JP2006271846A - Recording medium handling machine for game - Google Patents

Recording medium handling machine for game Download PDF

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JP2006271846A
JP2006271846A JP2005098854A JP2005098854A JP2006271846A JP 2006271846 A JP2006271846 A JP 2006271846A JP 2005098854 A JP2005098854 A JP 2005098854A JP 2005098854 A JP2005098854 A JP 2005098854A JP 2006271846 A JP2006271846 A JP 2006271846A
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game
recording medium
machine
prepaid card
processing machine
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Keiji Suzuki
敬二 鈴木
Hidekazu Hashimoto
英一 橋本
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Saxa Inc
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Saxa Inc
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Abstract

<P>PROBLEM TO BE SOLVED: To achieve adjustment with a prepaid card handling machine when the remainder of the prepaid card becomes a fractional sum. <P>SOLUTION: The prepaid card handling machine 20 reads the remaining degree of dispensed ball putting-out recorded in the prepaid card and makes a game machine 10 put out a prescribed number of dispensed balls by each degree. The machine 20 includes an adjustment button 22 for adjusting the remaining degree of the prepaid card. When the adjustment button 22 is depressed, the number of dispensed balls corresponding to the remaining degree are put out to the game machine 10 through a ball put-out passage 23. <P>COPYRIGHT: (C)2007,JPO&INPIT

Description

本発明は、遊技用記録媒体処理機に関し、とくに、遊技用記録媒体の投入により所定数の遊技用媒体を貸し出す遊技用記録媒体処理機に関するものである。   The present invention relates to a game recording medium processing machine, and more particularly to a game recording medium processing machine that lends a predetermined number of game media by inserting game recording media.

現在、いわゆるCRパチンコ機やCRパチスロ機などの遊技機(遊技者が、所定金額分のデータが記録された遊技用記録媒体を用いて遊技用媒体を借り、それで遊技を行う遊技機)では、遊技用記録媒体(例えばプリペイドカード)を遊技用記録媒体処理機に挿入することにより、遊技機により遊技用媒体の貸し出しが行われるが、その単位金額当たりの貸し出し数はそれが貸玉であれメダルであれ変更できない。   Currently, in gaming machines such as so-called CR pachinko machines and CR pachislot machines (game machines in which a player borrows a gaming medium using a gaming recording medium on which a predetermined amount of data has been recorded and plays a game with that), By inserting a game recording medium (for example, a prepaid card) into the game recording medium processing machine, the game medium is lent out by the gaming machine. But you can't change it.

そのため、例えばパチンコ機で単位金額、例えば100円当たりの貸玉数つまり1度数当たりの貸玉が25個である場合に、消費税率が5%であるとすると、1度数当たり105円分がプリペイドカードから減算され、プリペイドカードを使用し続けると、最後は残高が1度数未満(端数)となるため、その段階ではそのプリペイドカードはもはや遊技用記録媒体処理機(例えば、プリペイドカード処理機)では使用できない。   Therefore, for example, if a pachinko machine has a unit price, for example, 25 balls per 100 yen, that is, 25 balls per frequency, and if the consumption tax rate is 5%, 105 yen per frequency is prepaid. If you continue to use the prepaid card after being deducted from the card, the balance will be less than a fraction (fraction) at the end, so at that stage the prepaid card is no longer in the game recording medium processing machine (eg, prepaid card processing machine) I can not use it.

