JP2010148739A - Game machine - Google Patents

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Publication number
JP2010148739A
JP2010148739A JP2008331468A JP2008331468A JP2010148739A JP 2010148739 A JP2010148739 A JP 2010148739A JP 2008331468 A JP2008331468 A JP 2008331468A JP 2008331468 A JP2008331468 A JP 2008331468A JP 2010148739 A JP2010148739 A JP 2010148739A
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ball
hit
game
effect
success
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JP2008331468A
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JP5386677B2 (en
Inventor
Michio Nishigaya
Tatsuya Unno
達也 海野
道雄 西ヶ谷
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Takao Co Ltd
株式会社高尾
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Abstract

<P>PROBLEM TO BE SOLVED: To perform a presentation even corresponding to a situation in which a game ball enters an area that does not correspond to a winning/non-winning result in a presentation for keeping a ball. <P>SOLUTION: When a variation is detected by a second detection switch (S116:YES), the game machine determines whether the variation has won or not (S118). If it has won, a keeping device 98 is activated (S119) to keep a game ball, and informs, through a winning informing process 1, a game player of having won (S120). If the variation loses (S118:NO), the game machine does not activate the keeping device 98, but passes the game ball through a winning pocket 99 and informs, through a non-prize informing process, a game player of his/her having lost. When this condition is detected by a loosing detection switch (S117), having lost is reported through the non-prize informing process (S121). Then, the game machine determines whether a game ball has won or not (S122), and if the game ball won, the game machine informs, through an informing process 2, that the game ball has won (S123). <P>COPYRIGHT: (C)2010,JPO&INPIT

Description

  The present invention belongs to the technical field of gaming machines that perform effects using game balls that have won a prize opening.

  As a conventional gaming machine, a lottery for winning / decision determination is performed due to winning at the start opening, symbol variation on a display device such as a liquid crystal is performed together with effect display, and all three symbols are aligned with the same symbol, which is a big hit It is common to have a configuration for notifying that there is.

  A display device such as a liquid crystal is generally used to display the determination of success / failure by symbol variation, but the game balls won at the start opening and the big prize opening are stored, the game balls stored at a specific performance are released, There is a configuration in which the result of the success / failure and the reliability are notified by a stored ball effect. (For example, Patent Document 1)

JP 2008-161449 A

  However, in such a gaming machine, especially in the case of a configuration for notifying the success / failure, the result of the success / failure has already been determined, so that the result of the success / failure can be surely met. Therefore, the advantage of sorting by structures that have fun in places that cannot be predicted by nature has not been demonstrated.

  Therefore, the present invention addresses the case where the movement of the game sphere is shifted in the storage ball production and the ball cannot be entered in the area to be entered, thereby allowing the degree of freedom in designing the accessory for the storage ball production. The purpose of this is to make the player enjoy the movement of the ball through the storage ball effect.

In order to solve the above-mentioned problem, the gaming machine according to claim 1 includes a determination unit for acquiring a random number for determining whether or not to win based on a winning at the starting port,
Effect display means for notifying by displaying the result of the appropriateness determination means effect;
A ball storage means for storing a predetermined number of game balls won in the start opening;
Stored ball release means for releasing game balls stored in the ball storage means at the time of specific effect display by the effect display means;
In a gaming machine provided with a stored ball effect device that executes a result notification of the success / failure determining means using the game ball released by the storage releasing means,
The storage ball production device
A distribution unit that distributes game balls based on a result of the determination unit;
A hit area in which game balls are sorted with high probability by the sorting means when the result of the success / failure judging means is a hit;
When it is lost, it has a lost area where game balls are distributed with high probability,
A hit detection means for detecting a ball entering the hit area;
Loss detection means for detecting a ball entering the loss area;
When the result of the success / failure determination means is a win, it is notified in the notification mode 1 that it is a hit when detected by the hit detection means,
A game machine characterized in that, when the result of the success / failure determination means is a win, it is notified by a notification mode 2 different from the notification mode 1 when it is detected by the loss detection unit.

  The distribution means is configured to determine an area to be distributed based on the result of the determination of whether or not the stored ball is produced, but may be configured to be intentionally distributed by a rotating body or the like, but is surely distributed to an area corresponding to the game result. There is no need, and it may be a blade type or seesaw type configuration that rarely leads to different areas depending on the timing at which the game balls flow down to the sorting means.

  When the result of the determination unit is detected by the loss detection unit at the time of winning, it is preferable that the effect display unit once notifies the user of the loss (stops the symbol loss) and then notifies the user of the hit.

In order to solve the above-mentioned problem, the gaming machine according to claim 2 is provided with a stopping means for stopping a game ball in the hit area,
When detected by the hit detection means,
If the result of the success / failure determination means is a win, the stopping means stops the game ball,
The gaming machine according to claim 1, wherein when the result of the success / failure determination means is lost, the stopping means does not stop the game ball.

  The game ball stopped at the stop means can be viewed by the player, and a part of the hit area can be viewed from the player.

  In order to solve the above-mentioned problem, the gaming machine according to claim 3 is detected when a game ball is released by the stored ball release means and is not detected even after a predetermined time has elapsed by the hit detection means or the loss detection means. The gaming machine according to claim 1 or 2, characterized in that the fact that it is not present is notified.

  In order to solve the above-mentioned problem, the gaming machine according to claim 4 is characterized in that the hit detecting means or the hit detecting means or the game detecting means or The gaming machine according to any one of claims 1 to 3, wherein when it is not detected by the losing detection means, it is notified by the notification mode 2 that it is a win.

  Notifying that it is a winning in the notification mode 2 means that the same control as when detected by the loss detection means is executed.

  According to the first aspect of the present invention, when the result of the success / failure determination means is a hit, even if detected by the loss detection means, a hit notification different from that detected by the hit detection means is performed. Compared to the case where the player is notified of the hit in the same manner as when the player enters the hit area, the stored ball effect can be enjoyed without a sense of incongruity. For this reason, it is possible to freely set the structure of the storage ball effect device as compared with the structure that accurately distributes the structure to the area corresponding to the game result, and the player can enjoy the movement of the game ball.

