1. Alternatively, the storage processing by the storage processing unit 7c is allowed (step S45).

さらに、前記第2の照合(ステップS42)の結果が不一致である場合(ステップS46)は、POS7に異常検知信号を送信し(ステップS47)、この異常検知信号を受信した(ステップS48)POS7は報知部により異常状態を報知する(ステップS49)。   Further, when the result of the second collation (step S42) is inconsistent (step S46), an abnormality detection signal is transmitted to the POS 7 (step S47), and this abnormality detection signal is received (step S48). The notification unit notifies the abnormal state (step S49).

なお、上記各実施例では、遊技者用記録媒体を会員カード1としたが、この遊技者用記録媒体は、会員カード1に限らず、他の形式の記録媒体も含まれる。例えば、非会員である遊技者がユニット3に現金を投入して玉貸しを受けた場合の残金や、遊技で獲得した持玉を保有した状態で、遊技を止めた際に排出されるICコインの残金や持玉で遊技をする場合も適用できるものである。   In each of the above embodiments, the player recording medium is the membership card 1, but the player recording medium is not limited to the membership card 1, and includes other types of recording media. For example, IC coins that are discharged when a player who is a non-member puts cash into the unit 3 and receives a ball loan, or when he / she holds a possession acquired in a game and stops the game This is also applicable when playing with the remaining balance or money.

また、本上記各実施例では遊技機2とユニット3とを1対1の対応としているが、2台の遊技機2に対して1台のユニット3として構成することも可能である。
このときは、ユニット3にいずれの遊技機2での処理を行うものなのかを選択する遊技機選択操作部(図示省略)を設け、会員カード1のユニット3への挿入の前後いずれかのタイミングでこの遊技機選択操作部を操作することとなる。
Further, in each of the embodiments described above, the gaming machine 2 and the unit 3 have a one-to-one correspondence, but it is also possible to configure the unit 3 for the two gaming machines 2.
At this time, the unit 3 is provided with a gaming machine selection operation unit (not shown) for selecting which gaming machine 2 is to be processed, and any timing before or after the insertion of the membership card 1 into the unit 3 Thus, the gaming machine selection operation unit is operated.

この発明の実施例1の概略構成図である。It is a schematic block diagram of Example 1 of this invention. この発明の実施例1のフローチャート図である。It is a flowchart figure of Example 1 of this invention. この発明の実施例2のフローチャート図である。It is a flowchart figure of Example 2 of this invention. この発明の実施例3のフローチャート図である。It is a flowchart figure of Example 3 of this invention.

1 会員カード 1a 識別情報記録部
1b 持玉情報記録部 1c 会員カード排出場所情報記録部
1d 通信状態記録部 1e 通信部
2 遊技機 3 ユニット
3a カード検知部 3b カード排出指令検知部
3c 持玉数演算部 3d 書込み読出し部
3e 通信部 3f 状態判定部
3g 不能化制御部 3h 報知・表示部
3i 情報保持部 4 会員カード排出指令手段
5 サーバー 5a 会員情報記憶部
5b 通信部 5c 制御部
5d 履歴記憶部 5e 照合部
6 各台計数機 7 POS
7a 読出し部 7b 景品交換処理部
7c 貯玉化処理部 7d 通信部
7e 報知部 8 ネットワーク
DESCRIPTION OF SYMBOLS 1 Member card 1a Identification information recording part 1b Mochitama information recording part 1c Member card discharge location information recording part 1d Communication status recording part 1e Communication part 2 Game machine 3 Unit 3a Card detection part 3b Card discharge | emission command detection part 3c Unit 3d writing / reading unit 3e communication unit 3f state determination unit 3g disabling control unit 3h notification / display unit 3i information holding unit 4 member card discharge command means 5 server 5a member information storage unit 5b communication unit 5c control unit
5d History storage unit 5e Collation unit 6 Counter counter 7 POS
7a Reading unit 7b Premium exchange unit 7c Saving processing unit 7d Communication unit 7e Notification unit 8 Network

Claims (7)

所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、前記記録媒体処理装置と通信可能な管理装置とから成り、
前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と当該遊技者用記録媒体を排出した前記記録媒体処理装置がその排出時点における前記管理装置との通信状態を記録する通信状態記録部とを備え、
前記記録媒体処理装置は、前記遊技者用記録媒体を検知する検知部と、前記記録媒体排出指令検知部と、前記遊技者用記録媒体に対する書込み読出し部と、前記管理装置との送受信を行う通信部と、前記管理装置との通信状態を判定する状態判定部とを備え、
前記記録媒体処理装置は、前記検知部により前記遊技者用記録媒体を検知すると、前記状態判定部が当該記録媒体処理装置と前記管理装置との通信状態の判定を行い、この判定で通信不可能状態と判定されると、前記書込み読出し部が当該記録媒体処理装置と前記管理装置とが通信不能状態である旨を前記遊技者用記録媒体の通信状態記録部に記録するとともに、検知されている前記遊技者用記録媒体の持玉情報記録部に記録されている持玉情報を用いての遊技を許容することを特徴とする、遊技者管理システム。
A player recording medium in which predetermined information can be written, a recording medium processing apparatus capable of detecting the player recording medium and arranged corresponding to a plurality of gaming machines arranged in a game hall, and the recording medium processing It consists of a management device that can communicate with the device,
The player recording medium includes an identification information recording unit for recording information for identifying the player and the player's possession when the recording medium processing apparatus receives a discharge command from the recording medium discharge command means. A communication status record in which the ball information recording unit that records the ball information held as a ball and the recording medium processing device that has ejected the player recording medium record the communication status with the management device at the time of ejection. With
