JP2007010195A - Fire effect determining device and program - Google Patents

Fire effect determining device and program Download PDF

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JP2007010195A
JP2007010195A JP2005189444A JP2005189444A JP2007010195A JP 2007010195 A JP2007010195 A JP 2007010195A JP 2005189444 A JP2005189444 A JP 2005189444A JP 2005189444 A JP2005189444 A JP 2005189444A JP 2007010195 A JP2007010195 A JP 2007010195A
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shooting
smoke screen
range
effect
virtual
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JP4719521B2 (en
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Hiroki Akano
広樹 赤野
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Fujitsu Ltd
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Fujitsu Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a fire effect determining device and a fire effect determining program capable of reflecting effect of a smoke screen on determination of virtual fire effect without actually generating the smoke screen. <P>SOLUTION: This fire effect determining device 5 for determining the effect of fire virtually performed at a shooting side by operating a shooting device 1, comprises a control means for determining whether a generation range of smoke screen exists between the shooting side and a shot side, or not on the basis of the positional information of shooting side performing the shooting, the positional information of shot side bombed by shooting, and the smoke screen range information representing the generation range of virtual smoke screen 6, and making the effects of fire different form each other in accordance with a result of the determination. <P>COPYRIGHT: (C)2007,JPO&INPIT

Description

本発明は、射撃効果判定装置および射撃効果判定プログラムに係り、特に仮想的に行った射撃の効果を判定する射撃効果判定装置および射撃効果判定プログラムに関する。   The present invention relates to a shooting effect determination device and a shooting effect determination program, and more particularly to a shooting effect determination device and a shooting effect determination program for determining the effect of a shooting performed virtually.

例えば射撃訓練を行なう為の模擬訓練システムや射撃ゲームを行なう為のアミューズメント施設では、仮想的に行った射撃の効果を判定可能な射撃効果判定装置を用いることにより、射撃訓練や射撃ゲームのリアリティを高めている。ここでは、模擬訓練システムの例を説明する。なお、射撃訓練に使用する火器としては、小銃や戦車等が上げられる。   For example, in a simulated training system for shooting training and amusement facilities for shooting games, the reality of shooting training and shooting games can be improved by using a shooting effect determination device that can determine the effect of shooting performed virtually. It is increasing. Here, an example of a simulation training system will be described. As firearms used for shooting training, rifles, tanks and the like are raised.

模擬訓練システムは、訓練を行なう人員が実弾を模擬したレーザ光線を射撃するレーザ送信機と、他者が射撃したレーザ光線を受信するレーザ受信機とを保持して射撃訓練を行なうシステムを指す。射撃効果判定装置は、実弾の代わりに射撃されたレーザ光線を受信した際、そのレーザ光線の強度やデータ内容によって射撃の効果としての損耗内容を判定するものである。   The simulation training system refers to a system in which a training person holds a laser transmitter that shoots a laser beam that simulates a real bullet and a laser receiver that receives a laser beam struck by another person and performs a shooting training. When receiving a laser beam shot instead of an actual bullet, the shooting effect determination device determines the wear content as a shooting effect based on the intensity and data content of the laser beam.

図1は、射撃訓練を行なう為の模擬訓練システムの一例の構成図である。本願明細書における射撃訓練とは、実弾による射撃を行なう代わりに、無線信号やレーザ信号を使用して仮想的に行った射撃の効果を判定して行なう訓練をいう。   FIG. 1 is a configuration diagram of an example of a simulation training system for performing shooting training. The shooting training in the specification of the present application refers to training which is performed by determining the effect of the shooting performed virtually using a radio signal or a laser signal, instead of shooting with an actual bullet.

レーザ送信機1は、射撃訓練を行なう火器に取り付けて使用するか、又は火器の形状自体を模擬したものである。レーザ送信機1は人員2が射撃動作をした際に、実弾の代わりにレーザ光線3を送信するものである。射撃訓練に使用する火器の種類としては、小銃や戦車等が上げられる。   The laser transmitter 1 is used by being attached to a firearm that performs shooting training, or simulates the shape of the firearm itself. The laser transmitter 1 transmits a laser beam 3 instead of an actual bullet when a person 2 performs a shooting operation. Rifles and tanks can be raised as the types of firearms used for shooting training.

人員2,7は、射撃訓練に参加する人員を示す。ここでは、人員2を射撃側,人員7を被射撃側と仮定する。レーザ受信機4は、レーザ送信機1が送信したレーザ光線3を受信する。射撃効果判定装置5は、レーザ受信機4と一体として、若しくはレーザ受信機4に接続して使用する。射撃効果判定装置5は、レーザ光線3に含まれる情報と、自機に記憶されている各種情報を参照して損耗の程度を判定する。   Personnels 2 and 7 indicate personnel participating in the shooting training. Here, it is assumed that the person 2 is the shooting side and the person 7 is the shooting side. The laser receiver 4 receives the laser beam 3 transmitted by the laser transmitter 1. The shooting effect determination device 5 is used integrally with the laser receiver 4 or connected to the laser receiver 4. The shooting effect determination device 5 determines the degree of wear with reference to information included in the laser beam 3 and various information stored in the own device.

レーザ光線3に含まれる情報としては、射撃した火器の種類,弾種,射撃時刻,射撃者の位置情報等が含まれる。自機に記憶されている各種情報としては、人員の種類(人や車両など),人員の姿勢,人員の位置情報等が含まれる。レーザ光線3に射撃時刻,射撃者の位置情報等を含ませる技術は、例えば特許文献4に記載されている。   The information included in the laser beam 3 includes the type of fired fire, the type of bullet, the shooting time, the position information of the shooting person, and the like. The various types of information stored in the own machine include the type of personnel (people, vehicles, etc.), the posture of the personnel, the location information of the personnel, and the like. A technique for including the shooting time, the position information of the shooter, and the like in the laser beam 3 is described in Patent Document 4, for example.

煙幕6は、訓練場に仮想的に発生させた煙を示している。煙幕6は煙覆とも言い、戦闘等において敵と遭遇した際、又は突撃する際などに、発煙弾を射撃することにより煙を幕のように発生させて敵の視界を遮り、敵が狙いを付けて射撃できないようにする為のものである。なお、射撃訓練においては実弾を射撃しないため、実際に煙を発生させることができない。   The smoke screen 6 shows smoke generated virtually in the training field. Smoke screen 6 is also called smoke cover, and when it encounters an enemy in a battle, or when it strikes, it generates smoke like a curtain by shooting a smoke bomb to block the enemy's field of view. Attached to prevent shooting. In shooting training, no real bullets are shot, so smoke cannot actually be generated.

