JP2005152390A - Game machine - Google Patents

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JP2005152390A
JP2005152390A JP2003396626A JP2003396626A JP2005152390A JP 2005152390 A JP2005152390 A JP 2005152390A JP 2003396626 A JP2003396626 A JP 2003396626A JP 2003396626 A JP2003396626 A JP 2003396626A JP 2005152390 A JP2005152390 A JP 2005152390A
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illuminance
luminance
gaming machine
game machine
game
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Noriyuki Osato
規之 大里
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Sammy Corp
Samy KK
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Sammy Corp
Samy KK
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine which enables the alteration of the emission luminance with the lighting devices provided on the game machine. <P>SOLUTION: A pachinko game machine 1 is so arranged as to drive the lighting devices 26 and 27 and a game display device 22 provided on the bodies (2 and 3) of the game machine to emit light for carrying out the prescribed performances. It has a mode setting switch 29 provided on the bodies of the game machine to enable the selection of the automatic luminance adjusting mode, an illuminance detection means 32 which automatically controls the emission luminance of the lighting devices 26 and 27 for the performances and the game display device 22 according to the illuminance surrounding the bodies of the game machine in the selection of the automatic mode and a luminance control means having a judging means 25 and a current adjusting means 28. The luminance control means detects the illuminance surrounding the bodies of the game machine at the prescribed time interval and automatically controls the emission luminance of the lighting devices 26 and 27 for the performances and the game display device 22 according to the detected illuminance per prescribed time. This solves such problems as excessively high emission luminance of the lighting devices 26 and 27 for the performances and the game display device 22 despite the darkness in the field causing displeasure and lower emission luminance despite the brightness in the field causing a considerable reduction in the performance effects. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

本発明は、パチンコ機やスロットマシン等の遊技機に関し、特に遊技場に配備した遊技機の演出用照明装置の発光状態を改善し得るようにした遊技機に関する。   The present invention relates to a gaming machine such as a pachinko machine or a slot machine, and more particularly, to a gaming machine capable of improving the light emission state of a lighting device for effect of a gaming machine arranged in a game hall.

一般に、遊技機、例えばパチンコ機として、上受け皿に滞留している遊技球が、発射ハンドルの操作に応じて遊技盤上に打ち出された後、遊技盤面上の障害釘や風車等に導かれつつ盤面を流下して、各種入賞口に入球し、或いは入球せずに遊技盤下部のアウト口に流入するように構成されたものが知られている(例えば、特許文献1参照)。当該パチンコ機では、一般入賞口に入球した際にそれに対応した個数の遊技球が払い出され、またスタートチャッカーに入球した際にはこれに基づいて大当たり抽選が行われると共に所定数の遊技球が払い出され、当該抽選の結果に応じて、遊技盤の中央部分に設けられた液晶等からなる特別図柄表示画面上で所定の演出表示が行われる。大当たりの発生時には、アタッカーと呼ばれる大入賞口が開放し、入球に対応して多量の遊技球が払い出される状態となる。   Generally, as a gaming machine, for example, a pachinko machine, a game ball staying in an upper tray is launched on a game board in response to an operation of a launch handle, and then guided to an obstacle nail or a windmill on the game board surface. It is known that it is configured to flow down the board surface and enter various winning holes, or flow into the out hole at the lower part of the game board without entering (see, for example, Patent Document 1). In the pachinko machine, when a player enters a general winning opening, a corresponding number of game balls are paid out, and when a player enters a start chucker, a jackpot lottery is performed and a predetermined number of games are played. The ball is paid out, and according to the result of the lottery, a predetermined effect display is performed on a special symbol display screen made of liquid crystal or the like provided at the center portion of the game board. When a big hit is generated, a big winning opening called an attacker is opened, and a large amount of game balls are paid out in response to the entry.

また、遊技機、例えばスロットマシンとして、複数種の絵柄からなるシンボルマークを円周方向に多数備えた横3列の回胴リールを、スタートレバー操作に基づき回転させた後、3個のストップボタンを夫々押圧操作することで、各ボタンに対応する回胴リールを順次停止させて、各回胴リールに備えたシンボルマークのうちの所定の絵柄同士が一致したときに当たりとなり、多数のメダルがメダル受け皿に放出される構造のものが知られている(例えば、特許文献2参照)。当該スロットマシンでは、主基板に装着されたROMの抽選機能により役抽選を行い、該対応役の結果に応じて回胴リールを停止制御してシンボルマークを揃える際等に、視覚的な演出を行っている。   Further, as a gaming machine, for example, a slot machine, three stop reels having three rows of symbol marks having a plurality of patterns in the circumferential direction are rotated based on a start lever operation, and then three stop buttons By pressing each of the buttons, the reel reels corresponding to each button are stopped in sequence, and when a predetermined pattern of the symbol marks provided on each reel reel matches, a large number of medals are received by the medal tray. A structure having a structure that is released to the surface is known (see, for example, Patent Document 2). In the slot machine, a role lottery is performed by the lottery function of the ROM mounted on the main board, and when the reel reel is controlled to stop according to the result of the corresponding role, a visual effect is provided. Is going.

