JP2010029572A - Game machine - Google Patents

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Publication number
JP2010029572A
JP2010029572A JP2008197203A JP2008197203A JP2010029572A JP 2010029572 A JP2010029572 A JP 2010029572A JP 2008197203 A JP2008197203 A JP 2008197203A JP 2008197203 A JP2008197203 A JP 2008197203A JP 2010029572 A JP2010029572 A JP 2010029572A
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game
game ball
winning
detected
gaming machine
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JP2008197203A
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Giichi Adachi
義一 足立
Takatoshi Imai
隆利 今井
Toru Nakamura
亨 中村
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Nippon Pachinko Parts Co Ltd
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Nippon Pachinko Parts Co Ltd
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Priority to JP2008197203A priority Critical patent/JP2010029572A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine for effectively utilizing a game ball which has entered a winning area and is detected by a detection means. <P>SOLUTION: In the game machine, a winning area 13 such as a winning pocket for receiving a game ball flowing down a playfield 4b is disposed on a game board 4 where the playfield 4b is formed, the game ball which enters the winning area 13 is detected by a detection means 13a, and a prescribed number of game balls are put out as prize balls. The game machine is provided with: a discharge gutter 20 for guiding the game ball detected in the detection means 13a to the outside of the machine; and a performance means 22 which is visible to a player and moved by the game ball flowing down the discharge gutter 20. The performance means 22 includes an acting piece 26 which faces the discharge gutter 20 and with which the game ball flowing down the discharge gutter 20 is to be in contact, and the game ball after being detected in the detection means 13a moves the performance means 22 by being in contact with the acting piece 26. <P>COPYRIGHT: (C)2010,JPO&INPIT

Description

本発明は、遊技機に関し、特に遊技盤に遊技球を受け入れる入賞口等の入賞領域が配設される遊技機に関する。   The present invention relates to a gaming machine, and more particularly, to a gaming machine in which a winning area such as a winning opening for receiving a game ball is disposed on a gaming board.

従来、ぱちんこ機などの遊技機は、内外レールにより遊技領域が形成される遊技盤に、入賞口、大入賞口、電動チューリップ等の入賞領域が設けられ、その入賞領域には入賞した遊技球を検知する検知手段(検知スイッチ)が設けられている。そして、遊技球が入賞領域に入賞すると検知手段(検知スイッチ)に検知されて、その信号により球払出装置から所定個数の遊技球が賞球として払い出される。そして、検知手段に検知された遊技球(入賞球)は、そのまま機外に排出している(特許文献1参照。)。   Conventionally, game machines such as pachinko machines have been provided with a winning area such as a winning opening, a large winning opening, an electric tulip, etc. on a gaming board in which a gaming area is formed by inner and outer rails. Detection means (detection switch) for detecting is provided. When a game ball wins the winning area, it is detected by a detecting means (detection switch), and a predetermined number of game balls are paid out as a winning ball from the ball payout device according to the signal. And the game ball (winning ball) detected by the detection means is discharged out of the machine as it is (see Patent Document 1).

また、遊技者が、入賞領域に遊技球が入賞したかを確認できるのは、遊技球が入賞領域に入賞する瞬間を視認するか、球皿に排出される賞球を確認して入賞を確認するかであるが、遊技者は遊技中には、遊技機の中央に設けられる液晶等を備えた役物に集中し、入賞領域への入賞や賞球の払出しには余り注意をしていないのが現状である。そこで、賞球払出表示用のLEDを設け、遊技者はその賞球払出表示LEDを見るだけで、賞球の払い出しが行われること認識することができる遊技機が提案されている(特許文献2参照。)。   In addition, the player can check whether the game ball has won the winning area by checking the moment when the game ball wins the winning area or by checking the winning ball discharged to the ball tray and confirming the winning. However, during the game, the player concentrates on an accessory equipped with a liquid crystal or the like provided in the center of the gaming machine, and pays little attention to winning a prize area or paying out a prize ball. is the current situation. Accordingly, a gaming machine has been proposed in which a prize ball payout display LED is provided, and a player can recognize that a prize ball is paid out simply by looking at the prize ball payout display LED (Patent Document 2). reference.).

特開2000−225263号公報JP 2000-225263 A 特開2003−024526号公報Japanese Patent Laid-Open No. 2003-024526

しかしながら、特許文献1のような遊技機においては、検知手段に検知された後の遊技球は、賞球を払い出させるという本来の役割を終えて、そのまま機外に排出されるだけであり、検知手段に検知された後は何の役割も持たない。   However, in a gaming machine such as Patent Document 1, the gaming ball after being detected by the detecting means is simply discharged outside the machine as it is, with the original role of paying out the prize ball. It has no role after being detected by the detection means.