The recording medium processing device transmits / receives data to / from the management device, a detection unit for detecting the player recording medium, the recording medium discharge command detection unit, a writing / reading unit for the player recording medium, and the management device. A state determination unit that determines a communication state with the management device,
In the recording medium processing device, when the detection unit detects the player recording medium, the state determination unit determines a communication state between the recording medium processing device and the management device, and communication is impossible by this determination. When the state is determined, the writing / reading unit records in the communication state recording unit of the player recording medium that the recording medium processing device and the management device are in an incommunicable state and is detected. A player management system that allows a game using the ball information recorded in the ball information recording section of the player recording medium.
所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記記録媒体処理装置と通信可能な管理装置と、前記記録媒体処理装置と通信可能とし、前記各遊技機に対応して配置された各台計数機とから成り、
前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部と、当該遊技者用記録媒体を排出した前記記録媒体処理装置がその排出時点における前記管理装置との通信状態を記録する通信状態記録部とを備え、
前記記録媒体処理装置は、前記遊技者用記録媒体を検知する検知部と、前記記録媒体排出指令検知部と、持玉数演算部と、前記遊技者用記録媒体に対する書込み読出し部と、前記管理装置との送受信をする通信部と、前記管理装置との通信状態を判定する状態判定部と、遊技者による操作を不能化する処理を行う不能化制御部と、前記異常検知時の報知・表示制御部とを備え、
前記管理装置は、前記記録媒体処理装置との送受信を行う通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記記録媒体処理装置から受信した遊技者用記録媒体排出場所情報から当該遊技者用記録媒体を排出した記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記記録媒体処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、
第1の記録媒体処理装置は、前記記録媒体排出指令手段から排出指令を受信すると、排出場所が第1の記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された遊技者用記録媒体を検知した第2の記録媒体処理装置は、当該遊技者用記録媒体から読み出した所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された第1の記録媒体処理装置についての履歴を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記第1の記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記第1の記録媒体処理装置からの応答がなければ前記第2の記録媒体処理装置に照会終了信号を送信し、この照合終了信号を受信した前記第2の記録媒体処理装置は検知されている前記遊技者用記録媒体の持玉情報記録部に記録されている持玉情報を用いての遊技を許容することを特徴とする、遊技者管理システム。
A player recording medium in which predetermined information can be written, a recording medium processing device capable of detecting the player recording medium and arranged in correspondence with a plurality of gaming machines arranged in a game hall, and the recording medium processing A recording medium discharge command means arranged corresponding to the apparatus and capable of inputting a command for discharging the player recording medium from the recording medium processing apparatus to the recording medium processing apparatus; and communication with the recording medium processing apparatus Comprising a management device, and a recording counter that can communicate with the recording medium processing device, and is arranged corresponding to each gaming machine,
The player recording medium includes an identification information recording unit that records information for identifying the player, and the player's recording medium when the recording medium processing apparatus receives a discharge command from the recording medium discharge command unit. A holding ball information recording unit that records the holding ball information held as a holding ball, a player recording medium discharge location information recording unit, and the recording medium processing device that has discharged the player recording medium are at the time of discharge. A communication state recording unit for recording a communication state with the management device in
The recording medium processing device includes a detection unit that detects the player recording medium, the recording medium discharge command detection unit, a number-of-balls calculation unit, a writing / reading unit for the player recording medium, and the management A communication unit that performs transmission and reception with the device, a state determination unit that determines a communication state with the management device, a disabling control unit that performs a process of disabling an operation by the player, and a notification / display when the abnormality is detected A control unit,
