EP1438110A4 - Integration of real-time data into a gaming application - Google Patents

Integration of real-time data into a gaming application

Info

Publication number
EP1438110A4
EP1438110A4 EP02713558A EP02713558A EP1438110A4 EP 1438110 A4 EP1438110 A4 EP 1438110A4 EP 02713558 A EP02713558 A EP 02713558A EP 02713558 A EP02713558 A EP 02713558A EP 1438110 A4 EP1438110 A4 EP 1438110A4
Authority
EP
European Patent Office
Prior art keywords
integration
real
time data
gaming application
gaming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP02713558A
Other languages
German (de)
French (fr)
Other versions
EP1438110A2 (en
Inventor
Gregory M Pisanich
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Electronic Arts Inc
Original Assignee
Electronic Arts Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Electronic Arts Inc filed Critical Electronic Arts Inc
Publication of EP1438110A2 publication Critical patent/EP1438110A2/en
Publication of EP1438110A4 publication Critical patent/EP1438110A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/40Support for services or applications
    • H04L65/401Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference
    • H04L65/4015Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference where at least one of the additional parallel sessions is real time or time sensitive, e.g. white board sharing, collaboration or spawning of a subconference
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Tourism & Hospitality (AREA)
  • Human Computer Interaction (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • General Business, Economics & Management (AREA)
  • Environmental & Geological Engineering (AREA)
  • Primary Health Care (AREA)
  • Marketing (AREA)
  • Human Resources & Organizations (AREA)
  • General Health & Medical Sciences (AREA)
  • Economics (AREA)
  • Strategic Management (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Health & Medical Sciences (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
EP02713558A 2001-02-06 2002-02-06 Integration of real-time data into a gaming application Withdrawn EP1438110A4 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US77818501A 2001-02-06 2001-02-06
US778185 2001-02-06
PCT/US2002/003881 WO2002062436A2 (en) 2001-02-06 2002-02-06 Integration of real-time data into a gaming application

Publications (2)

Publication Number Publication Date
EP1438110A2 EP1438110A2 (en) 2004-07-21
EP1438110A4 true EP1438110A4 (en) 2005-01-26

Family

ID=28792514

Family Applications (1)

Application Number Title Priority Date Filing Date
EP02713558A Withdrawn EP1438110A4 (en) 2001-02-06 2002-02-06 Integration of real-time data into a gaming application

Country Status (5)

Country Link
EP (1) EP1438110A4 (en)
JP (1) JP2004520903A (en)
KR (1) KR20030080218A (en)
CN (1) CN1494452A (en)
WO (1) WO2002062436A2 (en)