また、特許文献2の遊技機は、賞球の払い出しが行われる際にLEDが点灯されるだけであり、しかも遊技領域外であり他の電飾の近傍に設けられているため、例えLEDが点灯したとしても遊技者は装飾用の点灯と区別がつき難いものとなっている。   In addition, since the gaming machine of Patent Document 2 is only turned on when the prize ball is paid out, and is provided outside the gaming area and in the vicinity of other electrical decorations, for example, the LED is Even if it is lit, it is difficult for the player to distinguish it from decorative lighting.

本発明の遊技機は、上記従来技術の課題を解決することを目的とし、入賞領域に入賞し検知手段に検知された後の遊技球を有効に利用するようにした遊技機を提供することにある。   The gaming machine of the present invention aims to solve the above-mentioned problems of the prior art, and provides a gaming machine that wins a winning area and effectively uses a gaming ball after being detected by a detecting means. is there.

本発明は上記目的を達成するため、遊技領域が形成された遊技盤に、前記遊技領域を流下する遊技球を受け入れる入賞口等の入賞領域が配設され、該入賞領域に入賞した遊技球を検知手段により検知し、所定個数の遊技球が賞球として払い出される遊技機であって、前記検知手段で検知された遊技球を機外に誘導する排出樋と、遊技者に視認可能であり前記排出樋を流下する遊技球によって可動する演出手段を設け、前記演出手段は、前記排出樋に臨み該排出樋を流下する遊技球が接触する作用片を備え、前記検知手段で検知された後の遊技球が前記作用片に接触することにより前記演出手段を可動させるようにしたことを特徴とする。ここでいう入賞領域とは、この領域に入賞すると検知スイッチ等の検知手段により検知され、球払出装置等から所定個数の遊技球が賞球として払い出される領域を意味する。   In order to achieve the above-mentioned object, the present invention provides a winning area such as a winning opening for receiving a game ball flowing down the game area on the game board on which the game area is formed, and a game ball that has won the prize area is provided. A gaming machine that is detected by a detecting means and that a predetermined number of game balls are paid out as a prize ball, and that is visible to a player and a discharge basket that guides the gaming balls detected by the detecting means to the outside. An effect means that is movable by a game ball flowing down the discharge rod is provided, and the effect means includes an action piece that faces the discharge rod and contacts the game ball flowing down the discharge rod, and is detected by the detection means. The effect means is made movable when a game ball comes into contact with the action piece. Here, the winning area means an area in which a predetermined number of game balls are paid out as a winning ball from a ball paying-out device or the like when the winning area is detected by a detecting means such as a detection switch.

また、前記遊技盤は透明又は半透明の合成樹脂により形成すると共に該遊技盤の後方に前記演出手段を設け、該演出手段が前記遊技盤を介して視認し得るようにしたことを特徴とする。   Further, the game board is formed of a transparent or translucent synthetic resin, and the effect means is provided behind the game board so that the effect means can be visually recognized through the game board. .

また、前記演出手段は回転体であり、前記作用片が前記回転体の回転軸に対して所定の間隔をもって放射状に設けられていることを特徴とする。   Further, the effect means is a rotating body, and the action pieces are provided radially with a predetermined interval with respect to the rotation axis of the rotating body.

上述した遊技機によれば、本来排出されるだけの入賞球を利用して、遊技者に視認し得る演出手段を可動させるようにしたので、演出効果を向上させることができる。また、入賞球を利用して演出手段を可動させることにより、遊技者はその演出手段の可動を見逃すことなく確実に気付かせることができるため、入賞領域への入賞を報知する報知手段とすることもできる。   According to the above-described gaming machine, the effect means that can be visually recognized by the player is moved using the winning balls that are originally discharged, so that the effect can be improved. In addition, by moving the effect means using the winning ball, the player can be surely noticed without missing the movement of the effect means, so that it is a notification means for notifying the winning area. You can also.

