JP2010094230A - Pinball machine - Google Patents

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JP2010094230A
JP2010094230A JP2008266399A JP2008266399A JP2010094230A JP 2010094230 A JP2010094230 A JP 2010094230A JP 2008266399 A JP2008266399 A JP 2008266399A JP 2008266399 A JP2008266399 A JP 2008266399A JP 2010094230 A JP2010094230 A JP 2010094230A
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movable accessory
base member
gear
pin
swing arm
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Japanese (ja)
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Hiroyuki Hakamata
浩之 袴田
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Olympia KK
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Olympia KK
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pinball machine capable of stably locking a movable gadget at a predetermined position and smoothly moving it up and down. <P>SOLUTION: A base member 18 is provided on the upper part of a game region 9 of a game board 3. The movable gadget 19 is supported on the base member 18 so as to move up and down, and an oscillating arm 28 is supported on the base member 18 so as to oscillate. Rotation of a gear 27 in a last row of a train of gears is converted into oscillation of the oscillating arm 28 through a first engaging part 30 (a first long hole 28a and a first pin 27a), and the oscillation of the oscillating arm 28 is converted into up-and-down motions of the movable gadget 19 through a second engaging part 31 (a second pin 19c and a second long hole 28b) when the train of gears rotate in connection with a startup of a motor 20. <P>COPYRIGHT: (C)2010,JPO&amp;INPIT

Description

本発明はパチンコ機などの弾球遊技機に係り、特に、遊技盤の盤面と平行な面内に沿って上下動する可動役物を備えた弾球遊技機に関するものである。   The present invention relates to a ball game machine such as a pachinko machine, and more particularly to a ball game machine provided with a movable accessory that moves up and down along a plane parallel to a board surface of a game board.

パチンコ機に代表される弾球遊技機の中は、遊技球が所定の始動口に入賞したことを契機に当否の抽選を実行し、その抽選結果を遊技盤の盤面中央に配置した画像表示画面に表示すると共に、画像表示画面の近傍に人物や動物等を模した可動役物を配置し、これら画像表示画面上の表示内容と可動役物の動きとの組合せによって遊技の演出効果を高めるようにした機種がある。   In the ball and ball game machines represented by pachinko machines, an image display screen in which the lottery is executed when the game ball wins a predetermined starting point, and the lottery result is arranged at the center of the board of the game board. In addition, a movable accessory imitating a person or an animal is arranged in the vicinity of the image display screen, and the effect of playing the game is enhanced by a combination of the display content on the image display screen and the movement of the movable accessory. There is a model.

可動役物はモータを駆動源として種々の運動を行うようになっており、その一例として、画像表示画面の側方に配設した駆動ユニットによって可動役物を上下動させるようにしたものが従来より知られている(例えば、特許文献1参照)。前記駆動ユニットは、ガイドシャフトに沿って上下方向へ移動可能な昇降部材と、昇降部材から水平方向へ突出して可動役物を片持ち状に固定する支持シャフトと、モータを駆動源として回転する駆動プーリと、駆動プーリの下方位置に対向配置された従動プーリと、これら駆動プーリと従動プーリに巻回されたベルトとを備えており、昇降部材はベルトの一部に連結されている。   A movable accessory performs various motions using a motor as a drive source. As an example, a movable accessory is moved up and down by a drive unit disposed on the side of an image display screen. (For example, refer to Patent Document 1). The drive unit includes an elevating member that can move in the vertical direction along the guide shaft, a support shaft that protrudes horizontally from the elevating member and fixes the movable accessory in a cantilevered manner, and a drive that rotates using a motor as a drive source. A pulley, a driven pulley opposed to the lower position of the drive pulley, and a belt wound around the drive pulley and the driven pulley are provided, and the elevating member is connected to a part of the belt.

このように概略構成された従来の弾球遊技機において、通常、可動役物は画像表示画面の上方の初期位置にあって他の役物や装飾体等で覆い隠されている。そして、モータが正逆いずれか一方向へ回転すると、ベルトが回動して昇降部材をシャフトに沿って下降させるため、支持シャフトに固定された可動役物が初期位置から動作位置へ下動して画像表示画面の前方へ露出する。また、この状態でモータが他方向へ回転すると、ベルトが逆方向へ回動して昇降部材を上昇させるため、動作位置にあった可動役物が画像表示画面の前方を上動して初期位置へ戻る。
特開2007−143790号公報
In the conventional ball game machine having the general configuration as described above, the movable accessory is usually in an initial position above the image display screen and is covered with another accessory or a decorative body. When the motor rotates in either the forward or reverse direction, the belt rotates to lower the elevating member along the shaft, so that the movable accessory fixed to the support shaft moves down from the initial position to the operating position. To the front of the image display screen. In this state, when the motor rotates in the other direction, the belt rotates in the opposite direction and raises the elevating member. Therefore, the movable accessory that was in the operating position moves up in front of the image display screen and moves to the initial position. Return to.
JP 2007-143790 A

ところで、前述した従来の弾球遊技機において、可動役物は初期位置で外部から見えないようになっているが、常時露出している可動役物を初期位置と動作位置との間で上下動させるという形態を採用した場合、メンテナンス時などに誤って作業者の手が可動役物に触れることで、可動役物が無理に上下動されて駆動ユニットが破損してしまう虞がある。また、可動役物が昇降部材から水平方向へ突出する支持シャフトに片持ち状に固定されているので、上下動作中の可動役物が支持シャフトの撓みによってガタつき易くなり、特に可動役物の総重量が重くなると、可動役物をスムーズに上下動させることが困難となる。   By the way, in the conventional ball game machine described above, the movable accessory is not visible from the outside at the initial position, but the movable accessory that is always exposed is moved up and down between the initial position and the operating position. In the case of adopting the form, the operator may accidentally touch the movable accessory during maintenance or the like, forcibly moving the movable accessory up and down, and the drive unit may be damaged. In addition, since the movable accessory is fixed in a cantilever manner to the support shaft that protrudes in the horizontal direction from the elevating member, the movable accessory that is moving up and down is easily rattled by the bending of the support shaft. When the total weight increases, it becomes difficult to move the movable accessory up and down smoothly.