特開2003−236210号公報(図2参照)Japanese Patent Laying-Open No. 2003-236210 (see FIG. 2) 特開2003−275372号公報(図1乃至図3参照)JP 2003-275372 A (see FIGS. 1 to 3)

ところで、上述のような遊技機を扱う遊技場では、各種照明により場内を装飾して特長的な雰囲気を出すように工夫がなされ、場内をより明るくし、或いは遊技機が発する光を強調するために薄暗くするなど、場内の明るさが遊技場毎に異なっている。特に、遊技場のスロットマシン設置域では通常、照明が暗めに設定されるが、この設定も遊技場毎に相違がある。また、同じ遊技場内であっても、例えば、外から差し込む日照量の影響で、朝、日中、夕方などの時間帯によって明るさに多少の違いが出ることも知られている。   By the way, in the amusement halls handling gaming machines as described above, ingenuity is made to decorate the hall with various lights to give a characteristic atmosphere, to brighten the hall or to emphasize the light emitted by the gaming machine. The brightness of the venue varies from game hall to hall. In particular, in the slot machine installation area of a game arcade, the lighting is usually set to be dark, but this setting also differs for each game arcade. It is also known that even within the same amusement hall, there are some differences in brightness depending on the time zone such as morning, daytime, and evening due to the amount of sunshine inserted from the outside.

しかし、上述のように遊技場毎に、また同じ遊技場においても時間帯で場内の明るさに相違があるにも拘わらず、遊技機に備えた演出用照明装置の発光輝度は一律に設定された形にとどまっている。このため、例えば、場内が暗いにも拘わらず遊技機の照明装置の発光輝度が高すぎる場合、この状況を遊技者が眩しく感じて不快感を覚えるような問題を生じることがあった。また逆に、場内が明るいにも拘わらず遊技機の照明装置の発光輝度が低くて、遊技者に期待感を持たせるための演出上の効果が半減するような場合もあった。   However, as described above, the light emission luminance of the lighting device for presentation provided in the gaming machine is set uniformly regardless of the brightness in the hall at each gaming hall and also in the same gaming hall in the time zone. It remains in the shape. For this reason, for example, when the light emission brightness of the lighting device of the gaming machine is too high despite the fact that the place is dark, there is a problem that the player feels dazzled and feels uncomfortable. On the other hand, there are cases where the lighting effect of the lighting device of the gaming machine is low despite the fact that the inside of the hall is bright, and the effect on performance for giving the player a sense of expectation is halved.

そこで、本発明は、遊技機に備えた演出用照明装置(手段)による発光輝度を変更可能に構成し、もって上述した課題を解決した遊技機を提供することを目的とするものである。   In view of the above, an object of the present invention is to provide a gaming machine in which the light emission luminance by the lighting device (means) provided in the gaming machine can be changed to solve the above-described problems.

請求項1に記載の発明は、遊技機本体に備えた演出用照明手段を発光駆動させることによって所定の演出を行ってなる遊技機において、
前記遊技機本体に設けられ、自動輝度調整モードを選択し得るモード設定部材と、
前記モード設定部材による前記自動輝度調整モードの選択時に、前記遊技機本体周囲の照度に応じて前記演出用照明手段の発光輝度を自動制御する輝度制御手段とを備え、
前記輝度制御手段は、前記遊技機本体周囲の照度を所定時間間隔で検出し、該所定時間毎の検出照度に応じて前記演出用照明手段の発光輝度を自動制御することを特徴とする。
The invention according to claim 1 is a gaming machine in which a predetermined effect is performed by driving the lighting means for effect provided in the gaming machine main body to emit light.
A mode setting member provided in the gaming machine body and capable of selecting an automatic brightness adjustment mode;
A luminance control means for automatically controlling the light emission luminance of the effect illumination means according to the illuminance around the gaming machine body when the automatic luminance adjustment mode is selected by the mode setting member;
The luminance control means detects illuminance around the gaming machine main body at predetermined time intervals, and automatically controls the light emission luminance of the effect illumination means according to the detected illuminance every predetermined time.

請求項2に記載の発明は、請求項1に記載の遊技機の発明において、前記輝度制御手段が、
前記遊技機本体周囲の照度を所定時間間隔で検出する照度検出手段と、
前記照度検出手段により検出された所定時間毎の検出照度と、基準値との比較に基づいて、その都度に切り替えるべき発光輝度を判定する判定手段と、
前記判定手段による判定に基づいて、前記演出用照明手段に供給する駆動電流を増減調整する電流調整手段とを備えていることを特徴とする。
The invention according to claim 2 is the gaming machine invention according to claim 1, wherein the brightness control means is
Illuminance detection means for detecting the illuminance around the gaming machine body at predetermined time intervals;
Based on a comparison between the detected illuminance detected every predetermined time detected by the illuminance detection means and a reference value, a determination means for determining the emission luminance to be switched each time;
And a current adjusting unit configured to increase or decrease a drive current supplied to the effect lighting unit based on the determination by the determining unit.

