JP2007014529A - Game input device - Google Patents

Game input device Download PDF

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JP2007014529A
JP2007014529A JP2005198646A JP2005198646A JP2007014529A JP 2007014529 A JP2007014529 A JP 2007014529A JP 2005198646 A JP2005198646 A JP 2005198646A JP 2005198646 A JP2005198646 A JP 2005198646A JP 2007014529 A JP2007014529 A JP 2007014529A
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push button
input device
game
gaming machine
machine frame
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JP4789521B2 (en
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Migaku Kanai
琢 金井
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Heiwa Corp
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Heiwa Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To optimize individual operations executing a plurality of different electrical inputs. <P>SOLUTION: An input casing 2 is mounted on a mount structure 5 projecting to the front side from the front face 4 of a game machine frame 3, a front half part in the upper face 6 of the input casing 2 is provided with a single large push button 7, the rear half part of the upper face 6 is separately provided with four small push buttons 8 each one in a front, rear, right, and left respectively, and the upper face of the large push button 7 is formed in a position higher than the upper face 12 of the small push buttons and projects upward, so that the heights of the large push button 7 and the small push buttons 8 are different. When the player operates to push the large push button 7, the player can thus appropriately operates the large push button 7 without erroneously pushing a small push button 8 and, when the player operates to push a small push button 8, the player can appropriately operates the small push button 8 without erroneously pushing the large push button 7. <P>COPYRIGHT: (C)2007,JPO&INPIT

Description

本発明は、複数の異なる電気的な入力を行う個別的な操作が適切な遊技入力装置に関する。   The present invention relates to a game input device in which individual operations for performing a plurality of different electrical inputs are appropriate.

遊技入力装置として、遊技機枠の前面に設けられたカード読取装置や操作パネルが知られている。カード読取装置の場合、必要に応じて使用される景品球表示部、挿入されたカードに記録された金額を表示する金額表示部、カードを挿入するカード挿入口、遊技を終了するときに操作される清算ボタンが、カード読取装置の前側に弧状に凸となる前面に、上から下に順に設けられている。しかしながら、遊技者が、遊技に関係する電気的な入力を操作する部材として清算ボタンが設けられているだけの構造であるので、複数の異なる電気的な入力を操作することができない。操作パネルの場合、復帰揺動タイプに構成された複数のスイッチが、操作パネルの上下方向に平坦な前面に、左から右に順に配置されている。複数のスイッチとしては、例えば、全部が変動している図柄を止めるためのストップスイッチであるか、または、1つが賭数を入力するベットスイッチ、1つが図柄の変動を開始するためのスタートスイッチ、3つがストップスイッチである。しかしながら、複数のスイッチが上下方向に平坦な前面に対し横方向に一列に配置されているので、遊技者が、最も左側のスイッチまたは最も右側のスイッチを操作する場合は間違いなく操作できるものの、中間部に存在する複数のスイッチの特定の1つのスイッチを操作しにくいという欠点がある。
特開平11−76594号公報 特開平11−267267号公報
Known game input devices include card readers and operation panels provided on the front of a gaming machine frame. In the case of a card reader, it is operated when the game ends, a prize ball display section used as necessary, an amount display section for displaying the amount recorded on the inserted card, a card insertion slot for inserting a card, A clearing button is provided in order from top to bottom on the front surface of the card reader which is convex in an arc. However, since the player has a structure in which a clearing button is provided only as a member for operating an electrical input related to the game, a plurality of different electrical inputs cannot be operated. In the case of the operation panel, a plurality of switches configured as a return swing type are arranged in order from left to right on the front surface of the operation panel that is flat in the vertical direction. As the plurality of switches, for example, a stop switch for stopping all the symbols that are changing, or a bet switch that inputs the number of bets, and a start switch that starts changing the symbols, Three are stop switches. However, since a plurality of switches are arranged in a row in the horizontal direction with respect to the flat front surface in the vertical direction, the player can definitely operate when operating the leftmost switch or the rightmost switch. There is a drawback that it is difficult to operate one specific switch among the plurality of switches existing in the section.
JP-A-11-76594 Japanese Patent Laid-Open No. 11-267267

発明が解決しようとする問題点は、遊技に関係する電気的な入力を操作するための複数の部材が集合された場合に、特定の部材が操作しにくいという点である。   The problem to be solved by the invention is that a specific member is difficult to operate when a plurality of members for operating electrical inputs related to a game are assembled.

本発明に係る遊技入力装置は、遊技機枠の前面から前側に突出して遊技機枠の前面に設けられた入力筐体と、入力筐体に複数の異なる電気的な入力を押し下げ操作するように設けられた押釦とを備えた遊技入力装置において、少なくとも1個の押釦の上面が他の押釦の上面よりも高い位置に設定されたことを最も主要な特徴とする。遊技機枠の前面が遊技機枠の前面に設けられた皿構造体の前面で構成され、皿構造体の前面には皿構造体、上皿部、下皿部が設けられ、皿構造体が上皿部よりも下部でかつ下皿部の左側に隣接して配置されて皿構造体の前面から前側に突出するように皿構造体の前面に取り付けられ、皿構造体には入力筐体が上方から装着されてよい。   The gaming input device according to the present invention is configured to push down a plurality of different electrical inputs to an input housing provided on the front surface of the gaming machine frame protruding from the front side of the gaming machine frame. In the game input device provided with the provided push button, the main feature is that the upper surface of at least one push button is set at a higher position than the upper surfaces of the other push buttons. The front surface of the gaming machine frame is configured by the front surface of the dish structure provided on the front surface of the gaming machine frame, and the dish structure body, the upper dish portion, and the lower dish portion are provided on the front surface of the dish structure body. It is located below the upper pan and adjacent to the left side of the lower pan and is attached to the front of the pan so that it protrudes forward from the front of the pan. It may be mounted from above.

