JP2007075585A - Play apparatus - Google Patents

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JP2007075585A
JP2007075585A JP2006028207A JP2006028207A JP2007075585A JP 2007075585 A JP2007075585 A JP 2007075585A JP 2006028207 A JP2006028207 A JP 2006028207A JP 2006028207 A JP2006028207 A JP 2006028207A JP 2007075585 A JP2007075585 A JP 2007075585A
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pieces
piece
game
game board
opponent
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Kazuhiko Kasai
和彦 笠井
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Priority to JP2006028207A priority Critical patent/JP2007075585A/en
Priority to PCT/JP2006/312473 priority patent/WO2007020747A1/en
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a play apparatus by which a plurality of kinds of games can be enjoyed by the play apparatus, and which can widely be spread regardless of age or sex. <P>SOLUTION: This play apparatus is equipped with a game board 1 of an arbitrary shape on which a plurality of grids of an arbitrary shape are arbitrarily formed in the vertical and lateral directions or in a diagonal direction, and two kinds of pieces 2 and 3 which can be mounted on the game board 1 and be inverted between the front side and the rear side, and have a plurality and the same number to each other. The two kinds of the pieces 2 and 3 are formed in such a manner that different number displaying marks for applying the size relationship to a rule are placed on the front surface sides, and at the same time, the rear surface sides have the same or a similar appearance so that the pieces can be arranged at free positions on the game board in such a manner that competitors may not be able to know the arrangement between the same kind of the pieces 2 and 2, or 3 and 3. Also, the two kinds of the pieces 2 and 3 are formed in such a manner that the front surface sides may have different appearances, and the same number display marks are applied while corresponding to each other, and at the same time, the rear surface sides may have different appearances between different kinds of the pieces 2 and 3. <P>COPYRIGHT: (C)2007,JPO&INPIT

Description

本発明は、複数の桝目が縦横或いは斜めに形成されたゲーム盤上に2種類の駒を並べることによりゲームを行う遊具に関する。   The present invention relates to a play equipment for playing a game by arranging two types of pieces on a game board in which a plurality of squares are formed vertically or horizontally or obliquely.

従来、縦横に複数の桝目が形成されたゲーム盤上において、所定のルールに従って駒を進めてゲームを行う遊具としては、将棋やチェスなどが知られている(公知・公用の従来技術に基づき発明したため、出願人は本発明に関連する先行技術文献を知らない)。   Conventionally, shogi, chess, etc. are known as playground equipment for playing a game by moving a piece according to a predetermined rule on a game board in which a plurality of squares are formed vertically and horizontally (invented based on publicly known / public prior art) Therefore, the applicant does not know prior art documents related to the present invention).

しかしながら、上記した遊具では、1種類のゲームしか行うことができないため、ゲームの興趣に欠け、遊戯者に飽きられ易いといった問題があった。また、ルールが複雑なこともあり、特定の遊戯者にしか関心を抱かれないため、広く普及させることが難しいといった問題もあった。   However, since the above-mentioned play equipment can play only one type of game, there is a problem that the game is not interesting and the player is easily bored. In addition, since the rules are complicated, and only interested in specific players, there is a problem that it is difficult to spread widely.

本発明は、上記した課題を解決すべくなされたものであり、同一の遊具で複数の種類のゲームを楽しむことができ、老若男女を問わず広く普及させることが可能な遊具を提供しようとするものである。   The present invention has been made to solve the above-described problems, and is intended to provide a playground equipment that can enjoy a plurality of types of games with the same playground equipment and can be widely spread regardless of age or sex. Is.

本発明は、任意な形状の複数の桝目が縦横或いは斜めに任意に形成された任意な形状のゲーム盤と、該ゲーム盤上に載置可能且つ表裏反転可能な複数且つ互いに同数の2種類の駒とを備え、該2種類の駒は、同種類の駒の間では、表面側に大小関係をルールに応用する為の「異なる数表示記号」が付されていると共に裏面側が相手にわからないように駒をゲーム盤上の自由な位置に並べる為の「同一若しくは類似の外観」を有し、異種類の駒の間では、表面側が異なる外観で同一の数表示記号が互いに対応付けて付されていると共に裏面側が異なる外観を有するように形成されていることを特徴とする。(各駒とも表面側と裏面側とが異なり、2面性を有している)
そして、好ましくは、前記ゲーム盤には、縦横にそれぞれ10個の桝目が設けられ、前記2種類の駒の表面側にはそれぞれ1から30までの異なる数表示記号が互いに対応付けて付されている。
The present invention includes a game board having an arbitrary shape in which a plurality of cells having an arbitrary shape are arbitrarily formed vertically, horizontally, or diagonally, and a plurality of two types of the same number that can be placed on the game board and can be reversed. The two types of pieces are provided with “different number display symbols” on the front side to apply the magnitude relationship to the rule between the same type of pieces, so that the other side does not know the back side. It has “same or similar appearance” for arranging the pieces at free positions on the game board, and the same number display symbols are attached in association with each other with different appearances on the front side between different kinds of pieces. In addition, the back surface side is formed to have a different appearance. (Each piece has two sides, different on the front and back sides)
Preferably, the game board is provided with ten grids in the vertical and horizontal directions, and different number display symbols 1 to 30 are associated with each other on the surface side of the two types of pieces. .

また、前記ゲーム盤は折り畳み可能或いは丸め可能に形成されており、前記2種類の駒は同一の円形状を成している共に異なる色を付されているか、或いは互いに異なる形状を成していてもよく、さらに、前記ゲーム盤は金属製であり、前記2種類の駒の内部に磁石を有していてもよく、さらにまた、駒の収納箱は2つあり、前記2種類の駒がそれぞれ入り、不透明で対戦相手からは互いに目隠しとなっていてもよい。   Further, the game board is formed to be foldable or roundable, and the two kinds of pieces are formed in the same circular shape and are given different colors, or are formed in different shapes. In addition, the game board may be made of metal, and may have a magnet inside the two types of pieces. Furthermore, there are two piece storage boxes, each containing the two types of pieces, It may be opaque and hidden from the opponent.

本発明によれば、同一の遊具で複数の種類のゲームを楽しむことができるため、効率の良いゲームを提供することができると共に、興趣の向上を図ることができる。   According to the present invention, since a plurality of types of games can be enjoyed with the same playground equipment, it is possible to provide an efficient game and to improve the interest.