以下、本発明の実施形態を図面を参照し、遊技機としてパチンコ遊技機を例にして説明する。図1は、本発明に係る遊技機としてのぱちんこ遊技機の正面図、図2は遊技盤の要部正面図であり、図3は演出手段の要部斜視図である。ぱちんこ遊技機100は、遊技場の設置枠に取付けるための外枠1を備え、その外枠1の正面一側にヒンジ機構を介して内枠2が回動可能に設けられ、他側をロック機構によって開閉不能に施錠するようにしている。内枠2には、遊技盤4が装着されると共に、遊技盤4の正面を覆う透明板を備えた前枠6が回動可能に設けられている。また、前枠6の下方に位置する内枠2には遊技球を貯留し発射部に供給する供給皿7と余剰球を貯留する貯留皿8とが設けられている。そして、貯留皿8の右側に打球の弾発力を調節する発射ハンドル9が設けられている。   Embodiments of the present invention will be described below with reference to the drawings, taking a pachinko gaming machine as an example. FIG. 1 is a front view of a pachinko gaming machine as a gaming machine according to the present invention, FIG. 2 is a front view of the main part of the game board, and FIG. 3 is a perspective view of the main part of the rendering means. The pachinko gaming machine 100 includes an outer frame 1 for mounting on an installation frame of a game hall, and an inner frame 2 is rotatably provided on one front side of the outer frame 1 via a hinge mechanism, and the other side is locked. The mechanism is locked so that it cannot be opened and closed. A game board 4 is mounted on the inner frame 2, and a front frame 6 having a transparent plate covering the front of the game board 4 is rotatably provided. The inner frame 2 positioned below the front frame 6 is provided with a supply tray 7 for storing game balls and supplying them to the launching unit, and a storage tray 8 for storing surplus balls. A firing handle 9 for adjusting the resilience of the hit ball is provided on the right side of the storage tray 8.

なお、本明細書において、ぱちんこ遊技機100における上下方向とは遊技盤4の盤面に沿う態様で遊技球が流下する方向(鉛直方向)を意味する。また、左右方向とは遊技盤4の盤面に沿う態様で上下方向に直交する方向(水平方向)を意味する。また、前後方向とは遊技盤4の盤面に直交する方向(水平方向)を意味し、遊技盤4の遊技者側が前側であり、遊技盤4の奥側(遊技球が流下する盤面の反対側)が後側である。   In the present specification, the vertical direction in the pachinko gaming machine 100 means a direction (vertical direction) in which the game ball flows down in a manner along the board surface of the game board 4. Further, the left-right direction means a direction (horizontal direction) orthogonal to the up-down direction in a mode along the board surface of the game board 4. Further, the front-rear direction means a direction (horizontal direction) orthogonal to the board surface of the game board 4, the player side of the game board 4 is the front side, and the back side of the game board 4 (opposite side of the board surface on which the game balls flow down). ) Is the rear side.

遊技盤4は、所定の厚みを有して略方形状に形成され、内外レールからなる誘導部材5により前枠6の透明板との間に略円形の遊技領域4bが形成され、その略中央領域に形成した開口に中央役物として、液晶表示部11aを備えた可変表示装置11を設けている。そして、その下方に可変表示装置11の液晶表示部11aの画像を変動させる始動入賞口として可変入賞装置(入賞領域)12が設けられ、可変表示装置11の上方に多量の入賞を可能とする大入賞口(入賞領域)13が設けられている。また、可変表示装置11の側方には遊技球の通過を検知するセンサ14aを備えた通過入賞口14が設けられ、例えば通過入賞口14の遊技球の通過をセンサ14aが検知すると抽選が行われ、その結果が「当たり」等の所定条件で可変入賞装置12が駆動するように設定される。遊技領域4bの最下端には入賞球とならなかった遊技球がアウト球として流出するアウト口15が設けられ、他には遊技球の流下方向を変化させる風車36や一般入賞口(入賞領域)10が設けられている。なお、一般入賞口10及び可変入賞装置12には入賞した遊技球を検知する検知手段として検知スイッチ10a,12aが設けられている。   The game board 4 is formed in a substantially rectangular shape having a predetermined thickness, and a substantially circular game area 4b is formed between the transparent plate of the front frame 6 by a guide member 5 made of inner and outer rails, and substantially in the center. A variable display device 11 having a liquid crystal display unit 11a is provided as a central accessory in an opening formed in the region. Below that, a variable winning device (winning area) 12 is provided as a starting winning opening for changing the image of the liquid crystal display unit 11a of the variable display device 11, and a large amount of winning can be achieved above the variable display device 11. A winning opening (winning area) 13 is provided. Further, a passing winning opening 14 provided with a sensor 14a for detecting the passing of a game ball is provided on the side of the variable display device 11. For example, when the sensor 14a detects the passing of a gaming ball at the passing winning opening 14, a lottery is performed. The variable winning device 12 is set to be driven under a predetermined condition such as “winning” as a result. At the lowest end of the game area 4b, there is provided an out port 15 through which game balls that did not become winning balls flow out as out balls. In addition, a windmill 36 for changing the flow direction of the gaming balls and a general winning port (winning area) 10 is provided. The general winning opening 10 and the variable winning device 12 are provided with detection switches 10a and 12a as detection means for detecting a winning game ball.