本発明に係る遊技入力装置は、少なくとも1個の押釦の上面が他の押釦の上面よりも高い位置に設定されたので、遊技者が、複数の押釦のいずれか個別的に押し下げるように操作する場合に、間違えて押し下げることがなく、遊技者が意図する押釦を適切に押し下げることができるという利点がある。遊技機枠の前面が遊技機枠の前面に設けられた皿構造体の前面で構成され、皿構造体の前面には皿構造体、上皿部、下皿部が設けられ、皿構造体が上皿部よりも下部でかつ下皿部の左側に隣接して配置されて皿構造体の前面から前側に突出するように皿構造体の前面に取り付けられ、皿構造体には入力筐体が上方から装着されれば、遊技者が上皿部や下皿部の球を操作する場合、遊技入力装置が邪魔にならないという利点がある。   In the game input device according to the present invention, the upper surface of at least one push button is set at a position higher than the upper surfaces of the other push buttons, so that the player operates to individually depress one of the plurality of push buttons. In this case, there is an advantage that the push button intended by the player can be appropriately pushed down without being pushed down by mistake. The front surface of the gaming machine frame is configured by the front surface of the dish structure provided on the front surface of the gaming machine frame, and the dish structure body, the upper dish portion, and the lower dish portion are provided on the front surface of the dish structure body. It is located below the upper pan and adjacent to the left side of the lower pan and is attached to the front of the pan so that it protrudes forward from the front of the pan. If the player is mounted from above, there is an advantage that the game input device does not get in the way when the player operates the balls of the upper plate portion and the lower plate portion.

図1乃至図4は、発明を実施するための最良の形態である。図1は、遊技入力装置1を図2のa図に示すA−A線に沿い切断した端面を模式図として示す。図2のa図は、遊技入力装置1の平面を示す。図2のb図は、遊技入力装置1の側面を示す。図3は、遊技入力装置1、取付構造体5、遊技機枠3の前面4を分解して示す。図4は、遊技機枠3を前側から示す。   1 to 4 show the best mode for carrying out the invention. FIG. 1 shows a schematic end view of the game input device 1 cut along the line AA shown in FIG. FIG. 2A shows a plan view of the game input device 1. FIG. 2 b shows a side view of the game input device 1. FIG. 3 is an exploded view of the game input device 1, the mounting structure 5, and the front surface 4 of the gaming machine frame 3. FIG. 4 shows the gaming machine frame 3 from the front side.

図1および図2を参照し、遊技入力装置1の構造について説明する。図2のa図に示すように、遊技入力装置1は、入力筐体2を備える。入力筐体2は、遊技機枠3の前面4から前側に突出する取付構造体5に取り付けられる。入力筐体2の上面6は、遊技入力装置1を上から見た場合に、円形である。つまり、入力筐体2の上面6は、平面的に、円形である。入力筐体2の上面6には、1個の大押釦7、4個の小押釦8が設けられる。大押釦7および小押釦8は、複数の異なる電気的な入力を個別に押し下げ操作するための押釦を構成する。大押釦7と小押釦8との形状的な違いは、大押釦7は小押釦8よりも平面的な面積が大きいことである。大押釦7は、入力筐体2の上面6における前半部に配置される。小押釦8は、入力筐体2の上面6における後半部に、前後左右に分かれて1個ずつ配置される。入力筐体2の上面6の前半部は、遊技機枠3の前面4から遠くなる側の部分である。入力筐体2の上面6の後半部は、遊技機枠3の前面4に近い側の部分である。入力筐体2の上面6の後半部には、凹部9が、4個の小押釦8を配置して総合的に縁取るような形状に、入力筐体2の上面6から内部への窪みとして形成される。   The structure of the game input device 1 will be described with reference to FIGS. As shown in FIG. 2 a, the game input device 1 includes an input housing 2. The input housing 2 is attached to an attachment structure 5 that projects forward from the front surface 4 of the gaming machine frame 3. The upper surface 6 of the input housing 2 is circular when the game input device 1 is viewed from above. That is, the upper surface 6 of the input housing 2 is circular in plan view. On the upper surface 6 of the input housing 2, one large push button 7 and four small push buttons 8 are provided. The large push button 7 and the small push button 8 constitute a push button for individually depressing a plurality of different electrical inputs. The difference in shape between the large push button 7 and the small push button 8 is that the large push button 7 has a larger planar area than the small push button 8. The large push button 7 is disposed in the front half of the upper surface 6 of the input housing 2. The small push buttons 8 are arranged one by one in the front and rear, right and left in the rear half of the upper surface 6 of the input housing 2. The front half of the upper surface 6 of the input housing 2 is a portion on the side farther from the front surface 4 of the gaming machine frame 3. The rear half of the upper surface 6 of the input housing 2 is a portion closer to the front surface 4 of the gaming machine frame 3. In the rear half of the upper surface 6 of the input housing 2, a recess 9 is formed as a recess from the upper surface 6 of the input housing 2 into a shape such that four small push buttons 8 are arranged and comprehensively bordered. It is formed.

図2のb図に示すように、大押釦7は、図外のばねで上方に持ち上げられかつ入力筐体2から上方に抜けないように、昇降可能に装着される。このように、大押釦7が入力筐体2に装着された場合、大押釦7の上面11は、入力筐体2の上面6よりも上方に突出する。そして、大押釦7が人によってばねのばね力に抗して最も押し下げられた場合、大押釦7の上面11は、入力筐体2の上面6と同一の面となるか、または、同一の面と認識できる範囲で、入力筐体2の上面6よりも少し上方に位置する。小押釦8は、図外のばねで上方に持ち上げられかつ入力筐体2から上方に抜けないように、入力筐体2に昇降可能に装着される。このように、小押釦8が入力筐体2に装着された場合、小押釦8の上面12は、入力筐体2の上面6よりも上方に突出しない。入力筐体2の内部には、大押釦7および小押釦8と別々に対応する図外の複数のスイッチが設けられる。そして、大押釦7が昇降することによって、大押釦7に対応するスイッチが動作する。小押釦8が個別に昇降することによって、小押釦8に別々に対応するスイッチが動作する。   As shown in FIG. 2 b, the large push button 7 is mounted so as to be lifted and lowered so that it is lifted upward by a spring not shown and does not come out of the input housing 2. As described above, when the large push button 7 is attached to the input housing 2, the upper surface 11 of the large push button 7 projects upward from the upper surface 6 of the input housing 2. When the large push button 7 is most depressed by a person against the spring force of the spring, the upper surface 11 of the large push button 7 is the same surface as the upper surface 6 of the input housing 2 or the same surface. Is positioned slightly above the upper surface 6 of the input housing 2. The small push button 8 is attached to the input housing 2 so as to be lifted and lowered so that the small push button 8 is lifted upward by a spring (not shown) and does not come out of the input housing 2. As described above, when the small push button 8 is attached to the input housing 2, the upper surface 12 of the small push button 8 does not protrude upward from the upper surface 6 of the input housing 2. A plurality of switches (not shown) corresponding to the large push button 7 and the small push button 8 are provided inside the input housing 2. Then, when the large push button 7 moves up and down, a switch corresponding to the large push button 7 operates. When the small push buttons 8 are moved up and down individually, switches corresponding to the small push buttons 8 are operated.