  According to the invention of claim 2, the effect of claim 1 is achieved, and the game balls distributed to the hit area when the result of the success / failure determination means is hit are stopped by the stopping means and the hit notification is made. When the result of the judgment means is lost, the game ball that has entered the hit area is not stopped, and even if it is detected by the hit detection means, it is not notified that it is a big hit. Even if the player hits the hit area, the player can grasp that the game ball is not stopped and the big hit notification is not given, so that the player is distrusted. You can enjoy the game without.

  According to the invention of claim 3, while having the effects of claims 1 and 2, the game ball has stopped in the storage ball effect device and has stopped moving, or the detection switch has failed, etc. When it is not possible to detect that the ball has been assigned to either the lost area or the hit area, the player or the game facility employee can know so that it can be dealt with promptly. It becomes possible.

  According to the invention of claim 4, when the effects of claims 1 to 3 are obtained and it is not detected that the game ball is distributed to either the loss area or the hit area, the case is detected by the loss detection means Since it is notified that it is a big hit in the same notification mode, it is possible to notify that it is a big hit even if a problem such as not being detected by the detecting means occurs.

  Next, embodiments of the present invention will be described based on examples of the present invention. The present invention is not limited to the following examples and the like, and it goes without saying that the present invention can be implemented in various ways without departing from the gist of the present invention.

[First embodiment]
As shown in FIG. 1, a pachinko machine 50, which is a kind of ball game machine, has a structure in which each part of the configuration is held by an outer frame 51 that forms a vertically long fixed outer frame.
A hinge 53 is provided on the left and upper sides of the outer frame 51, and an inner frame 70 shown in FIG. 3 is attached to the other side of the hinge 53. The inner frame 70 opens and closes with respect to the outer frame 51. It has a possible configuration.
A plate glass 61 is detachably provided on the front frame 52, and the game board 1 shown in FIG. 2 is attached to the inner frame 70 at the back of the plate glass 61.
Speakers 66 are provided on the upper left and right sides of the front frame 52 and on the lower left and right sides of the outer frame 51, and game sounds generated from the pachinko machine 50 are output to improve the player's preference. In addition, in order to improve the player's preference, a plurality of frame side decorative lamps 65 that emit light according to the gaming state are provided in the front frame 52.
An upper plate 55 and a lower plate 63 are integrally formed below the front frame 52. A launching handle 64 is attached to the right side of the lower plate 63, and the launching device (not shown) is moved by rotating the firing handle 64 in the clockwise direction, so that a game ball supplied from the upper plate 55 is provided. Is fired toward the game board 1.
On the left side of the lower plate 63, an effect button 67 that can be operated by the player is provided. The player operates the effect button 67 during a predetermined period and is displayed on the effect symbol display device 6 described later. The content of the game changes or the game sound output from the speaker 66 changes.
The pachinko machine 50 is a so-called CR machine and includes a prepaid card unit (CR unit) 56 for reading and writing a prepaid card. The pachinko machine 50 includes a lending button 57 and a checkout button 58. And a CR settlement display device having a balance display 59.

As shown in FIG. 2, the game board 1 is provided with a substantially circular game area 3 surrounded by known guide rails 2a and 2b. A large number of game nails 4 are nailed in the game area 3.
A center case 5 is disposed at a substantially central portion of the game area 3. The center case 5 is provided with a window 5a and the like for facing a screen 6a of a warp entrance, a warp passage, a stage, and an effect symbol display device 6 (which is a liquid crystal display device and displays a pseudo symbol) as in the known case. Yes.
At the position in contact with the right side of the guide rail 2b, a normal design display device 7 of dot matrix, a special design display device 9 of 7 segments, a normal design hold storage display device 8 consisting of four LEDs, and a special design display device 10 are installed. Has been.
A normal symbol operating gate 17 is arranged on the right side of the center case 5 and a second starting port 12 is provided immediately below the gate.
A first start port 11 is disposed below the center case 5, and a storage ball effect device 91 that executes an effect using a game ball won at the first start port is provided below the first start port 11. The configuration of the storage ball effect device 91 will be described in detail with reference to FIG.
The first start port 11 is a so-called chucker and can always enter the ball.
The second starting port 12 is an electric tulip, and is opened and closed in the same manner as a known electric tulip. Since the protrusion 40 is above, the game ball cannot be entered in the closed state. However, when the game ball hits the normal symbol lottery performed when the normal symbol operation gate 17 is passed and the normal symbol hitting is displayed on the normal symbol display device 7, the second start port 12 is opened and it is easy to enter the ball. become.
An attacker-type big winning opening 14 is arranged on the right side of the storage ball effect device 91, and an out hole 15 is provided below.
Further, a first left winning port 31, a second left winning port 32, and a third left winning port 33 are provided on the left side of the first starting port, and a first right winning port 34 is provided on the right side. Note that the first left winning port 31, the second left winning port 32, the third left winning port 33, and the first right winning port 34 are normal winning ports in which the winning rate does not always change.

As shown in FIG. 3, on the back side of the pachinko machine 50, an inner frame 70 for detachably attaching the game board 1 is housed in the outer frame 51 described above. The inner frame 70 is provided with a ball tank 71, a tank rail 72, and a dispensing device 73 from above. With this configuration, if there is a winning game ball at the winning slot on the game board 1, a predetermined number of gaming balls can be discharged from the ball tank 71 via the tank rail 72 to the above-described upper plate 55 by the payout device 73. .
Also, on the back side of the pachinko machine 50 (see also FIG. 4), a main control device 80, a payout control device 81, a production symbol control device 82, a sub integrated control device 83, a launch control device 84, and a power supply board 85 are provided. It has been. The production symbol control device 82 and the sub integrated control device 83 correspond to the sub control device.
The main control device 80, the production symbol control device 82, and the sub integrated control device 83 are provided on the game board 1, and the payout control device 81, the launch control device 84, and the power supply board 85 are provided on the inner frame 70. In FIG. 3, the launch control device 84 is not drawn, but the launch control device 84 is provided below the payout control device 81.
Further, an external connection terminal 78 is provided on the right side of the ball tank 71, and a signal indicating a game state and a game result is sent from the external connection terminal 78 to a hall computer (not shown). Conventionally, the external connection terminal 78 for transmitting a signal to the hall computer has a board (terminal for outputting a signal output from the game board side) and a frame ((frame side (front) Two types of terminals for outputting signals output from the frame 52, the inner frame 70, and the outer frame 51) to the hall computer are used. In this embodiment, the hall is connected via one external connection terminal 78. A signal indicating a game state and a game result is transmitted to the computer.

