JP2004160210A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2004160210A
JP2004160210A JP2003350213A JP2003350213A JP2004160210A JP 2004160210 A JP2004160210 A JP 2004160210A JP 2003350213 A JP2003350213 A JP 2003350213A JP 2003350213 A JP2003350213 A JP 2003350213A JP 2004160210 A JP2004160210 A JP 2004160210A
Authority
JP
Japan
Prior art keywords
value difference
notification
value
hit
lottery
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2003350213A
Other languages
Japanese (ja)
Other versions
JP4414718B2 (en
Inventor
Shinichi Amari
慎一 甘利
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP2003350213A priority Critical patent/JP4414718B2/en
Publication of JP2004160210A publication Critical patent/JP2004160210A/en
Application granted granted Critical
Publication of JP4414718B2 publication Critical patent/JP4414718B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Images

Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine which can add an entertainment by displaying not only monotonous win-or-lose images but also informing the player if the count value obtained in a win-or-lose lottery is close to the value for a win, and can be set so that it is difficult for the player, even if the player uses an illegal supporting machine, to grasp the periodicity of placement of winning count values in the win-or-lose lottery, and to illegally obtain a winning game. <P>SOLUTION: The control apparatus of this game machine has a reference-value-setting means 100 for entertaining-effects of informing, a value-difference calculation means 107 and a value-difference-informing setting means 46. The reference-value-setting means 100 for entertaining-effects of informing sets reference values for entertaining-effects of informing so that they include at least one winning count value of a win-or-lose lottery counter 24 corresponding to the win lottery result. The value-difference calculation means 107 calculates the value difference between the reference values and the count value of the win-or-lose lottery counter obtained in the win-or-lose lottery. The value-difference-informing setting means 46 outputs the value difference on an informing apparatus (display 5). <P>COPYRIGHT: (C)2004,JPO

Description

本発明はパチンコ機やスロットマシン等の遊技機において当たり遊技の不正取得防止に関する。     The present invention relates to a game machine such as a pachinko machine and a slot machine, and relates to prevention of illegal acquisition of a hit game.

一般に、パチンコ機では、始動入賞部品への球の始動入賞により当たり外れ抽選カウンタのカウント値を取得し、当たり外れ抽選カウンタのカウント値毎に当たり外れ抽選結果が対応付けられた当たり外れ知識に上記取得したカウント値を照合して当たり外れ抽選結果を抽出する当たり外れ抽選が行われ、当たりの抽選結果が得られた場合に当たり遊技となる。
また、スロットマシンでは、遊技開始操作手段の操作のタイミングで当たり外れ抽選カウンタのカウント値を取得し、当たり外れ抽選カウンタのカウント値毎に当たり外れ抽選結果が対応付けられた当たり外れ知識に上記取得したカウント値を照合して当たり外れ抽選結果を抽出する当たり外れ抽選が行われ、当たりの抽選結果が得られた場合に当たり遊技となる。
しかし、上記始動入賞や遊技開始操作手段の操作による遊技機内での当たり外れ抽選でどのようなカウント値が取得されたかは遊技者にはわからないので、遊技者は当たり外れ抽選により取得されたカウント値が当たりのカウント値に近かったのか遠かったのかわからない。従って、始動入賞等のタイミングがもう少しずれていれば当たりが得られたとか全く外れていたとかが判らない。よって、遊技者は遊技機内の内部処理で表示器に停止表示される当たり外れ図柄が当たり図柄で停止表示されたか否かだけで当たりが得られたか否かを確認できるにすぎず、遊技が単調になり面白味に欠けた。
そこで、単調な当たり外れ図柄の表示だけでなく、当たり外れ知識において当たり抽選結果が割り付けられた当たり外れ抽選カウンタのカウント値、即ち、当たりのカウント値を表示器に表示して遊技者に見せるとともに、当たり外れ抽選で取得された当たり外れ抽選カウンタのカウント値が含まれる数値範囲を10区切り単位で表示器に表示して遊技者に見せる遊技機が知られている。これによれば、遊技者は始動入賞により取得されたカウント値がどのような数値範囲に属するかを表示器に表示される数値範囲表示により知ることができ、その数値範囲が表示器に表示されている当たりのカウント値に近い場合には当たりが得られるかもしれないと判断できて、遊技の面白味が増すというものである(例えば、特許文献1参照)。
特開平10−211329号公報
In general, in a pachinko machine, the count value of the hit-and-miss lottery counter is acquired by the winning of the ball to the starting winning part, and the above-mentioned acquisition is performed on the hit-and-miss knowledge associated with the hit-and-miss lottery result for each count value of the hit-and-miss lottery counter. A hit-out lottery is performed in which the hit count values are collated and a hit-out lottery result is extracted, and if a hit lottery result is obtained, a win game is made.