本発明は、このような従来技術の実情に鑑みてなされたもので、その目的は、可動役物を所定位置に安定的にロックできると共にスムーズに上下動させることができる弾球遊技機を提供することにある。   The present invention has been made in view of the actual situation of the prior art, and an object of the present invention is to provide a ball game machine capable of stably locking a movable accessory in a predetermined position and smoothly moving up and down. There is to do.

上記の目的を達成するために、本発明の弾球遊技機は、遊技盤の遊技領域の上部に配設されたベース部材と、このベース部材に上下動可能に支持された可動役物と、前記ベース部材に揺動可能に支持された揺動アームと、前記ベース部材に回転可能に支持された歯車列と、これら歯車列を回転するモータとを備え、前記歯車列の最終段の歯車と前記揺動アームの一端部とを第1の係合部を介して連結すると共に、前記揺動アームの他端部と前記可動役物とを第2の係合部を介して連結し、前記第1および第2の係合部がいずれも長孔にピンを挿入した結合であるという構成にした。   In order to achieve the above object, a ball game machine of the present invention includes a base member disposed at an upper part of a game area of a game board, a movable accessory supported by the base member so as to be movable up and down, A swing arm that is swingably supported by the base member; a gear train that is rotatably supported by the base member; and a motor that rotates the gear train; and a final gear of the gear train; The one end of the swing arm is connected via a first engaging portion, the other end of the swing arm and the movable accessory are connected via a second engaging portion, Both the first and second engaging portions have a configuration in which a pin is inserted into the long hole.

このように構成された弾球遊技機では、モータの始動に伴って歯車列が回転動作すると、歯車列の最終段の歯車の回転運動が第1の係合部を介して揺動アームの揺動運動に変換されると共に、揺動アームの揺動運動が第2の係合部を介して可動役物の上下運動に変換されるため、前記歯車の1回転中に可動役物を上下方向へ1往復させることができ、モータの回転を続行すれば可動役物を連続的に上下動させることができる。また、歯車列の歯車から揺動アームへの動力伝達は第1の係合部を介してスムーズに行われるが、揺動アームから歯車列の歯車への動力伝達は第1の係合部で阻止されるため、特別なロック機構を付設しなくても可動役物を所定位置に安定的にロックすることができ、停止状態の可動役物が無理に上下動されて破損するという事故を未然に防止することができる。   In the ball and ball game machine configured as described above, when the gear train rotates as the motor starts, the rotational movement of the gear in the final stage of the gear train causes the swing arm to swing through the first engagement portion. Since the swinging motion of the swinging arm is converted into the vertical motion of the movable accessory through the second engagement portion, the movable accessory is moved up and down during one rotation of the gear. The movable accessory can be moved up and down continuously by continuing the rotation of the motor. Further, power transmission from the gear of the gear train to the swing arm is smoothly performed via the first engagement portion, but power transmission from the swing arm to the gear of the gear train is performed by the first engagement portion. Therefore, the movable accessory can be stably locked in place without a special locking mechanism, and an accident where the movable accessory in a stopped state is forcibly moved up and down is damaged. Can be prevented.

上記の構成において、可動役物の動作位置を検出可能な検出センサを設け、この検出センサの検知信号に基づいて可動役物が初期位置で停止しているとき、第1の係合部が最下点で第2の係合部が最上点となる関係に設定すると、可動役物が最上位置(初期位置)で停止しているときの接触による破損を確実に防止できて好ましい。   In the above configuration, the detection sensor capable of detecting the operation position of the movable accessory is provided, and when the movable accessory stops at the initial position based on the detection signal of the detection sensor, the first engagement portion is at the maximum. It is preferable to set the relationship in which the second engaging portion is at the uppermost point at the lower point, since damage due to contact when the movable accessory is stopped at the uppermost position (initial position) can be reliably prevented.

本発明の弾球遊技機は、モータの始動に伴って歯車列が回転動作すると、歯車列の最終段の歯車の回転運動が第1の係合部を介して揺動アームの揺動運動に変換されると共に、揺動アームの揺動運動が第2の係合部を介して可動役物の上下運動に変換されるように構成したので、モータを駆動源として可動役物をスムーズに上下動させることができる。また、揺動アームから歯車列の歯車へは動力伝達されないので、特別なロック機構を付設しなくても可動役物を所定位置に安定的にロックすることができ、停止状態の可動役物が無理に上下動されて破損するという事故を未然に防止することができる。   In the ball game machine of the present invention, when the gear train rotates as the motor is started, the rotational motion of the gear in the last stage of the gear train is changed to the swing motion of the swing arm via the first engagement portion. In addition to being converted, the swinging movement of the swinging arm is converted to the vertical movement of the movable accessory via the second engaging portion, so that the movable accessory can be smoothly moved up and down using the motor as a drive source. Can be moved. In addition, since no power is transmitted from the swing arm to the gears of the gear train, the movable accessory can be stably locked at a predetermined position without a special locking mechanism. It is possible to prevent an accident that it is forced to move up and down and breaks.