発煙筒により煙幕6を発生させることも可能であるが、訓練場の全域をカバーするには訓練場の全域に発煙筒を配置する必要があり、コストが掛かるという問題があった。従来の射撃訓練では、煙幕6が発生していると仮定して訓練を行っていた。特許文献1〜4には、従来の模擬訓練システムの一例が記載されている。
特開平7−146096号公報 特許第3538870号公報 特許第2773615号公報 特許第3427069号公報
Although it is possible to generate the smoke screen 6 with a smoke cylinder, there is a problem in that in order to cover the entire training area, it is necessary to arrange the smoke cylinder over the entire training area, which increases costs. In conventional shooting training, training was performed on the assumption that smoke screen 6 was generated. Patent Documents 1 to 4 describe examples of conventional simulation training systems.
Japanese Patent Laid-Open No. 7-146096 Japanese Patent No. 3538870 Japanese Patent No. 2773615 Japanese Patent No. 3427069

従来の模擬訓練システムでは、煙幕6が発生していると仮定して訓練を行なう。しかしながら、仮想的な煙幕6では射撃側の人員2の視界を遮ることができない。人員2は被射撃側の人員7が見えている為、狙いを付けて射撃を行なう。人員7は、レーザ光線3を受信してしまう為、煙幕6が発生していると仮定している場合でも損耗してしまう。このように、従来の模擬訓練システムでは煙幕6を発生させた効果を、射撃の効果の判定に反映させることができないという問題があった。   In the conventional simulation training system, training is performed on the assumption that the smoke screen 6 is generated. However, the virtual smoke screen 6 cannot block the view of the person 2 on the shooting side. Since the person 2 can see the person 7 on the shooting side, the person 2 shoots with an aim. Since the person 7 receives the laser beam 3, the person 7 is worn out even if it is assumed that the smoke screen 6 is generated. Thus, the conventional simulation training system has a problem that the effect of generating the smoke screen 6 cannot be reflected in the determination of the shooting effect.

なお、発煙筒により煙幕6を発生させる方法は、煙幕6を発生させる場所及び時刻に応じて発煙筒による発煙を行わなければならない。訓練場の全域をカバーするには訓練場の全域に発煙筒を配置する必要があり、コストが掛かるという問題を有している。   In addition, the method of generating the smoke screen 6 with the smoke cylinder needs to emit smoke with the smoke cylinder according to the place and time of generation of the smoke screen 6. In order to cover the entire area of the training field, it is necessary to dispose smoke cylinders over the entire area of the training field, which has the problem of increasing costs.

本発明は、上記の点に鑑みなされたもので、実際に煙幕を発生させることなく、煙幕の効果を仮想的に行った射撃の効果の判定に反映させることができる射撃効果判定装置および射撃効果判定プログラムを提供することを目的とする。   The present invention has been made in view of the above points, and it is possible to reflect the effect of the smoke screen in the determination of the effect of the virtually performed shooting and the shooting effect without actually generating the smoke screen. An object is to provide a judgment program.

上記課題を解決するため、本発明は、射撃側が射撃装置を操作して仮想的に行った射撃の効果を判定する射撃効果判定装置であって、前記射撃を行った射撃側の位置情報,前記射撃により被弾した被射撃側の位置情報および仮想的な煙幕の発生範囲を表す煙幕範囲情報に基づき、前記射撃側と被射撃側との間に前記煙幕の発生範囲があるか否かを判定し、その判定結果に応じて前記射撃の効果を異ならせる制御手段を備えたことを特徴とする。   In order to solve the above-mentioned problem, the present invention is a shooting effect determination device for determining the effect of shooting performed virtually by the shooting side operating the shooting device, the position information of the shooting side that performed the shooting, It is determined whether or not there is a smoke screen generation range between the shooting side and the shot side based on the position information on the shot side hit by the shooting and the smoke screen range information indicating the virtual smoke screen generation range. Further, the present invention is characterized in that a control means for varying the effect of the shooting according to the determination result is provided.

また、本発明は、少なくとも記憶装置と制御装置とを備えたコンピュータにおいて実行される射撃効果判定プログラムであって、前記記憶装置は、仮想的な煙幕の発生範囲を表した煙幕範囲情報を記憶しており、前記制御装置は、前記射撃を行った射撃側の位置情報,前記射撃により被弾した被射撃側の位置情報および仮想的な煙幕の発生範囲を表す煙幕範囲情報に基づき、前記射撃側と被射撃側との間に前記煙幕の発生範囲があるか否かを判定し、その判定結果に応じて前記射撃の効果を異ならせるステップを実行し、射撃側が射撃装置を操作して仮想的に行った射撃の効果を判定することを特徴とする。   The present invention is also a shooting effect determination program executed in a computer including at least a storage device and a control device, wherein the storage device stores smoke screen range information representing a virtual smoke screen generation range. The control device, based on the position information on the shooting side that performed the shooting, the position information on the shooting side that was hit by the shooting, and the smoke screen range information that represents the generation range of the virtual smoke screen, It is determined whether or not there is a range of the smoke screen between the shooting side and the step of varying the effect of the shooting according to the determination result, the shooting side operates the shooting device virtually It is characterized by determining the effect of the shooting performed.

本発明では、射撃を行った射撃側の位置情報,射撃により被弾した被射撃側の位置情報および仮想的な煙幕の発生範囲を表す煙幕範囲情報に基づき、射撃側と被射撃側との間に煙幕の発生範囲があるか否かを判定し、その判定結果に応じて射撃の効果を異ならせることができる。   In the present invention, based on the position information on the shooting side where the shooting was performed, the position information on the shooting side hit by the shooting, and the smoke screen range information indicating the generation range of the virtual smoke screen, between the shooting side and the shooting side It is possible to determine whether or not there is a smoke screen generation range, and to vary the shooting effect according to the determination result.

上述の如く、本発明によれば、実際に煙幕を発生させることなく、煙幕の効果を仮想的に行った射撃の効果の判定に反映させることができる射撃効果判定装置および射撃効果判定プログラムを提供可能である。   As described above, according to the present invention, there is provided a shooting effect determination device and a shooting effect determination program capable of reflecting the effect of the smoke screen in the determination of the effect of the virtually performed shooting without actually generating the smoke screen. Is possible.