図1に示すように、取付構造体5が遊技機枠3の前面4に取り付けられた場合、取付構造体5の上面10は、遊技機枠3の前面4から前側に行くにしたがって徐々に下り勾配となる斜面を形成する。取付構造体5の上面10と遊技機枠3の前面4との成す挟角θ1は、例えば、95度に設定されている。入力筐体2の上面6は、円形な縁の全てから中央に行くにしたがって徐々に上に突出する弧面を形成する。大押釦7の上面11は、側方および前側から見ても、入力筐体2の上面6と平行な弧面を形成する。小押釦8の上面12は、平坦面を形成する。前側の小押釦8は、上面12が前側から後側に行くにしたがって徐々に下り勾配となるように、凹部9に配置される。後側の小押釦8は、上面12が、水平となるように、凹部9に配置される。凹部9の底面13は、前側から後側に行くにしたがって徐々に下り勾配となる斜面を形成する。   As shown in FIG. 1, when the attachment structure 5 is attached to the front surface 4 of the gaming machine frame 3, the upper surface 10 of the attachment structure 5 gradually descends from the front surface 4 of the gaming machine frame 3 toward the front side. A slope that forms a slope is formed. The included angle θ1 formed by the upper surface 10 of the mounting structure 5 and the front surface 4 of the gaming machine frame 3 is set to 95 degrees, for example. The upper surface 6 of the input housing 2 forms an arc surface that gradually protrudes upward from all the circular edges toward the center. The top surface 11 of the large push button 7 forms an arc surface parallel to the top surface 6 of the input housing 2 when viewed from the side and the front side. The upper surface 12 of the small push button 8 forms a flat surface. The front small push button 8 is disposed in the concave portion 9 so that the upper surface 12 gradually becomes a downward slope as it goes from the front side to the rear side. The rear small push button 8 is arranged in the recess 9 so that the upper surface 12 is horizontal. The bottom surface 13 of the recess 9 forms an inclined surface that gradually becomes downwardly descending from the front side to the rear side.

よって、小押釦8よりも前側に配置された大押釦7の上面11が小押釦8の上面12よりも高い位置に設定されて上方に突出し、大押釦7と小押釦8との高さが異なるので、遊技者が、大押釦7を押し下げるように操作する場合は、小押釦8を間違えて押し下げることがなく、大押釦7を適切に操作することができ、遊技者が、小押釦8を押し下げるように操作する場合は、大押釦7を間違えて押し下げることがなく、小押釦8を適切に操作することができる。   Therefore, the upper surface 11 of the large push button 7 arranged in front of the small push button 8 is set at a position higher than the upper surface 12 of the small push button 8 and protrudes upward, and the heights of the large push button 7 and the small push button 8 are different. Therefore, when the player operates to push down the large push button 7, the large push button 7 can be appropriately operated without pushing down the small push button 8 by mistake, and the player pushes down the small push button 8. When operating in such a manner, the small push button 8 can be appropriately operated without erroneously pressing down the large push button 7.

図3を参照し、遊技入力装置1の取付構造体5への取付構造について説明する。入力筐体2は、平面的に円形な胴体15に一対の弾性係合部16を備える。一対の弾性係合部16は、入力筐体2の中心を通る直径上に位置して相対峙する。一対の弾性係合部16は、胴体15に設けられた弾性片17と、弾性片17から外側に突出したフック18とから構成される。弾性片17の下部が胴体15の下部に連接され、弾性片17の上部および左右側部が胴体15から隙間19によって分離されたことによって、弾性片17は片持ち梁のような形状として胴体15に設けられる。フック18は、弾性片17の上部から入力筐体2の直径方向外側に突出する。一対の弾性係合部16が相対峙する方向は、入力筐体2の上面6における大押釦7と前後の小押釦8との左右方向の中心を通る中心線と直交する方向である。胴体15の上部には、フランジ部20が、胴体15の直径方向外側に突出し、胴体15の円囲と同じ方向に連続した凸条として形成される。フランジ部20の下面には位置決め突起21が設けられる。   With reference to FIG. 3, the attachment structure to the attachment structure 5 of the game input device 1 is demonstrated. The input housing 2 includes a pair of elastic engagement portions 16 on a planar circular body 15. The pair of elastic engagement portions 16 are positioned on a diameter passing through the center of the input housing 2 and are relatively heeled. The pair of elastic engagement portions 16 includes an elastic piece 17 provided on the body 15 and a hook 18 protruding outward from the elastic piece 17. The lower part of the elastic piece 17 is connected to the lower part of the body 15, and the upper part and the left and right side parts of the elastic piece 17 are separated from the body 15 by the gap 19, so that the elastic piece 17 is shaped like a cantilever. Provided. The hook 18 protrudes from the upper part of the elastic piece 17 to the outside in the diameter direction of the input housing 2. The direction in which the pair of elastic engagement portions 16 are opposed to each other is a direction orthogonal to the center line passing through the center of the large push button 7 and the front and rear small push buttons 8 on the upper surface 6 of the input housing 2. On the upper part of the body 15, a flange portion 20 is formed as a ridge that protrudes outward in the diameter direction of the body 15 and continues in the same direction as the circumference of the body 15. A positioning projection 21 is provided on the lower surface of the flange portion 20.