In addition, in the slot machine, the count value of the hit-and-miss lottery counter is acquired at the timing of the operation of the game start operating means, and the hit-and-miss lottery result associated with the count value of the hit-and-miss lottery counter is acquired for each of the hit / miss lottery results. A hit-out lottery is performed in which the count value is collated and a hit-out lottery result is extracted, and when the hit lottery result is obtained, a win game is made.
However, since the player does not know what count value is obtained in the winning lottery in the gaming machine by the operation of the above-mentioned start winning or the game start operation means, the player obtains the count value obtained by the hitting random lottery. I don't know if it was near or far from the hit count value. Therefore, if the timing of the start winning a prize is slightly shifted, it cannot be determined that the hit has been obtained or that the hit has been completely missed. Therefore, the player can only confirm whether or not a win has been obtained simply by determining whether or not the hit symbol that is stopped and displayed on the display device in the internal processing in the gaming machine has been stopped and displayed with the hit symbol, and the game is monotonous. And lacked in interest.
Therefore, not only the display of the monotonous winning / losing symbol, but also the count value of the winning / losing lottery counter to which the winning / lotting result is assigned in the hit / miss knowledge, that is, the count value of the hit is displayed on the display device and shown to the player. There is known a gaming machine which displays a numerical value range including a count value of a hit-out lottery counter acquired in a hit-out lottery on a display unit in units of 10 divisions to show to a player. According to this, the player can know what numerical range the count value obtained by the starting winning prize belongs to by the numerical range display displayed on the display, and the numerical range is displayed on the display. When the count value is close to the winning count, it can be determined that a win may be obtained, and the interest of the game increases (for example, see Patent Document 1).
JP-A-10-213329

特許文献1の遊技機では、当たりのカウント値を表示器に表示して遊技者に見せているので、当たりのカウント値が遊技者にわかってしまうため、遊技者がいわゆる体感機やぶら下がり基板と呼ばれるような不正支援機等を用いて、当たり外れ抽選カウンタの当たりカウント値の配置の周期性を把握できる可能性がある。この当たりのカウント値の配置の周期性を把握できれば、一定のタイミングでカウント動作を行っている当たり外れ抽選カウンタが当たりのカウント値をカウントする時期を把握できるようになり、遊技者はこの当たり外れ抽選カウンタが当たりのカウント値をカウントする時期を狙って始動入賞を狙うことにより当たり抽選結果を得ることができる可能性が高くなり、当たり遊技を不正取得しやすくなる
本発明は、単調な当たり外れ図柄の表示だけでなく、当たり外れ抽選で取得されたカウント値が当たりのカウント値に近かった場合にそのことを遊技者に表示することで遊技に面白さを付与できるとともに、遊技者が不正支援機を用いたとしても、当たり外れ抽選カウンタの当たりのカウント値の配置の周期性を把握しにくいようにでき、遊技者が当たり遊技を不正取得しにくいようにできる遊技機を提供することを目的とする。
In the gaming machine of Patent Literature 1, the hit count value is displayed on the display device and shown to the player, so that the player can know the hit count value. There is a possibility that the periodicity of the arrangement of the hit count values of the hit-and-miss lottery counter can be grasped by using a fraudulent support machine or the like that is called. If the periodicity of the arrangement of the winning count value can be grasped, it becomes possible to grasp the timing of the winning lottery counter performing the counting operation at a certain timing to count the winning count value, and the player By aiming for the start winning at the time when the lottery counter counts the winning count value, it is more likely that a winning lottery result can be obtained, and it becomes easier to illegally obtain a winning game. In addition to displaying the symbols, when the count value obtained in the winning lottery is close to the winning count value, it is displayed to the player so that the game can be interesting, and the player can assist in fraudulent support Even if a machine is used, it is possible to make it difficult to grasp the periodicity It is another object of the present invention to provide a gaming machine that makes it difficult for a player to obtain a winning game illegally.