そこで、このような場合には、別途精算機で精算処理することが行われている。その1例として、パチンコ機やパチスロ機などの遊技機を設置した遊技場にカード発行機、カード更新機、カード精算機を備え、これらの機器を島コントローラで制御し、島コントローラ全体をターミナルコントローラで制御する記憶媒体精算システムが知られている(特許文献1参照)。
この記憶媒体精算システムでは、前記ターミナルコントローラは、プリペイドカードに記憶された価値データの残度数、価値データの使用度数及び消費税預かりの有無に係るデータをカードの識別データ毎に管理し、カード精算機からのカードの識別データを受け付けた際に、消費税預かりの有無情報に基づいて消費税徴収額又は消費税返却額を算定し、カード精算機は、算定された消費税徴収額又は消費税返却額を考慮して価値データの残度数を精算するようにしている。
Therefore, in such a case, a settlement process is separately performed by a settlement machine. As an example, a game arcade where game machines such as pachinko machines and pachislot machines are installed is equipped with a card issuing machine, a card renewal machine, and a card settlement machine. These devices are controlled by an island controller, and the entire island controller is controlled by a terminal controller. There is known a storage medium settlement system controlled by (see Patent Document 1).
In this storage medium settlement system, the terminal controller manages the remaining number of value data stored in the prepaid card, the number of usages of the value data, and the consumption tax storage data for each card identification data. When the identification data of the card is received from the machine, the consumption tax collected amount or the consumption tax return amount is calculated based on the information on whether or not the consumption tax is stored, and the card settlement machine determines the calculated consumption tax collection amount or consumption tax. The remaining number of value data is settled in consideration of the return amount.

つまり、この記憶媒体精算システムでは、消費税を先払するか、或いは消費税を後払いするかをカード発行機で区別し、先払いしたカードで精算する場合は、未使用分の消費税を含めて精算し、かつ後払いのカードで精算する場合は、使用度数に使用分の消費税分を加算して精算を行っている。   In other words, in this storage medium settlement system, the card issuer distinguishes whether the consumption tax is paid in advance or the payment is postpaid. However, when paying with a postpaid card, payment is made by adding the consumption tax to the usage frequency.

しかし、この精算システムでは、カード発行機が消費税先払いの場合は、カード価格にさらに消費税分を加算して購入する必要があり、カード購入が煩わしいという問題がある。また、消費税後払いの場合は、残り度数が1回の玉貸し個数単位(1度数)を割り端数となると、既に述べたように現行のカード処理機では使用できず、遊技場に別途設置された精算機で精算しなければならず煩わしく、これでは遊技者に対するサービス低下になり客離れが懸念される。
これを解決するためには、端数に応じた貸玉を貸し出すようにすることが考えられるが、現行の貸玉は遊技機から供給されるから、これを行うには全ての遊技機並びにシステムを取り換えなければならず厖大なコストを要する。
特開2005−40631号公報
However, in this payment system, when the card issuing machine is prepaid for the consumption tax, it is necessary to add the consumption tax to the card price and purchase the card. In addition, in the case of postpayment of consumption tax, if the remaining frequency becomes a fraction of the ball lending number unit (1 frequency), it cannot be used with the current card processing machine as described above, and it is installed separately at the game hall. It is cumbersome and has to be settled with a checkout machine, which causes a drop in service to the player and concerns the separation of customers.
In order to solve this, it is conceivable to lend a ball according to the fraction, but since the current ball is supplied from a gaming machine, all gaming machines and systems are used to do this. It has to be replaced and requires a huge cost.
JP-A-2005-40631

本発明は、以上の問題に鑑みてなされたものであって、その目的は、遊技機には何らの変更も施さずに、遊技媒体を遊技用記録媒体で貸し出す場合に、その遊技用記録媒体に記録された残度数が1を下回った場合でも、精算機に行くことなく残された価値内容に相当する数の遊技用媒体で精算を行う(その残り度数の精算分の遊技用媒体を払い出す)ことができるようにして、遊技を続行できるようにすることである。   The present invention has been made in view of the above problems, and an object thereof is to provide a game recording medium when the game medium is lent out as a game recording medium without any changes being made to the game machine. Even if the remaining frequency recorded in 1 is less than 1, the settlement is performed with the number of game media corresponding to the remaining value content without going to the settlement machine (the game media corresponding to the remaining frequency is paid out) The game can be continued and the game can be continued.