次に、本発明を実施するための最良の形態を、以下の実施例に基づき図面を参照しつつ説明していく。本発明の射撃効果判定装置5は、レーザ受信機4と一体として、若しくはレーザ受信機4に接続して使用する。射撃効果判定装置5は、実際に煙幕6が発生していない場合も、射撃者と被射撃者との間に煙幕6が発生していると仮定して、その状況を射撃の効果の判定に反映させる。射撃効果判定装置5を使用することにより、射撃訓練では砲迫攻撃等による煙幕6を発生させることなく、煙幕6の効果を射撃の効果の判定に反映させることが可能となる。   Next, the best mode for carrying out the present invention will be described based on the following embodiments with reference to the drawings. The shooting effect determination device 5 of the present invention is used integrally with the laser receiver 4 or connected to the laser receiver 4. The shooting effect determination device 5 assumes that the smoke screen 6 is generated between the shooter and the shot subject even when the smoke screen 6 is not actually generated, and uses the situation to determine the shooting effect. To reflect. By using the shooting effect determination device 5, the effect of the smoke screen 6 can be reflected in the determination of the shooting effect without generating the smoke screen 6 due to a mortar attack or the like in shooting training.

図2は、射撃効果判定装置5の一実施例のブロック図である。図2の射撃効果判定装置5は、メモリ20,レーザ受光部21,制御部22,データ受信部23,位置標定部24及び現示部25を含む構成である。   FIG. 2 is a block diagram of an embodiment of the shooting effect determination apparatus 5. 2 includes a memory 20, a laser light receiving unit 21, a control unit 22, a data receiving unit 23, a position locating unit 24, and a presenting unit 25.

メモリ20は、制御部22の処理に必要な各種テーブルを記憶している。レーザ受光部21は、レーザ送信機1が送信したレーザ光線3を受信する為の受光素子からなり、人員2,7の体にレーザ光線3が当たったことを検出する為に、必要に応じて人員2,7の体の各部に取り付ける。レーザ受光部21は、レーザ光線3を受信した際、被弾データ26を制御部22に送信する。被弾データ26には、射撃した火器の種類,弾種,射撃側の位置情報,レーザ光線3を受信した際のレーザ信号の強度等が含まれる。   The memory 20 stores various tables necessary for the processing of the control unit 22. The laser light receiving unit 21 includes a light receiving element for receiving the laser beam 3 transmitted by the laser transmitter 1, and detects the laser beam 3 hitting the body of the personnel 2 and 7 as necessary. Attach to each part of the body of personnel 2 and 7. When receiving the laser beam 3, the laser light receiving unit 21 transmits the bulleted data 26 to the control unit 22. The hit data 26 includes the type of fired fire, the type of bullet, position information on the shooting side, the intensity of the laser signal when the laser beam 3 is received, and the like.

データ受信部23は、図示しない中央局等の外部より煙幕発生情報や風向風速情報を受信する。人員2,7や車両に射撃効果判定装置5を取り付ける場合、取り付ける対象が移動体であるため、射撃効果判定装置5は無線機等となる。データ受信部23は、煙幕発生情報を受信した際、制御部22へ煙幕データ27を送信する。データ受信部23は、風向風速情報を受信した際、制御部22へ気象データ28を送信する。   The data receiving unit 23 receives smoke screen generation information and wind direction / wind speed information from the outside such as a central station (not shown). When the shooting effect determination device 5 is attached to the personnel 2 or 7 or the vehicle, the target to be attached is a moving body, and therefore the shooting effect determination device 5 is a wireless device or the like. When receiving the smoke screen generation information, the data receiving unit 23 transmits smoke screen data 27 to the control unit 22. The data receiving unit 23 transmits the weather data 28 to the control unit 22 when receiving the wind direction and wind speed information.

煙幕データ27は、後述するように、煙幕が発生している時間(持続時間)と煙幕が発生している範囲(発生範囲)とを含む場合、発煙弾の弾着座標を含む場合の二通りが考えられる。   As will be described later, the smoke screen data 27 includes two types of cases in which a smoke screen is generated (duration) and a range in which the smoke screen is generated (generation range), and the impact coordinates of the smoke bomb are included. Can be considered.

気象データ28は、煙幕が発生している位置の風向、風速情報を含む。気象データ28は制御部22において、煙幕6の発生範囲(以下、煙幕範囲という)の拡散を時間経過毎に算出する際に使用される。   The weather data 28 includes the wind direction and wind speed information at the position where the smoke screen is generated. The meteorological data 28 is used when the control unit 22 calculates the diffusion of the generation range of the smoke screen 6 (hereinafter referred to as the smoke screen range) every time.

位置標定部24は、随時、射撃効果判定装置5の現在位置を測位する。位置標定部24はGPS受信器などが上げられる。位置標定部24は、測位した現在位置を位置データ29として制御部22へ送信する。現示部25は、スピーカやLED等からなり、制御部22からの指示に応じて損耗の程度を現示する。現示部25が行なう現示とは、スピーカによる発音、LEDによる発光を指す。   The position locator 24 measures the current position of the shooting effect determination device 5 as needed. The position locator 24 is a GPS receiver or the like. The position locator 24 transmits the measured current position as position data 29 to the controller 22. The display unit 25 includes a speaker, an LED, and the like, and displays the degree of wear according to an instruction from the control unit 22. The presenting performed by the presenting unit 25 indicates sound generation by a speaker and light emission by an LED.

制御部22は、データ受信部23から受信した煙幕データ27及び気象データ28、メモリ20に記憶されている各種テーブルを用いて、時間経過毎の煙幕範囲を算出し、例えばメモリ20に記憶する。制御部22は、レーザ受光部21から被弾データ26を受信した際、メモリ20から煙幕範囲を読み出し、その煙幕範囲を参照して煙幕6の効果を射撃の効果の判定に反映させる。制御部22は、損耗の程度を現示する為、射撃の効果の判定結果に応じて、現示部25へ現示指示30を行なう。   The control unit 22 uses the smoke screen data 27 and weather data 28 received from the data receiving unit 23 and various tables stored in the memory 20 to calculate the smoke screen range for each passage of time, and stores the smoke screen range in the memory 20, for example. When the bullet receiving data 26 is received from the laser light receiving unit 21, the control unit 22 reads the smoke screen range from the memory 20 and refers to the smoke screen range to reflect the effect of the smoke screen 6 in the determination of the shooting effect. The control unit 22 issues a display instruction 30 to the display unit 25 according to the determination result of the shooting effect in order to display the degree of wear.