取付構造体5は、合成樹脂からなる装飾容器25と、金属からなる取付骨格体26を備える。装飾容器25は、裏面から内部に突出する内部空間を囲む、裏面に開口し、前側に突出する形状である。装飾容器25の側面27は、装飾容器25の裏面の左右方向の両側から前側に行くにしたがって内側に傾斜する両側の斜面と、両側の斜面から前側に行くにしたがって左右方向中央に収束する弧面とを形成する。取付構造体5の上面10を構成する装飾容器25の上面10には、上下方向に貫通する挿入孔28が設けられる。挿入孔28が、装飾容器25の内部空間と装飾容器25の上面10よりも上方の外部と繋ぐ。つまり、内部空間は、装飾容器25の裏面及び上面に開口し、装飾容器25の側面27および底面29で塞がれた形状である。挿入孔28は、入力筐体2のフランジ部20を収容する部分である。挿入孔28の平面的な大きさは、フランジ部20をがたつくことなく収容するように、フランジ部20の平面的な大きさと同じである。挿入孔28における装飾容器25の上面10からの深さは、フランジ部20の上下方向の寸法よりも浅い。内部空間における挿入孔28の真下に位置する部分は、胴体収容部30として形成される。胴体収容部30の平面的な大きさは、挿入孔28の平面的な大きさよりも小さく、入力筐体2の胴体15をがたつくことなく収容するように、胴体15の平面的な大きさと同じである。胴体収容部30と挿入孔28とが互いに繋がる部分は、受座31を構成する。挿入孔28の縁部には位置決め凹部32が設けられる。胴体収容部30の平面的に円形な内面には、一対のフック受部33が、内面から装飾容器25の側面27の方向への窪みとして設けられる。   The attachment structure 5 includes a decorative container 25 made of synthetic resin and an attachment skeleton 26 made of metal. The decorative container 25 has a shape that surrounds an internal space protruding inward from the back surface, opens on the back surface, and protrudes to the front side. The side surface 27 of the decorative container 25 has both inclined surfaces that inwardly incline from the left and right sides of the back surface of the decorative container 25 toward the front, and an arc surface that converges to the center in the left and right direction from the inclined surfaces to the front. And form. An insertion hole 28 penetrating in the vertical direction is provided on the upper surface 10 of the decorative container 25 constituting the upper surface 10 of the mounting structure 5. The insertion hole 28 connects the interior space of the decorative container 25 and the outside above the upper surface 10 of the decorative container 25. That is, the internal space has a shape that opens on the back and top surfaces of the decorative container 25 and is closed by the side surfaces 27 and the bottom surface 29 of the decorative container 25. The insertion hole 28 is a part that accommodates the flange portion 20 of the input housing 2. The planar size of the insertion hole 28 is the same as the planar size of the flange portion 20 so as to accommodate the flange portion 20 without rattling. The depth from the top surface 10 of the decorative container 25 in the insertion hole 28 is shallower than the vertical dimension of the flange portion 20. A portion located directly below the insertion hole 28 in the internal space is formed as a trunk housing portion 30. The planar size of the trunk housing part 30 is smaller than the planar size of the insertion hole 28 and is the same as the planar size of the trunk 15 so as to accommodate the trunk 15 of the input housing 2 without rattling. is there. A portion where the body accommodating portion 30 and the insertion hole 28 are connected to each other constitutes a seat 31. A positioning recess 32 is provided at the edge of the insertion hole 28. A pair of hook receiving portions 33 are provided on the inner surface of the trunk housing portion 30 in a plan view as depressions from the inner surface toward the side surface 27 of the decorative container 25.

遊技入力装置1を取付構造体5に取り付けるには、入力筐体2の底部が装飾容器25の上部から挿入孔28を経由して胴体収容部30に挿入されると、遊技入力装置1の位置決め突起21が装飾容器25の位置決め凹部32に嵌め込まれ、遊技入力装置1のフランジ部20が装飾容器25の挿入孔28に嵌め込まれ、一対の弾性係合部16のフック18が装飾容器25から内側への押圧を受け、一対の弾性係合部16の弾性片17が装飾容器25との連接部を中心として内側に撓んだ後、フランジ部20の底面が受座31に接触し、フック18がフック受部33に出合うのに伴い、弾性片17が外側に復元し、フック18がフック受部33に嵌め込まれる。これによって、フランジ部20の下部が取付構造体5の内部に収容され、フランジ部20の上部が取付構造体5の上面10よりも上方に突出し、遊技入力装置1が取付構造体5に固定的に取り付けられる。   In order to attach the game input device 1 to the attachment structure 5, when the bottom of the input housing 2 is inserted from the top of the decorative container 25 into the trunk housing portion 30 via the insertion hole 28, the game input device 1 is positioned. The protrusion 21 is fitted into the positioning recess 32 of the decorative container 25, the flange portion 20 of the game input device 1 is fitted into the insertion hole 28 of the decorative container 25, and the hooks 18 of the pair of elastic engagement portions 16 are inward from the decorative container 25. After the elastic piece 17 of the pair of elastic engagement portions 16 is bent inward with the connecting portion with the decorative container 25 as the center, the bottom surface of the flange portion 20 contacts the receiving seat 31 and the hook 18 The elastic piece 17 is restored to the outside and the hook 18 is fitted into the hook receiving portion 33 as it meets the hook receiving portion 33. As a result, the lower portion of the flange portion 20 is accommodated in the mounting structure 5, the upper portion of the flange portion 20 protrudes above the upper surface 10 of the mounting structure 5, and the game input device 1 is fixed to the mounting structure 5. Attached to.

取付骨格体26は、装飾容器25の内部空間の裏側における開口を塞ぐように配置される。そして、タッピングスクリューのような止めねじ34が、取付骨格体26の裏側から取付骨格体26に形成された図外のねじ挿入孔を経由して装飾容器25の内部に形成された図外の取付部に締結されることによって、取付骨格体26が装飾容器25の裏側に取り付けられる。このように取付骨格体26が装飾容器25に取り付けられた場合、装飾容器25の裏側には、取付骨格体26と装飾容器25との間に左右の取外用隙間35が形成される。これによって、ねじ回しのような工具が取付構造体5の裏側から左右の取外用隙間35を経由して装飾容器25の内部空間に挿入可能となる。取付骨格体26には、配線孔36および複数の取付孔としてのねじ孔37が設けられる。配線孔36は、前後方向への貫通孔として形成される。配線孔36には、取付構造体5に取り付けられた遊技入力装置1に設けられたコネクタへの被覆電線が通される。複数のねじ孔37は、配線孔36の周囲における4箇所に1個ずつ形成された前後方向への貫通孔の内面に雌ねじが形成された構造である。   The attachment skeleton 26 is disposed so as to close the opening on the back side of the internal space of the decorative container 25. Then, a set screw 34 such as a tapping screw is attached outside the figure formed inside the decorative container 25 via a screw insertion hole outside the figure formed in the attachment skeleton 26 from the back side of the attachment skeleton 26. The attachment skeleton body 26 is attached to the back side of the decorative container 25 by being fastened to the part. When the attachment skeleton body 26 is attached to the decorative container 25 in this way, left and right removal gaps 35 are formed between the attachment skeleton body 26 and the decoration container 25 on the back side of the decoration container 25. Thereby, a tool such as a screwdriver can be inserted into the interior space of the decorative container 25 from the back side of the mounting structure 5 via the left and right removal gaps 35. The attachment skeleton 26 is provided with wiring holes 36 and screw holes 37 as a plurality of attachment holes. The wiring hole 36 is formed as a through hole in the front-rear direction. Through the wiring hole 36, a covered electric wire to a connector provided in the game input device 1 attached to the attachment structure 5 is passed. The plurality of screw holes 37 have a structure in which a female screw is formed on the inner surface of the through hole in the front-rear direction formed one by one at four locations around the wiring hole 36.

