JP2008104555A - Three-dimensional sugoroku game board - Google Patents

Three-dimensional sugoroku game board Download PDF

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JP2008104555A
JP2008104555A JP2006288552A JP2006288552A JP2008104555A JP 2008104555 A JP2008104555 A JP 2008104555A JP 2006288552 A JP2006288552 A JP 2006288552A JP 2006288552 A JP2006288552 A JP 2006288552A JP 2008104555 A JP2008104555 A JP 2008104555A
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game board
main body
piece
game
dimensional
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Yoshiya Tanaka
義哉 田中
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Abstract

<P>PROBLEM TO BE SOLVED: To provide an attractive Sugoroku game which gives three-dimensional movements to pieces by simple structure and enables players of a broad set of ages to alternate between joy and sorrow while affecting each other with simple game contents. <P>SOLUTION: On the upper surface of a game board body 1, a plurality of stop holes 2 are provided on an advancing route 3 and a plurality of connecting holes 4 connecting the stop holes are provided. By providing a support member on the lower surface side of the game board body 1, the game board body 1 is inclined. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、ゲーム盤本体が傾斜することで駒が三次元的に動くようにした双六ゲーム盤に関するものである。 The present invention relates to a six game board in which a game board main body is inclined so that a piece moves three-dimensionally.

従来から、サイコロを振り、その出た目の数に従って駒を進め、早くゴール位置に到達することを競う双六ゲームが知られている。しかしながら、その競技方法では競技相手からの影響が少なく、またサイコロを振った際の目の出方の運により勝敗を左右されることが多い。 Conventionally, a soroku game is known in which a dice is rolled, a piece is advanced in accordance with the number of rolls, and a goal is reached to reach a goal position quickly. However, the competition method has little influence from competitors, and wins and losses are often influenced by the luck of the eyes when rolling the dice.

また、双六ゲーム盤本体は平らであり、進行経路の所々に他の部材を配置するようなことはおこなわれるが、基本的にはゲーム盤上面に施す絵柄やゲームの背景を二次元的に表現することだけに限られる。よって従来の双六にはおもしろさに限界があった。 In addition, the Sugoroku game board itself is flat and other members are placed at various points along the path, but basically the two-dimensional design of the game board and the background of the game are two-dimensional. Limited to expressing. Therefore, there is a limit to the fun of the conventional Sugoroku.

そこで経路進行中の駒の動きを、サイコロを振った際の目の出方だけによらず、さらに三次元的に体感できるようにするという工夫をもたせたもの(特開2004−105386参照)がある。 Therefore, there is a device (see Japanese Patent Application Laid-Open No. 2004-105386) in which the movement of the piece in the course of the route can be sensed in a three-dimensional manner regardless of how the eyes appear when the dice are swung. .

特開2004−105386JP-A-2004-105386

しかしながら上述のゲーム装置では、ゲーム盤の上面に駒を保持する複数の保持部材や、錘部材を裁置する複数の裁置部が設けられていたり、ゲーム盤を支持する支柱の先端部を斜めに曲折させていたり、ゲーム盤上面に移動体が配置されていたりなど装置全体が複雑になることから、装置の部品が多岐にわたり、製造が容易ではなくコストも高くなる。また、競技内容も複雑になることから、年少者や高齢者にとってはゲーム展開が理解しづらいものとなっている。 However, in the above-described game device, a plurality of holding members that hold the pieces on the upper surface of the game board, a plurality of placing parts that place the weight member, or the tip of the support that supports the game board is inclined. Since the entire apparatus is complicated, such as being bent in a curved manner or a moving body is arranged on the upper surface of the game board, the parts of the apparatus are wide-ranging, making the manufacture not easy and increasing the cost. In addition, since the content of the competition is complicated, game development is difficult for young and elderly people.

本発明は、上記問題点を解消し、簡単な構造で駒に三次元的な動きを与えるとともに、単純な競技内容で、幅広い年齢層の競技者同士がお互いに影響を及ぼし合いながら一喜一憂できる魅力ある双六ゲームを提供することをその課題としている。   The present invention solves the above-mentioned problems, gives a three-dimensional movement to the piece with a simple structure, and has a simple competition content that allows players of a wide range of ages to interact with each other while enjoying each other's charm. The challenge is to provide a certain Sugoroku game.