なお、図2の射撃効果判定装置5は、外部から位置データ29を受信できれば、位置標定部24が無い構成も可能である。また、現示部25を外部接続できるような構成としてもよい。   Note that the shooting effect determination apparatus 5 of FIG. 2 may be configured without the position locating unit 24 as long as the position data 29 can be received from the outside. Further, the display unit 25 may be configured to be externally connected.

図2の射撃効果判定装置5では、本発明の射撃効果判定プログラムがメモリ20に記憶されている。制御部22は、メモリ20に記憶されている射撃効果判定プログラムを読み出し、その射撃効果判定プログラムに従って後述するような処理を実現できる。   In the shooting effect determination apparatus 5 of FIG. 2, the shooting effect determination program of the present invention is stored in the memory 20. The control unit 22 reads out the shooting effect determination program stored in the memory 20 and can realize processing as described later according to the shooting effect determination program.

本発明による射撃効果判定装置5は、煙幕6が発生していると仮定して行なう射撃訓練において、煙幕範囲を通過して被射撃側の人員7に被弾した仮想的な射撃の効果の判定を煙幕範囲を通過せずに被射撃側の人員7に被弾した仮想的な射撃の効果の判定と異ならせることができる。   The shooting effect determination device 5 according to the present invention determines the effect of the virtual shooting that has passed through the smoke screen range and hit the person 7 on the shooting side in the shooting training performed assuming that the smoke screen 6 is generated. This can be different from the determination of the effect of virtual shooting that is shot on the person 7 on the shooting side without passing through the smoke screen range.

この為、本発明の射撃効果判定装置5を利用した模擬訓練システムでは、従来の射撃効果判定装置5を利用した場合と同様、射撃側の人員2の視界を遮れないが、仮想的に煙幕6を発生させた効果を、射撃の効果の判定に反映させることができる。したがって、本発明の射撃効果判定装置5は、より小さいコストで、より実戦環境に近い形での射撃訓練を可能とする。   For this reason, in the simulation training system using the shooting effect determination device 5 of the present invention, the field of view of the person 2 on the shooting side cannot be obstructed as in the case of using the conventional shooting effect determination device 5, but the smoke screen is virtually The effect of generating 6 can be reflected in the determination of the shooting effect. Therefore, the shooting effect determination apparatus 5 of the present invention enables shooting training in a form closer to the actual battle environment at a lower cost.

図3は、本発明の射撃効果判定装置5の処理手順を示した一実施例のフローチャートである。図3のフローチャートは、データ受信部23から煙幕データ27を受信して煙幕範囲を記憶する処理を示している。射撃効果判定装置5の制御部22は、次のように処理を行う。   FIG. 3 is a flowchart of an embodiment showing a processing procedure of the shooting effect determination apparatus 5 of the present invention. The flowchart of FIG. 3 shows a process of receiving smoke screen data 27 from the data receiving unit 23 and storing the smoke screen range. The control unit 22 of the shooting effect determination apparatus 5 performs processing as follows.

制御部22は、データ受信部23から煙幕データ27を受信するまでステップS30の処理を繰り返す。制御部22は、データ受信部23から煙幕データ27を受信すると、ステップS31に進む。制御部22は、データ受信部23から受信した煙幕データ27が煙幕範囲を規定したデータであるか否かを判定する。   The control unit 22 repeats the process of step S30 until the smoke screen data 27 is received from the data receiving unit 23. When the control unit 22 receives the smoke screen data 27 from the data receiving unit 23, the control unit 22 proceeds to step S31. The control unit 22 determines whether or not the smoke screen data 27 received from the data receiving unit 23 is data defining a smoke screen range.

煙幕データ27が煙幕範囲を規定したデータであれば(S31においてYES)、制御部22はステップS32に進み、煙幕データ27から煙幕範囲と持続時間とを読み出してメモリ20に記憶する。煙幕範囲は、多角形の場合に頂点座標で表され、円の場合に中心座標及び半径で表される。   If smoke screen data 27 is data defining the smoke screen range (YES in S31), control unit 22 proceeds to step S32, reads the smoke screen range and duration from smoke screen data 27, and stores them in memory 20. The smoke screen range is represented by vertex coordinates in the case of a polygon, and is represented by center coordinates and a radius in the case of a circle.

煙幕データ27が煙幕範囲を規定したデータでなければ(S31においてNO)、制御部22はステップS33に進み、煙幕データ27から発煙弾の弾着位置を読み出し、その弾着位置に応じて煙幕範囲と持続時間とを算出してメモリ20に記憶する。例えば制御部22は、発煙弾の弾着位置から半径R(m)の範囲を煙幕範囲とし、発煙弾の弾着時刻から時間T(秒)を持続時間とする。半径R(m)及び時間T(秒)は、予め設定した定数とするか、もしくは発煙弾の弾数,種類に応じて可変とする。この場合、煙幕データ27には弾着位置,弾着時刻,発煙弾の弾数,種類が含まれる。   If the smoke screen data 27 is not data defining the smoke screen range (NO in S31), the control unit 22 proceeds to step S33, reads the impact position of the smoke bomb from the smoke screen data 27, and the smoke screen range according to the impact position. And the duration are calculated and stored in the memory 20. For example, the control unit 22 sets the range of the radius R (m) from the landing position of the smoke bomb as the smoke screen range and sets the time T (seconds) from the time of landing of the smoke bomb as the duration. The radius R (m) and the time T (seconds) are set as preset constants or are variable according to the number and type of smoke bombs. In this case, the smoke screen data 27 includes the impact position, the impact time, the number of smoke bullets, and the type.

ステップS32又はS33に続いてステップS34に進み、制御部22はデータ受信部23から気象データ28を受信したか否かを判定する。制御部22はデータ受信部23から気象データ28を受信していれば、ステップS35に進む。受信していなければ、制御部22は受信するまで、周期的にステップS34の処理を繰り返す。   Progressing to step S34 following step S32 or S33, the control unit 22 determines whether or not the weather data 28 has been received from the data receiving unit 23. If the control part 22 has received the weather data 28 from the data receiving part 23, it will progress to step S35. If not received, the control unit 22 periodically repeats the process of step S34 until it is received.