The management device includes a communication unit that performs transmission and reception with the recording medium processing device, a history information storage unit that stores an operation history for each recording medium processing device, and a player recording medium received from the recording medium processing device The recording medium processing device that has ejected the recording medium for the player from the discharging location information is identified, and the history information stored in the history information storage unit for the recording medium processing device and the player received from the recording medium processing device A collation unit that collates with the identification information and the ball information,
When the first recording medium processing device receives the discharge command from the recording medium discharge command means, the player's recording medium discharge of the player recording medium indicates that the discharge location is the first recording medium processing device. The second recording medium processing device that has recorded and discharged the place information recording unit and detected the discharged player recording medium transmits predetermined information read from the player recording medium to the management device. The management device specifies the discharge location from the received player recording medium discharge location information, and refers to the history of the specified first recording medium processing device from the history information storage unit, The history information is compared with the received identification information and the possessed ball information, and if the result of the verification is a mismatch, a history information transmission request signal is sent to the first recording medium processing device, and the first information Notation If there is no response from the medium processing device, an inquiry end signal is transmitted to the second recording medium processing device, and the second recording medium processing device that has received the collation end signal detects the player record being detected. A player management system that allows a game using the ball information recorded in the ball information recording section of the medium.
所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記記録媒体処理装置と通信可能な管理装置と、前記記録媒体処理装置と通信可能とし、前記各遊技機に対応して配置された各台計数機とから成り、
前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部と、当該遊技者用記録媒体を排出した前記記録媒体処理装置がその排出時点における前記管理装置との通信状態を記録する通信状態記録部とを備え、
前記記録媒体処理装置は、前記遊技者用記録媒体を検知する検知部と、前記記録媒体排出指令検知部と、持玉数演算部と、前記遊技者用記録媒体に対する書込み読出し部と、前記管理装置との送受信をする通信部と、前記管理装置との通信状態を判定する状態判定部と、遊技者による操作を不能化する処理を行う不能化制御部と、前記異常検知時の報知・表示制御部とを備え、
前記管理装置は、前記記録媒体処理装置との送受信を行う通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記記録媒体処理装置から受信した遊技者用記録媒体排出場所情報から当該遊技者用記録媒体を排出した記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記記録媒体処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、
第1の記録媒体処理装置は、前記記録媒体排出指令手段から排出指令を受信すると、排出場所が第1の記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された遊技者用記録媒体を検知した第2の記録媒体処理装置は、当該遊技者用記録媒体から読み出した所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された第1の記録媒体処理装置についての履歴情報を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記第1の記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記第1の記録媒体処理装置から履歴情報を受信した場合はその履歴情報と受信した前記識別情報及び持玉情報との照合を行い、照合の結果一致すると前記第2の記録媒体処理装置に照会終了信号を送信し、この照会終了信号を受信した前記第2の記録媒体処理装置は検知されている前記遊技者用記録媒体の持玉情報記録部に記録されている持玉情報を用いての遊技を許容することを特徴とする、遊技者管理システム。
A player recording medium in which predetermined information can be written, a recording medium processing device capable of detecting the player recording medium and arranged in correspondence with a plurality of gaming machines arranged in a game hall, and the recording medium processing A recording medium discharge command means arranged corresponding to the apparatus and capable of inputting a command for discharging the player recording medium from the recording medium processing apparatus to the recording medium processing apparatus; and communication with the recording medium processing apparatus Comprising a management device, and a recording counter that can communicate with the recording medium processing device, and is arranged corresponding to each gaming machine,
The player recording medium includes an identification information recording unit that records information for identifying the player, and the player's recording medium when the recording medium processing apparatus receives a discharge command from the recording medium discharge command unit. A holding ball information recording unit that records the holding ball information held as a holding ball, a player recording medium discharge location information recording unit, and the recording medium processing device that has discharged the player recording medium are at the time of discharge. A communication state recording unit for recording a communication state with the management device in
