JP2007260328A - Game component for pachinko game machine - Google Patents

Game component for pachinko game machine Download PDF

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JP2007260328A
JP2007260328A JP2006092956A JP2006092956A JP2007260328A JP 2007260328 A JP2007260328 A JP 2007260328A JP 2006092956 A JP2006092956 A JP 2006092956A JP 2006092956 A JP2006092956 A JP 2006092956A JP 2007260328 A JP2007260328 A JP 2007260328A
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game
frame
ball
space
game ball
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Kozo Kawamura
耕三 河村
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Sammy Corp
Samy KK
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Sammy Corp
Samy KK
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game component for a pachinko game machine which realizes a three-dimensional and novel flight of balls. <P>SOLUTION: The game machine is provided as the game component 100 with an outer block framework like frame 110 extending longitudinally, a transparent front plate 120 which is provided on the front side of the frame to close an open surface area of the frame, a pattern display member which is provided on the rear side of the frame to carry out a performance display, a guide inlet 115 for guiding game balls into a framed space surrounded by a frame peripheral part of the frame, the front plate and the pattern display member and a transparent partition plate 130 which forms multilayered game spaces PS<SB>1</SB>and PS<SB>2</SB>by dividing the framed space longitudinally. A ball inlet has a guide path linked to the multilayered game spaces at an inlet common to the respective game spaces so that the game balls entering the ball inlet move through any of the game spaces depending on how the game balls roll into the ball inlet. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、前後に延びる枠辺部に囲まれた外郭枠状のフレームと、このフレームの後面側に設けられ遊技の展開状況に応じた表示を行う図柄表示部材とを備え、弾球遊技機の遊技板に取り付けられて用いられる弾球遊技機用の遊技部品に関する。   The present invention comprises an outer frame-shaped frame surrounded by frame sides extending in the front-rear direction, and a symbol display member provided on the rear surface side of the frame for performing display according to the game development status, The present invention relates to a game part for a ball game machine that is used by being attached to a game board.

上記のような遊技部品を備えた弾球遊技機の代表例としてパチンコ機がある。パチンコ機では、遊技を展開する遊技盤の中央部に、一般的に中央飾りと称される遊技部品が設けられており、この中央飾りに遊技の展開状況に応じて多種多様な表示演出を行う液晶表示パネル等の図柄表示部材が設けられている。   There is a pachinko machine as a typical example of a ball game machine equipped with the above-described game parts. In a pachinko machine, a game part generally called a center decoration is provided at the center of a game board for playing games, and various display effects are provided on the center decoration depending on the game development status. A symbol display member such as a liquid crystal display panel is provided.

中央飾りは、前後に延びる枠辺部に囲まれた外郭枠状のフレームを有し、遊技板に前後を貫通して開口形成された中央飾り取付孔にビス固定されて設けられ、その後面側に図柄表示部材が取り付けられることで、平面的な遊技盤の中央部に前後方向に立体感のある遊技空間を形成する。そこで中央飾りの内側の領域、すなわち外郭枠状のフレームに上下左右を囲まれ背後に図柄表示部材が設けられた遊技領域(以下便宜的に中央遊技領域という)の下枠部に遊技球が転動可能な転動ステージを形成するとともに、この転動ステージに遊技球を誘導する誘導通路を形成し、転動ステージに誘導された遊技球が図柄表示部材の下側前方を左右に揺動して揺動状況に応じた位置で前方に落下し、中央飾りの下側に位置する遊技盤前面の入賞装置に落入もしくは落入せずにアウト口に向けて落下するように構成されていた(例えば、特許文献1、特許文献2を参照)。   The central ornament has an outer frame-shaped frame surrounded by frame sides extending in the front and rear, and is provided by being screwed to a central ornament attachment hole formed through the front and rear through the game board, and the rear side By attaching the symbol display member, a game space having a three-dimensional effect in the front-rear direction is formed in the center of the planar game board. Therefore, the game ball rolls to the inner frame of the central ornament, that is, the lower frame of the game area (hereinafter referred to as the central game area for convenience) in which a frame-like frame is surrounded on the top, bottom, left and right sides and a symbol display member is provided behind. In addition to forming a movable rolling stage, a guiding path for guiding a game ball is formed in the rolling stage, and the gaming ball guided to the rolling stage swings left and right on the lower front side of the symbol display member. It was configured to fall forward at a position corresponding to the swinging situation, and fall toward the out mouth without falling into or dropping into the winning device on the front of the game board located below the central ornament. (For example, see Patent Document 1 and Patent Document 2).

特開2003−19271号公報JP 2003-19271 A 特開2005−21513号公報JP 2005-21513 A

しかしながら、従来の中央飾りでは、転動ステージは図柄表示部材の表示領域よりも下側に形成されており、たとえステージ面を転動する遊技球が一部表示領域にかかるものであっても、転動ステージ自体が表示領域の前方を覆い隠すことがないように形成されていた。また、中央遊技領域に形成される転動ステージは、ステージ面を遊技球が左右方向に滑らかに転動するように構成されており、概ね波形に形成されるステージ形状を多少変更したとしても、遊技球がステージ面を左右に転動(揺動)するという形態に大きな差異はなく遊技球の移動形態が単調であるという問題があった。さらに、ダイナミックな遊技展開を目的として図柄表示部材を大型化すると、これに伴う中央飾りの大型化によって遊技球が自由に転動落下し得る領域が狭小化し、球飛びが偏って遊技盤面全体を有効に活用するゲージ設定が難しくなるという問題があった。   However, in the conventional central ornament, the rolling stage is formed below the display area of the symbol display member, and even if the game ball rolling on the stage surface partially covers the display area, The rolling stage itself was formed so as not to cover the front of the display area. In addition, the rolling stage formed in the central game area is configured so that the game ball rolls smoothly on the stage surface in the left-right direction, and even if the stage shape formed in a waveform is slightly changed, There was no significant difference in the form of the game ball rolling (swinging) left and right on the stage surface, and there was a problem that the movement form of the game ball was monotonous. Furthermore, when the size of the symbol display member is increased for the purpose of dynamic game development, the area where the game ball can freely roll and fall is narrowed due to the increase in the size of the central ornament, and the ball jump is biased and the entire game board surface is biased. There was a problem that it was difficult to set the gauge to be used effectively.

一方、近年では透明樹脂材料製の遊技板を用い遊技板の後方に遊技板と同程度の大型の図柄表示部材(液晶表示パネル)を配設し、遊技の展開状況に応じて盤面全体に多様な表示演出を行うような、いわゆる全面液晶タイプの遊技盤及びこの遊技盤を備えた弾球遊技機が市場において見られるようになってきている。しかしながら、このような従来の全面液晶タイプの遊技盤は、透明樹脂材料製の遊技板を用いる必要があるところ、樹脂製の遊技板に割れや欠損を生じることなく多数本の遊技釘を打設することが極めて難しく生産コストが著しく上昇するという問題に加えて、遊技板の直後に図柄表示装置が配設されることから、遊技盤に前後方向に立体的な遊技領域を形成することが困難であり、表示自体は斬新であっても遊技球の球飛びが平面的且つ単調である、という問題も指摘されていた。   On the other hand, in recent years, a game board made of a transparent resin material is used, and a large symbol display member (liquid crystal display panel) of the same size as the game board is arranged behind the game board. A so-called full-screen liquid crystal type game board and a ball ball game machine equipped with this game board, which perform various display effects, have come to be seen in the market. However, such a conventional full liquid crystal type game board needs to use a game board made of a transparent resin material, so that a large number of game nails are placed without causing cracks or breakage in the resin game board. In addition to the problem that the production cost is extremely increased, it is difficult to form a three-dimensional game area in the front-rear direction on the game board because the symbol display device is arranged immediately after the game board. However, even if the display itself is novel, it has been pointed out that the game ball is flat and monotonous.

本発明は、上記のような事情に鑑みて成されたものであり、図柄表示部材を大型化しても遊技球の転動可能な領域を狭小化させることなく、立体的かつ斬新な遊技球の球飛びを実現した弾球遊技機用の遊技部品を提供することを目的とする。   The present invention has been made in view of the circumstances as described above, and even if the symbol display member is enlarged, a three-dimensional and innovative game ball can be obtained without narrowing the area where the game ball can roll. An object is to provide a game part for a ball game machine that realizes a ball jump.

上記目的を達成するため、第1の本発明は、弾球遊技機の遊技盤に用いられる遊技部品であり、前後に延びる枠辺部に囲まれた外郭枠状のフレームと、このフレームの前面側に設けられ枠辺部に囲まれた開口面域を塞ぐ透明な前面板(例えば、実施形態における前面部材120)と、フレームの後面側に設けられ遊技の展開状況に応じた表示を行うための図柄表示部材(例えば、実施形態における液晶表示パネル185)と、フレームの枠辺部、前面板及び図柄表示部材に囲まれた枠内空間に遊技球を導入する導入口と、枠内空間の少なくとも一部を前後に仕切って設けられ前面板と図柄表示部材との間にそれぞれ遊技球が上下方向に移動可能な複数層の遊技空間を形成する透明な仕切り板とを備え、導入口は各遊技空間に共通の入口で複数層の遊技空間に繋がり、導入口に入球した遊技球の当該導入口への転入状態に応じていずれかの遊技空間を移動するように構成される。なお、「導入口への転入状態」とは、導入口に転入する遊技球の位置、方向、速度等からなる移動ベクトルをいう。   In order to achieve the above object, a first aspect of the present invention is a gaming part used in a game board of a ball game machine, and an outer frame-like frame surrounded by a frame side portion extending in the front-rear direction, and a front surface of the frame. A transparent front plate (for example, the front member 120 in the embodiment) that closes the opening surface area that is provided on the side and is surrounded by the frame side, and a display that is provided on the rear surface side of the frame according to the game development status A symbol display member (for example, the liquid crystal display panel 185 in the embodiment), an introduction port for introducing a game ball into the frame space surrounded by the frame side, the front plate, and the symbol display member; And a transparent partition plate that is provided by partitioning at least a part in the front and back and forms a plurality of layers of game spaces in which a game ball can move in the vertical direction between the front plate and the symbol display member. Multiple entrances common to the game space It leads to the game space, configured to move one of the game space in accordance with the non-inverting state to the inlet of gaming balls which have entered the special inlet. The “transfer state to the introduction port” refers to a movement vector composed of the position, direction, speed, etc. of the game ball to be transferred to the introduction port.

上記目的を達成するため、第2の本発明は、弾球遊技機の遊技盤に用いられる遊技部品であり、前後に延びる枠辺部に囲まれた外郭枠状のフレームと、このフレームの前面側に設けられ枠辺部に囲まれた開口面域を塞ぐ透明な前面板(例えば、実施形態における前面部材120)と、フレームの後面側に設けられ遊技の展開状況に応じた表示を行うための図柄表示部材(例えば、実施形態における液晶表示パネル185)と、フレームの枠辺部、前面板及び図柄表示部材に囲まれた枠内空間に遊技球を導入する導入口と、枠内空間の少なくとも一部を前後に仕切って設けられ前面板と図柄表示部材との間にそれぞれ遊技球が上下方向に移動可能な複数層の遊技空間を形成する透明な仕切り板とを備え、導入口が複数層の各遊技空間に対応して複数設けられ(例えば、実施形態における導入口215C,215L,215R)、遊技球が入球した導入口に応じて異なる遊技空間に導かれるように構成される。   In order to achieve the above object, a second aspect of the present invention is a gaming component used in a game board of a ball game machine, and an outer frame-shaped frame surrounded by a frame side portion extending in the front-rear direction, and a front surface of the frame. A transparent front plate (for example, the front member 120 in the embodiment) that closes the opening surface area that is provided on the side and is surrounded by the frame side, and a display that is provided on the rear surface side of the frame according to the game development status A symbol display member (for example, the liquid crystal display panel 185 in the embodiment), an introduction port for introducing a game ball into the frame space surrounded by the frame side, the front plate, and the symbol display member; A transparent partition plate that is provided with at least a part divided in the front and back and forms a plurality of game spaces in which a game ball can move in the vertical direction between the front plate and the symbol display member; Corresponding to each game space of the layer Provided number (e.g., inlet port 215C in the embodiment, 215L, 215R), adapted to be directed to different game space in accordance with inlet game ball has ball entrance.

上記第1及び第2の本発明に係る遊技部品では、前後に延びるフレームの枠辺部、前面板及び図柄表示部材に囲まれて枠内空間が形成されるとともに、この枠内空間に遊技球を導入する導入口と、枠内空間の少なくとも一部を前後に仕切って前面板と図柄表示部材との間にそれぞれ遊技球が上下方向に移動可能な複数層の遊技空間を形成する透明な仕切り板とを備えて構成される。すなわち、この遊技部品では枠内空間が透明な仕切り板で仕切られて複数層の遊技空間が形成され、枠内空間に導入された遊技球が各遊技空間(以下、本明細書において「枠内遊技空間」という)を上下方向に移動可能に形成されている。   In the gaming parts according to the first and second aspects of the present invention, a frame space is formed by being surrounded by the frame sides, the front plate, and the symbol display member extending in the front-rear direction, and a game ball is formed in the frame space. And a transparent partition that forms a plurality of game spaces in which at least a part of the space in the frame is divided forward and backward, and each of the game balls can move vertically between the front plate and the symbol display member. And a board. That is, in this gaming component, the space in the frame is partitioned by a transparent partition plate to form a plurality of game spaces, and the game balls introduced into the space in the frame are each gaming space (hereinafter referred to as “inside the frame in this specification”). It is formed so as to be movable in a vertical direction.

このため、従来では遊技球が飛翔しない図柄表示部材前方の枠内遊技空間を遊技球が上下方向に移動し、且つこのような枠内遊技空間が図柄表示部材の前方に複数層形成されて立体的な球飛びが実現される。前面板及び仕切り板は透明であり、遊技者は図柄表示部材に表示される演出表示とその前方の複数層の枠内遊技空間を流下する遊技球とにより、立体的な遊技展開を視覚的に感受することができる。また、図柄表示部材の前方に遊技球が流下する枠内遊技空間が形成されるため、比較的大型の遊技部品でも遊技球の転動落下し得る領域を確保することができる。   For this reason, conventionally, the game ball moves up and down in a frame game space in front of the symbol display member where the game ball does not fly, and a plurality of such game spaces are formed in front of the symbol display member in a three-dimensional manner. Realistic ball jumping is realized. The front plate and the partition plate are transparent, and the player can visually develop the three-dimensional game development by using the effect display displayed on the symbol display member and the game balls flowing down the multi-layer game space in front of it. You can feel it. In addition, since an in-frame game space in which the game ball flows down is formed in front of the symbol display member, it is possible to secure an area where the game ball can roll and fall even with a relatively large game component.

また、第1の本発明に係る遊技部品では、導入口が各遊技空間に共通の入口になっていて複数層の遊技空間に繋がり、遊技球の導入口への転入状態に応じていずれかの遊技空間を移動するように構成される。すなわち導入口に転入した遊技球の入球角度や速度に応じて導入口からいずれかの枠内空間に転入する。このため遊技球の転入状態によって遊技球が移動する枠内遊技空間が前後に変化し、前後に奥行きのある複数層の枠内遊技空間を有効に活用した立体的な遊技展開を行うことができる。そしてこのように前後に変化して複数層の枠内遊技空間を流下する遊技球と図柄表示部材に表示される演出表示とにより立体的な遊技演出が可能な弾球遊技機用の遊技部品を提供することができる。   In addition, in the gaming component according to the first aspect of the present invention, the introduction port serves as a common entrance to each game space and is connected to a plurality of game spaces, and any one of the game balls is transferred to the introduction port. It is configured to move in a game space. That is, it moves into one of the frame spaces from the introduction port according to the entrance angle and speed of the game ball transferred into the introduction port. For this reason, the in-frame game space in which the game ball moves changes back and forth depending on the transfer state of the game ball, and a three-dimensional game development can be performed by effectively utilizing the multiple-layer in-frame game space with depth in the front and back. . In this way, game parts for a ball game machine capable of providing a three-dimensional game effect by a game ball that changes back and forth and flows down in a multi-layered game space and an effect display displayed on the symbol display member. Can be provided.