請求項1に記載の発明によれば、遊技機本体周囲の照度に応じて演出用照明手段の発光輝度を自動制御することにより、場内が暗いにも拘わらず遊技機の演出用照明手段の発光輝度が高すぎて不快感を覚えたり、場内が明るいにも拘わらず演出用照明手段の発光輝度が低くて演出上の効果が半減したりするような問題を解消することができる。しかも、輝度制御手段が、所定時間毎の検出照度に応じて演出用照明手段の発光輝度を自動制御するので、演出用照明手段自身の発光によって遊技機本体周囲の照度が変動したとしても、この照度変動による影響を最小限に抑えながら演出用照明手段の発光輝度を的確に制御することができる。   According to the first aspect of the present invention, by automatically controlling the light emission luminance of the effect lighting means in accordance with the illuminance around the gaming machine main body, the light emission of the effect lighting means of the gaming machine despite the fact that the place is dark. It is possible to solve the problem that the luminance is too high and the user feels uncomfortable, or that the lighting intensity of the lighting means for production is low and the effect on the production is halved despite the fact that the place is bright. Moreover, since the luminance control means automatically controls the light emission luminance of the effect lighting means according to the detected illuminance every predetermined time, even if the illuminance around the gaming machine main body fluctuates due to the light emission of the effect lighting means itself, It is possible to accurately control the light emission luminance of the effect lighting means while minimizing the influence of the illuminance fluctuation.

請求項2に記載の発明によれば、遊技機本体周囲の照度を所定時間間隔で検出する照度検出手段と、当該所定時間毎の検出照度と基準値との比較に基づいて、その都度に切り替えるべき発光輝度を判定する判定手段と、演出用照明手段に供給する駆動電流を当該判定に基づいて増減調整する電流調整手段とを備えるので、比較的簡素な回路構成によって、演出用照明手段の発光に起因する遊技機本体周囲の照度変動に拘わらず演出用照明手段の発光輝度を的確に制御し得る輝度制御手段を実現することが可能になる。   According to the second aspect of the present invention, the illuminance detection means for detecting the illuminance around the gaming machine main body at predetermined time intervals and the comparison between the detected illuminance at every predetermined time and the reference value are performed each time. Since there is provided a determination means for determining the light emission luminance and a current adjustment means for increasing / decreasing the drive current supplied to the effect illumination means based on the determination, the light emission of the effect illumination means can be performed with a relatively simple circuit configuration. It is possible to realize a luminance control means that can accurately control the light emission luminance of the effect illumination means regardless of the illuminance fluctuation around the gaming machine body due to the above.

以下、本発明の遊技機の実施形態として、遊技場等に設置されるパチンコ機を図1乃至図4に沿って説明する。なお、本発明は、当該パチンコ機に限らず、スロットマシンにも同様に適用可能であることは勿論である。図1は本パチンコ機1の外部構造を示す正面図、図2はパチンコ機1の一部を拡大して示す斜視図、図3は本パチンコ機1の制御系を示すブロック図、図4は本実施形態における制御例を示すフローチャートである。   Hereinafter, as an embodiment of the gaming machine of the present invention, a pachinko machine installed in a game hall or the like will be described with reference to FIGS. Of course, the present invention is applicable not only to the pachinko machine but also to a slot machine. 1 is a front view showing an external structure of the pachinko machine 1, FIG. 2 is an enlarged perspective view showing a part of the pachinko machine 1, FIG. 3 is a block diagram showing a control system of the pachinko machine 1, and FIG. It is a flowchart which shows the example of control in this embodiment.

本パチンコ機1は、後述の発射ハンドル9の操作による発射装置(図示せず)の作動で遊技球を遊技盤7上に打ち出しつつ遊技を行うもので、所謂確率変動等の大当たりが発生した状態でアタッカー(大入賞口)25に入球した遊技球に対応する数の遊技球を払い出すように構成されている。上記確率変動(確変当たり)とは、抽選の結果、確変モードの大当たりが当選したとき、少なくとも当該確変モードによる遊技状態において次なる大当たりを引くまでの間、遊技者に有利な付加価値を付与し得る特殊状態を意味する。これに対し、当該特殊状態にならない大当たりとして「通常当たり」がある。   The pachinko machine 1 plays a game while launching a game ball onto the game board 7 by operating a launching device (not shown) by operating a launching handle 9 to be described later. The number of game balls corresponding to the number of game balls that have entered the attacker (large winning opening) 25 is paid out. The probability fluctuation (per probability change) means that when the jackpot of the probability change mode is won as a result of the lottery, at least until the next jackpot is drawn in the gaming state according to the probability change mode, an advantageous added value is given to the player. Means a special state to get. On the other hand, there is a “normal hit” as a big hit that does not become the special state.

本パチンコ機1は、筐体2と、筐体2に開閉可能に取り付けられた前扉3とを有しており、前扉3の前面には、ガラス6を有する金枠5が開閉可能に取付けられており、ガラス6の後側には遊技盤7が配置されている。なお、筐体2と前扉3とによって遊技機本体が構成されている。   The pachinko machine 1 has a housing 2 and a front door 3 attached to the housing 2 so as to be openable and closable. A metal frame 5 having a glass 6 can be opened and closed on the front surface of the front door 3. The game board 7 is arranged behind the glass 6. Note that the casing 2 and the front door 3 constitute a gaming machine main body.

