CN205360581U - Gameboard that space was fought - Google Patents

Gameboard that space was fought Download PDF

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Publication number
CN205360581U
CN205360581U CN201520557526.XU CN201520557526U CN205360581U CN 205360581 U CN205360581 U CN 205360581U CN 201520557526 U CN201520557526 U CN 201520557526U CN 205360581 U CN205360581 U CN 205360581U
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CN
China
Prior art keywords
dish
battle
metal wire
gameboard
transmitting
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Withdrawn - After Issue
Application number
CN201520557526.XU
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Chinese (zh)
Inventor
蔡东青
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Alpha Culture Co Ltd
Guangdong Auldey Animation and Toys Co Ltd
Guangdong Alpha Animation and Culture Co Ltd
Original Assignee
Guangzhou Alpha Culture Co Ltd
Guangdong Alpha Animation and Culture Co Ltd
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Application filed by Guangzhou Alpha Culture Co Ltd, Guangdong Alpha Animation and Culture Co Ltd filed Critical Guangzhou Alpha Culture Co Ltd
Priority to CN201520557526.XU priority Critical patent/CN205360581U/en
Application granted granted Critical
Publication of CN205360581U publication Critical patent/CN205360581U/en
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Abstract

The utility model provides a gameboard that space was fought, including at least one fight dish, two at least transmission dishes and an at least rotatory toy of being made by soft magnetic material of confession adsorb the metal wire on it, the periphery at the fight dish is connected to the transmission dish, metal wire and transmission dish are connected and the metal wire coils or tend to or through the top of fight dish, the rotatory toy of event is in the rotatory back of the position of transmission dish transmission, its magnetism top point can adsorb on the metal wire and walk along the metal wire, final another tip from the metal wire flies in the fight dish, or the rotatory toy of both sides falls into the fight dish after the mid portion of metal wire meets the head -on collision, the continuation is fought in the fight dish each other, the event is compared with the gameboard on a current list spill surface, the playing method of this gameboard is noveler, the interest is stronger, it feels to have the special effect, single playing can not feel single barren yet, the fight of many people is played then amazing interestingly more, can realize motion and fight on the diversified space, make rotatory toy move towards brand -new development.

Description

A kind of gameboard of space battle
Technical field
This utility model relates to a kind of gameboard, specifically the gameboard of a kind of space battle.
Background technology
Existing toys game dish, design all relatively simple, its general only one of which gameboard main body with concave surface, the game action that simple single whirligig rotates or two whirligigs rotate simultaneously and clash can only be carried out, this gameboard has problems with in game process: is primarily due to whirligig and is manually transmitted in gameboard main body by emitter, therefore when many people play, easily cause accidental injury and arrive the other side, or fight unfairness because of launch time inconsistent causing, thus affecting the interest of player;Secondly only one of which concave surface, causes whirligig to only have the action of single rotation and head-on collision thereon, and game mode is single, and the interest of contest is low, lacks new meaning sense and specially good effect sense, attractability and interest are greatly reduced.
Summary of the invention
For the problem existing for above-mentioned prior art, the purpose of this utility model is to provide and a kind of operates respective individual secure, and game mode is abundant and great interest and dazzle cruel effect, firmly gets the gameboard of the space battle that player likes for a long time.
For reaching above-mentioned purpose, this utility model be the technical scheme is that the gameboard that a kind of space is fought, be characterized in including at least one battle dish, at least two transmitting dish and at least one is adsorbed metal wire thereon by what magnetic material was made for whirligig, described transmitting dish is connected to the periphery of battle dish, and at least one end of top and metal wire that described metal wire is positioned at battle dish is connected with transmitting dish.
Wherein, the connected mode of metal wire has two kinds, one of which is: the one end of described metal wire is connected on any one transmitting dish, and described metal wire extends deviously outside described transmitting dish, and the other end of described metal wire is free end and the top trending towards described battle dish;Its three-dimensional shape being coiled into can be various shape, such as spiral-shaped, stairway form, circle, the 8-shaped etc. spiraled upwards;This is that whirligig is walked from transmitting dish and can be flown into battle dish from the free end of metal wire after metal wire.Another kind is: the two ends of described metal wire are connected on the transmitting dish that any two is different, through the top of described battle dish in the middle part of described metal wire;The whirligig of this transmitting dish being metal wire two ends runs to metal wire mid portion along metal wire to carry out clashing on line dropping in battle dish again.