Families Citing this family (24)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CA2426580C (en) 2000-10-19 2011-09-13 Target Discovery, Inc. Mass defect labeling for the determination of oligomer sequences
US8458028B2 (en) * 2002-10-16 2013-06-04 Barbaro Technologies System and method for integrating business-related content into an electronic game
US20050187741A1 (en) * 2004-02-19 2005-08-25 Microsoft Corporation Development tool for defining attributes within a multi-dimensional space
JP4033403B2 (en) * 2004-04-27 2008-01-16 株式会社コナミデジタルエンタテインメント GAME PROGRAM AND GAME DEVICE
KR101029120B1 (en) * 2004-11-12 2011-04-13 한국항공우주산업 주식회사 Input Data Creation System for No-fault Verification of Realtime Flight Simulator
TWI267003B (en) * 2005-07-05 2006-11-21 Inventec Corp Development system and method for computer game
US8376844B2 (en) * 2006-06-19 2013-02-19 Ambx Uk Limited Game enhancer
JP4145945B2 (en) * 2006-12-12 2008-09-03 株式会社コナミデジタルエンタテインメント Game system
WO2009017702A1 (en) 2007-07-27 2009-02-05 Intertrust Technologies Corporation Content publishing systems and methods
GB0804274D0 (en) * 2008-03-07 2008-04-16 Virtually Live Ltd A media sysyem and method
US9539498B1 (en) 2012-07-31 2017-01-10 Niantic, Inc. Mapping real world actions to a virtual world associated with a location-based game
US9621635B1 (en) 2012-07-31 2017-04-11 Niantic, Inc. Using side channels in remote procedure calls to return information in an interactive environment
US9669293B1 (en) 2012-07-31 2017-06-06 Niantic, Inc. Game data validation
US9604131B1 (en) 2012-07-31 2017-03-28 Niantic, Inc. Systems and methods for verifying player proximity within a location-based game
US9128789B1 (en) 2012-07-31 2015-09-08 Google Inc. Executing cross-cutting concerns for client-server remote procedure calls
US9669296B1 (en) 2012-07-31 2017-06-06 Niantic, Inc. Linking real world activities with a parallel reality game
US9782668B1 (en) 2012-07-31 2017-10-10 Niantic, Inc. Placement of virtual elements in a virtual world associated with a location-based parallel reality game
US9226106B1 (en) 2012-07-31 2015-12-29 Niantic, Inc. Systems and methods for filtering communication within a location-based game
US8968099B1 (en) 2012-11-01 2015-03-03 Google Inc. System and method for transporting virtual objects in a parallel reality game
US10463953B1 (en) 2013-07-22 2019-11-05 Niantic, Inc. Detecting and preventing cheating in a location-based game
US9545565B1 (en) 2013-10-31 2017-01-17 Niantic, Inc. Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game
US10115240B2 (en) 2015-08-11 2018-10-30 Amazon Technologies, Inc. Virtual area generation and manipulation
US10717005B2 (en) 2017-07-22 2020-07-21 Niantic, Inc. Validating a player's real-world location using activity within a parallel reality game
CN108492351B (en) * 2018-03-22 2019-06-18 腾讯科技(深圳)有限公司 Picture display process, device and readable medium based on three-dimensional virtual environment

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4599070A (en) * 1981-07-29 1986-07-08 Control Interface Company Limited Aircraft simulator and simulated control system therefor
US5630718A (en) * 1993-10-29 1997-05-20 Southwest Research Institute Weather simulation system
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
EP1194198A2 (en) * 2000-03-21 2002-04-10 Sony Computer Entertainment Inc. Entertainment apparatus, storage medium, and method of deciding weather

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5366376A (en) * 1992-05-22 1994-11-22 Atari Games Corporation Driver training system and method with performance data feedback
US5598359A (en) * 1993-10-29 1997-01-28 Southwest Research Institute Weather effects generator for simulation systems

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4599070A (en) * 1981-07-29 1986-07-08 Control Interface Company Limited Aircraft simulator and simulated control system therefor
US5630718A (en) * 1993-10-29 1997-05-20 Southwest Research Institute Weather simulation system
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
EP1194198A2 (en) * 2000-03-21 2002-04-10 Sony Computer Entertainment Inc. Entertainment apparatus, storage medium, and method of deciding weather

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
"FS Traffic - as busy as it gets", AVSIM COMMERCIAL PRODUCT REVIEW, November 1999 (1999-11-01), XP002301915, Retrieved from the Internet <URL:http://www.avsim.com/pages/1199/lago/fstraffic.shtml> [retrieved on 20041015] *
AVSIM STAFF: "Flight Unlimited III", COLABORATIVE REVIEW, October 1999 (1999-10-01), XP002301914, Retrieved from the Internet <URL:http://www.avsim.com/pages/1099/fu3/fu3_review_weather-training.shtml> [retrieved on 20041014] *
MAURY PRATT: "AVSIM ProFlight2000 and Radar Contact", AVSIM ATC PRODUCT COMPARISON, November 2000 (2000-11-01), XP002301916, Retrieved from the Internet <URL:http://www.avsim.com/pages/1100/atcfeature/atc_comparison.html> [retrieved on 20041014] *

Also Published As

Publication number Publication date
WO2002062436A2 (en) 2002-08-15
CN1494452A (en) 2004-05-05
WO2002062436A3 (en) 2003-10-16
KR20030080218A (en) 2003-10-11
EP1438110A2 (en) 2004-07-21
JP2004520903A (en) 2004-07-15

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