The recording medium processing device includes a detection unit that detects the player recording medium, the recording medium discharge command detection unit, a number-of-balls calculation unit, a writing / reading unit for the player recording medium, and the management A communication unit that performs transmission and reception with the device, a state determination unit that determines a communication state with the management device, a disabling control unit that performs a process of disabling an operation by the player, and a notification / display when the abnormality is detected A control unit,
The management device includes a communication unit that performs transmission and reception with the recording medium processing device, a history information storage unit that stores an operation history for each recording medium processing device, and a player recording medium received from the recording medium processing device The recording medium processing device that has ejected the recording medium for the player from the discharging location information is identified, and the history information stored in the history information storage unit for the recording medium processing device and the player received from the recording medium processing device A collation unit that collates with the identification information and the ball information,
When the first recording medium processing device receives the discharge command from the recording medium discharge command means, the player's recording medium discharge of the player recording medium indicates that the discharge location is the first recording medium processing device. The second recording medium processing device that has recorded and discharged the place information recording unit and detected the discharged player recording medium transmits predetermined information read from the player recording medium to the management device. The management device specifies the discharge location from the received player recording medium discharge location information, and refers to the history information about the specified first recording medium processing device from the history information storage unit. The history information is compared with the received identification information and the possession ball information, and if the result of the verification is a mismatch, a history information transmission request signal is sent to the first recording medium processing device, 1 When history information is received from the recording medium processing device, the history information is compared with the received identification information and holding ball information, and if the result of the comparison is a match, an inquiry end signal is transmitted to the second recording medium processing device Then, the second recording medium processing apparatus that has received the inquiry end signal allows a game using the ball information recorded in the ball information recording section of the detected player recording medium. A player management system characterized by that.
所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記記録媒体処理装置と通信可能な管理装置と、前記記録媒体処理装置と通信可能とし、前記各遊技機に対応して配置された各台計数機とから成り、
前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部と、当該遊技者用記録媒体を排出した前記記録媒体処理装置がその排出時点における前記管理装置との通信状態を記録する通信状態記録部とを備え、
前記記録媒体処理装置は、前記遊技者用記録媒体を検知する検知部と、前記記録媒体排出指令検知部と、持玉数演算部と、前記遊技者用記録媒体に対する書込み読出し部と、前記管理装置との送受信をする通信部と、前記管理装置との通信状態を判定する状態判定部と、遊技者による操作を不能化する処理を行う不能化制御部と、異常検知時の報知・表示部とを備え、
前記管理装置は、前記記録媒体処理装置との送受信を行う通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記記録媒体処理装置から受信した遊技者用記録媒体排出場所情報から当該遊技者用記録媒体を排出した記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記記録媒体処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、
第1の記録媒体処理装置は前記記録媒体排出指令手段から排出指令を受信すると、排出場所が第1の記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された遊技者用記録媒体を検知した第2の記録媒体処理装置は、当該遊技者用記録媒体から読み出した所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された第1の記録媒体処理装置についての履歴情報を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記第1の記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記第1の記録媒体処理装置から履歴情報を受信した場合はその履歴情報と受信した前記識別情報及び前記持玉情報との照合を行い、照合の結果不一致の場合は前記第2の記録媒体処理装置に異常検知信号を送信し、この異常検知信号を受信した前記第2の記録媒体処理装置は、不能化制御部を動作させて当該第2の記録媒体処理装置の操作を不能化するとともに報知部により異常状態を報知することを特徴とする、遊技者管理システム。