Further, the two ends of described metal wire respectively since place transmitting dish junction coil and on, after certain altitude bending and coil through the top of described battle dish.
In order to facilitate the affixed of metal wire and transmitting dish, described transmitting dish is provided with at least one and connects position, and the end of described metal wire is connected with the described position that is connected and realizes metal wire and be fixed on transmitting dish.
Further for ensureing to be connected firmly, the end of described metal wire is bent into hook-shaped end, connects fixing by described hook-shaped end with being connected position.
Whirligig in order to be able to make to rotate in transmitting dish has higher probability to rotate walking to metal wire, the card of described transmitting dish is convexly equipped with guided way, one end of described guided way is docked mutually with the junction of metal wire and transmitting dish, so that whirligig runs to described junction along guided way.
In order to increase the weight of transmitting dish, reducing again design cost, described transmitting dish is designed to hollow, is marked with load-bearing implant in described hollow simultaneously.
The centre of battle dish of the present utility model is provided with mean for the fistfight region that whirligig rotates and mutually clashes into, and the periphery of described battle dish is higher than the height of transmitting dish, and the periphery at battle dish is provided with docking recess, and described transmitting dish is placed in described docking recess.
Metal wire of the present utility model is the metal wires such as iron wire, nickel wire or cobalt line.Above-mentioned magnet can native magnet, it is also possible to be artificial magnet, it is also possible to be switched on the electromagnet formed.
The periphery of battle dish of the present utility model is additionally provided with and prevents the whirligig on metal wire from fighting the block plate flown out outside battle dish.
In order to realize the battle playing method of more spatial level, described battle dish is also arranged above the annular disk having at least one layer of annular disk surfaces, so that battle dish becomes the battle dish of at least two-layer.
In order to increase the playing method of this gameboard further, this utility model also includes at least two rope yarn frame, is connected to the rope yarn being placed on it rotation for whirligig between said two rope yarn frame, and described rope yarn is through the top of battle dish.
Further, the edge of described battle dish is provided with grafting position, and the bottom of described rope yarn frame is correspondingly provided with insert-connecting plate, affixed with battle dish from being inserted into grafting position below the edge of battle dish to realize rope yarn frame by insert-connecting plate.
nullThis utility model includes at least one battle dish owing to being designed to by gameboard、At least two transmitting dish and at least one is adsorbed metal wire thereon by what magnetic material was made for whirligig,At least one end of top and metal wire that metal wire is positioned at battle dish is connected with transmitting dish,Therefore bottom is provided with the whirligig of magnetic tip after the position of transmitting dish is launched and rotated,Whirligig can be adsorbed onto on metal wire and walk along metal wire,Finally fly into battle dish from the other end of metal wire,Or both sides' whirligig drops in battle dish after the mid portion of metal wire meets head-on collision,Continue mutually to fight in battle dish,Therefore compared with the gameboard of existing single concave surface,The playing method of this gameboard is noveler,Interesting higher,There is specially good effect sense,Single play without feeling single barren,Many people battle is played, and more stimulates interesting,Can be over the metal lines、Fight in battle dish or even in transmitting dish,Realize motion spatially and battle;Again due at least two rope yarn frame on battle dish, the rope yarn being placed on it rotation for whirligig it is connected between two rope yarn framves, rope yarn is through the top of battle dish, therefore can be placed on rope yarn after whirligig transmitting and rotate walking and battle, therefore enrich the playing method of this gameboard further, meeting various types of whirligig to fight, range of application is wider.The game disk structure of space of the present utility model battle is novel, design uniqueness, and game mode is various, contest interesting strong, great new meaning sense and specially good effect sense, changes the usual playing method of whirligig, makes whirligig move towards brand-new development.
Below in conjunction with drawings and Examples, the utility model is described in further detail.
Accompanying drawing explanation
Fig. 1 is the perspective view of this utility model embodiment one.
Fig. 2 is the perspective view of this utility model embodiment two.
Fig. 3 is the perspective view of this utility model embodiment three.
Fig. 4 is the perspective view of this utility model embodiment four.