前述したように取付構造体5に取り付けられた遊技入力装置1を、取付構造体5から取り外す場合について説明する。作業者が、ねじ回しのような工具を装飾容器25の裏側から一方の取外用隙間35を経由して内部空間に挿入し一方の弾性係合部16の弾性片17を内側に押して撓ませてフック18とフック受部33との係合を解除しつつ上方に押し上げる。作業者が、その状態を確保したまま、ねじ回しのような工具を装飾容器25の裏側から他方の取外用隙間35を経由して内部空間に挿入し他方の弾性係合部16の弾性片17を内側に押して撓ませてフック18とフック受部33との係合を解除しつつ上方に押し上げる。これによって、一対の弾性係合部16とフック受部33との係合が解除される。その後、作業者が遊技入力装置1を上方に持ち上げることによって、遊技入力装置1が取付構造体5から取り外される。   The case where the game input device 1 attached to the attachment structure 5 as described above is removed from the attachment structure 5 will be described. An operator inserts a tool such as a screwdriver into the internal space from the back side of the decorative container 25 via one removal gap 35 and pushes the elastic piece 17 of one elastic engagement portion 16 inward to bend it. While releasing the engagement between the hook 18 and the hook receiving portion 33, the hook 18 is pushed upward. With the state secured, the operator inserts a tool such as a screwdriver into the inner space from the back side of the decorative container 25 via the other removal gap 35 and the elastic piece 17 of the other elastic engagement portion 16. Is pushed inward to bend and push upward while releasing the engagement between the hook 18 and the hook receiving portion 33. As a result, the engagement between the pair of elastic engagement portions 16 and the hook receiving portion 33 is released. Then, the game input device 1 is removed from the attachment structure 5 by the operator lifting the game input device 1 upward.

取付構造体5を取り付けるための遊技機枠3の前面4には、構造体収容部38が、前面4から裏側への窪みとして形成される。構造体収容部38には、配線孔39及び複数のねじ挿入孔40が前後方向への貫通孔として設けられる。そして、取付構造体5の裏面が遊技機枠3の前面4の側に向けられ、構造体収容部38の裏側における見切り縁部41よりも裏側に突出した裏側部分42が構造体収容部38に挿入され、構造体収容部38の見切り縁部41が遊技機枠3における構造体収容部38の周りの前面4に接触し、構造体収容部38が取付構造体5で覆い隠される。その後、複数の止めねじ43が遊技機枠3の裏側からねじ挿入孔40を別々に経由して取付構造体5のねじ孔37に個別に締結される。これによって、取付構造体5が遊技機枠3の前面から前側に突出して遊技機枠3に固定的に取り付けられる。   On the front surface 4 of the gaming machine frame 3 for mounting the mounting structure 5, a structure housing portion 38 is formed as a recess from the front surface 4 to the back side. The structure housing portion 38 is provided with a wiring hole 39 and a plurality of screw insertion holes 40 as through holes in the front-rear direction. And the back side part 42 which protruded in the back side rather than the parting edge part 41 in the back side of the structure housing | casing part 38 in the structure body accommodating part 38 with the back surface of the attachment structure 5 turned to the front 4 side of the gaming machine frame 3 The parting edge 41 of the structure housing portion 38 is inserted into contact with the front surface 4 around the structure housing portion 38 in the gaming machine frame 3, and the structure housing portion 38 is covered with the mounting structure 5. Thereafter, a plurality of set screws 43 are individually fastened from the back side of the gaming machine frame 3 to the screw holes 37 of the mounting structure 5 via the screw insertion holes 40 separately. As a result, the attachment structure 5 protrudes forward from the front surface of the gaming machine frame 3 and is fixedly attached to the gaming machine frame 3.

図4を参照し、遊技入力装置1を備えた遊技機枠3の構造について説明する。遊技機枠3は、固定枠51の前側に可動枠52を開閉可能に備え、可動枠52の前側に前扉53および皿構造体54を開閉可能に備える。固定枠51は、遊技店の島と呼ばれる遊技機設置構造体に取り付けるための外枠とも呼ばれる。可動枠52は、遊技盤や制御装置など遊技に必要な部品を取り付ける前枠とも呼ばれる。可動枠52は、左側に位置するヒンジ55を中心とし、固定枠51の前側で前側に開かれかつ後側に閉じられるように、片開き可能である。前扉53および皿構造体54は、個別に、左側に位置するヒンジ56を中心とし、可動枠52の前側で前側に開かれかつ後側に閉じられるように、片開き可能である。可動枠52の右側部には、施錠装置57が設けられる。可動枠52の閉じられた皿構造体54で覆い隠される前面には、図外の発射機構が設けられる。前扉53は、パネル枠とも呼ばれ、前後方向に貫通する窓58と、窓58を裏側から覆い隠すパネル59とを備える。パネル59は、ガラスまたは合成樹脂などの光を透過する性質の有る材料からなる板状である。   With reference to FIG. 4, the structure of the gaming machine frame 3 provided with the game input device 1 will be described. The gaming machine frame 3 includes a movable frame 52 that can be opened and closed on the front side of the fixed frame 51, and a front door 53 and a dish structure 54 that can be opened and closed on the front side of the movable frame 52. The fixed frame 51 is also called an outer frame to be attached to a gaming machine installation structure called an island of a game store. The movable frame 52 is also referred to as a front frame for attaching parts necessary for a game such as a game board or a control device. The movable frame 52 is centered on the hinge 55 located on the left side, and can be opened on one side so as to open to the front side and close to the rear side on the front side of the fixed frame 51. The front door 53 and the dish structure 54 can be individually opened so that the hinge 56 located on the left side is centered, and the front door 53 and the dish structure 54 are opened to the front side and closed to the rear side of the movable frame 52. A locking device 57 is provided on the right side of the movable frame 52. An unillustrated launching mechanism is provided on the front surface of the movable frame 52 that is covered with the closed dish structure 54. The front door 53 is also called a panel frame, and includes a window 58 that penetrates in the front-rear direction and a panel 59 that covers the window 58 from the back side. The panel 59 has a plate shape made of a material having a property of transmitting light, such as glass or synthetic resin.