請求項1の発明は、遊技用記録媒体に記録された価値内容を読み取り、該価値内容に応じた度数に応じて、遊技機に度数毎に所定数の遊技用媒体を払い出す処理を実行させる遊技用記録媒体処理機あって、
前記遊技用記録媒体に記録された価値内容が1度数に満たない場合には、残された端数の価値内容を精算する精算手段を備えたことを特徴とする。
請求項2の発明は、請求項1に記載された遊技用記録媒体処理機において、前記精算手段は、残された端数の価値内容に相当する数の遊技用媒体を前記遊技機に払い出すことを特徴とする。
請求項3の発明は、請求項1又は2に記載された遊技用記録媒体処理機において、前記遊技用記録媒体に記録された価値内容が1度数に満たない場合にその旨を表示する表示手段と、前記遊技用記録媒体に記録された価値内容が1度数に満たない場合に精算を指示する精算指示手段を備えたことを特徴とする。
The invention of claim 1 reads the value content recorded on the game recording medium, and causes the gaming machine to execute a process of paying out a predetermined number of game media for each frequency according to the frequency according to the value content There is a game recording medium processing machine,
When the content of the value recorded on the game recording medium is less than one time, a settlement means is provided for settlement of the remaining fraction of the value content.
According to a second aspect of the present invention, in the game recording medium processing machine according to the first aspect, the settlement means pays out to the game machine a number of game media corresponding to the remaining value content. It is characterized by.
The invention according to claim 3 is the display means for displaying the fact that the value recorded on the game recording medium is less than once in the game recording medium processing machine according to claim 1 or 2. And a settlement instruction means for instructing settlement when the value content recorded on the game recording medium is less than one time.

本発明によれば、カードに記録された価値残高が1度数相当分を下回っても、遊技用媒体処理機で精算できるため、消費税率に関わらずカードを最後まで使い切ることができる。そのため、カードを使用した場合に最後に必ず精算機で精算する煩わしさがなく、遊技者は安心して遊技を行うことができる。また、遊技機自体には何らの変更も施すことがないから、遊技場では、コストを抑制しつつ消費税率を加味した料金体系を採用することができる。   According to the present invention, even if the value balance recorded on the card is less than the equivalent of the number of times, it can be settled by the game medium processing machine, so the card can be used up to the end regardless of the consumption tax rate. Therefore, when a card is used, there is no need to make a final checkout with a checkout machine, and the player can play the game with peace of mind. In addition, since no changes are made to the gaming machine itself, it is possible to adopt a fee structure that takes into account the consumption tax rate while controlling costs.

本発明の遊技用記録媒体処理機の1実施形態であるプリペイドカード処理機を遊技機の1実施形態であるCRパチンコ機(以下単にパチンコ機という)に適用した場合を例を採って説明する。
図1は、パチンコ機10及びパチンコ10機間に配置された磁気カードやICカード等からなるプリペイドカード処理機20の正面図である。
An example will be described in which a prepaid card processing machine that is an embodiment of a game recording medium processing machine of the present invention is applied to a CR pachinko machine (hereinafter simply referred to as a pachinko machine) that is an embodiment of the gaming machine.
FIG. 1 is a front view of a pachinko machine 10 and a prepaid card processing machine 20 composed of a magnetic card, an IC card or the like disposed between the 10 pachinko machines.

パチンコ機10は、その表面にパチンコ玉を操作するハンドル11と、貸出しボタン12a及びカード返却ボタン12bと、プリペイドカード処理機20に紙幣或いは残高のあるプリペイドカードを挿入したとき、玉貸し可能残高や残り度数を表示するLCD(液晶)などの周知の表示手段からなる残高表示部13と、パチンコ機10からの遊技用媒体の1実施形態であるパチンコ玉の払い出し口14と、払い出した玉を貯留するための玉受皿15と、遊技盤面16を備えている。   When a pachinko machine 10 has a handle 11 for operating a pachinko ball on its surface, a lending button 12a and a card return button 12b, and a prepaid card with a balance or a balance in the prepaid card processing machine 20, A balance display unit 13 composed of known display means such as an LCD (liquid crystal) for displaying the remaining frequency, a pachinko ball dispensing port 14 which is one embodiment of a game medium from the pachinko machine 10, and a dispensed ball are stored. A ball tray 15 for playing and a game board surface 16 are provided.