発明の実施の形態について図面を参照して説明すると、図1は本発明の実施形態例に係る弾球遊技機の斜視図、図2は該弾球遊技機に備えられる遊技盤の正面図、図3は該弾球遊技機に備えられる演出ユニットの斜視図、図4は該演出ユニットの正面図、図5は該演出ユニットの背面図、図6は該演出ユニットに備えられる可動役物の動作状態を示す正面図、図7は該演出ユニットに備えられる可動役物の動作状態を示す背面図である。   FIG. 1 is a perspective view of a ball game machine according to an embodiment of the present invention. FIG. 2 is a front view of a game board provided in the ball game machine. 3 is a perspective view of the effect unit provided in the ball game machine, FIG. 4 is a front view of the effect unit, FIG. 5 is a rear view of the effect unit, and FIG. 6 is a movable accessory provided in the effect unit. FIG. 7 is a front view showing the operating state, and FIG. 7 is a rear view showing the operating state of the movable accessory provided in the effect unit.

図1に示すように、本実施形態例に係る弾球遊技機は、遊技場の島設備に配置される機枠1と、機枠1に扉状に開閉自在に取り付けられた前面枠2と、前面枠2に収納保持された後述する遊技盤3と、前面枠2の前面に扉状に開閉自在に取り付けられたガラス扉4と、前面枠2の下方に配設された前面ボード5と、前面ボード5に取り付けられた発射ハンドル6等を具備しており、前面ボード5には受け皿7が設けられている。   As shown in FIG. 1, a ball game machine according to the present embodiment includes a machine frame 1 arranged in an island facility of a game arcade, and a front frame 2 attached to the machine frame 1 so as to be openable and closable. A later-described game board 3 stored and held in the front frame 2, a glass door 4 attached to the front surface of the front frame 2 so as to be openable and closable, and a front board 5 disposed below the front frame 2. A launch handle 6 attached to the front board 5 is provided. The front board 5 is provided with a tray 7.

図2に示すように、遊技盤3の盤面はガイドレール8等で囲まれた遊技領域9となっており、遊技者によって発射ハンドル6が任意角度に回転操作されると、図示せぬ発射装置が受け皿7に貯留された遊技球を遊技領域9に向けて連続的に打ち出すようになっている。遊技領域9の上部中央付近には画像表示画面である液晶パネル(LCD)10が配設されており、この液晶パネル10の真上には後述する演出ユニット11が配設され、液晶パネル10の真下位置には一対の始動口12,13が配設されている。上側の始動口12は上面に入賞口を有する始動口であるが、下側の始動口13は一対の可動片を有する電動チューリップ構造の始動口となっている。そして、遊技中に遊技球が両始動口12,13のいずれか一方に入賞すると、遊技盤3の背面側に配設された図示せぬメイン基板の制御部に記憶された乱数発生器等によって特別図柄表示の抽選が実行され、その抽選結果に基づいて液晶パネル10上で図柄の変動表示と停止表示が行われる。また、液晶パネル10の図示左側には通過チャッカー14が配設されており、この通過チャッカー14を遊技球が通過したことを契機に前記メイン基板の制御部で普通図柄表示の抽選が実行され、その抽選結果が当たりの場合に下側の始動口13の可動片を一時的に開放して遊技球の入球を許可するようになっている。さらに、始動口12,13の真下位置にはアタッカーと呼ばれる大入賞口15が配設されており、大入賞口15の左右両側には複数の一般入賞口16が配設されている。なお、いずれの始動口12,13や大入賞口15や一般入賞口16に入賞しなかった遊技球は、遊技領域9の最下端部に設けられたアウト口17から遊技盤3の裏面側に排出されるようになっている。   As shown in FIG. 2, the board surface of the game board 3 is a game area 9 surrounded by guide rails 8 and the like, and when the launch handle 6 is rotated at an arbitrary angle by the player, a launch device (not shown) However, the game balls stored in the tray 7 are continuously launched toward the game area 9. A liquid crystal panel (LCD) 10 that is an image display screen is disposed near the upper center of the game area 9, and an effect unit 11 described later is disposed immediately above the liquid crystal panel 10. A pair of start ports 12 and 13 are disposed at a position directly below. The upper start port 12 is a start port having a winning port on the upper surface, while the lower start port 13 is an electric tulip structure start port having a pair of movable pieces. When a game ball is won in either one of the start ports 12 and 13 during the game, a random number generator or the like stored in a control unit of a main board (not shown) disposed on the back side of the game board 3 is used. A special symbol display lottery is executed, and a symbol variation display and a stop display are performed on the liquid crystal panel 10 based on the lottery result. Further, a passing chucker 14 is disposed on the left side of the liquid crystal panel 10 in the drawing, and when the game ball passes through the passing chucker 14, a lottery for displaying a normal symbol is executed by the control unit of the main board, When the lottery result is a win, the movable piece of the lower start port 13 is temporarily opened to allow game balls to enter. Further, a big prize opening 15 called an attacker is arranged immediately below the start openings 12 and 13, and a plurality of general prize winning openings 16 are arranged on both the left and right sides of the big prize opening 15. Note that game balls that have not won any of the starting openings 12, 13, the grand prize opening 15, and the general prize opening 16 are placed on the back side of the game board 3 from the out opening 17 provided at the lowest end of the gaming area 9. It is supposed to be discharged.