遊技盤7の図1における左方には、発射された遊技球を遊技領域へ案内するガイドレール10が設けられており、中央部分には、LCD(Liquid Crystal Display)等からなり大当たり時の演出等のゲーム態様を表示する遊技表示装置22が設けられている。この遊技表示装置22の下方には、スタートチャッカー24と、大当たり発生時において所定回数の開閉動作を所定数入球する毎(又は所定時間経過する毎)に繰り返すアタッカー25とが設けられている。そして遊技盤7の上部には、演出用照明装置27が設けられている。また、前扉3における金枠5の左右及び上部には、演出用照明装置26が分散して設けられている。   A guide rail 10 is provided on the left side of the game board 7 in FIG. 1 to guide the launched game ball to the game area, and the center portion is made up of an LCD (Liquid Crystal Display) or the like, which produces a big hit. A game display device 22 for displaying a game mode such as the above is provided. Below the game display device 22, there are provided a start chucker 24 and an attacker 25 that repeats a predetermined number of opening / closing operations every time a predetermined number of balls are entered (or every time a predetermined time elapses) when a big hit occurs. An effect lighting device 27 is provided above the game board 7. In addition, on the left and right and upper parts of the metal frame 5 in the front door 3, lighting devices 26 for production are distributed.

図1及び図2に示すように、前扉3における中央部分には前面パネル11が設けられており、前面パネル11の中央部分には上受け皿13が設けられている。この上受け皿13の左上部には、賞球及び貸球を含む遊技球が供給される球供給口12が形成されている。上受け皿13の左上部壁面には、球貸ボタン14a及びプリベートカード返却ボタン14bが設けられている。   As shown in FIGS. 1 and 2, a front panel 11 is provided at the center of the front door 3, and an upper tray 13 is provided at the center of the front panel 11. A ball supply port 12 through which game balls including prize balls and rental balls are supplied is formed in the upper left portion of the upper tray 13. A ball lending button 14 a and a private card return button 14 b are provided on the upper left wall surface of the upper tray 13.

前扉3における上受け皿13の左側上部には、前扉3の前方に向くようにフォトダイオード23aが設置され、また上受け皿13の右側上部には、前扉3の上方に向くようにフォトダイオード23bが設置されており、これらフォトダイオード23a,23bによって、筐体2及び前扉3からなる遊技機本体の周囲の照度が検知される。また、前扉3における右中央部の裏面側に、破線で示すモード設定スイッチ29及び輝度設定スイッチ33が設置されている。   A photodiode 23 a is installed on the upper left side of the upper receiving tray 13 in the front door 3 so as to face the front of the front door 3, and on the upper right side of the upper receiving tray 13, the photodiode faces the upper side of the front door 3. 23b is installed, and the illuminance around the gaming machine main body composed of the housing 2 and the front door 3 is detected by the photodiodes 23a and 23b. Further, a mode setting switch 29 and a luminance setting switch 33 indicated by a broken line are installed on the back side of the right center portion of the front door 3.

上受け皿13の下方には、下受け皿17と、下受け皿17の内方において当該下受け皿17内に遊技球を排出する払い出し口15とが設けられている。この払い出し口15は、上受け皿13でオーバーフローした遊技球(賞球)、上受け皿13から発射装置(図示せず)によって発射された後に遊技盤7に到達できずに戻る遊技球(ファール球)、或いは、上受け皿13に設けられた球抜きレバー16の操作で上受け皿13から送り出される遊技球を下受け皿17内に排出する。   Below the upper tray 13, there are provided a lower tray 17 and a payout port 15 for discharging game balls into the lower tray 17 inside the lower tray 17. The payout port 15 is a game ball (prize ball) that has overflowed in the upper tray 13, and a game ball (foul ball) that returns from the upper tray 13 without being able to reach the game board 7 after being launched by a launcher (not shown). Alternatively, the game ball sent out from the upper tray 13 is discharged into the lower tray 17 by operating the ball removal lever 16 provided on the upper tray 13.

下受け皿17の前部壁面には、下受け皿17内に滞留する遊技球を排出するための開放レバー19が設けられている。また、上受け皿13の左右には夫々、内部にスピーカを有する放音部18が配設されている。前扉3における右側下方には、遊技球を遊技盤7に向けて打ち出す発射装置(図示せず)を操作するための発射ハンドル9が設けられている。なお、図中の符号21は、プリベートカードを挿入するための挿入口である。   On the front wall surface of the lower tray 17, an opening lever 19 is provided for discharging game balls staying in the lower tray 17. In addition, sound emitting portions 18 having speakers therein are disposed on the left and right sides of the upper tray 13, respectively. A firing handle 9 for operating a launching device (not shown) for launching a game ball toward the game board 7 is provided below the right side of the front door 3. In addition, the code | symbol 21 in a figure is an insertion port for inserting a private card.

ついで、図3を参照して本実施形態の制御系について説明する。すなわち、本制御系は、主基板30と、この主基板30に接続されたサブ制御基板31とを有しており、該サブ制御基板31には、フォトダイオード23a,23b、放音部18、演出用照明装置26,27、遊技表示装置22、モード設定スイッチ29、及び輝度設定スイッチ33が接続されている。   Next, the control system of this embodiment will be described with reference to FIG. That is, the present control system has a main board 30 and a sub control board 31 connected to the main board 30. The sub control board 31 includes photodiodes 23a and 23b, a sound emitting unit 18, The effect lighting devices 26 and 27, the game display device 22, the mode setting switch 29, and the luminance setting switch 33 are connected.

