JP2004329471A - Pinball game machine - Google Patents

Pinball game machine Download PDF

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Publication number
JP2004329471A
JP2004329471A JP2003127878A JP2003127878A JP2004329471A JP 2004329471 A JP2004329471 A JP 2004329471A JP 2003127878 A JP2003127878 A JP 2003127878A JP 2003127878 A JP2003127878 A JP 2003127878A JP 2004329471 A JP2004329471 A JP 2004329471A
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JP
Japan
Prior art keywords
symbols
symbol
display device
display
rotating plate
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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JP2003127878A
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Japanese (ja)
Inventor
Takayuki Sugiura
隆幸 杉浦
Osamu Takayanagi
修 高柳
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
BAIZAKKU KK
DAIWA SEISAKUSHO KK
Daiwa Manufacturing Co Ltd
Baizakku KK
Original Assignee
BAIZAKKU KK
DAIWA SEISAKUSHO KK
Daiwa Manufacturing Co Ltd
Baizakku KK
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Publication date
Application filed by BAIZAKKU KK, DAIWA SEISAKUSHO KK, Daiwa Manufacturing Co Ltd, Baizakku KK filed Critical BAIZAKKU KK
Priority to JP2003127878A priority Critical patent/JP2004329471A/en
Publication of JP2004329471A publication Critical patent/JP2004329471A/en
Pending legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine demonstrating a fanciful decorative effect and allowing to give best amusement which has ever been experienced. <P>SOLUTION: This pinball game machine is comprised of a game part 13 surrounded by a guide rail 12, a start prize winning hole 16 provided in the game part, a display device 20 which starts to display some kinds of patterns variably, and a grand prize winning device 17 to increase the prize winning rate largely when the same three patterns are displayed on the displays of the display devices at a time, and has a feature that single pattern is displayed on the display device 20 and at least four display devices 20 are located endlessly in the game part to realize lotteries to win the same three patterns on the adjacent displays in a row more than once. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
本発明は複数の表示図柄が可変表示される弾球遊技機の表示装置に関するものである。
【0002】
【従来の技術】
従来、この種の弾球遊技機としては、ガイドレールで囲まれた遊技部と、この遊技部内に配設された始動入賞ロと、複数種類の図柄が可変表示可能な表示部とを有し、前記始動入賞口への遊技球の入賞を条件に、前記表示部の表示図柄が可変表示を開始する表示装置と、この表示装置の可変表示が順次停止したときに、各表示部に表示された表示図柄が特定の組合せ状態、通常3つ揃う組み合わせ状態となった場合に、その後の入賞効率が大きく向上する大入賞口装置を備えたものが知られている。
【0003】
また弾球遊技機の表示装置の従来例を図6に示し、図6に示すように3コのモータ4、5、6と、該モータが取り付けられる取付板3と、該取付板3が収納されるケース1と、一部が前後方向に重なった状態で前記各モータの出力軸に固定され、且つ、前記ケースの前面開口部に露出される表面に当たり図柄を抽出した透明あるいは半透明な円盤状の図柄回転板9a、9b、9cと、ケース1内の前記図柄回転板の背面側に配置される蛍光管等のランプ8とを具備したパチンコ遊技機用円盤型回転電動役物装置(参考文献1)が知られている。