図3〜図7に示すように、前記演出ユニット11は、遊技盤3の裏面に図示せぬネジ等を用いて固定されたベース部材18と、ベース部材18の前面側に配置された可動役物19と、ベース部材18の前面側に取り付けられたモータ20と、ベース部材18の背面側に配置された駆動ユニット21と検出センサ22および中継基板23等を備えており、可動役物19は液晶パネル10より前方であって遊技領域9を視認させるガラス扉4のガラス面に対向して上下動する。   As shown in FIGS. 3 to 7, the effect unit 11 includes a base member 18 fixed to the back surface of the game board 3 using screws (not shown), and a movable combination disposed on the front side of the base member 18. An object 19, a motor 20 attached to the front side of the base member 18, a drive unit 21 disposed on the back side of the base member 18, a detection sensor 22, a relay board 23, and the like. It moves up and down in opposition to the glass surface of the glass door 4 that is in front of the liquid crystal panel 10 and allows the game area 9 to be visually recognized.

ベース部材18の背面中央部には長方形状の突堤18aが形成されており、この突堤18aの上下両壁部には上下方向に延びるガイドシャフト24が固定されている。また、ベース部材18には一対の逃げ孔18b,18cが形成されており、これら逃げ孔18b,18cはガイドシャフト24を挟んだ位置で上下方向に延びている。   A rectangular jetty 18a is formed at the center of the back surface of the base member 18, and guide shafts 24 extending in the vertical direction are fixed to both upper and lower walls of the jetty 18a. The base member 18 is formed with a pair of escape holes 18b and 18c, and these escape holes 18b and 18c extend in the vertical direction at positions where the guide shaft 24 is sandwiched.

可動役物19は液晶パネル10の幅方向の全てを覆い隠せる程度の横長形状となっており、この可動役物19は人物の顔を模して立体的に形成されている。可動役物19の前面側の大部分は遊技盤3から常時露出しており、可動役物19の内部には電飾用のLEDを実装した回路基板(図示せず)が収納されている。また、可動役物19の背面中央部にはベース部材18の突堤18a内へ突出する一対の筒状部19a,19bが形成されており、これら筒状部19a,19bをガイドシャフト24に摺動自在に嵌合することにより、可動役物19はベース部材18に上下動可能に支持されている。なお、図示省略されているが、ベース部材18の前面の左右両側にはボスが突設されると共に、可動役物19の背面の左右両側には上下方向に延びるガイド孔が形成されており、これらボスとガイド孔の凹凸嵌合部分によって可動役物19を上下方向へガタ付きなくガイドできるようになっている。また、突堤18aの下壁部と下側の筒状部19bの間にコイルばね25が介設されており、可動役物19はコイルばね25の弾発力によって上方へ付勢されている。   The movable accessory 19 has a horizontally long shape that can cover the entire width direction of the liquid crystal panel 10, and the movable accessory 19 is three-dimensionally imitating a human face. Most of the front side of the movable accessory 19 is always exposed from the game board 3, and a circuit board (not shown) on which an LED for electrical decoration is mounted is accommodated in the movable accessory 19. In addition, a pair of cylindrical portions 19 a and 19 b projecting into the jetty 18 a of the base member 18 are formed at the center of the back surface of the movable accessory 19, and these cylindrical portions 19 a and 19 b slide on the guide shaft 24. By freely fitting, the movable accessory 19 is supported by the base member 18 so as to be movable up and down. Although not shown in the drawing, bosses protrude from the left and right sides of the front surface of the base member 18, and guide holes extending in the vertical direction are formed on the left and right sides of the back surface of the movable accessory 19, The movable accessory 19 can be guided in the vertical direction without backlash by the concavo-convex portions of the bosses and the guide holes. Further, a coil spring 25 is interposed between the lower wall portion of the jetty 18 a and the lower cylindrical portion 19 b, and the movable accessory 19 is urged upward by the elastic force of the coil spring 25.

駆動ユニット21は、モータ20の回転軸に直接または図示せぬ歯車を介して連結された前段側の歯車26と、この歯車26に噛合する後段側の歯車27と、支軸29を中心に揺動可能な揺動アーム28とを備え、前段側および後段側の歯車26,27によって歯車列が構成されている。揺動アーム28は全体的にくの字状に形成されており、その長手方向の両端部には第1の長孔28aと第2の長孔28bが形成されている。支軸29から第1の長孔28aまでの長さと支軸29から第2の長孔28bまでの長さはほぼ同じに設定されており、第1の長孔28aは支軸29から見て外側に位置し、第2の長孔28bは支軸29から見て内側に位置している。第1の長孔28aには後段側の歯車27に設けられた第1のピン27aが挿入されており、これら第1の長孔28aと第1のピン27aによって第1の係合部30が構成されている。また、第2の長孔28bには可動役物19の背面から逃げ孔18b内に突出する第2のピン19cが挿入されており、これら第2の長孔28bと第2のピン19cによって第2の係合部31が構成されている。   The drive unit 21 swings around a front gear 26 that is connected directly or via a gear (not shown) to the motor 20, a rear gear 27 that meshes with the gear 26, and a support shaft 29. The gear train is composed of front and rear gears 26 and 27. The swing arm 28 is formed in a generally U shape, and a first long hole 28a and a second long hole 28b are formed at both ends in the longitudinal direction. The length from the support shaft 29 to the first long hole 28 a and the length from the support shaft 29 to the second long hole 28 b are set to be substantially the same, and the first long hole 28 a is viewed from the support shaft 29. Located on the outer side, the second long hole 28 b is located on the inner side as viewed from the support shaft 29. A first pin 27a provided on the gear 27 on the rear stage side is inserted into the first long hole 28a, and the first engagement portion 30 is formed by the first long hole 28a and the first pin 27a. It is configured. Further, a second pin 19c protruding from the back surface of the movable accessory 19 into the escape hole 18b is inserted into the second elongated hole 28b, and the second elongated hole 28b and the second pin 19c are used to insert the second pin 19c. Two engaging portions 31 are formed.