また、ゲーム盤と表面側に数表示記号を付した2種類の駒を使用するだけであるため、ゲームのルールが簡略化され、老若男女を問わず広く普及させることが可能となると共に、旅先等にも容易に携帯することが可能となる。   In addition, the game rules are simplified because the game board and only two types of symbols with a number display symbol on the front side are used, and it can be widely used regardless of age or gender. Etc. can be easily carried.

さらに、遊戯中に第六感、空間認識能力、左脳的思考能力、推理力、記憶力等を養成することができる等、種々の優れた効果を得ることができる。   Furthermore, various excellent effects can be obtained, such as the sixth sense, spatial recognition ability, left brain thinking ability, reasoning ability, memory ability, etc. can be trained during the game.

以下、図面を参照しつつ、本発明の実施の形態について説明する。   Hereinafter, embodiments of the present invention will be described with reference to the drawings.

先ず、図1を参照しつつ、本発明の実施の形態に係る遊具の構成について説明する。ここで、図1は本発明の実施の形態に係る遊具の構成を示す平面図である。   First, the structure of the playground equipment according to the embodiment of the present invention will be described with reference to FIG. Here, FIG. 1 is a plan view showing the configuration of the play equipment according to the embodiment of the present invention.

この遊具は、縦横にそれぞれ10個ずつ、合計100個の桝目4が表面に形成されている方形のゲーム盤1と、桝目4内に載置可能且つ表裏反転可能な2種類の駒2,3とから構成されており、2人の遊戯者が交互にそれぞれ異なる種類の駒2,3をゲーム盤1上において移動或いは表裏反転させることによりゲームが行われるようになっている。   This playground equipment has a square game board 1 having 10 pieces vertically and horizontally, a total of 100 squares 4 formed on the surface thereof, and two kinds of pieces 2 and 3 that can be placed in the squares 4 and can be turned upside down. The game is played when two players alternately move different types of pieces 2 and 3 on the game board 1 or reverse each other.

2種類の駒2,3のうち、一方の駒2は白色円形状を成す白駒2であり、その表面側には1から30までの異なる数字が黒字で付されており、裏面側は白色一色で同種類の各白駒2の間では同一の外観を有するようになっている。また、他方の駒3は、黒色円形状を成す黒駒3であり、その表面側には白駒2の数字に対応付けてそれぞれ1から30までの異なる数字が白字で付されており、裏面側は黒色一色で同種類の各黒駒3の間では同一の外観を有するようになっている。   Of the two types of pieces 2 and 3, one piece 2 is a white piece 2 having a white circular shape. Different numbers from 1 to 30 are attached in black on the front side, and the back side is white. Thus, the same type of white piece 2 has the same appearance. The other piece 3 is a black piece 3 having a black circular shape, and different numbers from 1 to 30 are assigned in white on the front side in association with the numbers of the white piece 2, and the back side is The black black color 3 has the same appearance between the black pieces 3 of the same type.

なお、ゲーム盤1の形状は方形に限定されず、自由な形状に変更が可能であり、また、桝目4の形状も四角形に限定されず、三角形、六角形、丸等に自由に変更が可能であり、さらに、桝目の個数も上記した数に限定されるものではなく、自由に変更が可能である。さらに、ゲーム盤1は折り畳み可能或いは丸め可能に形成されていてもよく、その場合には、携帯性が一段と向上し、旅先等にも容易に携帯することが可能となる。さらにまた、2種類の駒2,3の個数や形状及び色は、上記した場合に限定されるものではなく、複数且つ互いに同数であって、同種類の駒の間では、表面側に大小関係をルールに応用するための異なる数表示記号が付されていると共に裏面側が相手にわからないように駒をゲーム盤上の自由な位置に並べるための同一若しくは類似の外観を有し、異種類の駒の間では、表面側が異なる外観で同一の数表示記号が互いに対応付けて付されていると共に裏面側が異なる外観を有している限り、各種変更が可能である。なお、ここで言う「数表示記号」とは、数字はもちろんのこと、文字や記号や符号や図形や絵等を用いて、数を表したすべてのものを含むものとし、また、「類似」とは、通常の成人であっても一見して区別を付け難い程度に似通っている場合の他、通常の成人であれば一見して区別を付けることができるが、幼児や高齢者には一見して区別を付け難い程度に似通っている場合も含むものとする。そして同種類の駒の裏面側が、後者の意味において類似している場合、本発明の実施の形態に係る遊具は、幼児のための知育玩具や、高齢者の痴呆予防のための遊具としても使用することができる。   Note that the shape of the game board 1 is not limited to a square, and can be changed to any shape. The shape of the grid 4 is not limited to a square, and can be freely changed to a triangle, hexagon, circle, or the like. Furthermore, the number of cells is not limited to the number described above, and can be freely changed. Furthermore, the game board 1 may be formed so as to be foldable or roundable. In this case, the portability is further improved, and the game board 1 can be easily carried to a destination. Furthermore, the number, shape, and color of the two types of pieces 2 and 3 are not limited to the above-described case, and a plurality of pieces, the same number, and the same type of pieces have a size relationship on the surface side. It has a different number display symbol for application to the rule, and has the same or similar appearance for arranging pieces in a free position on the game board so that the opponent does not know the back side, between different kinds of pieces Then, various modifications are possible as long as the same number display symbols are attached in association with each other on the front side and the back side has a different appearance. Note that the “number display symbol” mentioned here includes not only numbers but also all characters that represent numbers using letters, symbols, symbols, figures, pictures, etc. Can be distinguished at a glance if it is a normal adult, but it can be distinguished at a glance by a normal adult. It also includes cases where they are similar to the extent that they are difficult to distinguish. And when the back side of the same kind of piece is similar in the latter sense, the playground equipment according to the embodiment of the present invention is also used as an educational toy for an infant and a playground equipment for preventing dementia of the elderly. be able to.

また、駒の収納箱5は同一のものが2つあり、不透明で対戦相手から互いに目隠し可能であれば材質や形状は問わない。   Further, there are two pieces of the same box 5, and any material and shape can be used as long as they are opaque and can be hidden from the opponent.