本発明の請求項1に係る遊技機は、制御装置が、始動入賞部品への球の始動入賞あるいは遊技開始操作手段の操作により当たり外れ抽選カウンタのカウント値を取得し、当たり外れ抽選カウンタのカウント値と当たり外れ抽選結果とを対応付けた当たり外れ知識に上記取得したカウント値を照合して当たり外れ抽選結果を取得し、この取得した当たり外れ抽選結果を当たりの抽選結果であると判定した場合に当たり遊技を行う遊技機において、制御装置が報知演出用参照値設定手段と値差算出手段と値差報知設定手段とを備え、報知演出用参照値設定手段が、当たりの抽選結果に対応付けられた当たり外れ抽選カウンタの当たりのカウント値を1つ以上含むように報知演出用参照値を設定し、値差算出手段が、報知演出用参照値と当たり外れ抽選で取得した当たり外れ抽選カウンタのカウント値との値差を算出し、値差報知設定手段が報知器に値差を出力した。
請求項2では、報知演出用参照値設定手段により、当たりのカウント値のすべてを報知演出用参照値として設定した。
請求項3では、報知演出用参照値設定手段により、いくつかの当たりのカウント値といくつかの外れのカウント値とを報知演出用参照値として設定した。
請求項4では、値差算出手段が、当たり外れ抽選で取得した当たり外れ抽選カウンタのカウント値と当該カウント値と最も近い報知演出用参照値との値差を算出した。
請求項5では、制御装置が、値差算出手段で算出された値差を報知するか否かを、始動入賞あるいは遊技開始操作手段の操作に基づいた信号で抽選する報知抽選手段を備えた。
請求項6では、制御装置が、差球数算出手段と報知値差範囲可変設定手段と値差範囲報知判定手段と値差報知設定手段とを備え、差球数算出手段が、遊技領域に発射された球数から入賞部品への球の入賞により遊技者に払い出された球数を引いた差球数を算出し、報知値差範囲可変設定手段が、差球数算出手段で算出された差球数により報知を許可する報知値差範囲を可変設定し、値差範囲報知判定手段が、算出された値差を設定された報知値差範囲内の値差であると判定した場合にその報知値差範囲と値差とを値差報知設定手段に送信し、値差報知設定手段が報知器に値差を出力した。
請求項7では、報知値差範囲可変設定手段が、差球数と報知値差範囲とを対応付けた報知値差範囲設定知識を備え、この報知値差範囲設定知識により報知値差範囲を設定した。
請求項8では、報知値差範囲設定知識が、差球数の多いほど大きい報知値差範囲を対応付けた知識により構成されたものとした。
請求項9では、制御装置が、報知値差範囲可変設定手段と値差範囲報知判定手段と値差報知設定手段とを備え、報知値差範囲可変設定手段が、始動入賞あるいは遊技開始操作手段の操作に基づいた信号による抽選で報知値差範囲を可変設定し、値差範囲報知判定手段が、算出された値差を設定された報知値差範囲内の値差であると判定した場合にその報知値差範囲と値差とを値差報知設定手段に送信し、値差報知設定手段が報知器に値差を出力した。
請求項10では、制御装置が、報知値差範囲設定手段と値差範囲報知判定手段と値差報知設定手段とを備え、報知値差範囲設定手段が、報知を許可する報知値差範囲を設定し、値差範囲報知判定手段が、報知値差範囲内の値差であると判定した場合に値差範囲と値差を値差報知設定手段に送信し、値差報知設定手段が報知器に値差を出力した。
請求項11では、報知器が表示器あるいは表示灯あるいは音出力器のうちの一又は複数で構成されたものとした。
請求項12では、値差報知設定手段が、表示器の表示画面に+の値差と−の値差とを区別して表示した。
In the gaming machine according to claim 1 of the present invention, the control device obtains the count value of the winning / losing lottery counter by the start winning of the ball to the starting winning part or the operation of the game start operating means, and counts the hit / missing lottery counter. When the obtained hit value is collated with the hit value obtained by matching the hit value with the hit value obtained by associating the hit value with the hit result, the hit result is obtained, and the obtained hit result is determined to be the hit result. In a gaming machine that performs a hit game, the control device includes a notification effect reference value setting unit, a value difference calculation unit, and a value difference notification setting unit, and the notification effect reference value setting unit is associated with a winning lottery result. The notification effect reference value is set so as to include at least one of the hit values of the hit-and-miss lottery counter. It calculates the value difference between the count value of the lottery counter out per acquired in selection, the value difference announcement setting means outputs a value difference alarm.