前記課題を解決するための請求項1の発明は、駒をスタート位置から早くゴール位置まで到達させることを競う双六ゲームにおいて、以下の要件を備えることを特徴とする。
(イ)ゲーム盤本体の上面に双六の進行経路となる複数の停止穴を設けたこと
(ロ)前記停止穴を2穴以上結ぶ連絡穴を設けたこと
(ハ)前記ゲーム盤本体の下面側に支持部材を設けたことにより前記ゲーム盤本体が傾斜すること。
The invention of claim 1 for solving the above-mentioned problem is characterized in that the six requirements game for competing for the piece to reach the goal position early from the start position has the following requirements.
(B) Provided with a plurality of stop holes serving as six traveling paths on the upper surface of the game board main body (b) Provided communication holes connecting two or more stop holes (c) Lower surface of the game board main body The game board body is inclined by providing a support member on the side.

また、請求項2の発明は、支持部材がゲーム盤本体下面に下方向に向かう突出部として設けられたことを特徴とする。 The invention of claim 2 is characterized in that the support member is provided as a downward projecting portion on the lower surface of the game board main body.

また、請求項3の発明は、支持部材がゲーム盤本体から独立した台座として配置され、前記台座上面の上方向に向かう突出部に前記ゲーム盤本体の下面に設けられた受け部を載せたことを特徴とする。 According to a third aspect of the present invention, the support member is arranged as a pedestal independent from the game board main body, and a receiving portion provided on the lower surface of the game board main body is placed on the upward projecting portion of the pedestal upper surface. It is characterized by.

また、請求項4の発明は、駒の形状が、球体、楕円球体、多面体、円板、四角板、三角板、ホームベース板(棋駒形状)、動物形状板、花形状板、キャラクター形状板、文字形状板の中の一つからなることを特徴とする。 In the invention of claim 4, the shape of the piece is a sphere, an elliptical sphere, a polyhedron, a disc, a square plate, a triangular plate, a home base plate (a trapezoidal shape), an animal shape plate, a flower shape plate, a character shape plate, a character It consists of one of the shape plates.

また、請求項5の発明は、台座下面に固定部として、磁石、ゴム、吸盤、重り、突起の少なくとも一つが設けられていることを特徴とする。 The invention of claim 5 is characterized in that at least one of a magnet, rubber, a suction cup, a weight, and a protrusion is provided as a fixing portion on the lower surface of the base.

請求項1による本発明の効果は次の通りである。ゲーム盤本体はその下面側に設けた支持部材で傾斜するという簡単な構造である。ゲーム盤本体の傾斜は、競技が進行して駒の配置が変わる度にバランスを保つ方向に変化していく。ゲーム盤本体の傾斜が連絡穴に高低差を与えることで、連絡穴に停止した駒は重力によって連絡穴の一番低い位置で停止する。連絡穴において駒が移動する場合、ある時は進行経路を有利に進み、ある時は進行経路を不利に後退する。ある競技者の駒のひとつを動かすだけでゲーム盤本体の傾斜方向が変化するため、連絡穴に停止したすべての駒に前述した有利不利が及ぶ。よって競技者同士がお互いに影響を及ぼし合うという駒の一進一退に一喜一憂してゲームを楽しめ、またゲーム盤本体の傾斜と連絡穴の相乗効果による駒の三次元的な動きを体感できる The effect of the present invention according to claim 1 is as follows. The game board body has a simple structure in which it is inclined by a support member provided on the lower surface side thereof. The inclination of the game board body changes in a direction to maintain balance each time the competition progresses and the arrangement of the pieces changes. When the inclination of the game board body gives a difference in height to the connection hole, the piece stopped in the connection hole stops at the lowest position of the connection hole by gravity. When the piece moves in the connection hole, the traveling path is advantageously advanced in some cases, and the traveling path is disadvantageously retracted in certain cases. Since the tilt direction of the game board itself changes by moving only one piece of a player, the above-mentioned advantages and disadvantages apply to all pieces stopped in the connection hole. Therefore, you can enjoy the game with a thrill of the advance and retreat of the pieces that the players influence each other, and you can also experience the three-dimensional movement of the pieces due to the synergistic effect of the inclination of the game board body and the connection hole

次に、請求項2の発明によれば、ゲーム盤本体と支持部材とが一体になっていることからゲーム盤本体を傾斜させるための最も簡単な構造がとれる。また、支持部材を紛失する心配がない。 Next, according to the invention of claim 2, since the game board body and the support member are integrated, the simplest structure for tilting the game board body can be taken. Moreover, there is no worry of losing the support member.