Fig. 5 is the perspective view of this utility model embodiment four.
Fig. 6 is the decomposition texture schematic diagram of this utility model transmitting dish.
Detailed description of the invention
nullAs shown in Figures 1 to 6,The gameboard of a kind of space battle described in this utility model,Include at least one battle dish 1、At least two transmitting dish 2 and at least one is adsorbed metal wire 3 thereon by what magnetic material was made for whirligig 9,Transmitting dish 2 is connected to the periphery of battle dish 1,At least one end of top and metal wire 3 that metal wire 3 is positioned at battle dish 1 is connected with transmitting dish 2,Therefore bottom belt is magnetic, the whirligig 9 of tip is after the position of transmitting dish 2 is launched and rotated,Magnetic tip can be adsorbed onto on metal wire 3 and walk along metal wire 3,Finally fly into battle dish 1 from the other end of metal wire 3,Or both sides' whirligig 9 drops in battle dish 1 after the mid portion of metal wire 3 meets head-on collision,Continue mutually to fight in battle dish 1,Therefore compared with the gameboard of existing single concave surface,The playing method of this gameboard is noveler,Interesting higher,There is specially good effect sense,Single play without feeling single barren,Many people battle is played, and more stimulates interesting,Can on metal wire 3、Fight in battle dish 1 or even in transmitting dish 2,Realize motion spatially and battle.This utility model selects gyro as whirligig 9, following embodiment to be described.
Embodiment one:
As shown in Figure 1, this embodiment includes 1, two transmitting dishes of a battle dish 2 and a metal line 3, two transmitting dishes 2 are symmetricly set on the both sides of battle dish 1, the two ends of this metal wire 3 are connected on two transmitting dishes 2, then metal wire 3 starts after about two circles of upwards spiral raise from two ends, and the top to the fistfight region 10 of battle dish 1 is coiled into S shape;nullEach transmitting dish 2 of this embodiment is respectively provided with two and connects position 4,As shown in Figure 6,The connection position 4 of this embodiment includes pedestal 41、Baffle plate 42 and screw lid 43,Wherein pedestal 41 is arranged on the side of transmitting dish 2,And it is one-body molded with transmitting dish 2,The centre of this pedestal 41 is provided with boss 44,The groove put into for metal wire 3 is formed between the periphery of boss 44 and pedestal 41,It is provided with the hole 45 that spins in the centre of boss 44,The centre of baffle plate 42 is correspondingly provided with the circular hole 46 for the portion that the spins traverse screwing lid 43 bottoms,Corresponding metal wire 3 connect the hook-shaped end 31 that end bending forming shape is consistent with groove,This hook-shaped end 31 is put in groove,Then baffle plate 42 is covered,It is screwed onto in the hole 46 that spins of boss 44 to realize metal wire 3 with to be connected position 4 affixed by screwing lid 43 again;The card of the transmitting dish 2 of this embodiment is convexly equipped with guided way 21, this guided way 21 is arranged along the surface projection twist of gameboard 2, one end of guided way 21 starts to go out to external spiral from gameboard 2 near the position at middle part, the other end of this guided way 21 is close to the position connecting seat 4, align near the side being connected seat 4 place with metal wire 3 in the side of guided way 21, therefore the gyro 1 rotated in gameboard 2 is when coming to guided way 21, walk along guided way 21, final line is gone on metal wire 3, therefore this guided way 21 serves guide effect, the probability that gyro 9 is walked on metal wire 3 is made to be greatly improved.The centre of the battle dish 1 of this embodiment is provided with mean for the fistfight region 10 that gyro 9 rotates and mutually clashes into, the fistfight region 10 of this embodiment is divided into upper strata card and lower floor's card, wherein upper strata card is annular disk surfaces, lower floor's card is the disc face with concave surface, it is provided with chimb at the edge of the annular disk surfaces on upper strata, on chimb, symmetry has two breach, if therefore when gyro 9 flies upper strata card, moreover it is possible to drop to again lower floor's card from indentation, there;The periphery of this battle dish 1 is higher than the height of transmitting dish 2, periphery at battle dish 1 is provided with docking recess 11, the docking recess 11 of this embodiment is two recess matched with the pedestal 41 being connected position 4, connect position 4 by the two of transmitting dish 2 and lay wherein facing to docking recess 11, it is connected thus realizing transmitting dish 2 with battle dish 1, both connections connect not over any fixed form, therefore convenient dismounting.In order to avoid gyro 9 can cause transmitting dish 2 to move when transmitting dish 2 rotates, therefore transmitting dish 2 is designed to hollow by this embodiment, and in hollow, it is marked with load-bearing implant, such as sand, water etc., thus having increased the weight of the weight of transmitting dish 2, make it not easily shift, ensure barycentre steadiness simultaneously, but also the material cost of transmitting dish 2 can be reduced.