【0004】
また弾球遊技機の表示装置の表示部としては、水平方向に横並びで上下または左右方向の直線上に図柄を配設し、この図柄の内、特定の表示図柄が横方向又は斜め方向の直線上に同じ図柄が複数個揃った場合に、その後の大入賞装置の入賞効率が向上するもの(参考文献2)が知られている。
【0005】
【参考文献1】
特開平8−47569号
【参考文献2】
特開2000−296195号
【0006】
【発明が解決しようとする課題】
しかし、上記した従来の弾球遊技機では、大入賞口装置の入賞効率を向上させるのは、表示装置の表示部に同じ表示図柄が3コ揃う1組の組合せ状態に限られている。即ち同じ図柄が2コ揃ったリーチ状態となった場合に、最後に停止する表示図柄も同じ図柄が揃うことで大当たりになるため、最後の図柄が2コ揃った図柄とは異なる場合には、外れ状態と直ちに分かってしまう。この最後の図柄が決定段階で出来るだけ長い時間が費やすように表示装置で行われているが、遊技者にとっては1回の抽選で決定してしまうため、大当たりの期待時間が短く、遊技の興趣が著しくそがれてしまう問題点があった。
【0007】
そこで本発明の弾球遊技機は上記従来の技術の有する問題点に鑑みてなされたものであり、その目的とするところは、表示図柄が特定の組合せ入賞状態となり得る条件、即ち隣り合う図柄が3つ揃う抽選回数を従来のものより増加させることで、大当たりの期待度及び期待時間を大幅に増し、興趣に富んだ弾球遊技機を提供するものである。
【0008】
【課題を解泳するための手段】
本発明の弾球遊技機は、上記した目的を達成するためのものであり、ガイドレールに囲まれた遊技部と、該遊技部内に設けられた始動入賞口と、該始動入賞口へ遊技球が入賞したのを条件に複数種類の図柄が可変表示開始される表示装置と、該表示装置の可変表示が停止されたときの前記表示装置の表示部に表示された表示図柄が3つ揃う組合せ状態になった場合に入賞率が大きく向上する大入賞装置と、からなる弾球遊技機において、
前記表示装置は単一の図柄が表示され、前記遊技部内に少なくとも4コの前記表示装置をエンドレス状に配置し、該配置した隣り合う表示装置の表示図柄が連続して3コ揃うための抽選回数を複数回実現するように設けたことを特徴とする弾球遊技機である。
【0009】
従って上記本発明の弾球遊技機によれば、始動入賞口に遊技球が入賞すると、各表示装置の複数種類の図柄が可変表示され、可変表示が停止して各表示装置の表示部に表示された図柄が隣り合う表示装置で連続して2コ揃った場合にはリーチになり、更に3コ連続した場合が大当たりになるが、本発明の遊技機によれば表示装置を少なくとも4装置がエンドレス状に設けているため、例えば4装置の場合、最初1回目、2回目の図柄表示で同じ図柄が2コ揃うと、あと2回の抽選が残っており、2回の抽選が行われる。即ち同じ図柄が揃ったリーチ状態から3回目でも同じ図柄が表示されて3コに揃えば当然大当たりが得られる。しかし3回目が外れても4回目が残っており、抽選回数が2回行える。4回目で当初の2コのリーチ状態と同じ図柄に揃うと、表示装置がエンドレス状に配置されているため、初めの2コ揃ったリーチ状態の1回目の図柄と4回目の図柄が連続するので、リーチ状態の図柄が3コ揃う結果となり、大当たり状態が得られる。
【0010】
また例えば表示装置が遊技盤に5装置設けられている場合、最初同じ図柄が2コ揃ったリーチ状態から、3回目の図柄が外れ、4回目の図柄も外れても、3回目と4回目が同じ図柄になったとするとダブルリーチの状態になり、5回目では最初のリーチの図柄と後のリーチの図柄とのいずれかの図柄で大当たりが得られる。
また3回目と4回目が別別の図柄であったとしても、5回目で当初のリーチと同じ図柄が得られれば大当たりが得られる。
即ち3回目での抽選と5回目での抽選との、抽選回数が2回得られる。しかもダブルリーチ状態が得られる可能性を秘めており、5回目の抽選での当たる確率は更に増す。
即ち従来の遊技機では抽選回数が1回であったが、本発明では抽選回数が2回得られる。
【0011】
さらに請求項2の発明は、上記において前記表示装置は、円周上に複数の図柄を備えた図柄回転板が、該回転板の全部の図柄が見える状態で始動入賞口に入賞を条件にモータによって回転し、該図柄回転板の回転が停止したときに前記複数図柄の内の単一図柄が表示されることを特徴とする弾球遊技機である。
【0012】
上記本発明の請求項2の弾球遊技機によれば、始動入賞口に遊技球が入賞すると、各表示装置の図柄回転板が回転を開始し、回転板上の全部の図柄が見える状態で可変表示される。この各表示装置の図柄回転板が停止して、表示部に表示された単一図柄が隣り合う表示装置で連続して2コ揃った場合がリーチになり、3コ揃った場合は大当たりになる。この際各表示装置の図柄回転板は、回転板の円周上、全部の図柄が見える状態になっているので、遊技者にとって次にどの図柄が来るのかがある程度予測され、リーチと同じ図柄が回転板のどの位置にあって、大当たりが得られるか図柄になりそうかどうか大きな興趣が得られる。
【0013】
さらに請求項3の発明は、前記表示装置は、円周上に複数の図柄を備えた図柄回転板が、該回転板の全部の図柄が見える状態で始動入賞口への入賞を条件にモータによって回転し、該モータのスイッチが遊技盤の前面に設けられ、遊技者が前記スイッチを操作することで前記図柄回転板の回転が停止され、前記複数図柄の内の単一図柄が表示されることを特徴とする弾球遊技機である。
【0014】
上記本発明の請求項3の弾球遊技機によれば、各表示装置の図柄回転板を回転するモータのスイッチを遊技盤の前面に設けてある。このスイッチは遊技者の操作で行われ、図柄回転板が回転開始した後、遊技者がこのストップスイッチを押して各図柄回転板の回転が通常より早期に、遊技者の感覚で停止される。このスイッチは、押す毎に各表示装置の図柄回転板が順に停止するように設けてもよく、またこのスイッチを押すと全表示装置の回転板モータの駆動が停止し、回転板内の単一図柄が表示されるように設けても良い。