プリペイドカード処理機20は、プリペイドカードの投入口21と、精算ボタン22と、精算ボタンを操作したときにその精算金額に対応した貸玉をパチンコ機10へ払い出すための玉払い出し通路23と、紙幣の投入口24と投入された紙幣の合計金額等を表示するLCD等からなる表示部25、パチンコ機10との通信線26、プリペイドカードの残額を表示する表示部27等を備えている。   The prepaid card processing machine 20 includes a prepaid card insertion slot 21, a checkout button 22, a ball payout passage 23 for paying out a ball corresponding to the checkout amount to the pachinko machine 10 when the checkout button is operated, A bill input slot 24 and a display unit 25 including an LCD for displaying the total amount of bills inserted, a communication line 26 with the pachinko machine 10, a display unit 27 for displaying the remaining amount of the prepaid card, and the like are provided.

図2は、プリペイドカード処理機20の構成を概略的に示すブロック図である。
このプリペイドカード処理機20は、CPU201aとCPUの動作プログラムを記憶したROM201bと、処理データ等を記憶するRAM201cとからなるマイクロコンピュータ(以下、単にマイコンという)201を備え、このマイコン201で制御される、プリペイドカードの読み取り及び書き込みを行うカードリーダ・ライタ部202、図示しない管理センターのコンピュータとデータの授受を行う通信部203と、精算結果に応じた貸玉数を払い出す貸玉払出機構204と、更に、管理センター装置のコンピュータやパチンコ機と接続するためのインターフェース部205と、精算ボタン22の発光制御部206を備えており、パチンコ機10とプリペイドカード処理機20は、実際には例えばピンコネクタを備えた通信線26で接続されている。
FIG. 2 is a block diagram schematically showing the configuration of the prepaid card processing machine 20.
The prepaid card processor 20 includes a microcomputer 201 (hereinafter simply referred to as a microcomputer) 201 including a CPU 201a, a ROM 201b that stores an operation program of the CPU, and a RAM 201c that stores processing data and the like, and is controlled by the microcomputer 201. A card reader / writer unit 202 that reads and writes a prepaid card, a communication unit 203 that exchanges data with a computer of a management center (not shown), and a ball payout mechanism 204 that pays out the number of balls according to the settlement result In addition, an interface unit 205 for connecting to a computer or a pachinko machine of the management center device and a light emission control unit 206 of the checkout button 22 are provided. The pachinko machine 10 and the prepaid card processing machine 20 are actually, for example, pins Communication line 2 with connector In it is connected.

以上の構成において、遊技者がプリペイドカード処理機20にプリペイドカードを挿入すると、プリペイドカード処理機20はパチンコ機10に接続信号を送り、これにより、接続確認が行われ、パチンコ機10は、この接続を確認して動作する。
また、プリペイドカード処理機20は、さらに、プリペイドカードの残度数をパチンコ機10に通知し、残度数(例えば、1度数は105円に相当、5円が消費税にあたる)がその表示部13に表示される。また、プリペイドカードの残額については、表示部27に表示される。
In the above configuration, when a player inserts a prepaid card into the prepaid card processing machine 20, the prepaid card processing machine 20 sends a connection signal to the pachinko machine 10, thereby confirming the connection, and the pachinko machine 10 Check the connection and operate.
Further, the prepaid card processing machine 20 further notifies the pachinko machine 10 of the remaining number of prepaid cards, and the remaining number (for example, the number of times corresponds to 105 yen, 5 yen corresponds to the consumption tax) is displayed on the display unit 13. Is displayed. The remaining amount of the prepaid card is displayed on the display unit 27.