The playing method of the gameboard of this embodiment: respective gyro 9 is transmitted in oneself transmitting dish 2 at one's side by both sides player, gyro 9 can climb up metal wire 3 after rotating in respective transmitting dish 2, then each draw close to the two ends of metal wire 3 to centre walking, can occur when two gyros 9 are close to each other to clash on metal wire 3, battle result be probably wherein side's gyro 9 drop into lower section battle dish 1 fistfight region 10 in be rotated further, it is also likely to be both sides' gyro 9 and all drops into continuation head-on collision mutually in fistfight region 10, therefore compare and existing only fight in gameboard, the interest of the gameboard of this space battle is higher, battle stimulates interesting more, there is wholesomeness.
Embodiment two:
As shown in Figure 2, this embodiment includes 1, two transmitting dishes of a battle dish 2 and two metal line 3, two transmitting dishes 2 are symmetricly set on the both sides of battle dish 1, each transmitting dish 2 connects a metal line 3, each transmitting dish 2 of this embodiment is again provided with two and connects position 4, the wherein one end of metal wire 3 is connected position 4 and connects with one of them, the other end is free end, whole piece metal wire 3 is in the C font rotated upwards, so that its free end tends to the top position, fistfight region 10 of battle dish 1.The transmitting dish 2 of this embodiment is all identical with embodiment one with the structure of battle dish 1, therefore does not repeat at this.
The playing method of the gameboard of this embodiment: respective gyro 9 is transmitted in oneself transmitting dish 2 at one's side by both sides player, gyro 9 can climb up, after rotating in respective transmitting dish 2, the metal wire 3 that respective place is connected with transmitting dish 2, then gyro 9 is each walked to the free end of metal wire 3, finally fly out from free end inertia, drop in the fistfight district of battle dish 1, mutually clash, therefore compare existing only carrying out in gameboard and launch gyro 9 and fight, the operation of the gameboard of this space battle is not easy to make both sides accidentally injure the other side in launching gyro 9 process, and the gyro 9 of both sides is to carry out fighting in the extension just arrival battle dish 1 of metal wire 3, therefore do not have the skimble-scamble arguement of transmitting.
Embodiment three:
This embodiment is to implement on the basis of one or embodiment two, it is further added by a block plate 5, due to no matter, embodiment one is arranged and block plate 5 or embodiment two arrange block plate 5, both structures are substantially the same, therefore now block plate 5 is set in embodiment one, the structure of embodiment three is described, as shown in Figure 3: this embodiment includes a battle dish 1, two transmitting dishes 2 and a metal line 3, two transmitting dishes 2 are symmetricly set on the both sides of battle dish 1, the two ends of this metal wire 3 are connected on two transmitting dishes 2, then metal wire 3 starts after about two circles of upwards spiral raise from two ends, top to the fistfight region 10 of battle dish 1 is coiled into S shape;Being respectively provided with two on each transmitting dish 2 of this embodiment and connect position 4, the end of metal wire 3 is connected to one of them and connects on position 4.The periphery of the battle dish 1 of this embodiment is additionally provided with block plate 5, this block plate 5 is the disk body that a narrow lower section, top become by a ring skirt is wide, the height of this block plate 5 is more than the height of battle dish 1, top edge at block plate 5 is arranged with two depression positions 51, this two depressions position 51 is located exactly at metal wire 3 and extends into the edge of battle dish 1, and namely the two depression position 51 is in order to avoid metal wire 3 is pushed up in the top of block plate 5.Setting up this block plate 5 on the basis of embodiment one can effectively prevent the gyro 9 on metal wire 3 from can fly out after head-on collision outside battle dish 1, sets up this block plate 5 and can effectively prevent gyro 9 from directly flying to battle dish 1 when flying out from the free end of metal wire 3 on the basis of embodiment two.