このためパチンコ機でありながら大当たりが得られる特定図柄組み合わせ操作を遊戯者自身の感覚で行え、遊技者にとって更に興趣が高められる。
【0015】
更に請求項4の発明は、前記表示装置のモータに対応してモータ停止スイッチを遊技盤の前面に設け、遊技者による各スイッチの操作によって各表示装置の回転板が停止されることを特徴とする弾球遊技機である。
【0016】
本発明の請求項4の発明によれば、各表示装置のモータに対応して各モータ停止スイッチを設けてあるから、遊技者によるスイッチ操作により、遊技者指定の表示装置の図柄回転板が停止され、複数配置された表示装置が遊技者の意志で配列とは順不同に回転板停止し、図柄表示される。従って弾球遊技機でありながらスロット機のような遊技者による操作演出効果が得られ、遊技者にとっては自身で図柄選択している感覚が得られ、更に大きな興趣が得られる。
【0017】
【発明の実施の形態】
以下本発明の実施例を図面に基づいて説明する。
図1〜図4は本発明の弾球遊技機10の実施例を示し、図1は本発明の第1実施例を示す表示装置20をエンドレス状に4コ設けた場合の正面図、図2は図1の遊技盤を示す図で、図3は本発明の第2実施例を示す表示装置20をエンドレス状に5コ設けた場合の正面図、図4は図3の遊技盤11を示す正面図である。
【0018】
図1〜図4において、遊技機の前面には遊技盤11を有し、遊技盤11にはガイドレール12で囲まれた遊技部13を備えている。また遊技部13の表面には複数の障碍釘14が打設され、遊技部13に発射された遊技球50は、障碍釘14に当たって流下方向に変化が与えられながら遊技盤11上を落下する。また遊技部13には表示装置20や障碍釘14の他、遊技球50が上部から下方に通過可能なゲート(図示省略)や、更に各入賞口装置15a、15b、、、、また図1図2に示す第1実施例では表示装置20a、20b、、、、の下部に始動入賞口装置16を、図3図4に示す第2実施例では表示装置20a、20b、、、、の中央部に始動入賞口装置16を設け、下部に大入賞口装置17を設け、各種の役物が設置されている。遊技部13の最下部にアウト口18があり、何れにも入賞しなかった遊技球はアウト口18から遊技盤11の裏面に排出される
【0019】
図5に遊技部13上に設けた表示装置20の構造を示す。図示するように光源21の前方に図柄回転板22をステッピングモータ23によって回転させ、特定表示図柄25a位置、例えば円板の最上部に表示された特定表示図柄25aをその表示装置20a、、、の決定図柄としている。この回転板22はアクリル樹脂など透明な樹脂材料で形成し、この透明樹脂回転板22に例えば表示図柄のみ光が透過する黒色等の遮光フィルムで形成した文字図柄盤24を貼り合わせて図柄回転板22を形成し、この図柄回転板22をステッピングモータ23で回転させ、停止時は円周上の光源21位置に文字図柄25がきちっと停止するようになっている。回転板の中央部は各種発光色に発光する中央照明部26となっている。又27は反射装置で各光源21毎に設けられている。28は表示装置20のケーシングである。
【0020】
この図柄回転板22は、ゲームの興趣を増すため、変化のある回転ステッピングモータ23の制御でおこなわれる。例えば回転板22の回転開始直後は連続的に回転し、回転停止近くになると回転板22の文字図柄25の位置が光源21の位置で停止するように間欠的な例えば時計の秒針のような動きに変わり、また回転方向も左回転したり右回転したり、間欠的に回転方向が変化したりして、変化のある回転が行われる。
【0021】
遊技盤上に複数装置設けた各表示装置20a、20b、、、は、ゲームの興趣が増すように光源21の発光色が変化し、又文字図柄25の種類、数、大きさが違えてあり、それぞれの表示装置20a、20b、、、で異なる表示が行われて興趣を増すようにしている。例えば光源21や中央部の照明26の発光色として3原色LEDを用い、赤、青、緑の他、白、黄、ピンクなど、各種の色に発光させている。これによって各光源21や照明26が各種のカラー配色に点灯、消灯、点滅して一層興趣のある遊技機と出来る。
また円周方向に表示した各文字図柄25の配置位置に合わせて光源21a、21b、、、を配置してあり、図柄回転板22の全部の文字図柄25が発光表示されるようにし、図柄回転板22最上部の特定表示図柄25aのみ図柄決定段階で例えば赤色高輝度で点滅発光させ、他は各種発光色で点灯、消灯、点滅の繰り返しなどに変化して発光する。
また回転板22の前面で、特に特定表示図柄位置には、前面に凸レンズ24を設け、各表示装置20a、20b、、、で決定した特定表示図柄25aのみを大きく表示して見えるようにしている。
【0022】
尚、前記各回転表示装置20a、20b、、、に代えて、例えばカラー液晶やLED等の表示手段を用いて文字図柄を可変表示しながらゲームの進行状況に合わせて各種表示を行い、最終的に停止した文字図柄で表示装置の決定図柄としてもよい。
上記カラー液晶表示は鮮明に多くの情報を動画表示できる優れたもので、小型の液晶装置を複数個、即ち4コ以上設けることで容易に興趣に優れたパチンコ機と出来、また大型のカラーLED光源による文字表示装置を用いて興趣のあるパチンコ機とすることも出来る。
このように機械的な表示装置や電気的な液晶やLED表示装置を複数コ用いることによって、小さな面積でも各種の情報表示が行えると共に、奇抜な装飾効果を発揮し、これまでにない一層興趣のあるパチンコ機と出来る。
【0023】
また本発明の弾球遊技機の前面には、図1に示すように各表示装置20a、20b、、、に対応する文字図柄回転板22を停止する回転板停止釦(モータ停止スイッチ)a、b、c、、、を設けてある。各表示装置の図柄回転板22が回転を開始し、そのまま放置していても所定時間回転が行われると自動的に回転板が停止して各表示装置20の図柄が決定されるが、遊技者がこの回転板停止釦a、b、、、を押すことで各表示装置の回転板22を遊技者の意志で停止させ、各表示装置20の文字図柄決定を選択可能に設けてある。