The diagram shown in FIG. 4 is a storage ball effect device 91.
A storage device (not shown) for storing the game balls won in the start port 11 is provided on the back side of the game board and can store up to four. When the game ball stored by the storage device is released, the game ball is discharged from the release ball discharge port 92 to the crune 93. Although not shown, a hole connected to the discharge port 94 is formed at the center of the croon 93. A first detection switch (not shown) is provided between the hole and the discharge port 94 to detect a passed game ball.
A wing portion 96 for distributing game balls is provided below the discharge port 94. When lost, the blade portion 96 is maintained in a closed state so as to be led to the lost port 95, and at the time of hitting, a ball detection unit 97 having a second detection switch is provided. To keep open. A lose ball detecting switch for detecting that the ball has entered the lose hole 95 is provided behind the lose hole 95.
A hitting hole 99 is provided below the ball detecting unit 97, and a stopping device 98 for stopping the game ball is provided inside the hitting hole 99.
In this embodiment, the stored game balls are released one by one, but a plurality of game balls may be released at a time.

The electrical configuration of the pachinko machine 50 is configured around the main controller 80 as shown in the block diagram of FIG. In this block diagram, a so-called relay board and power supply circuit for merely relaying signals are not described. Although not shown in detail, all of the main control device 80, the payout control device 81, the production symbol control device 82, and the sub integrated control device 83 include a CPU, a ROM, a RAM, an input port, an output port, and the like. However, in this embodiment, the launch control device 84 and the power supply board 85 are not provided with a CPU, ROM, or RAM. However, the present invention is not limited to this, and the launch control device 84 may be provided with a CPU, ROM, RAM, and the like.
The main controller 80 includes a first start port switch 11a that detects a game ball that has entered the first start port 11, a second start port switch 12a that detects a game ball that has entered the second start port 12, and a normal A normal symbol operation switch 17a for detecting a game ball that has entered the symbol operation gate 17, a count switch 14a for counting game balls that have entered the big winning port 14, a first left winning port 31, and a second left winning port 32 Detection signals from the first left winning port switch 31a for detecting the game ball that has entered the third left winning port 33, the first right winning port switch 34a for detecting the game ball that has entered the first right winning port 34, etc. Is entered.

The main control device 80 operates in accordance with the installed program, generates various commands related to the progress of the game based on the above-described detection signals and outputs them to the payout control device 81 and the sub integrated control device 83.
The main controller 80 also displays the special symbol display device 9 and the normal symbol display device 7 connected via the symbol display device relay terminal board 90, the special symbol hold storage display device 10 and the normal symbol hold storage display device 8. Control the lighting of.
Further, the main control device 80 controls the opening / closing of the special winning opening 14 by controlling the special winning opening solenoid 14b, and controls the opening / closing of the second starting opening 12 by controlling the ordinary accessory solenoid 12b.
The output signal from the main controller 80 is also output to the test signal terminal, and a management signal such as symbol variation and big hit is output to the external connection terminal 78 and sent to the hall main computer.

The main control device 80 and the payout control device 81 can perform bidirectional communication.
The payout control device 81 moves the payout motor 20 in accordance with a command sent from the main control device 80 and pays out a prize ball. In the present embodiment, the detection signal of the payout sensor 21 for counting game balls to be paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition, it is also conceivable to use a configuration in which the detection signal of the payout sensor 21 is input to the main control device 80 and the payout control device 81 and the main control device 80 and the payout control device 81 count the prize balls.
The payout control device 81 receives signals from the door opening switch (glass frame opening switch 18 and inner frame opening switch 19), the full switch 22 and the ball break switch 23, and the full plate 22 causes the lower pan 63 to be full. When a signal indicating that there is a signal is input and when a signal indicating that there are few or no game balls is input to the ball tank 71 by the ball break switch 23, the payout motor 20 is stopped and the payout operation of the award ball is stopped. . Note that the full switch 22 and the ball break switch 23 are also configured to continue outputting signals until the state is cleared, and the payout control device 81 causes the payout motor 20 to stop being output. Restart the drive.
Also, the payout control device 81 operates the payout motor 20 by communicating with the prepaid card unit 56 via the game ball lending device connection terminal 24 and discharges the lending balls. The paid-out lending ball is detected by the payout sensor 21, and the detection signal is input to the payout control device 81. The game ball lending device connection terminal 24 is also connected to the checkout display board 25 so as to be capable of two-way communication. The checkout display board 25 requests a checkout button 57 for requesting a checkout of game balls. A return button 58 and a balance display 59 are connected.

Also, the payout control device 81 transmits information relating to the winning ball, information indicating the open / closed state of the frames (inner frame 70, front frame 52), etc. to the hall computer via the external connection terminal 78, and also to the launch control device 84. In response to this, a fire stop signal is transmitted.
The launch control device 84 controls the launch motor 30 to launch the game ball into the game area 3.
In addition to the payout control device 81, a rotation amount signal from the launch handle 64, a touch signal from the touch switch 28, and a launch stop switch signal from the launch stop switch 29 are input to the launch control device 84.
The rotation amount signal is output when the player operates the launch handle 64, the touch signal is output when the player touches the launch handle 64, and the launch stop switch signal is output by the player pressing the launch stop switch 29. Is output. If the touch signal is not input to the firing control device 84, the game ball cannot be fired. If the fire stop switch signal is input, the game ball cannot be fired even if the player touches the launch handle 64. It is like that.

