JP2004520903A5 - - Google Patents
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- JP2004520903A5 JP2004520903A5 JP2002562441A JP2002562441A JP2004520903A5 JP 2004520903 A5 JP2004520903 A5 JP 2004520903A5 JP 2002562441 A JP2002562441 A JP 2002562441A JP 2002562441 A JP2002562441 A JP 2002562441A JP 2004520903 A5 JP2004520903 A5 JP 2004520903A5
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- 238000004088 simulation Methods 0.000 claims 11
- 230000000875 corresponding Effects 0.000 claims 7
- 238000003780 insertion Methods 0.000 claims 3
- 238000001556 precipitation Methods 0.000 claims 2
- 238000000034 method Methods 0.000 claims 1
Claims (33)
該識別された時間以外の時間から該選択された場所に関連付けられた現実世界情報に応答して該選択された場所に対してシミュレートされた環境条件を仮想世界に挿入するステップと、
該挿入されシミュレートされた環境条件に応答して、ゲームにシミュレートされた環境条件を生成するステップと
を含む、ゲームにおいて表現された仮想世界における現実世界環境をシミュレートするための方法。 Receiving a location choice from the player at an identifiable time;
Inserting simulated environmental conditions for the selected location into the virtual world in response to real world information associated with the selected location from times other than the identified time;
Generating a simulated environmental condition for the game in response to the inserted simulated environmental condition, and simulating a real world environment in the virtual world represented in the game.
選択された場所以外の場所に関連付けられた現実世界情報に応答して選択された場所に対してシミュレートされた環境条件を前記仮想世界に挿入するステップと、
該挿入されシミュレートされた環境条件に応答して、前記ゲームにシミュレートされた環境条件を生成するステップと
を含む、ゲームにおいて表現された仮想世界における現実世界環境をシミュレートするための方法。 Receiving a location selection from the player;
Inserting into the virtual world simulated environmental conditions for a selected location in response to real world information associated with a location other than the selected location;
Generating a simulated environmental condition for the game in response to the inserted simulated environmental condition, and simulating a real world environment in a virtual world represented in the game.
該選択された場所および該識別された時間以外の場所に関連付けられた現実世界情報に応答して、選択された場所に対するシミュレートされた環境条件を仮想世界に挿入するステップと、
該挿入されシミュレートされた環境条件に応答して、前記ゲームにシミュレートされた環境条件を生成するステップと
を含む、ゲームにおいて表現された仮想世界における現実世界環境をシミュレートするための方法。 Receiving a location choice from the player at an identifiable time;
Inserting simulated environmental conditions for the selected location into the virtual world in response to real-world information associated with the selected location and the location other than the identified time;
Generating a simulated environmental condition for the game in response to the inserted simulated environmental condition, and simulating a real world environment in a virtual world represented in the game.
現実世界環境条件情報が該選択された場所に関連付けられるかどうかを決定するステップと、
現実世界環境条件情報が該選択された場所に関連付けられるかを決定するステップに応答して、該選択された場所のための該仮想世界においてシミュレートされた環境条件を生成するように該現実世界環境条件情報を適用するステップと
を含む、ゲームにおいて表現された仮想世界における現実世界環境をシミュレートするための方法。 Receiving a location selection from the player;
Determining whether real world environmental condition information is associated with the selected location;
In response to determining whether real world environmental condition information is associated with the selected location, the real world to generate a simulated environmental condition in the virtual world for the selected location. Applying the environmental condition information. A method for simulating a real world environment in a virtual world represented in a game.
該ゲームユニットの該場所に対して利用可能である現在の現実世界のデータに応答して、ゲーム経験の一部をシミュレートするために該現在の現実世界のデータを適用するステップと、
該ゲームユニットの該場所に対して利用可能ではない現在の現実世界のデータに応答して、該ゲーム経験の一部をシミュレートするように該ゲームユニットの場所近くの場所に関連付けられた現在の現実世界のデータに基づいて現実世界のデータを挿入するステップと
を含む、ゲーム経験に現実世界のデータを統合するための方法。 Determining the geographical location of the game unit controlled by the player;
Applying the current real world data to simulate a portion of the game experience in response to current real world data available for the location of the game unit;
In response to current real world data not available for the location of the game unit, the current associated with a location near the location of the game unit to simulate a portion of the game experience Inserting real-world data based on real-world data; and a method for integrating real-world data into a gaming experience.