大入賞口13は、図6に示すように、台板28の入賞口28aに対応して下部側の横軸心廻りに開閉自在に取り付けられる入賞扉29と、前後方向でプランジャ30が直線的に変位するように配置されるソレノイド31と、入賞扉29とソレノイド31との間に配置されプランジャ30の駆動力を入賞扉29に伝達する伝達機構32とを備えている。伝達機構32は、揺動して入賞扉29を開閉する伝達部材32aと、伝達部材32aとプランジャ30とを連結する連結部材32bとを有する。そして、これらの入賞扉29,ソレノイド31,伝達機構32は、下ケース33a及び上ケース33bとで構成されるケース体33に収容され、台板28に組み付けられる。なお、下ケース33aには、大入賞口13へ入賞した遊技球を検知する検知手段としての検知スイッチ13aと、大入賞口13の内部を照明するための発光基板34等が収容されている。   As shown in FIG. 6, the large winning opening 13 includes a winning door 29 that can be opened and closed around the horizontal axis on the lower side corresponding to the winning opening 28 a of the base plate 28, and a plunger 30 that is linear in the front-rear direction. And a transmission mechanism 32 that is disposed between the winning door 29 and the solenoid 31 and transmits the driving force of the plunger 30 to the winning door 29. The transmission mechanism 32 includes a transmission member 32 a that swings to open and close the winning door 29, and a connection member 32 b that connects the transmission member 32 a and the plunger 30. The winning door 29, the solenoid 31, and the transmission mechanism 32 are accommodated in a case body 33 including a lower case 33a and an upper case 33b, and are assembled to the base plate 28. The lower case 33a accommodates a detection switch 13a as detection means for detecting a game ball that has won a prize winning opening 13, a light emitting board 34 for illuminating the inside of the prize winning opening 13, and the like.

可変表示装置11は、中央が前後に貫通した窓部16を有する枠状に形成され、窓部16の下方に緩やかな波状の転動路19が設けられた本体枠17に、窓部16に対応して液晶表示部11aが設けられている。また、窓部16の左右に位置してワープ通路18が設けられている。ワープ通路18は、上下に位置して遊技球を受け入れるワープ入口18aと、遊技球を転動路19に放出するワープ出口18bを備えている。そして、ワープ通路18に隣接して遊技者が視認し得るように、前面に透光性を有するカバー体21を設けた演出空間Kが形成され、演出空間Kには大入賞口13に入賞した遊技球を機外に誘導する排出樋20の一部が設けられている。排出樋20は、透明樹脂により形成され、遊技球1個が通過可能な通路状としている。   The variable display device 11 is formed in a frame shape having a window portion 16 with the center penetrating in the front-rear direction, and is provided on the window portion 16 on the main body frame 17 provided with a gentle wavy rolling path 19 below the window portion 16. Correspondingly, a liquid crystal display unit 11a is provided. Further, warp passages 18 are provided on the left and right sides of the window portion 16. The warp passage 18 includes a warp inlet 18 a that is positioned above and below to receive a game ball and a warp outlet 18 b that discharges the game ball to the rolling path 19. And the production space K which provided the cover body 21 which has translucency in the front is formed so that a player can visually recognize adjacent to the warp channel | path 18, and it won the prize winning opening 13 in the production space K. A part of the discharge basket 20 for guiding the game ball to the outside of the machine is provided. The discharge basket 20 is formed of a transparent resin and has a passage shape through which one game ball can pass.

排出樋20には、排出樋20を流下する遊技球の接触によって可動する演出手段として、回転体(可動体)22が上下に位置して複数設けられている。回転体22は、回転軸24に放射状の飾り板を有する羽根車(演出部)25が装着されると共に、遊技球が接触する作用片26が、遊技球が間入し得る所定の間隔(実施例では3枚)をもって放射状に設けられ、羽根車25と作用片26は同期して回転するようにしている。また、排出樋20の外側壁には所定の間隔をもって同軸上に一対の軸受23が形成されると共に、軸受23間に位置して開口27が形成されている。そして、回転体22は、作用片26を開口27から排出樋20内に臨ませて、回転軸24を軸受23に遊挿して回転自在に軸支され、遊技者はカバー体21を介して羽根車(演出部)25を視認することができる。このとき、作用片26は、少なくとも1枚が排出樋20内に臨み、排出樋20を流下する遊技球が必ず作用片26に接触し得るように設けられている。なお、当然のことながら、回転体22は遊技球1個分の自重により回転し得る重量及び配置となっている。   The discharge basket 20 is provided with a plurality of rotating bodies (movable bodies) 22 that are vertically positioned as production means that are movable by contact of game balls flowing down the discharge basket 20. The rotating body 22 is provided with an impeller (direction unit) 25 having a radial decorative plate on the rotating shaft 24, and an action piece 26 with which the game ball comes into contact is inserted at a predetermined interval (implementation). In this example, three blades are provided radially, and the impeller 25 and the action piece 26 are rotated in synchronization. A pair of bearings 23 are coaxially formed on the outer wall of the discharge rod 20 with a predetermined interval, and an opening 27 is formed between the bearings 23. The rotating body 22 is pivotally supported with the action piece 26 facing the inside of the discharge rod 20 through the opening 27, and the rotating shaft 24 is freely inserted into the bearing 23. The vehicle (direction unit) 25 can be visually recognized. At this time, at least one action piece 26 faces the inside of the discharge rod 20, and the game ball flowing down the discharge rod 20 is provided so as to be able to contact the action piece 26 without fail. As a matter of course, the rotating body 22 has a weight and an arrangement capable of rotating by its own weight of one game ball.