次に請求項3の発明によれば、台座がゲーム盤本体から独立していることにより、台座はそのままで進行経路の異なるゲーム盤本体を簡単自由に取り替えられることからゲームのバリエーションが増え、いつまでも飽きることがない。また、ゲームを行う場所が平坦でない場合には、台座の外周形状をゲーム盤本体より大きくすることでゲーム盤本体の傾斜を確保できるようになり、様々な場所でゲームを楽しむ事ができる。 Next, according to the invention of claim 3, since the pedestal is independent from the game board main body, the game board main body having a different traveling path can be easily and freely replaced without changing the pedestal. Never get bored. In addition, when the place where the game is played is not flat, the inclination of the game board body can be secured by making the outer peripheral shape of the base larger than the game board body, and the game can be enjoyed in various places.

次に、請求項4の発明によれば、球体以外の駒(楕円球体、多面体、円板、四角板、三角板、ホームベース板(棋駒形状)、動物形状板、花形状板、キャラクター形状板、文字形状板)を使用することでゲームの楽しさが増える。また、駒の形状を文字形状や動物形状にすることで年少者が文字や動物の名前を覚えるのに役立つ。 Next, according to the invention of claim 4, a piece other than a sphere (elliptical sphere, polyhedron, disk, square plate, triangle plate, home base plate (saddle piece shape), animal shape plate, flower shape plate, character shape plate , The fun of the game increases. In addition, it is useful for young people to learn the names of characters and animals by making the shapes of the pieces into character shapes and animal shapes.

次に、請求項5の発明によれば、台座下面に固定部を設けたことでゲーム進行中に台座が横方向にずれなくなることから、ゲームを行う位置が常に安定し、安心してゲームを楽しむことができる。 Next, according to the invention of claim 5, since the pedestal does not shift laterally during the game by providing the fixing portion on the lower surface of the pedestal, the position where the game is played is always stable and the game can be enjoyed with peace of mind. be able to.

以下、本発明の実施の形態を図面に基づき詳細に説明する。 Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings.

図1および図2は、異なる2種類の進行経路を示すゲーム盤本体の上面図である。両実施例とも、スタート位置6からサイコロの出た目の数に従って駒をすすめ、如何に早くゴール位置7まで行き着くかを競うものである。 1 and 2 are top views of the game board main body showing two different types of travel paths. In both the embodiments, the piece is recommended according to the number of the dice coming from the start position 6 and competes for how quickly the goal position 7 is reached.

図1は進行経路が渦巻状になっていることを特徴とする。ゲーム盤本体1の外周形状は円形をしている。外周形状を円形にすることでゲーム盤本体1の傾斜方向が最も滑らかに変化する。ゲーム盤本体1の上面には複数の停止穴2が渦巻状の進行経路3上に設けられ、さらに2個又は3個の停止穴間を結ぶ連絡穴4が複数設けられている。駒の進行方向は進行マーク5の指示通りに渦巻の外側から中心方向に左回りとする。 FIG. 1 is characterized in that the traveling path is spiral. The outer peripheral shape of the game board main body 1 is circular. By making the outer peripheral shape circular, the inclination direction of the game board main body 1 changes most smoothly. A plurality of stop holes 2 are provided on the spiral traveling path 3 on the upper surface of the game board main body 1, and a plurality of communication holes 4 connecting two or three stop holes are provided. The moving direction of the piece is counterclockwise from the outer side of the spiral as directed by the moving mark 5.