皿構造体54は、遊技入力装置1、上皿部60、下皿部61、上球抜操作体62、下球抜操作体63、発射操作機構64を備える。遊技入力装置1は、上皿部60よりも下部で、下皿部61の左側に隣接して配置され、皿構造体54の前面65から前側に突出するように皿構造体54の前面65に取り付けられる。よって、皿構造体54の前面65は、遊技機枠3の前面4を構成する。このように遊技入力装置1が皿構造体54に取り付けられた場合、大押釦7が小押釦8よりも前側に配置され、小押釦8が大押釦7よりも後側に配置される。よって、遊技入力装置1が上皿部60よりも下部にかつ下皿部61の左側に隣接して配置されているので、遊技者が上皿部60や下皿部61の球を操作する場合、遊技入力装置1が邪魔にならない。遊技入力装置1が上皿部60よりも下部にかつ下皿部61の左側に隣接して配置された場合のように、遊技入力装置1が遊技機枠3の前側から見えづらい部分に設けられていても、大押釦7が小押釦8よりも前側に配置され、大押釦7が小押釦8よりも上方に突出している。よって、遊技者が、大押釦7を押すように操作する場合は、小押釦8を間違えて押し下げることがなく、大押釦7を適切に操作することができるうえ、遊技者が、小押釦8を押し下げるように操作する場合は、大押釦7を間違えて押し下げることがなく、小押釦8を適切に操作することができるという利点がある。その理由は、大押釦7と小押釦8との高さが明確に異なるからである。   The dish structure 54 includes a game input device 1, an upper dish portion 60, a lower dish portion 61, an upper ball removal operation body 62, a lower ball removal operation body 63, and a firing operation mechanism 64. The game input device 1 is disposed below the upper plate portion 60 and adjacent to the left side of the lower plate portion 61, and is disposed on the front surface 65 of the plate structure 54 so as to protrude forward from the front surface 65 of the plate structure 54. It is attached. Therefore, the front surface 65 of the dish structure 54 constitutes the front surface 4 of the gaming machine frame 3. When the game input device 1 is thus attached to the dish structure 54, the large push button 7 is disposed on the front side of the small push button 8, and the small push button 8 is disposed on the rear side of the large push button 7. Therefore, since the game input device 1 is disposed below the upper plate portion 60 and adjacent to the left side of the lower plate portion 61, the player operates the balls of the upper plate portion 60 and the lower plate portion 61. The game input device 1 does not get in the way. As in the case where the game input device 1 is disposed below the upper plate 60 and adjacent to the left side of the lower plate 61, the game input device 1 is provided in a portion that is difficult to see from the front side of the gaming machine frame 3. Even in this case, the large push button 7 is arranged in front of the small push button 8, and the large push button 7 projects upward from the small push button 8. Therefore, when the player operates to push the large push button 7, the small push button 8 is not pushed down by mistake, and the large push button 7 can be appropriately operated, and the player can operate the small push button 8. When operating to push down, there is an advantage that the small push button 8 can be appropriately operated without mistakenly pushing down the large push button 7. This is because the large push button 7 and the small push button 8 are clearly different in height.

上皿部60は、皿構造体54の前面65から前側に突出し、上側に開口した上側から下側に窪む容器であって、遊技に使用する球や賞球や貸球などの球を受ける。下皿部61は、上皿部60よりも下部に位置し、皿構造体54の前面65から前側に突出し、上側に開口した上側から下側に窪む容器であって、遊技者が上球抜操作体62を操作するのに伴い、上皿部60から排出された球を受ける。遊技者が下球抜操作体63を操作するのに伴い、下皿部61から球が下方に排出される。発射操作機構64は、遊技者が球を発射するために操作するものである。   The upper dish portion 60 is a container that protrudes forward from the front surface 65 of the dish structure 54 and is recessed from the upper side to the lower side that opens upward, and receives balls such as balls used for games, prize balls, and rental balls. . The lower dish portion 61 is located below the upper dish portion 60, protrudes forward from the front surface 65 of the dish structure 54, and is recessed from the upper side to the lower side opened to the upper side. The ball discharged from the upper platen part 60 is received as the pulling operation body 62 is operated. As the player operates the lower ball removal operation body 63, the ball is discharged downward from the lower dish portion 61. The launch operation mechanism 64 is operated by the player to launch a ball.

可動枠52が閉じられて固定枠51に図外のロック機構で開閉不能に支持され、前扉53および皿構造体54が閉じられて可動枠52に図外のロック機構で開閉不能に支持された状態において、遊技店の店員が図外のキープレート(鍵)を遊技機枠3の前側から施錠装置57の鍵穴に挿入し、当該キープレートを例えば右側に90度回転操作すると、固定枠51と可動枠52とのロック機構による支持形態が解除される。この支持形態の解除後に、店員が可動枠52を前側に引くことによって、可動枠52はヒンジを中心として前側に片開きされる。また、上記施錠装置57の鍵穴に挿入されたキープレートが例えば左側に90度回転操作されると、可動枠52と前扉53とのロック機構による支持形態が解除される。この支持形態の解除後に、店員が前扉53を前側に引くことによって、前扉53はヒンジを中心として前側に片開きされる。このように、前扉53が前側に開かれた状態において、店員が可動枠52に設けられた図外のロック解除操作体を操作すると、可動枠52と皿構造体54とのロック機構による支持形態が解除される。この支持形態の解除後に、店員が皿構造体54を前側に引くことによって、皿構造体54はヒンジを中心として前側に片開きされる。   The movable frame 52 is closed and supported by the fixed frame 51 so as not to be opened and closed by a lock mechanism outside the figure, and the front door 53 and the dish structure 54 are closed and supported by the movable frame 52 so as not to be opened and closed by a lock mechanism outside the figure. In this state, when a store clerk in the gaming store inserts a key plate (key) (not shown) from the front side of the gaming machine frame 3 into the key hole of the locking device 57 and rotates the key plate, for example, 90 degrees to the right side, the fixed frame 51 The support form by the lock mechanism between the movable frame 52 and the movable frame 52 is released. After the release of this support mode, the store clerk pulls the movable frame 52 forward, whereby the movable frame 52 is opened to the front with the hinge as the center. Further, when the key plate inserted into the keyhole of the locking device 57 is rotated 90 degrees to the left, for example, the support form by the lock mechanism of the movable frame 52 and the front door 53 is released. After the release of this support mode, the store clerk pulls the front door 53 to the front side, whereby the front door 53 is opened to the front side around the hinge. As described above, when the store clerk operates the unlocking operation body (not shown) provided on the movable frame 52 in the state where the front door 53 is opened to the front side, the movable frame 52 and the dish structure 54 are supported by the lock mechanism. The form is released. After the release of this support mode, the clerk pulls the dish structure 54 forward, whereby the dish structure 54 is opened to the front about the hinge.