検出センサ22は可動役物19の動作位置を検出する光学式センサであり、例えば受発光素子(いずれも図示せず)を対向配置したフォトインタラプタからなる。この検出センサ22はベース部材18の逃げ孔18cの上部を横切る位置に配置されており、逃げ孔18c内には可動役物19の背面から突出する被検出部19dが配置されている。被検出部19dは可動役物19の上下動に伴って逃げ孔18c内を移動し、可動役物19が図4と図5に示す最上位置にあるときだけ、被検出部19dは検出センサ22内に入り込んで発光素子からの光路を遮断する。なお、モータ20と検出センサ22および可動役物19内の前記回路基板は図示せぬケーブルを介して中継基板23に接続されており、この中継基板23は遊技盤3の背面側に配設された図示せぬサブ基板に接続されている。   The detection sensor 22 is an optical sensor that detects the operating position of the movable accessory 19, and includes, for example, a photo interrupter in which light receiving and emitting elements (none of which are shown) are arranged to face each other. The detection sensor 22 is disposed at a position crossing the upper portion of the escape hole 18c of the base member 18, and a detected portion 19d protruding from the back surface of the movable accessory 19 is disposed in the escape hole 18c. The detected portion 19d moves in the escape hole 18c as the movable accessory 19 moves up and down, and the detected portion 19d is detected by the detection sensor 22 only when the movable accessory 19 is at the uppermost position shown in FIGS. The light path from the light emitting element is cut off. The circuit board in the motor 20, the detection sensor 22, and the movable accessory 19 is connected to a relay board 23 via a cable (not shown), and this relay board 23 is disposed on the back side of the game board 3. It is connected to a sub board (not shown).

本実施形態例に係る弾球遊技機においては、遊技中に遊技球が両始動口12,13のいずれか一方に入賞したとき、これを契機にメイン基板の制御部で特別図柄表示を実行し、その抽選結果に基づいてサブ基板と中継基板23を介してモータ20を回転制御して、可動役物19を液晶パネル10の上部前方を上下動させることにより、液晶パネル10の表示内容と可動役物19の動きを関連付けて遊技の演出効果が高められるようになっている。ここで、弾球遊技機の主電源を投入すると、モータ20は可動役物19を図4,5に示す最上位置を初期位置とするようにイニシャライズし、以下に説明するように、可動役物19はこの最上位置(初期位置)と図6,7に示す最下位置との間を上下動する。   In the ball game machine according to the present embodiment, when a game ball wins one of the start ports 12 and 13 during the game, a special symbol display is executed by the control unit of the main board. Based on the lottery result, the rotation of the motor 20 is controlled via the sub-board and the relay board 23, and the movable accessory 19 is moved up and down in front of the liquid crystal panel 10 to move the display contents on the liquid crystal panel 10 and move. The effect of the game is enhanced by associating the movement of the accessory 19. Here, when the main power supply of the ball game machine is turned on, the motor 20 initializes the movable accessory 19 so that the uppermost position shown in FIGS. 4 and 5 is set as the initial position, and as described below, the movable accessory 19 moves up and down between this uppermost position (initial position) and the lowermost position shown in FIGS.