次に、図1〜図5を参照しつつ、本発明の実施の形態に係る遊具の第1のゲーム方法について説明する。ここで、図2は本発明の実施の形態に係る遊具の第1のゲーム方法におけるゲーム開始時の各駒の配置例を示す平面図、図3は遊具の第1のゲーム方法における駒の動かし方を示す平面図、図4は遊具の第1のゲーム方法におけるゲーム開始時の各駒の別の配置例を示す平面図、図5は遊具の第1のゲーム方法におけるゲーム開始時の各駒のさらに別の配置例を示す平面図である。   Next, a first game method for a playground equipment according to an embodiment of the present invention will be described with reference to FIGS. Here, FIG. 2 is a plan view showing an example of the arrangement of each piece at the start of the game in the first game method of the play equipment according to the embodiment of the present invention, and FIG. 3 shows how to move the pieces in the first game method of the play equipment. FIG. 4 is a plan view showing another example of the arrangement of each piece at the start of the game in the first game method of the play equipment, and FIG. 5 is still another example of each piece at the start of the game in the first game method of the play equipment. It is a top view which shows the example of arrangement | positioning.

先ず、図2に示すように、各遊戯者が、それぞれ30個の白駒2及び黒駒3を互いに相手に自分の駒の数字を知られないように裏面側にして、ゲーム盤1の両側の1列目から3列目の各桝目4に任意に並置させる。その際には、ゲーム展開が自分に有利になるように数字を戦略的に配置する。その後、すべての駒2,3を表面側にし、数字が見えるようにして、黒駒3を選択した遊戯者が先攻でゲームを開始する。   First, as shown in FIG. 2, each player places 30 white pieces 2 and black pieces 3 on the back side so that their numbers are not known to each other, and one row on both sides of the game board 1. Arbitrarily juxtaposed on each cell 4 in the third row from the eye. In that case, numbers are strategically arranged so that the game development is advantageous to me. After that, all the pieces 2 and 3 are turned to the front side so that the numbers can be seen, and the player who has selected the black piece 3 starts the game first.

図3に示すように、各駒3(図3では黒駒3を示しているが、白駒2も同じ)は、縦横及び斜め前後のいずれの方向にも、その先の桝目4が空いているか、或いは、相手の駒2を取ることができる限り、何桝目でも進むことができる。また、自分の駒3が相手の駒2を取れる場合とは、自分の駒3の数字が相手の駒2の数字よりも1つ大きい場合であり、相手の駒2の数字が30の場合には、自分の駒3の数字が1の場合に取ることができる。   As shown in FIG. 3, each piece 3 (the black piece 3 is shown in FIG. 3, but the white piece 2 is also the same) has a square 4 in the front and back in both the vertical and horizontal directions and the diagonally front and rear directions. Alternatively, as long as the opponent's piece 2 can be picked, it can proceed in any number of squares. The case where one's piece 3 can take the opponent's piece 2 is when the number of his / her piece 3 is one larger than the number of the opponent's piece 2 and the number of the opponent's piece 2 is 30. Can be taken when the number of the piece 3 is 1.

そして、相手の駒2を取った場合、その桝目4に自分の駒3を進め、相手の駒2を取った遊戯者は、その相手の駒2をゲーム終了まで自分の収納箱5に保持し、相手の駒2を取り続ける限り、連続してゲームを行うことができる。この時、自分の駒3は、相手の駒2を取るためだけでなく、相手の攻めに対する防御として、自分の駒3が相手に取られないようにする目的で動かしてもよい。   When the opponent's piece 2 is picked up, the player advances the player's piece 3 to the square 4 and holds the opponent's piece 2 in his storage box 5 until the end of the game. As long as you keep taking the opponent's piece 2, you can play the game continuously. At this time, the player's piece 3 may be moved not only for taking the opponent's piece 2 but also for the purpose of preventing the opponent's piece 3 from being taken by the opponent as a defense against the opponent's attack.

そして、先攻の遊戯者が、相手の駒2を取ることができなかった場合には、次に、後攻の遊戯者が白駒2を動かし、以降、上記したのと同様の手順で、各遊戯者が交互に各駒2,3を動かし、どちらも相手の駒2,3を取れなくなった時に、ゲームは終了し、ゲーム盤1上に残っている駒2,3の個数が多い方の遊戯者がそのゲームの勝者となる。   If the first player cannot take the opponent's piece 2, then the second player moves the white piece 2, and thereafter, in the same procedure as described above, When the player alternately moves each of the pieces 2 and 3 and neither of them can take the opponent's pieces 2 and 3, the game ends, and the game with the larger number of pieces 2 and 3 remaining on the game board 1 is played. The winner of the game.

なお、上記した第1のゲーム方法では、ゲーム開始時に、それぞれ30個の白駒2及び黒駒3を並べているが、図4に示すように、それぞれ表面側に1から20までの数字を付した20個の白駒2及び黒駒3を裏面側にしてゲーム盤1の両側の1列目と2列目の各桝目4に任意に並置させたり、或いは、図5に示すように、それぞれ表面側に1から10までの数字を付した10個の白駒2及び黒駒3を裏面側にしてゲーム盤1の両側の1列目の各桝目4に任意に並置させたりしてから、ゲームを開始してもよい。また、ゲーム開始時に、各駒2,3は、上記したように、ゲーム盤1の両側の1列目から3列目の各桝目4に並置させるのではなく、ゲーム盤1上の各桝目4に全体に渡って任意に並べるようにしてもよい。   In the first game method described above, 30 white pieces 2 and black pieces 3 are arranged at the start of the game, respectively. However, as shown in FIG. The individual white pieces 2 and black pieces 3 are placed on the back side and arbitrarily juxtaposed on the first and second rows 4 on both sides of the game board 1 or, as shown in FIG. Even if the game is started after the 10 white pieces 2 and the black pieces 3 with numbers from 10 to 10 are placed on the back side and arbitrarily placed in the squares 4 in the first row on both sides of the game board 1 Good. Further, at the start of the game, the pieces 2 and 3 are not juxtaposed with the squares 4 in the first to third rows on both sides of the game board 1 as described above, but on the squares 4 on the game board 1. It may be arranged arbitrarily over the whole.

次に、図1及び図6〜図9を参照しつつ、本発明の実施の形態に係る遊具の第2のゲーム方法について説明する。ここで、図6は本発明の実施の形態に係る遊具の第2のゲーム方法におけるゲーム開始時の各駒の配置例を示す平面図、図7は遊具の第2のゲーム方法における駒の動かし方を示す平面図、図8は遊具の第2のゲーム方法におけるゲーム開始時の各駒の別の配置例を示す平面図、図9は遊具の第2のゲーム方法におけるゲーム開始時の各駒のさらに別の配置例を示す平面図である。   Next, the second game method of the playground equipment according to the embodiment of the present invention will be described with reference to FIG. 1 and FIGS. Here, FIG. 6 is a plan view showing an example of the arrangement of each piece at the start of the game in the second game method of play equipment according to the embodiment of the present invention, and FIG. 7 shows how to move the pieces in the second game method of play equipment. FIG. 8 is a plan view showing another example of the arrangement of each piece at the start of the game in the second game method of the play equipment, and FIG. 9 is still another example of each piece at the start of the game in the second game method of the play equipment. It is a top view which shows the example of arrangement | positioning.