フォトダイオード23aは、前扉3の前方を向いて設置されることによって主に前扉3前方側の照度を検知し、またフォトダイオード23bは、前扉3の上方を向くように設置されることによって主に前扉3上方側の照度を検知するように構成されている。   The photodiode 23a is installed so as to face the front of the front door 3 to mainly detect the illuminance on the front side of the front door 3, and the photodiode 23b is installed so as to face the front door 3. Thus, the illuminance on the upper side of the front door 3 is mainly detected.

放音部18、演出用照明装置26,27及び遊技表示装置22は、サブ制御基板31による制御に応答して、通常時の演出や大当たり時における特別な演出を、音や光によって行う。なお、本実施形態における遊技表示装置22及び演出用照明装置26,27は、本発明における「演出用照明手段」を構成している。   In response to the control by the sub-control board 31, the sound emitting unit 18, the effect lighting devices 26 and 27, and the game display device 22 perform a normal effect and a special effect during a big hit with sound and light. Note that the game display device 22 and the effect lighting devices 26 and 27 in the present embodiment constitute the “effect lighting means” in the present invention.

モード設定スイッチ29は、遊技場係員によって設定操作されるもので、自動モード(自動輝度調整モード)と手動モードとを切り替える機能を有しており、その切替え状態はサブ制御基板31に入力される。   The mode setting switch 29 is set and operated by a game hall attendant, and has a function of switching between an automatic mode (automatic brightness adjustment mode) and a manual mode, and the switching state is input to the sub-control board 31. .

輝度設定スイッチ33は、モード設定スイッチ29と同様に遊技場係員によって設定操作されるものであり、モード設定スイッチ29が手動モードに切り替えられた状況下にあってその設定が有効になる。この設定として、中程度の発光輝度を示す「中輝度」、中輝度より高い発光輝度の「明輝度」、中輝度より低い発光輝度の「暗輝度」が用意されている。   Similarly to the mode setting switch 29, the luminance setting switch 33 is set and operated by a game hall clerk, and the setting is effective under the situation where the mode setting switch 29 is switched to the manual mode. As this setting, “medium luminance” indicating medium emission luminance, “bright luminance” of emission luminance higher than medium luminance, and “dark luminance” of emission luminance lower than medium luminance are prepared.

そして、上記主基板30は、本パチンコ機1の動作全体を管理するものであり、当該パチンコ機1の動作全体を管理するシステムプログラム及び遊技用の実行プログラムが予め記憶された半導体メモリ等からなる記憶部(図示せず)と、これらのプログラムを実行するマイクロプロセッサ(MPU)とを備えている。   The main board 30 manages the entire operation of the pachinko machine 1, and includes a system program for managing the entire operation of the pachinko machine 1 and a semiconductor memory in which a game execution program is stored in advance. A storage unit (not shown) and a microprocessor (MPU) for executing these programs are provided.

上記サブ制御基板31は、照度検出手段32、判定手段25、電流調整手段28、タイマ35、及びカウンタ34を備えており、主基板30中の上記マイクロプロセッサから供給される演出制御信号に従って、実装された電気回路からなる適宜の手段が演出用照明装置26,27、遊技表示装置22や放音部18を適時駆動して、遊技者の視覚及び聴覚に訴える演出表示を行うように機能する。なお、本発明における「輝度制御手段」は、照度検出手段32、判定手段25及び電流調整手段28を備えて構成される。   The sub-control board 31 includes illuminance detection means 32, determination means 25, current adjustment means 28, a timer 35, and a counter 34. The sub-control board 31 is mounted according to an effect control signal supplied from the microprocessor in the main board 30. Appropriate means comprising the electric circuit functions to drive the lighting devices 26 and 27, the game display device 22 and the sound emitting unit 18 in a timely manner so as to display effects that appeal to the player's vision and hearing. Note that the “luminance control means” in the present invention includes the illuminance detection means 32, the determination means 25, and the current adjustment means 28.

照度検出手段32は、フォトダイオード23a,23b双方から入力した受光信号に基づいて、所定時間間隔(例えば0.2秒間隔(図4参照))で各照度を夫々算出し、それらの平均値を、筐体2及び前扉3からなる遊技機本体の周囲の所定時間毎の照度として検出する。この際の具体的な検出法として、例えば、以下の手法を挙げることができる。即ち、照度検出手段32は、フォトダイオード23a,23bに光が照射された際、その照射量に比例して当該フォトダイオードのアノードからカソードの方向に流れる光電流を受光信号として入力し、これをオペアンプ(図示せず)で電流/電圧変換して検出照度とする。   The illuminance detection means 32 calculates each illuminance at a predetermined time interval (for example, 0.2 second interval (see FIG. 4)) based on the light reception signals input from both the photodiodes 23a and 23b, and calculates the average value thereof. The illuminance is detected every predetermined time around the main body of the gaming machine consisting of the housing 2 and the front door 3. As a specific detection method at this time, for example, the following methods can be cited. That is, when the illuminance detection means 32 is irradiated with light to the photodiodes 23a and 23b, a photocurrent flowing in the direction from the anode to the cathode of the photodiode is input as a light reception signal in proportion to the amount of irradiation. The detected illuminance is obtained by current / voltage conversion with an operational amplifier (not shown).