本図1の使用態様を説明する。まずスタート位置6からサイコロの出た目の数だけ駒を進める。駒が停止穴2に停止した場合、ゲーム盤本体1がどの方向に傾斜していても駒はその位置で停止したままであるから次の順番ではその位置から駒を進める。駒が連絡穴4に停止した場合、例えば連絡穴中4aの位置に停止していたのが次の順番ではゲーム盤本体1の傾斜方向が変わって駒が4bの位置に移動していればその位置から駒を進めることができる。これは進行経路を近道したことになるのでゲームを有利に進行させることになる。これとは逆に、例えば連絡穴中4bの位置に停止していたのが次の順番ではゲーム盤本体1の傾斜方向が変わって駒が4aの位置に移動していればその位置から駒を進めなければならない。これは進行経路を後戻りしたことになるからゲームを不利に進行させることになる。 The usage mode of FIG. 1 will be described. First, from the start position 6, advance the number of pieces by the number of dice. When the piece stops at the stop hole 2, the piece remains stopped at that position regardless of the direction in which the game board main body 1 is inclined, so that the piece is advanced from that position in the next order. If the piece stops at the connection hole 4, for example, if it has stopped at the position of the contact hole 4a in the next order, the tilt direction of the game board body 1 changes and the piece moves to the position of 4b. You can advance the piece from the position. This means that the game has progressed advantageously because it is a shortcut. On the contrary, for example, if it stopped at the position of 4b in the connecting hole in the next order, if the tilt direction of the game board body 1 changes and the piece has moved to the position of 4a, the piece is moved from that position. I have to go forward. This means that the game is unfavorably progressed because it means that the course has been moved backwards.

図2は進行経路が複数の同心円からなることを特徴とする。外周形状が円形のゲーム盤本体1の上面には複数の停止穴2が4つの同心円3a〜3dからなる進行経路上に設けられている。さらに2個又は3個の停止穴間を結ぶ連絡穴4が複数設けられている。駒の進行方向は進行マーク5の通り左回りとする。 FIG. 2 is characterized in that the travel path is composed of a plurality of concentric circles. A plurality of stop holes 2 are provided on a traveling path composed of four concentric circles 3a to 3d on the upper surface of the game board main body 1 having a circular outer peripheral shape. Further, a plurality of communication holes 4 are provided to connect two or three stop holes. The traveling direction of the piece is counterclockwise as the traveling mark 5 is.

本図2の使用態様を説明する。駒の進め方は図1の実施例と同様である。異なる点は、早く駒をゴール位置7の方向つまり内側の同心円の方向に移行していくには必ず連絡穴4に停止していかなければならないことである。もし連絡穴4に停止できない場合にはいつまでも同じ同心円上を回ることになる。例えば、同心円3a上の連絡穴中4aの位置で停止していたのが次の順番でゲーム盤本体1の傾斜方向が変わって駒が4bの位置に移動していれば、ひとつ内側の同心円3bに移行できるのでゲームを有利に進行させることになる。しかしながら連絡穴中4aの位置で停止していたのに次の順番でゲーム盤本体1の傾斜方向が変わらずに駒が4aの位置のままであればその位置から同じ同心円3a上を進まねばならず、ゲームの進行は停滞したままで不利である。 The usage mode of FIG. 2 will be described. The method of advancing the piece is the same as in the embodiment of FIG. The difference is that the piece must always stop at the connection hole 4 in order to quickly move the piece in the direction of the goal position 7, that is, in the direction of the inner concentric circle. If the connection hole 4 cannot be stopped, it will go around the same concentric circle indefinitely. For example, if the tilting direction of the game board main body 1 has changed in the following order and the piece has moved to the position 4b in the following order, it has stopped at the position of the connecting hole 4a on the concentric circle 3a. Since it can shift to, it will advance a game advantageously. However, if the piece remains at the position 4a without changing the tilt direction of the game board main body 1 in the following order even though it stopped at the position of the communication hole 4a, it must proceed on the same concentric circle 3a from that position. However, the progress of the game remains stagnant and disadvantageous.