前記場所に対する他の天候条件に関する現実世界のデータに基づいた場所に対するシミュレートされた天候条件を生成するステップをさらに含む、請求項6に記載の方法。 The game experience is a flight simulation game, the game unit is an aircraft simulation, the real world data includes weather data, and the method includes:
The method of claim 6, further comprising generating a simulated weather condition for the location based on real world data regarding other weather conditions for the location.
現実世界の航空機を識別する現実世界のデータに基づいたゲーム経験の一部として表示するように現実世界の航空機の表現を生成するステップをさらに含む、請求項6に記載の方法。 The game experience is a flight simulation game, the game unit is an aircraft simulation, the real world data includes surrounding aircraft data, and the method includes:
The method of claim 6, further comprising generating a representation of the real world aircraft for display as part of a game experience based on real world data identifying the real world aircraft.
該識別された時間において該プレイヤーによって制御されたゲームユニットの選択された場所近くの場所に関連付けられた現実世界のユニットに応答して、該ゲームに表示するゲームユニットの表現を生成するステップと
を含む、ゲーム内で表現された仮想世界における現実世界環境をシミュレートするための方法。 Receiving from the player a location selection for a game unit controlled by the player at an identifiable time;
Generating a representation of a game unit for display in the game in response to a real-world unit associated with a location near a selected location of the game unit controlled by the player at the identified time. A method for simulating a real-world environment in a virtual world represented in a game.
該航空機の該場所に関する新しいデータがあるかどうかに応答して、該表現の場所を該新しいデータ応答して更新するステップと
をさらに含む、請求項14に記載の方法。 Determining whether there is new data regarding the location of the actual aircraft whose representation is displayed in the game;
15. The method of claim 14, further comprising: updating the location of the representation in response to the new data in response to whether there is new data regarding the location of the aircraft.
該ゲームで使用するための総合的な現実世界のデータベースから現実世界のデータの選択されたグループをリクエストするための現実世界のデータマネージャと、
現実世界のイベントに関連するデータの選択されたグループ化を格納するために現実世界のデータマネージャに接続された現実世界データのデータベースと、
該現実世界データのデータマネージャから挿入されたデータに対するリクエストを受け取り、該現実世界のデータのデータベースから選択されたデータを取り出し、該ゲームの実行において使用されるべき挿入されたゲームデータを生成するために該現実世界のデータマネージャおよび該現実世界のデータのデータベースに接続された現実世界のデータ挿入エンジンと
を含む、現実世界のデータをゲームに統合するためのシステム。 A system for integrating real-world data into a game,
A real-world data manager for requesting a selected group of real-world data from a comprehensive real-world database for use in the game;
A database of real-world data, connected to a real-world data manager to store selected groupings of data related to real-world events,
To receive a request for inserted data from the real-world data data manager, retrieve selected data from the real-world data database, and generate inserted game data to be used in the execution of the game A system for integrating real-world data into a game, comprising: a real-world data manager; and a real-world data insertion engine connected to the real-world data database.
該コンピュータ読み出し可能媒体は、プロセッサに、
識別可能な時間においてプレイヤーの入力に対応するゲームユニットを表示させ、
該プレイヤーの入力が受け取られる該識別された時間までの時間に近い時間において現実世界のユニットの場所に関する現実世界のデータを取り出させ、
該ゲーム内で該取り出されたデータに応答して現実世界のユニットの表現を表示させる命令を格納する、現実世界のデータをゲームに統合するためのコンピュータ読み出し可能媒体。 A computer readable medium for integrating real world data into a game,
The computer readable medium is on a processor,
Display the game unit corresponding to the player's input at an identifiable time,
Retrieve real-world data about the location of real-world units at a time close to the identified time at which the player's input is received,
A computer readable medium for integrating real world data into a game, storing instructions for displaying representations of real world units in response to the retrieved data in the game.