判定手段25は、後述するカウンタ34からカウント値を読み込みつつ、照度検出手段32により検出された所定時間毎の検出照度と、予め設定されて格納されている基準値とを比較することに基づいて、その都度に切り替えるべき演出用照明装置26,27及び遊技表示装置22の発光輝度を判定(判断)する。   The determination unit 25 reads a count value from a counter 34 to be described later, and compares the detected illuminance detected by the illuminance detection unit 32 every predetermined time with a preset reference value stored. The lighting brightness of the effect lighting devices 26 and 27 and the game display device 22 to be switched each time is determined (determined).

電流調整手段28は、判定手段25による判定に基づいて、演出用照明装置26,27及び遊技表示装置22に備えたLED等の光源に夫々供給する駆動電流を増減調整するように機能する。タイマ35は、通常の時計と同様に時刻を計測するもので、計測した時刻(時間)は判定手段25に逐次読み込まれる。またカウンタ34は、1〜8の値として段階的に設定された輝度カウント値を有している。当該輝度カウント値を用いる際、一定時間毎に検出した照度(輝度)と基準値とを比較した結果、基準値よりも明るい場合が暗い場合よりも所定回数(例えば8回)多い場合に、現在の状態が基準値よりも明るいと判断し、基準値よりも暗い場合が明るい場合よりも所定回数(例えば8回)多い場合に、現在の状態が基準値よりも暗いと判断して、輝度状態を調整する。   Based on the determination by the determination unit 25, the current adjustment unit 28 functions to increase or decrease the drive currents supplied to the light sources such as LEDs provided in the effect lighting devices 26 and 27 and the game display device 22. The timer 35 measures time in the same manner as a normal clock, and the measured time (time) is sequentially read into the determination means 25. The counter 34 has a brightness count value that is set stepwise as a value of 1-8. When the luminance count value is used, the illuminance (luminance) detected at regular intervals and the reference value are compared. As a result, when the brightness is higher than the reference value by a predetermined number of times (for example, 8 times), the current value Is determined to be brighter than the reference value, and when it is darker than the reference value more times than the reference value by a predetermined number of times (for example, 8 times), it is determined that the current state is darker than the reference value, and the luminance state Adjust.

ついで、本実施形態の作用について図4を参照して説明する。まず、モード設定スイッチ29が遊技場係員によって適宜切り替えられると、この切替え状況がサブ制御基板31に読み込まれる。なおこの際、モード設定スイッチ29が手動モードに切り替えられた場合には、遊技場係員によって切り替えられる輝度設定スイッチ33の切替え状況もサブ制御基板31に読み込まれる。   Next, the operation of this embodiment will be described with reference to FIG. First, when the mode setting switch 29 is appropriately switched by the game hall staff, this switching state is read into the sub-control board 31. At this time, when the mode setting switch 29 is switched to the manual mode, the switching state of the luminance setting switch 33 switched by the game hall staff is also read into the sub-control board 31.

そして、モード設定スイッチ29の切替え状況が判定される。この際、モード設定スイッチ29が手動モードに切替えられていれば、電流調整手段28は、輝度設定スイッチ33の切替え状況に応じて、中輝度に切り替え、中輝度より高輝度の明輝度に切り替え、或いは中輝度より低輝度の暗輝度に切り替える。   Then, the switching status of the mode setting switch 29 is determined. At this time, if the mode setting switch 29 is switched to the manual mode, the current adjusting unit 28 switches to the medium luminance according to the switching state of the luminance setting switch 33, and switches to the bright luminance higher than the medium luminance. Alternatively, the luminance is switched to dark luminance that is lower than medium luminance.

一方、上記判定の結果、モード設定スイッチ29が自動モード(自動輝度調整モード)に切替えられていれば、図4の輝度自動設定処理のラベルで始まる処理を開始する。そして、ステップS1で、判定手段25がタイマ35で計測される時刻をチェックして、所定時間(0.2秒)が経過したか否かを判定する。この判定の結果、所定時間(0.2秒)が経過していれば、ステップS2に進み、照度検出手段32が、フォトダイオード23a,23bから入力される受光信号に基づいて各照度を検出すると共に、これらの平均値を遊技機本体周囲の照度(周辺輝度)として検出(測定)する。上記ステップS1において所定時間が経過していなければ、リターンする。   On the other hand, as a result of the determination, if the mode setting switch 29 is switched to the automatic mode (automatic brightness adjustment mode), the process starting with the label of the brightness automatic setting process in FIG. 4 is started. In step S1, the determination unit 25 checks the time measured by the timer 35 to determine whether or not a predetermined time (0.2 seconds) has elapsed. As a result of this determination, if the predetermined time (0.2 seconds) has elapsed, the process proceeds to step S2, and the illuminance detection means 32 detects each illuminance based on the light reception signals input from the photodiodes 23a and 23b. At the same time, these average values are detected (measured) as illuminance (ambient luminance) around the gaming machine main body. If the predetermined time has not elapsed in step S1, the process returns.