先ず、図6に示すように、黒駒3を選択した遊戯者の次に白駒2を選択した遊戯者といった順番で、1個ずつ交互にそれぞれ30個の白駒2及び黒駒3を互いに相手に自分の駒の数字を知られないように裏面側にして、ゲーム盤1上の各桝目4に全体に渡って任意に並べる。その際には、ゲーム展開が自分に有利になるように数字を戦略的に配置する。その後、すべての駒2,3を表面側にし、数字が見えるようにして、黒駒3を選択した遊戯者が先攻でゲームを開始する。   First, as shown in FIG. 6, in the order of the player who selected the black piece 3 and then the player who selected the white piece 2, each of the 30 white pieces 2 and the black piece 3 alternately with each other as their opponents. Arranged arbitrarily on each cell 4 on the game board 1 on the back side so that the numbers of the pieces are not known. In that case, numbers are strategically arranged so that the game development is advantageous to me. After that, all the pieces 2 and 3 are turned to the front side so that the numbers can be seen, and the player who has selected the black piece 3 starts the game first.

図7に示すように、各駒3(図7では黒駒3を示しているが、白駒2も同じ)は、前後左右及び斜め前後のいずれの方向にも、その先の桝目4が空いているか、或いは、相手の駒2を取ることができる限り、1桝目ずつ進むことができる。また、自分の駒3が相手の駒2を取れる場合とは、自分の駒3の数字が相手の駒2の数字よりも1つ大きい場合であり、相手の駒2の数字が30の場合には、自分の駒3の数字が1の場合に取ることができる。   As shown in FIG. 7, each piece 3 (the black piece 3 is shown in FIG. 7, but the white piece 2 is also the same) has a square 4 in the front, back, left, right, and diagonal directions. Alternatively, as long as the opponent's piece 2 can be picked, it can be advanced by one square. The case where one's piece 3 can take the opponent's piece 2 is when the number of his / her piece 3 is one larger than the number of the opponent's piece 2 and the number of the opponent's piece 2 is 30. Can be taken when the number of the piece 3 is 1.

そして、相手の駒2を取った場合、その桝目4に自分の駒3を進め、相手の駒2を取った遊戯者は、その相手の駒2をゲーム終了まで自分の収納箱5に保持し、相手の駒2を取り続ける限り、連続してゲームを行うことができる。この時、自分の駒3は、相手の駒2を取るためだけでなく、相手の攻めに対する防御として、自分の駒3が相手に取られないようにする目的で動かしてもよい。   When the opponent's piece 2 is picked up, the player advances the player's piece 3 to the square 4 and holds the opponent's piece 2 in his storage box 5 until the end of the game. As long as you keep taking the opponent's piece 2, you can play the game continuously. At this time, the player's piece 3 may be moved not only for taking the opponent's piece 2 but also for the purpose of preventing the opponent's piece 3 from being taken by the opponent as a defense against the opponent's attack.

そして、先攻の遊戯者が、相手の駒2を取ることができなかった場合には、次に、後攻の遊戯者が白駒2を動かし、以降、上記したのと同様の手順で、各遊戯者が交互に各駒2,3を動かし、どちらも相手の駒2,3を取れなくなった時に、ゲームは終了し、ゲーム盤1上に残っている駒2,3の個数が多い方の遊戯者がそのゲームの勝者となる。   If the first player cannot take the opponent's piece 2, then the second player moves the white piece 2, and thereafter, in the same procedure as described above, When the player alternately moves each of the pieces 2 and 3 and neither of them can take the opponent's pieces 2 and 3, the game ends, and the game with the larger number of pieces 2 and 3 remaining on the game board 1 is played. The winner of the game.

なお、上記した第2のゲーム方法では、ゲーム開始時に、それぞれ30個の白駒2及び黒駒3を並べているが、図8に示すように、それぞれ表面側に1から20までの数字を付した20個の白駒2及び黒駒3を裏面側にして任意に並べたり、或いは、図9に示すように、それぞれ表面側に1から10までの数字を付した10個の白駒2及び黒駒3を裏面側にして任意に並べたりしてから、ゲームを開始してもよい。また、ゲーム開始時に、各駒2,3は、上記したようにゲーム盤1上に任意に並べるのではなく、ゲーム盤1の両側の1列目から3列目の各桝目4に任意に並置させてもよい。   In the second game method described above, 30 white pieces 2 and black pieces 3 are arranged at the start of the game, respectively, but as shown in FIG. Arrange the white pieces 2 and black pieces 3 arbitrarily on the back side, or, as shown in FIG. 9, 10 white pieces 2 and black pieces 3 with numbers 1 to 10 on the front side respectively. Then, the game may be started after arbitrarily arranging them. Further, at the start of the game, the pieces 2 and 3 are not arbitrarily arranged on the game board 1 as described above, but are arbitrarily juxtaposed in the respective squares 4 in the first to third rows on both sides of the game board 1. You may let them.

次に、図10〜図13を参照しつつ、本発明の実施の形態に係る遊具の第3のゲーム方法について説明する。ここで、図10は本発明の実施の形態に係る遊具の第3のゲーム方法におけるゲーム開始時の各駒の配置例を示す平面図、図11及び図12は遊具の第3のゲーム方法における駒の動かし方を示す平面図、図13は遊具の第3のゲーム方法におけるゲーム終了時の各駒の配置例を示す平面図である。   Next, a third game method of the playground equipment according to the embodiment of the present invention will be described with reference to FIGS. Here, FIG. 10 is a plan view showing an example of the arrangement of each piece at the start of the game in the third game method for playground equipment according to the embodiment of the present invention, and FIGS. 11 and 12 are pieces of pieces in the third game method for playground equipment. FIG. 13 is a plan view showing how to move each piece at the end of the game in the third game method of the play equipment.