The sub-integrated control device 83 corresponds to the sub-control device, receives data and commands transmitted from the main control device 80, distributes them to data for effect display control, sound control and lamp control, The display control command and the like are transmitted to the effect design control device 82, and the sound control and lamp control are distributed to each control part (function unit as a sound control device and a lamp control device) included in the display control command 82. Then, the function unit as the sound control device controls the sound output from the speaker 66 by operating the sound LSI based on the data for sound control, and the function unit as the lamp control device converts the data for the lamp control. Based on the operation of the lamp driver, various LEDs and various lamps are controlled.
An effect button 67 is connected to the sub integrated control device 83, and when the player operates the effect button 67, the signal is input to the sub integrated control device 83.
The sub-control device 83 controls the storage ball effect device 91 when receiving a specific variation pattern, which will be described later.

Bi-directional communication is possible between the sub integrated control device 83 and the production symbol control device 82.
The effect symbol control device 82 displays the effect symbol display based on the data and commands received from the sub integrated control device 83 (both those transmitted from the main control device 80 and those generated by the sub integrated control device 83). The device 6 is controlled to display an effect image such as a pseudo symbol on the screen 6a.

Next, each process performed by the main controller 80 as a main routine will be described with reference to FIG.
The flowchart shown in FIG. 6 represents the main process executed by the microcomputer of the main controller 80, and is a process periodically executed by a hardware interrupt every about 2 ms. In the present embodiment, each process from S10 to S21 is a process that is executed only once in the interrupt process, and is referred to as “main process”, and is repeated as long as time permits within the remaining time after executing this main process. The process of S22 to be executed is referred to as “residual process”.

  When a hardware interrupt is executed by the microcomputer, it is first determined whether or not the interrupt is a normal interrupt (S10). This determination process is performed by determining whether or not the value of a predetermined area of the RAM as a memory is a predetermined value. When the process executed by the microcomputer shifts to this process, the normal process is executed. It is for judging whether it is okay. If the interrupt is not normal, microcomputer runaway due to noise or the like may be considered when power is turned on. However, microcomputer runaway may be considered to be almost impossible due to recent technological improvements, and is usually when power is turned on. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

  If it is determined that the interrupt is not normal (S10: NO), the initial value is written to the work area of the memory, such as writing a predetermined value in the predetermined area of the memory, and using a special symbol and a normal symbol as an initial symbol, that is, Initial settings are made (S11), and the process proceeds to a residual process.

  If a positive determination is made that the interrupt is normal, an initial value random number update process is first executed (S12). This process is an increment process that increments the initial random number value by 1 each time this process is executed. The initial random number value before this process is incremented by +1, but the random number value before this process is executed is the maximum. When the value is “349”, it returns to the initial value “0” in the next processing, and 350 integers from “0” to “349” are repeatedly generated in ascending order.

The jackpot determination random number update process (S13) subsequent to S12 is an increment process that increments by one each time the process is executed, similar to the initial value random number update process. When the maximum value is "349", the next process starts with the next process. Then, 350 integers from “0” to “349” are repeatedly generated in ascending order.
When the jackpot determining random number is one week (one round), the initial value random number at that time is set as the initial value of the jackpot determining random number, and the jackpot determining random number is incremented by 1 from the initial value. . Then, when the big hit determining random number is again one week (one round), the operation of setting the initial value random number at that time to the initial value of the big hit determining random number is performed. That is, this series of operations is repeated.

  The jackpot symbol determination random number update process (S14) is configured as a counter that repeatedly creates ten integers “0” to “9”, and is incremented by +1 for each process and is the initial value “0”. Return to.

  The hit determination random number update process (S15) following S14 is configured as a counter that repeatedly generates six integers “0” to “5”, and is incremented by 1 every time this process exceeds the maximum value. Return to a certain “0”. The number of values to be won is 3 in both the normal probability state and the high probability state, and the values are “0”, “3”, and “5”. This winning decision random number update process is used for lottery of normal symbols, and other initial value random numbers, big hit determination random numbers, big hit symbol determination random numbers, reach determination random numbers, and fluctuation pattern determination random numbers are drawn special symbols. Used for.

  The reach determination random number update process (S16) is configured as a counter that repeatedly generates 229 integers from “0” to “228”, and is incremented by +1 for each process and is the initial value “0”. Return to. In the normal probability state, the number of values won when the variable time shortening function is not activated is 21, and the values are “0” to “20”. The number is 5, the values are “0” to “4”, the number of values to be won in the high probability state is 6, and the values are “0” to “5”.

  The variation pattern determination random number update process (S17) is configured as a counter that repeatedly creates 1021 integers from “0” to “1020”, and is incremented by 1 for each process and is the initial value when the maximum value is exceeded. Return to "0".

In the subsequent winning confirmation process (S18), confirmation of winning of the first start port 11 and second start port 12 and input processing of each switch provided in the pachinko machine 50 and connected to the main controller 80 are executed.
In this embodiment, when a game ball wins the first start port 11 and the second start port 12, a plurality of random numbers such as a big hit determination random number, a big hit symbol determination random number, a variation pattern determination random number, a reach determination random number, etc. are acquired. However, the number that can be reserved is limited to four, and when the reserved memory is full, even if the game ball wins the first start port 11 or the second start port 12, the prize ball is paid out. The plurality of random numbers are simply not stored on hold.

  Subsequently, a success / failure determination process (S19) as condition establishment determination means for determining whether or not a big hit is made. This success / failure determination process will be described later. When this success / failure determination process (S19) ends, each output process (S20) such as an image output process is subsequently executed.

  In each output process (S20), as the game progresses, the main control device 80 controls the production symbol control device 82, the payout control device 81, the launch control device 84, the sub integrated control device 83, the big prize opening solenoid 14b, and the like. Each output process is executed. That is, when it is detected by the winning confirmation processing (S18) that there is a winning game ball at each winning port on the game board 1, the winning ball data is output to the payout control device 81 so as to pay out the gaming ball as the winning ball. In the process of outputting sound data corresponding to the gaming state to the sub-integrated control device 83, an error signal is output to the production symbol control device 82 to notify that there is an error when the pachinko machine 50 is abnormal. Each process is executed.

  In the subsequent fraud monitoring process (S21), it is monitored whether or not fraud is performed on the normal winning award (the first left winning port 31, the second left winning port 32, the third left winning port 33, the first right winning port 34). It is a process to determine whether or not the number of game balls entering the winning opening within a predetermined time is greater than a predetermined number. It is processing to do. That is, the fraud determination means is provided in the main controller 80.