そして、ステップS3において、照度検出手段32が、フォトダイオード23a,23b双方から入力した受光信号に基づいて、0.2秒間隔で照度を算出し、フォトダイオード23a,23bの各算出照度の平均値を遊技機本体の周囲の所定時間毎の照度として検出する。引き続き、判定手段25が、上記検出照度と基準値とを比較することに基づいて、検出照度が基準値より明るい場合には、ステップS7にて輝度カウント値を1だけインクリメント(加算)し、ステップS5に進む。   In step S3, the illuminance detection means 32 calculates the illuminance at intervals of 0.2 seconds based on the light reception signals input from both the photodiodes 23a and 23b, and the average value of the calculated illuminances of the photodiodes 23a and 23b. Is detected as the illuminance at predetermined intervals around the gaming machine body. Subsequently, based on the determination unit 25 comparing the detected illuminance with the reference value, if the detected illuminance is brighter than the reference value, the luminance count value is incremented (added) by 1 in step S7, Proceed to S5.

一方、ステップS3で、検出照度が基準値より明るくないと判定した場合、判定手段25は、ステップS4で、上記検出照度と基準値とを比較することに基づいて判定する。その結果、検出照度が基準値より暗いと判定した場合には、ステップS6に進んで輝度カウント値を1だけデクリメント(減算)し、ステップS5に進む。   On the other hand, when it is determined in step S3 that the detected illuminance is not brighter than the reference value, the determination unit 25 determines in step S4 based on comparing the detected illuminance with the reference value. As a result, when it is determined that the detected illuminance is darker than the reference value, the process proceeds to step S6, the luminance count value is decremented (subtracted) by 1, and the process proceeds to step S5.

上記ステップS5では、判定手段25が、輝度カウント値は所定値以上か否かを判定する。その結果、輝度カウント値が所定値以上(例えば、1.6秒経過して8以上)である場合は、ステップS9にて、輝度を1段階暗くし、輝度カウント値を初期化して、リターンする。   In step S5, the determination unit 25 determines whether the luminance count value is equal to or greater than a predetermined value. As a result, if the luminance count value is equal to or greater than a predetermined value (for example, eight or more after 1.6 seconds have elapsed), in step S9, the luminance is reduced by one level, the luminance count value is initialized, and the process returns. .

一方、ステップS5にて、輝度カウント値が所定値以上でないと判定した場合は、ステップS8において、輝度カウント値は所定値以下であるか否かを判定する。その結果、輝度カウント値が所定値以下である場合は、ステップS10にて、輝度を1段階明るくし、輝度カウント値を初期化して、リターンする。   On the other hand, if it is determined in step S5 that the brightness count value is not greater than or equal to the predetermined value, it is determined in step S8 whether or not the brightness count value is less than or equal to the predetermined value. As a result, if the luminance count value is equal to or smaller than the predetermined value, in step S10, the luminance is increased by one level, the luminance count value is initialized, and the process returns.

以上のように本実施形態によれば、場内が暗いにも拘わらずパチンコ機1の演出用照明手段(26,27,22)の発光輝度が高すぎて不快感を覚えたり、場内が明るいにも拘わらず演出用照明手段(26,27,22)の発光輝度が低くて演出上の効果が半減したりするような問題を解消することができる。しかも、照度検出手段32、判定手段25及び電流調整手段28を備える輝度制御手段が、所定時間毎の検出照度に応じて演出用照明手段(26,27,22)の発光輝度を自動制御するので、演出用照明手段の発光によって遊技機本体(2,3)周囲の照度が変動したとしても、この照度変動による影響を最小限に抑えながら演出用照明手段(26,27,22)の発光輝度を的確に制御することができる。また、遊技機本体(2,3)周囲の照度を所定時間間隔で検出する照度検出手段32と、当該所定時間毎の検出照度と基準値との比較に基づいて、その都度に切り替えるべき発光輝度を判定する判定手段25と、演出用照明手段(26,27,22)に供給する駆動電流を当該判定に基づいて増減調整する電流調整手段28とを備えるので、比較的簡素な回路構成によって、演出用照明手段の発光に起因する遊技機本体周囲の照度変動に拘わらず演出用照明手段の発光輝度を的確に制御し得る輝度制御手段を実現することが可能になる。   As described above, according to the present embodiment, although the inside of the place is dark, the light emission luminance of the effect lighting means (26, 27, 22) of the pachinko machine 1 is too high and the user feels uncomfortable or the inside of the place is bright. Nevertheless, it is possible to solve the problem that the illuminance for the effect lighting means (26, 27, 22) is low and the effect on the effect is halved. In addition, the luminance control means including the illuminance detection means 32, the determination means 25, and the current adjustment means 28 automatically controls the light emission luminance of the effect illumination means (26, 27, 22) according to the detected illuminance every predetermined time. Even if the illuminance around the gaming machine main body (2, 3) fluctuates due to the light emitted from the effect lighting means, the light emission luminance of the effect lighting means (26, 27, 22) while minimizing the influence of this illuminance fluctuation. Can be accurately controlled. In addition, based on the comparison between the illuminance detection means 32 for detecting the illuminance around the gaming machine main body (2, 3) at predetermined time intervals and the detected illuminance for each predetermined time and the reference value, the light emission luminance to be switched each time Determination means 25 and current adjustment means 28 for adjusting the drive current supplied to the effect illumination means (26, 27, 22) to increase / decrease based on the determination, so that with a relatively simple circuit configuration, It becomes possible to realize a luminance control means that can accurately control the light emission luminance of the effect lighting means regardless of the illuminance fluctuation around the gaming machine main body caused by the light emission of the effect lighting means.