A player recording medium in which predetermined information can be written, a recording medium processing device capable of detecting the player recording medium and arranged in correspondence with a plurality of gaming machines arranged in a game hall, and the recording medium processing A recording medium discharge command means arranged corresponding to the apparatus and capable of inputting a command for discharging the player recording medium from the recording medium processing apparatus to the recording medium processing apparatus; and communication with the recording medium processing apparatus Comprising a management device, and a recording counter that can communicate with the recording medium processing device, and is arranged corresponding to each gaming machine,
The player recording medium includes an identification information recording unit that records information for identifying the player, and the player's recording medium when the recording medium processing apparatus receives a discharge command from the recording medium discharge command unit. A holding ball information recording unit that records the holding ball information held as a holding ball, a player recording medium discharge location information recording unit, and the recording medium processing device that has discharged the player recording medium are at the time of discharge. A communication state recording unit for recording a communication state with the management device in
The recording medium processing device includes a detection unit that detects the player recording medium, the recording medium discharge command detection unit, a number-of-balls calculation unit, a writing / reading unit for the player recording medium, and the management A communication unit that performs transmission / reception with the device, a state determination unit that determines a communication state with the management device, a disabling control unit that performs a process of disabling operation by the player, and a notification / display unit when abnormality is detected And
The management device includes a communication unit that performs transmission and reception with the recording medium processing device, a history information storage unit that stores an operation history for each recording medium processing device, and a player recording medium received from the recording medium processing device The recording medium processing device that has ejected the recording medium for the player from the discharging location information is identified, and the history information stored in the history information storage unit for the recording medium processing device and the player received from the recording medium processing device A collation unit that collates with the identification information and the ball information,
When the first recording medium processing device receives the discharging command from the recording medium discharging command means, the player recording medium discharging location of the player recording medium indicates that the discharging location is the first recording medium processing device. The second recording medium processing device that has recorded and discharged the information recording unit and detected the discharged player recording medium transmits predetermined information read from the player recording medium to the management device, The management device specifies a discharge location from the received player recording medium discharge location information, and refers to history information about the specified first recording medium processing device from the history information storage unit, The history information is compared with the received identification information and the possessed ball information, and if the result of the verification is a mismatch, a history information transmission request signal is sent to the first recording medium processing device, and the first information of When the history information is received from the recording medium processing device, the history information is compared with the received identification information and the possessed ball information, and if the result of the verification is inconsistent, the second recording medium processing device detects an abnormality. The second recording medium processing apparatus that has transmitted the signal and has received the abnormality detection signal operates the disabling control unit to disable the operation of the second recording medium processing apparatus and causes the notification unit to perform an abnormal state. A player management system characterized by informing the player.