  The remaining process subsequent to this process is composed of the initial value random number update process (S22), which is exactly the same process as S12 described above. This process forms an infinite loop and is repeated as long as time is allowed until the next interrupt is executed. The time required to execute the above-described processing from S10 to S21 differs for each interrupt depending on whether or not to execute the jackpot processing, the difference in the display mode of special symbols, and the like. As a result, the number of times the remaining process is executed is different for each interrupt, and the value of the initial random number that is updated (added) is not uniform when the interrupt process is executed once. As a result, there is no possibility that the initial value random number is synchronized with the jackpot determination random number. In the present embodiment, since the update of the big hit determination random number is changed according to the value of the initial random number, there is no possibility of synchronization. The hit determination random number update process (S15) described above may also be executed in the remaining process.

In the start winning confirmation process shown in FIG. 7, the main control device 80 plays a game ball on the first start port 11 or the second start port 12 based on the detection signal of the first start port switch 11a or the second start port switch 12a. It is determined whether or not a ball has entered (S30).
If it is affirmative, read the jackpot determination random number, the jackpot symbol determination random number, the reach determination random number, the variation pattern determination random number, etc. from the corresponding counters, and check whether the special symbol hold memory is full (four in this embodiment). It is determined whether or not (S31).
If the reserved memory is not full (S31: NO), the above random numbers are stored as special symbol reserved memory, and the number of lighting of the special symbol reserved memory display device 10 is increased by 1 (S32). If there are already four reserved memories (S31: YES), no reserved memories are stored, and the number of lighting of the special symbol reserved storage display device 10 is not increased.
In addition, the increase / decrease in the number of reserved symbols of the special symbol is transmitted to the effect symbol control device 82 via the sub integrated control device 83, and the number of lighting of the special symbol reservation memory display device 10 is displayed on the screen 6 a of the effect symbol display device 6. The same number of pseudo-hold indications are displayed. Of course, the pseudo hold display is not necessarily required.

In the success / failure determination process shown in FIG. 8, the main control device 80 determines whether or not the accessory continuous operation device is operating (S40).
If the determination in S40 is negative, the special symbol is not changing (S41: NO), and the confirmed symbol is not being displayed (S42: NO), whether or not there is a special symbol hold memory (the hold memory in S32 above). Is determined (S43).
If there is this reserved memory (S43: NO), the oldest special symbol reserved memory is read (the special symbol reserved memory is erased from the reserved memory), and the probability variation flag is set (high probability state) It is determined whether or not (S44).
If the determination is affirmative (S44: YES), the read jackpot determination random number is checked against the hit value recorded in the probability variation table (S46). If the determination is negative, the read jackpot determination random number is stored in the normal table. It collates with the recorded hit value (S45).
In this embodiment, the player wins with a probability of 1/350 in the normal probability state and wins with the probability of 1/35 in the high-probability gaming state.

If the big hit is determined in S45 or S46 (S47: YES), the big hit symbol is determined by the big hit symbol determining random number (S48), and the fluctuation pattern is determined by the fluctuation pattern determining random number (S49).
On the other hand, if it is off (S47: NO), the variation pattern is determined based on the reach determination random number and the variation pattern determination random number (S50). In the case of the present embodiment, since there is only one type of special symbol “-” in the case of detachment, it is not necessary to determine the detachment symbol.

Subsequent to S49 or S50, data indicating the above-mentioned lottery results, specifically, data indicating any one of the normal big hit, the probable big hit, the out of reach (with out, but with reach display), or out of with no reach display. A variation start command (display control command) including variation pattern data designating the variation time is output to the sub-integrated control device 83, and the special symbol display device 9 is controlled to start variation display of the special symbol (S51). ).
Therefore, the sub-integrated control device 83 can determine the jackpot symbol or the off symbol (hereinafter collectively referred to as a fixed symbol), the presence / absence of the reach, and the variation time based on the variation start command. Receiving the change start command, the sub integrated control device 83 performs effect control of the sound and lamp in response to the change display of the special symbol, and sends an effect display command to the effect symbol control device 82.

If the special symbol is changing (S41: YES), main controller 80 determines whether the symbol change time (based on the change pattern of S49 or S50) has elapsed as shown in FIG. 9 (S52). ).
If the determination is affirmative, a symbol stop command is output to the sub-integrated control device 83, and the special symbol display device 9 is controlled to confirm and display the confirmed symbol (S53).
Receiving the symbol stop command, the sub integrated control device 83 ends the sound and lamp effects in response to the special symbol variation display, and sends a symbol stop command to the effect symbol control device 82.

If the special symbol that has been confirmed and displayed is a big hit (S54: YES), main controller 80 performs a confirmed symbol display setting process (S55), and the condition device is activated by the condition device activation start process (S56). The accessory continuous operation device is activated.
Subsequently, it is determined whether or not the probability variation flag is set (S57). If the determination is affirmative, the probability variation flag is cleared (S58). If the determination is negative (S57: NO), it is determined whether or not the time reduction flag is set (time reduction state) (S59), and if the determination is affirmative, the time reduction flag is cleared (S60).

When the special symbol that is confirmed and displayed is not a big hit (that is, missed) (S54: NO), a confirmed symbol display setting process (S61) is performed, and it is determined whether or not an open extension flag is set (S62). . Note that the release extension flag is set during the high probability state and the time reduction state. If the release extension flag is set, the stored release extension number count is decremented by -1 (S63). If the count value becomes 0 (S64: YES), each flag is ended (S65).
In the process of S65, if the current state is a high probability state, the probability variation flag, the time reduction flag, and the release extension flag are ended, and if the current state is a time reduction state, the time reduction flag and the release extension flag are ended.

  If the confirmed symbol is being displayed in S42 (S42: YES), as shown in FIG. 10, it is determined whether the confirmed symbol display time set in the confirmed symbol display setting (S55 or S61) has passed ( S66), if it has elapsed (S66: YES), the special symbol display device 9 is controlled by the final symbol display end process (S67) to end the final display of the special symbol, and the effect is produced via the sub-integrated control device 83. The symbol control device 82 is instructed to end the pseudo symbol confirmation display.