一方、第2の本発明に係る遊技部品では、導入口が複数層の各遊技空間に対応して複数設けられ、遊技球が入球した導入口に応じて異なる遊技空間に導かれるように構成される。このため遊技球が何れの導入口に転入するかによって遊技球が移動する枠内遊技空間が前後に変化するとともに、仕切り板を挟む前後の枠内遊技空間を同時に遊技球が転動する展開も生じさせることができ、前後に奥行きのある複数層の枠内遊技空間を有効に活用した立体的な遊技展開を行うことができる。そして図柄表示部材に表示される演出表示と複数層の枠内遊技空間を流下する遊技球により、立体的な遊技演出が可能な弾球遊技機用の遊技部品を提供することができる。   On the other hand, in the gaming component according to the second aspect of the present invention, a plurality of inlets are provided corresponding to each gaming space of a plurality of layers, and are configured to be led to different gaming spaces according to the inlets into which gaming balls have entered. Is done. For this reason, the in-frame game space in which the game ball moves changes back and forth depending on which inlet the game ball is transferred into, and the game ball also rolls in the in-frame game space before and after the partition plate. It is possible to create a three-dimensional game development that effectively utilizes a plurality of in-frame game spaces with depths in the front and rear. A game component for a ball game machine capable of providing a three-dimensional game effect can be provided by the effect display displayed on the symbol display member and the game ball flowing down the multi-layer game space.

従って、本発明によれば、図柄表示部材を大型化しても遊技球の転動可能な領域を狭小化させることなく、立体的かつ斬新な遊技球の球飛びを実現した弾球遊技機用の遊技部品を提供することができる。   Therefore, according to the present invention, even if the symbol display member is enlarged, the three-dimensional and innovative game ball flying can be achieved without narrowing the area where the game ball can roll. A gaming component can be provided.

以下、本発明の好ましい実施形態について図面を参照しながら説明する。本発明を適用した弾球遊技機の代表例としてパチンコ機PMの正面図を図1に示すとともに、このパチンコ機に装着された遊技盤の正面図を図2に示しており、まず、これらの図面を参照しながらパチンコ機PM及び遊技盤10の概要構成について説明する。   Hereinafter, preferred embodiments of the present invention will be described with reference to the drawings. As a representative example of a ball game machine to which the present invention is applied, a front view of a pachinko machine PM is shown in FIG. 1, and a front view of a game board mounted on the pachinko machine is shown in FIG. A schematic configuration of the pachinko machine PM and the game board 10 will be described with reference to the drawings.

パチンコ機PMは、外郭方形枠サイズに構成されて縦向きの固定保持枠をなす外枠1の開口前面に、これに合わせた方形枠サイズに構成されて開閉搭載用の前枠2が互いの正面左側上下に設けられたヒンジ機構3a,3bを利用して前方に横開き開閉及び着脱が可能に取り付けられ、正面右側に設けられたダブル錠と称される施錠装置4を利用して常には外枠1と係合連結された閉鎖状態に保持される。   The pachinko machine PM is configured to have a rectangular frame size and a front frame 2 configured to have a rectangular frame size corresponding to the opening front of the outer frame 1 that forms a vertically fixed holding frame. Using the hinge mechanisms 3a and 3b provided on the upper left and right sides of the front, it is attached to the front so that it can be opened, closed, and detached, and is always used by using a locking device 4 called a double lock provided on the right side of the front. It is held in the closed state engaged and connected to the outer frame 1.

前枠2の前面側上部には、前枠2の上部前面域に合わせた方形状のガラス扉5が正面左側に設けられた上下一対の扉ヒンジ機構を利用して前方に横開き開閉及び着脱可能に組付けられ、施錠装置4により前枠2の前面上部を覆う閉鎖状態に保持される。ガラス扉5の中央部には遊技盤10の遊技領域に合わせた略円形の開口部が形成され、その背面側に所定間隔をおいて前後二枚の透明なガラス板5a,5bが装着保持されている(図4を参照)。   At the upper front side of the front frame 2, a rectangular glass door 5 that matches the upper front area of the front frame 2 is opened and opened and removed laterally forward using a pair of upper and lower door hinge mechanisms provided on the left side of the front. It is assembled in a possible manner, and is held in a closed state covering the upper front portion of the front frame 2 by the locking device 4. A substantially circular opening corresponding to the game area of the game board 10 is formed at the center of the glass door 5, and two transparent glass plates 5a and 5b are attached and held on the back side thereof at a predetermined interval. (See FIG. 4).

ガラス扉5の背後には、遊技盤10の外形寸法よりも幾分大きめの枠形状に形成された収容枠2aが設けられており、ここに、所定のゲージ設定で構成された遊技盤10が前枠の前方から着脱可能に収容保持され、常には閉鎖保持されるガラス扉のガラス板5a,5bを通して遊技盤10を遊技者に臨ませるようになっている。   Behind the glass door 5 is provided a housing frame 2a formed in a frame shape somewhat larger than the outer dimensions of the game board 10, and here the game board 10 configured with a predetermined gauge setting is provided. The game board 10 faces the player through the glass plates 5a and 5b of the glass door which is detachably accommodated and held from the front of the front frame and is always held closed.

遊技盤10は、板厚19mm程度、縦570mm×横430mm程度の矩形形状に切り出された積層合板の表面に、当該パチンコ機の機種及び型式に応じた所定意匠が印刷されたセルと称される樹脂フィルムが貼り付けられて形成された遊技板(ベニヤないし化粧板とも称される)11を基板として構成される。   The game board 10 is referred to as a cell in which a predetermined design corresponding to the model and model of the pachinko machine is printed on the surface of a laminated plywood cut into a rectangular shape having a thickness of about 19 mm and a length of about 570 mm × width of about 430 mm. A game board (also called a veneer or a decorative board) 11 formed by attaching a resin film is configured as a substrate.

遊技板11の表面側には、外形形状が遊技板11と略同一の矩形で中央が略円形に中抜きされた大型のレール飾り12が取り付けられている。レール飾り12は、遊技板11の表面から前方への突出高さが18mm程度の蓋状に成型されており、ガラス扉5に装着されたガラス板5bと遊技板11の前面との間に円弧状の内外レール部に囲まれた略円形の盤面遊技空間PAが区画形成される。レール飾り12の左側には遊技球発射装置から発射された遊技球を盤面遊技空間PAに導く発射通路が形成される。   On the surface side of the game board 11, a large rail decoration 12 having an outer shape that is substantially the same rectangle as the game board 11 and a center that is substantially circular is attached. The rail decoration 12 is formed in a lid shape having a forward projection height of about 18 mm from the surface of the game board 11, and a circle between the glass board 5 b attached to the glass door 5 and the front surface of the game board 11. A substantially circular board game space PA surrounded by arc-shaped inner and outer rail portions is defined. On the left side of the rail decoration 12, a launch passage for guiding the game balls launched from the game ball launcher to the board game space PA is formed.

盤面遊技空間PAには、図示省略する多数本の遊技釘13とともに、後に詳述する中央飾り100、固定入賞口14やパスゲート15等の固定入賞具、特別図柄変動開始条件となる第1種始動入賞口16や大入賞口17等の可動入賞具など、各種の入賞装置が取り付けられ、盤面遊技空間PAの下端部には入賞具に落入することなく落下した遊技球を遊技板11の裏面側に排出するアウト口18が形成されている。なお図2において中央飾り100に付したハッチングは中央飾りの後面側に取り付けられた液晶表示パネルの表示領域を示している。   The board game space PA includes a large number of game nails 13 (not shown), a central ornament 100, a fixed prize tool such as a fixed prize opening 14 and a pass gate 15, which will be described in detail later, and a first type start that is a special symbol variation start condition. Various prize-winning devices such as movable prizes such as the prize-winning opening 16 and the grand prize-winning opening 17 are attached, and a game ball that has fallen without falling into the prize-winning equipment is placed on the lower surface of the board game space PA. An outlet 18 for discharging to the side is formed. In FIG. 2, hatching attached to the central ornament 100 indicates the display area of the liquid crystal display panel attached to the rear side of the central ornament.

遊技板11の裏面側には、固定入賞具14,15や可動入賞具16,17などの入賞装置に落入して遊技板11の裏面側に導出された遊技球(セーフ球)、及びアウト口18を通って遊技板11の裏面側に導出された遊技球(アウト球)を集合させて排出する球寄せカバー、パチンコ機の作動を制御する主制御基板などが取り付けられるとともに、各入賞具に設けられた入賞検出器やランプ類、可動入賞具の駆動源等を接続する電気配線などが設けられている。   On the back side of the game board 11, a game ball (safe ball) led out to the back side of the game board 11 by dropping into a winning device such as the fixed prizes 14, 15 and the movable prizes 16, 17 and out A ball cover that collects and discharges game balls (out balls) led out to the back side of the game board 11 through the mouth 18, a main control board that controls the operation of the pachinko machine, and the like are attached. Are provided with a prize detector, lamps, electrical wiring for connecting a driving source of movable prizes, and the like.

前枠2の前面側下部には、前枠2の下部前面域に合わせた球皿ユニット6が正面左側に設けられた球皿ヒンジ機構を利用して横開き開閉及び着脱可能に組付けられ、施錠装置4に付帯して構成されたロック機構により前枠2の前面下部を覆う閉鎖状態に保持される。球皿ユニット6には遊技球を貯留する球皿及び遊技球の発射操作を行う発射ハンドル8が取り付けられている。   At the lower part of the front side of the front frame 2, a ball tray unit 6 matched to the lower front area of the front frame 2 is assembled so as to be opened and closed laterally and detachable by using a ball dish hinge mechanism provided on the left side of the front frame 2. The lock mechanism that is attached to the locking device 4 is held in a closed state that covers the lower front portion of the front frame 2. The ball tray unit 6 is provided with a ball tray for storing game balls and a launching handle 8 for performing a launch operation of the game balls.

前枠2の裏面側には、いずれも図示省略するが、遊技球を貯留する球貯留タンク、球払出装置などの球処理機構を有する裏セット盤が装着されるとともに、裏セット盤の裏面側各部に電源基板や球払出制御基板などの回路基板が着脱可能に装備され、各部に配設された回路基盤や電子部品、装飾ランプ等の各機器がコネクタケーブルで接続されてパチンコ機が作動可能に構成される。   Although not shown on the back side of the front frame 2, a back set board having a ball processing mechanism such as a ball storage tank for storing game balls and a ball dispensing device is mounted, and the back side of the back set board Circuit boards such as power supply boards and ball payout control boards are detachably attached to each part, and the circuit board, electronic parts, decorative lamps, etc., arranged in each part are connected with connector cables, and the pachinko machine can operate. Configured.

パチンコ機PMは、前枠2、ガラス扉5及び球皿ユニット6がともに閉止され施錠された状態で遊技に供され、球皿ユニット6の球皿に遊技球を貯留させて発射ハンドル8を回動操作することにより遊技が開始される。発射ハンドル8が回動操作されると、球皿に貯留された遊技球が打球発射装置により1球ずつ盤面遊技空間PAに打ち出されてパチンコゲームが展開される。   The pachinko machine PM is used for a game in which the front frame 2, the glass door 5 and the ball tray unit 6 are closed and locked, and the game ball is stored in the ball tray of the ball tray unit 6 and the launch handle 8 is rotated. The game is started by the dynamic operation. When the firing handle 8 is turned, the game balls stored in the ball tray are launched one by one into the board game space PA by the hitting ball launcher, and the pachinko game is developed.

さて、このように概要構成されるパチンコ機PMにあって、以下中央飾り100について、図3〜図9の各図を参照しながら説明する。ここで、図3は中央飾り100の正面図、図4は図3中のIV−IV矢視の側断面図、図5は中央飾りにおける球受け皿近傍領域を模式的に示す斜視図、図6〜図9はそれぞれ図4中のVI矢視〜IX矢視の断面図である。   Now, in the pachinko machine PM generally configured as described above, the center ornament 100 will be described below with reference to FIGS. 3 to 9. 3 is a front view of the central ornament 100, FIG. 4 is a side sectional view taken along the arrow IV-IV in FIG. 3, FIG. 5 is a perspective view schematically showing the vicinity of the ball tray in the central ornament, FIG. 9 are cross-sectional views taken along arrows VI to IX in FIG. 4, respectively.

中央飾り100は、上下左右の枠辺部に囲まれて前後に延びる外郭枠状のフレーム110と、このフレーム110の前面側に設けられ枠辺部に囲まれた開口面域の前面側を塞ぐ透明な前面部材120、フレーム110の後面側に設けられ遊技の展開状況に応じた表示を行うための液晶表示パネル185、フレーム110の後面側に設けられ枠辺部に囲まれた開口面域の後面側を塞いで液晶表示パネル185を保護する透明な後面部材140、フレーム110、前面部材120及び後面部材140に囲まれた枠内空間を前後に仕切って設けられ、前面部材120と後面部材140との間にそれぞれ遊技球が上下方向に移動可能な第1枠内遊技空間PS1及び第2枠内遊技空間PS2を形成する透明な仕切り部材130等を主体として構成される。なお、中央飾り100は左右対称に形成されており、重複説明を省略しつつ混同を防止するため、左右同様構成の部分については原則として左右を表す符号L及びRのうち一方を付して説明し他方を括弧書きで付記することとする。 The central ornament 100 is enclosed by an outer frame-shaped frame 110 that is surrounded by upper, lower, left, and right frame sides, and covers the front side of the opening area that is provided on the front side of the frame 110 and surrounded by the frame sides. A transparent front member 120, a liquid crystal display panel 185 provided on the rear surface side of the frame 110 for displaying according to the game development status, an opening surface area provided on the rear surface side of the frame 110 and surrounded by the frame side portion A transparent rear surface member 140 that covers the rear surface side and protects the liquid crystal display panel 185, a frame 110, a front surface member 120, and a space in the frame surrounded by the rear surface member 140 are provided in the front and rear direction, and the front surface member 120 and the rear surface member 140 are provided. A transparent partition member 130 or the like that forms a first in-frame game space PS 1 and a second in-frame game space PS 2 in which the game balls can move vertically. The central ornament 100 is formed symmetrically, and in order to prevent confusion while omitting repeated descriptions, in principle, parts having the same configuration as the left and right are described with one of the symbols L and R representing left and right. The other will be added in parentheses.

フレーム110は、遊技板の前面にビス止めされる装飾フランジ部111と、この装飾フランジ部から後方に延びる上下左右の枠辺部112(上枠辺部112U、下枠辺部112D、左枠辺部112L、及び右枠辺部112R)と、装飾フランジ部111から前方に突出成型された左右の外部斜行通路壁113及び外部球寄せ通路壁114などからなり、全体として上下左右の枠辺部112に囲まれて前後に開口する横長方形の外郭枠状に形成される。   The frame 110 includes a decorative flange portion 111 screwed to the front surface of the game board, and upper, lower, left and right frame side portions 112 (upper frame side portion 112U, lower frame side portion 112D, left frame side) extending rearward from the decorative flange portion. Part 112L and right frame side part 112R), left and right external oblique passage walls 113 and external ball gathering passage walls 114 which are formed to project forward from the decorative flange part 111, and the like. It is formed in a lateral rectangular outer frame shape surrounded by 112 and opening forward and backward.

外部斜行通路壁113は、上向きに凸の滑らかな円弧状でフレーム110の中央上部から開口面域の角部を斜めに横切るように左右に延び、上枠辺部112Uの下端から開口面域を跨いで延長線上に位置する左枠辺部112L及び右枠辺部112Rに繋がるように形成されている。また左右の外部斜行通路壁113が繋がる中央上部には、正面視において緩やかな凹状で側断面視において壁面が後傾する導入壁部113dが形成され、この導入壁部113dの後方に位置する装飾フランジ部111に、横長楕円状で遊技球が転入可能な導入口115が前後貫通して開口形成されている。外部斜行通路壁113の前方への突出高さは、遊技板11の盤面から通路壁前端までの寸法が18mm程度に設定されている。   The external oblique passage wall 113 is a smooth circular arc convex upward, extending from the upper center of the frame 110 to the left and right so as to obliquely cross the corner of the opening surface area, and from the lower end of the upper frame side portion 112U to the opening surface area. Is formed so as to be connected to the left frame side portion 112L and the right frame side portion 112R located on the extension line. Further, an introduction wall portion 113d having a gentle concave shape when viewed from the front and a wall surface tilting backward when viewed from the side is formed at the center upper portion where the left and right external oblique passage walls 113 are connected, and is positioned behind the introduction wall portion 113d. In the decorative flange portion 111, an introduction port 115 through which a game ball can be transferred in a horizontally long oval shape is formed to open through the front and rear. The projecting height of the external oblique passage wall 113 to the front is set such that the dimension from the board surface of the game board 11 to the front end of the passage wall is about 18 mm.