次に、上記構成のぱちんこ遊技機100について、遊技領域4bでの遊技状態と関連させて説明する。遊技領域4bに打ち込まれた遊技球が遊技領域4bを流下して、例えば可変表示装置11のワープ入口18aからワープ通路18に入ると、ワープ出口18bから転動路19に放出され再度遊技盤4側へ転出する。このとき、転動路19の直下に可変入賞装置12が設けられているため、ワープ通路18を通過した遊技球は、高い確率で可変入賞装置12へ入賞し得る。そして、遊技球が可変入賞装置12へ入賞すると当否抽選が実行され、その抽選結果が大当たりであると、液晶表示部11aに大当たり図柄(例えば、「7,7,7」のゾロ目)が表示される。大当たりになると、大入賞口13のソレノイド31が励磁され、コイルばね35の付勢力に抗してプランジャ30が後退位置に移動し、入賞扉29を開放位置に保持する。具体的には、ソレノイド31のプランジャ30が突出位置から後退位置へ変位すると、伝達部材32aが入賞扉29の延出部29aを下方から跳ね上げることにより入賞扉29を開放位置に移行する。これによって、遊技領域4bを流下する遊技球は図4鎖線に示すように入賞口28aに導入されるようになる。   Next, the pachinko gaming machine 100 configured as described above will be described in relation to the gaming state in the gaming area 4b. When the game ball driven into the game area 4b flows down the game area 4b and enters the warp passage 18 from the warp inlet 18a of the variable display device 11, for example, the game ball 4 is discharged from the warp outlet 18b to the rolling path 19 and again. Move to the side. At this time, since the variable winning device 12 is provided immediately below the rolling path 19, the game balls that have passed through the warp passage 18 can win the variable winning device 12 with a high probability. Then, when the game ball wins the variable winning device 12, a winning / losing lottery is executed, and if the lottery result is a jackpot, a jackpot symbol (for example, “7,7,7” double eye) is displayed on the liquid crystal display unit 11a. Is done. When the jackpot is reached, the solenoid 31 of the big winning opening 13 is excited, the plunger 30 moves to the retracted position against the biasing force of the coil spring 35, and the winning door 29 is held in the open position. Specifically, when the plunger 30 of the solenoid 31 is displaced from the protruding position to the retracted position, the transmission member 32a jumps up the extending portion 29a of the winning door 29 from below, thereby shifting the winning door 29 to the open position. As a result, the game balls flowing down the game area 4b are introduced into the winning opening 28a as shown in FIG.

そして、入賞口28aへの所定個数(例えば10個)の入賞を検知スイッチ13aが検知したとき、又は所定時間(例えば、30秒)が経過したときに、再びソレノイド31が消磁され、プランジャ30は後退位置から突出位置へ変位し、入賞扉29は開放位置から閉鎖位置へ変位する。以上を1ラウンド(1R)として所定のラウンド数(例えば、15R)にわたって入賞扉29の開閉動作が繰り返される。そして、入賞球として遊技球が検知スイッチ13aで検知されると、図示しない球払出装置から賞球として遊技球が払い出され、遊技者はこの間に大量の賞球を獲得することができる。   Then, when the detection switch 13a detects a predetermined number (for example, 10) of winnings in the winning port 28a or when a predetermined time (for example, 30 seconds) has elapsed, the solenoid 31 is demagnetized again, and the plunger 30 is The winning door 29 is displaced from the open position to the closed position by being displaced from the retracted position to the projecting position. The above operation is defined as one round (1R), and the opening / closing operation of the winning door 29 is repeated over a predetermined number of rounds (for example, 15R). When a game ball is detected as a winning ball by the detection switch 13a, the game ball is paid out as a prize ball from a ball payout device (not shown), and the player can acquire a large number of prize balls during this time.

