JP2005509501A5 - - Google Patents
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- JP2005509501A5 JP2005509501A5 JP2003545384A JP2003545384A JP2005509501A5 JP 2005509501 A5 JP2005509501 A5 JP 2005509501A5 JP 2003545384 A JP2003545384 A JP 2003545384A JP 2003545384 A JP2003545384 A JP 2003545384A JP 2005509501 A5 JP2005509501 A5 JP 2005509501A5
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- tag chip
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- 238000001514 detection method Methods 0.000 claims 4
- 241000276438 Gadus morhua Species 0.000 claims 1
- 235000019516 cod Nutrition 0.000 claims 1
- 229950008597 drug INN Drugs 0.000 claims 1
Claims (18)
前記ハンドヘルドゲーム/コンピュータデバイスが、プロセッサ、及び前記アクセサリデバイスを着脱可能に受け取るためのインタフェース/コネクタを有し、
前記遊戯プログラムが、前記ハンドヘルドゲーム/コンピュータデバイス及び前記アクセサリデバイスを制御し、
少なくとも1つの遊戯物体とともに用いるための前記アクセサリデバイスであり、前記遊戯物体が、各々、少なくとも1つの遠隔ディジタル非自己発電型無線周波数識別(RFID)タグチップを有し、各々のタグチップが、データ記憶装置を有するRFIDタグチップを有し、
少なくとも1つのRFIDリーダ/インタラゲータチップと、
前記ゲームカートリッジ/パックを着脱可能に受け取るための受取コネクタ/インタフェースと、
前記ゲームカートリッジ/パック及び前記ハンドヘルドゲーム/コンピュータデバイスとインタフェースする1以上の制御回路と
で構成されるアクセサリデバイス。 An accessory device for use with a handheld game / computer device and a game cartridge / pack containing a game program comprising one or more program components;
The handheld game / computer device has a processor and an interface / connector for removably receiving the accessory device;
The game program controls the handheld game / computer device and the accessory device;
The accessory device for use with at least one game object, wherein each game object has at least one remote digital non-self-powered radio frequency identification (RFID) tag chip, each tag chip being a data storage device Having an RFID tag chip having
At least one RFID reader / interrogator chip;
A receiving connector / interface for removably receiving the game cartridge / pack;
An accessory device comprising the game cartridge / pack and one or more control circuits that interface with the handheld game / computer device.
前記指令が、前記RFIDタグチップの前記データ記憶装置中のディジタルデータを読み出し、書き込み、及び/又は書き換え/最新化するように前記RFIDリーダ/インタラゲータチップを制御する指令を含む請求項1記載のデバイス。 The RFID reader / interrogator chip is operable to receive a command from the handheld game / computer device processor under control of the game program; and the command is in the data storage device of the RFID tag chip. reading digital data, the device of claim 1 including a command for controlling the RFID reader / Inn cod interrogator chip to write, and / or rewriting / modernization.
前記指令が、前記RFIDタグチップの前記データ記憶装置中のディジタルデータを読み出し、書き込み、及び/又は書き換え/最新化するように前記RFIDリーダ/インタラゲータチップを制御する指令を含む請求項1記載のデバイス。2. The device of claim 1, wherein the instructions include instructions to control the RFID reader / interrogator chip to read, write, and / or rewrite / update digital data in the data storage device of the RFID tag chip. .
各々が、プロセッサ及びRFIDリーダ/インタラゲータを備える少なくとも1つの自己発電型マスタユニットと
で構成された玩具又はゲーム装置であって、
前記タグチップが、少なくとも物体識別情報を含むディジタルデータを含有する読み出し可能/書き込み可能データ記憶装置を有し、
前記マスタユニットが、前記遊戯物体を検知するための少なくとも1つの検知領域を有し、
前記マスタユニットとその遊戯物体の前記タグチップとの間の遠隔RF通信を可能にし、前記マスタユニットと前記遊戯物体との間の物理的接触を必要とすることなく、前記マスタユニットに対して局在化された検知領域に1つの前記遊戯物体が存在するとき、前記マスタユニットは、そのタグチップが前記マスタユニットに同時にデータを送信できるように、そのタグチップを活性化して電力を送るように作動可能であり、
前記タグチップが、マスタユニットからディジタルデータを受け取り、そしてそのようなデータを、そのタグチップの書き込み可能データ記憶装置に蓄積又は格納可能であり、
前記タグチップによって送信された前記データが、その同定情報を含んでおり、
ここで、前記マスタユニットが前記遊戯物体に対して動かされるので、前記遊戯物体が前記マスタユニットに対して動かされるので、前記マスタユニット及び前記遊戯物体の両方が互いに対して動かされるので、及び/又は前記マスタユニット及び前記遊戯物体が互いに対してすでに静止した位置にあるので、前記遊戯物体は前記検知領域に存在し、かつ
前記マスタユニットが、前記タグチップから送信された前記データを認識しそして使用者に対して提示をするように作動可能であり、前記送信されたデータ及び前記提示が、前記玩具又はゲーム遊戯装置を用いる使用者による遊戯に関連する玩具又はゲーム装置。 One or more play objects each having at least one remote non-self-generating RFID tag chip;
A toy or game device each comprising a processor and at least one self-powered master unit comprising an RFID reader / interrogator,
The tag chip has a readable / writable data storage device containing digital data including at least object identification information;
The master unit has at least one detection area for detecting the game object;
Enables remote RF communication between the master unit and the tag chip of the game object, and is localized to the master unit without requiring physical contact between the master unit and the game object. The master unit is operable to activate the tag chip and send power so that the tag chip can transmit data to the master unit at the same time when one of the game objects is present in the converted sensing area. Yes,
The tag chip receives digital data from a master unit and can store or store such data in a writable data storage device of the tag chip;
The data transmitted by the tag chip includes its identification information;
Here, since the master unit is moved relative to the game object, the game object is moved relative to the master unit, so that both the master unit and the game object are moved relative to each other, and / or Or since the master unit and the game object are already at a stationary position relative to each other, the game object is present in the detection area, and the master unit recognizes and uses the data transmitted from the tag chip. A toy or game device operable to present to a user, wherein the transmitted data and the presentation relate to play by a user using the toy or game play device.