すなわち、可動役物19が動作前の最上位置(初期位置)で停止しているとき、駆動ユニット21は図5に示す姿勢に保持されており、この場合、揺動アーム28の第1の長孔28aは歯車27の第1のピン27aと最下点で係合し、揺動アーム28の第2の長孔28bには可動役物19の第2のピン19cと最上点で係合している。かかる状態でモータ20を始動して歯車列の歯車26,27が回転動作すると、それに伴って後段側の歯車27に設けられた第1のピン27aが揺動アーム28の第1の長孔28aに係合したまま最下点から上方へ移動開始するため、揺動アーム28が支軸29を中心に図5の反時計回りに回転(揺動)し、揺動アーム28の第2の長孔28bに係合する第2のピン19cがコイルばね25を圧縮させながら逃げ孔18c内を下降する。このようにして歯車27が半回転(180度)すると、図7に示すように、第1のピン27aと第1の長孔28aの係合位置が最上点になると共に、第2のピン19cと第2の長孔28bの係合位置が最下点となるため、可動役物19は液晶パネル10の前方を最上位置(初期位置)から最下位置まで移動する。さらに歯車27が半回転して第1のピン27aが最上点から下方へ移動すると、その間に揺動アーム28が支軸29を中心に図7の時計回りに回転し、それに伴って可動役物19がコイルばね25の弾発力を受けながら上動して図5に示す最上位置に戻るため、歯車27の1回転中に可動役物19を上下方向へ1往復させることができ、モータ20の回転を続行して歯車27の回転を複数回にすれば、可動役物19を連続的に上下動させることができる。なお、可動役物19の上下動に伴って被検出部19dが検出センサ22に対して出入することにより、可動役物19の動作位置を検出センサ22の検知信号に基づいて判定できるため、可動役物19を最上位置に確実に停止させることができる。   That is, when the movable accessory 19 is stopped at the uppermost position (initial position) before the operation, the drive unit 21 is held in the posture shown in FIG. 5. In this case, the first length of the swing arm 28 is The hole 28a engages with the first pin 27a of the gear 27 at the lowest point, and the second long hole 28b of the swing arm 28 engages with the second pin 19c of the movable accessory 19 at the uppermost point. ing. In this state, when the motor 20 is started and the gears 26 and 27 of the gear train rotate, the first pin 27a provided on the gear 27 on the rear side is accordingly moved to the first elongated hole 28a of the swing arm 28. 5, the swing arm 28 rotates (swings) counterclockwise in FIG. 5 about the support shaft 29, and the second length of the swing arm 28 is increased. The second pin 19c engaged with the hole 28b moves down in the escape hole 18c while compressing the coil spring 25. When the gear 27 is rotated halfway (180 degrees) in this way, as shown in FIG. 7, the engagement position of the first pin 27a and the first elongated hole 28a becomes the highest point, and the second pin 19c. Since the engagement position of the second elongated hole 28b is the lowest point, the movable accessory 19 moves in front of the liquid crystal panel 10 from the uppermost position (initial position) to the lowermost position. When the gear 27 further rotates halfway and the first pin 27a moves downward from the uppermost point, the swing arm 28 rotates around the support shaft 29 in the clockwise direction in FIG. 19 moves upward while receiving the elastic force of the coil spring 25 and returns to the uppermost position shown in FIG. 5, so that the movable accessory 19 can be reciprocated once in the vertical direction during one rotation of the gear 27. If the rotation of the gear 27 is continued a plurality of times, the movable accessory 19 can be moved up and down continuously. In addition, since the to-be-detected part 19d moves in and out of the detection sensor 22 as the movable accessory 19 moves up and down, the operation position of the movable accessory 19 can be determined based on the detection signal of the detection sensor 22. The accessory 19 can be reliably stopped at the uppermost position.

したがって、前述の抽選結果に応じて可動役物19は、液晶パネル10の幅方向の全てを覆い隠して見えなくする位置と、そこから退避する初期位置とに連続的に複数回の上下動するダイナミックな可動を行い、それは恰も海辺の波が満ち引くかの如く円滑、かつ高速に行い得るモータ20の一方向のみの回転で実現できる往復動機構としているため、遊技者に絶大なアピールを発揮できるようになる。なお、抽選結果に応じて上下動させる可動役物19の回数は、単数(1回)を含む適宜な回数が設定される。また、可動役物19の内部に配設した電飾用のLEDは、可動役物19の上下動作時だけでなく、可動役物19の可動タイミング外の停止時にも発光または点滅等を制御部の管制に基づいて行うことにより、液晶パネル10にて表示される抽選結果導出演出を盛り上げるアシスト点灯するようになっている。これにより、可動役物19の停止時においても、電飾用のLEDによって可動役物19の存在感をアピールすることができる。   Therefore, according to the lottery result described above, the movable accessory 19 continuously moves up and down a plurality of times from the position where it covers and hides the entire width direction of the liquid crystal panel 10 and the initial position where it retreats from there. It moves dynamically, and it is a reciprocating mechanism that can be realized by rotating in only one direction of the motor 20, which can be performed smoothly and at high speed as if the waves of the seaside are full, so it shows great appeal to the player become able to. In addition, the frequency | count of the movable accessory 19 moved up and down according to a lottery result is set to an appropriate number including a single number (one time). Further, the LED for electric decoration arranged inside the movable accessory 19 controls the light emission or flashing not only when the movable accessory 19 is moved up and down but also when the movable accessory 19 is stopped outside the movable timing. By performing the control based on the control, the assist lighting is performed to excite the lottery result derivation effect displayed on the liquid crystal panel 10. Thereby, even when the movable accessory 19 stops, the presence of the movable accessory 19 can be appealed by the LED for illumination.

以上説明したように、本実施形態例に係る弾球遊技機においては、モータ20の始動に伴って歯車列が回転動作すると、歯車列の最終段の歯車27の回転運動が第1の係合部30(第1の長孔28aと第1のピン27a)を介して揺動アーム28の揺動運動に変換されると共に、揺動アーム28の揺動運動が第2の係合部31(第2のピン19cと第2の長孔28b)を介して可動役物19の上下運動に変換されるように構成したので、モータ20を駆動源として可動役物19をスムーズに上下動させることができる。また、可動役物19は初期状態で最上位置に停止するようになっており、この状態で歯車27から揺動アーム28への動力伝達は第1の係合部30を介してスムーズに行われるが、揺動アーム28から歯車27への動力伝達は第1の係合部30で阻止されるため、特別なロック機構を付設しなくても可動役物19を初期位置に安定的にロックすることができ、停止状態の可動役物19が無理に上下動されて駆動ユニット21を破損するという事故が未然に防止されている。   As described above, in the bullet ball game machine according to this embodiment, when the gear train rotates as the motor 20 starts, the rotational motion of the gear 27 at the final stage of the gear train is the first engagement. It is converted into a swinging motion of the swing arm 28 via the portion 30 (the first long hole 28a and the first pin 27a), and the swinging motion of the swing arm 28 is converted into the second engaging portion 31 ( Since it is configured to be converted into the vertical movement of the movable accessory 19 through the second pin 19c and the second elongated hole 28b), the movable accessory 19 can be smoothly moved up and down using the motor 20 as a drive source. Can do. In addition, the movable accessory 19 stops at the uppermost position in the initial state, and in this state, power is smoothly transmitted from the gear 27 to the swing arm 28 via the first engaging portion 30. However, since the power transmission from the swing arm 28 to the gear 27 is blocked by the first engaging portion 30, the movable accessory 19 can be stably locked at the initial position without a special locking mechanism. Therefore, an accident that the movable accessory 19 in the stopped state is forcibly moved up and down to damage the drive unit 21 is prevented in advance.