図3は、ゲーム盤本体とゲーム盤本体下面側に設けた支持部材とを示す断面図である。図3の(A)は、円板状のゲーム盤本体1の中心下面に下方向に向かう円錐状の突出部8が設けられている。図3の(B)は、円板状のゲーム盤本体1の中心下面に下方向に向かう突出部8はゲーム盤本体1の厚みが外周から中心に向かって厚くなるように形成されている。これは図3の(A)と比較するとゲーム盤本体1の剛性が強くなっており、もしゲーム盤本体1に上方向から加重されても破壊されにくい。図3の(C)は、円板状のゲーム盤本体1の中心下面に円錐状に窪んだ受け部9が設けられ、一方、支持部材としてゲーム盤本体1から独立した円錐形突出部8を有する台座10が配置されている。台座10がゲーム盤本体1から独立していることにより、進行経路の異なるゲーム盤本体1(例えば前記図1と図2に示したような2種類のゲーム盤本体)を簡単自由に取り替えられることからゲームのバリエーションが増え、いつまでも飽きることが無い。図3の(D)は、台座10の下面部分10aをゲーム盤本体1の外周形状より大きい形状にしている。これによりゲームの置き場所が図のような平坦でない場合にゲーム盤本体1の傾斜を確保できる。 FIG. 3 is a cross-sectional view showing the game board main body and the support member provided on the lower side of the game board main body. In FIG. 3A, a conical protrusion 8 directed downward is provided on the lower surface of the center of the disc-shaped game board main body 1. In FIG. 3B, a protruding portion 8 that faces downward on the center lower surface of the disc-shaped game board body 1 is formed so that the thickness of the game board body 1 increases from the outer periphery toward the center. This is because the rigidity of the game board body 1 is stronger than that in FIG. 3A, and even if the game board body 1 is loaded from above, it is difficult to be destroyed. In FIG. 3C, a conical recess 9 is provided on the lower surface of the center of the disc-shaped game board main body 1 in a conical shape. On the other hand, a conical protrusion 8 independent from the game board main body 1 is provided as a support member. A pedestal 10 is provided. Since the pedestal 10 is independent of the game board main body 1, the game board main body 1 (for example, two types of game board main bodies as shown in FIGS. 1 and 2) having different travel paths can be easily and freely replaced. Since then, variations of the game will increase, and you will never get bored. In FIG. 3D, the lower surface portion 10 a of the pedestal 10 is made larger than the outer peripheral shape of the game board main body 1. Thereby, when the place of the game is not flat as shown in the figure, the inclination of the game board body 1 can be secured.

図4は、傾斜したゲーム盤本体1上に置かれた球体駒11の状態を説明する断面図である。図4の(A)は球体駒11が停止穴2に停止している状態を示し、ゲーム盤本体の傾斜方向にかかわらずそのままの位置で停止している。図4の(B)は2個の球体駒11aおよび11bが異なる連絡穴4に停止し、ゲーム盤本体1の傾斜によって球体駒11aがゲーム盤本体1の中心方向に向かって移動し、球体駒11bがゲーム盤本体1の外周方向に向かって移動する様子を示す。球体駒11の移動方向によりゲームの進行に有利不利が発生することになる。 FIG. 4 is a cross-sectional view for explaining the state of the sphere piece 11 placed on the tilted game board main body 1. FIG. 4A shows a state in which the spherical piece 11 is stopped at the stop hole 2 and stops at the same position regardless of the inclination direction of the game board main body. In FIG. 4B, two sphere pieces 11a and 11b stop at different connection holes 4, and the sphere piece 11a moves toward the center of the game board main body 1 due to the inclination of the game board main body 1. 11b shows the movement of the game board main body 1 toward the outer peripheral direction. Depending on the moving direction of the sphere piece 11, an advantage or disadvantage occurs in the progress of the game.

図5は、形状の異なる2種類の駒の状態を示す斜視図である。図5の(A)は花形状板の駒12が連絡穴4の中に置かれている状態である。花形状板の駒12の外形は連絡穴4より小さいため、連絡穴4の深さよりも高さをもたせて駒を手で摘まめるようになっている。図5の(B)は動物形状板の駒13が連絡穴4に置かれている状態である。駒を摘まみ易くするために動物形状板の駒13の外形は連絡穴4より大きくなっている。そこで連絡穴4と係合できるように動物形状板13の駒の下面に円筒状突起14が設けられている。 FIG. 5 is a perspective view showing a state of two types of pieces having different shapes. FIG. 5A shows a state in which the flower-shaped plate piece 12 is placed in the communication hole 4. Since the outer shape of the flower-shaped plate piece 12 is smaller than the connecting hole 4, the piece is picked up by hand with a height higher than the depth of the connecting hole 4. FIG. 5B shows a state in which the animal-shaped plate piece 13 is placed in the communication hole 4. The outer shape of the animal-shaped plate piece 13 is larger than the connecting hole 4 so that the piece can be easily picked. Therefore, a cylindrical protrusion 14 is provided on the lower surface of the piece of the animal-shaped plate 13 so as to be able to engage with the communication hole 4.