In claim 2, the notification effect reference value setting means sets all the hit count values as the notification effect reference values.
In claim 3, the notification effect reference value setting means sets some hit count values and some out-of-out count values as the notification effect reference values.
In claim 4, the value difference calculating means calculates a value difference between the count value of the hit-and-miss lottery counter acquired in the hit-and-miss lottery and the notification value reference value closest to the count value.
According to claim 5, the control device includes a notification lottery means for performing a lottery by a signal based on an operation of the start winning or the game start operation means to determine whether or not to notify the value difference calculated by the value difference calculation means.
In claim 6, the control device includes a difference ball number calculation means, a notification value difference range variable setting means, a value difference range notification determination means, and a value difference notification setting means, and the difference ball number calculation means launches the game area. The difference ball number is calculated by subtracting the ball number paid out to the player by the winning of the ball to the winning part from the given ball number, and the notification value difference range variable setting means is calculated by the difference ball number calculation means. A notification value difference range that permits notification by the number of difference balls is variably set, and the value difference range notification determination means determines that the calculated value difference is a value difference within the set notification value difference range. The notification value difference range and the value difference were transmitted to the value difference notification setting means, and the value difference notification setting means output the value difference to the alarm.
In claim 7, the notification value difference range variable setting means includes notification value difference range setting knowledge in which the number of difference balls is associated with the notification value difference range, and sets the notification value difference range based on the notification value difference range setting knowledge. did.
In claim 8, the notification value difference range setting knowledge is configured by the knowledge that the larger the number of difference balls, the larger the notification value difference range is associated with.
In the ninth aspect, the control device includes a notification value difference range variable setting unit, a value difference range notification determination unit, and a value difference notification setting unit, and the notification value difference range variable setting unit includes a start winning or a game start operation unit. The notification value difference range is variably set by lottery based on the signal based on the operation, and when the value difference range notification determination means determines that the calculated value difference is a value difference within the set notification value difference range, the The notification value difference range and the value difference were transmitted to the value difference notification setting means, and the value difference notification setting means output the value difference to the alarm.
In claim 10, the control device includes a notification value difference range setting unit, a value difference range notification determination unit, and a value difference notification setting unit, and the notification value difference range setting unit sets a notification value difference range in which notification is permitted. Then, when the value difference range notification determining means determines that the value difference is within the notification value difference range, the value difference range and the value difference are transmitted to the value difference notification setting means, and the value difference notification setting means transmits to the alarm. The value difference was output.
In claim 11, the annunciator is configured by one or more of a display, an indicator light, and a sound output device.
In the twelfth aspect, the value difference notification setting means displays the value difference of + and the value difference of-on the display screen of the display device.

請求項1では、当たり外れ抽選で取得した当たり外れ抽選カウンタのカウント値と報知演出用参照値との値差を報知できるので、遊技に面白さを付与できるとともに、当たりのカウント値は報知されないので、遊技者が不正支援機を用いたとしても、当たり外れ抽選カウンタの当たりのカウント値の配置の周期性を把握しにくいようにでき、遊技者が当たり遊技を不正取得しにくいようにできる。
請求項2では、値差が報知されることで、遊技者はもう少しで当たりだったとか、惜しかったとかを判断でき、遊技性が向上する。
請求項3では、当たり外れ抽選で取得されたカウント値と外れのカウント値との値差を報知させることができて、遊技者にもう少しで当たりだったとか、惜しかったと錯覚させることができ、遊技性を向上できる。また、当たりのカウント値のすべてを報知演出用参照値として設定する場合に比べて、当たりのカウント値の配置の周期性を把握しにくいようにできる。
請求項4では、一番小さい値差を報知できるので、遊技者にもう少しで当たりだったとか、惜しかったとかの情報を付与でき、遊技性が向上する。
請求項5では、当たり外れ抽選で取得したカウント値と報知演出用参照値との値差が報知される場合と報知されない場合が生じるので、遊技性が向上する。また、常に値差を報知する場合に比べて、当たり外れ抽選カウンタの当たりのカウント値の配置の周期性を把握しにくいようにできる。
請求項6では、遊技状況(差球数の状況)により値差が表示されたり表示されなかったりするので、遊技性が向上する。また、常に値差を表示する場合に比べて、当たり外れ抽選カウンタの当たりのカウント値の配置の周期性を把握しにくいようにできる。
請求項7では、差球数による報知値差範囲の設定を報知値差範囲設定知識により設定でき、この報知値差範囲設定知識を書き換えることで差球数に対する報知値差範囲の設定を変更できるので、差球数に対する報知値差範囲の設定を容易に変更できるようになる。
請求項8では、不調な遊技者に対して値差を見せる機会を多くできる遊技機が得られる。
請求項9では、抽選により、遊技者に値差を見せる機会が多くなったり、少なくなったりする可能性が生じるので、遊技性が向上する。
請求項10では、遊技者に値差を見せる確率を均一にできる遊技機が得られる。
請求項11では、値差を画像あるいは表示灯の点滅あるいは音で報知できる。
請求項12では、遊技者にもう少しで当たりだったとか、惜しかったとかの情報を詳しく報知できる。
According to claim 1, since the value difference between the count value of the hit-out lottery counter acquired in the hit-out lottery and the reference value for the notification effect can be notified, it is possible to add interest to the game, and the hit count value is not notified. Even if the player uses the fraudulent support device, it is possible to make it difficult to grasp the periodicity of the arrangement of the count value of the hit / miss lottery counter, and to make it difficult for the player to illegally obtain the hit game.