The playing method of the gameboard of this embodiment is identical with embodiment one or embodiment two, therefore does not repeat at this.
Embodiment four:
This embodiment is to implement on the basis of one or embodiment two, it is further added by an annular disk 6, now annular disk 6 is set in embodiment one equally, the structure of embodiment four is described, as shown in Figure 4: this embodiment includes 1, two transmitting dishes of a battle dish 2 and a metal line 3, two transmitting dishes 2 are symmetricly set on the both sides of battle dish 1, the two ends of this metal wire 3 are connected on two transmitting dishes 2, then metal wire 3 starts after about two circles of upwards spiral raise from two ends, and the top to the fistfight region 10 of battle dish 1 is coiled into S shape;Being respectively provided with two on each transmitting dish 2 of this embodiment and connect position 4, the end of metal wire 3 is connected to one of them and connects on position 4.This embodiment is also provided above an annular disk 6 at battle dish 1, the annular disk 6 of this embodiment is the disk body only having one layer of annular disk surfaces 61, anchor ring edge in annular disk surfaces 61 is equipped with flange collar 62, flange collar 62 has some breach 63, therefore it is in the battle dish 1 below will not very simply just dropping to that gyro 9 can be made to rotate walking in this annular disk surfaces 61, only just can drop in battle dish 1 at breach 63 place turning to flange collar 62;The web of this annular disk 6 snaps onto on the edge of battle dish 1, and equally in order to avoid the web top top of annular disk 6 to metal wire 3, therefore the position that annular disk 6 extends into battle dish 1 at metal wire 3 is provided with depression position 64.
The playing method of the gameboard of this embodiment is basic and embodiment one or embodiment two are identical, different places is: after two gyros 9 clash on metal wire 3 and fly, or after gyro 9 flies out from the free end of metal wire 3, likely fly on this annular disk 6, now gyro 9 can rotate on annular disk 6, or eventually stop on annular disk 6, or drop to again after the breach 63 that gyro 9 is on annular disk 6 in battle dish 1, walk on metal wire 3 thus realizing gyro 9 or fight, walking or battle on annular disk 6, and walking or battle in battle dish 1, the many levels defining height space are played, the more interesting stimulation therefore battle is played, more can obtain the favor of player.
Embodiment five:
nullThis embodiment is to implement on the basis of three or embodiment four,It is further added by a new playing method,Namely on battle dish 1, it is additionally arranged a pair rope yarn frame 7,The installation site of rope yarn frame 7 is asked two rope yarn framves 7 symmetrical with two side positions of two transmitting dishes by just,As shown in Figure 5,On the basis of embodiment three, rope yarn frame 7 is set,The structure of this embodiment five is described: two rope yarn framves 7 of this embodiment are in Y-shaped,The bottom of this rope yarn frame 7 is provided with insert-connecting plate,The edge of battle dish 1 or block plate 5 is provided with grafting position 12,The grafting position 12 of this embodiment is provided on block plate 5,By insert-connecting plate being inserted the edge of block plate 5 from the lower section of block plate 5 and being inserted into grafting position 12,Thus it is affixed with battle dish 1 to realize rope yarn frame 7,The end diverged in the upper end two of rope yarn frame 7 is respectively connected with a rope yarn 8,The other end of these two rope yarns 8 is connected on another rope yarn frame 7,Therefore define two rope yarn paths being parallel to each other.Can affirming, the height of this rope yarn frame 7 need to be higher than the height of block plate 5, or is necessarily higher than the height of two depression positions 12 of block plate 5.
The playing method of the gameboard of this embodiment is more various, can toy gyro 9 type also different, the top point of gyro 9 be magnetic top point player, it is possible to use metal wire 3 and transmitting dish 2 carry out battle and play;And the player that the top point of gyro 9 is middle roller top with groove point, after then gyro 9 can being launched, gyro 9 is picked up and is each put on a rope yarn 8, so that gyro 9 is walked on rope yarn 8 or fights, may finally all fall in battle dish 1 by two battle gyros 9 on metal wire 3, two battle gyros 9 on rope yarn 8 also all fall in battle dish 1 simultaneously, thus defining the tangled warfare in many ways of four gyros 9.Therefore, the gameboard of this embodiment is suitable for more player and plays together, and battle is played more complicated interesting, can also promote the friendship between player simultaneously.
