JP2007275393A5 - - Google Patents

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JP2007275393A5
JP2007275393A5 JP2006107261A JP2006107261A JP2007275393A5 JP 2007275393 A5 JP2007275393 A5 JP 2007275393A5 JP 2006107261 A JP2006107261 A JP 2006107261A JP 2006107261 A JP2006107261 A JP 2006107261A JP 2007275393 A5 JP2007275393 A5 JP 2007275393A5
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Prior art keywords
gaming state
information
operated
set value
erasing
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JP2006107261A
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Japanese (ja)
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JP4961811B2 (en
JP2007275393A (en
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Priority to JP2006107261A priority Critical patent/JP4961811B2/en
Priority claimed from JP2006107261A external-priority patent/JP4961811B2/en
Publication of JP2007275393A publication Critical patent/JP2007275393A/en
Publication of JP2007275393A5 publication Critical patent/JP2007275393A5/ja
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Claims (6)

予め定められた移行条件が成立した場合に、遊技状態を通常遊技状態とは遊技媒体の獲得期待値が異なる他の遊技状態へ移行させる状態移行手段と、
遊技媒体の獲得期待値に対応した設定値を複数段階備え、それら設定値の中から一の設定値を決定する設定値決定手段と、
当該設定値決定手段により決定される設定値を変更すべく操作される設定値変更手段と、
遊技状態が前記他の遊技状態である旨の遊技状態情報、及び前記設定値変更手段により変更された設定値変更情報を含む遊技に関する各種情報を一時記憶する一時記憶手段と
を備えた遊技機において、
前記設定値変更手段により設定値変更が開始される場合に、前記一時記憶手段に記憶された情報を消去する情報消去手段を備え、
さらに、前記一時記憶手段には前記情報消去手段により情報が消去されない保護記憶手段を設けるとともに、当該保護記憶手段に前記遊技状態情報を記憶させたことを特徴とする遊技機。
A state transition means for transitioning the gaming state to another gaming state having a different expected game media acquisition value from the normal gaming state when a predetermined transition condition is established;
Setting value determining means for setting a plurality of stages of setting values corresponding to expected acquisition values of game media, and determining one setting value from these setting values;
Setting value changing means operated to change the setting value determined by the setting value determining means;
Temporary storage means for temporarily storing various information related to the game including game state information indicating that the game state is the other game state and setting value change information changed by the setting value change means;
In a gaming machine equipped with
An information erasure unit for erasing information stored in the temporary storage unit when a set value change is started by the set value change unit;
Furthermore, the temporary storage means is provided with a protection storage means that does not erase information by the information erasure means, and the gaming state information is stored in the protection storage means.
前記保護記憶手段に記憶された前記遊技状態情報を消去する遊技状態情報消去手段と、当該遊技状態情報消去手段による遊技状態情報の消去を実行させるべく操作される消去操作手段とを備えたことを特徴とする請求項1に記載の遊技機。A gaming state information erasing unit for erasing the gaming state information stored in the protection storage unit; and an erasing operation unit operated to cause the gaming state information to be erased by the gaming state information erasing unit. The gaming machine according to claim 1, wherein the gaming machine is characterized. 前記遊技状態情報消去手段は、前記一時記憶手段に記憶された情報をすべて消去する全情報消去手段であることを特徴とする請求項2に記載の遊技機。3. The gaming machine according to claim 2, wherein the gaming state information erasing means is an all information erasing means for erasing all information stored in the temporary storage means. 少なくとも前記状態移行手段、及び前記設定値決定手段を有し、遊技の進行を制御する主制御手段と、Main control means for controlling the progress of the game, comprising at least the state transition means and the set value determination means;
外部電源と接続されて前記主制御手段に電源を供給する電源装置と、A power supply device connected to an external power supply to supply power to the main control means;
当該電源装置による電源の供給を開始させるべく操作される電源投入操作手段とを備え、Power supply operation means operated to start the supply of power by the power supply device,
さらに、前記設定値変更手段は、設定値変更を開始させるべく操作される変更開始操作手段と、当該変更開始操作手段が操作されることに基づいて設定値変更操作を有効化する操作有効化手段とを備え、Further, the set value changing means includes a change start operating means operated to start the set value change, and an operation enabling means for validating the set value changing operation based on the operation of the change start operating means. And
前記遊技状態情報消去手段は、前記消去操作手段が操作された状況で前記電源投入操作手段がON操作された場合に前記一時記憶手段の情報を消去し、The gaming state information erasure means erases the information in the temporary storage means when the power-on operation means is turned ON in a situation where the erasure operation means is operated,
前記設定値変更手段は、前記操作有効化手段により前記設定値変更操作が有効化された状況で前記消去操作手段が操作されることにより前記設定値決定手段に決定される設定値を順次変更することを特徴とする請求項2又は3に記載の遊技機。The setting value changing means sequentially changes the setting values determined by the setting value determining means when the erasing operation means is operated in a state where the setting value changing operation is validated by the operation validation means. The gaming machine according to claim 2 or 3, characterized in that.
少なくとも前記状態移行手段、及び前記設定値決定手段を有し、遊技の進行を制御する主制御手段と、Main control means for controlling the progress of the game, comprising at least the state transition means and the set value determination means;
外部電源と接続されて前記主制御手段に電源を供給する電源装置と、A power supply device connected to an external power supply to supply power to the main control means;
当該電源装置による電源の供給を開始させるべく操作される電源投入操作手段とを備え、Power supply operation means operated to start the supply of power by the power supply device,
さらに、前記設定値変更手段は、設定値変更を開始させるべく操作される変更開始操作手段と、当該変更開始操作手段が操作されることに基づいて設定値変更操作を有効化する操作有効化手段とを備え、Further, the set value changing means includes a change start operating means operated to start the set value change, and an operation enabling means for validating the set value changing operation based on the operation of the change start operating means. And
前記遊技状態情報消去手段は、前記消去操作手段が操作された状況で前記電源投入操作手段がON操作された場合に前記一時記憶手段の情報を消去し、The gaming state information erasure means erases the information in the temporary storage means when the power-on operation means is turned ON in a situation where the erasure operation means is operated,
前記操作有効化手段は、前記変更開始操作手段が操作された状況で前記電源投入操作手段がON操作された場合に前記設定値変更操作を有効化し、The operation validation means validates the set value change operation when the power-on operation means is turned ON in a situation where the change start operation means is operated,
前記消去操作手段及び前記変更開始操作手段が操作された状況で前記電源投入操作手段がON操作された場合、前記消去及び前記有効化の両方を行うことを特徴とする請求項2又は3に記載の遊技機。4. The method according to claim 2, wherein both the erasure and the validation are performed when the power-on operation unit is turned on in a state where the erasure operation unit and the change start operation unit are operated. Game machines.
前記他の遊技状態にて所定の終了条件が成立した場合に、遊技状態を前記通常遊技状態に復帰させる状態復帰手段を備え、A state returning means for returning the gaming state to the normal gaming state when a predetermined end condition is established in the other gaming state;
前記保護記憶手段に前記終了条件に関する終了条件情報を記憶させたことを特徴とする請求項1乃至5のいずれか1に記載の遊技機。6. The gaming machine according to claim 1, wherein the protection storage means stores end condition information related to the end condition.
JP2006107261A 2006-04-10 2006-04-10 Game machine Active JP4961811B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006107261A JP4961811B2 (en) 2006-04-10 2006-04-10 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006107261A JP4961811B2 (en) 2006-04-10 2006-04-10 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2011232591A Division JP5062357B2 (en) 2011-10-24 2011-10-24 Game machine