図3の実施例では、この回転板停止釦を1コAだけ設置し、設置した1コの回転板停止釦Aを押す毎に、各表示装置20a、20b、、、の図柄回転板22のモータが順次停止するように設けてある。
また上記回転板停止釦a、b、、、orAは、遊技者が遊技球50発射操作する遊技球発射ハンドル60面に設けてハンドル60を握った手で操作できるようにしても良い。
また遊技機の前面ガラス面に遊技者がタッチすることで、回転板停止釦Aに代えて各表示装置20a、20b、、、の回転板22が停止するようにしても良い。
【0024】
次に遊技状態の特徴点について説明する。前記したように本発明の弾球遊技機によれば、始動入賞口に遊技球が入賞すると、各表示装置の複数種類の図柄が可変表示され、可変表示が停止して各表示装置の表示部に表示された図柄が隣り合う表示装置で連続して2コ揃った場合にはリーチになり、更に3コ連続した場合が大当たりになるが、本発明の遊技機によれば、表示装置を少なくとも4装置エンドレス状に設けているため、例えば4装置の場合、最初1回、2回目と同じ図柄が2コ揃うとあと2回残っており、2回の抽選が行われる。即ちリーチ状態から3回目でリーチと同じ図柄に3コ揃えば当然大当たりであるが、3回目が外れても4回目の抽選が残っており、抽選回数がトータル2回行える。4回目で当初のリーチ状態と同じ図柄に揃うと、表示装置がエンドレス状に配置されているため、当初2コ揃ったリーチ状態の1回目と4回目の図柄とが連続するので、リーチ状態の図柄が連続して3コ揃い、大当たり状態が得られる。このようにして遊技者にとっては抽選回数が増えるので大きな期待感を持ってゲームが行える。
【0025】
また例えば表示装置が5装置設けられている場合は、最初に同じ図柄が2コ揃ったリーチ状態から、3回目が外れ、4回目が外れても5回目が残っており抽選回数が3回得られる。更に当初のリーチ状態からリーチと異なる3回目と4回目の図柄が同じになったとするとダブルリーチの状態になり、5回目では最初のリーチの図柄と後半のリーチの図柄とのいずれかの図柄で大当たりが得られる。即ち3回目での抽選と5回目での抽選との2回抽選が得られ、しかも2回目の抽選での当たる確率は1回目の倍に増す。このようにして遊技者にとっては大きな期待感を持ってゲームが行える。
【0026】
さらに本発明によれば、各表示装置の図柄回転板が回転を開始し、全部の図柄が表示状態で可変表示される。即ち次にどの図柄が来るのかが予測でき、リーチ状態の同じ図柄がどの位置にあって、いつ大当たりが得られるそうかどうか大きな興趣が得られる。
さらに回転板の全部の図柄が見える状態で回転し、遊技者が回転板停止釦を操作することで図柄回転板が停止され、通常より早期に、遊技者の意志、感覚で停止される。従って弾球遊技機でありながらスロット機のような遊技者による操作演出効果が得られ、パチンコ機でありながら大当たりが得られる特定図柄組み合わせ操作が遊戯者自身で行え、更に大きな遊技の興趣が得られる。
【0027】
【発明の効果】
以上の説明の通り、本発明の弾球遊技機によれば、大当たりの抽選が複数回得られ、これまでにない大きな興趣を得ることができる。また全部の図柄が見える回転板によって期待感が増し、また遊技者の意志感覚でゲームできることも可能で、非常に有益なものである。
【図面の簡単な説明】
【図1】本発明の第1実施例を示す弾球遊技機の正面図である。
【図2】本発明の第1実施例の遊技盤を示す図である。
【図3】本発明の第2実施例を示すパチンコ機の正面図である。
【図4】本発明の第2実施例の遊技盤を示す図である。
【図5】本発明実施例の表示装置を示す図である。
【図6】従来技術を示す表示装置の図である。
【符号の説明】
10 弾球遊技機 11 遊技盤 12 ガイドレール
13 遊技部 14 障碍釘
15a、15b、、、 入賞口装置
16 始動入賞口装置 17 大入賞口装置 18 アウト口
20a、20b、、、 表示装置 21 光源
22 図柄回転板 23 ステッピングモータ
24 文字図柄盤 25 文字図柄 25a 特定表示図柄
26 中央照明部
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a display device of a ball game machine in which a plurality of display symbols are variably displayed.
[0002]
[Prior art]
Conventionally, this type of ball game machine has a game part surrounded by guide rails, a start winning prize arranged in the game part, and a display part capable of variably displaying a plurality of types of symbols. On the condition that a game ball is awarded to the starting winning opening, a display device on which a display symbol of the display unit starts variable display is displayed on each display unit when the variable display of the display device is sequentially stopped. There is known a device provided with a special winning opening device that greatly improves the subsequent winning efficiency when the displayed symbols are in a specific combination state, usually a combination state in which three display symbols are arranged.