先ず、図10に示すように、各遊戯者が、それぞれ30個の白駒2及び黒駒3を互いに相手に自分の駒の数字を知られないように裏面側にして、ゲーム盤1の両側の1列目から3列目の各桝目4に任意に並置させる。その際には、ゲーム展開が自分に有利になるように数字を戦略的に配置する。その後、すべての駒2,3を表面側にし、数字が見えるようにして、黒駒3を選択した遊戯者が先攻でゲームを開始する。   First, as shown in FIG. 10, each player places 30 white pieces 2 and black pieces 3 on the back side so that their numbers are not known to each other, and one row on both sides of the game board 1. Arbitrarily juxtaposed on each cell 4 in the third row from the eye. In that case, numbers are strategically arranged so that the game development is advantageous to me. After that, all the pieces 2 and 3 are turned to the front side so that the numbers can be seen, and the player who has selected the black piece 3 starts the game first.

図11に示すように、各駒3(図11では黒駒3を示しているが、白駒2も同じ)は、前又は斜め前のいずれかの方向に、原則として、その先の桝目4が空いている場合に限り、1桝目ずつ進むことができる。但し、駒3を動かそうとする方向に、自分の駒3又は相手の駒2が切れ目なく並んでおり、しかも、その並んでいるすべての駒2,3の数字が動かそうとしている駒3の数字以下の場合には、並んでいる駒2,3をすべて飛び越えることができる。例えば、図12に示すように、数字が16の白駒2は、数字が12及び7の白駒2,2を飛び越えることができ、また、数字が15の黒駒3は、数字が8及び6の黒駒3,3を飛び越えることができるが、数字が18の黒駒3は、数字が11及び20の黒駒3,3を飛び越えることはできない。   As shown in FIG. 11, each piece 3 (the black piece 3 is shown in FIG. 11, but the white piece 2 is also the same) is, as a general rule, vacated by the square 4 in the front or diagonally forward direction. You can advance by one square only if you are. However, the piece 3 or the opponent's piece 2 is lined up in a direction in which the piece 3 is to be moved, and the numbers of all the pieces 2 and 3 in the line are those of the piece 3 to be moved. If it is less than the number, you can jump over all the pieces 2 and 3 in line. For example, as shown in FIG. 12, the white piece 2 with the number 16 can jump over the white pieces 2 and 2 with the numbers 12 and 7, and the black piece 3 with the number 15 is the black pieces with the numbers 8 and 6. The black piece 3 with the number 18 cannot jump over the black pieces 3 and 3 with the numbers 11 and 20.

上記した手順で、先行の遊戯者が黒駒3を動かした後、次に、後攻の遊戯者が白駒2を動かし、以降も同様の手順で、各遊戯者が交互に1個ずつ各駒2,3を動かす。この時、いずれか一方の遊戯者が駒をまったく動かせなくなった場合には、一方の遊戯者が駒を動かせるようになるまで、他方の遊戯者が駒を動かし続けることができる。そして、図13に示すように、先にすべての駒2,3を相手の陣地に移動させた遊戯者がそのゲームの勝者となる。   After the preceding player has moved the black piece 3 in the above procedure, the next player has moved the white piece 2, and in the same procedure thereafter, each player alternately turns each piece 2 , 3 is moved. At this time, if one of the players cannot move the piece at all, the other player can continue to move the piece until one player can move the piece. And as shown in FIG. 13, the player who moved all the pieces 2 and 3 to the opponent's base first becomes the winner of the game.

なお、上記した第3のゲーム方法では、ゲーム開始時に、それぞれ30個の白駒2及び黒駒3を並べているが、それぞれ表面側に1から20までの数字を付した20個の白駒2及び黒駒3を裏面側にしてゲーム盤1の両側の1列目と2列目の各桝目4に任意に並置させたり、或いは、それぞれ表面側に1から10までの数字を付した10個の白駒2及び黒駒3を裏面側にしてゲーム盤1の両側の1列目の各桝目4に任意に並置させたりしてから、ゲームを開始してもよい。   In the third game method described above, 30 white pieces 2 and black pieces 3 are arranged at the start of the game, respectively. However, 20 white pieces 2 and black pieces 3 each having a number from 1 to 20 on the surface side are arranged. 10 white pieces 2 with the numbers 1 to 10 on the front side, or arbitrarily placed in parallel with the first and second rows 4 of the game board 1 on the back side. The game may be started after arbitrarily placing the black pieces 3 on the back side and juxtaposing them on the cells 4 in the first row on both sides of the game board 1.

次に、図14を参照しつつ、本発明の実施の形態に係る遊具の第4のゲーム方法について説明する。ここで、図14は本発明の実施の形態に係る遊具の第4のゲーム方法におけるゲーム開始時の各駒の配置例を示す平面図である。   Next, a fourth game method for a playground equipment according to an embodiment of the present invention will be described with reference to FIG. Here, FIG. 14 is a plan view showing an example of arrangement of each piece at the start of the game in the fourth game method of the play equipment according to the embodiment of the present invention.

先ず、図14に示すように、白駒2を選択した遊戯者の次に黒駒3を選択した遊戯者といった順番で、1個ずつ交互にそれぞれ30個の白駒2及び黒駒3を互いに相手に自分の駒の数字を知られないように裏面側にして、ゲーム盤1上の各桝目4に全体に渡って任意に並べる。その際には、ゲーム展開が自分に有利になるように数字を戦略的に配置する。そして、両者が駒を配置し終えたら、すべての駒2,3を裏面側にした状態で、白駒2を配置した遊戯者が先攻でゲームを開始する。   First, as shown in FIG. 14, in order of the player who selected the white piece 2 and the player who selected the black piece 3, the 30 white pieces 2 and the black piece 3 are alternately set to their own opponents. Arranged arbitrarily over the entire square 4 on the game board 1 on the back side so that the numbers of the pieces are not known. In that case, numbers are strategically arranged so that the game development is advantageous to me. When both have finished placing the pieces, the player who placed the white pieces 2 starts the game with the first piece in a state where all the pieces 2 and 3 are on the back side.

白駒2を配置した遊戯者は、相手側の任意の黒駒3を1つ選択し、表面側にひっくり返し、その数字が最大数字の30であるかどうかを確認する。そして、その黒駒3の数字が30であれば、その黒駒3を取り、自分の収納箱5に保持し、さらに相手側の任意の黒駒3を1つ選択し、ひっくり返し、その数字が次の最大数字の29であるかどうかを確認する。このようにして、順番に最大数字の駒3を当て続ける限り、ゲームを連続して行うことができる。   The player who placed the white piece 2 selects one arbitrary black piece 3 on the opponent side, turns it over to the front side, and checks whether the number is the maximum number 30 or not. And if the number of the black piece 3 is 30, take the black piece 3 and hold it in your storage box 5 and select one arbitrary black piece 3 on the other side, turn it over, and the number is the next Check if the maximum number is 29. In this way, the game can be played continuously as long as the maximum number piece 3 is continuously applied.