フレーム110は、中央飾り100を遊技板11に取り付けるために遊技板11に開口形成された中央飾り取付孔の加工端面及び開口縁部をカバーするため、一般的には不透明な樹脂材料を用いて形成され、例えばABS樹脂やポリアミド(PA)等の熱可塑性樹脂材料を用いて射出成型により図示する形状に一体成型される。   Since the frame 110 covers the processed end face and the opening edge of the center ornament mounting hole formed in the game board 11 in order to attach the center ornament 100 to the game board 11, generally, an opaque resin material is used. It is formed and integrally molded into the shape shown in the figure by injection molding using a thermoplastic resin material such as ABS resin or polyamide (PA).

前面部材120は、フレーム110の装飾フランジ部111と同一面上に配設される前面プレート部121と、フレーム110の枠内形状に合わせて前面プレート部121から後方に延びて形成された囲壁部122(上囲壁部122U、下囲壁部122D、左囲壁部122L、及び右囲壁部122R)と、前面プレート部121からフレーム110の外部斜行通路壁113と位置整合して前方に突出成型された左右の前方斜行通路壁123及び前方球寄せ通路壁124、前面プレート部121から後方に突出成型された側部流下通路壁125及びジャンプ通路壁126、前面プレート部121の下部に後方に突出成型された揺動通路壁127などからなり、全体として横長方形の角皿状に形成される。   The front member 120 includes a front plate portion 121 disposed on the same plane as the decorative flange portion 111 of the frame 110, and a surrounding wall portion formed to extend rearward from the front plate portion 121 in accordance with the shape of the frame 110 in the frame. 122 (upper surrounding wall portion 122U, lower surrounding wall portion 122D, left surrounding wall portion 122L, and right surrounding wall portion 122R) and the front inclined plate wall 121 are aligned with the outer oblique passage wall 113 of the frame 110 and projected forward. Left and right front oblique passage walls 123 and front swaying passage walls 124, side flow passage walls 125 and jump passage walls 126 that are projected rearward from the front plate part 121, and rearward moldings below the front plate part 121. The rocking passage wall 127 and the like are formed, and are formed in a horizontally rectangular square dish shape as a whole.

前面プレート部121及び囲壁部122は、前面プレート部121がフレーム110の開口面域に合わせて形成されるとともに、囲壁部の外形形状が、フレーム110の上下左右の枠辺部112によって囲まれた外郭枠の枠内形状に合わせてわずかに小さめに形成されており、上下左右の囲壁部122がフレーム110の上下左右の枠辺部112に囲まれて配設されるようになっている。   The front plate portion 121 and the surrounding wall portion 122 are formed so that the front plate portion 121 matches the opening surface area of the frame 110, and the outer shape of the surrounding wall portion is surrounded by the upper, lower, left, and right frame side portions 112 of the frame 110. It is formed slightly smaller according to the inner shape of the outer frame, and the upper, lower, left, and right surrounding walls 122 are surrounded by the upper, lower, left, and right frame sides 112 of the frame 110.

左右の前方斜行通路壁123は、フレーム110の上部と左右側部とに分かれて形成された外部斜行通路113を繋ぐ上向き凸の円弧状に形成されており、フレーム110に前面部材120を取り付けたときに上方の外部斜行通路壁113と前方斜行通路壁123及び左右側方の外部斜行通路壁113が滑らかに繋がり、開口面域の前方角部を斜めに横切る斜行通路153が形成される。また開口面域の下部左右には前方に突出成型された左右の前方球寄せ通路124により、その上面に受け止めた遊技球を中央方向に誘導する上部球寄せ通路154が形成される。   The left and right front oblique passage walls 123 are formed in an upwardly convex arc shape that connects the external oblique passage 113 formed to be divided into an upper portion and left and right side portions of the frame 110, and the front member 120 is attached to the frame 110. When mounted, the upper outer oblique passage wall 113, the front oblique passage wall 123, and the left and right lateral oblique passage walls 113 are smoothly connected, and the oblique passage 153 that obliquely crosses the front corner of the opening surface area. Is formed. Further, on the lower left and right sides of the opening surface area, left and right front ball advancing passages 124 are formed to project forward, and upper ball advancing passages 154 for guiding the game balls received on the upper surface thereof to the center are formed.

側部流下通路壁125は、前面プレート部121の上部中央からそれぞれ左右側方に向けて複数段で緩く下傾する傾斜壁部125s,125sと、各傾斜壁部と繋がり対向する左右の囲壁部122L,122Rとの間に遊技球の直径の2.5倍程度の間隔を隔てて鉛直下方に延びる鉛直壁部125L,125Rとを主体として構成され、傾斜壁部125sの上面、及び鉛直壁部125L(125R)と囲壁部122L(122R)との間に遊技球が転動可能な側部流下通路155が形成される。囲壁部122L(122R)及びこれと対向する鉛直壁部125L(125R)には、それぞれ側部流下通路側に凸状の突起部125tが各複数形成されており、遊技釘の代わりに、側部流下通路を転動落下する遊技球の誘導や振り分けが行われるようになっている。   The side flow passage walls 125 are inclined wall portions 125s and 125s that are gently inclined downward in a plurality of steps from the upper center of the front plate portion 121 to the left and right sides, and left and right surrounding wall portions that are connected to and face each inclined wall portion. The upper wall of the inclined wall portion 125s and the vertical wall portion are mainly composed of vertical wall portions 125L and 125R extending vertically downward with an interval of about 2.5 times the diameter of the game ball between 122L and 122R. A side portion downward passage 155 in which a game ball can roll is formed between 125L (125R) and the surrounding wall portion 122L (122R). Each of the surrounding wall portion 122L (122R) and the vertical wall portion 125L (125R) opposed thereto is provided with a plurality of convex protrusions 125t on the side flow path side. The game balls rolling and falling in the downflow passage are guided and distributed.

ジャンプ通路壁126は、側部流下通路155の下端近傍における囲壁部122L(122R)と鉛直壁部125L(125R)との左右中間部から、それぞれ中央よりに比較的大きな傾斜角をもって下傾する放物面状の助走壁部126aと、この助走壁部126aの下端で滑らかに繋がり中央に向けて急峻に立ち上がる放物面状のジャンプ壁部126bとからなり、側部流下通路155を落下してきた遊技球のうち中央寄りの落下経路を移動してきた遊技球を助走壁部126aで受け止めて、ジャンプ壁部126bからジャンプさせるジャンプ通路156が形成される。   The jump passage wall 126 is inclined from the left and right intermediate portions of the surrounding wall portion 122L (122R) and the vertical wall portion 125L (125R) in the vicinity of the lower end of the side flow passage 155 with a relatively large inclination angle from the center. It consists of a body-like running wall 126a and a parabolic jump wall 126b that is smoothly connected at the lower end of this running wall 126a and rises steeply toward the center, and has fallen through the side-down flow passage 155. A jump passage 156 is formed in which the game ball that has moved along the falling path closer to the center of the game balls is received by the running wall portion 126a and jumped from the jump wall portion 126b.

助走壁部126aとジャンプ壁部126bとが繋がる接続部(すなわちジャンプ通路156において最も低い位置)には、壁面が緩く前傾する椀状の導出部が前方に開いて形成されるとともに、この導出部の前方に位置する前面プレート部121に遊技球が前後に通過可能な通過孔121tが形成されており、ジャンプ通路156を転動したがジャンプ壁部126bを乗り越えられずに左右に揺動した遊技球が、通過孔121tを通って遊技盤前面の盤面遊技空間に排出されるようになっている。   A connecting portion where the run-up wall portion 126a and the jump wall portion 126b are connected (that is, the lowest position in the jump passage 156) is formed with a hook-shaped lead-out portion whose wall surface is slanted forward and is opened forward. The front plate part 121 located in front of the part is formed with a passage hole 121t through which a game ball can pass back and forth, and rolls in the jump passage 156 but swings to the left and right without getting over the jump wall part 126b. The game ball is discharged to the board game space in front of the game board through the passage hole 121t.

揺動通路壁127は、ジャンプ通路壁126,126の下方に位置して左右の囲壁部122L,122Rの間を繋いで形成されており、左右の囲壁部122L,122Rの近傍領域はそれぞれ中央に向けて下傾する傾斜壁面とされる一方、中央領域では中央部が高くその左右が低い波形に構成されており、側部流下通路155を落下してきた遊技球のうち左右外方寄りの落下経路を移動してジャンプ通路を通らずに落下した遊技球及びジャンプ通路156から落下してきた遊技球を受け止めて中央領域に導き、ここで遊技球を左右に揺動させる揺動通路157が形成される。   The swing passage wall 127 is formed below the jump passage walls 126 and 126 so as to connect between the left and right surrounding wall portions 122L and 122R, and the vicinity regions of the left and right surrounding wall portions 122L and 122R are respectively in the center. On the other hand, the center wall is configured to have a corrugated shape with a high central part and a low corrugation on the left and right sides of the game ball. The game ball that has fallen without passing through the jump passage and the game ball that has fallen from the jump passage 156 are received and guided to the central region, where a swing passage 157 is formed to swing the game ball to the left and right. .

上記揺動通路壁127における左右二箇所の波形底部(すなわち揺動通路157において最も低い位置)には、壁面が緩く前傾する椀状の導出部が前方に開いて形成されるとともに、この導出部を含む中央領域の前方に位置する前面プレート部121に、揺動通路に沿って遊技球が前後に通過可能な球出口121hが開口形成されており、この前面部材120の下端まで落下した遊技球が球出口121hを通って遊技盤前面の盤面遊技空間に排出されるようになっている。   At the left and right corrugated bottoms of the rocking passage wall 127 (that is, the lowest position in the rocking passage 157), a hook-shaped lead-out portion whose wall surface is gently inclined forward is formed to open forward. A ball outlet 121h through which a game ball can pass back and forth along the swing path is formed in the front plate portion 121 located in front of the central region including the portion, and the game dropped to the lower end of the front member 120 The ball passes through the ball outlet 121h and is discharged into the board game space in front of the game board.

揺動通路壁127における中央の波形山部では、仕切部材130の導出縦坑部を受容する切り欠き部が形成され、その下側に位置して同様に切り欠かれた下囲壁部122Dに前傾する導出壁部128が形成されるとともに、この導出壁部128の前方に位置する前面プレート部121に遊技球が前後に通過可能な縦長楕円形の導出口121dが開口形成されている。導出壁部128の後端縁面には平面視T字状の球受け部材148が前傾姿勢で取り付けられる。   In the central corrugated mountain portion of the rocking passage wall 127, a notch portion for receiving the leading shaft portion of the partition member 130 is formed, and the lower surrounding wall portion 122D located in the lower side and similarly cut out is formed in front. An inclined lead-out wall portion 128 is formed, and an oblong lead-out port 121d through which a game ball can pass back and forth is formed in the front plate portion 121 positioned in front of the lead-out wall portion 128. A T-shaped ball receiving member 148 in a plan view is attached to the rear end edge surface of the lead-out wall portion 128 in a forward inclined posture.

前面プレート部121から後方に突出成型された囲壁部122、側部流下通路壁125、ジャンプ通路壁126、揺動通路壁127などの立設高さは、前面プレート部121の後面から各壁面の後端部までの高さが遊技球の直径の2.4倍程度(26mm程度)に設定されており、各通路壁によって形成される球通路153,155,156,157が遊技球の直径の2倍以上の幅を有するように構成されている。   The standing height of the surrounding wall portion 122, the side flow-down passage wall 125, the jump passage wall 126, the swing passage wall 127, and the like that are protruded rearward from the front plate portion 121 is set from the rear surface of the front plate portion 121 to each wall surface. The height to the rear end is set to about 2.4 times the diameter of the game ball (about 26 mm), and the ball passages 153, 155, 156, and 157 formed by the respective passage walls are equal to the diameter of the game ball. It is comprised so that it may have a width | variety of 2 times or more.

前面部材120は、前面プレート部121の後面側の各球通路を転動流下する遊技球、及び後面部材140の後方に位置して取り付けられる液晶表示パネル185を透視可能にするため、有色透明を含む透明な樹脂材料を用いて形成され、例えばポリカーボネート(PC)やABS樹脂等の熱可塑性樹脂材料を用いて射出成型により図示する形状に一体成型される。前面部材120は、フレーム110の後面側から上下左右の枠片部112によって形成された外郭枠の枠内に嵌挿され、装飾フランジ部111の後面側に突出成型された図示省略する支持ボス部に、仕切部材130及び後面部材140とともにねじ止めされて取り付けられる。   The front member 120 is colored and transparent in order to make it possible to see through the game balls rolling down the respective ball passages on the rear surface side of the front plate portion 121 and the liquid crystal display panel 185 mounted behind the rear member 140. It is formed using a transparent resin material, and is integrally formed into the shape shown in the figure by injection molding using a thermoplastic resin material such as polycarbonate (PC) or ABS resin. The front member 120 is inserted into the frame of the outer frame formed by the upper, lower, left and right frame pieces 112 from the rear surface side of the frame 110, and is protruded and molded to the rear surface side of the decorative flange portion 111. The partition member 130 and the rear member 140 are screwed together and attached.

仕切部材130は、前面部材120の囲壁部122及び各通路壁125、126、127の後端縁面に沿って配設される仕切りプレート部131と、フレーム110の枠内形状に合わせて仕切りプレート部131から後方に延びて形成された周壁部132(上周壁部132U、下周壁部132D、左周壁部132L、及び右周壁部132R)、仕切りプレート部131の下部に前方にに張り出して形成された誘導路形成壁136、仕切りプレート部131の下部に後方に突出成型された集合通路壁139などからなり、全体として横長方形の薄い角皿状に形成される。   The partition member 130 includes a partition plate portion 131 disposed along the surrounding wall portion 122 of the front member 120 and the rear end edge surfaces of the passage walls 125, 126, and 127, and a partition plate according to the shape of the frame 110. The peripheral wall portion 132 (upper peripheral wall portion 132U, lower peripheral wall portion 132D, left peripheral wall portion 132L, and right peripheral wall portion 132R) formed to extend rearward from the portion 131, and formed to project forward in the lower part of the partition plate portion 131. The guide path forming wall 136 and the collecting passage wall 139 projecting rearward from the lower part of the partition plate 131 are formed into a thin rectangular dish of a horizontal rectangle as a whole.

仕切りプレート部131及び周壁部132は、仕切りプレート部131がフレーム110の開口面域に合わせて形成されるとともに、周壁部の外形形状が、フレーム110の上下左右の枠辺部112によって囲まれた外郭枠の枠内形状に合わせてわずかに小さめに形成されており、上下左右の周壁部132がフレーム110の上下左右の枠辺部112に囲まれて配設されるようになっている。   The partition plate portion 131 and the peripheral wall portion 132 are formed so that the partition plate portion 131 matches the opening surface area of the frame 110, and the outer shape of the peripheral wall portion is surrounded by the upper, lower, left and right frame side portions 112 of the frame 110. It is formed to be slightly smaller according to the inner shape of the outer frame, and the upper, lower, left and right peripheral walls 132 are surrounded by the upper, lower, left and right frame sides 112 of the frame 110.

