EP1438110A4 - Integration of real-time data into a gaming application - Google Patents
Integration of real-time data into a gaming applicationInfo
- Publication number
- EP1438110A4 EP1438110A4 EP02713558A EP02713558A EP1438110A4 EP 1438110 A4 EP1438110 A4 EP 1438110A4 EP 02713558 A EP02713558 A EP 02713558A EP 02713558 A EP02713558 A EP 02713558A EP 1438110 A4 EP1438110 A4 EP 1438110A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- integration
- real
- time data
- gaming application
- gaming
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 230000010354 integration Effects 0.000 title 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/40—Support for services or applications
- H04L65/401—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference
- H04L65/4015—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference where at least one of the additional parallel sessions is real time or time sensitive, e.g. white board sharing, collaboration or spawning of a subconference
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Tourism & Hospitality (AREA)
- Human Computer Interaction (AREA)
- Educational Technology (AREA)
- Educational Administration (AREA)
- General Business, Economics & Management (AREA)
- Environmental & Geological Engineering (AREA)
- Primary Health Care (AREA)
- Marketing (AREA)
- Human Resources & Organizations (AREA)
- General Health & Medical Sciences (AREA)
- Economics (AREA)
- Strategic Management (AREA)
- Radar, Positioning & Navigation (AREA)
- Health & Medical Sciences (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US77818501A | 2001-02-06 | 2001-02-06 | |
US778185 | 2001-02-06 | ||
PCT/US2002/003881 WO2002062436A2 (en) | 2001-02-06 | 2002-02-06 | Integration of real-time data into a gaming application |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1438110A2 EP1438110A2 (en) | 2004-07-21 |
EP1438110A4 true EP1438110A4 (en) | 2005-01-26 |
Family
ID=28792514
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP02713558A Withdrawn EP1438110A4 (en) | 2001-02-06 | 2002-02-06 | Integration of real-time data into a gaming application |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP1438110A4 (en) |
JP (1) | JP2004520903A (en) |
KR (1) | KR20030080218A (en) |
CN (1) | CN1494452A (en) |
WO (1) | WO2002062436A2 (en) |
Families Citing this family (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CA2426580C (en) | 2000-10-19 | 2011-09-13 | Target Discovery, Inc. | Mass defect labeling for the determination of oligomer sequences |
US8458028B2 (en) * | 2002-10-16 | 2013-06-04 | Barbaro Technologies | System and method for integrating business-related content into an electronic game |
US20050187741A1 (en) * | 2004-02-19 | 2005-08-25 | Microsoft Corporation | Development tool for defining attributes within a multi-dimensional space |
JP4033403B2 (en) * | 2004-04-27 | 2008-01-16 | 株式会社コナミデジタルエンタテインメント | GAME PROGRAM AND GAME DEVICE |
KR101029120B1 (en) * | 2004-11-12 | 2011-04-13 | 한국항공우주산업 주식회사 | Input Data Creation System for No-fault Verification of Realtime Flight Simulator |
TWI267003B (en) * | 2005-07-05 | 2006-11-21 | Inventec Corp | Development system and method for computer game |
US8376844B2 (en) * | 2006-06-19 | 2013-02-19 | Ambx Uk Limited | Game enhancer |
JP4145945B2 (en) * | 2006-12-12 | 2008-09-03 | 株式会社コナミデジタルエンタテインメント | Game system |
WO2009017702A1 (en) | 2007-07-27 | 2009-02-05 | Intertrust Technologies Corporation | Content publishing systems and methods |
GB0804274D0 (en) * | 2008-03-07 | 2008-04-16 | Virtually Live Ltd | A media sysyem and method |
US9539498B1 (en) | 2012-07-31 | 2017-01-10 | Niantic, Inc. | Mapping real world actions to a virtual world associated with a location-based game |
US9621635B1 (en) | 2012-07-31 | 2017-04-11 | Niantic, Inc. | Using side channels in remote procedure calls to return information in an interactive environment |
US9669293B1 (en) | 2012-07-31 | 2017-06-06 | Niantic, Inc. | Game data validation |
US9604131B1 (en) | 2012-07-31 | 2017-03-28 | Niantic, Inc. | Systems and methods for verifying player proximity within a location-based game |
US9128789B1 (en) | 2012-07-31 | 2015-09-08 | Google Inc. | Executing cross-cutting concerns for client-server remote procedure calls |
US9669296B1 (en) | 2012-07-31 | 2017-06-06 | Niantic, Inc. | Linking real world activities with a parallel reality game |