前扉53が少なくとも開けられ、図外の遊技盤の前面が前側に向けられ、遊技盤が可動枠52の前側から内部に装着される。そして、前扉53が閉じられてロック機構で可動枠52に開閉不能に支持され、皿構造体54が閉じられてロック機構で可動枠52に開閉不能に支持され、可動枠52が閉じられてロック機構で固定枠51に開閉不能に支持され、上皿部60に球が入れられた状態において、遊技者が発射操作機構64を操作し、発射操作機構64が操作量に対応した電気的な出力としての可変抵抗器の抵抗値を図外の制御装置に出力し、制御装置が抵抗値に対応する発射出力を1分間当たり1以上100未満の一定の周期で発射機構を駆動し、発射機構が上皿部60から供給された球を1個ずつ遊技盤に向けて上方に発射する。   At least the front door 53 is opened, the front surface of the game board (not shown) is directed to the front side, and the game board is mounted from the front side of the movable frame 52 to the inside. The front door 53 is closed and supported by the lock mechanism so that it cannot be opened and closed. The dish structure 54 is closed and supported by the lock mechanism so that it cannot be opened and closed. The movable frame 52 is closed. The player operates the firing operation mechanism 64 in a state where the lock mechanism is supported by the fixed frame 51 so as not to be opened and closed, and the ball is put in the upper platen 60, and the firing operation mechanism 64 is an electrical corresponding to the operation amount. The resistance value of the variable resistor as an output is output to a control device (not shown), and the control device drives the firing mechanism at a constant cycle of 1 to less than 100 per minute for the firing output corresponding to the resistance value. Launches the balls supplied from the upper plate 60 one by one toward the game board one by one.

遊技者が遊技入力装置1の大押釦7または小押釦8を押し下げるように操作した場合について説明する。この場合、発射機構から遊技盤に向けて発射された球が、遊技盤の前面における遊技領域を流下する過程で遊技領域における始動入賞部品に入賞し、始動入賞部品の球検出器が始動入賞部品への球の入賞を検出した信号を制御装置に出力すると、制御装置が当たり外れの抽選処理を行うとともに図柄表示器に図柄変動の開始を指示する。図柄表示器は、窓58およびパネル59を通し、遊技領域に配置されたように見える。そして、図柄表示器が図柄変動を開始した後、制御装置が当たり外れの抽選処理の結果を反映するように、図柄表示器に図柄変動の終了を指示する。これによって図柄表示器が当たり外れの抽選処理を反映した図柄を停止表示する。その後、制御装置が遊技領域におけるアタッカや大入賞口と呼ばれる可変入賞部品の開閉体を開閉する。これによって、遊技領域を流下する球が可変入賞部品に入賞する可能性が発生し、パチンコ遊技としては、遊技者に有利な遊技状態となる。   A case where the player operates to push down the large push button 7 or the small push button 8 of the game input device 1 will be described. In this case, the ball fired from the launching mechanism toward the game board wins the start prize component in the game area in the process of flowing down the game area on the front side of the game board, and the ball detector of the start prize part is the start prize part When a signal for detecting the winning of a ball is output to the control device, the control device performs a winning lottery process and instructs the symbol display to start symbol variation. The symbol display appears through the window 58 and panel 59 to be placed in the gaming area. Then, after the symbol display starts the symbol variation, the control device instructs the symbol display to end the symbol variation so as to reflect the result of the winning lottery process. As a result, the symbol display stops the symbol reflecting the winning lottery process. Thereafter, the control device opens and closes an opening / closing body of a variable prize component called an attacker or a big prize opening in the game area. As a result, there is a possibility that the ball flowing down the game area will win the variable prize component, and the pachinko game is in a game state advantageous to the player.

このようなパチンコ遊技機において、上記始動入賞部品への球の入賞に伴う図柄表示器による図柄変動が開始し、複数の図柄が同じ図柄で揃って停止表示されたリーチ状態後に最終停止図柄が停止した以後所定時間内に、遊技者が大押釦7を押し下げ操作すると、大押釦7に対応するスイッチの動作信号が制御装置に入力され、制御装置が図柄表示器による停止表示された最終停止図柄を破壊して最終停止図柄と異なる図柄を図柄表示器が停止表示するように図柄表示器を制御する。例えば、リーチ状態の最終停止図柄が「7」である場合において、遊技者が大押釦7を押し下げ操作すると、上記最終停止図柄「7」が「8」に変化して停止表示するか、または、上記最終停止図柄「7」が「8」に変化した後に「9」に変化して停止表示する。つまり、遊技者が大押釦7を押し下げ操作すると、制御装置が図柄表示器に対する図柄の変化を促す処理を行う。   In such a pachinko machine, the symbol change by the symbol display starts with the winning of the ball to the starting winning component, and the final stop symbol stops after the reach state where a plurality of symbols are stopped and displayed in the same symbol When the player presses down the large push button 7 within a predetermined time after that, the operation signal of the switch corresponding to the large push button 7 is input to the control device, and the control device displays the final stop symbol displayed by the symbol display. The symbol display is controlled so that the symbol display stops and displays a symbol different from the final stop symbol. For example, in the case where the final stop symbol in the reach state is “7”, when the player depresses the large push button 7, the final stop symbol “7” changes to “8” and is stopped or displayed. After the final stop symbol “7” changes to “8”, it changes to “9” and is stopped. That is, when the player presses down the large push button 7, the control device performs a process of prompting the symbol display to change the symbol.