  In the special game process shown in FIG. 11, the main control device 80 determines whether or not the accessory continuous operation device is operating (S80). If the accessory continuous operation device is operating (S80: YES), it is determined whether or not the special winning opening 14 is open (S81). The jackpot symbol is not being opened (S81: NO), not being the big hit start effect (S82: NO), not being in the interval (S83: NO), and not being the big hit end effect (S84: NO) Then, the state of winning the jackpot is stored (S85), and a jackpot start command is transmitted to the sub-integrated control device 83 by the jackpot start effect process (S86), and the big prize opening 14 is opened.

  The sub-integrated control device 83 starts the sound of the jackpot voice and lamp, and sends a jackpot start command to the performance symbol control device 82. Receiving the jackpot command, the effect symbol control device 82 controls the effect symbol display device 6 to display a jackpot start effect (so-called fanfare screen). The big winning opening 14 is opened after waiting for the big hit start effect.

If an affirmative determination is made in S82, S83, or S84, the process returns. If the determination in S81 is affirmative, it is determined based on the detection signal of the count switch 14a whether or not there are ten winning balls in the grand prize opening 14 (S87), and if the determination is negative (S87: NO) It is determined whether or not the opening time has expired (S88). If a negative determination is made in S88, the process returns. If a positive determination is made in S87 or S88, the special winning opening 14 is closed (S89).
Subsequently, it is determined whether or not it was the final round (S90). If the determination is negative, an interval command is transmitted to the sub-integrated control device 83 and an interval command is received from the sub-integrated control device 83 by the big hit interval process (S91). Waiting for the screen display of the effect symbol display device 6 to be changed under the control of the effect symbol control device 82, the special winning opening 14 is opened.

When the affirmative determination is made in S90, the big hit operation is not continued. Therefore, after the big hit end effect process (S92) is executed, the accessory continuous action device is stopped by the accessory continuous action device stop process (S93).
Then, if the winning symbol that is confirmed and displayed on the special symbol display device 9 in S55 and stored in S85 is the probability variation symbol (S94: YES), the probability variation flag / time reduction flag operation processing (S95) is performed, and the probability variation flag and time reduction flag are displayed. The open extension flag is set, and the open extension counter value is set to 10,000.
If the symbol is not a probable variation (S94: NO), the hour / short flag and the release / extension flag are set by the hour / short flag operation process (S96), and the value of the release / extension counter is set to a value corresponding to the symbol that hit the jackpot (100 in this embodiment). ).
After the process of S95 or S96, a big hit end command is transmitted to the sub integrated control device 83 (S97).

The diagram shown in FIG. 12 is an effect determination process executed by the sub integrated control device 83.
When the sub integrated control device 82 receives the change start command transmitted from the main control device 80 in the process of S51 (S100), it determines whether the change pattern is a specific change pattern (S101). If there is a specific variation pattern, it is confirmed whether there is a stored ball (S102), and if there is a stored ball, an effect using the stored ball effect device 91 is started by a stored ball effect start process (S103). When it is not a specific variation pattern or when there is no storage ball (S101: NO, S102: NO), a process of performing an effect by the conventional effect symbol display device 6 is executed by a normal effect start process (S104).
The specific variation pattern is a variation pattern in which a stored ball effect can be performed. Since the sub-integrated control device 83 cannot be executed when the stored ball is not stored, an effect that can be handled as a normal effect. Has a pattern.
Since the effect by the normal effect start process is the same as the conventional effect performed by displaying a plurality of pseudo symbols (three in this embodiment) and executing an effect using a character or the like, a detailed description will be given. Omit.
In the present embodiment, the blade 96 is controlled to repeat opening and closing at a constant cycle by the stored ball effect start processing.

The diagram shown in FIG. 13 is a stored ball effect process executed by the sub integrated control device 83.
The stored ball effect of the present embodiment is configured such that an effect using the stored ball effect device is started after a predetermined time has elapsed (30 seconds) after the design variation by the effect symbol display device 6 is started.
The sub integrated control device 83 receives the specific variation pattern and determines whether 30 seconds have elapsed since the start of the variation of the stored ball effect (S110). If it has elapsed (S110: YES), the stored ball is released and the stored ball effect is started (S111). When the game ball starts, it is determined whether or not the game ball has passed the first detection switch (S112). If the game ball passes the first detection switch (S112: YES), it is determined whether or not this variation is a hit (S113). If it is a hit, the blade part 96 is opened (S114), and if it is lost, the blade part 96 is closed (S115). Then, it is determined whether the game ball is detected by the second detection switch (S116). If not detected, it is determined whether it is detected by the lose ball detection switch (S117). If detected by the second detection switch (S116: YES), it is determined whether the fluctuation is a hit (S118). If it is a hit, the stopping device 98 is operated (S119), the game ball is stopped and a hit notification is made. The process 1 is notified to the player that it is a win (S120). If it is not a hit (S118: NO), the stop device 98 is not actuated and the hit hole 99 is allowed to pass and the loss is notified by the loss notification process. When it is detected by the missed ball detection switch (S117), a miss is notified by the lose notification process (S121), it is judged whether it is a win (S122), and if it is a win, it is notified by a hit notification process 2 (S123).
If a negative determination is made in the process of S112 or S117, it is determined whether or not the variation time is over (S124). If the variation time is over, the effect symbol control device 82 is controlled by the result determination process to determine the effect symbol display. If it hits the device 6, a winning symbol is displayed, and if it is lost, a missing symbol is displayed (S125). If the variation time has not ended yet, it is determined whether the first detection switch has been detected (S126). If it has been detected, the process of S116 is performed again. If not detected (S126: NO), the process of S112 is performed again.
It should be noted that when the stored ball effect is executed, it is preferable that the effect symbol display device 6 instructs the player to view the stored ball effect device 91.
Further, when the stored ball effect is started, the blade portion 96 is not always closed but is opened every predetermined time, so that the process of S114 is forcibly opened if it is closed. This is a configuration, and the process of S115 is forcibly closed if it is open.