誘導通路形成壁136は、上方に開く皿状に形成された受け皿部136aと、この受け皿部136aと繋がって下方に延びる角筒状の導出縦坑部136b、導出縦坑部136bの下端前面及びその後方に位置する仕切りプレート部131に遊技球が前後に通過可能に切り欠き形成されたアーチ状の導出ゲート部136cなどからなり、受け皿部136aに受け止めた遊技球を、導出縦坑部136b、導出ゲート部136c、前述した球受け部材148及び導出壁部128を通して導出口121dから遊技盤面の第1種始動入賞口16の直上部に導く入賞誘導通路158が形成されるようになっている。   The guide passage forming wall 136 includes a tray portion 136a formed in a dish shape that opens upward, a rectangular tube-shaped lead shaft portion 136b that is connected to the tray portion 136a and extends downward, and a lower front surface of the lead shaft portion 136b. The game ball received by the tray part 136a is formed of an arch-shaped lead-out gate part 136c formed in the partition plate part 131 located on the rear side so that the game ball is cut out so as to be able to pass back and forth. A winning induction passage 158 is formed through the outlet gate portion 136c, the above-described ball receiving member 148 and the outlet wall portion 128, leading from the outlet port 121d directly above the first type start winning port 16 on the game board surface.

集合通路壁139は、それぞれ左右の周壁部132L,132Rからともに中央に向けて下傾する傾斜壁面になっており、この壁面上に遊技球を中央に集合させる集合通路159が形成される。左右の集合通路壁139,139は中央部で離隔して配設される一方、これらの間に平面視T字状の球受け部材148の翼部が左右に開いて配設されており、集合通路壁139に受け止められて中央に集合された遊技球が、この球受け部材148の上面を転動して導出ゲート部136cを通り、入賞誘導通路158に合流して遊技盤面の第1種始動入賞口16の直上部に導かれるようになっている。仕切りプレート部131の中央上部には、前面部材120の側部流下通路壁125における左右の傾斜壁部125s,125sが交わる稜部の後方に位置整合して遊技球が通過可能な内部導入口135が開口形成されており、この内部導入口135を通って遊技球が仕切りプレート部131の後方に転入可能になっている。   The collecting passage wall 139 is an inclined wall surface inclined downward from the left and right peripheral wall portions 132L and 132R toward the center, and a collecting passage 159 for collecting game balls in the center is formed on the wall surface. The left and right collecting passage walls 139 and 139 are spaced apart from each other at the center portion, and the wings of a T-shaped ball receiving member 148 in plan view are disposed between them so as to be opened to the left and right. The game balls received by the passage wall 139 and gathered in the center roll on the upper surface of the ball receiving member 148, pass through the lead-out gate portion 136c, and join the winning guide passage 158 to start the first type of the game board surface. It is guided directly above the winning opening 16. In the central upper portion of the partition plate portion 131, an internal introduction port 135 through which a game ball can pass through a position alignment is provided behind the ridge portion where the left and right inclined wall portions 125s, 125s intersect in the side flow passage wall 125 of the front member 120. Is formed, and the game ball can be transferred to the rear of the partition plate portion 131 through the internal introduction port 135.

仕切りプレート部131から前方に突出成型された誘導通路形成壁136は、受け皿部136a及び導出縦坑部136bの前後方向の通路幅が、遊技球の直径の1.5倍以内(例えば遊技球の直径より幾分大きめの12mm程度)に設定されている。また、仕切りプレート部131から後方に突出成型された周壁部132及び集合通路壁139の立設高さは、仕切りプレート部131の後面から各壁面の後端部までの高さが、遊技球の直径の1.5倍以内(例えば上記同様12mm程度)に設定されている。   The guide passage forming wall 136 that is projected forward from the partition plate portion 131 has a passage width in the front-rear direction of the tray portion 136a and the outlet shaft portion 136b that is within 1.5 times the diameter of the game ball (for example, It is set to about 12 mm, which is somewhat larger than the diameter. Further, the height of the peripheral wall portion 132 and the collective passage wall 139 that are projected rearward from the partition plate portion 131 is the height from the rear surface of the partition plate portion 131 to the rear end portion of each wall surface. It is set within 1.5 times the diameter (for example, about 12 mm as above).

仕切部材130は、仕切りプレート部131の前後の各球通路を転動流下する遊技球、及び後面部材140の後方に位置して取り付けられる液晶表示パネル185を透視可能にするため、前面部材と同様の透明な樹脂材料を用いて図示する形状に一体成型される。仕切り部材130は、フレーム110の後面側から上下左右の枠片部112によって形成された外郭枠の枠内に嵌挿され、前面部材120及び後面部材140とともに装飾フランジ部111の後面側に突出成型された支持ボス部にねじ止めされて取り付けられる。   The partition member 130 is the same as the front member in order to make it possible to see through the game balls rolling down the respective ball passages before and after the partition plate portion 131 and the liquid crystal display panel 185 mounted behind the rear member 140. Are integrally formed into the shape shown in the figure using a transparent resin material. The partition member 130 is fitted and inserted into the frame of the outer frame formed by the upper, lower, left, and right frame pieces 112 from the rear surface side of the frame 110, and protrudes to the rear surface side of the decorative flange portion 111 together with the front member 120 and the rear member 140. It is attached to the support boss portion screwed.

後面部材140は、フレーム110の開口面域に合わせて形成された後面プレート部141を主体として構成されたスモーク等の有色透明を含む透明な板材であり、原則的には後面部材140の後方に取り付けられる液晶表示パネル185に遊技球が直接衝突しないようにパネル面を保護するための保護部材である。後面プレート部141の上下には各2箇所の取り付け脚部149が前方に突出して形成されており、フレーム110の後面側から上下左右の枠片部112によって形成された外郭枠の枠内に嵌挿され、前面部材120及び後面部材140とともに装飾フランジ部111の後面側に突出成型された支持ボス部にねじ止めされて取り付けられる。   The rear member 140 is a transparent plate material including colored transparency such as smoke mainly composed of a rear plate portion 141 formed in accordance with the opening surface area of the frame 110. In principle, the rear member 140 is disposed behind the rear member 140. This is a protective member for protecting the panel surface so that the game ball does not directly collide with the liquid crystal display panel 185 to be attached. Two mounting leg portions 149 are formed on the upper and lower sides of the rear plate portion 141 so as to protrude forward, and fit into the frame of the outer frame formed by the upper, lower, left and right frame pieces 112 from the rear surface side of the frame 110. It is inserted and screwed and attached to a support boss portion that is molded to the rear surface side of the decorative flange portion 111 together with the front member 120 and the rear member 140.

液晶表示パネル185は、フレーム110の開口面域に合わせてこれよりも幾分大きめな表示可能領域を有するカラー液晶表示パネルが用いられる。各図には、大きさが17インチ程度の比較的大型のカラー液晶表示パネルを表示制御装置182とともに透明なケース内に組み込んでユニット化した液晶表示ユニット180を用い、この液晶表示ユニット180をフレーム110の後面側に取り付けた構成例を示す。なお、このように液晶表示パネルのパネル面全体がケースにより保護されるような場合や、液晶表示パネル自身にパネル面を保護する保護プレートが設けられているような場合には、前述した後面部材140を用いることなく、フレーム110の後面側に直接液晶表示ユニットを配設しフレームの開口面域をケースまたは保護プレート等により覆うように構成しても良い。   As the liquid crystal display panel 185, a color liquid crystal display panel having a displayable area somewhat larger than this in accordance with the opening surface area of the frame 110 is used. Each figure uses a liquid crystal display unit 180 in which a relatively large color liquid crystal display panel having a size of about 17 inches is incorporated into a transparent case together with a display control device 182 and the liquid crystal display unit 180 is framed. The structural example attached to the rear surface side of 110 is shown. When the entire panel surface of the liquid crystal display panel is protected by the case as described above, or when the protective plate for protecting the panel surface is provided on the liquid crystal display panel itself, the above-described rear member Instead of using 140, a liquid crystal display unit may be arranged directly on the rear surface side of the frame 110, and the opening surface area of the frame may be covered with a case or a protective plate.

液晶表示パネル185の作動は、液晶表示ユニット180内に組み込まれた表示制御装置182により制御され、表示制御装置182はパチンコ機PMの作動を統括的に制御する主制御装置から遊技の展開状態に応じて出力される指令信号に基づいて、予め設定記憶された展開のアニメーション映像等を液晶表示パネル185に表示させる。   The operation of the liquid crystal display panel 185 is controlled by a display control device 182 incorporated in the liquid crystal display unit 180, and the display control device 182 shifts from the main control device that controls the operation of the pachinko machine PM to a game development state. Based on the command signal output in response, the developed animation image set and stored in advance is displayed on the liquid crystal display panel 185.

さて、このようにしてフレーム110に前面部材120、仕切部剤130、後面部材140が組付けられて中央飾り100が構成され、液晶表示ユニット180とともに遊技板11に取り付けられると、フレーム110の前面側(遊技盤面とガラス板5bとの間)に前述した盤面遊技空間PAが形成されるとともに、フレーム110の上下左右の枠辺部112、前面部材の前面プレート部121、及び後面部材140(液晶表示パネル185)に囲まれた枠内空間PSが形成される。枠内空間PSは、仕切り部材130の仕切りプレート部131によってさらに前後に仕切られ、仕切りプレート部131の前方に第1枠内遊技空間PS1、後方に第2枠内遊技空間PS2が形成される。 Now, when the front member 120, the partition member 130, and the rear member 140 are assembled to the frame 110 in this way to form the central decoration 100 and attached to the game board 11 together with the liquid crystal display unit 180, The above-described board surface game space PA is formed on the side (between the game board surface and the glass plate 5b), and the upper and lower frame sides 112 of the frame 110, the front plate part 121 of the front member, and the rear member 140 (liquid crystal) An in-frame space PS surrounded by the display panel 185) is formed. The in-frame space PS is further divided forward and backward by the partition plate portion 131 of the partition member 130, and a first in-frame game space PS 1 is formed in front of the partition plate portion 131, and a second in-frame game space PS 2 is formed in the rear. The

このうち、前面プレート部121の後面と仕切りプレート部131の前面との間に形成された第1枠内遊技空間PS1は、前面プレート部121から後方に立設された各壁面(囲壁部122、側部流下通路壁125、ジャンプ通路壁126、揺動通路壁127)の立設高さが遊技球の直径の2.4倍程度に設定されていることから、遊技空間の厚さが2倍以上の大厚遊技空間であり、遊技球が側部流下通路155、ジャンプ通路156、揺動通路157を、前後を含む斜め方向にも移動可能になっている。ただし、仕切りプレート部から前方に突出成型された受け皿部136a及び導出縦坑部136bは、前後方向の通路幅が遊技球の直径より幾分大きい程度に形成されており、この第1枠内遊技空間PS1内の入賞誘導通路158は、第1枠内遊技空間PS1の後方約半分の厚さになっている。 Among these, the first in-frame game space PS 1 formed between the rear surface of the front plate portion 121 and the front surface of the partition plate portion 131 is each wall surface (enclosure portion 122) erected rearward from the front plate portion 121. Since the standing height of the side flow passage wall 125, the jump passage wall 126, and the swing passage wall 127) is set to about 2.4 times the diameter of the game ball, the thickness of the game space is 2 It is a large-sized game space that is more than doubled, and the game ball can move in the oblique direction including the front and rear through the side flow passage 155, the jump passage 156, and the swing passage 157. However, the tray part 136a and the lead-out vertical shaft part 136b, which are formed by projecting forward from the partition plate part, are formed such that the passage width in the front-rear direction is somewhat larger than the diameter of the game ball. winning guide channel 158 in the space PS 1 is adapted to the thickness of the first frame in the rear about one-half of the game space PS 1.

一方、仕切りプレート部131の後面と後面プレート部141の前面との間に形成された第2枠内遊技空間PS2は、仕切りプレート部131から後方に立設された各壁面(周壁部132、集合通路壁139)の立設高さが遊技球の直径よりも幾分大きい程度に設定されていることから、前後方向の厚さは遊技球が上下左右方向に自由に移動できる程度の遊技空間であり、遊技球はこの第2枠内遊技空間PS2を上下に落下移動し、また左右の集合通路159を左右中央に向けて転動可能になっている。 On the other hand, the second in-frame game space PS 2 formed between the rear surface of the partition plate portion 131 and the front surface of the rear plate portion 141 is each wall surface (peripheral wall portion 132, Since the standing height of the collective passage wall 139) is set to be somewhat larger than the diameter of the game ball, the thickness in the front-rear direction is such that the game ball can freely move in the vertical and horizontal directions. Thus, the game ball can fall and move up and down in the game space PS 2 in the second frame, and can roll with the left and right collecting passages 159 toward the left and right centers.

第1枠内遊技空間PS1は、フレーム110の上部中央に開口形成された導入口115、前面プレート部121に開口形成された通過孔121t及び球出口121hにおいて盤面遊技空間PAと連通し、第1枠内遊技空間PS1と第2枠内遊技空間PS2とは、仕切りプレート部131の上部中央に開口形成された内部導入口135を介して連通している。また第2枠内遊技空間PS2は、仕切りプレート部131の下部中央に切り欠き形成されたアーチ状の導出ゲート部136c及び導出口121dを介して盤面遊技空間PAと連通している。 The first in-frame game space PS 1 communicates with the board game space PA at the introduction port 115 formed in the upper center of the frame 110, the through hole 121t formed in the front plate portion 121 and the ball outlet 121h. The one-frame game space PS 1 and the second-frame game space PS 2 communicate with each other via an internal introduction port 135 formed in the upper center of the partition plate portion 131. Also in the second frame game space PS 2 is communicated with the board game space PA through the arched deriving the gate portion 136c and the outlet port 121d which are cutout formed at the bottom center of the partition plate 131.

このため、盤面遊技空間PAから導入口115を通って枠内空間PSに転入した遊技球は、導入口115への転入状態(転入時の遊技球の位置、速度、移動方向)に応じて第1枠内遊技空間PS1内の各球通路155,156,157を移動し、あるいは第1枠内遊技空間PS1を通過して内部導入口135から第2枠内遊技空間PS2に転入して第2枠内遊技空間PS2内を落下移動する。 For this reason, the game ball transferred from the board surface game space PA to the in-frame space PS through the introduction port 115 is transferred to the introduction port 115 according to the transfer state (position, speed, movement direction of the game ball at the time of transfer). It moves through the ball passages 155, 156, and 157 in the game space PS 1 in one frame, or passes through the game space PS 1 in the first frame and moves into the game space PS 2 in the second frame from the internal introduction port 135. the second frame in the gaming space PS 2 falling movement Te.

第1枠内遊技空間PS1内の各球通路を移動した遊技球は、通過孔121t若しくは球出口121hを通って前方の盤面遊技空間PAに落下し、または受け皿部136aに受け止められて入賞誘導通路158を移動し導出口121dを通って第1種始動入賞口16の直上部に落下する。また第2枠内遊技空間PS2に転入してこの枠内遊技空間を落下した遊技球は、球受け部材148に受け止められ、ここで跳ね返った遊技球も集合通路159により集合されて球受け部材148上を転動して導出ゲート部136c及び導出口121dを通り第1種始動入賞口16の直上部に落下する。 The game balls that have moved through the ball passages in the first frame game space PS 1 fall into the front board game space PA through the passage hole 121t or the ball outlet 121h, or are received by the tray part 136a to receive a prize. The passage 158 moves, passes through the outlet 121d, and falls directly above the first type start winning port 16. In addition, the game ball that has moved into the second frame game space PS 2 and dropped in the game space within the frame is received by the ball receiving member 148, and the game balls bounced back here are also collected by the collecting passage 159 to be received by the ball receiving member. It rolls on 148, passes through the lead-out gate portion 136c and the lead-out port 121d, and falls onto the first type start winning port 16 directly above.

枠内空間PSを形成し、及びこの空間内に配設された前面部材120、仕切部材130及び後面部材140はいずれも透明な樹脂材料を用いて形成されていることから、枠内空間PSに転入して第1枠内遊技空間PS1内の各球通路155,156,157を移動する遊技球、第2枠内遊技空間PS2に転入してこの枠内遊技空間を移動する遊技球をいずれもパチンコ機PMの前面側から視認することができ、またこれらの枠内遊技空間の後方に配設された液晶表示パネル185に表示されるアニメーション映像を、各遊技空間を移動する遊技球とともにパチンコ機PMの前面側から視認することができる。 The inner space PS is formed, and the front member 120, the partition member 130, and the rear member 140 disposed in this space are all formed using a transparent resin material. A game ball that moves in and moves through the ball passages 155, 156, and 157 in the game space PS 1 in the first frame, and a game ball that moves in the game space PS 2 in the second frame and moves in the game space PS 2 Both of them can be seen from the front side of the pachinko machine PM, and the animation images displayed on the liquid crystal display panel 185 disposed behind the in-frame game spaces are displayed together with the game balls moving in the respective game spaces. It can be visually recognized from the front side of the pachinko machine PM.