所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記各遊技機に対応して配置された各台計数機と、前記遊技者用記録媒体を読取可能とした景品交換を行うための景品処理装置と、この景品処理装置と通信可能な管理装置とから成り、
前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部とを備え、
前記景品処理装置は、前記遊技者用記録媒体に記載されている情報を読み出す読出し部と、景品交換処理部と、貯玉化処理部、前記管理装置との送受をする通信部と、報知部とを備え、
前記管理装置は、前記景品処理装置との送受信をする通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記景品処理装置から受信した遊技者用記録媒体排出場所情報から記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記景品処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、
前記記録媒体処理装置は、前記記録媒体排出指令手段から排出指令を受信すると、排出場所が当該記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された前記遊技者用記録媒体の記録情報が前記景品処理装置の読出し部で読み取られると、前記景品処理装置はこの読み取った所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された前記記録媒体処理装置についての履歴情報を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記記録媒体処理装置からの応答がなければ前記景品処理装置に照会終了信号を送信し、この照会終了信号を受信した前記景品処理装置は読み取った持玉情報を用いての景品交換処理又は貯玉化処理を許容することを特徴とする、遊技者管理システム。
A player recording medium in which predetermined information can be written, a recording medium processing device capable of detecting the player recording medium and arranged in correspondence with a plurality of gaming machines arranged in a game hall, and the recording medium processing Corresponding to each of the gaming machines, a recording medium discharge command means arranged corresponding to the apparatus and capable of inputting a command for discharging the player recording medium from the recording medium processing apparatus to the recording medium processing apparatus Each of the counters arranged, a prize processing device for exchanging a prize that enables the player's recording medium to be read, and a management device that can communicate with the prize processing device,
The player recording medium includes an identification information recording unit that records information for identifying the player, and the player's recording medium when the recording medium processing apparatus receives a discharge command from the recording medium discharge command unit. A ball information recording unit for recording the ball information held as a ball, and a player recording medium discharge location information recording unit;
The prize processing device includes a reading unit that reads information recorded on the player recording medium, a prize exchange processing unit, a storage processing unit, a communication unit that transmits and receives to / from the management device, and a notification unit. With
The management device includes a communication unit that performs transmission and reception with the prize processing device, a history information storage unit that stores an operation history for each recording medium processing device, and a player recording medium discharge location received from the prize processing device The recording medium processing device is identified from the information, and the history information stored in the history information storage unit for the recording medium processing device is compared with the player identification information and the ball information received from the prize processing device. A collation unit,
When the recording medium processing device receives the discharge command from the recording medium discharge command means, the player's recording medium discharge location information recording unit of the player recording medium indicates that the discharge location is the recording medium processing device. When the information recorded on the discharged player recording medium is read by the reading unit of the prize processing device, the prize processing device transmits the read predetermined information to the management device. The management device specifies the discharge location from the received player recording medium discharge location information, and refers to the history information about the specified recording medium processing device from the history information storage unit. The history information is compared with the received identification information and the possessed ball information, and if the result of the verification is a mismatch, a history information transmission request signal is sent to the recording medium processing device If there is no response from the recording medium processing device, an inquiry end signal is transmitted to the prize processing device, and the prize processing device that has received the inquiry end signal receives a prize exchange process or stores a prize using the read ball information. A player management system characterized by allowing processing.
所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記各遊技機に対応して配置された各台計数機と、前記遊技者用記録媒体を読取可能とした景品交換を行うための景品処理装置と、この景品処理装置と通信可能な管理装置とから成り、
前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部とを備え、
前記景品処理装置は、前記遊技者用記録媒体に記載されている情報を読み出す読出し部と、景品交換処理部と、貯玉化処理部、前記管理装置との送受をする通信部と、報知部とを備え、
前記管理装置は、前記景品処理装置との送受信をする通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記景品処理装置から受信した遊技者用記録媒体排出場所情報から記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記景品処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、