そして、先攻の遊戯者が、相手の駒3の最大数字を当てることができなかった場合には、その駒3を再び裏面側にひっくり返し、次に、後攻の遊戯者が相手側の任意の白駒2を選択し、表面側にひっくり返し、以降、上記したのと同様の手順で白駒2の最大数字を当ててゆき、いずれか一方の遊戯者が最小数字の1まで当て終わった時に、ゲームは終了し、先に最小数字の1を当てた遊戯者がそのゲームの勝者となる。   If the first player cannot hit the maximum number of the opponent's piece 3, turn the piece 3 upside down again, and then the second player can choose the opponent's arbitrary number. Select the white piece 2 and turn it over to the front side, and then apply the maximum number of the white piece 2 in the same procedure as described above, and when one of the players finishes hitting the minimum number 1, The game ends, and the player who hits the minimum number 1 first wins the game.

なお、上記した第4のゲーム方法では、ゲーム開始時に、それぞれ30個の白駒2及び黒駒3を並べているが、1から20までの数字を付した20個の白駒2及び黒駒3を裏面側にして任意に並べたり、或いは、1から10までの数字を付した10個の白駒2及び黒駒3を裏面側にして任意に並べたりしてから、ゲームを開始してもよい。   In the fourth game method described above, 30 white pieces 2 and black pieces 3 are arranged at the start of the game, respectively, but 20 white pieces 2 and black pieces 3 with numbers 1 to 20 are arranged on the back side. The game may be started after the 10 white pieces 2 and the black pieces 3 with numbers 1 to 10 are arbitrarily arranged on the back side.

次に、図15及び図16を参照しつつ、本発明の実施の形態に係る遊具の第5のゲーム方法について説明する。ここで、図15は本発明の実施の形態に係る遊具の第5のゲーム方法におけるゲーム開始時の各駒の配置例を示す平面図、図16は遊具の第5のゲーム方法における駒の動かし方を示す平面図である。   Next, a fifth game method for a playground equipment according to an embodiment of the present invention will be described with reference to FIGS. 15 and 16. Here, FIG. 15 is a plan view showing an example of the arrangement of each piece at the start of the game in the fifth game method of play equipment according to the embodiment of the present invention, and FIG. 16 shows how to move the pieces in the fifth game method of play equipment. FIG.

先ず、図15に示すように、各遊戯者が、それぞれ30個の白駒2及び黒駒3を互いに相手に自分の駒の数字を知られないように裏面側にして、ゲーム盤1の両側の1列目から3列目の各桝目4に任意に並置させる。その際には、ゲーム展開が自分に有利になるように数字を戦略的に配置する。両者が駒を配置し終わったら、すべての駒2,3を裏面側にしたままの状態で、黒駒3を選択した遊戯者が先攻でゲームを開始する。   First, as shown in FIG. 15, each player puts 30 white pieces 2 and black pieces 3 on the back side so that their numbers are not known to each other, and one row on both sides of the game board 1 Arbitrarily juxtaposed on each cell 4 in the third row from the eye. In that case, numbers are strategically arranged so that the game development is advantageous to me. When both have finished placing the pieces, the player who has selected the black piece 3 with all the pieces 2 and 3 on the back side starts the game first.

図16に示すように、各駒3(図16では黒駒3を示しているが、白駒2も同じ)は、前後左右及び斜め前後のいずれの方向にも、その先の桝目4が空いているか、或いは、相手の駒2を取ることができる限り、1桝目ずつ進むことができる。また、自分の駒3が相手の駒2を取れる場合とは、自分の駒3の数字が相手の駒2の数字よりも大きい場合であり、両方の駒2,3の数字が同じ場合には引き分けとなり、両方の駒2,3をゲーム盤1上から取り除いて、互いに相手の駒2,3を各自の収納箱に保持する。但し、相手の駒2の数字が30の場合には、自分の駒3の数字が1の場合に取ることができる。なお、駒を動かす前に、自分の各駒の数字は自由に覗き込んで確認することができる。   As shown in FIG. 16, each piece 3 (the black piece 3 is shown in FIG. 16, but the white piece 2 is also the same) has a square 4 in the front, back, left and right and diagonally forward and backward. Alternatively, as long as the opponent's piece 2 can be picked up, it can be advanced by one square. Also, the case where own piece 3 can take opponent's piece 2 is when the number of own piece 3 is larger than the number of opponent's piece 2 and the numbers of both pieces 2 and 3 are the same. As a result of the draw, both pieces 2 and 3 are removed from the game board 1, and the opponent pieces 2 and 3 are held in their respective storage boxes. However, when the number of the opponent's piece 2 is 30, it can be taken when the number of its own piece 3 is 1. Before moving the pieces, you can freely look into the numbers of each piece.

そして、相手の駒2を取った場合、その桝目4に自分の駒3を表面側にして進め、相手の駒2を取った遊戯者は、その相手の駒2をゲーム終了まで自分の収納箱5に保持する。一方、自分の駒3が相手の駒2の数字より小さい場合は、相手の駒2を表面側にして元の桝目4に戻し、自分の駒3を相手に渡し、相手の収納箱5に保持させる。この時、自分の駒3は、相手の駒2を取るためだけでなく、相手の攻めに対する防御として、自分の駒3が相手に取られないようにする目的で動かしてもよい。
上記した手順で、先行の遊戯者が黒駒3を動かした後、次に、後攻の遊戯者が白駒2を動かし、以降も同様の手順で、各遊戯者が交互に各駒2,3を動かし、互いに相手の陣地に隠された数字が1の駒を推理しながらゲームを進めてゆき、いずれか一方の遊戯者が相手の数字が1の駒を取るか、ゲーム盤1上に残っている相手の駒を2個だけにした時に、ゲームは終了し、相手の数字が1の駒を取るか、或いはゲーム盤1上に残っている相手の駒を2個だけにした遊戯者がそのゲームの勝者となる。
When the opponent's piece 2 is picked up, the player moves the player's piece 3 to the front side 4 with the player's piece 3 facing up, and the player who picks up the opponent's piece 2 keeps his opponent's piece 2 in his storage box until the game ends. Hold at 5. On the other hand, if your piece 3 is smaller than the number of the opponent's piece 2, put the opponent's piece 2 on the front side and return it to the original square 4, pass your piece 3 to your opponent, and hold it in your opponent's storage box 5 Let At this time, the player's piece 3 may be moved not only for taking the opponent's piece 2 but also for the purpose of preventing the opponent's piece 3 from being taken by the opponent as a defense against the opponent's attack.
After the preceding player has moved the black piece 3 in the above procedure, the next player has moved the white piece 2, and in the same procedure, each player alternately turns each piece 2 and 3 on. Move the game and proceed with the game while the numbers hidden in the opponent's base are inferring one piece, and either player takes the piece with the opponent's number 1 or remains on the game board 1 When there are only 2 opponent's pieces, the game ends and the player who takes the number 1 of the opponent's number or who has only 2 opponent's pieces remaining on the game board 1 is Become the winner of the game.