次に、遊技球発射装置から遊技盤10の盤面遊技空間PAに打ち出され、中央飾り100の上部に到達した遊技球が、この中央飾り100においてどのように流下するか、その作用について各遊技空間層の壁面構成を示す図6〜図9を参照しながら説明する。   Next, how the game balls that have been launched from the game ball launching device into the board game space PA of the game board 10 and have reached the upper part of the central decoration 100 flow down in the central decoration 100, and the operation of each game space. This will be described with reference to FIGS.

盤面遊技空間PAに打ち出された遊技球のうち、中央飾り100の上部において上方に凸の左右の外部斜行通路壁113に受け止められた遊技球は、この外部斜行通路壁113と前方通路壁123とによって形成され枠内空間PSの前方角部を斜めに横切る斜行通路153を通り、遊技板11に打設された遊技釘に弾かれながら中央飾り100の右または左側方を落下する(図6を参照)。中央飾り100の側部領域を落下した遊技球は、一部が前方球寄せ通路壁124に受け止められて中央方向に誘導されこの通路壁上面の前方球寄せ通路154を通って第1種始動入賞口16やパスゲート15の近傍に導かれ、他は外部球寄せ通路壁114に受け止められて中央方向に誘導されパスゲート15や固定入賞口14の近傍に導かれる。   Among the game balls launched into the board game space PA, the game balls received by the left and right external oblique passage walls 113 convex upward in the upper part of the central ornament 100 are the external oblique passage wall 113 and the front passage wall. 123 passes through a slant passage 153 that obliquely crosses the front corner of the in-frame space PS and falls to the right or left side of the central ornament 100 while being bounced by game nails placed on the game board 11 ( (See FIG. 6). A part of the game ball that has fallen in the side area of the central ornament 100 is received by the front ball gathering passage wall 124 and guided in the center direction, and passes through the front ball gathering passage 154 on the upper surface of the passage wall, and the first type start prize is received. The other parts are guided to the vicinity of the mouth 16 and the pass gate 15, and the others are received by the outer ball approaching passage wall 114, guided in the center direction, and guided to the vicinity of the pass gate 15 and the fixed winning opening 14.

この盤面遊技空間PAでは、液晶表示パネル185の表示領域の前方に、表示領域の上方角部を横切って遊技球が斜め下方に移動する斜行通路153と、表示領域の下部外側から中央に向けて遊技球が移動する前方球寄せ通路154とが形成されており、これらの球通路153,154を転動する遊技球が、液晶表示パネル185の表示領域の角部を斜めに横切って転動する。このため、液晶表示パネルに表示される演出表示とその前方を斜めに横切る遊技球とにより立体的な遊技が展開される一方、角部を通過させることで視覚的に煩雑な影響を与えないようになっている。   In this board game space PA, in front of the display area of the liquid crystal display panel 185, a skew path 153 in which a game ball moves diagonally downward across the upper corner of the display area, and from the lower outside of the display area toward the center. The front ball approaching passage 154 through which the game ball moves is formed, and the game ball rolling on these ball passages 153 and 154 rolls diagonally across the corner of the display area of the liquid crystal display panel 185. To do. For this reason, while a three-dimensional game is developed by the effect display displayed on the liquid crystal display panel and the game ball that diagonally crosses the front of the effect display, it does not affect visually visually by passing through the corner. It has become.

中央飾り100の上部中央において、導入口115を取り囲むように打設された遊技釘の間を通り抜けた遊技球は、左右の外部斜行通路壁113の間に形成された導入壁部113dに受け止められ、装飾フランジ部111に開口形成された導入口115から枠内空間PSに転入する。   In the upper center of the central ornament 100, the game ball that has passed between the game nails that are placed so as to surround the introduction port 115 is received by the introduction wall portion 113d formed between the left and right external oblique passage walls 113. Then, it moves into the in-frame space PS from the inlet 115 formed in the decorative flange portion 111.

ここで、前述したように、枠内空間PSは仕切りプレート部131を挟んで前方の第1枠内遊技空間PS1と、後方の第2枠内遊技空間PS2とからなり、枠内空間上部の内部導入口135で連通している。そして内部導入口135は、側部流下通路壁125における左右の傾斜壁部125s,125sが交わる稜線の後方に位置している。さらに、第1枠内遊技空間PS1は、前後方向に遊技球の直径の2倍以上の厚さを有する大厚遊技空間になっている。 Here, as described above, the in-frame space PS is composed of the first in-frame game space PS 1 and the second in-frame game space PS 2 behind the partition plate portion 131, and the upper part of the in-frame space. The internal introduction port 135 communicates with each other. The internal introduction port 135 is located behind the ridge line where the left and right inclined wall portions 125s and 125s intersect in the side flow passage wall 125. Furthermore, the first in-frame game space PS 1 is a large-sized game space having a thickness that is at least twice the diameter of the game ball in the front-rear direction.

このため、枠内空間における遊技球の流下経路は、導入口115から枠内空間PSに転入した遊技球の転入状態(転入時の遊技球の位置、速度、移動方向)に応じて異なったものとなる。   For this reason, the flow path of the game ball in the frame space varies depending on the transfer state (the position, speed, and movement direction of the game ball at the time of transfer) of the game ball transferred from the introduction port 115 to the frame space PS. It becomes.

例えば、導入口115前方の導入壁部113dで左右に揺動し、導入口115からほとんど鉛直落下して右側の傾斜壁部125sに受け止められた遊技球は、右側の側部流下通路155を前面プレート部121に沿った流下経路で転動する。また導入口115から右斜め後方に向けて勢いよく転入し仕切プレート部131に跳ね返された遊技球の一部も、傾斜壁部125sの上面を斜め前方に転動して側部流下通路155を前方寄りの流下経路で転動する(前方の断面図である図7を参照)。   For example, a game ball that swings left and right at the introduction wall portion 113d in front of the introduction port 115, falls almost vertically from the introduction port 115, and is received by the right inclined wall portion 125s, moves the right side flow channel 155 to the front. Roll along a flow path along the plate portion 121. In addition, a part of the game ball that has been vigorously moved from the introduction port 115 toward the right diagonally backward and bounced back to the partition plate portion 131 rolls obliquely forward on the upper surface of the inclined wall portion 125s, and passes through the side flow passage 155. Roll along a flow path closer to the front (see FIG. 7 which is a front sectional view).

傾斜壁部125sの上面を右端まで転動した遊技球は、鉛直壁部125Rと囲壁部122Rとの間を落下し、これらの壁面に形成された突起部125tに当接して落下方向が折り返され、あるいは突起部に当接することなくそのまま落下する。そしてこの鉛直領域の下部における助走壁部126aの上端部に対する遊技球の落下位置及び方向に応じて流下経路が振り分けられ、あるものは助走壁部126aに受け止められてジャンプ通路156を転動し、他は揺動通路壁127に受け止められて揺動通路157を転動する。   The game ball that has rolled up the upper surface of the inclined wall portion 125s to the right end falls between the vertical wall portion 125R and the surrounding wall portion 122R, abuts against the protrusions 125t formed on these wall surfaces, and the falling direction is folded back. Or it falls as it is, without contacting a projection part. And the flow path is distributed according to the falling position and direction of the game ball with respect to the upper end of the running wall 126a in the lower part of this vertical region, and some are received by the running wall 126a and roll on the jump passage 156, Others are received by the swing passage wall 127 and roll on the swing passage 157.

このうち、ジャンプ通路156を転動した遊技球の多くは、この通路の先端部に上向きに形成されたジャンプ壁部126bに誘導されて斜め上方にジャンプし、第1枠内遊技空間PS1内を中央に向けて飛翔する。 Of these, most of the game balls that have rolled on the jump passage 156 are guided by a jump wall portion 126b formed upward at the tip of the passage and jump obliquely upward to enter the game space PS 1 in the first frame. Fly toward the center.

ここで、ジャンプ通路156は、液晶表示パネル185の表示領域との関係において左右側方から下部中央に斜行して形成されており、この通路を転動してきた遊技球が下部中央から表示領域の中央に向けて飛翔する。このため、液晶表示パネル185を注視しながらゲームを行う遊技者には、遊技球が助走壁部126aの上面を中央に向けて助走する頃から視野に入り、ジャンプ壁部126bから画面中央に向けて飛び出す時点では確実に視認される。遊技者は液晶表示パネルに表示される演出表示とその前方を飛翔する遊技球による立体的な遊技展開を、緊張感をもって注視することになる。   Here, the jump passage 156 is formed so as to be skewed from the left and right sides to the lower center in relation to the display area of the liquid crystal display panel 185, and the game ball rolling on this path is displayed from the lower center. Fly towards the center of the. For this reason, a player who plays a game while gazing at the liquid crystal display panel 185 enters the field of view from the time when the game ball starts running with the upper surface of the running wall 126a toward the center, and from the jump wall 126b toward the center of the screen. It is surely visible when it jumps out. The player pays close attention to the effect display displayed on the liquid crystal display panel and the three-dimensional game development by the game ball flying in front of it.

但し、この第1枠内遊技空間PS1は大厚遊技空間であり、ジャンプした遊技球を受け止め得る受け皿部136aは、この遊技空間の後側半分に設けられている(図4及び図5を参照)。従って第1枠内遊技空間PS1の前方寄りの領域を転動して前面プレート部121に沿ってジャンプした遊技球や、ジャンプ通路156を斜め前方に向けて転動し前方寄りの領域にジャンプした遊技球は、受け皿部136aに受け止められることがなく、受け皿部の前方や左右側方の揺動通路157に落下する。 However, the game space PS 1 in the first frame is a large-sized game space, and a tray portion 136a capable of receiving the jumped game ball is provided in the rear half of the game space (see FIGS. 4 and 5). reference). Therefore, a game ball that rolls forward along the front plate portion 121 by rolling in the area closer to the front of the game space PS 1 in the first frame, or jumps to the area closer to the front by rolling the jump passage 156 diagonally forward. The played game balls are not received by the tray part 136a and fall into the swing passage 157 in front of the tray part and the left and right sides.

なお、ジャンプ通路156を転動したが、ジャンプ壁部126bを乗り越えられずに左右に揺動した遊技球は、このジャンプ通路156の最も低い位置に形成された椀状の導出部により前方に誘導され、前面プレート部121に開口形成された通過孔121tを通って盤面遊技空間PAに排出される。   The game ball that has rolled on the jump passage 156 but swung to the left and right without getting over the jump wall portion 126b is guided forward by the hook-shaped lead-out portion formed at the lowest position of the jump passage 156. Then, it passes through the through hole 121t formed in the front plate portion 121 and is discharged to the board game space PA.

また、側部流下通路155を落下してきた遊技球のうち、助走通路126aに受け止められずに揺動通路157に落下した遊技球、及びジャンプ通路126を通ってジャンプしたが受け皿部136aに受け止められずに揺動通路157に落下した遊技球は、左右の揺動通路の間に形成された波形領域で左右に揺動し、この通路で最も低い左右の波形底部に形成された椀状の導出部により前方に誘導され、前面プレート部121に開口形成された球出口121hから遊技盤前面の盤面遊技空間PAに排出される。   Of the game balls that have fallen through the side flow passage 155, the game balls that have fallen into the swing passage 157 without being received by the run-up passage 126a and jumped through the jump passage 126 but are received by the tray 136a. The game ball that has fallen into the swinging passage 157 first swings left and right in the corrugated region formed between the left and right swinging passages, and the bowl-shaped lead formed at the lowest left and right corrugated bottoms in this passage. And is discharged forward to the board game space PA on the front side of the game board through a ball outlet 121h formed in the front plate part 121.

揺動通路157は、液晶表示パネル185の表示領域との関係では、表示領域の下縁に沿って形成されており、この通路を転動する遊技球は表示領域の下縁前方を転動する。このため、遊技者にとって主たる監視対象である演出表示とその前方を転動する遊技球により立体的な遊技感が得られるが、この通路は基本的にワープ内ハズレであることから遊技者の視野をあまり邪魔しないようになっている。   The swing path 157 is formed along the lower edge of the display area in relation to the display area of the liquid crystal display panel 185, and the game ball rolling in this path rolls in front of the lower edge of the display area. . For this reason, a three-dimensional game feeling can be obtained by the effect display that is the main monitoring target for the player and the game ball rolling in front of it, but since this passage is basically a warp loss, It is designed not to disturb you so much.

一方、導入口115から、枠内空間に斜めに転入した遊技球、例えば左斜め後方に向けて緩やかに転入した遊技球は、傾斜壁部125sの上面を仕切プレート部131に沿って転動し側部流下通路155を後方寄りの流下経路で転動する(後方の断面図である図8を参照)。   On the other hand, a game ball that is obliquely transferred into the space in the frame from the introduction port 115, for example, a game ball that is gently transferred toward the left rearward, rolls along the partition plate portion 131 on the upper surface of the inclined wall portion 125s. The side part flow path 155 rolls along a flow path closer to the rear (see FIG. 8 which is a rear sectional view).

傾斜壁部125sを左端まで転動した遊技球は、鉛直壁部125Lと囲壁部122Lとの間を落下し、これらの壁面に形成された突起部125tに当接して落下方向が折り返され、あるいは突起部に当接することなくそのまま落下する。そして助走壁部126aの上端部に対する遊技球の落下位置及び方向に応じて流下経路が振り分けられ、あるものは助走壁部126aに受け止められてジャンプ通路156を転動し、他は揺動通路壁127に受け止められて揺動通路157を転動する。   A game ball that has rolled to the left end of the inclined wall portion 125s falls between the vertical wall portion 125L and the surrounding wall portion 122L, abuts against the protruding portion 125t formed on these wall surfaces, and the falling direction is folded back, or It falls without touching the protrusion. Then, the flow path is distributed according to the fall position and direction of the game ball with respect to the upper end portion of the run-up wall 126a, and some are received by the run-up wall 126a and roll on the jump path 156, and others are rocking path walls. 127 is received by 127 and rolls in the swing passage 157.

ジャンプ通路156を転動した遊技球の多くは、この通路の先端部に上向きに形成されたジャンプ壁部126bに誘導されて斜め上方にジャンプし、第1枠内遊技空間PS1を表示領域の中央に向けて飛翔する。このため、液晶表示パネル185を注視しながらゲームを行う遊技者には、遊技球が助走壁部126aの上面を中央に向けて助走する頃から視野に入り、ジャンプ壁部126bから画面中央に向けて飛び出す時点で確実に視認される。遊技者は液晶表示パネルに表示される演出表示とその前方を飛翔する遊技球による立体的な遊技展開を緊張感をもって注視する。 Many of the game balls that have rolled on the jump passage 156 are guided by a jump wall 126b formed upward at the tip of the passage and jump obliquely upward, and the first in-frame game space PS 1 is displayed in the display area. Fly toward the center. For this reason, a player who plays a game while gazing at the liquid crystal display panel 185 enters the field of view from the time when the game ball starts running with the upper surface of the running wall 126a toward the center, and from the jump wall 126b toward the center of the screen. It is surely visible when it jumps out. The player pays attention to the effect display displayed on the liquid crystal display panel and the three-dimensional game development by the game ball flying in front of it with a sense of tension.

上述したように、この第1枠内遊技空間PS1は大厚遊技空間であり、ジャンプした遊技球を受け止める受け皿部136aは、この遊技空間の後側半分に設けられている(図4及び図5を参照)。このため第1枠内遊技空間PS1の後方寄りの領域を転動して仕切りプレート部131に沿ってジャンプした遊技球や、ジャンプ通路156を斜め後方に向けて転動し後方寄りの領域にジャンプした遊技球は、その飛翔経路に応じて受け皿部136aに受け止められる。 As described above, the first in-frame game space PS 1 is a large-sized game space, and the tray portion 136a for receiving the jumped game ball is provided in the rear half of the game space (FIGS. 4 and 4). 5). Thus the game ball and a jump along the partition plate 131 by rolling the rearward region of the first frame in the gaming space PS 1, in the region of the rolling and rearward toward the jump path 156 obliquely rearward The jumped game ball is received by the tray 136a according to the flight route.