[0003]
FIG. 6 shows a conventional example of a display device for a ball-and-ball game machine. As shown in FIG. 6, three motors 4, 5, and 6, a mounting plate 3 to which the motors are mounted, and the mounting plate 3 are housed. A transparent or translucent disk that is fixed to the output shaft of each of the motors in a state where a part thereof overlaps the case 1 in the front-rear direction, and has a pattern extracted on the surface exposed to the front opening of the case. Disk-type rotary electric accessory device for a pachinko game machine, comprising a pattern-shaped pattern rotating plate 9a, 9b, 9c and a lamp 8 such as a fluorescent tube arranged on the back side of the pattern rotating plate in the case 1. Document 1) is known.
[0004]
In addition, as a display unit of the display device of the ball game machine, a symbol is arranged on a straight line in the horizontal direction and vertically or horizontally, and a specific display symbol is a horizontal or diagonal straight line. There is known a device in which the winning efficiency of a large winning device after that is improved when a plurality of the same symbols are arranged (Reference Document 2).
[0005]
[Reference 1]
JP-A-8-47569 [Reference Document 2]
JP 2000-296195 A
[Problems to be solved by the invention]
However, in the above-described conventional ball game machine, the improvement of the winning efficiency of the special winning opening device is limited to a combination of three sets of the same display symbols on the display unit of the display device. In other words, when the same symbol is in a two-reach state, the display symbol to be stopped last is also a big hit because the same symbol is aligned, so if the last symbol is different from the two-coiled symbol, Immediately understands that it is off. This last symbol is displayed on the display device so as to spend as much time as possible in the determination stage. However, for a player, since the determination is made by one lottery, the expected jackpot time is short, and the interest of the game is short. However, there is a problem in that the pattern is remarkably distorted.
[0007]
Therefore, the ball game machine of the present invention has been made in view of the problems of the above-described conventional technology, and the purpose thereof is that the condition that the display symbol can be in a specific combination winning state, that is, the adjacent symbol is By increasing the number of lotteries for all three, compared with the conventional lottery, the degree of expectation and the expected time of the jackpot are greatly increased, and an amusing ball game machine is provided.
[0008]
[Means for solving the problem]
The ball and ball game machine of the present invention achieves the above-mentioned object, and has a game section surrounded by guide rails, a start winning port provided in the game section, and a game ball to the start port. A combination of a display device in which plural kinds of symbols are variably displayed on condition that the prize is won, and three display symbols displayed on the display unit of the display device when the variable display of the display device is stopped. In the ball game machine, which is composed of a large prize winning device that greatly improves the prize winning rate in a state,
A single symbol is displayed on the display device, at least four of the display devices are arranged in the game section in an endless manner, and a lottery is performed so that three display symbols of the arranged adjacent display devices are continuously arranged. A ball and ball game machine provided so as to realize a plurality of times.
[0009]
Therefore, according to the ball game machine of the present invention, when a game ball wins in the starting winning opening, a plurality of types of symbols of each display device are variably displayed, and the variable display is stopped and displayed on the display unit of each display device. When two symbols are successively displayed on the adjacent display devices, the game reaches a reach, and when three symbols are continuously displayed, a big hit occurs. According to the gaming machine of the present invention, at least four display devices are used. Since it is provided in an endless form, for example, in the case of four devices, if two identical symbols are aligned in the first and second symbol displays, two more lotteries remain, and two lotteries are performed. That is, the same symbol is displayed even from the reach state where the same symbol is arranged for the third time, and if the three symbols are arranged, a big hit is naturally obtained. However, even if the third time is missed, the fourth time remains, and the number of lotteries can be performed twice. At the fourth time, when the same pattern as the original two reach states is aligned, the display device is arranged in an endless shape, so that the first and fourth symbols of the first two reach states are continuous. Therefore, three symbols in the reach state are obtained, and a big hit state is obtained.
[0010]
Also, for example, when five display devices are provided on the game board, the third symbol is removed from the reach state in which two identical symbols are first prepared, and the third and fourth symbols are removed even if the fourth symbol is released. If the symbols are the same, a double reach state is achieved, and in the fifth time, a jackpot is obtained with either the first reach symbol or the later reach symbol.
In addition, even if the third and fourth times are different symbols, if the same symbol as the original reach is obtained at the fifth time, a big hit can be obtained.
That is, the number of lotteries, ie, the third lottery and the fifth lottery, is obtained twice. Moreover, there is a possibility that a double reach state can be obtained, and the probability of winning in the fifth lottery further increases.
That is, the number of lotteries is one in the conventional gaming machine, but the number of lotteries is two in the present invention.
[0011]
Further, in the above invention, the display device may be configured such that a symbol rotating plate having a plurality of symbols on a circumference is provided with a motor on a condition that a winning winning opening is established in a state in which all symbols of the rotating plate are visible. And a single symbol of the plurality of symbols is displayed when the rotation of the symbol rotating plate is stopped.
[0012]
According to the ball game machine of the second aspect of the present invention, when a game ball wins the starting winning opening, the symbol rotating plate of each display device starts rotating, and all symbols on the rotating plate can be seen. Variable display. When the symbol rotating plate of each of the display devices is stopped and two single symbols displayed on the display unit are continuously aligned on adjacent display devices, a reach is achieved, and when three symbols are aligned, a jackpot is achieved. . At this time, the symbol rotating plate of each display device is in a state where all the symbols can be seen on the circumference of the rotating plate, so that the player can predict to some extent which symbol will come next, and the same symbol as the reach It is very interesting whether it is possible to get a jackpot or a pattern at any position on the rotating plate.