ステップS35では、制御部22が、気象データ28に含まれる風向風速情報に応じて煙幕範囲の拡散範囲と持続時間とを算出する。例えば制御部22は、煙幕範囲が円の場合に、その中心座標を風向方向へ風速×経過時間分だけ移動させる。制御部22は、算出した煙幕範囲の拡散範囲と持続時間とをメモリ20に記憶する。   In step S <b> 35, the control unit 22 calculates the diffusion range and duration of the smoke curtain range according to the wind direction and wind speed information included in the weather data 28. For example, when the smoke screen range is a circle, the control unit 22 moves the center coordinates in the direction of the wind by wind speed × elapsed time. The control unit 22 stores the calculated diffusion range and duration of the smoke screen range in the memory 20.

ステップS34,S35の処理は、煙幕範囲の持続時間の間、周期的に繰り返すことで時間経過による煙幕範囲の拡散範囲を算出することが可能となる。図3に示した処理は受信した煙幕データ27毎に行い、算出した煙幕範囲,拡散範囲,持続時間をそれぞれメモリ20に記憶する。   The processes in steps S34 and S35 can be periodically repeated for the duration of the smoke screen range to calculate the diffusion range of the smoke screen range over time. The process shown in FIG. 3 is performed for each received smoke screen data 27, and the calculated smoke screen range, diffusion range, and duration are stored in the memory 20, respectively.

図3のフローチャートに示した処理では、図4又は図5のテーブルをメモリ20に記憶する。図4は、煙幕範囲および持続時間を表した一例のテーブルである。図5は、煙幕範囲,持続時間および濃度を表した一例のテーブルである。   In the process shown in the flowchart of FIG. 3, the table of FIG. 4 or 5 is stored in the memory 20. FIG. 4 is an example table showing the smoke range and duration. FIG. 5 is an example table showing smoke range, duration and density.

図4のテーブルは、ある煙幕6の煙幕(拡散)範囲と持続時間とを表している。図4のテーブルの場合、上から一番目のレコードは煙幕範囲が多角形の例を表している。煙幕範囲がn角形の場合、煙幕範囲はn個の頂点座標(Xn,Yn)によって表される。煙幕6の持続時間は煙幕6の発生時刻と消滅時刻とによって表される。また、上から二番目のレコードは煙幕範囲が円の例を表している。煙幕範囲が円の場合、煙幕範囲は中心座標(Xn,Yn)と半径Rnとによって表される。   The table of FIG. 4 represents the smoke screen (diffusion) range and duration of a certain smoke screen 6. In the case of the table of FIG. 4, the first record from the top represents an example in which the smoke screen range is a polygon. When the smoke screen range is an n-gon, the smoke screen range is represented by n vertex coordinates (Xn, Yn). The duration of the smoke screen 6 is represented by the generation time and the extinction time of the smoke screen 6. The second record from the top represents an example where the smoke screen range is a circle. When the smoke screen range is a circle, the smoke screen range is represented by the center coordinates (Xn, Yn) and the radius Rn.

また、図5のテーブルは、ある煙幕6の煙幕(拡散)範囲と、持続時間と、濃度とを表している。図5のテーブルは図4のテーブルに項目「濃度」を追加した構成である。煙幕6の濃度は、例えば煙幕6の発生時刻に一番濃い濃度となり、時間tが経過する毎に薄い濃度となっていくような式(例えば、濃度Cn=初期濃度C0−at)により算出すればよい。   The table of FIG. 5 represents the smoke screen (diffusion) range, duration, and density of a certain smoke screen 6. The table of FIG. 5 is configured by adding the item “density” to the table of FIG. The density of the smoke screen 6 is calculated, for example, by an expression (for example, density Cn = initial density C0−at) that becomes the highest density at the time when the smoke screen 6 is generated and becomes lighter as the time t elapses. That's fine.

図6は、本発明の射撃効果判定装置5の処理手順を示した一実施例のフローチャートである。図6のフローチャートは、レーザ受光部21から被弾データ26を受信した際、煙幕6の効果を反映して損耗の程度を判定する処理を示している。射撃効果判定装置5の制御部22は、次のように処理を行う。   FIG. 6 is a flowchart of an embodiment showing a processing procedure of the shooting effect determination apparatus 5 of the present invention. The flowchart of FIG. 6 shows processing for determining the degree of wear reflecting the effect of the smoke screen 6 when the bullet data 26 is received from the laser light receiving unit 21. The control unit 22 of the shooting effect determination apparatus 5 performs processing as follows.

制御部22は、レーザ受光部21から被弾データ26を受信するまでステップS41の処理を繰り返す。制御部22は、レーザ受光部21から被弾データ26を受信すると、ステップS42に進む。制御部22は、メモリ20に煙幕範囲が記憶されているか否かにより煙幕範囲が有るか否かを判定する。   The control unit 22 repeats the process of step S41 until the bullet data 26 is received from the laser light receiving unit 21. When receiving the bullet data 26 from the laser light receiving unit 21, the control unit 22 proceeds to step S42. The control unit 22 determines whether or not there is a smoke screen range based on whether or not the smoke screen range is stored in the memory 20.

煙幕範囲が有れば(S42においてYES)、制御部22はステップS43に進む。ステップS43では、制御部22が、射撃者の位置および位置標定部24から位置データ29として受信する現在位置からレーザ光線3の軌跡を表す軌跡式を算出する。   If there is a smoke range (YES in S42), control unit 22 proceeds to step S43. In step S43, the control unit 22 calculates a trajectory expression representing the trajectory of the laser beam 3 from the position of the shooter and the current position received as the position data 29 from the position locating unit 24.

ステップS44に進み、制御部22は、レーザ光線3の軌跡が煙幕範囲を通過するか否かを判定する。レーザ光線3の軌跡が煙幕範囲を通過するか否かの判定は、例えばステップS43で算出した軌跡式が煙幕範囲と交点を持つか否かにより判定できる。   In step S44, the control unit 22 determines whether or not the locus of the laser beam 3 passes through the smoke screen range. Whether or not the locus of the laser beam 3 passes through the smoke screen range can be determined, for example, based on whether or not the locus formula calculated in step S43 has an intersection with the smoke screen range.