ここで、遊技者は残度数が1以上あることを確認し、パチンコ機10の玉貸ボタン12aを押すと、パチンコ機10は貸出しボタン12aの押下状態をプリペイドカード処理機20へ通知する。
プリペイドカード処理機20は、貸出しボタン12aの押下状態の通知を受けるとパチンコ機10へ玉貸しを通知し、パチンコ機10は、玉貸し通知を受信すると、図示しない貸玉払出機構を作動して所定数、例えば25個の貸玉をその玉払い出し口14から玉受け皿15に払い出す。
Here, when the player confirms that the remaining number is 1 or more and presses the ball lending button 12a of the pachinko machine 10, the pachinko machine 10 notifies the prepaid card processing machine 20 of the pressed state of the lending button 12a.
The prepaid card processing machine 20 notifies the pachinko machine 10 of the ball lending when receiving the notification of the pressed state of the lending button 12a. A predetermined number, for example, 25 balls are dispensed from the ball dispensing port 14 to the ball receiving tray 15.

パチンコ機10は、貸玉を払い出すと払出完了信号をプリペイドカード処理機20へ送り、プリペイドカード処理機20は、払出完了信号を受信するとカードの度数から1を減算する処理を行い、かつ変更後の度数を示す残度数情報をパチンコ機10へ送り、その表示部13に残度数として表示する。
以後、遊技の進捗等に応じて残度数表示から貸玉払出までの過程が繰り返される。
The pachinko machine 10 sends out a payout completion signal to the prepaid card processing machine 20 when paying out the balls, and the prepaid card processing machine 20 performs a process of subtracting 1 from the card frequency upon receiving the payout completion signal, and changes it. The remaining frequency information indicating the later frequency is sent to the pachinko machine 10 and displayed on the display unit 13 as the remaining frequency.
Thereafter, the process from the remaining number display to the paying out of the ball is repeated according to the progress of the game.

このように、プリペイドカードに記録(又は記憶)された度数は、貸出しボタン12aを操作し貸玉の払い出しが行われる毎に1ずつ減算される。
ここで、プリペイドカードには予め消費税込みの金額又は貸玉度数が記録されているから、最後の1度数分が減算されると端数の度数が残高として残ることになり、この端数分については、前記貸出しボタン12aを操作しても残額不足とされて貸玉処理は行われない。
In this way, the frequency recorded (or stored) in the prepaid card is decremented by 1 each time the lending button 12a is operated to pay out the rented balls.
Here, since the prepaid card is pre-recorded with the amount including the consumption tax or the ball rental frequency, when the last one is subtracted, the fraction frequency remains as a balance. Even if the lending button 12a is operated, the remaining amount is insufficient and the lending process is not performed.

次に、この端数の度数(つまり端数金額)が残ったときの精算処理について説明する。
図3は、プリペイドカード処理機20の端数払い出し処理手順を示すフロー図である。図3に従って前記端数払い出し処理を説明すると、まず、プリペイドカード処理機20のマイコン201は、カードリーダ・ライタ部202で読み取ったプリペイドカードの残り度数が1未満、つまり端数の度数又は端数金額があるか否か判断し(S101)、「否」と判断したときは(S101、NO)、そのまま処理を終了する。「ある」と判断したときは(S101,YES)、精算ボタン22の発光制御部206を動作して精算ボタン22のLEDを発光させて、遊技者に残度数又は価値内容が、1度数またはそれに相当する価値に満たないことを報知するとともに精算ボタン22の操作を促す(S102)。ここで遊技者が精算ボタン22を押下するなどして操作すると(S103)、残された価値内容に相当する貸玉数を算出し(S104)、貸玉払出機構204に対し、その算出結果に応じた貸玉数を払い出すよう指示する(S105)。指示を受けた貸玉払出機構204は、貯留した貸玉から玉払い出し通路23を通してパチンコ機10の玉受け皿15に算出結果に応じた数の貸玉を払い出し(S106)、処理を終了する。
Next, the settlement process when the fractional frequency (that is, the fractional amount) remains will be described.
FIG. 3 is a flowchart showing the fraction payout processing procedure of the prepaid card processing machine 20. The fraction payout process will be described with reference to FIG. 3. First, the microcomputer 201 of the prepaid card processing machine 20 has a remaining frequency of the prepaid card read by the card reader / writer unit 202, that is, there is a fractional frequency or a fractional amount. Whether or not (S101), and when it is determined as "No" (S101, NO), the process is terminated as it is. When it is determined that there is “Yes” (S101, YES), the light emission control unit 206 of the settlement button 22 is operated to cause the LED of the settlement button 22 to emit light, and the remaining number or value content is given to the player once or more. Notifying that the corresponding value is not reached and prompting the user to operate the settlement button 22 (S102). Here, when the player operates by depressing the checkout button 22 (S103), the number of rented balls corresponding to the remaining value content is calculated (S104), and the calculated result is given to the rented ball payout mechanism 204. An instruction is given to pay out the corresponding number of lents (S105). Upon receiving the instruction, the ball lending payout mechanism 204 pays out the number of ball lending according to the calculation result from the stored ball lending through the ball lending passage 23 to the ball receiving tray 15 of the pachinko machine 10 (S106), and ends the processing.