また、可動役物19の動作位置を検出可能な検出センサ22を設け、この検出センサ22の検知信号に基づいて可動役物19が初期位置で停止しているとき、第1の係合部30が最下点で第2の係合部30が最上点となる関係に設定されているので、可動役物19が最上位置(初期位置)で停止しているときの接触による破損を確実に防止することができる。さらに、コイルばね25の弾発力によって可動役物19を上方へ付勢するようにしたので、小型で低トルクのモータ20を用いたとしても、可動役物19をコイルばね25のアシスト力によってスムーズに上動させることができる。   Further, a detection sensor 22 capable of detecting the operating position of the movable accessory 19 is provided, and when the movable accessory 19 is stopped at the initial position based on the detection signal of the detection sensor 22, the first engaging portion 30 is provided. Is set so that the second engaging portion 30 is at the uppermost point at the lowest point, so that damage due to contact when the movable accessory 19 is stopped at the uppermost position (initial position) is surely prevented. can do. Furthermore, since the movable accessory 19 is urged upward by the elastic force of the coil spring 25, even if a small and low-torque motor 20 is used, the movable accessory 19 is assisted by the assist force of the coil spring 25. It can be moved up smoothly.

なお、上記実施形態例では、第1および第2の長孔28a,28bのほぼ中間位置で揺動アーム28が支軸29に支持されているため、歯車27に設けられた第1のピン27aと可動役物19に設けられた第2のピン19cの上下方向の移動量は略等しくなるが、支軸29から第1の長孔28aまでの長さに比べて第2の長孔28bまでの長さを大きく設定すれば、可動役物19の上下方向の移動量(振幅)を大きくすることができる。   In the above embodiment, the swing arm 28 is supported by the support shaft 29 at a substantially intermediate position between the first and second elongated holes 28a and 28b, and therefore the first pin 27a provided on the gear 27 is provided. The amount of movement of the second pin 19c provided in the movable accessory 19 in the vertical direction is substantially equal, but the distance from the support shaft 29 to the first long hole 28a is longer than the second long hole 28b. If the length of is set large, the amount of movement (amplitude) of the movable accessory 19 in the vertical direction can be increased.

また、上記実施形態例では、可動役物19の動作位置をフォトインタラプタ等の光学式センサからなる検出センサ22によって検出するようにしたが、磁気式やブラシ式等の他のセンサを用いることも可能である。   In the above embodiment, the operation position of the movable accessory 19 is detected by the detection sensor 22 including an optical sensor such as a photo interrupter. However, other sensors such as a magnetic type and a brush type may be used. Is possible.

本発明の実施形態例に係る弾球遊技機の斜視図である。1 is a perspective view of a ball game machine according to an embodiment of the present invention. 該弾球遊技機に備えられる遊技盤の正面図である。It is a front view of the game board with which this bullet ball game machine is equipped. 該弾球遊技機に備えられる演出ユニットの斜視図である。It is a perspective view of the production | presentation unit with which this bullet ball game machine is equipped. 該演出ユニットの正面図である。It is a front view of the production unit. 該演出ユニットの背面図である。It is a rear view of the production unit. 該演出ユニットに備えられる可動役物の動作状態を示す正面図である。It is a front view which shows the operation state of the movable accessory with which this presentation unit is equipped. 該演出ユニットに備えられる可動役物の動作状態を示す背面図である。It is a rear view which shows the operation state of the movable accessory with which this presentation unit is equipped.

符号の説明Explanation of symbols

3 遊技盤
9 遊技領域
10 液晶パネル
11 演出ユニット
12,13 始動口
18 ベース部材
18b,18c 逃げ孔
19 可動役物
19a,19b 筒状部
19c 第2のピン
19d 被検出部
20 モータ
21 駆動ユニット
22 検出センサ
23 中継基板
24 ガイドシャフト
25 コイルばね
26 前段側の歯車
27 後段側の歯車
27a 第1のピン
28 揺動アーム
28a 第1の長孔
28b 第2の長孔
29 支軸
30 第1の係合部
31 第2の係合部
DESCRIPTION OF SYMBOLS 3 Game board 9 Game area 10 Liquid crystal panel 11 Production | presentation unit 12,13 Start port 18 Base member 18b, 18c Escape hole 19 Movable accessory 19a, 19b Cylindrical part 19c Second pin 19d Detected part 20 Motor 21 Drive unit 22 Detection sensor 23 Relay board 24 Guide shaft 25 Coil spring 26 Gear on the front stage 27 Gear on the rear stage 27a First pin 28 Swing arm 28a First long hole 28b Second long hole 29 Support shaft 30 First engagement Joint part 31 2nd engaging part