受け皿部136aに受け止められた遊技球は、この受け皿部136aと繋がって下方に延びる導出縦坑部136bを落下して球受け部材148に受け止められ、この導出縦坑部136bの下端前面に切り欠き形成された導出ゲート部136cを通って前面プレート部に開口形成された導出口121dに繋がる入賞誘導通路158を流下する。入賞誘導通路158の出口である導出口121dは遊技盤面の第1種始動入賞口16の直上部に位置しており、この入賞誘導通路158を流下した遊技球は、ほぼ100%第1種始動入賞口16に転入する。   The game ball received by the receiving tray portion 136a falls on the leading vertical shaft portion 136b that is connected to the receiving tray portion 136a and extends downward, and is received by the ball receiving member 148, and is cut out on the front surface of the lower end of the leading vertical shaft portion 136b. It flows down the winning induction passage 158 connected to the outlet 121d formed in the front plate portion through the formed outlet gate portion 136c. The outlet 121d, which is the exit of the winning guide passage 158, is located immediately above the first type starting winning port 16 on the game board surface, and the game ball flowing down the winning guide passage 158 is almost 100% first type started. Move into the winning opening 16.

受け皿部136a及び導出縦坑部136bからなる誘導通路形成壁136、その前方に位置する前面パネル部121は何れも透明材料で形成されており、遊技者は、受け皿部136aに受け止められ入賞誘導通路158を第1種始動入賞口16に向けて転動する遊技球を遊技期待をもって確認できる。   The guide passage forming wall 136 composed of the tray portion 136a and the lead shaft portion 136b, and the front panel 121 positioned in front thereof are all formed of a transparent material, and the player is received by the tray portion 136a and received a winning guide passage. The game ball that rolls 158 toward the first type start winning opening 16 can be confirmed with game expectation.

なお、前述した前方寄りの流下経路を流下した場合と同様に、ジャンプ通路156を転動したが、ジャンプ壁部126bを乗り越えられずに左右に揺動した遊技球は、前面プレート部121に開口形成された通過孔121tを通って盤面遊技空間PAに排出される。また、側部流下通路155を落下し助走通路126aに受け止められずに揺動通路157に落下した遊技球、及びジャンプ通路126を通ってジャンプしたが受け皿部136aを飛び越えて左側の揺動通路157に落下した遊技球、または受け皿部まで届かずに右側の揺動通路157に落下した遊技球は、前面プレート部121に開口形成された球出口121hから遊技盤前面の盤面遊技空間PAに排出される。   As in the case of flowing down the forward flow path described above, the game ball that rolls on the jump passage 156 but swings to the left and right without getting over the jump wall portion 126b is opened in the front plate portion 121. It is discharged to the board surface game space PA through the formed through hole 121t. In addition, the game ball that has fallen on the side flow passage 155 and is not received by the run-up passage 126a and dropped on the swing passage 157, and jumps through the jump passage 126 but jumps over the tray portion 136a to the left swing passage 157. The game ball that has fallen to the right or the ball that has fallen into the right swing passage 157 without reaching the tray is discharged from the ball outlet 121h formed in the front plate portion 121 to the board game space PA on the front of the game board. The

次に、導入口115から枠内空間PSに転入した遊技球のうち、例えば導入口115の中央から傾斜壁部の稜線に沿って真っ直ぐ後方に転入した遊技球や、斜めに転入したがその転入方向の延長線上に内部導入口135が存在したような場合には、遊技球は第1枠内遊技空間PS1を通過して第2枠内遊技空間PS2に転入する(図9を参照)。 Next, among the game balls transferred from the introduction port 115 to the in-frame space PS, for example, a game ball moved straight back from the center of the introduction port 115 along the ridgeline of the inclined wall portion, or moved obliquely, When the internal introduction port 135 exists on the extension line in the direction, the game ball passes through the first in-frame game space PS 1 and moves into the second in-frame game space PS 2 (see FIG. 9). .

この第2枠内遊技空間PS2は、前後方向の厚さが遊技球の直径よりも幾分大きい程度であり、本実施形態に示した構成例では、図9及び図4に示すようにこの遊技空間に転入した遊技球が重力に従って落下するように流下通路が形成され、必ず中央に集合されるように構成している。すなわち、内部導入口135から第2枠内遊技空間PS2に転入した遊技球は、まずこの第2枠内遊技空間PS2をほぼ鉛直に落下して球受け部材148に受け止められる。球受け部材148は、この第2枠内遊技空間内に左右に開く翼部を有して平面視T字状に形成されており、その基端側が導出壁部128に固定されている。このため球受け部材148の翼部に受け止められた遊技球は、球受け部材148の弾性により跳ね返され一度上方にジャンプする。 The game space PS 2 in the second frame has a thickness in the front-rear direction that is somewhat larger than the diameter of the game ball. In the configuration example shown in this embodiment, as shown in FIG. 9 and FIG. A flow-down passage is formed so that game balls transferred into the game space fall according to gravity, and are always assembled in the center. That is, the game ball transferred from the internal introduction port 135 into the second frame game space PS 2 first drops vertically in the second frame game space PS 2 and is received by the ball receiving member 148. The ball receiving member 148 has a wing portion that opens to the left and right in the game space in the second frame and is formed in a T shape in plan view, and a base end side thereof is fixed to the lead-out wall portion 128. Therefore, the game ball received by the wing portion of the ball receiving member 148 is bounced back by the elasticity of the ball receiving member 148 and once jumps upward.

しかし、どのような方向にジャンプしても、この球受け部材148の左右に形成された集合通路壁139に受け止められて中央に導かれ、球受け部材148の上面を前方に転動して仕切部材130の導出ゲート部136cを通り、入賞誘導通路158に合流して遊技盤面の第1種始動入賞口16の直上部に導かれる。前述したように導出口121dは第1種始動入賞口16の直上部に位置しており、入賞誘導通路158を流下した遊技球はほぼ100%第1種始動入賞口16に転入する。   However, in any direction, the ball receiving member 148 is received by the collecting passage wall 139 formed on the left and right of the ball receiving member 148 and guided to the center, and the upper surface of the ball receiving member 148 rolls forward to partition. It passes through the lead-out gate portion 136c of the member 130, joins the winning guidance passage 158, and is led to the upper part of the first type starting winning opening 16 on the game board surface. As described above, the lead-out port 121d is located immediately above the first type start winning port 16, and the game balls that have flowed down the winning guide passage 158 are transferred almost 100% to the first type start winning port 16.

このため、第2枠内遊技空間PS2に転入した遊技球は、ほぼ100%の確率で確実に第1種始動入賞口16に導かれ、第1枠内遊技空間PS1を転動した遊技球よりも高い確率で第1種始動入賞口16に導かれるようになっている。 For this reason, the game ball transferred into the second intra-game space PS 2 is reliably guided to the first type start winning slot 16 with a probability of almost 100%, and the game rolls in the first intra-game space PS 1. It is guided to the first type start winning opening 16 with a higher probability than the ball.

また第2枠内遊技空間PS2に転入した遊技球の流下経路は、液晶表示パネル185の表示領域との関係において、その中央部を通過するように構成されており、第2枠内遊技空間PS2に転入した遊技球は表示領域の中央を通って落下する。このため、液晶表示パネル185を注視しながらゲームを行う遊技者の視界に、落下する遊技球が飛び込んで落下状況が必ず捉えられ、その後球受け部材148で跳ね返された遊技球の誘導状況も明確に視認される。このため、遊技者は液晶表示パネル185に表示される演出表示と、その直前中央部を落下移動してジャンプする遊技球による立体的な遊技展開を、その後の入賞への期待感をもって受容することができる。 Further, the flow path of the game ball transferred into the second frame game space PS 2 is configured to pass through the center of the game space in relation to the display area of the liquid crystal display panel 185. The game ball transferred into PS 2 falls through the center of the display area. For this reason, the falling game ball jumps into the field of view of the player who plays the game while gazing at the liquid crystal display panel 185, and the falling situation is surely captured, and then the guidance state of the gaming ball bounced back by the ball receiving member 148 is also clear. Visible to. For this reason, the player accepts the effect display displayed on the liquid crystal display panel 185 and the three-dimensional game development by the game ball that jumps by dropping and moving in the center immediately before it with a sense of expectation for subsequent winnings. Can do.

なお、本実施例では、第2枠内遊技空間PS2に流下通路の通路壁を形成せず、転入した遊技球がこの第2枠内遊技空間PS2を鉛直に落下するような構成を例示したが、例えば、遊技球が液晶表示パネル185の前方中央を斜めに横切って落下するような流下通路や、液晶表示パネル185の前方を左右に蛇行しながら下降移動する流下通路など、通路壁を形成した構成であってもよい。 In this embodiment, without forming the passage wall falling passage in the game space PS 2 second frame, transference was game ball illustrating a configuration so as to fall the second frame in the game space PS 2 vertically However, for example, a passage wall such as a downflow passage in which a game ball falls diagonally across the front center of the liquid crystal display panel 185 or a downflow passage in which the front of the liquid crystal display panel 185 moves downward while meandering left and right is used. The formed structure may be sufficient.

このように構成された中央飾り100では、液晶表示パネル185の表示領域の前方に、盤面遊技空間PA、第1枠内遊技空間PS1、第2枠内遊技空間PS2の三層の遊技空間が形成され、各遊技空間層PA、PS1、PS2ごとに異なる経路をそれぞれ遊技球が別方向に移動する。このため、液晶表示パネル185に表示される演出表示と、その前方に形成された三層の遊技空間を転動移動する遊技球により、極めて立体的でありかつ第1枠内遊技空間PS1に設けた機械的抽選構造により遊技期待を高めた遊技演出を行うことができる。 In the central ornament 100 configured in this manner, three layers of game spaces, a board game space PA, a first game space PS 1 and a second game space PS 2 , in front of the display area of the liquid crystal display panel 185. And the game balls move in different directions along different paths for each of the game space layers PA, PS 1 , PS 2 . For this reason, it is extremely three-dimensional and has the first in-frame game space PS 1 by the effect display displayed on the liquid crystal display panel 185 and the game ball rolling in the three-layer game space formed in front of it. It is possible to perform a game effect with an increased game expectation by the provided mechanical lottery structure.

また、枠内空間PSから盤面遊技空間PAに転出させる遊技球の出口を複数設け、第1種始動入賞口16への導出口121dを中心として、その左右に球出口121hさらにその左右外側に通過孔121tを形成している。このため、中央飾り100の直下領域を含めて盤面遊技空間PA全体に遊技球を散らばらせることができ、中央飾りを大型化してもゲージ設定の自由度を確保することができる。   In addition, a plurality of game ball outlets to be transferred from the in-frame space PS to the board game space PA are provided, and the ball outlet 121h is passed to the left and right of the outlet 121d to the first type start winning port 16, and further passed to the left and right outer sides thereof. A hole 121t is formed. For this reason, game balls can be scattered throughout the board game space PA including the area directly under the central ornament 100, and the degree of freedom of gauge setting can be ensured even if the central ornament is enlarged.

さて、以上では中央飾り100における遊技球の転動作用について説明してきたが、パチンコ機PMは、このような多様な転動形態を有する中央飾りにおける遊技球の転動状態に応じて液晶表示パネル185に異なる演出表示を行わせるように構成されており、以下この演出図柄の制御構成について説明する。   The above description has been made on the rolling operation of the game ball in the central ornament 100. The pachinko machine PM is a liquid crystal display panel according to the rolling state of the game ball in the central ornament having such various rolling forms. 185 is configured to display different effects, and the control configuration of this effect symbol will be described below.

中央飾り100には、導入口115から枠内空間PSに転入した遊技球が、第1枠内遊技空間PS1または第2枠内遊技空間PS2のいずれの枠内遊技空間に転入したか、また第1枠内遊技空間PS1については、左右何れの側部流下通路155を流下したかを検出する転入流路検出手段が設けられており、その検出信号が液晶表示パネル185の表示制御装置182に入力されている。 In the central decoration 100, whether the game ball transferred into the frame space PS from the introduction port 115 has transferred into the game space PS 1 in the first frame or the game space PS 2 in the second frame, Further, for the first in-frame game space PS 1 , a transfer flow path detecting means for detecting which of the left and right side flow paths 155 has flowed is provided, and the detection signal is a display control device for the liquid crystal display panel 185. 182 is input.

転入流路検出手段は、遊技球を検出可能な手段であればよく、電気的、磁気的、あるいは光学的な種々の手段を用いることができる。例えば、図10は遊技球を光学的に検出する転入流路検出手段190の概要構成を示しており、側部流下通路155を前後に挟んで前面プレート部121側に直径φ2〜3mm程度の反射鏡部191を蒸着又は鏡面接着により形成するとともに、これと対峙する仕切りプレート部131側に投光部192a及び受光部192bを設け、これらの投光部・受光部192a,192bとフォトインタラプタ194の投光部・受光部との間を光ファイバ193a,193bで接続して1単位の遊技球検出手段を構成する。そして、この1単位の遊技球検出手段を内部導入口135を挟んで側部流下通路155の左右に各一箇所、内部導入口135に一箇所の合計三箇所に設けて転入流路検出手段190を構成している。   The moving-in flow path detecting means may be any means capable of detecting a game ball, and various electric, magnetic, or optical means can be used. For example, FIG. 10 shows a schematic configuration of the transfer-in channel detecting means 190 for optically detecting a game ball, and a reflection having a diameter of about 2 to 3 mm toward the front plate part 121 with the side part flow-down passage 155 sandwiched between the front and rear sides. The mirror unit 191 is formed by vapor deposition or mirror surface bonding, and the light projecting unit 192a and the light receiving unit 192b are provided on the partition plate unit 131 facing the mirror unit 191. The light projecting unit / light receiving unit 192a, 192b and the photo interrupter 194 A unit of game ball detecting means is configured by connecting the light projecting unit and the light receiving unit with optical fibers 193a and 193b. Then, this one unit of game ball detecting means is provided at a total of three locations, one on each of the right and left sides of the side flow passage 155 across the internal introduction port 135, and one place on the internal introduction port 135. Is configured.

このような転入流路検出手段190によれば、遊技球が反射鏡部191と投光・受光部192a,192bとの間を通ると、通過する遊技球により投光・受光部間の光路が遮られて受光部に光が到達しなくなり、これをフォトインタラプタ194で検出することにより遊技球の通過を検出することができる。そして、例えば中央部のフォトインタラプタを194C、左右のフォトインタラプタを194L,194Rとして、何れのフォトインタラプタにおいて通過信号が検出されたかを判断することにより、遊技球が第1枠内遊技空間PS1または第2枠内遊技空間PS2のいずれの枠内遊技空間に転入したか、また第1枠内遊技空間PS1については、左右何れの側部流下通路155を流下するかを検出することができる。 According to such a transfer-in channel detection means 190, when a game ball passes between the reflecting mirror unit 191 and the light projecting / light receiving units 192a and 192b, the optical path between the light projecting / light receiving unit is caused by the game ball passing therethrough. By blocking the light from reaching the light receiving unit, the passage of the game ball can be detected by detecting this with the photo interrupter 194. Then, for example, the center photo interrupter is 194C, and the left and right photo interrupters are 194L and 194R. By determining in which photo interrupter the passing signal is detected, the game ball is in the first in-frame gaming space PS 1 or It is possible to detect which in-frame game space of the second in-frame game space PS 2 is moved into, and which of the first in-frame game space PS 1 is to flow down the left and right side downflow passages 155. .