このように、本実施形態に係るプリペイドカード処理機20によれば、プリペイドカードの残度数が端数になったときでも、その精算ボタンを操作するだけで、その端数に相当する精算分の玉をプリペイドカード処理機20側からパチンコ機10側に払い出すことができるため、従来のように端数の場合は玉の供給を受けることができず、一旦残金を払い戻す煩雑な精算処理を行う必要がない。しかも、この貸玉による精算処理は、遊技機側には一切変更を施すことがなく、プリペイドカード処理機を代えるだけで行うことができるから、消費税率が変更されたり或いは消費税率を外税とする料金体系を導入する場合であっても、比較的低コストで対応可能である。   As described above, according to the prepaid card processing machine 20 according to the present embodiment, even when the remaining number of prepaid cards becomes a fraction, only by operating the settlement button, a ball corresponding to the fraction is collected. Since it can be paid out from the prepaid card processing machine 20 side to the pachinko machine 10 side, in the case of a fraction, it is not possible to receive the supply of balls, and there is no need to perform a complicated settlement process to pay back the balance once. . In addition, the payment process by using the rented ball can be performed by simply changing the prepaid card processing machine without any change on the gaming machine side, so the consumption tax rate is changed or the consumption tax rate is set as an external tax. Even if a fee structure is introduced, it can be handled at a relatively low cost.

なお、以上の説明はパチンコ機を例に採って行ったが、本発明は、遊技用記録媒体及び遊技用媒体を用いるパチスロその他の遊技機にも当然適用可能である。   Although the above description has been made by taking a pachinko machine as an example, the present invention is naturally applicable to a pachislot machine or other game machines using a game recording medium and a game medium.

本発明の実施形態に係るプリペイドカード処理機とパチンコ機の表面図である。It is a front view of the prepaid card processing machine and pachinko machine concerning the embodiment of the present invention. プリペイドカード処理機の構成を説明するブロック図である。It is a block diagram explaining the structure of a prepaid card processing machine. プリペイドカード処理機の端数払い戻し処理の手順を示すフロー図である。It is a flowchart which shows the procedure of the fraction refund process of a prepaid card processing machine.