Publications (3)

Publication Number Publication Date
JP2007275393A JP2007275393A (en) 2007-10-25
JP2007275393A5 true JP2007275393A5 (en) 2009-05-21
JP4961811B2 JP4961811B2 (en) 2012-06-27

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JP2008109981A (en) * 2006-10-30 2008-05-15 Aruze Corp Reel type game machine
JP5244377B2 (en) * 2007-12-03 2013-07-24 株式会社オリンピア Game machine
JP5515137B2 (en) * 2008-08-06 2014-06-11 株式会社三共 Slot machine
JP5515138B2 (en) * 2008-08-06 2014-06-11 株式会社三共 Slot machine
JP5843248B2 (en) * 2008-12-24 2016-01-13 株式会社三共 Slot machine
JP5330077B2 (en) * 2009-04-28 2013-10-30 株式会社オリンピア Slot machine
JP5666107B2 (en) * 2009-07-29 2015-02-12 株式会社オリンピア Game machine
JP2012135404A (en) * 2010-12-27 2012-07-19 Sankyo Co Ltd Slot machine
JP5853556B2 (en) * 2011-09-30 2016-02-09 株式会社三洋物産 Game machine
JP6143418B2 (en) * 2012-03-07 2017-06-07 株式会社三共 Slot machine
JP6143419B2 (en) * 2012-03-07 2017-06-07 株式会社三共 Slot machine
JP6346147B2 (en) * 2015-11-19 2018-06-20 株式会社ニューギン Game machine
JP6346148B2 (en) * 2015-11-19 2018-06-20 株式会社ニューギン Game machine
JP6346149B2 (en) * 2015-11-19 2018-06-20 株式会社ニューギン Game machine
JP6346150B2 (en) * 2015-11-19 2018-06-20 株式会社ニューギン Game machine
JP6381508B2 (en) * 2015-11-27 2018-08-29 株式会社三共 Slot machine
JP6279008B2 (en) * 2016-04-28 2018-02-14 株式会社三共 Slot machine
JP6279007B2 (en) * 2016-04-28 2018-02-14 株式会社三共 Slot machine
JP6279006B2 (en) * 2016-04-28 2018-02-14 株式会社三共 Slot machine
JP2018008144A (en) * 2017-10-19 2018-01-18 株式会社大一商会 Game machine
JP7057656B2 (en) * 2017-12-18 2022-04-20 株式会社三共 Pachinko machine
JP2020171760A (en) * 2020-07-08 2020-10-22 株式会社ユニバーサルエンターテインメント Game machine
JP2020171761A (en) * 2020-07-08 2020-10-22 株式会社ユニバーサルエンターテインメント Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4614191B2 (en) * 1999-09-20 2011-01-19 サミー株式会社 Slot machine
JP2005021945A (en) * 2003-07-03 2005-01-27 Hirotec Corp Metallic mold for press-forming and method for producing panel using it
JP4035525B2 (en) * 2004-08-20 2008-01-23 株式会社三共 Slot machine
JP2006204626A (en) * 2005-01-28 2006-08-10 Aruze Corp Game machine

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