また、図11には遊技球を電気的に検出する構成例を示しており、この流入流路検出手段195は、側部流下通路155の通路面に薄板金属を接着又は嵌着して幅2〜5mm程度の導電性の下部電極196形成するとともに、その上方に遊技球の半径程度の間隔をおいて薄板金属製の扉状部材を遊技球の流下方向と直交方向に揺動自在に配設して上部電極を197形成し、下部電極196と上部電極197との間の導通状態を検出する接点検出器198を設けて1単位の遊技球検出手段を構成する。そして、この1単位の遊技球検出手段を内部導入口135を挟んで側部流下通路155の左右に各一箇所、内部導入口135に一箇所の合計三箇所に設けて転入流路検出手段195を構成している。   FIG. 11 shows an example of a configuration for electrically detecting a game ball. This inflow channel detecting means 195 has a width of 2 by bonding or fitting a thin metal plate to the side surface of the side flow-down channel 155. A conductive lower electrode 196 of about 5 mm is formed, and a sheet metal door-like member is disposed above the lower electrode 196 so as to be swingable in a direction orthogonal to the flow-down direction of the game ball with an interval of about the radius of the game ball. Then, an upper electrode 197 is formed, and a contact detector 198 for detecting a conduction state between the lower electrode 196 and the upper electrode 197 is provided to constitute a unit of game ball detecting means. Then, one unit of the game ball detecting means is provided at a total of three places, one on each of the right and left sides of the side flow passage 155 across the internal introduction port 135, and one place on the internal introduction port 135. Is configured.

このような転入流路検出手段195によれば、遊技球が側部流下通路155を右方に転動したときの状態を図12(a)〜(c)に模式的に示すように、遊技球が通路面を転動して上下の電極間を通ると、通過する遊技球により上部電極197が押圧されて揺動するとともに、このとき上下の電極197,196が遊技球により電気的に接続されて導通状態になり、これを接点検出器198で検出することにより遊技球の通過を検出することができる。そして例えば上記同様に中央部の接点検出器を198C、左右の接点検出器を198L,198Rとして、何れの接点検出器において通過信号が検出されたかを判断することにより、遊技球が第1枠内遊技空間PS1または第2枠内遊技空間PS2のいずれの枠内遊技空間に転入したか、また第1枠内遊技空間PS1については、左右何れの側部流下通路155を流下するかを検出することができる。 According to such a moving-in flow path detecting means 195, as shown schematically in FIGS. 12 (a) to 12 (c), the game ball rolls to the right in the side flow path 155. When the ball rolls on the passage surface and passes between the upper and lower electrodes, the upper electrode 197 is pressed and swings by the passing game ball, and at this time, the upper and lower electrodes 197 and 196 are electrically connected by the game ball. Then, it becomes conductive, and by detecting this with the contact detector 198, it is possible to detect the passage of the game ball. Then, for example, as described above, the contact detector in the center is 198C, the left and right contact detectors are 198L and 198R, and by determining which contact detector detects the passing signal, the game ball is placed in the first frame. Whether the game space PS 1 or the game space PS 2 in the second frame is transferred into the game space PS 2 , and whether the game space PS 1 in the first frame flows down the left or right side flow passage 155 Can be detected.

図13に転入流路検出手段190を用いて、検出手段により検出された遊技空間に応じた演出表示を行う演出制御装置の概要構成をブロック図で示している。表示制御装置182には、フォトインタラプタ194C,194L,194Rから検出信号が入力されており、表示制御装置はこれらのフォトインタラプタの検出信号から遊技球が転入移動する流下経路を判断し、これに応じた制御信号を液晶表示パネル185に出力して演出表示を行う。   FIG. 13 is a block diagram showing a schematic configuration of an effect control apparatus that performs an effect display according to the game space detected by the detecting means using the transfer passage detecting means 190. Detection signals are input from the photo interrupters 194C, 194L, and 194R to the display control device 182, and the display control device determines a flow-down path through which the game ball enters and moves from the detection signals of these photo interrupters, and responds accordingly. The control signal is output to the liquid crystal display panel 185 to produce an effect.

例えば、右側のフォトインタラプタ194Rから遊技球の通過検出信号が入力されたときに、遊技球が第1枠内遊技空間PS1に転入し、側部流下通路155を右方に移動していると判断する。そして、遊技球が側部流下通路155を右方に移動しているときに表示すべき画像として予め表示制御装置182に設定記憶されていた演出表示情報を内部メモリから呼び出し、これを液晶表示パネル185に出力して表示させる。演出表示の内容は適宜に設定することができるが、例えば一例を図14に示すように、遊技球の移動方向に合わせた虹色のストライプ映像や、図15に示すようなスキージャンプのアニメーション映像等を液晶表示パネルに表示させて遊技展開を演出する。 For example, when a game ball passage detection signal is input from the right-side photo interrupter 194R, the game ball moves into the first in-frame game space PS 1 and moves to the right in the side flow path 155. to decide. Then, the effect display information previously set and stored in the display control device 182 as an image to be displayed when the game ball is moving rightward in the side flow passage 155 is called from the internal memory, and this is displayed on the liquid crystal display panel. Output to 185 for display. The contents of the effect display can be set as appropriate. For example, as shown in FIG. 14, for example, a rainbow-colored striped video that matches the moving direction of the game ball, or a ski jump animated video as shown in FIG. Etc. are displayed on a liquid crystal display panel to produce a game development.

中央のフォトインタラプタ194Cから遊技球の通過検出信号が入力されたときに、遊技球が第2枠内遊技空間PS2に転入したと判断する。そして、遊技球が第2枠内遊技空間PS2を落下したときに表示すべき画像として予め表示制御装置182に設定記憶されていた演出表示情報を内部メモリから呼び出し、液晶表示パネル185に出力して表示させる。例えば図16に示すような落雷のアニメーション映像や、図17に示すように第1種始動入賞口16への移動に向けてエンジンを始動させるアニメーション映像等を液晶表示パネルに表示させて遊技展開を演出する。 When the passage detection signal of a game ball from the center of the photo-interrupter 194C is input, it is determined that the game ball is transference in the game space PS 2 second frame. Then, the effect display information previously set and stored in the display control device 182 as an image to be displayed when the game ball falls in the game space PS 2 in the second frame is called from the internal memory and output to the liquid crystal display panel 185. To display. For example, an animation image of a lightning strike as shown in FIG. 16 or an animation image of starting an engine for moving to the first type start winning opening 16 as shown in FIG. Produce.

このような演出表示を行うことにより、遊技者は、第1枠内遊技空間PS1または第2枠内遊技空間PS2の何れに遊技球が転入したか、及び第1枠内遊技空間PS1を左右何れに移動しているかを直感的に認知できるとともに、前後の枠内遊技空間を移動する遊技球とその後方の液晶表示パネル185とが協働した立体的な演出表示により、演出効果をさらに高めたパチンコ機を構成することができる。 By performing such an effect display, the player can determine whether the game ball has moved into the first frame game space PS 1 or the second frame game space PS 2 and the first frame game space PS 1. Can be intuitively recognized as to whether it is moving to the left or right, and the effect is achieved by a three-dimensional effect display in which the game ball moving in the front and rear frame game spaces and the liquid crystal display panel 185 behind it cooperate. Further enhanced pachinko machines can be configured.

以上では前後の枠内遊技空間に繋がる球入口として共通の導入口115を設け、この導入口115に転入した遊技球が転入状態に応じて第1枠内遊技空間PS1または第2枠内遊技空間PS2のいずれかを移動するように構成した例を示した。しかし、中央飾りは導入口を前後の枠内遊技空間に対応して複数設け、遊技球が転入した導入口に応じて異なる遊技空間に導かれるように構成することもできる。このような中央飾り200の構成例を図18に示している。なお中央飾り200は、導入口がフレームの上部に3箇所形成されている点を除いて、前述したフレーム110、前面部材120、仕切部材130、後面部材140と基本構成が同一であり、同様部分について同一番号を付して以下相違する導入口の関連部分についてのみ簡潔に説明する。 In the above, a common introduction port 115 is provided as a ball entrance connected to the front and rear in-frame game spaces, and the game balls transferred into the introduction port 115 are played in the first in-frame game space PS 1 or in the second frame. An example in which one of the spaces PS 2 is moved is shown. However, the central decoration may be configured such that a plurality of introduction ports are provided corresponding to the front and rear in-frame game spaces and led to different game spaces according to the introduction ports into which game balls are transferred. A configuration example of such a central ornament 200 is shown in FIG. The central ornament 200 has the same basic structure as the frame 110, the front member 120, the partition member 130, and the rear member 140 described above except that three inlets are formed at the top of the frame. Only the relevant parts of the introduction port that are the same numbered and differ in the following will be described briefly.

フレームの上部には、前述した導入壁部113dと同様に、正面視において緩やかな凹状で側断面視において壁面が後傾する導入壁部213dが三箇所形成され、各導入壁部113dの後方に位置する装飾フランジ部111に、横長楕円状で遊技球が転入可能な導入口が三箇所、すなわち中央の中央導入口215C、その左右に位置する左導入口215L及び右導入口215Rが、それぞれフランジ部111を前後貫通して開口形成されている。   In the upper part of the frame, similar to the introduction wall portion 113d described above, three introduction wall portions 213d having a gentle concave shape in front view and a wall surface tilting backward in a side sectional view are formed at the rear of each introduction wall portion 113d. The decorative flange portion 111 is provided with three horizontally-long elliptical inlets into which a game ball can be transferred, that is, a central central inlet 215C, a left inlet 215L and a right inlet 215R located on the left and right of the inlet, respectively. An opening is formed through the portion 111 in the front-rear direction.

各導入口の側断面は図4と略同一であり、各導入口から枠内空間PSに転入した遊技球が側部流下通路155の傾斜壁面部125sに受け止められる点は既述した中央飾り100と同様である。また中央導入口215Cの後方に位置する仕切プレート部131に内部導入口135が形成されている点も同様である。   The side cross-section of each inlet is substantially the same as in FIG. 4, and the point that the game ball transferred from each inlet to the in-frame space PS is received by the inclined wall surface 125s of the side flow passage 155 is the central ornament 100 described above. It is the same. The same is true in that an internal introduction port 135 is formed in the partition plate portion 131 located behind the central introduction port 215C.

しかしながら、この中央飾り200では、中央導入口215Cから転入した遊技球が左右の側部流下通路155に流下することなく後方の内部導入口135に転入するように、遊技球を誘導する導入通路壁215v,215vが形成されており、この導入通路壁215v,215vによって第2枠内遊技空間PS2に繋がる導入通路と、第1枠内遊技空間PS1の左側の側部流下通路と、右側の側部流下通路とが仕切られている。 However, in this central ornament 200, the introduction passage wall that guides the game balls so that the game balls transferred from the central introduction port 215C move into the rear internal introduction port 135 without flowing down to the left and right side flow passages 155. 215V, 215V are formed, the introduction passage wall 215V, the introduction passage leading to the second frame game space PS 2 by 215V, and the left side rundown path in the first frame game space PS 1, right A side flow passage is partitioned off.

すなわち、中央導入口215Cは、第2枠内遊技空間PS2に繋がる専用導入口、左導入口215Lは第1枠内遊技空間PS1における左側の側部流下通路155Lに繋がる専用導入口、右導入口215Rは第1枠内遊技空間PS1における右側の側部流下通路155Rに繋がる専用導入口になっている。 That is, the central inlet 215C is a dedicated inlet connected to the second frame in the game space PS 2, the left inlet 215L is dedicated inlet connected to the left side rundown path 155L in the game space PS 1 first frame, right inlet 215R is in a dedicated inlet which leads to the right side rundown path 155R in the game space PS 1 first frame.

このため、中央導入口215Cに転入した遊技球は、その転入状態に拘わらず必ず第2枠内遊技空間PS2に転入し、この枠内遊技空間を流下してほぼ100%の確率で第1種始動入賞口16の直上部に導かれる。また左導入口215Lあるいは右導入口215Rに転入した遊技球も転入状態に拘わらず、必ず対応する側部流下通路215L,215Rを転動流下する。 Thus, the game balls that move in the central inlet port 215C is to move in the game space PS 2 that are within the second frame regardless of its non-inverting state, first with nearly 100% probability flows down the frame in the game space It is led directly above the seed start winning opening 16. In addition, the game balls transferred into the left inlet 215L or the right inlet 215R always roll down through the corresponding side flow passages 215L and 215R regardless of the transferred state.

このため、遊技球がどの導入口に転入するかによって、遊技球が移動する枠内遊技空間が前後左右に変化するとともに、仕切りプレート部131を挟む前後の第1枠内遊技空間PS1及び第2枠内遊技空間PS2を、複数の遊技球が同時に、かつそれぞれ異なった方向に転動する遊技展開も生じ、前後に奥行きのある複数層の枠内遊技空間を有効に活用した立体的な遊技展開を行うことができる。 Therefore, the in-frame game space in which the game ball moves changes from front to back and left and right depending on which inlet the game ball is transferred into, and the first in-frame game space PS 1 and the first and second in-frame game spaces PS 1 and There is also a game development in which a plurality of game balls roll in different directions in the two-frame game space PS 2 at the same time. Game development can be performed.

またこのような構成の中央飾り200では、各導入口215C,215L,215Rに遊技球検出手段を設けることができるため、遊技球検出手段の構成をより簡明化した構成にすることができるとともに、転入した遊技球の流下方向が決まっているため遊技球の流下に合わせた演出表示の同調性を向上させて、さらに演出効果の高い表示演出を行うことができる。   Further, in the central ornament 200 having such a configuration, since the game ball detection means can be provided at each of the inlets 215C, 215L, 215R, the configuration of the game ball detection means can be further simplified, Since the flow direction of the transferred game ball is determined, it is possible to improve the synchronism of the effect display in accordance with the flow of the game ball and perform a display effect with a higher effect.

次に、以上説明した中央飾りは、フレーム110における装飾フランジ部111の後面側に突出成型したボス部に、前面部材120、仕切部材130、後面部材140がフレーム後面側からネジ固定される構成例を示したが、これらをフレーム110の前面側から取り付けるように構成することもでき、以下このような構成例について説明する。なお中央飾りにおける球通路等の基本構成は同様であるため前面部材120の着脱構成について完結に説明する。   Next, the center ornament described above is a configuration example in which the front member 120, the partition member 130, and the rear member 140 are screwed from the rear surface side of the frame to the boss portion that is projected and molded to the rear surface side of the decorative flange portion 111 in the frame 110. However, these can also be configured to be attached from the front side of the frame 110, and such a configuration example will be described below. Since the basic configuration of the ball passage and the like in the central ornament is the same, the mounting / demounting configuration of the front member 120 will be completely described.

前面部材120をフレーム110に着脱自在に構成する手段は、公知の種々の着脱手段を利用することができるが、例えば図19及び図20に示すようなパネル固定用のナイロンファースナ270を用いて構成することができる。なお図20は図19中のXX−XX矢視断面図である。ナイロンファースナ270は、周方向に配列された複数の爪271aが軸方向にスリ割られて爪の先端部が内外方向に弾性変形可能に配設された鍔付きフランジ状の割りスリーブ271と、この割りスリーブ271の軸心に前後に摺動自在に保持されたプッシュプルノブ272とからなり、前面プレート部121及び装飾フランジ部111に形成した円孔部に割りスリーブ271を嵌着し、プッシュプルノブ272を押圧して先端部272aを割りスリーブ271内に嵌入させたときに、周方向に配列された爪271aが装飾フランジ111の裏面側で拡開してフランジ部111の円孔内面と係合し、前面部材120がフレーム110に固定される。   As a means for detachably configuring the front member 120 to the frame 110, various known attaching / detaching means can be used. For example, a nylon fastener 270 for fixing the panel as shown in FIGS. 19 and 20 is used. Can be configured. 20 is a cross-sectional view taken along the line XX-XX in FIG. The nylon fastener 270 has a flange-shaped split sleeve 271 with a flange, in which a plurality of claws 271a arranged in the circumferential direction are slit in the axial direction, and the tip portions of the claws are arranged to be elastically deformable in the inner and outer directions, A push-pull knob 272 slidably held back and forth on the shaft center of the split sleeve 271, and the split sleeve 271 is fitted into circular holes formed in the front plate portion 121 and the decorative flange portion 111. When the tip 272a is inserted into the split sleeve 271 by pressing the 272, the claw 271a arranged in the circumferential direction expands on the back side of the decorative flange 111 and engages with the inner surface of the circular hole of the flange 111 Then, the front member 120 is fixed to the frame 110.