符号の説明Explanation of symbols

10・・・パチンコ機、11・・・ハンドル、12・・・ボタン、13・・・残高表示部、14・・・払い出し口、15・・・・玉受皿、16・・・遊技盤面、20・・・プリペイドカード処理機、201・・・マイコン、202・・・カードリーダ・ライタ部、203・・・通信部、204・・・貸玉払出機構、205・・・インターフェース部、206・・・発光制御部、21・・・プリペイドカード挿入口、22・・・精算ボタン、23・・・玉払い出し通路、24・・・紙幣投入口、25・・・表示部、26・・・通信線、27・・・表示部。 DESCRIPTION OF SYMBOLS 10 ... Pachinko machine, 11 ... Handle, 12 ... Button, 13 ... Balance display part, 14 ... Dispensing port, 15 ... Ball tray, 16 ... Game board surface, 20 ... Prepaid card processing machine, 201 ... Microcomputer, 202 ... Card reader / writer unit, 203 ... Communication unit, 204 ... Ball rental paying mechanism, 205 ... Interface unit, 206 ... -Light emission control part, 21 ... Prepaid card insertion slot, 22 ... Check-out button, 23 ... Ball payout passage, 24 ... Bill insertion slot, 25 ... Display part, 26 ... Communication line , 27... Display unit.

Claims (3)

遊技用記録媒体に記録された価値内容を読み取り、該価値内容に応じた度数に応じて、遊技機に度数毎に所定数の遊技用媒体を払い出す処理を実行させる遊技用記録媒体処理機あって、
前記遊技用記録媒体に記録された価値内容が1度数に満たない場合には、残された端数の価値内容を精算する精算手段を備えたことを特徴とする遊技用記録媒体処理機。
A game recording medium processing machine that reads the value content recorded on the game recording medium and causes the gaming machine to execute a process of paying out a predetermined number of game media for each frequency according to the frequency according to the value content. And
A game recording medium processing machine, comprising: a payment means for adjusting the remaining value contents when the value content recorded on the game recording medium is less than one time.
請求項1に記載された遊技用記録媒体処理機において、
前記精算手段は、残された端数の価値内容に相当する数の遊技用媒体を前記遊技機に払い出すことを特徴とする遊技用記録媒体処理機。
In the game recording medium processing machine according to claim 1,
The game settlement medium processing machine, wherein the settlement means pays out a number of game media corresponding to the value content of the remaining fraction to the game machine.
請求項1又は2に記載された遊技用記録媒体処理機において、
前記遊技用記録媒体に記録された価値内容が1度数に満たない場合にその旨を表示する表示手段と、前記遊技用記録媒体に記録された価値内容が1度数に満たない場合に精算を指示する精算指示手段を備えたことを特徴とする遊技用記録媒体処理機。
In the game recording medium processing machine according to claim 1 or 2,
Display means for displaying when the value content recorded on the game recording medium is less than one time, and instructing settlement when the value content recorded on the game recording medium is less than one time A game recording medium processing machine comprising: a payment instruction means for performing a game.
JP2005098854A 2005-03-30 2005-03-30 Recording medium handling machine for game Pending JP2006271846A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007097925A (en) * 2005-10-06 2007-04-19 Joyco Systems Corp Game medium dispenser
JP2008220489A (en) * 2007-03-09 2008-09-25 Sankyo Co Ltd Device for game
JP2008220488A (en) * 2007-03-09 2008-09-25 Sankyo Co Ltd Device for game
JP2011245063A (en) * 2010-05-27 2011-12-08 Glory Ltd Device adapted to each machine, and game medium dispensing system

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005168750A (en) * 2003-12-10 2005-06-30 Sankyo Kk System for game

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005168750A (en) * 2003-12-10 2005-06-30 Sankyo Kk System for game

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007097925A (en) * 2005-10-06 2007-04-19 Joyco Systems Corp Game medium dispenser
JP2008220489A (en) * 2007-03-09 2008-09-25 Sankyo Co Ltd Device for game
JP2008220488A (en) * 2007-03-09 2008-09-25 Sankyo Co Ltd Device for game
JP4646330B2 (en) * 2007-03-09 2011-03-09 株式会社三共 GAME DEVICE AND GAME SYSTEM
JP4646329B2 (en) * 2007-03-09 2011-03-09 株式会社三共 GAME DEVICE AND GAME SYSTEM
JP2011245063A (en) * 2010-05-27 2011-12-08 Glory Ltd Device adapted to each machine, and game medium dispensing system

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