現実世界のデータが選択された時間の間に現在表示されている現実世界ユニットに存在するかどうかを決定させ、
現実世界データが該選択された時間に存在しないことを決定することに応答して、該現実世界ユニットの場所に挿入させ、
該挿入された場所において該現実世界ユニットを表示させる命令をさらに含む、請求項28に記載のコンピュータ読み出し可能媒体。 The computer readable medium is on a processor,
Lets you determine if real-world data exists in the currently displayed real-world unit for the selected time,
In response to determining that real world data does not exist at the selected time, causing the real world unit to be inserted at the location;
29. The computer readable medium of claim 28, further comprising instructions for displaying the real world unit at the inserted location.
識別可能な時間においてプレイヤーの入力に対応するゲームユニットを表示させ、
該プレイヤーの入力が受け取られる該識別された時間までの時間に近い時間において環境条件に関する現実世界のデータを取り出させ、
該ゲーム内で取り出されたデータに応答してゲーム内の環境条件の表現を表示させる命令を格納する、現実世界のデータをゲームに統合するためのコンピュータ読み出し可能媒体。 A computer-readable medium for integrating real-world data into a game, the computer-readable medium displaying a game unit corresponding to a player's input at an identifiable time;
Causing real-world data regarding environmental conditions to be retrieved at a time close to the identified time at which the player's input is received;
A computer readable medium for integrating real world data into a game, storing instructions for displaying an expression of environmental conditions in the game in response to the data retrieved in the game.
前記ゲームユニットの場所に対応する場所に関する天候データを取り出させ、
該取り出されたデータに基づいて環境条件の表現をさらに表示させる、請求項31に記載のコンピュータ読み出し可能媒体。 Instructions that cause the processor to retrieve real-world data about environmental conditions are
Let's retrieve the weather data about the location corresponding to the location of the game unit,
32. The computer readable medium of claim 31, further displaying a representation of environmental conditions based on the retrieved data.
天候データが前記ゲームユニットの場所に存在するかどうかを決定させ、
天候データが存在しないことを決定することに応答して、現実世界の天候データが見出されるまで周囲の場所を解析させ、
該現実世界の見出された天候データから該ゲーム内の該ゲームユニットの場所に対する環境条件の表現を挿入させる、請求項32に記載のコンピュータ読み出し可能媒体。 The instructions are sent to the processor,
Determine whether weather data is present at the game unit location;
In response to determining that no weather data exists, let the surroundings be analyzed until real-world weather data is found,
33. The computer readable medium of claim 32, wherein a representation of environmental conditions for the location of the game unit in the game is inserted from the real world found weather data.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US77818501A | 2001-02-06 | 2001-02-06 | |
PCT/US2002/003881 WO2002062436A2 (en) | 2001-02-06 | 2002-02-06 | Integration of real-time data into a gaming application |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2004520903A JP2004520903A (en) | 2004-07-15 |
JP2004520903A5 true JP2004520903A5 (en) | 2006-01-05 |
Family
ID=28792514
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2002562441A Pending JP2004520903A (en) | 2001-02-06 | 2002-02-06 | Integration of real-time data into gaming applications |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP1438110A4 (en) |
JP (1) | JP2004520903A (en) |
KR (1) | KR20030080218A (en) |
CN (1) | CN1494452A (en) |
WO (1) | WO2002062436A2 (en) |
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EP1430436A2 (en) | 2000-10-19 | 2004-06-23 | Target Discovery, Inc. | Methods for determining protein and peptide terminal sequences |
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JP4033403B2 (en) * | 2004-04-27 | 2008-01-16 | 株式会社コナミデジタルエンタテインメント | GAME PROGRAM AND GAME DEVICE |
KR101029120B1 (en) * | 2004-11-12 | 2011-04-13 | 한국항공우주산업 주식회사 | Input Data Creation System for No-fault Verification of Realtime Flight Simulator |