また、上記始動入賞部品への球の入賞に伴う図柄表示器による図柄変動が開始していない状態において、遊技者が小押釦8を押し下げ操作すると、小押釦8に対応するスイッチの動作信号が制御装置に入力され、制御装置が図柄表示器で表示されるキャラクタの選択を促す処理を行う。例えば、遊技者が小押釦8を押し下げ操作すると、キャラクタが「犬」から「猫」に変化する。そして、変化した後のキャラクタを遊技者が好むと、遊技者が大押釦7を押し下げ操作する。これによって、遊技者が変化した後のキャラクタを図柄表示器で表示されることを選択して確定したと、制御装置がキャラクタの選択確定処理を行う。つまり、遊技者が小押釦8を押し下げ操作すると、制御装置が図柄表示器に対する表示するキャラクタの選択を促す処理を行い、そのキャラクタの選択を促す処理の後の所定時間内に、遊技者が大押釦7を押し下げ操作すると、制御装置が図柄表示器に対する表示するキャラクタの選択の確定を促す処理を行う。   Further, when the player does not press the small push button 8 in the state where the symbol change by the symbol display accompanying the winning of the ball to the start winning component has not started, the operation signal of the switch corresponding to the small push button 8 is controlled. Input to the device, and the control device performs processing for prompting selection of a character displayed on the symbol display. For example, when the player depresses the small push button 8, the character changes from “dog” to “cat”. When the player likes the changed character, the player presses down the large push button 7. As a result, when the player selects and confirms that the character after the change is displayed on the symbol display, the control device performs a character selection confirmation process. In other words, when the player presses down the small push button 8, the control device performs a process of prompting selection of the character to be displayed on the symbol display, and the player is in a predetermined time after the process of prompting the selection of the character. When the push button 7 is pressed down, the control device performs processing for prompting confirmation of selection of a character to be displayed on the symbol display.

大押釦7は2個以上でもよい、小押釦8は、1個、2個、3個、5個以上でもよい。複数の押釦の平面的な面積を同じに形成し、少なくとも1個の押釦の上面を他の押釦の上面よりも高い位置となるように設定し、複数の押釦を入力筐体5に装着してよい。   Two or more large push buttons 7 may be provided, and one, two, three, five or more small push buttons 8 may be provided. A plurality of push buttons are formed to have the same planar area, the upper surface of at least one push button is set to be higher than the upper surfaces of other push buttons, and the plurality of push buttons are mounted on the input housing 5 Good.

図2のa図をA−A線に沿い切断した端面の模式図(最良の形態)。The schematic diagram of the end surface which cut | disconnected a figure of FIG. 2 along the AA line (best form). 遊技入力装置であって、a図は平面図、b図は側面図(最良の形態)。It is a game input device, Comprising: a figure is a top view, b figure is a side view (best form). 遊技入力装置の分解斜視図(最良の形態)。The exploded perspective view of the game input device (best form). パチンコ遊技機の分解斜視図(最良の形態)。The exploded perspective view of the pachinko machine (the best form).

符号の説明Explanation of symbols

1 遊技入力装置
2 入力筐体
3 遊技機枠
4 遊技機枠の前面
5 取付構造体
7 大押釦
8 小押釦
11 大押釦の上面
12 小押釦の上面
54 皿構造体
65 皿構造体の前面
60 上皿部
61 下皿部
DESCRIPTION OF SYMBOLS 1 Game input device 2 Input housing | casing 3 Gaming machine frame 4 Front surface of gaming machine frame 5 Mounting structure 7 Large push button 8 Small push button 11 Upper surface of large push button 12 Upper surface of small push button 54 Dish structure 65 Front surface 60 of dish structure Plate part 61 Lower plate part

Claims (2)

遊技機枠の前面から前側に突出して遊技機枠の前面に設けられた入力筐体と、入力筐体に複数の異なる電気的な入力を押し下げ操作するように設けられた押釦とを備えた遊技入力装置において、少なくとも1個の押釦の上面が他の押釦の上面よりも高い位置に設定されたことを特徴とする遊技入力装置。   A game that includes an input housing that projects forward from the front of the gaming machine frame and is provided on the front of the gaming machine frame, and a push button that is provided to push down a plurality of different electrical inputs on the input housing. In the input device, the upper surface of at least one push button is set at a position higher than the upper surfaces of other push buttons. 遊技機枠の前面が遊技機枠の前面に設けられた皿構造体の前面で構成され、皿構造体の前面には皿構造体、上皿部、下皿部が設けられ、皿構造体が上皿部よりも下部でかつ下皿部の左側に隣接して配置されて皿構造体の前面から前側に突出するように皿構造体の前面に取り付けられ、皿構造体には入力筐体が上方から装着されたことを特徴とする請求項1記載の遊技入力装置。   The front surface of the gaming machine frame is configured by the front surface of the dish structure provided on the front surface of the gaming machine frame, and the dish structure body, the upper dish portion, and the lower dish portion are provided on the front surface of the dish structure body. It is located below the upper pan and adjacent to the left side of the lower pan and is attached to the front of the pan so that it protrudes forward from the front of the pan. The game input device according to claim 1, wherein the game input device is mounted from above.
JP2005198646A 2005-07-07 2005-07-07 Game input device Active JP4789521B2 (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011224307A (en) * 2010-03-31 2011-11-10 Okumura Yu-Ki Co Ltd Pachinko machine

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04218192A (en) * 1990-12-17 1992-08-07 J T:Kk Pachinko or control button for ball dispensing device therebetween
JPH0984927A (en) * 1995-09-21 1997-03-31 Kyoraku Sangyo Kk Ball hitting device for pachinko machine
JP2001149633A (en) * 1999-11-30 2001-06-05 Aruze Corp Game machine
JP2004188033A (en) * 2002-12-12 2004-07-08 Kyoraku Sangyo Game machine
JP2004242715A (en) * 2003-02-10 2004-09-02 Daiichi Shokai Co Ltd Game machine
JP2005304963A (en) * 2004-04-23 2005-11-04 Omron Corp Game machine
JP2006187434A (en) * 2005-01-06 2006-07-20 Samii Kk Pinball game machine

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04218192A (en) * 1990-12-17 1992-08-07 J T:Kk Pachinko or control button for ball dispensing device therebetween
JPH0984927A (en) * 1995-09-21 1997-03-31 Kyoraku Sangyo Kk Ball hitting device for pachinko machine
JP2001149633A (en) * 1999-11-30 2001-06-05 Aruze Corp Game machine
JP2004188033A (en) * 2002-12-12 2004-07-08 Kyoraku Sangyo Game machine
JP2004242715A (en) * 2003-02-10 2004-09-02 Daiichi Shokai Co Ltd Game machine
JP2005304963A (en) * 2004-04-23 2005-11-04 Omron Corp Game machine
JP2006187434A (en) * 2005-01-06 2006-07-20 Samii Kk Pinball game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011224307A (en) * 2010-03-31 2011-11-10 Okumura Yu-Ki Co Ltd Pachinko machine

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