Claims (2)

遊技盤の遊技領域の上部に配設されたベース部材と、このベース部材に上下動可能に支持された可動役物と、前記ベース部材に揺動可能に支持された揺動アームと、前記ベース部材に回転可能に支持された歯車列と、これら歯車列を回転するモータとを備え、
前記歯車列の最終段の歯車と前記揺動アームの一端部とを第1の係合部を介して連結すると共に、前記揺動アームの他端部と前記可動役物とを第2の係合部を介して連結し、前記第1および第2の係合部がいずれも長孔にピンを挿入した結合であることを特徴とする弾球遊技機。
A base member disposed at an upper part of a game area of the game board; a movable accessory supported by the base member so as to be movable up and down; a swinging arm supported swingably by the base member; and the base A gear train rotatably supported by the member, and a motor that rotates the gear train,
The final stage gear of the gear train and one end of the swing arm are connected via a first engaging portion, and the other end of the swing arm and the movable accessory are connected to the second engagement portion. A bullet ball game machine, characterized in that the first and second engaging portions are connected through a joint portion, and both of them are a combination in which a pin is inserted into a long hole.
請求項1の記載において、前記可動役物の動作位置を検出可能な検出センサを設け、この検出センサの検知信号に基づいて前記可動役物が初期位置で停止しているとき、前記第1の係合部が最下点で前記第2の係合部が最上点となる関係に設定したことを特徴とする弾球遊技機。   The detection sensor according to claim 1, wherein a detection sensor capable of detecting an operation position of the movable accessory is provided, and when the movable accessory stops at an initial position based on a detection signal of the detection sensor, A ball game machine characterized in that the engaging portion is set to the lowest point and the second engaging portion is set to the highest point.
JP2008266399A 2008-10-15 2008-10-15 Pinball machine Pending JP2010094230A (en)

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Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011234780A (en) * 2010-05-06 2011-11-24 Daiichi Shokai Co Ltd Game machine
JP2011245121A (en) * 2010-05-28 2011-12-08 Taiyo Elec Co Ltd Game machine
JP2011250932A (en) * 2010-06-01 2011-12-15 Sophia Co Ltd Game machine
JP2012010999A (en) * 2010-06-30 2012-01-19 Newgin Co Ltd Game machine
JP2012010998A (en) * 2010-06-30 2012-01-19 Newgin Co Ltd Game machine
JP2012010996A (en) * 2010-06-30 2012-01-19 Newgin Co Ltd Game machine
JP2012010995A (en) * 2010-06-30 2012-01-19 Newgin Co Ltd Game machine
JP2012010997A (en) * 2010-06-30 2012-01-19 Newgin Co Ltd Game machine
JP2013128718A (en) * 2011-12-22 2013-07-04 Toyomaru Industry Co Ltd Pachinko machine
JP2014236802A (en) * 2013-06-06 2014-12-18 株式会社平和 Game machine
JP2015006306A (en) * 2013-05-31 2015-01-15 株式会社三洋物産 Game machine
JP2015044104A (en) * 2014-12-10 2015-03-12 豊丸産業株式会社 Game machine
JP2017056246A (en) * 2016-12-26 2017-03-23 株式会社サンセイアールアンドディ Game machine
JP2017074449A (en) * 2016-12-26 2017-04-20 株式会社サンセイアールアンドディ Game machine

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JP2007014408A (en) * 2005-07-05 2007-01-25 Kyoraku Sangyo Kk Control method of mobile body in pachinko game machine
JP2007268040A (en) * 2006-03-31 2007-10-18 Newgin Corp Movable performance device for game machine

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JP2007014408A (en) * 2005-07-05 2007-01-25 Kyoraku Sangyo Kk Control method of mobile body in pachinko game machine
JP2007268040A (en) * 2006-03-31 2007-10-18 Newgin Corp Movable performance device for game machine

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011234780A (en) * 2010-05-06 2011-11-24 Daiichi Shokai Co Ltd Game machine
JP2011245121A (en) * 2010-05-28 2011-12-08 Taiyo Elec Co Ltd Game machine
JP2011250932A (en) * 2010-06-01 2011-12-15 Sophia Co Ltd Game machine
JP2012010995A (en) * 2010-06-30 2012-01-19 Newgin Co Ltd Game machine
JP2012010998A (en) * 2010-06-30 2012-01-19 Newgin Co Ltd Game machine
JP2012010996A (en) * 2010-06-30 2012-01-19 Newgin Co Ltd Game machine
JP2012010999A (en) * 2010-06-30 2012-01-19 Newgin Co Ltd Game machine
JP2012010997A (en) * 2010-06-30 2012-01-19 Newgin Co Ltd Game machine
JP2013128718A (en) * 2011-12-22 2013-07-04 Toyomaru Industry Co Ltd Pachinko machine
JP2015006306A (en) * 2013-05-31 2015-01-15 株式会社三洋物産 Game machine
JP2014236802A (en) * 2013-06-06 2014-12-18 株式会社平和 Game machine
JP2015044104A (en) * 2014-12-10 2015-03-12 豊丸産業株式会社 Game machine
JP2017056246A (en) * 2016-12-26 2017-03-23 株式会社サンセイアールアンドディ Game machine
JP2017074449A (en) * 2016-12-26 2017-04-20 株式会社サンセイアールアンドディ Game machine

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