また、検知スイッチ13aで入賞球として検知された後の遊技球は、図4及び図5鎖線に示すように可変表示装置11の排出樋20に導かれ、排出樋20を流下する際に排出樋20に臨んだ回転体22の作用片26に接触して、回転体22を回転させ、演出効果を高めると共に遊技者の興趣を向上させることができる。このとき、1個の遊技球で上下の回転体22を回転することになる。また、遊技者は排出樋20を流下する遊技球をカバー体21を介して視認することができる。このように、回転体22は、大入賞口13に入賞した遊技球によって回転するため、遊技者は回転体22が回転することにより大入賞口13に遊技球が入賞したことを認識することができる。言い換えれば、回転体22の回転(可動)により大入賞口13への入賞を遊技者に報知することができ、回転体22(演出手段)を報知手段とすることができる。これにより、遊技者は液晶表示部11aの画像を楽しみながら回転体22の回転を視認でき、大入賞口13への入賞を確認することができる。   Further, the game ball after being detected as a winning ball by the detection switch 13a is guided to the discharge rod 20 of the variable display device 11 as shown by a chain line in FIGS. 4 and 5 and discharged when the discharge rod 20 flows down. It is possible to rotate the rotating body 22 in contact with the action piece 26 of the rotating body 22 facing 20 to enhance the effect and improve the interest of the player. At this time, the upper and lower rotating bodies 22 are rotated by one game ball. Further, the player can visually recognize the game ball flowing down the discharge basket 20 through the cover body 21. Thus, since the rotating body 22 is rotated by the game ball won in the grand prize opening 13, the player can recognize that the game ball has won the big winning opening 13 by the rotation of the rotating body 22. it can. In other words, the player can be notified of the winning of the big prize opening 13 by the rotation (movable) of the rotator 22, and the rotator 22 (production means) can be used as the notification means. Thereby, the player can visually recognize the rotation of the rotating body 22 while enjoying the image on the liquid crystal display unit 11a, and can confirm the winning at the big winning opening 13.

また、入賞領域に入賞し、検出手段が検知して賞球を払い出し、その後機外に排出する遊技球を使用して回転体22(演出手段)を可動させるようにしているため、遊技領域4bを流下する遊技球を使用するのに比して、回転体22(演出手段)の配置等の制約がなく、設定が自由にできる利点がある。また、モータ等の電気的駆動源を使用しないので、製造コストがかさむことがなく、しかも制御プログラムを構築することもないので、ROM(Read Only Memory)の記憶容量を圧迫して、他の遊技演出が制限されることもない。   Further, the game object 4b is obtained because the rotating body 22 (effecting means) is moved by using the game ball which is won by the detection means and paid out by the detection means and then discharged out of the machine. Compared to using a game ball flowing down, there is an advantage that there is no restriction on the arrangement of the rotating body 22 (production means) and the setting can be made freely. In addition, since an electric drive source such as a motor is not used, the manufacturing cost is not increased, and a control program is not constructed. Therefore, the storage capacity of a ROM (Read Only Memory) is pressed to other games. The production is not limited.

また、万一排出樋20で遊技球が球止まりを起こしたり、回転体22が回転しなくなったりする不具合が発生したとしても、排出樋20を流下する遊技球は検知スイッチによって検知され、賞球を払い出させるという本来の役割を終えている遊技球であるため、遊技に直接影響することがなく遊技者に迷惑をかけることがない。さらに、回転体22の回転を検知するようにすれば、確実に機外に放出したか否かを検知することができ、不具合を早期に発見することができる。   In addition, even if there is a problem that the game ball stops at the discharge rod 20 or the rotating body 22 stops rotating, the game ball flowing down the discharge rod 20 is detected by the detection switch, and the prize ball Since the game ball has finished its original role of paying out the game, it does not directly affect the game and does not bother the player. Furthermore, if the rotation of the rotating body 22 is detected, it can be detected whether or not it has been reliably released to the outside of the machine, and a defect can be found early.