前記記録媒体処理装置は、前記記録媒体排出指令手段から排出指令を受信すると、排出場所が当該記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された前記遊技者用記録媒体の記録情報が前記景品処理装置の読出し部で読み取られると、前記景品処理装置はこの読み取った所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された前記記録媒体処理装置についての履歴情報を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記記録媒体処理装置から履歴情報を受信した場合はその履歴情報と受信した前記識別情報及び持玉情報との照合を行い、照合の結果一致すると前記景品処理装置に照会終了信号を送信し、この照合終了信号を受信した前記景品処理装置は読み取った持玉情報を用いての景品交換処理又は貯玉化処理を許容することを特徴とする、遊技者管理システム。
A player recording medium in which predetermined information can be written, a recording medium processing device capable of detecting the player recording medium and arranged in correspondence with a plurality of gaming machines arranged in a game hall, and the recording medium processing Corresponding to each of the gaming machines, a recording medium discharge command means arranged corresponding to the apparatus and capable of inputting a command for discharging the player recording medium from the recording medium processing apparatus to the recording medium processing apparatus Each of the counters arranged, a prize processing device for exchanging a prize that enables the player's recording medium to be read, and a management device that can communicate with the prize processing device,
The player recording medium includes an identification information recording unit that records information for identifying the player, and the player's recording medium when the recording medium processing apparatus receives a discharge command from the recording medium discharge command unit. A ball information recording unit for recording the ball information held as a ball, and a player recording medium discharge location information recording unit;
The prize processing device includes a reading unit that reads information recorded on the player recording medium, a prize exchange processing unit, a storage processing unit, a communication unit that transmits and receives to / from the management device, and a notification unit. With
The management device includes a communication unit that performs transmission and reception with the prize processing device, a history information storage unit that stores an operation history for each recording medium processing device, and a player recording medium discharge location received from the prize processing device The recording medium processing device is identified from the information, and the history information stored in the history information storage unit for the recording medium processing device is compared with the player identification information and the ball information received from the prize processing device. A collation unit,
When the recording medium processing device receives a discharge command from the recording medium discharge command means, the player recording medium discharge location information recording unit of the player recording medium indicates that the discharge location is the recording medium processing device. When the information recorded on the discharged player recording medium is read by the reading unit of the prize processing device, the prize processing device transmits the read predetermined information to the management device. The management device specifies the discharge location from the received player recording medium discharge location information, and refers to the history information about the specified recording medium processing device from the history information storage unit. The history information is compared with the received identification information and the ball information, and if the result of the verification is a mismatch, a history information transmission request signal is sent to the recording medium processing device When the history information is received from the recording medium processing device, the history information is compared with the received identification information and holding ball information, and if the result of the verification is matched, an inquiry end signal is transmitted to the premium processing device, The player management system, wherein the prize processing device that has received the verification end signal allows a prize exchange process or a storage process using the read coin information.
所定の情報を書き込み可能な遊技者用記録媒体と、この遊技者用記録媒体を検知可能とするとともに遊技場に複数配置する遊技機に対応して配置する記録媒体処理装置と、この記録媒体処理装置に対応して配置され、前記遊技者用記録媒体を前記記録媒体処理装置から排出する指令を記録媒体処理装置に対して入力可能な記録媒体排出指令手段と、前記各遊技機に対応して配置された各台計数機と、前記遊技者用記録媒体を読取可能とした景品交換を行うための景品処理装置と、この景品処理装置と通信可能な管理装置とから成り、
前記遊技者用記録媒体は、当該遊技者を識別するための情報を記録する識別情報記録部と、前記記録媒体処理装置が前記記録媒体排出指令手段から排出指令を受信したときに当該遊技者の持玉として保持している持玉情報を記録する持玉情報記録部と、遊技者用記録媒体排出場所情報記録部とを備え、
前記景品処理装置は、前記遊技者用記録媒体に記載されている情報を読み出す読出し部と、景品交換処理部と、貯玉化処理部、前記管理装置との送受をする通信部と、報知部とを備え、
前記管理装置は、前記景品処理装置との送受信をする通信部と、前記記録媒体処理装置毎の動作履歴を記憶する履歴情報記憶部と、前記景品処理装置から受信した遊技者用記録媒体排出場所情報から記録媒体処理装置を特定し、当該記録媒体処理装置についての履歴情報記憶部に記憶している履歴情報と前記景品処理装置から受信した遊技者の識別情報及び持玉情報との照合を行う照合部とを備え、
前記記録媒体処理装置は、前記記録媒体排出指令手段から排出指令を受信すると、排出場所が当該記録媒体処理装置である旨を前記遊技者用記録媒体の前記遊技者用記録媒体排出場所情報記録部に記録して排出し、この排出された前記遊技者用記録媒体の記録情報が前記景品処理装置の読出し部で読み取られると、前記景品処理装置はこの読み取った所定情報を前記管理装置に送信し、前記管理装置は、この受信した前記遊技者用記録媒体排出場所情報から排出場所を特定するとともに、前記履歴情報記憶部からその特定された前記記録媒体処理装置についての履歴情報を参照し、この履歴情報と受信した前記識別情報及び前記持玉情報とを照合し、照合の結果不一致の場合に前記記録媒体処理装置に対して履歴情報の送信要求信号を送出し、前記記録媒体処理装置から履歴情報を受信した場合はその履歴情報と受信した前記識別情報及び持玉情報との照合を行い、照合の結果不一致の場合は前記景品処理装置に異常検知信号を送信し、この異常検知信号を受信した前記景品処理装置は、報知部により異常状態を報知することを特徴とする、遊技者管理システム。