以上、本発明をその好適な実施の形態に基づいて説明したが、本発明の遊技機は、上記実施形態の構成にのみ限定されるものではなく、上記実施形態の構成から種々の修正及び変更を施した遊技機も、本発明の範囲に含まれる。   As mentioned above, although this invention was demonstrated based on the suitable embodiment, the game machine of this invention is not limited only to the structure of the said embodiment, A various correction and change from the structure of the said embodiment. The gaming machine which has been subjected to is also included in the scope of the present invention.

本発明に係る遊技機は、照明装置を演出時に発光させる遊技機に用いて有用であり、特に遊技者に対し不快感を与えないようにする必要性のある遊技機に適している。   The gaming machine according to the present invention is useful for a gaming machine in which a lighting device emits light at the time of production, and is particularly suitable for a gaming machine that needs to avoid discomfort to the player.

本発明に係る実施形態におけるパチンコ機の外部構造を示す正面図である。It is a front view which shows the external structure of the pachinko machine in embodiment which concerns on this invention. 本実施形態におけるパチンコ機の一部を拡大して示す斜視図である。It is a perspective view which expands and shows a part of pachinko machine in this embodiment. 本実施形態におけるパチンコ機の制御系を示すブロック図である。It is a block diagram which shows the control system of the pachinko machine in this embodiment. 本実施形態における制御例を示すフローチャートである。It is a flowchart which shows the example of control in this embodiment.

符号の説明Explanation of symbols

1…パチンコ機(遊技機)
2…筐体
3…前扉
22…遊技表示装置(演出用照明手段)
25…判定手段
26,27…演出用照明装置(演出用照明手段)
28…電流調整手段
29…モード設定スイッチ(モード設定部材)
32…照度検出手段
34…カウンタ
35…タイマ
1 ... Pachinko machine (game machine)
2 ... Case 3 ... Front door 22 ... Game display device (effect lighting means)
25 ... Determination means 26, 27 ... Illumination device for production (production illumination device)
28 ... Current adjusting means 29 ... Mode setting switch (mode setting member)
32 ... Illuminance detection means 34 ... Counter 35 ... Timer

Claims (2)

遊技機本体に備えた演出用照明手段を発光駆動させることによって所定の演出を行ってなる遊技機において、
前記遊技機本体に設けられ、自動輝度調整モードを選択し得るモード設定部材と、
前記モード設定部材による前記自動輝度調整モードの選択時に、前記遊技機本体周囲の照度に応じて前記演出用照明手段の発光輝度を自動制御する輝度制御手段とを備え、
前記輝度制御手段は、前記遊技機本体周囲の照度を所定時間間隔で検出し、該所定時間毎の検出照度に応じて前記演出用照明手段の発光輝度を自動制御することを特徴とする遊技機。
In a gaming machine that performs a predetermined effect by driving the lighting means for effect provided in the gaming machine body to emit light,
A mode setting member provided in the gaming machine body and capable of selecting an automatic brightness adjustment mode;
A luminance control means for automatically controlling the light emission luminance of the effect illumination means according to the illuminance around the gaming machine body when the automatic luminance adjustment mode is selected by the mode setting member;
The brightness control means detects the illuminance around the gaming machine main body at predetermined time intervals, and automatically controls the light emission brightness of the effect lighting means according to the detected illuminance every predetermined time. .
前記輝度制御手段は、
前記遊技機本体周囲の照度を所定時間間隔で検出する照度検出手段と、
前記照度検出手段により検出された所定時間毎の検出照度と、基準値との比較に基づいて、その都度に切り替えるべき発光輝度を判定する判定手段と、
前記判定手段による判定に基づいて、前記演出用照明手段に供給する駆動電流を増減調整する電流調整手段とを備えていることを特徴とする請求項1に記載の遊技機。
The brightness control means includes
Illuminance detection means for detecting the illuminance around the gaming machine body at predetermined time intervals;
Based on a comparison between the detected illuminance detected every predetermined time detected by the illuminance detection means and a reference value, a determination means for determining the emission luminance to be switched each time;
The gaming machine according to claim 1, further comprising: a current adjusting unit that increases or decreases a driving current supplied to the effect lighting unit based on the determination by the determining unit.
JP2003396626A 2003-11-27 2003-11-27 Game machine Pending JP2005152390A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007202861A (en) * 2006-02-02 2007-08-16 Okumura Yu-Ki Co Ltd Game machine
JP2011019580A (en) * 2009-07-14 2011-02-03 Maruhon Industry Co Ltd Game machine
JP2011234878A (en) * 2010-05-10 2011-11-24 Kyoraku Sangyo Kk Game machine
JP2011234877A (en) * 2010-05-10 2011-11-24 Kyoraku Sangyo Kk Game machine
JP2015100650A (en) * 2013-11-28 2015-06-04 株式会社ソフイア Game machine

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007202861A (en) * 2006-02-02 2007-08-16 Okumura Yu-Ki Co Ltd Game machine
JP2011019580A (en) * 2009-07-14 2011-02-03 Maruhon Industry Co Ltd Game machine
JP2011234878A (en) * 2010-05-10 2011-11-24 Kyoraku Sangyo Kk Game machine
JP2011234877A (en) * 2010-05-10 2011-11-24 Kyoraku Sangyo Kk Game machine
JP2015100650A (en) * 2013-11-28 2015-06-04 株式会社ソフイア Game machine

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