なお、上記した第5のゲーム方法では、ゲーム開始時に、それぞれ30個の白駒2及び黒駒3を並べているが、それぞれ表面側に1から20までの数字を付した20個の白駒2及び黒駒3を裏面側にしてゲーム盤1の両側の1列目と2列目の各桝目4に任意に並置させたり、或いは、それぞれ表面側に1から10までの数字を付した10個の白駒2及び黒駒3を裏面側にしてゲーム盤1の両側の1列目の各桝目4に任意に並置させたりしてから、ゲームを開始してもよい。   In the fifth game method described above, 30 white pieces 2 and black pieces 3 are arranged at the start of the game, respectively, but 20 white pieces 2 and black pieces 3 each having a number from 1 to 20 on the front side are arranged. 10 white pieces 2 with the numbers 1 to 10 on the front side, or arbitrarily placed in parallel with the first and second rows 4 of the game board 1 on the back side. The game may be started after arbitrarily placing the black pieces 3 on the back side and juxtaposing them on the cells 4 in the first row on both sides of the game board 1.

また、上記した発明の実施の形態に係る遊具の第1〜第5のゲーム方法は、単なる例示に過ぎず、例えば、すべての駒を裏面側にしてゲームを進行させ、対戦毎に白黒1駒ずつを表面側にひっくり返し、自分の駒の数字が相手の駒の数字より大きい場合に相手の駒を取れるようにしたり、或いは、すべての駒を裏面側にしてゲームを進行させ、白黒1駒ずつを表面側にひっくり返して数字合わせを行ったり、或いは、相手の駒を自分の駒で挟み込み、挟み込んだ自分の駒の数字と同じか間に入る数字を有する相手の駒を取れるようにしたり、或いは、並べ役と止め役を設定し、並べ役が駒を数字の1からいくつまで並べられるかを競ったりする等、各種設定が可能である。   Further, the first to fifth game methods of the play equipment according to the above-described embodiment of the present invention are merely examples, and for example, the game is progressed with all pieces on the back side, and one piece of black and white for each battle. Flip each one to the front side so that if your number is larger than the number of your opponent's piece, you can take the opponent's piece, or proceed with the game with all the pieces on the back side, Turn over to the front side to match the numbers, or pin the opponent's piece with your own piece and take the opponent's piece with a number that is the same as or between the numbers of your piece, Various settings can be made, such as setting an arrangement and a stop combination and competing for the number of pieces arranged from 1 to a number.

このように、上記した発明の実施の形態に係る遊具は、駒の表面側に「数」さらには「数字」という世界共通のルールを使用していることと、駒の取り合いや駒の移動の際のルールに「数或いは数字の大小関係」を採用していることの2つ技術的要素を同時に取り入れ、これをゲームに応用しており、左脳的思考能力等を養成することができる。   As described above, the playground equipment according to the embodiment of the present invention uses the world-wide rule of “number” or “number” on the surface side of the piece, and rules for holding the piece and moving the piece. Incorporating two technical elements of “number or number magnitude relationship” at the same time and applying it to the game, it is possible to train the left brain thinking ability.

また、駒の裏面側について、同種類の駒の間での外観を同一若しくは類似にすることにより、他の駒との区別がつかないようにしている。上記したすべてのゲーム方法において、駒を並べる際の基本ルールとして、最初にすべての駒を裏面側を上にして並べるようにしているため、対戦者同士は、第六感を使って互いに相手に自分の駒の数表示記号が分からないように駒をゲーム盤上の自由な位置に並べることができる。すなわち、駒を並べる際には、第六感がゲームの勝敗を左右し、対戦が始まると、左脳的思考能力等がゲームの勝敗を左右する。   In addition, regarding the back side of the piece, the appearance of the same kind of pieces is made the same or similar so that they cannot be distinguished from other pieces. In all the above game methods, the basic rule for arranging pieces is to arrange all pieces first with the back side up. You can arrange the pieces in any position on the game board so that you do not know the number display symbol of your piece. In other words, when arranging the pieces, the sixth sense influences the game win / loss, and when the battle starts, the left brain thinking ability and the like influence the game win / loss.

上記した第1及び第2のゲーム方法では、駒の取り合いにおいて自分の駒の数表示記号が相手の駒の数表示記号よりも1つ大きい場合に限り、相手の駒を取れるように設定しており、ゲーム盤上の至るところで同時に駒の取り合いの可能性が生じるため、空間認識能力や左脳的思考能力を養成することができる。また、上記した第3のゲーム方法では、左脳的思考能力を養成することができる。さらに、上記した第4のゲーム方法では、記憶力や第六感を養成することができる。さらにまた、上記した第5のゲーム方法では、推理力や第六感を養成することができる。
したがって、上記した発明の実施の形態に係る遊具によれば、既存の遊具において余り必要とされない第六感、及び空間認識能力や推理力等を養成することができるという効果を得ることができる。
In the first and second game methods described above, the game is set so that the opponent's piece can be taken only when the number display symbol of the player's piece is one larger than the number display symbol of the opponent's piece in the piece arrangement. Since there is a possibility that the pieces can be held at the same time everywhere on the board, it is possible to develop spatial recognition ability and left brain thinking ability. In the third game method described above, the left brain thinking ability can be trained. Furthermore, in the fourth game method described above, it is possible to train memory ability and a sixth sense. Furthermore, in the fifth game method described above, it is possible to train reasoning power and a sixth sense.
Therefore, according to the play equipment according to the above-described embodiment of the present invention, it is possible to obtain an effect that it is possible to train the sixth sense, the space recognition ability, the reasoning ability, and the like that are not necessary in existing play equipment.