A player recording medium in which predetermined information can be written, a recording medium processing device capable of detecting the player recording medium and arranged in correspondence with a plurality of gaming machines arranged in a game hall, and the recording medium processing Corresponding to each of the gaming machines, a recording medium discharge command means arranged corresponding to the apparatus and capable of inputting a command for discharging the player recording medium from the recording medium processing apparatus to the recording medium processing apparatus Each of the counters arranged, a prize processing device for exchanging a prize that enables the player's recording medium to be read, and a management device that can communicate with the prize processing device,
The player recording medium includes an identification information recording unit that records information for identifying the player, and the player's recording medium when the recording medium processing apparatus receives a discharge command from the recording medium discharge command unit. A ball information recording unit for recording the ball information held as a ball, and a player recording medium discharge location information recording unit;
The prize processing device includes a reading unit that reads information recorded on the player recording medium, a prize exchange processing unit, a storage processing unit, a communication unit that transmits and receives to / from the management device, and a notification unit. With
The management device includes a communication unit that performs transmission and reception with the prize processing device, a history information storage unit that stores an operation history for each recording medium processing device, and a player recording medium discharge location received from the prize processing device The recording medium processing device is identified from the information, and the history information stored in the history information storage unit for the recording medium processing device is compared with the player identification information and the ball information received from the prize processing device. A collation unit,
When the recording medium processing device receives a discharge command from the recording medium discharge command means, the player recording medium discharge location information recording unit of the player recording medium indicates that the discharge location is the recording medium processing device. When the information recorded on the discharged player recording medium is read by the reading unit of the prize processing device, the prize processing device transmits the read predetermined information to the management device. The management device specifies the discharge location from the received player recording medium discharge location information, and refers to the history information about the specified recording medium processing device from the history information storage unit. The history information is compared with the received identification information and the ball information, and if the result of the verification is a mismatch, a history information transmission request signal is sent to the recording medium processing device When history information is received from the recording medium processing device, the history information is compared with the received identification information and possession ball information, and if the result of the verification is inconsistent, an abnormality detection signal is transmitted to the prize processing device. The player processing system that receives the abnormality detection signal notifies the abnormal state by a notification unit.
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JP2012100980A (en) * 2010-11-12 2012-05-31 Sankyo Co Ltd Game system
JP2012100979A (en) * 2010-11-12 2012-05-31 Sankyo Co Ltd Game system
JP2015027625A (en) * 2014-11-13 2015-02-12 株式会社三共 Game system
JP2016005639A (en) * 2015-09-03 2016-01-14 大都販売株式会社 server
JP2016005640A (en) * 2015-09-03 2016-01-14 大都販売株式会社 server
JP2016129774A (en) * 2016-04-20 2016-07-21 株式会社三洋物産 Game hall system
JP2016135328A (en) * 2016-04-26 2016-07-28 株式会社三共 Game machine

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JP2006340823A (en) * 2005-06-08 2006-12-21 Sankyo Kk Game system
JP2008246095A (en) * 2007-03-30 2008-10-16 Sankyo Co Ltd System for game

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Publication number Priority date Publication date Assignee Title
JP2012100980A (en) * 2010-11-12 2012-05-31 Sankyo Co Ltd Game system
JP2012100979A (en) * 2010-11-12 2012-05-31 Sankyo Co Ltd Game system
JP2015027625A (en) * 2014-11-13 2015-02-12 株式会社三共 Game system
JP2016005639A (en) * 2015-09-03 2016-01-14 大都販売株式会社 server
JP2016005640A (en) * 2015-09-03 2016-01-14 大都販売株式会社 server
JP2016129774A (en) * 2016-04-20 2016-07-21 株式会社三洋物産 Game hall system
JP2016135328A (en) * 2016-04-26 2016-07-28 株式会社三共 Game machine

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