As a method of hitting notification, it is usually configured to notify by displaying a plurality of pseudo symbols in the same symbol by the effect symbol display device 6, but in the process of hit notification processing 1, although not shown, An LED is provided in the interior, and light is emitted to light the game ball that is stopped to notify the storage ball device that it is a hit. At this time, the sub-integrated control board 83 controls the effect symbol control device 82 to temporarily stop a plurality of pseudo symbols with the same symbol by the effect symbol display device 6, and receives the symbol stop command from the main control device 80. Control to display the winning symbol at.
In the hit notification process 2, the effect symbol display device 6 temporarily stops a plurality of pseudo symbols at the lose symbol by the loss notification process, and notifies the fact that it is a hit by switching to the hit symbol by changing the symbol again.

  The above is the configuration of the present embodiment, but the game ball flowing down to each area is detected in the storage ball effect device 91, and the storage ball effect is executed based on the detected game ball. It is possible to enter the provided area, and when it loses, it flows down to the lost mouth 95. In rare cases, this may not be possible due to the flow speed of the game ball, but even if it flows down to the losing port 95 at the time of hitting, a hit notification corresponding to that case can be made. Although it was a loss in the performance, it is notified in the same manner of notification as when it was a win, and the player does not feel uncomfortable, and even if it flows down to the hit mouth 99 at the time of a loss, no hit notification is given The player can be surely informed that they will not win.

In this embodiment, the game balls are distributed to the hitting port 99 and the loser port 95 by the blade portion 96, but the present invention is not limited to this, and may be intentionally distributed by a rotary derivative or the like. Can be used.
In this embodiment, when the first detection switch detects a game ball, the blade 96 is forcibly opened when hitting and closed forcibly when it is lost. Alternatively, it may be configured to close with a predetermined probability or open with a predetermined probability when lost.
As an effect mode in the effect symbol display device 6, it is possible to enjoy whether the effect by the stored ball effect device 91 is performed by providing an effect pattern that is substantially the same as the effect of releasing the stored ball effect and releasing the stored ball effect. I can do it. Note that the blades are also opened at predetermined intervals during this production.
While the storage ball effect is started and the blade portion 96 is opened every predetermined time, a plurality of opening patterns are provided, and when the first detection switch detects a game ball, it is forcibly opened or closed. You may make it the structure which makes it difficult to understand whether it switched.
In order to make it difficult to understand whether the switch is forcibly opened or closed, the opening time when forced to open is preferably the same as the opening time according to the opening pattern. A configuration in which the time is the same as the time of closing by the opening pattern is preferable.
As a hitting mode of the stored ball effect device 91, an LED is provided in the hit hole 99 and light is applied to the game ball. However, the present invention is not limited to this. An LED for notifying the winning may be provided, or the winning symbol display device 6 may be configured to notify the winning by a display mode dedicated to winning by the stored ball effect device 91.

[Example 2]
Next, a second embodiment will be described with reference to FIGS.
In the first embodiment, the case where the game ball is stopped in the storage ball effect device 91 or the case where the game ball is not detected due to the failure of the detection switch is not considered so much, but in the second embodiment, this case is also considered. The configuration is characterized in that the notification in the hit notification 2 process is executed once again for the stored ball effect.
Other than this, the configuration is substantially the same as in the first embodiment. For this reason, the same reference numerals as those in the first embodiment are assigned and the description thereof is omitted, and different points are described.

The diagram shown in FIG. 14 is a stored ball effect process executed by the sub integrated control device 83.
The sub integrated control device 83 receives the specific variation pattern and determines whether 30 seconds have elapsed since the start of the variation of the stored ball effect (S130). If it has elapsed (S130: YES), the stored ball is released and the stored ball effect is started (S131). When the game starts, it is determined whether the game ball has passed through the first detection switch (S132). If the game ball passes through the first detection switch (S132: YES), it is determined whether this variation is a hit (S133). If it is a hit, the blade portion 96 is opened (S134), and if it is lost, the blade portion 96 is closed (S135). Then, it is determined whether the game ball is detected by the second detection switch (S136). If not detected, it is determined whether the game ball is detected by the lose ball detection switch (S137). When detected by the second detection switch (S136: YES), it is determined whether the fluctuation is a hit (S138). If it is a hit, the stopping device 98 is operated (S139) to stop the game ball, The player is informed of the winning by the hit notification process 1 (S140). If it is not a hit (S138: NO), the stop 99 is passed without passing through the stop device 99, and a loss is notified by a loss notification process (S141). When it is detected by the missed ball detection switch (S137), the miss is notified by the lose notification process (S141), and it is judged whether it is a win (S142). Notification is made (S143).

If the determination in step S137 is negative, it is determined whether five seconds have elapsed since the detection by the first detection switch as shown in FIG. 15, and if it has elapsed (S145: YES), the first processing is performed in step S144. If it is not detected by the detection switch and 5 seconds have elapsed after the stored ball is released, it is notified by the detection abnormality notification process that the game ball is not detected in the stored ball effect device (S146). Then, it is determined whether or not it is a hit fluctuation (S147), and if it is a hit fluctuation, the hit notification process 3 notifies that it is a hit (S148).
The notification by the hit notification process 3 in this embodiment is temporarily stopped by the effect symbol display device 6 in the same manner as the hit notification process 2 in the first embodiment, and it is notified that it is a hit by changing again. It is the structure to do.

The figure shown in FIG. 16 is the hit notification process 2 in S142.
The sub integrated control device 83 determines whether or not there is a storage ball (S150), and if there is a storage ball, releases the storage ball (S151). Then, the stored ball is released and the blade 96 is opened (S152), and the stopping device 98 is operated (S153).
When it is detected by the second detection switch (S154: YES), it is notified that it is a hit (S155). In the same way as the hit notification process 1, this notification is provided with an LED or the like inside the hit hole, and light is applied to the game ball that is stopped by causing it to emit light. Is notified.
If there are no more storage balls (S150: NO), the effect symbol display device re-variates and notifies that it is a hit, similarly to the hit notification process 2 of the first embodiment (S156).
Note that the blade portion 96 and the stopping device 98 operate simultaneously with the release of the stored ball, and the opening of the blade portion 96 is opened until it is detected by the second detection switch. Since it is configured to operate, the game ball can be guided to the hitting port 99 and the game ball can be stopped by the stop device 98. For this reason, it is possible to reliably notify that the winning is achieved by the stored ball effect.