前面部材120を取り外すときには、プッシュプルノブ272を割りスリーブ271から引き抜く方向に引き上げる。すると、プッシュプルの部272の先端部に押圧されて拡開していた爪271aが弾性力で元の縮径した状態に戻り、フレーム側の円孔を挿通可能になって前面部材120を脱着することができる。   When removing the front member 120, the push-pull knob 272 is pulled up in the direction of pulling out from the split sleeve 271. Then, the claw 271a, which has been expanded by being pushed by the tip of the push-pull portion 272, returns to its original reduced diameter state by elastic force, and can be inserted through the circular hole on the frame side, and the front member 120 is removed. can do.

また、図21及び同図中のXXII−XXII矢視断面図を図22に示すように、フレーム110における開口面域を囲む上下に、前面プレート部121の背面側を支持する背面支持片部276、前面プレート部121の前面側を係止するクランク状の前面支持片部277、及び先端側に前面プレート部121の前面と係合可能な楔状のロック爪を有し左右側辺が切り離されて前後に揺動可能なロック片部278を形成し、前面プレート部121の下端縁面を前後の支持辺部間に嵌入支持させ、前面プレート部121の上部を後方に揺動させて前面部材120をフレーム110の前方から着脱自在に構成することもできる。   Further, as shown in FIG. 22 and a sectional view taken along the line XXII-XXII in FIG. 21, a back support piece 276 that supports the back side of the front plate 121 on the top and bottom surrounding the opening area in the frame 110. The front plate portion 121 has a crank-shaped front support piece portion 277 that locks the front surface side of the front plate portion 121, and a wedge-shaped lock claw that can be engaged with the front surface of the front plate portion 121 on the front end side. A lock piece portion 278 that can swing back and forth is formed, the lower end edge surface of the front plate portion 121 is fitted and supported between the front and rear support side portions, and the upper portion of the front plate portion 121 is swung backward to move the front member 120. Can also be configured to be detachable from the front of the frame 110.

このほか、詳細図示を省略するが、例えば、上述したナイロンファースナに代えてサムスクリューを用いた構成や、コイン等で90度程度回動させることで前面部材をロック及びロック解除可能なロックアームを用いた構成など、公知の種々の着脱手段を利用することができる。   In addition, although not shown in detail, for example, a configuration using a thumb screw instead of the nylon fastener described above, or a lock arm that can lock and unlock the front member by rotating about 90 degrees with a coin or the like Various publicly known attachment / detachment means such as a configuration using the can be used.

なお、以上では説明簡明化のため、前面部材120をフレーム110に着脱自在に構成する例を示したが、仕切部材130、後面部材140についても同様に構成することができる。そしてこのような構成によれば、枠内空間PS内に遊技球が停留して球詰まりを生じたような場合に、各部材をパチンコ機の前面側から着脱して容易に球詰まり処理を行うことができる。   For the sake of simplicity, the example in which the front member 120 is configured to be detachable from the frame 110 has been described above, but the partition member 130 and the rear member 140 can be similarly configured. And according to such a structure, when a game ball stops in the in-frame space PS and ball clogging has occurred, each member is detached from the front side of the pachinko machine, and ball clogging processing is easily performed. be able to.

また、前面部材120、仕切部材130、後面部材140を各単体ではなく、中央飾りの前方から一体的に着脱自在に構成しても良い。例えば、図23に取り付け部近傍の概略斜視図を示すように、前面部材120、仕切部材130、後面部材140に同一形態のフランジ部282,283,284を形成するとともに、フレーム110にこれらのフランジ部を受容するフランジ受容部281を形成し、フランジ部を重ね合わせた状態でフランジ受容部に装着して、前述したナイロンファースナやサムスクリュー等の締結手段で一体に取り付けるように構成する。   In addition, the front member 120, the partition member 130, and the rear member 140 may be configured to be detachable integrally from the front of the central ornament instead of each single member. For example, as shown in a schematic perspective view of the vicinity of the attachment portion in FIG. 23, flange portions 282, 283, and 284 having the same form are formed on the front member 120, the partition member 130, and the rear member 140, and these flanges are formed on the frame 110. The flange receiving portion 281 for receiving the portion is formed, and the flange portion is attached to the flange receiving portion in a state where the flange portions are overlapped with each other, and is integrally attached by the fastening means such as the nylon fastener or the thumb screw described above.

あるいは第1枠内遊技空間PS1及び第2枠内遊技空間PS2の前後方向寸法に合わせたスペーサを用いて前面部材120、仕切部材130、後面部材140を連結固定し、連結された前面部材120、仕切部材130、後面部材140をフレームの前面側から枠内空間に挿入して一体的に固定するように構成する。 Alternatively, the front member 120, the partition member 130, and the rear member 140 are connected and fixed using spacers that match the longitudinal dimensions of the first frame game space PS 1 and the second frame game space PS 2 , and the connected front members 120, the partition member 130, and the rear member 140 are configured to be inserted into the space in the frame from the front side of the frame and fixed integrally.

このような構成によれば、第1枠内遊技空間PS1及び第2枠内遊技空間PS2を一操作で開放することができるため、枠内空間の保守作業をさらに迅速に行うことができる。 According to such a configuration, the game space PS 1 in the first frame and the game space PS 2 in the second frame can be opened with one operation, so that the maintenance work of the space in the frame can be performed more quickly. .

なお、以上の各実施例では、枠内空間PSに第1枠内遊技空間PS1と2枠内遊技空間PS2の二つの遊技空間を形成した構成例(前後二層の構成例)を示したが、枠内空間に三層以上の遊技空間を形成してもよく、大厚遊技空間を後方の遊技空間層に形成しても良い。また、遊技板の加工性や遊技釘の打設容易性の見地から遊技板として従来と同様の積層合板を用いた構成例を示したが、透明又は不透明な樹脂材料を用いて構成しても良い。 In each of the above embodiments, a configuration example (two-layer configuration example) in which two game spaces of the first frame game space PS 1 and the two frame game space PS 2 are formed in the frame space PS is shown. However, three or more layers of game space may be formed in the space inside the frame, and a large-sized game space may be formed in the rear game space layer. In addition, the configuration example using the laminated plywood similar to the conventional one as the game board is shown from the viewpoint of the workability of the game board and the ease of placing the game nail, but it may be configured using a transparent or opaque resin material. good.

また、第1枠内遊技空間PS1と第2枠内遊技空間PS2との間を仕切る仕切りプレート部131に、遊技球が挿通可能な挿通孔を形成し、第1枠内遊技空間PS1と第2枠内遊技空間PS2との間を、遊技球が相互に、あるいはいずれか一方向に、移動できるように構成しても良い。 In addition, an insertion hole through which a game ball can be inserted is formed in the partition plate portion 131 that partitions the first in-frame game space PS 1 and the second in-frame game space PS 2, and the first in-frame game space PS 1. And the second intra-game space PS 2 may be configured such that the game balls can move with respect to each other or in any one direction.

本発明を適用した弾球遊技機の代表例として示すパチンコ機PMの正面図である。It is a front view of the pachinko machine PM shown as a typical example of the ball game machine to which this invention is applied. 上記パチンコ機に装着された遊技盤の正面図である。It is a front view of the game board with which the pachinko machine was equipped. 上記遊技盤に取り付けられた中央飾りの正面図である。It is a front view of the center decoration attached to the said game board. 図3中のIV−IV矢視の側断面図である。It is a sectional side view of the IV-IV arrow in FIG. 中央飾りにおける球受け皿近傍領域を模式的に示す斜視図である。It is a perspective view which shows typically the ball | bowl tray vicinity area | region in a center decoration. 図4中のVI〜矢視の断面図である。It is sectional drawing of VI-arrow in FIG. 図4中のVII〜矢視の断面図である。It is sectional drawing of the VII-arrow view in FIG. 図4中のVIII〜矢視の断面図である。It is sectional drawing of VIII-arrow in FIG. 図4中のIX〜矢視の断面図である。It is sectional drawing of IX-arrow in FIG. 上記中央飾りに配設される転入流路検出手段の構成例を示す概要構成図である。It is a schematic block diagram which shows the structural example of the transfer flow path detection means arrange | positioned at the said center decoration. 上記中央飾りに配設される転入流路検出手段の他の構成例を示す概要構成図である。It is a schematic block diagram which shows the other structural example of the transfer flow path detection means arrange | positioned at the said center decoration. 図11に示す転入流路検出手段の作用を示す説明図である。It is explanatory drawing which shows the effect | action of the transfer flow path detection means shown in FIG. 転入流路検出手段を用いて遊技空間に応じた演出表示を行う演出制御装置の概要構成を示すブロック図である。It is a block diagram which shows the schematic structure of the production | presentation control apparatus which performs production | presentation display according to game space using a transfer flow path detection means. 上記演出制御装置により液晶表示パネルに表示される画面の第一例を示す模式図である。It is a schematic diagram which shows the 1st example of the screen displayed on a liquid crystal display panel by the said presentation control apparatus. 上記演出制御装置により液晶表示パネルに表示される画面の第二例を示す模式図である。It is a schematic diagram which shows the 2nd example of the screen displayed on a liquid crystal display panel by the said presentation control apparatus. 上記演出制御装置により液晶表示パネルに表示される画面の第三例を示す模式図である。It is a schematic diagram which shows the 3rd example of the screen displayed on a liquid crystal display panel by the said presentation control apparatus. 上記演出制御装置により液晶表示パネルに表示される画面の第四例を示す模式図である。It is a schematic diagram which shows the 4th example of the screen displayed on a liquid crystal display panel by the said presentation control apparatus. 中央飾りの他の構成例を示す正面図である。It is a front view which shows the other structural example of a center decoration. 前面部材をフレームの前方から着脱自在に装着する構成例を示す正面図である。It is a front view which shows the structural example which mounts | wears with a front member detachably from the front of a flame | frame. 図19中のXX−XX矢視断面図である。FIG. 20 is a cross-sectional view taken along the line XX-XX in FIG. 19. 前面部材をフレームの前方から着脱自在に装着する他の構成例を示す正面図である。It is a front view which shows the other structural example which attaches a front member detachably from the front of a flame | frame. 図21中のXXII−XXII矢視断面図である。It is XXII-XXII arrow sectional drawing in FIG. 前面部材、仕切部材、後面部材を一体的に着脱自在に構成する場合の一例として示す取り付け部近傍の概略斜視図である。It is a schematic perspective view of the attachment part vicinity shown as an example in the case of comprising a front member, a partition member, and a rear member detachably integrally.

符号の説明Explanation of symbols

PM パチンコ機
PA 盤面遊技空間
PS 枠内空間
PS1 第1枠内遊技空間
PS2 第2枠内遊技空間
1 外枠
2 前枠
5 ガラス扉(5a,5b ガラス板)
10 遊技盤
11 遊技板
12 レール飾り
13 遊技釘
14 固定入賞口
15 パスゲート
16 第1種始動入賞口
17 大入賞口
18 アウト口
100 中央飾り
110 フレーム
115 導入口
120 前面部材
121d 導出口
121h 球出口
121t 通過孔
130 仕切部材
135 内部導入口
140 後面部材
153 斜行通路
155 側部流下通路
156 ジャンプ通路
157 揺動通路
158 入賞誘導通路
180 液晶表示ユニット
182 表示制御装置
185 液晶表示パネル
190,195 転入流路検出手段
270 ナイロンファースナー
PM pachinko machine PA board game space PS frame space PS 1 first frame in the game space PS 2 second frame in the gaming space 1 the outer frame 2 the front frame 5 glass door (5a, 5b, a glass plate)
DESCRIPTION OF SYMBOLS 10 Game board 11 Game board 12 Rail decoration 13 Game nail 14 Fixed winning opening 15 Pass gate 16 1st type starting winning opening 17 Large winning opening 18 Out opening 100 Central decoration 110 Frame 115 Introduction port 120 Front member 121d Outlet 121h Ball exit 121t Passing hole 130 Partition member 135 Internal introduction port 140 Rear member 153 Skew passage 155 Side flow passage 156 Jump passage 157 Swing passage 158 Winning guidance passage 180 Liquid crystal display unit 182 Display control device 185 Liquid crystal display panels 190 and 195 Transfer flow passage Detection means 270 Nylon fur fastener

Claims (2)

弾球遊技機の遊技盤に用いられる遊技部品であって、
前後に延びる枠辺部に囲まれた外郭枠状のフレームと、
前記フレームの前面側に設けられ前記枠辺部に囲まれた開口面域を塞ぐ透明な前面板と、
前記フレームの後面側に設けられ遊技の展開状況に応じた表示を行うための図柄表示部材と、
前記フレームの枠辺部、前記前面板及び前記図柄表示部材に囲まれた枠内空間に遊技球を導入する導入口と、
前記枠内空間の少なくとも一部を前後に仕切って設けられ、前記前面板と前記図柄表示部材との間にそれぞれ遊技球が上下方向に移動可能な複数層の遊技空間を形成する透明な仕切り板とを備え、
前記導入口は各遊技空間に共通の入口で前記複数層の遊技空間に繋がり、前記導入口に入球した遊技球の当該導入口への転入状態に応じていずれかの遊技空間を移動するように構成したことを特徴とする弾球遊技機用の遊技部品。
A gaming part used in a game board of a ball game machine,
An outer frame-shaped frame surrounded by frame sides extending in the front-rear direction;
A transparent front plate that is provided on the front side of the frame and closes an opening surface area surrounded by the frame side part;
A symbol display member provided on the rear side of the frame for displaying according to the game development status;
An introduction port for introducing a game ball into the space in the frame surrounded by the frame side portion of the frame, the front plate and the symbol display member;
A transparent partition plate that is provided by partitioning at least a part of the space in the frame forward and backward, and forms a plurality of game spaces in which a game ball can move vertically between the front plate and the symbol display member. And
The introduction port is connected to the game spaces of the plurality of layers at a common entrance to each game space, and moves in any one of the game spaces according to the transfer state of the game ball that has entered the introduction port to the introduction port. A game component for a ball game machine characterized by being configured as described above.
前後に延びる枠辺部に囲まれた外郭枠状のフレームと、
前記フレームの前面側に設けられ前記枠辺部に囲まれた開口面域を塞ぐ透明な前面板と、
前記フレームの後面側に設けられ遊技の展開状況に応じた表示を行うための図柄表示部材と、
前記フレームの枠辺部、前記前面板及び前記図柄表示部材に囲まれた枠内空間に遊技球を導入する導入口と、
前記枠内空間を前後に仕切って設けられ、前記前面板と前記図柄表示部材との間にそれぞれ遊技球が移動可能な複数層の遊技空間を形成する透明な仕切り板とを備え、
前記導入口が前記複数層の各遊技空間に対応して複数設けられ、遊技球が入球した導入口に応じて異なる遊技空間に導かれるように構成したことを特徴とする弾球遊技機用の遊技部品。
An outer frame-shaped frame surrounded by frame sides extending in the front-rear direction;
A transparent front plate that is provided on the front side of the frame and closes an opening surface area surrounded by the frame side part;
A symbol display member provided on the rear side of the frame for displaying according to the game development status;
An introduction port for introducing a game ball into the space in the frame surrounded by the frame side portion of the frame, the front plate and the symbol display member;
A transparent partition plate that is provided by partitioning the space in the frame forward and backward, and forms a plurality of game spaces in which a game ball can move between the front plate and the symbol display member,
A plurality of the inlets are provided corresponding to the plurality of game spaces of the plurality of layers, and are configured to be led to different game spaces according to the inlets into which game balls have entered. Gaming parts.
JP2006092956A 2006-03-30 2006-03-30 Game component for pachinko game machine Pending JP2007260328A (en)

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Country Link
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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000005405A (en) * 1998-06-22 2000-01-11 Fuji Shoji Kk Pachinko game machine
JP2005131154A (en) * 2003-10-31 2005-05-26 Kyoraku Sangyo Pachinko game machine
JP2006075252A (en) * 2004-09-08 2006-03-23 Takao:Kk Pinball game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000005405A (en) * 1998-06-22 2000-01-11 Fuji Shoji Kk Pachinko game machine
JP2005131154A (en) * 2003-10-31 2005-05-26 Kyoraku Sangyo Pachinko game machine
JP2006075252A (en) * 2004-09-08 2006-03-23 Takao:Kk Pinball game machine

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