図6は、円錐形の台座10の下面に設けられた固定部を示す側面図である。図6の(A)は磁石15が、図6の(B)はゴム16が、図6の(C)は吸盤17が、図6の(D)は重り18が、図6の(E)は突起19が、それぞれ固定部として設けられている。いずれの実施例でもゲーム進行中に台座10が横方向にずれなくなることから、ゲームを行う位置が常に安定し、安心してゲームを楽しむことができる。 FIG. 6 is a side view showing a fixing portion provided on the lower surface of the conical base 10. 6A is a magnet 15, FIG. 6B is a rubber 16, FIG. 6C is a suction cup 17, FIG. 6D is a weight 18, and FIG. Each of the projections 19 is provided as a fixing portion. In any of the embodiments, the pedestal 10 does not shift laterally while the game is in progress, so that the position where the game is played is always stable and the game can be enjoyed with peace of mind.

図7は停止穴および連絡穴の穴形状を示す断面図である。図7の(A)は直穴、図7の(B)はV型穴、図7の(C)はU型穴、図7の(D)は貫通穴である。 FIG. 7 is a cross-sectional view showing the hole shapes of the stop hole and the communication hole. 7A is a straight hole, FIG. 7B is a V-shaped hole, FIG. 7C is a U-shaped hole, and FIG. 7D is a through hole.

ゲームのルールとして、各競技者の持ち駒が1個の場合には、サイコロの出た目の運により必然的に駒の配置は決まってしまい、競技者の意思でゲーム盤本体の傾きを操ることはできない。しかしながらどの競技者も勝利する可能性があり、幅広い年齢層で楽しめる。持ち駒を2個以上にした場合には、各競技者が全体の駒の配置を見ながら、どの持ち駒を進めるかによってゲーム盤本体をある程度有利な方向に傾斜させることができるという戦略的なゲーム展開が可能となり、大人同士でも充分に楽しむ事ができる。 As a rule of the game, when each competitor has one piece, the arrangement of the pieces is inevitably determined by the luck of the dice, and manipulating the tilt of the game board body by the player's will Can not. However, any contestant can win and can be enjoyed by a wide range of ages. If there are two or more pieces, a strategic game development in which each player can tilt the game board body in a somewhat advantageous direction depending on which piece is advanced while looking at the arrangement of the whole pieces. It becomes possible, and even adults can fully enjoy themselves.

本発明は、ゲーム盤本体が傾く事で駒の進行経路に三次元的な変化を与えられるという双六ゲーム盤に利用できる。   The present invention can be used for a six game board in which a three-dimensional change can be given to the traveling path of a piece by tilting the game board body.

進行経路が渦巻状となっていることを特徴とするゲーム盤本体の平面図A plan view of a game board main body characterized by a spiral path of travel 進行経路が複数の同心円からなることを特徴とするゲーム盤本体の平面図A plan view of the game board main body characterized in that the traveling path is composed of a plurality of concentric circles. (A)〜(D)はゲーム盤本体とゲーム盤本体下面側に設けた支持部材との断面図(A)-(D) are sectional drawings of a game board body and a support member provided on the game board body lower surface side. (A)(B)は傾斜したゲーム盤本体上に置かれた球体駒の状態を説明する断面図(A) (B) is sectional drawing explaining the state of the spherical piece placed on the inclined game board main body (A)(B)は2種類の駒の状態を示す斜視図(A) (B) is a perspective view which shows the state of two types of pieces. (A)〜(E)は円錐形の台座の下面に設けられた固定部を示す側面図(A)-(E) are side views which show the fixing | fixed part provided in the lower surface of the cone-shaped base. (A)〜(D)は停止穴および連絡穴の穴形状を示す要部断面図(A)-(D) are principal part sectional drawings which show the hole shape of a stop hole and a connection hole.

