JP2009261474A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2009261474A5 JP2009261474A5 JP2008111866A JP2008111866A JP2009261474A5 JP 2009261474 A5 JP2009261474 A5 JP 2009261474A5 JP 2008111866 A JP2008111866 A JP 2008111866A JP 2008111866 A JP2008111866 A JP 2008111866A JP 2009261474 A5 JP2009261474 A5 JP 2009261474A5
- Authority
- JP
- Japan
- Prior art keywords
- action
- display
- control
- synchronization
- result
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000001276 controlling effect Effects 0.000 claims 3
- 230000000694 effects Effects 0.000 claims 3
- 230000001360 synchronised Effects 0.000 claims 3
- 230000000875 corresponding Effects 0.000 claims 1
Claims (3)
該複数の入賞口のうち始動口への遊技球の入球に基づいて遊技者に所定の利益を付与する利益付与状態に制御するか否か判定する当落判定手段と、
該当落判定手段の判定結果に基づいて複数種類の図柄情報を変動表示して所定の表示結果を導出表示する表示手段と、
該表示手段を前記当落判定手段の判定結果に応じた態様で表示制御する表示制御手段と、を備え、
前記当落判定手段によって前記利益付与状態に制御すると判定された場合に前記表示手段に特定表示結果を導出表示した後、前記利益付与状態に制御する遊技機において、
前記表示制御手段によって前記複数種類の図柄情報の変動表示を開始してから前記表示結果を導出表示する間に、前記複数種類の図柄情報とは異なる対象演出情報を、複数の表示速度の中から選択された表示速度で前記表示手段の非作用表示領域と作用表示領域との間を移動表示させる対象物表示制御手段と、
遊技者が操作をし得る操作手段と、
該操作手段を操作したときに前記作用表示領域に重複しない非作用態様から重複する作用態様に変化可能な作用手段と、
前記操作手段が操作された場合に、該操作時から前記作用手段が前記作用態様に変化するまでの作用時間を複数の作用時間の中から選択された作用時間で制御する作用制御手段と、
前記当落判定手段の判定結果に応じて、前記作用表示領域に前記対象演出情報が表示されたときに同期して前記作用手段が前記作用態様に制御される同期制御を許容するか否かを前記作用手段の制御を開始する以前に判定する同期許容判定手段と、
前記操作手段を操作したタイミングに応じて、前記作用表示領域に前記対象演出情報が表示されたときに同期して前記作用手段が前記作用態様に制御される同期制御が可能であるか否かを前記作用手段の制御を開始する以前に判定する作用結果事前判定手段と、を備え、
前記作用結果事前判定手段が前記同期制御を可能であると判定するとともに前記同期許容判定手段が前記同期制御を許容すると判定した場合に、前記対象物表示制御手段及び前記作用制御手段は、前記同期制御を行うような前記表示速度及び前記作用時間を選択し、
前記作用結果事前判定手段が前記同期制御をできないと判定した場合、及び前記同期許容判定手段が前記同期制御を許容しないと判定した場合に、前記対象物表示制御手段及び前記作用制御手段は、前記同期制御を回避させるような前記表示速度及び前記作用時間を選択することを特徴とする遊技機。 A plurality of winning holes provided in the game area of the game board;
A winning determination means for determining whether or not to control to a profit granting state for giving a predetermined profit to a player based on a game ball entering a start opening among the plurality of winning holes;
Display means for deriving and displaying a predetermined display result by variably displaying a plurality of types of symbol information based on the determination result of the corresponding drop determination means;
Display control means for controlling display of the display means in a manner according to the determination result of the winning determination means,
In the gaming machine that controls the profit granting state after deriving and displaying a specific display result on the display means when it is determined by the winning determination means that the profit granting state is controlled.
While the display control means starts the variable display of the plurality of types of symbol information and derives and displays the display result, target effect information different from the plurality of types of symbol information is selected from a plurality of display speeds. Object display control means for moving and displaying between a non-action display area and an action display area of the display means at a selected display speed;
Operation means that the player can operate;
An action means capable of changing from a non-action mode that does not overlap the action display area to an overlapping action mode when the operation means is operated;
An action control means for controlling an action time from the operation time until the action means changes to the action mode with an action time selected from a plurality of action times when the operation means is operated;
Whether or not to allow synchronous control in which the action means is controlled to the action mode synchronously when the target effect information is displayed in the action display area according to the determination result of the winning judgment means. Synchronization permissible judging means for judging before starting control of the action means;
According to the timing when the operation means is operated, whether or not the synchronous control in which the action means is controlled to the action mode in synchronization with the display of the target effect information in the action display area is possible. Action result pre-determination means for determining before starting the control of the action means,
When the action result prior determination means determines that the synchronization control is possible and the synchronization permission determination means determines that the synchronization control is allowed, the object display control means and the action control means are configured to synchronize with each other. Select the display speed and the action time to control,
When the action result prior determination means determines that the synchronization control cannot be performed, and when the synchronization permission determination means determines that the synchronization control is not permitted, the object display control means and the action control means are A game machine, wherein the display speed and the operation time are selected so as to avoid synchronous control.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008111866A JP5178302B2 (en) | 2008-04-22 | 2008-04-22 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008111866A JP5178302B2 (en) | 2008-04-22 | 2008-04-22 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2009261474A JP2009261474A (en) | 2009-11-12 |
JP2009261474A5 true JP2009261474A5 (en) | 2011-06-02 |
JP5178302B2 JP5178302B2 (en) | 2013-04-10 |
Family
ID=41388108
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008111866A Expired - Fee Related JP5178302B2 (en) | 2008-04-22 | 2008-04-22 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5178302B2 (en) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5356075B2 (en) * | 2009-03-10 | 2013-12-04 | 京楽産業.株式会社 | Game machine |
JP5577442B2 (en) * | 2013-08-28 | 2014-08-20 | 京楽産業.株式会社 | Game machine |
JP6847506B2 (en) * | 2016-06-02 | 2021-03-24 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP7319729B2 (en) * | 2020-09-23 | 2023-08-02 | 株式会社ユニバーサルエンターテインメント | game machine |
JP7319728B2 (en) * | 2020-09-23 | 2023-08-02 | 株式会社ユニバーサルエンターテインメント | game machine |
JP7319727B2 (en) * | 2020-09-23 | 2023-08-02 | 株式会社ユニバーサルエンターテインメント | game machine |
JP7319730B2 (en) * | 2020-09-23 | 2023-08-02 | 株式会社ユニバーサルエンターテインメント | game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4383111B2 (en) * | 2003-07-18 | 2009-12-16 | サミー株式会社 | Game machine |
JP2005160867A (en) * | 2003-12-04 | 2005-06-23 | Sankyo Kk | Game machine |
JP2007050073A (en) * | 2005-08-17 | 2007-03-01 | Taiyo Elec Co Ltd | Game machine |
JP4962933B2 (en) * | 2005-12-13 | 2012-06-27 | 株式会社大一商会 | Game machine |
JP4674816B2 (en) * | 2006-03-31 | 2011-04-20 | サミー株式会社 | Bullet ball machine |
-
2008
- 2008-04-22 JP JP2008111866A patent/JP5178302B2/en not_active Expired - Fee Related