前記タグチップが、さらに、前記使用者が提供した情報を前記マスタユニットから受け取り可能であるとともに、前記情報をその書き込み可能データ記憶装置に蓄積又は格納可能である請求項8記載の玩具又はゲーム装置。 The master unit is further operable to receive information provided by the user via an input device, and the tag chip can further receive information provided by the user from the master unit. The toy or game device according to claim 8 , wherein the information can be stored or stored in the writable data storage device.
前記マスタユニットが、さらに、前記アンテナのうち少なくとも1つを選択的に有効及び無効に作動可能である請求項8記載の玩具又はゲーム装置。 The toy or game device according to claim 8, wherein the master unit is further operable to selectively enable and disable at least one of the antennas.
各々が、プロセッサ及びRFIDリーダ/インタラゲータを備える少なくとも1つの自己発電型マスタユニットとAt least one self-powered master unit each comprising a processor and an RFID reader / interrogator;
で構成された玩具又はゲーム装置を用いた遊技方法であって、A game method using a toy or a game device comprising:
前記タグチップが、少なくとも物体識別情報を含むディジタルデータを含有する読み出し可能/書き込み可能データ記憶装置を有し、The tag chip has a readable / writable data storage device containing digital data including at least object identification information;
前記マスタユニットが、前記遊戯物体を検知するための少なくとも1つの検知領域を有し、The master unit has at least one detection area for detecting the game object;
前記マスタユニットとその遊戯物体の前記タグチップとの間の遠隔RF通信を可能にし、前記マスタユニットと前記遊戯物体との間の物理的接触を必要とすることなく、前記マスタユニットに対して局在化された検知領域に1つの前記遊戯物体が存在するとき、前記マスタユニットは、そのタグチップが前記マスタユニットに同時にデータを送信できるように、そのタグチップを活性化して電力を送るように作動可能であり、Enables remote RF communication between the master unit and the tag chip of the game object, and is localized to the master unit without requiring physical contact between the master unit and the game object. The master unit is operable to activate the tag chip and send power so that the tag chip can transmit data to the master unit at the same time when one of the game objects is present in the converted sensing area. Yes,
前記タグチップが、マスタユニットからディジタルデータを受け取り、そしてそのようなデータを、そのタグチップの書き込み可能データ記憶装置に蓄積又は格納可能であり、The tag chip receives digital data from a master unit and can store or store such data in a writable data storage device of the tag chip;
前記タグチップによって送信された前記データが、その同定情報を含んでおり、The data transmitted by the tag chip includes its identification information;
ここで、前記マスタユニットが前記遊戯物体に対して動かされるので、前記遊戯物体が前記マスタユニットに対して動かされるので、前記マスタユニット及び前記遊戯物体の両方が互いに対して動かされるので、及び/又は前記マスタユニット及び前記遊戯物体が互いに対してすでに静止した位置にあるので、前記遊戯物体は前記検知領域に存在し、かつHere, since the master unit is moved relative to the game object, the game object is moved relative to the master unit, so that both the master unit and the game object are moved relative to each other, and / or Or since the master unit and the game object are already at a stationary position relative to each other, the game object is present in the detection area, and
前記マスタユニットを、前記タグチップから送信された前記データを認識しそして使用者に対して提示をするように操作し、前記送信されたデータ及び前記提示が、前記玩具又はゲーム遊戯装置を用いる使用者による遊戯に関連する遊技方法。The master unit is operated to recognize the data transmitted from the tag chip and to present it to the user, and the transmitted data and the presentation use the toy or the game device. Game methods related to play by.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US33590801P | 2001-11-14 | 2001-11-14 | |
PCT/US2002/037425 WO2003043709A1 (en) | 2001-11-14 | 2002-11-13 | Object recognition toys and games |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2005509501A JP2005509501A (en) | 2005-04-14 |
JP2005509501A5 true JP2005509501A5 (en) | 2006-01-05 |
Family
ID=23313725
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2003545384A Pending JP2005509501A (en) | 2001-11-14 | 2002-11-13 | Object recognition toy and game |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP1453581A4 (en) |
JP (1) | JP2005509501A (en) |
AU (1) | AU2002350229B2 (en) |
CA (1) | CA2463302A1 (en) |
WO (1) | WO2003043709A1 (en) |
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2002
- 2002-11-13 WO PCT/US2002/037425 patent/WO2003043709A1/en active Application Filing
- 2002-11-13 EP EP02786760A patent/EP1453581A4/en not_active Withdrawn
- 2002-11-13 CA CA002463302A patent/CA2463302A1/en not_active Abandoned
- 2002-11-13 JP JP2003545384A patent/JP2005509501A/en active Pending
- 2002-11-13 AU AU2002350229A patent/AU2002350229B2/en not_active Ceased
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