符号の説明Explanation of symbols

1 ゲーム盤本体
2 停止穴
3 進行経路
4 連絡穴
5 進行マーク
6 スタート位置
7 ゴール位置
8 突出部
9 受け部
10 台座
11 球体駒
12 花形状板の駒
13 動物形状板の駒
14 円筒状突起
15 磁石
16 ゴム
17 吸盤
18 重り
19 突起
DESCRIPTION OF SYMBOLS 1 Game board body 2 Stop hole 3 Progress path 4 Connection hole 5 Progress mark 6 Start position 7 Goal position 8 Protrusion part 9 Receiving part 10 Base part 11 Sphere piece 12 Flower-shaped board piece 13 Animal-shaped board piece 14 Cylindrical protrusion 15 Magnet 16 Rubber 17 Sucker 18 Weight 19 Protrusion

Claims (5)

駒をスタート位置から早くゴール位置まで到達させることを競う双六ゲームにおいて、以下の要件を備えることを特徴とする三次元双六ゲーム盤。
(イ)ゲーム盤本体の上面に双六の進行経路となる複数の停止穴を設けたこと
(ロ)前記停止穴を2穴以上結ぶ連絡穴を設けたこと
(ハ)前記ゲーム盤本体の下面側に支持部材を設けたことにより前記ゲーム盤本体が傾斜すること
A three-dimensional six-hex game board characterized by the following requirements in a six-game that competes for a piece to reach the goal position early from the start position.
(B) Provided with a plurality of stop holes serving as six traveling paths on the upper surface of the game board main body (b) Provided communication holes connecting two or more stop holes (c) Lower surface of the game board main body The game board body is inclined by providing a support member on the side
支持部材がゲーム盤本体下面に下方向に向かう突出部として設けられたことを特徴とする請求項1記載の三次元双六ゲーム盤。 2. The three-dimensional six-six game board according to claim 1, wherein the support member is provided as a downward projecting portion on the lower surface of the game board main body. 支持部材がゲーム盤本体から独立した台座として配置され、前記台座上面の上方向に向かう突出部に前記ゲーム盤本体の下面に設けられた受け部を載せたことを特徴とする請求項1記載の三次元双六ゲーム盤。 2. The support member according to claim 1, wherein the support member is arranged as a base independent of the game board main body, and a receiving portion provided on the lower surface of the game board main body is placed on the upward projecting portion of the upper surface of the base board. Three-dimensional Sugoroku game board. 駒の形状は、球体、楕円球体、多面体、円板、四角板、三角板、ホームベース板(棋駒形状)、動物形状板、花形状板、キャラクター形状板、文字形状板の中の一つからなることを特徴とする請求項2または請求項3記載の三次元双六ゲーム盤。 The shape of the piece consists of one of a sphere, an ellipsoidal sphere, a polyhedron, a disc, a square plate, a triangular plate, a home base plate (a trapezoidal shape), an animal shape plate, a flower shape plate, a character shape plate, and a character shape plate. The three-dimensional six-six game board according to claim 2 or claim 3, wherein 台座下面に固定部として、磁石、ゴム、吸盤、重り、突起の少なくとも一つが設けられていることを特徴とする請求項3記載の三次元双六ゲーム盤。 4. The three-dimensional six-six game board according to claim 3, wherein at least one of a magnet, rubber, a suction cup, a weight, and a protrusion is provided as a fixed part on the lower surface of the base.
JP2006288552A 2006-10-24 2006-10-24 Three-dimensional sugoroku game board Pending JP2008104555A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006288552A JP2008104555A (en) 2006-10-24 2006-10-24 Three-dimensional sugoroku game board

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006288552A JP2008104555A (en) 2006-10-24 2006-10-24 Three-dimensional sugoroku game board

Publications (1)

Publication Number Publication Date
JP2008104555A true JP2008104555A (en) 2008-05-08

Family

ID=39438416

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006288552A Pending JP2008104555A (en) 2006-10-24 2006-10-24 Three-dimensional sugoroku game board

Country Status (1)

Country Link
JP (1) JP2008104555A (en)

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