  The above is the embodiment in the second example, but when there is no detection when it should be detected by the first detection switch, the second detection switch, and the lost ball detection switch provided in the storage ball effect device 91. Since it is informed that it is abnormal, it is possible to notify the player, the employee of the amusement shop, etc., so that it can be dealt with promptly. In addition, if the player has passed through the loser mouth 95 even though it is a hit, the player has already drawn the hit with a hit in order to start the stored ball effect again and to make sure that it is a hit. Nevertheless, it is possible to eliminate the dissatisfaction that the hit notification by the storage ball effect device 91 is not visible.

In this embodiment, the detection switch is notified when it is not detected by the detection abnormality notification process. However, since this is a production problem and does not affect the game result, it is notified to the surroundings by sound or LED. The method may be used, but it is not necessary to go so far, and it may be displayed at the corner of the effect symbol display device 6.
In the hit notification process 2 in the present embodiment, the blade 96 is opened until it passes through the second detection switch almost simultaneously with the release of the stored ball, so that it can be surely guided to the hit mouth. Although only confirmed, it may be configured to confirm whether the loss detection switch is detected, and if the second detection switch does not detect until the end of the variation time, the effect symbol display device 6 displays a symbol based on the game result It is also good.

Front view of pachinko machine 50 Front view of game board 1 Back view of pachinko machine 50 Front enlarged view of the storage ball effect device 91 Block diagram showing the electrical configuration of the pachinko gaming machine 50 Flow chart of main processing executed by main controller 80 Flow chart of start winning confirmation process executed by main controller 80 Flowchart 1 of the success / failure determination process executed by main controller 80 Flowchart 2 of the success / failure determination process executed by main controller 80 Flowchart 3 of the success / failure determination process executed by main controller 80 Flow chart of special game process executed by main controller 80 Flow chart of effect determination processing executed by sub integrated control device Flow chart of stored ball effect processing executed by sub integrated control device Flowchart 1 of the stored ball effect process executed by the sub integrated control device in the second embodiment. Flowchart 2 of the stored ball effect process executed by the sub integrated control device in the second embodiment. Flowchart of hit notification process 2 executed by the sub integrated control apparatus in the second embodiment.

Explanation of symbols

1: Game board 3: Game area 6: Production symbol display device 11: First start port 12: Second start port 17: Normal symbol operation gate 50: Pachinko gaming machine 67: Production button 80: Main control device 83: Sub-integration Control device 91: Storage ball directing device 92: Release ball discharge port 93: Clune 94: Discharge port 95: Loss port 96: Blade portion 97: Ball detection unit 98: Stop device 99: Hit hole

Claims (4)

  1. A success / failure determination means for acquiring a random number for determining the success / failure based on a winning at the start port and executing the determination of the success / failure;
    Effect display means for notifying by displaying the result of the appropriateness determination means effect;
    A ball storage means for storing a predetermined number of game balls won in the start opening;
    Stored ball release means for releasing game balls stored in the ball storage means at the time of specific effect display by the effect display means;
    In a gaming machine provided with a stored ball effect device that executes a result notification of the success / failure determining means using the game ball released by the storage releasing means,
    The storage ball production device
    A distribution unit that distributes game balls based on a result of the determination unit;
    A hit area in which game balls are sorted with high probability by the sorting means when the result of the success / failure judging means is a hit;
    When it is lost, it has a lost area where game balls are distributed with high probability,
    A hit detection means for detecting a ball entering the hit area;
    Loss detection means for detecting a ball entering the loss area;
    When the result of the success / failure determination means is a win, it is notified in the notification mode 1 that it is a hit when detected by the hit detection means,
    A gaming machine characterized in that, when the result of the success / failure determination means is a win, it is notified by a notification mode 2 different from the notification mode 1 when it is detected by the loss detection unit.
  2. The contact area comprises a stopping means for stopping the game ball,
    When detected by the hit detection means,
    If the result of the success / failure determination means is a win, the stopping means stops the game ball,
    2. The gaming machine according to claim 1, wherein when the result of the success / failure determination unit is a loss, the stopping unit does not stop the game ball.
  3.   The system according to claim 1, wherein if the game ball is released by the stored ball release means and is not detected even after a predetermined time has elapsed by the hit detection means or the loss detection means, the fact that it has not been detected is notified. 2. The gaming machine according to 2.
  4.   If the game ball is released by the stored ball release means when the result of the success / failure determination means is a hit, and is not detected by the hit detection means or the loss detection means after a predetermined time, it is determined by the notification mode 2. The gaming machine according to any one of claims 1 to 3, wherein the fact is notified.
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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013094450A (en) * 2011-11-01 2013-05-20 Sophia Co Ltd Game machine
JP2014042849A (en) * 2013-12-04 2014-03-13 Fujishoji Co Ltd Pachinko game machine
JP2014042582A (en) * 2012-08-24 2014-03-13 Fujishoji Co Ltd Pachinko game machine
JP2014042583A (en) * 2012-08-24 2014-03-13 Fujishoji Co Ltd Pachinko game machine
JP2014042848A (en) * 2013-12-04 2014-03-13 Fujishoji Co Ltd Pachinko game machine

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006181094A (en) * 2004-12-27 2006-07-13 Samii Kk Game machine
JP2008043577A (en) * 2006-08-18 2008-02-28 Daiichi Shokai Co Ltd Game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006181094A (en) * 2004-12-27 2006-07-13 Samii Kk Game machine
JP2008043577A (en) * 2006-08-18 2008-02-28 Daiichi Shokai Co Ltd Game machine

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013094450A (en) * 2011-11-01 2013-05-20 Sophia Co Ltd Game machine
JP2014042582A (en) * 2012-08-24 2014-03-13 Fujishoji Co Ltd Pachinko game machine
JP2014042583A (en) * 2012-08-24 2014-03-13 Fujishoji Co Ltd Pachinko game machine
JP2014042849A (en) * 2013-12-04 2014-03-13 Fujishoji Co Ltd Pachinko game machine
JP2014042848A (en) * 2013-12-04 2014-03-13 Fujishoji Co Ltd Pachinko game machine

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