[0013]
Further, in the invention according to claim 3, the display device is configured such that a symbol rotating plate having a plurality of symbols on a circumference is driven by a motor on condition that a winning in the starting winning opening is achieved in a state where all the symbols of the rotating plate are visible. Rotate, the switch of the motor is provided on the front of the game board, the rotation of the symbol rotating plate is stopped by the player operating the switch, and a single symbol of the plurality of symbols is displayed. This is a ball and ball game machine characterized by the following.
[0014]
According to the ball game machine of the third aspect of the present invention, the switch of the motor for rotating the symbol rotating plate of each display device is provided on the front surface of the game board. This switch is operated by the player, and after the symbol rotating plate starts rotating, the player presses the stop switch to stop the rotation of each symbol rotating plate earlier than usual, with the sense of the player. This switch may be provided so that each time the switch is pressed, the symbol rotating plate of each display device is stopped in sequence, and when this switch is pressed, the driving of the rotating plate motors of all the display devices is stopped, and the single rotating device in the rotating plate is You may provide so that a pattern may be displayed.
For this reason, a specific symbol combination operation that can achieve a big hit can be performed with a sense of the player himself even though it is a pachinko machine, which further enhances interest for the player.
[0015]
Further, the invention according to claim 4 is characterized in that a motor stop switch is provided on the front of the game board corresponding to the motor of the display device, and the rotating plate of each display device is stopped by the operation of each switch by the player. Is a ball-and-ball game machine.
[0016]
According to the invention of claim 4 of the present invention, since each motor stop switch is provided corresponding to the motor of each display device, the symbol rotating plate of the display device designated by the player is stopped by the switch operation by the player. Then, the plurality of display devices are stopped by the player in any order in the arrangement at will of the player, and symbols are displayed. Therefore, an operation effect by a player such as a slot machine can be obtained even though it is a ball game machine, and the player can feel as if he / she is selecting a pattern by himself, thereby obtaining a greater interest.
[0017]
BEST MODE FOR CARRYING OUT THE INVENTION
Hereinafter, embodiments of the present invention will be described with reference to the drawings.
FIGS. 1 to 4 show an embodiment of a ball game machine 10 of the present invention. FIG. 1 is a front view of a case where four display devices 20 showing the first embodiment of the present invention are provided endlessly. FIG. 3 is a diagram showing the game board of FIG. 1, FIG. 3 is a front view in the case where five display devices 20 showing the second embodiment of the present invention are provided endlessly, and FIG. 4 shows the game board 11 of FIG. It is a front view.
[0018]
1 to 4, a game machine has a game board 11 on a front surface thereof, and the game board 11 has a game section 13 surrounded by a guide rail 12. A plurality of obstacle nails 14 are set on the surface of the game section 13, and the game balls 50 fired on the game section 13 fall on the game board 11 while being hit by the obstacle nails 14 and being changed in the downflow direction. In addition to the display device 20 and the obstacle nail 14, the game unit 13 has a gate (not shown) through which the game ball 50 can pass downward from above, and further, each of the winning opening devices 15a, 15b,. In the first embodiment shown in FIG. 2, the starting winning opening device 16 is provided below the display devices 20a, 20b,..., And in the second embodiment shown in FIG. , A winning opening device 16 is provided, a large winning opening device 17 is provided at a lower portion, and various accessories are installed. There is an out port 18 at the bottom of the game section 13, and game balls that have not won any of them are discharged from the out port 18 to the back of the game board 11.
FIG. 5 shows the structure of the display device 20 provided on the game unit 13. As shown in the figure, the symbol rotating plate 22 is rotated by the stepping motor 23 in front of the light source 21, and the position of the specific display symbol 25a, for example, the specific display symbol 25a displayed on the top of the disk is displayed on the display device 20a. It is a decision symbol. The rotating plate 22 is formed of a transparent resin material such as an acrylic resin, and a character pattern board 24 formed of a light shielding film of black or the like, for example, in which only a display pattern transmits light, is attached to the transparent resin rotating plate 22. The symbol rotating plate 22 is rotated by a stepping motor 23, and when stopped, the character symbol 25 is stopped exactly at the position of the light source 21 on the circumference. The central portion of the rotating plate is a central illuminator 26 that emits light of various colors. Reference numeral 27 denotes a reflection device provided for each light source 21. Reference numeral 28 denotes a casing of the display device 20.
[0020]
The symbol rotating plate 22 is controlled by a variable rotating stepping motor 23 in order to increase the interest of the game. For example, the rotary plate 22 rotates continuously immediately after the start of rotation, and intermittently moves, for example, like a second hand of a clock so that the position of the character pattern 25 of the rotary plate 22 stops at the position of the light source 21 when the rotation is near to stop. In addition, the rotation direction is changed to the left or right, or the rotation direction is intermittently changed, so that the rotation is changed.