また、図7は他の実施例を示し、同図(ロ)に示すように示すように遊技盤4Aを透明又は半透明の合成樹脂により形成し、この遊技盤4Aの後方に演出手段としての可動体37を設け、遊技盤4Aを介して可動体37を視認するようにしてもよい。可動体37は、作用片38を備えたシーソー部材39に装飾板(演出部)40が揺動自在に軸支され、開口27から作用片38を排出樋20に臨ませるように軸受23に軸支して上下動自在に設けられる。このとき、常には装飾板40が自重により下動して作用片38が上動しており、装飾板40は遊技球の自重により上動するように重量を設定している。そして、入賞領域に入賞した遊技球が排出樋20を流下すると、その遊技球が作用片38に衝突して、図7(イ)鎖線に示すように作用片38を押し下げ装飾板40を上動させ、遊技球の通過と共に装飾板40が図7(イ)実線に示す元の位置に復帰する。   FIG. 7 shows another embodiment. As shown in FIG. 7 (b), the game board 4A is formed of a transparent or translucent synthetic resin, and behind the game board 4A is used as a production means. The movable body 37 may be provided so that the movable body 37 can be visually recognized through the game board 4A. The movable body 37 is pivotally supported by a seesaw member 39 provided with an action piece 38 so that a decorative plate (production part) 40 is swingably supported. The movable body 37 is pivoted on the bearing 23 so that the action piece 38 faces the discharge rod 20 from the opening 27. It is provided so that it can move up and down. At this time, the decoration plate 40 is always moved downward by its own weight and the action piece 38 is moved upward, and the weight is set so that the decoration plate 40 is moved upward by its own weight. Then, when the game ball that has won the winning area flows down the discharge rod 20, the game ball collides with the action piece 38, and the action piece 38 is pushed down as shown in FIG. The decorative board 40 returns to the original position shown by the solid line in FIG.

なお、実施例において大入賞口13(入賞領域)に入賞した遊技球を排出する排出樋20に演出手段を設けるようにしたが、一般入賞口10や可変入賞装置12等の他の入賞領域に入賞した遊技球を排出する排出樋に演出手段を設けるようにしてもよい。このように、各入賞領域に対応して演出手段を設けることで、演出効果がより高められると共に、どの入賞領域に入賞したかが一目瞭然となる。
また、払い出される賞球が入賞領域によって例えば3個、10個、14個のように異なる場合には、払い出される賞球が同じ入賞領域毎に排出樋20を設け、夫々の排出樋20に対応して演出手段を設けることによって、その演出手段の可動により払い出される賞球の個数を認識することができる。
In the embodiment, the production means is provided in the discharge basket 20 for discharging the game balls won in the grand prize opening 13 (winning area). However, in the other winning areas such as the general winning opening 10 and the variable winning device 12 Production means may be provided in a discharge basket for discharging the winning game balls. In this way, by providing the production means corresponding to each winning area, the production effect is further enhanced, and it becomes clear at a glance which winning area the winning area is.
In addition, when the prize balls to be paid out are different, for example, 3, 10, or 14, depending on the winning area, the prize balls to be paid out are provided with a discharge basket 20 for each of the same winning areas, and correspond to each discharge basket 20. By providing the effect means, it is possible to recognize the number of prize balls to be paid out by the movement of the effect means.

また、大入賞口13のように一挙に多数の遊技球が入賞する入賞領域には、複数の検知スイッチを設け、その検知スイッチ毎に排出樋20を設けると共に演出手段を設けるようにしてもよく、より賑やかしくなり、大当たりの雰囲気をより効果的に演出することができる。また、演出手段は、ギアやリンク部材を介して可動させるようにしてもよく、遊技球の僅かな重さで演出手段を大きく動かしたり、演出部を離れた位置で可動させたりすることができる。   In addition, a plurality of detection switches may be provided in a winning area where a large number of game balls are awarded at once, such as the big winning opening 13, and a discharge rod 20 and an effect means may be provided for each detection switch. It becomes more lively and can produce a big hit atmosphere more effectively. In addition, the production means may be moved via a gear or a link member, and the production means can be moved greatly by a slight weight of the game ball, or the production unit can be moved at a remote position. .

なお、上記実施例において、遊技機としてぱちんこ遊技機を例に説明したが、遊技球を遊技媒体として遊技領域に打ち出して遊技する雀球遊技機,アレンジボール式遊技機等にも本発明を適用することができる。また、実施の形態に示した内容に限定されるものではなく、この発明の要旨を逸脱しない範囲で、種々の形態を実施し得るものである。   In the above embodiment, the pachinko gaming machine has been described as an example of the gaming machine. However, the present invention is also applied to a sparrow ball gaming machine, an arrangement ball type gaming machine, and the like that play a game ball as a gaming medium. can do. The present invention is not limited to the contents shown in the embodiments, and various embodiments can be implemented without departing from the gist of the present invention.