Although this utility model is to be described with reference to specific embodiments, but this description is not meant to this utility model is construed as limiting.With reference to description of the present utility model, other changes of the disclosed embodiments, being all contemplated by for those skilled in the art, this change should belong in appended claims limited range.

Claims (12)

1. the gameboard of a space battle, it is characterized in that including at least one battle dish (1), at least two transmitting dish (2) and at least one is adsorbed metal wire thereon (3) by what magnetic material was made for whirligig (9), described transmitting dish (2) is connected to the periphery of battle dish (1), and at least one end of top and metal wire that described metal wire (3) is positioned at battle dish is connected with transmitting dish.
2. the gameboard of space according to claim 1 battle, it is characterized in that: the one end of described metal wire (3) is connected on any one transmitting dish (2), described metal wire (3) extends deviously outside described transmitting dish (2), and the other end of described metal wire (3) is free end and the top trending towards described battle dish (1).
3. the gameboard of space according to claim 1 battle, it is characterised in that: the two ends of described metal wire (3) are connected on the transmitting dish (2) that any two is different, and the middle part of described metal wire (3) is through the top of described battle dish (1).
4. space according to claim 3 battle gameboard, it is characterised in that: the two ends of described metal wire (3) respectively since place transmitting dish (2) junction coil and on, after certain altitude bending and coil through the top of described battle dish (1).
5. the gameboard of the space battle according to claim 1 or 2 or 3, it is characterized in that: described transmitting dish (2) is provided with at least one and connects position (4), and the end of described metal wire (3) is connected with the described position (4) that is connected and realizes metal wire (3) and be fixed on transmitting dish (2).
6. the gameboard of space according to claim 5 battle, it is characterised in that: the end of described metal wire (3) is bent into hook-shaped end (31), connects fixing by described hook-shaped end (31) with being connected position (4).
7. the gameboard of space according to claim 1 battle, it is characterized in that: the card of described transmitting dish (2) is convexly equipped with guided way (21), one end of described guided way (21) is docked mutually with the junction of metal wire (3) and transmitting dish (2), makes whirligig (9) run to described junction along guided way (21).
8. the gameboard of space according to claim 1 battle, it is characterised in that: described transmitting dish (2) is designed to hollow, is marked with load-bearing implant in described hollow.
9. the gameboard of space according to claim 1 battle, it is characterized in that: the centre of described battle dish (1) is provided with mean for the fistfight region (10) that whirligig (9) rotates and mutually clashes into, the periphery of described battle dish (1) is higher than the height of transmitting dish (2), periphery at battle dish (1) is provided with docking recess (11), and described transmitting dish (2) is placed in described docking recess (11).
10. the gameboard of space according to claim 1 battle, it is characterised in that: the periphery of described battle dish (1) is additionally provided with and prevents the whirligig (9) on metal wire (3) from fighting battle dish (1) block plate (5) outward that flies out.
11. the gameboard of space according to claim 1 battle, it is characterised in that: described battle dish (1) is also arranged above the annular disk (6) having at least one layer of annular disk surfaces (61).
12. the gameboard of space according to claim 1 battle, it is characterized in that: also include at least two rope yarn frame (7), being connected to the rope yarn (8) being placed on it rotation for whirligig (9) between said two rope yarn frame (7), described rope yarn (8) is through the top of battle dish (1).
CN201520557526.XU 2015-07-29 2015-07-29 Gameboard that space was fought Withdrawn - After Issue CN205360581U (en)

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Application Number Priority Date Filing Date Title
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105056532A (en) * 2015-07-29 2015-11-18 广东奥飞动漫文化股份有限公司 Game disc for spatial fight
CN107754324A (en) * 2017-11-09 2018-03-06 纪乐源 Finger tip is double to turn compass

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105056532A (en) * 2015-07-29 2015-11-18 广东奥飞动漫文化股份有限公司 Game disc for spatial fight
CN107754324A (en) * 2017-11-09 2018-03-06 纪乐源 Finger tip is double to turn compass

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