煙幕範囲が多角形の各頂点座標で記録されている場合、制御部22は多角形の各辺とステップS43で算出した軌跡式とが交点を持つか否かを判定し、交点を持つ場合に煙幕範囲を通過すると判定する。煙幕範囲が円で記録されている場合、制御部22は円の中心座標とステップS43で算出した軌跡式との最小距離を算出し、その最小距離が円の半径より小さい場合に煙幕範囲を通過すると判定する。   When the smoke screen range is recorded at each vertex coordinate of the polygon, the control unit 22 determines whether each side of the polygon and the trajectory equation calculated in step S43 have intersections. It is determined that the smoke screen range is passed. When the smoke screen range is recorded as a circle, the control unit 22 calculates the minimum distance between the center coordinates of the circle and the locus formula calculated in step S43, and passes through the smoke screen range when the minimum distance is smaller than the radius of the circle. Judge that.

煙幕範囲が同時に複数記憶されている場合、制御部22は各煙幕範囲についてステップS44の判定を行なう。レーザ光線3の軌跡が煙幕範囲を通過する場合(S44においてYES)、制御部22はステップS45に進み、被弾データ26に含まれるレーザ信号の強度,射撃した火器の種類,弾種に加えて煙幕6の効果も反映して損耗の程度を判定する。   When a plurality of smoke screen ranges are stored at the same time, the control unit 22 determines in step S44 for each smoke screen range. If the trajectory of the laser beam 3 passes through the smoke screen range (YES in S44), the control unit 22 proceeds to step S45, and in addition to the intensity of the laser signal included in the hit data 26, the type of fired fire, the type of bullet, the smoke screen The degree of wear is determined reflecting the effect of No. 6.

一方、煙幕範囲が無い場合(S42においてNO)及びレーザ光線3の軌跡が煙幕範囲を通過しない場合(S44においてNO)、制御部22はステップS46に進む。ステップS46では、制御部22が、被弾データ26に含まれるレーザ信号の強度,射撃した火器の種類,弾種を反映して損耗の程度を判定する。   On the other hand, when there is no smoke screen range (NO in S42) and when the locus of the laser beam 3 does not pass through the smoke screen range (NO in S44), the control unit 22 proceeds to step S46. In step S <b> 46, the control unit 22 determines the degree of wear by reflecting the intensity of the laser signal included in the bulleted data 26, the type of fired firearm, and the type of bullet.

例えば煙幕6の効果がある場合、制御部22は被弾データ26を受信した場合も損耗なしと判定する。また、他の例として、制御部22は煙幕6の効果がある場合、予め射撃した火器,弾種毎に記憶されたレーザ信号の強度による損耗率に一定数値を掛けて損耗の程度を判定する。   For example, when the smoke screen 6 is effective, the control unit 22 determines that there is no wear even when the bulleted data 26 is received. As another example, when the effect of the smoke screen 6 is obtained, the control unit 22 determines the degree of wear by multiplying the wear rate by the strength of the laser signal stored in advance for each firearm and bullet type by a certain value. .

図7は、射撃した火器,弾種毎に記憶されたレーザ信号の強度による損耗率を表す一例のテーブルである。図8は、損耗率による損耗の程度を表す一例のテーブルである。例えば煙幕6の効果がある場合、制御部22は図7のテーブルから射撃した火器,弾種毎に記憶されたレーザ信号の強度による損耗率を読み出し、その損耗率に煙幕6の効果に応じた一定数値(例えば0.5)を掛ける。   FIG. 7 is a table showing an example of the wear rate depending on the intensity of the laser signal stored for each fired firearm and bullet type. FIG. 8 is an example table showing the degree of wear due to the wear rate. For example, when there is an effect of the smoke screen 6, the control unit 22 reads out the wear rate based on the intensity of the laser signal stored for each fired weapon and bullet type from the table of FIG. 7, and the wear rate corresponds to the effect of the smoke screen 6. Multiply by a certain number (eg 0.5).

なお、煙幕6の効果に応じた一定数値の代わりに濃度によって変化する可変数値を用いてもよい。例えば煙幕6の濃度が高いとき0に近づき、煙幕6の濃度が低いとき1に近づくような数値を損耗率に掛けることで、射撃訓練のリアリティを高めることができる。   Note that a variable numerical value that varies depending on the density may be used instead of a constant numerical value corresponding to the effect of the smoke screen 6. For example, by multiplying the wear rate by a value that approaches 0 when the concentration of the smoke screen 6 is high and approaches 1 when the concentration of the smoke screen 6 is low, the reality of the shooting training can be increased.

制御部22は、一定数値又は可変数値を掛けた後の損耗率から図8のテーブルに従って損耗の程度(例えば、至近,軽傷,重傷,死亡など)を判定する。ステップS45,S46に続いてステップS47に進み、制御部22は損耗の程度を現示する為、射撃の効果の判定結果に応じて、現示部25へ現示指示30を行なう。   The control unit 22 determines the degree of wear (for example, closeness, minor injury, serious injury, death, etc.) from the wear rate after multiplying by a constant value or variable value, according to the table of FIG. Progressing to step S47 following steps S45 and S46, the control unit 22 gives a display instruction 30 to the display unit 25 in accordance with the determination result of the shooting effect in order to display the degree of wear.

以上、本発明によれば、実際に煙幕6が発生していない場合も、射撃者と被射撃者との間に煙幕6が発生していると仮定して、その状況を射撃の効果の判定に反映させることができるので、コストを掛けることなく、リアリティの高い射撃訓練を行なうことが可能である。   As described above, according to the present invention, even when the smoke screen 6 is not actually generated, it is assumed that the smoke screen 6 is generated between the shooting person and the shot target, and the situation is determined as the effect of the shooting. Therefore, it is possible to carry out highly realistic shooting training without incurring costs.

本発明は、具体的に開示された実施例に限定されるものではなく、特許請求の範囲から逸脱することなく、種々の変形や変更が可能である。   The present invention is not limited to the specifically disclosed embodiments, and various modifications and changes can be made without departing from the scope of the claims.