[0021]
In each of the display devices 20a, 20b,... Provided on the game board, the light emission color of the light source 21 changes so that the interest of the game increases, and the type, number, and size of the character design 25 are different. , Different displays are performed on the respective display devices 20a, 20b,. For example, LEDs of three primary colors are used as the emission colors of the light source 21 and the illumination 26 in the center, and emit light of various colors such as white, yellow, and pink in addition to red, blue, and green. As a result, the light sources 21 and the lights 26 are turned on, turned off, and blinked in various color schemes, thereby making the gaming machine more interesting.
Further, light sources 21a, 21b, ... are arranged in accordance with the arrangement positions of the respective character symbols 25 displayed in the circumferential direction, so that all the character symbols 25 on the symbol rotating plate 22 are illuminated and displayed. Only the specific display symbol 25a at the top of the plate 22 is flashed with, for example, red and high brightness in the symbol determination stage, and the others are switched on, off, and flashed in various luminescent colors to emit light.
In addition, a convex lens 24 is provided on the front surface of the rotating plate 22, especially at the position of the specific display symbol, so that only the specific display symbol 25a determined by each of the display devices 20a, 20b, etc. is displayed in a large display. .
[0022]
Instead of the rotary display devices 20a, 20b, etc., various displays are performed in accordance with the progress of the game while variably displaying character designs using display means such as a color liquid crystal display or an LED. May be used as the determined symbol of the display device.
The above-mentioned color liquid crystal display is an excellent one which can display a lot of information clearly in a moving image. By providing a plurality of small liquid crystal devices, that is, four or more, a pachinko machine which is easy to enjoy can be easily made. An interesting pachinko machine can be provided by using a character display device using a light source.
By using a plurality of mechanical display devices, electric liquid crystal display devices, and LED display devices, various types of information can be displayed even in a small area, and at the same time, an extraordinary decoration effect is exhibited, and a more interesting display than ever before. You can do it with a certain pachinko machine.
[0023]
In addition, on the front surface of the ball game machine of the present invention, as shown in FIG. 1, a rotating plate stop button (motor stop switch) a for stopping the character pattern rotating plate 22 corresponding to each of the display devices 20a, 20b,. b, c,. The symbol rotating plate 22 of each display device starts rotating, and even if it is left as it is, if the rotation is performed for a predetermined time, the rotating plate automatically stops and the symbol of each display device 20 is determined. By pressing the rotary plate stop buttons a, b,..., The rotary plate 22 of each display device is stopped at the will of the player, and the character design of each display device 20 can be selected.
In the embodiment of FIG. 3, this rotary plate stop button is installed only for one set A, and each time the set one rotary plate stop button A is pressed, the symbol rotary plate 22 of each display device 20a, 20b,. The motor is provided so as to stop sequentially.
The rotary plate stop buttons a, b,... Or A may be provided on a game ball firing handle 60 on which a player operates the game ball 50 so that the player can operate the handle with the hand holding the handle 60.
Alternatively, when the player touches the front glass surface of the gaming machine, the rotating plate 22 of each of the display devices 20a, 20b,... May be stopped instead of the rotating plate stop button A.
[0024]
Next, the characteristic points of the game state will be described. As described above, according to the ball game machine of the present invention, when a game ball wins in the starting winning opening, a plurality of types of symbols of each display device are variably displayed, the variable display is stopped, and the display unit of each display device is stopped. In the case where two symbols are displayed in a row on the adjacent display devices, the reach is reached, and when three symbols are successively displayed, a jackpot is achieved. According to the gaming machine of the present invention, the display device has at least Since the four devices are provided in an endless shape, for example, in the case of four devices, the same symbol as the first and the second is left two more times when two symbols are completed, and two lotteries are performed. In other words, if the same pattern as the reach is set at the third time from the reach state, it is a big hit, of course. However, even if the third time comes off, the fourth lottery remains, and the number of lotteries can be performed twice in total. At the fourth time, when the same pattern as the initial reach state is obtained, the display device is arranged in an endless shape, and the first and fourth patterns of the reach state at the beginning of the two sets are continuous. Three symbols are arranged in a row and a big hit state is obtained. In this way, the number of lotteries increases for the player, so that the player can play the game with great expectation.
[0025]
Also, for example, when five display devices are provided, from the reach state in which two identical symbols are first prepared, the third time comes off, the fifth time remains even if the fourth time comes off, and the number of lotteries is obtained three times. Can be Furthermore, if the third and fourth symbols, which are different from the reach from the initial reach state, become the same, the state becomes double reach, and in the fifth time, either the first reach symbol or the latter half symbol is used. You get a big hit. That is, two lotteries, a third lottery and a fifth lottery, are obtained, and the probability of winning in the second lottery is doubled in the first lottery. In this way, the player can play the game with great expectation.
[0026]
Further, according to the present invention, the symbol rotating plate of each display device starts rotating, and all symbols are variably displayed in a display state. In other words, it is possible to predict which symbol will come next, and a great interest can be obtained as to whether the same symbol in the reach state is at which position and when a big hit is likely to be obtained.