本発明の実施の形態に係る遊具の構成を示す平面図である。It is a top view which shows the structure of the playground equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第1のゲーム方法におけるゲーム開始時の各駒の配置例を示す平面図である。It is a top view which shows the example of arrangement | positioning of each piece at the time of the game start in the 1st game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第1のゲーム方法における駒の動かし方を示す平面図である。It is a top view which shows how to move the piece in the 1st game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第1のゲーム方法におけるゲーム開始時の各駒の別の配置例を示す平面図である。It is a top view which shows another example of arrangement | positioning of each piece at the time of the game start in the 1st game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第1のゲーム方法におけるゲーム開始時の各駒のさらに別の配置例を示す平面図である。It is a top view which shows another example of arrangement | positioning of each piece at the time of the game start in the 1st game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第2のゲーム方法におけるゲーム開始時の各駒の配置例を示す平面図である。It is a top view which shows the example of arrangement | positioning of each piece at the time of the game start in the 2nd game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第2のゲーム方法における駒の動かし方を示す平面図である。It is a top view which shows how to move the piece in the 2nd game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第2のゲーム方法におけるゲーム開始時の各駒の別の配置例を示す平面図である。It is a top view which shows another example of arrangement | positioning of each piece at the time of the game start in the 2nd game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第2のゲーム方法におけるゲーム開始時の各駒のさらに別の配置例を示す平面図である。It is a top view which shows another example of arrangement | positioning of each piece at the time of the game start in the 2nd game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第3のゲーム方法におけるゲーム開始時の各駒の配置例を示す平面図である。It is a top view which shows the example of arrangement | positioning of each piece at the time of the game start in the 3rd game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第3のゲーム方法における駒の動かし方を示す平面図である。It is a top view which shows how to move the piece in the 3rd game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第3のゲーム方法における駒の動かし方を示す平面図である。It is a top view which shows how to move the piece in the 3rd game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第3のゲーム方法におけるゲーム終了時の各駒の配置例を示す平面図である。It is a top view which shows the example of arrangement | positioning of each piece at the time of the game end in the 3rd game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第4のゲーム方法におけるゲーム開始時の各駒の配置例を示す平面図である。It is a top view which shows the example of arrangement | positioning of each piece at the time of the game start in the 4th game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第5のゲーム方法におけるゲーム開始時の各駒の配置例を示す平面図である。It is a top view which shows the example of arrangement | positioning of each piece at the time of the game start in the 5th game method of the play equipment which concerns on embodiment of this invention. 本発明の実施の形態に係る遊具の第5のゲーム方法における駒の動かし方を示す平面図である。It is a top view which shows how to move the piece in the 5th game method of the play equipment which concerns on embodiment of this invention.

符号の説明Explanation of symbols

1 ゲーム盤
2 白駒
3 黒駒
4 桝目
5 駒の収納箱
1 game board 2 white pieces 3 black pieces 4 squares 5 pieces storage boxes

Claims (5)

任意な形状の複数の桝目が縦横或いは斜めに任意に形成された任意な形状のゲーム盤と、
該ゲーム盤上に載置可能且つ表裏反転可能な複数且つ互いに同数の2種類の駒と、
を備え、該2種類の駒は、同種類の駒の間では、表面側に大小関係をルールに応用するための異なる数表示記号が付されていると共に裏面側が相手にわからないように駒をゲーム盤上の自由な位置に並べるための同一若しくは類似の外観を有し、異種類の駒の間では、表面側が異なる外観で同一の数表示記号が互いに対応付けて付されていると共に裏面側が異なる外観を有するように形成されていることを特徴とする遊具。
A game board having an arbitrary shape in which a plurality of squares having an arbitrary shape are arbitrarily formed vertically or horizontally;
A plurality of two pieces of the same number that can be placed on the game board and that can be reversed;
The two types of pieces are provided with a different number display symbol on the front side for applying the magnitude relationship to the rule between the same type of pieces, and the pieces are placed on the game board so that the other side does not know the other side. It has the same or similar appearance to arrange in the upper free position, and between different types of pieces, the same number display symbols are attached in association with each other with different appearance on the front side and the appearance on the back side is different A play equipment characterized by being formed to have.
前記ゲーム盤には、縦横にそれぞれ10個の桝目が設けられ、前記2種類の駒の表面側にはそれぞれ1から30までの異なる数表示記号が互いに対応付けて付されている請求項1に記載の遊具。 2. The game board is provided with ten grids in each of vertical and horizontal directions, and different number display symbols from 1 to 30 are associated with each other on the surface side of the two types of pieces, respectively. Playground equipment. 前記ゲーム盤は折り畳み可能或いは丸め可能に形成されており、前記2種類の駒は同一の円形状を成している共に異なる色を付されているか、或いは互いに異なる形状を成している請求項1又は2に記載の遊具。 The game board is formed to be foldable or roundable, and the two types of pieces are formed in the same circular shape, are given different colors, or have different shapes. The playground equipment according to 1 or 2. 前記ゲーム盤は金属製であり、前記2種類の駒の内部に磁石を有する請求項1〜3のいずれか1の請求項に記載の遊具。 The play equipment according to any one of claims 1 to 3, wherein the game board is made of metal and has a magnet inside the two kinds of pieces. 前記2種類の駒をそれぞれ収納可能且つ不透明で対戦相手から互いに目隠し可能な2つの同一の箱を備えた請求項1〜4のいずれか1の請求項に記載の遊具。
The playground equipment according to any one of claims 1 to 4, further comprising two identical boxes that can store the two kinds of pieces, respectively, and are opaque and can be hidden from each other by an opponent.
JP2006028207A 2005-05-19 2006-02-06 Play apparatus Pending JP2007075585A (en)

Priority Applications (2)

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JP2006028207A JP2007075585A (en) 2005-05-19 2006-02-06 Play apparatus
PCT/JP2006/312473 WO2007020747A1 (en) 2005-08-18 2006-06-22 Plaything

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2005147361 2005-05-19
JP2005237757 2005-08-18
JP2006028207A JP2007075585A (en) 2005-05-19 2006-02-06 Play apparatus

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JP2007075585A true JP2007075585A (en) 2007-03-29

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