US9782668B1 (en) | 2012-07-31 | 2017-10-10 | Niantic, Inc. | Placement of virtual elements in a virtual world associated with a location-based parallel reality game |
US9226106B1 (en) | 2012-07-31 | 2015-12-29 | Niantic, Inc. | Systems and methods for filtering communication within a location-based game |
US8968099B1 (en) | 2012-11-01 | 2015-03-03 | Google Inc. | System and method for transporting virtual objects in a parallel reality game |
US10463953B1 (en) | 2013-07-22 | 2019-11-05 | Niantic, Inc. | Detecting and preventing cheating in a location-based game |
US9545565B1 (en) | 2013-10-31 | 2017-01-17 | Niantic, Inc. | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game |
US10115240B2 (en) | 2015-08-11 | 2018-10-30 | Amazon Technologies, Inc. | Virtual area generation and manipulation |
US10717005B2 (en) | 2017-07-22 | 2020-07-21 | Niantic, Inc. | Validating a player's real-world location using activity within a parallel reality game |
CN108492351B (en) * | 2018-03-22 | 2019-06-18 | 腾讯科技(深圳)有限公司 | Picture display process, device and readable medium based on three-dimensional virtual environment |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4599070A (en) * | 1981-07-29 | 1986-07-08 | Control Interface Company Limited | Aircraft simulator and simulated control system therefor |
US5630718A (en) * | 1993-10-29 | 1997-05-20 | Southwest Research Institute | Weather simulation system |
US6080063A (en) * | 1997-01-06 | 2000-06-27 | Khosla; Vinod | Simulated real time game play with live event |
EP1194198A2 (en) * | 2000-03-21 | 2002-04-10 | Sony Computer Entertainment Inc. | Entertainment apparatus, storage medium, and method of deciding weather |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5366376A (en) * | 1992-05-22 | 1994-11-22 | Atari Games Corporation | Driver training system and method with performance data feedback |
US5598359A (en) * | 1993-10-29 | 1997-01-28 | Southwest Research Institute | Weather effects generator for simulation systems |
-
2002
- 2002-02-06 WO PCT/US2002/003881 patent/WO2002062436A2/en not_active Application Discontinuation
- 2002-02-06 KR KR10-2003-7010366A patent/KR20030080218A/en not_active Application Discontinuation
- 2002-02-06 EP EP02713558A patent/EP1438110A4/en not_active Withdrawn
- 2002-02-06 JP JP2002562441A patent/JP2004520903A/en active Pending
- 2002-02-06 CN CNA028059484A patent/CN1494452A/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4599070A (en) * | 1981-07-29 | 1986-07-08 | Control Interface Company Limited | Aircraft simulator and simulated control system therefor |
US5630718A (en) * | 1993-10-29 | 1997-05-20 | Southwest Research Institute | Weather simulation system |
US6080063A (en) * | 1997-01-06 | 2000-06-27 | Khosla; Vinod | Simulated real time game play with live event |
EP1194198A2 (en) * | 2000-03-21 | 2002-04-10 | Sony Computer Entertainment Inc. | Entertainment apparatus, storage medium, and method of deciding weather |
Non-Patent Citations (3)
Title |
---|
"FS Traffic - as busy as it gets", AVSIM COMMERCIAL PRODUCT REVIEW, November 1999 (1999-11-01), XP002301915, Retrieved from the Internet <URL:http://www.avsim.com/pages/1199/lago/fstraffic.shtml> [retrieved on 20041015] * |
AVSIM STAFF: "Flight Unlimited III", COLABORATIVE REVIEW, October 1999 (1999-10-01), XP002301914, Retrieved from the Internet <URL:http://www.avsim.com/pages/1099/fu3/fu3_review_weather-training.shtml> [retrieved on 20041014] * |
MAURY PRATT: "AVSIM ProFlight2000 and Radar Contact", AVSIM ATC PRODUCT COMPARISON, November 2000 (2000-11-01), XP002301916, Retrieved from the Internet <URL:http://www.avsim.com/pages/1100/atcfeature/atc_comparison.html> [retrieved on 20041014] * |
Also Published As
Publication number | Publication date |
---|---|
WO2002062436A2 (en) | 2002-08-15 |
CN1494452A (en) | 2004-05-05 |
WO2002062436A3 (en) | 2003-10-16 |
KR20030080218A (en) | 2003-10-11 |
EP1438110A2 (en) | 2004-07-21 |
JP2004520903A (en) | 2004-07-15 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20030902 |
|
AK | Designated contracting states |
Kind code of ref document: A2 Designated state(s): AT BE CH CY DE DK ES FI FR GB GR IE IT LI LU MC NL PT SE TR |
|
AX | Request for extension of the european patent |
Extension state: AL LT LV MK RO SI |
|
A4 | Supplementary search report drawn up and despatched |
Effective date: 20041209 |
|
17Q | First examination report despatched |
Effective date: 20050427 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 20050906 |