本発明は、以下に記載する付記のような構成が考えられる。
(付記1)
射撃側が射撃装置を操作して仮想的に行った射撃の効果を判定する射撃効果判定装置であって、
前記射撃を行った射撃側の位置情報,前記射撃により被弾した被射撃側の位置情報および仮想的な煙幕の発生範囲を表す煙幕範囲情報に基づき、前記射撃側と被射撃側との間に前記煙幕の発生範囲があるか否かを判定し、その判定結果に応じて前記射撃の効果を異ならせる制御手段を備えた射撃効果判定装置。
(付記2)
前記制御手段は、前記仮想的な煙幕の発生範囲および持続時間を受信し、記憶装置に前記仮想的な煙幕の発生範囲および持続時間を記憶することを特徴とする付記1記載の射撃効果判定装置。
(付記3)
前記制御手段は、煙幕を発生させる仮想弾丸の弾着位置情報を受信し、その弾着位置情報から前記仮想的な煙幕の発生範囲および持続時間を算出し、記憶装置に前記仮想的な煙幕の発生範囲および持続時間を記憶することを特徴とする付記1記載の射撃効果判定装置。
(付記4)
前記制御手段は、煙幕に影響を与える気象情報を受信し、前記気象情報と前記仮想的な煙幕の発生範囲とに基づき、前記仮想的な煙幕の拡散範囲および持続時間を算出し、記憶装置に前記仮想的な煙幕の拡散範囲および持続時間を記憶することを特徴とする付記1記載の射撃効果判定装置。
(付記5)
前記制御手段は、前記射撃側と被射撃側とを結ぶ軌跡が前記煙幕の発生範囲との交点を有するか否かに基づき、前記射撃側と被射撃側との間に前記煙幕の発生範囲があるか否かを判定することを特徴とする付記1乃至4何れか一項記載の射撃効果判定装置。
(付記6)
前記制御手段は、前記射撃側と被射撃側との間に前記煙幕の発生範囲があると判定したとき、前記射撃の効果を無効化することを特徴とする付記1乃至5何れか一項記載の射撃効果判定装置。
(付記7)
前記制御手段は、前記射撃側と被射撃側との間に前記煙幕の発生範囲があると判定したとき、前記射撃の効果を軽減することを特徴とする付記1乃至5何れか一項記載の射撃効果判定装置。
(付記8)
前記制御手段は、前記仮想的な煙幕の時間経過毎の濃度を算出し、前記仮想的な煙幕の濃度に基づき、前記射撃の効果を軽減する程度を変化させることを特徴とする付記7記載の射撃効果判定装置。
(付記9)
少なくとも記憶装置と制御装置とを備えたコンピュータにおいて実行される射撃効果判定プログラムであって、
前記記憶装置は、仮想的な煙幕の発生範囲を表した煙幕範囲情報を記憶しており、
前記制御装置は、前記射撃を行った射撃側の位置情報,前記射撃により被弾した被射撃側の位置情報および仮想的な煙幕の発生範囲を表す煙幕範囲情報に基づき、前記射撃側と被射撃側との間に前記煙幕の発生範囲があるか否かを判定し、その判定結果に応じて前記射撃の効果を異ならせるステップを実行し、射撃側が射撃装置を操作して仮想的に行った射撃の効果を判定する射撃効果判定プログラム。
The present invention may have the following configurations as described below.
(Appendix 1)
A shooting effect determination device for determining the effect of shooting performed virtually by the shooting side operating the shooting device,
Based on the position information on the shooting side that performed the shooting, the position information on the shooting side that was shot by the shooting, and the smoke screen range information that represents the generation range of the virtual smoke screen, the position between the shooting side and the shot side A shooting effect determination apparatus including a control unit that determines whether or not there is a smoke screen generation range and varies the shooting effect according to the determination result.
(Appendix 2)
2. The shooting effect determination apparatus according to claim 1, wherein the control means receives the generation range and duration of the virtual smoke screen, and stores the generation range and duration of the virtual smoke screen in a storage device. .
(Appendix 3)
The control means receives the impact position information of the virtual bullet that generates the smoke screen, calculates the generation range and duration of the virtual smoke screen from the impact position information, and stores the virtual smoke screen in the storage device. 2. The shooting effect determination apparatus according to appendix 1, wherein the generation range and the duration are stored.
(Appendix 4)
The control means receives weather information affecting the smoke screen, calculates the diffusion range and duration of the virtual smoke screen based on the weather information and the generation range of the virtual smoke screen, and stores it in the storage device. 2. The shooting effect determination apparatus according to claim 1, wherein a diffusion range and duration of the virtual smoke screen are stored.
(Appendix 5)
The control means determines whether or not the smoke screen generation range is between the shooting side and the shot side based on whether or not a trajectory connecting the shooting side and the shot side has an intersection with the smoke screen generation range. The shooting effect determination apparatus according to any one of appendices 1 to 4, wherein it is determined whether or not there is any.
(Appendix 6)
6. The supplementary notes 1 to 5, wherein when the control means determines that the smoke screen is generated between the shooting side and the shooting side, the effect of the shooting is invalidated. Shooting effect judging device.
(Appendix 7)
The said control means reduces the effect of the said shooting, when it determines with the generation | occurrence | production range of the said smoke screen being between the said shooting side and the to-be-shot side, The additional notes 1 thru | or 5 characterized by the above-mentioned. Shooting effect judging device.
(Appendix 8)
The control unit according to claim 7, wherein the control means calculates a density of the virtual smoke screen over time, and changes a degree of reducing the effect of the shooting based on the virtual smoke screen density. Shooting effect judging device.
(Appendix 9)
A shooting effect determination program executed in a computer including at least a storage device and a control device,
The storage device stores smoke range information representing the generation range of a virtual smoke screen,
The control device includes the shooting side and the shooting side based on the position information on the shooting side that performed the shooting, the position information on the shooting side hit by the shooting, and the smoke screen range information that represents the generation range of the virtual smoke screen. Whether or not there is a range where the smoke screen is generated, and performing a step of varying the effect of the shooting according to the determination result, and the shooting side virtually operated by operating the shooting device Shooting effect judgment program to judge the effect of.

