JP2008289942A5 - - Google Patents
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- JP2008289942A5 JP2008289942A5 JP2008232415A JP2008232415A JP2008289942A5 JP 2008289942 A5 JP2008289942 A5 JP 2008289942A5 JP 2008232415 A JP2008232415 A JP 2008232415A JP 2008232415 A JP2008232415 A JP 2008232415A JP 2008289942 A5 JP2008289942 A5 JP 2008289942A5
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- Prior art keywords
- effect mode
- controlled
- probability state
- variable display
- determining
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Claims (1)
前記特定遊技状態に制御するか否かと、前記特定遊技状態終了後に前記特定遊技状態と異なる通常状態よりも前記変動表示の表示結果が前記特定表示結果となる確率が向上した高確率状態に制御するか否かを前記変動表示の表示結果を導出表示する前に決定する事前決定手段と、
複数回の変動表示に亘って前記変動表示装置を含む演出装置において行なわれる演出の演出モードを、演出態様が異なる複数種類の演出モードのうちから決定する演出モード決定手段と、
該演出モード決定手段による決定結果に基づいて、演出態様を選択し、該演出態様により演出を行なう演出モード実行手段とを含み、
前記演出モード決定手段は、
前記特定遊技状態の終了後における演出モードを、第1の演出モードとすることを決定する終了後演出モード決定手段と、
前記第1の演出モードであるときに前記事前決定手段による決定結果がいずれの決定結果であっても成立することのある所定条件に基づき前記高確率状態に制御されていないときよりも前記高確率状態に制御されているときのほうが高い割合で、第2の演出モードに移行させることを決定する第1移行演出モード決定手段と、
前記第2の演出モードであるときに前記事前決定手段による決定結果がいずれの決定結果であっても成立することのある所定条件に基づき前記高確率状態に制御されているときよりも前記高確率状態に制御されていないときのほうが高い割合で、前記第1の演出モードに移行させることを決定する第2移行演出モード決定手段と、
前記第2の演出モードであるときに前記事前決定手段による決定結果がいずれの決定結果であっても成立することのある所定条件に基づき前記高確率状態に制御されていないときよりも前記高確率状態に制御されているときのほうが高い割合で、第3の演出モードに移行させることを決定する第3移行演出モード決定手段と、
前記第1の演出モードであるときに前記事前決定手段による決定結果がいずれの決定結果であっても成立することのある所定条件に基づき前記高確率状態に制御されていないときよりも前記高確率状態に制御されているときのほうが高い割合で、第3の演出モードに移行させることを決定する第4移行演出モード決定手段とを備えることを特徴とする、遊技機。 A variable display device that performs variable display of a plurality of types of identification information that can each be identified to derive and display a display result, and the display result of the variable display of the identification information in the variable display device is a predetermined specific display result A gaming machine that is controlled to a specific gaming state advantageous to the player,
And whether controls before Symbol particular game state, the specific game state different from display of the variable display than the normal state results controlled with high probability state having an improved probability of the specific display results after the specific game state End Pre-decision means for deciding whether or not to derive and display the display result of the variable display;
And demonstration mode determining means to effect modes of production which is performed in the performance apparatus including the variable display device over a variably displayed multiple times, to determine from among the presentation mode a plurality of types of representation embodiment is different,
An effect mode executing means for selecting an effect mode based on the determination result by the effect mode determining means and performing an effect according to the effect mode;
The production mode determining means includes
An after-finishing effect mode determining means for determining that the effect mode after the end of the specific gaming state is the first effect mode;
The higher than that when the high-probability state is not controlled based on a predetermined condition that can be satisfied regardless of the determination result by the prior determination means in the first production mode. A first transition effect mode determination means for determining to shift to the second effect mode at a higher rate when controlled to the probability state;
It is higher than when it is controlled to the high-probability state based on a predetermined condition that can be satisfied regardless of the determination result by the prior determination means in the second effect mode. A second transition effect mode determining means for determining to shift to the first effect mode at a higher rate when the probability state is not controlled;
When the second effect mode is selected, the determination result by the prior determination means is higher than when the control result is not controlled to the high probability state based on a predetermined condition that may be satisfied regardless of the determination result. A third transition effect mode determining means for determining to shift to the third effect mode at a higher rate when controlled to the probability state;
The higher than that when the high-probability state is not controlled based on a predetermined condition that can be satisfied regardless of the determination result by the prior determination means in the first production mode. A gaming machine comprising: fourth transition effect mode determining means for determining to shift to the third effect mode at a higher rate when controlled to the probability state .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008232415A JP4619429B2 (en) | 2008-09-10 | 2008-09-10 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008232415A JP4619429B2 (en) | 2008-09-10 | 2008-09-10 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006139583A Division JP4282688B2 (en) | 2006-05-18 | 2006-05-18 | Game machine |
Related Child Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009172746A Division JP4668336B2 (en) | 2009-07-24 | 2009-07-24 | Game machine |
JP2009172745A Division JP4668335B2 (en) | 2009-07-24 | 2009-07-24 | Game machine |
JP2010191110A Division JP5009403B2 (en) | 2010-08-27 | 2010-08-27 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008289942A JP2008289942A (en) | 2008-12-04 |
JP2008289942A5 true JP2008289942A5 (en) | 2010-10-14 |
JP4619429B2 JP4619429B2 (en) | 2011-01-26 |
Family
ID=40165237
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008232415A Expired - Fee Related JP4619429B2 (en) | 2008-09-10 | 2008-09-10 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4619429B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5903509B2 (en) * | 2015-02-25 | 2016-04-13 | 京楽産業.株式会社 | Game machine |
JP6417625B2 (en) * | 2016-04-13 | 2018-11-07 | 株式会社大都技研 | Amusement stand |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004215914A (en) * | 2003-01-15 | 2004-08-05 | Abilit Corp | Game machine |
JP4414732B2 (en) * | 2003-11-07 | 2010-02-10 | 株式会社ニューギン | Game machine |
JP2005168993A (en) * | 2003-12-15 | 2005-06-30 | Heiwa Corp | Pachinko game machine |
JP2006034804A (en) * | 2004-07-29 | 2006-02-09 | Sankyo Kk | Game machine |
JP2006095092A (en) * | 2004-09-29 | 2006-04-13 | Toyomaru Industry Co Ltd | Game machine |
JP4751702B2 (en) * | 2005-11-15 | 2011-08-17 | 株式会社ニューギン | Game machine |
JP2007215579A (en) * | 2006-02-14 | 2007-08-30 | Taiyo Elec Co Ltd | Game machine |
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2008
- 2008-09-10 JP JP2008232415A patent/JP4619429B2/en not_active Expired - Fee Related