JP2006312059A - キャラクタの動作を達成するための、長時間のボタン押しシーケンスおよび直感的な入力に対するアナログスティック入力交換 - Google Patents
キャラクタの動作を達成するための、長時間のボタン押しシーケンスおよび直感的な入力に対するアナログスティック入力交換 Download PDFInfo
- Publication number
- JP2006312059A JP2006312059A JP2006128722A JP2006128722A JP2006312059A JP 2006312059 A JP2006312059 A JP 2006312059A JP 2006128722 A JP2006128722 A JP 2006128722A JP 2006128722 A JP2006128722 A JP 2006128722A JP 2006312059 A JP2006312059 A JP 2006312059A
- Authority
- JP
- Japan
- Prior art keywords
- game
- sequence
- character
- input
- attack
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
- G06F3/0233—Character input methods
- G06F3/0234—Character input methods using switches operable in different directions
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/124,419 US20060252538A1 (en) | 2005-05-05 | 2005-05-05 | Analog stick input replacement for lengthy button push sequences and intuitive input for effecting character actions |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2006312059A true JP2006312059A (ja) | 2006-11-16 |
| JP2006312059A5 JP2006312059A5 (https=) | 2009-06-18 |
Family
ID=36603853
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2006128722A Withdrawn JP2006312059A (ja) | 2005-05-05 | 2006-05-02 | キャラクタの動作を達成するための、長時間のボタン押しシーケンスおよび直感的な入力に対するアナログスティック入力交換 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20060252538A1 (https=) |
| JP (1) | JP2006312059A (https=) |
| GB (1) | GB2425734A (https=) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2010535364A (ja) * | 2007-03-01 | 2010-11-18 | ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | インタラクティブにユーザ制御されたアバターアニメーション |
| JP2012093920A (ja) * | 2010-10-27 | 2012-05-17 | Square Enix Co Ltd | 物理的2足歩行キャラクターを制御するためのロバスト動作選択 |
| JP2016041312A (ja) * | 2010-07-26 | 2016-03-31 | 株式会社スクウェア・エニックス | サーバ及びゲーム装置、および該サーバで実行されるプログラム |
Families Citing this family (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20070060335A1 (en) * | 2005-09-09 | 2007-03-15 | Microsoft Corporation | Action charging in a turn-based video game |
| WO2008019081A2 (en) * | 2006-08-04 | 2008-02-14 | Jps Communications, Inc. | Method and apparatuses for squelch break signaling device to provide session initiation protocol |
| US20080102962A1 (en) * | 2006-10-27 | 2008-05-01 | Pease Scott M | Video game extremity control and object interaction |
| US8328637B2 (en) * | 2007-06-21 | 2012-12-11 | Microsoft Corporation | Combat action selection using situational awareness |
| JP5436772B2 (ja) * | 2007-12-14 | 2014-03-05 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
| US8556720B2 (en) * | 2008-01-14 | 2013-10-15 | Disney Enterprises, Inc. | System and method for touchscreen video game combat |
| US8777708B2 (en) * | 2008-06-27 | 2014-07-15 | Microsoft Corporation | Targeting control in a simulated environment |
| KR101184876B1 (ko) * | 2010-02-11 | 2012-09-20 | 삼성전자주식회사 | 영상과 상호작용이 가능한 캐릭터의 동적 효과를 생성하는 방법 및 장치 |
| JP5122669B2 (ja) * | 2011-06-06 | 2013-01-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| CN115721925B (zh) * | 2021-08-30 | 2025-11-28 | 网易(杭州)网络有限公司 | 虚拟对象的交互方法、装置、存储介质及电子设备 |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3442965B2 (ja) * | 1997-04-25 | 2003-09-02 | 任天堂株式会社 | ビデオゲームシステムおよびビデオゲーム用記憶媒体 |