Furthermore, the rotating plate is rotated in a state where all the symbols are visible, and the player operates the rotating plate stop button to stop the symbol rotating plate, and to stop earlier than usual with the intention and sense of the player. Therefore, although it is a ball and ball game machine, an operation effect by a player like a slot machine can be obtained, and a specific symbol combination operation that can obtain a big hit can be performed by a player himself even though it is a pachinko machine, so that a greater game interest can be obtained. Can be
[0027]
【The invention's effect】
As described above, according to the ball game machine of the present invention, a jackpot lottery can be obtained a plurality of times, and an unprecedented great interest can be obtained. In addition, a rotating plate that can see all the symbols increases the sense of expectation, and it is possible to play the game with the sense of will of the player, which is very useful.
[Brief description of the drawings]
FIG. 1 is a front view of a ball game machine showing a first embodiment of the present invention.
FIG. 2 is a view showing a game board according to the first embodiment of the present invention.
FIG. 3 is a front view of a pachinko machine showing a second embodiment of the present invention.
FIG. 4 is a view showing a game board according to a second embodiment of the present invention.
FIG. 5 is a diagram illustrating a display device according to an embodiment of the present invention.
FIG. 6 is a diagram of a display device showing a conventional technique.
[Explanation of symbols]
REFERENCE SIGNS LIST 10 ball game machine 11 game board 12 guide rail 13 game section 14 obstacle nails 15 a, 15 b, winning opening device 16 starting winning opening device 17 large winning opening device 18 out opening 20 a, 20 b, display device 21 light source 22 Symbol rotating plate 23 Stepping motor 24 Character symbol board 25 Character symbol 25a Specific display symbol 26 Central illumination part

Claims (4)

ガイドレールに囲まれた遊技部と、該遊技部内に設けられた始動入賞口と、該始動入賞口へ遊技球が入賞したのを条件に複数種類の図柄が可変表示開始される表示装置と、該表示装置の可変表示が停止されたときの前記表示装置の表示部に表示された表示図柄が3つ揃う組合せ状態になった場合に入賞率が大きく向上する大入賞装置と、からなる弾球遊技機において、
前記表示装置は単一の図柄が表示され、前記遊技部内に少なくとも4コの前記表示装置をエンドレス状に配置し、該配置した隣り合う表示装置の表示図柄が連続して3コ揃うための抽選回数を複数回実現するように設けたことを特徴とする弾球遊技機。
A game unit surrounded by a guide rail, a start winning opening provided in the game unit, and a display device on which a plurality of types of symbols are variably displayed on condition that a game ball wins in the start winning opening, A large prize winning device that greatly improves a winning rate when a combination state in which three display symbols displayed on the display unit of the display device are stopped when the variable display of the display device is stopped is provided. In gaming machines,
A single symbol is displayed on the display device, at least four of the display devices are arranged in the game section in an endless manner, and a lottery is performed so that three display symbols of the arranged adjacent display devices are continuously arranged. A ball game machine provided so as to realize a plurality of times.
前記表示装置は、円周上に複数の図柄を備えた図柄回転板が、該回転板の全部の図柄が見える状態で始動入賞口への入賞を条件にモータによって回転し、該図柄回転板の回転が停止したときに前記複数図柄の内の単一図柄が表示されることを特徴とする請求項1記載の弾球遊技機。The display device, a symbol rotating plate provided with a plurality of symbols on the circumference, is rotated by a motor on condition of winning a start winning opening in a state where all the symbols of the rotating plate can be seen, the symbol rotating plate The ball game machine according to claim 1, wherein a single symbol of the plurality of symbols is displayed when the rotation is stopped. 前記表示装置は、円周上に複数の図柄を備えた図柄回転板が、該回転板の全部の図柄が見える状態で始動入賞口への入賞を条件にモータによって回転し、該モータのスイッチが遊技盤の前面に設けられ、遊技者が前記スイッチを操作することで前記図柄回転板の回転が停止され、前記複数図柄の内の単一図柄が表示されることを特徴とする請求項1乃至2記載の弾球遊技機。In the display device, a symbol rotating plate provided with a plurality of symbols on a circumference is rotated by a motor on condition that a winning in a starting winning opening is achieved in a state where all the symbols of the rotating plate are visible, and a switch of the motor is turned on. 4. The device according to claim 1, wherein the symbol rotating plate is provided on a front surface of the game board, and the player operates the switch to stop the rotation of the symbol rotating plate, and a single symbol of the plurality of symbols is displayed. 2. The ball and ball game machine according to 2. 前記表示装置のモータに対応してモータ停止スイッチを遊技盤の前面に設け、遊技者による各スイッチの操作によって各表示装置の回転板が停止されることを特徴とする請求項1乃至3記載の弾球遊技機。4. The motor according to claim 1, wherein a motor stop switch is provided on a front surface of the game board corresponding to a motor of the display device, and a rotating plate of each display device is stopped by a player operating each switch. Ball game machine.
JP2003127878A 2003-05-06 2003-05-06 Pinball game machine Pending JP2004329471A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007167465A (en) * 2005-12-23 2007-07-05 Daiichi Shokai Co Ltd Game machine
JP2009189675A (en) * 2008-02-18 2009-08-27 Meiryu Kagaku:Kk Special symbol display device for pachinko game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007167465A (en) * 2005-12-23 2007-07-05 Daiichi Shokai Co Ltd Game machine
JP2009189675A (en) * 2008-02-18 2009-08-27 Meiryu Kagaku:Kk Special symbol display device for pachinko game machine

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