射撃訓練を行なう為の模擬訓練システムの一例の構成図である。It is a block diagram of an example of the simulation training system for performing a shooting training. 射撃効果判定装置5の一実施例のブロック図である。It is a block diagram of one Example of the shooting effect determination apparatus 5. FIG. 本発明の射撃効果判定装置5の処理手順を示した一実施例のフローチャートである。It is the flowchart of one Example which showed the process sequence of the shooting effect determination apparatus 5 of this invention. 煙幕範囲および持続時間を表した一例のテーブルである。It is an example table showing the smoke range and duration. 煙幕範囲,持続時間および濃度を表した一例のテーブルである。It is an example table showing smoke range, duration and concentration. 本発明の射撃効果判定装置5の処理手順を示した一実施例のフローチャートである。It is the flowchart of one Example which showed the process sequence of the shooting effect determination apparatus 5 of this invention. 射撃した火器,弾種毎に記憶されたレーザ信号の強度による損耗率を表す一例のテーブルである。It is a table of an example showing the wear rate by the intensity | strength of the laser signal memorize | stored for every firearm which fired, and a bullet type. 損耗率による損耗の程度を表す一例のテーブルである。It is an example table showing the degree of wear by a wear rate.

符号の説明Explanation of symbols

1 レーザ送信機
2,7 人員
3 レーザ光線
4 レーザ受信機
5 射撃効果判定装置
6 煙幕
20 メモリ
21 レーザ受光部
22 制御部
23 データ受信部
24 位置標定部
25 現示部
DESCRIPTION OF SYMBOLS 1 Laser transmitter 2,7 Person 3 Laser beam 4 Laser receiver 5 Shooting effect judgment apparatus 6 Smoke screen 20 Memory 21 Laser light receiving part 22 Control part 23 Data receiving part 24 Positioning part 25 Presenting part

Claims (5)

射撃側が射撃装置を操作して仮想的に行った射撃の効果を判定する射撃効果判定装置であって、
前記射撃を行った射撃側の位置情報,前記射撃により被弾した被射撃側の位置情報および仮想的な煙幕の発生範囲を表す煙幕範囲情報に基づき、前記射撃側と被射撃側との間に前記煙幕の発生範囲があるか否かを判定し、その判定結果に応じて前記射撃の効果を異ならせる制御手段を備えた射撃効果判定装置。
A shooting effect determination device for determining the effect of shooting performed virtually by the shooting side operating the shooting device,
Based on the position information on the shooting side that performed the shooting, the position information on the shooting side that was shot by the shooting, and the smoke screen range information that represents the generation range of the virtual smoke screen, the position between the shooting side and the shot side A shooting effect determination apparatus including a control unit that determines whether or not there is a smoke screen generation range and varies the shooting effect according to the determination result.
前記制御手段は、前記仮想的な煙幕の発生範囲および持続時間を受信し、記憶装置に前記仮想的な煙幕の発生範囲および持続時間を記憶することを特徴とする請求項1記載の射撃効果判定装置。   2. The shooting effect determination according to claim 1, wherein the control means receives the generation range and duration of the virtual smoke screen, and stores the generation range and duration of the virtual smoke screen in a storage device. apparatus. 前記制御手段は、煙幕を発生させる仮想弾丸の弾着位置情報を受信し、その弾着位置情報から前記仮想的な煙幕の発生範囲および持続時間を算出し、記憶装置に前記仮想的な煙幕の発生範囲および持続時間を記憶することを特徴とする請求項1記載の射撃効果判定装置。   The control means receives the impact position information of the virtual bullet that generates the smoke screen, calculates the generation range and duration of the virtual smoke screen from the impact position information, and stores the virtual smoke screen in the storage device. The shooting effect determination device according to claim 1, wherein the generation range and the duration are stored. 前記制御手段は、煙幕に影響を与える気象情報を受信し、前記気象情報と前記仮想的な煙幕の発生範囲とに基づき、前記仮想的な煙幕の拡散範囲および持続時間を算出し、記憶装置に前記仮想的な煙幕の拡散範囲および持続時間を記憶することを特徴とする請求項1記載の射撃効果判定装置。   The control means receives weather information affecting the smoke screen, calculates the diffusion range and duration of the virtual smoke screen based on the weather information and the generation range of the virtual smoke screen, and stores it in the storage device. The shooting effect determination apparatus according to claim 1, wherein a diffusion range and a duration of the virtual smoke screen are stored. 少なくとも記憶装置と制御装置とを備えたコンピュータにおいて実行される射撃効果判定プログラムであって、
前記記憶装置は、仮想的な煙幕の発生範囲を表した煙幕範囲情報を記憶しており、
前記制御装置は、前記射撃を行った射撃側の位置情報,前記射撃により被弾した被射撃側の位置情報および仮想的な煙幕の発生範囲を表す煙幕範囲情報に基づき、前記射撃側と被射撃側との間に前記煙幕の発生範囲があるか否かを判定し、その判定結果に応じて前記射撃の効果を異ならせるステップを実行し、射撃側が射撃装置を操作して仮想的に行った射撃の効果を判定する射撃効果判定プログラム。
A shooting effect determination program executed in a computer including at least a storage device and a control device,
The storage device stores smoke range information representing the generation range of a virtual smoke screen,
The control device includes the shooting side and the shooting side based on the position information on the shooting side that performed the shooting, the position information on the shooting side hit by the shooting, and the smoke screen range information that represents the generation range of the virtual smoke screen. Whether or not there is a range where the smoke screen is present, and a step of varying the effect of the shooting according to the determination result is executed, and the shooting performed virtually by the shooting side operating the shooting device Shooting effect judgment program to judge the effect of.
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009229035A (en) * 2008-03-25 2009-10-08 Hitachi Kokusai Electric Inc Shooting training system

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JPH07146096A (en) * 1993-11-24 1995-06-06 Fujitsu Ltd Simulation training system
JPH09273895A (en) * 1996-04-03 1997-10-21 Kokusai Electric Co Ltd Apparatus for training of shooting
JP2773615B2 (en) * 1993-12-03 1998-07-09 日本電気株式会社 Shooting simulator
JP3427069B2 (en) * 2001-02-09 2003-07-14 富士通株式会社 Laser training system for shooting training, laser transmitter for shooting training, and laser receiver for shooting training

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JPH07146096A (en) * 1993-11-24 1995-06-06 Fujitsu Ltd Simulation training system
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JP2773615B2 (en) * 1993-12-03 1998-07-09 日本電気株式会社 Shooting simulator
JPH09273895A (en) * 1996-04-03 1997-10-21 Kokusai Electric Co Ltd Apparatus for training of shooting
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009229035A (en) * 2008-03-25 2009-10-08 Hitachi Kokusai Electric Inc Shooting training system

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