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EP2038026A1 (en) * | 2006-06-19 | 2009-03-25 | AMBX UK Limited | Game enhancer |
JP4145945B2 (en) * | 2006-12-12 | 2008-09-03 | 株式会社コナミデジタルエンタテインメント | Game system |
US8565781B2 (en) | 2007-07-27 | 2013-10-22 | Intertrust Technologies Corporation | Content publishing systems and methods |
GB0804274D0 (en) * | 2008-03-07 | 2008-04-16 | Virtually Live Ltd | A media sysyem and method |
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US9669293B1 (en) | 2012-07-31 | 2017-06-06 | Niantic, Inc. | Game data validation |
US9128789B1 (en) | 2012-07-31 | 2015-09-08 | Google Inc. | Executing cross-cutting concerns for client-server remote procedure calls |
US9604131B1 (en) | 2012-07-31 | 2017-03-28 | Niantic, Inc. | Systems and methods for verifying player proximity within a location-based game |
US9226106B1 (en) | 2012-07-31 | 2015-12-29 | Niantic, Inc. | Systems and methods for filtering communication within a location-based game |
US9539498B1 (en) | 2012-07-31 | 2017-01-10 | Niantic, Inc. | Mapping real world actions to a virtual world associated with a location-based game |
US9621635B1 (en) | 2012-07-31 | 2017-04-11 | Niantic, Inc. | Using side channels in remote procedure calls to return information in an interactive environment |
US9782668B1 (en) | 2012-07-31 | 2017-10-10 | Niantic, Inc. | Placement of virtual elements in a virtual world associated with a location-based parallel reality game |
US8968099B1 (en) | 2012-11-01 | 2015-03-03 | Google Inc. | System and method for transporting virtual objects in a parallel reality game |
US10463953B1 (en) | 2013-07-22 | 2019-11-05 | Niantic, Inc. | Detecting and preventing cheating in a location-based game |
US9545565B1 (en) | 2013-10-31 | 2017-01-17 | Niantic, Inc. | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game |
US10115240B2 (en) | 2015-08-11 | 2018-10-30 | Amazon Technologies, Inc. | Virtual area generation and manipulation |
US10717005B2 (en) | 2017-07-22 | 2020-07-21 | Niantic, Inc. | Validating a player's real-world location using activity within a parallel reality game |
CN108492351B (en) * | 2018-03-22 | 2019-06-18 | 腾讯科技(深圳)有限公司 | Picture display process, device and readable medium based on three-dimensional virtual environment |
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US4599070A (en) * | 1981-07-29 | 1986-07-08 | Control Interface Company Limited | Aircraft simulator and simulated control system therefor |
US5366376A (en) * | 1992-05-22 | 1994-11-22 | Atari Games Corporation | Driver training system and method with performance data feedback |
US5480305A (en) * | 1993-10-29 | 1996-01-02 | Southwest Research Institute | Weather simulation system |
US5598359A (en) * | 1993-10-29 | 1997-01-28 | Southwest Research Institute | Weather effects generator for simulation systems |
US6080063A (en) * | 1997-01-06 | 2000-06-27 | Khosla; Vinod | Simulated real time game play with live event |
CN1183985C (en) * | 2000-03-21 | 2005-01-12 | 索尼计算机娱乐公司 | Entertainment apparatus, storage medium and method of deciding weather |
-
2002
- 2002-02-06 CN CNA028059484A patent/CN1494452A/en active Pending
- 2002-02-06 JP JP2002562441A patent/JP2004520903A/en active Pending
- 2002-02-06 KR KR10-2003-7010366A patent/KR20030080218A/en not_active Application Discontinuation
- 2002-02-06 EP EP02713558A patent/EP1438110A4/en not_active Withdrawn
- 2002-02-06 WO PCT/US2002/003881 patent/WO2002062436A2/en not_active Application Discontinuation
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