ぱちんこ遊技機の正面図である。It is a front view of a pachinko gaming machine. 遊技盤の要部正面図である。It is a principal part front view of a game board. 演出手段の要部斜視図である。It is a principal part perspective view of a production | presentation means. 遊技盤の要部断面図である。It is principal part sectional drawing of a game board. 演出手段の要部を示す断面図である。It is sectional drawing which shows the principal part of a production | presentation means. 大入賞口の分解斜視図である。It is a disassembled perspective view of a big prize opening. (イ),(ロ)は演出手段の他の実施例を示す説明図である。(A), (b) is explanatory drawing which shows the other Example of a production | presentation means.

符号の説明Explanation of symbols

4,4A 遊技盤
4b 遊技領域
10 一般入賞口(入賞領域)
10a 検知スイッチ(検知手段)
12 可変入賞装置(入賞領域)
12a 検知スイッチ(検知手段)
13 大入賞口(入賞領域)
13a 検知スイッチ(検知手段)
20 排出樋
22 回転体(演出手段)
26 作用片
37 可動体(演出手段)
38 作用片
100 ぱちんこ遊技機(遊技機)
4,4A Game board 4b Game area 10 General prize opening (win area)
10a Detection switch (detection means)
12 Variable winning device (winning area)
12a Detection switch (detection means)
13 Grand Prize Exit (Winning Area)
13a Detection switch (detection means)
20 discharge rod 22 rotating body (direction means)
26 Action piece 37 Movable body (directing means)
38 Action piece 100 Pachinko game machine (game machine)

Claims (3)

遊技領域が形成された遊技盤に、前記遊技領域を流下する遊技球を受け入れる入賞口等の入賞領域が配設され、該入賞領域に入賞した遊技球を検知手段により検知し、所定個数の遊技球が賞球として払い出される遊技機であって、
前記検知手段で検知された遊技球を機外に誘導する排出樋と、
遊技者に視認可能であり前記排出樋を流下する遊技球によって可動する演出手段を設け、
前記演出手段は、前記排出樋に臨み該排出樋を流下する遊技球が接触する作用片を備え、
前記検知手段で検知された後の遊技球が前記作用片に接触することにより前記演出手段を可動させるようにしたことを特徴とする遊技機。
The game board on which the game area is formed is provided with a prize area such as a prize opening for receiving a game ball flowing down the game area, and the game ball won in the prize area is detected by a detecting means, and a predetermined number of games are obtained. A gaming machine in which a ball is paid out as a prize ball,
A discharge rod for guiding the game ball detected by the detection means to the outside of the machine,
Providing directing means that is visible to the player and is movable by a game ball flowing down the discharge basket,
The effect means includes an action piece that contacts the game basket that faces the discharge basket and flows down the discharge basket,
A gaming machine characterized in that the effect means is moved when the game ball detected by the detection means comes into contact with the action piece.
前記遊技盤は透明又は半透明の合成樹脂により形成すると共に該遊技盤の後方に前記演出手段を設け、該演出手段が前記遊技盤を介して視認し得るようにしたことを特徴とする請求項1記載の遊技機。   The game board is formed of a transparent or translucent synthetic resin, and the presentation means is provided behind the game board so that the presentation means can be visually recognized through the game board. The gaming machine according to 1. 前記演出手段は回転体であり、前記作用片が前記回転体の回転軸に対して所定の間隔をもって放射状に設けられていることを特徴とする請求項1又は2記載の遊技機。   The gaming machine according to claim 1, wherein the effect means is a rotating body, and the action pieces are provided radially with a predetermined interval with respect to a rotating shaft of the rotating body.
JP2008197203A 2008-07-31 2008-07-31 Game machine Pending JP2010029572A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010119671A (en) * 2008-11-20 2010-06-03 Newgin Co Ltd Game machine
JP2014171813A (en) * 2013-03-12 2014-09-22 Sophia Co Ltd Game machine
JP2014171814A (en) * 2013-03-12 2014-09-22 Sophia Co Ltd Game machine

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006026260A (en) * 2004-07-21 2006-02-02 Aruze Corp Game machine
JP2007296149A (en) * 2006-04-29 2007-11-15 Daiichi Shokai Co Ltd Game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006026260A (en) * 2004-07-21 2006-02-02 Aruze Corp Game machine
JP2007296149A (en) * 2006-04-29 2007-11-15 Daiichi Shokai Co Ltd Game machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010119671A (en) * 2008-11-20 2010-06-03 Newgin Co Ltd Game machine
JP2014171813A (en) * 2013-03-12 2014-09-22 Sophia Co Ltd Game machine
JP2014171814A (en) * 2013-03-12 2014-09-22 Sophia Co Ltd Game machine

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