| JP2002268818A (ja) * | 2001-03-09 | 2002-09-20 | Ergo Soft Corp | 文字入力制御方法、プログラム、記録媒体及び文字入力装置 |
-
2005
- 2005-05-05 US US11/124,419 patent/US20060252538A1/en not_active Abandoned
-
2006
- 2006-05-02 JP JP2006128722A patent/JP2006312059A/ja not_active Withdrawn
- 2006-05-03 GB GB0608751A patent/GB2425734A/en not_active Withdrawn
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2010535364A (ja) * | 2007-03-01 | 2010-11-18 | ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | インタラクティブにユーザ制御されたアバターアニメーション |
| JP2014149836A (ja) * | 2007-03-01 | 2014-08-21 | Sony Computer Entertainment America Llc | インタラクティブにユーザ制御されたアバターアニメーション |
| JP2016041312A (ja) * | 2010-07-26 | 2016-03-31 | 株式会社スクウェア・エニックス | サーバ及びゲーム装置、および該サーバで実行されるプログラム |
| JP2012093920A (ja) * | 2010-10-27 | 2012-05-17 | Square Enix Co Ltd | 物理的2足歩行キャラクターを制御するためのロバスト動作選択 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20060252538A1 (en) | 2006-11-09 |
| GB2425734A (en) | 2006-11-08 |
| GB0608751D0 (en) | 2006-06-14 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US9545571B2 (en) | Methods and apparatus for a video game magic system | |
| US7946909B2 (en) | Ordered execution of actions in a game environment | |
| JP5656382B2 (ja) | ゲームプログラムおよびゲーム装置 | |
| US8556720B2 (en) | System and method for touchscreen video game combat | |
| JP2020096778A (ja) | ゲームプログラム、方法、および情報処理装置 | |
| JP2006312059A (ja) | キャラクタの動作を達成するための、長時間のボタン押しシーケンスおよび直感的な入力に対するアナログスティック入力交換 | |
| JP2023092953A (ja) | ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法 | |
| JP2005095403A (ja) | ゲーム処理方法、ゲーム装置、ゲームプログラム及びその記憶媒体 | |
| JP7700413B2 (ja) | 仮想オブジェクトの制御方法、仮想オブジェクトの制御装置、コンピュータ機器、及びコンピュータプログラム | |
| JP4319211B2 (ja) | ビデオゲーム処理装置、およびビデオゲーム処理プログラム | |
| US11978166B2 (en) | Toy system for asymmetric multiplayer game play | |
| Katzourin et al. | Swordplay: Innovating game development through VR | |
| JP2013000208A (ja) | オブジェクト制御プログラム、オブジェクト制御プログラムを記憶したコンピュータ読み取り可能な記録媒体、オブジェクト制御装置、オブジェクト制御方法 | |
| Freeman et al. | The role of physical controllers in motion video gaming | |
| JP7321692B2 (ja) | ゲームプログラム | |
| CN115888125B (zh) | 游戏中的信息处理方法、装置、电子设备及存储介质 | |
| Quek et al. | The invoker: Intuitive gesture mechanics for motion-based shooter RPG | |
| JP6661595B2 (ja) | ゲームプログラム、方法および情報処理装置 | |
| KR102924838B1 (ko) | 컴퓨터 프로그램, 거기에 사용하는 게임 시스템 및 제어 방법 | |
| JP7252915B2 (ja) | ゲームプログラム、方法、および情報処理装置 | |
| JP6754805B2 (ja) | ゲームプログラム、ゲーム方法、および情報処理装置 | |
| JP7258506B2 (ja) | ゲームプログラム、方法、および情報処理装置 | |
| JP2005334128A (ja) | プログラム、情報記憶媒体及びゲーム装置 | |
| JP7546718B2 (ja) | プログラム | |
| JP7818396B2 (ja) | ゲームプログラム、記録媒体、ゲーム処理方法 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20090422 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20090422 |
|
| A072 | Dismissal of procedure [no reply to invitation to correct request for examination] |
Free format text: JAPANESE INTERMEDIATE CODE: A073 Effective date: 20100903 |
|
| A300 | Application deemed to be withdrawn because no request for examination was validly filed |
Free format text: JAPANESE INTERMEDIATE CODE: A300 Effective date: 20100907 |