According to the second aspect, the value difference is notified, so that the player can judge whether the player has been a little more hit or missed, and the playability is improved.
According to the third aspect, it is possible to notify the difference between the count value obtained in the winning and losing lottery and the count value of the losing, and to give the illusion that the player was a little more hit or missed. Performance can be improved. Further, it is possible to make it difficult to grasp the periodicity of the arrangement of the hit count values as compared with the case where all the hit count values are set as the reference values for the notification effect.
According to the fourth aspect, since the smallest value difference can be notified, it is possible to add information to the player that the player has just hit or missed the game, thereby improving the playability.
According to the fifth aspect, there is a case where the value difference between the count value obtained in the hit-and-miss lottery and the reference value for the notification effect is notified and a case where the value difference is not notified, so that the game performance is improved. Further, it is possible to make it difficult to grasp the periodicity of the arrangement of the count value of the winning lottery counter in comparison with the case where the value difference is always reported.
According to the sixth aspect, the value difference is displayed or not displayed depending on the game situation (the situation of the number of difference balls), so that the playability is improved. Further, compared to the case where the value difference is always displayed, it is possible to make it difficult to grasp the periodicity of the arrangement of the count value per hit of the hit / loss lottery counter.
In the seventh aspect, the setting of the notification value difference range based on the number of difference balls can be set by the notification value difference range setting knowledge, and the setting of the notification value difference range for the number of difference balls can be changed by rewriting the notification value difference range setting knowledge. Therefore, the setting of the notification value difference range for the number of difference balls can be easily changed.
According to the eighth aspect, a gaming machine capable of increasing the chance of showing a value difference to a malfunctioning player is obtained.
According to the ninth aspect, there is a possibility that the chance of showing a value difference to the player increases or decreases due to the lottery, so that the game performance is improved.
According to the tenth aspect, it is possible to obtain a gaming machine that can make the probability of showing a value difference to a player uniform.
According to the eleventh aspect, the value difference can be notified by an image or blinking or sound of an indicator lamp.
According to the twelfth aspect, it is possible to inform the player in detail of the information that the player is almost hit or missed.

図1は本発明の遊技機としてのパチンコ機の構成を示すブロック図、図2はパチンコ機の制御の流れの概要を示す図、図3は当たり外れ知識を示す図、図4は報知知識を示す図、図5は報知値差範囲設定知識を示す図、図6は値差の表示形態を示す図である。
図1に示すようにパチンコ機は遊技盤1の前面である意匠盤面1aにおいてガイドレール2で囲まれた内側の遊技領域3に始動入賞部品4、当たり外れ抽選による当たり外れ図柄及び値差を表示する表示器5、可変入賞部品6を備える。ガイドレール2の外側部分と内側部分との間は球通路8になっている。始動入賞部品4としては遊技領域3から球を取込んで遊技盤1の裏側に排出する取込型や遊技領域3から球を取込んで遊技領域3に排出する球通過型がある。表示器5は例えば液晶表示器のように電気的に表示形態の変えられる画像を表示画面5aに表示する表示器である。可変入賞部品6は前後方向に開閉する開閉体12を有するアタッカや大入賞口と呼ばれるような形態である。また、例えば遊技盤1の裏側には、始動入賞部品4に取込まれた球を検出する始動入賞球検出器11、電気的に動作して可変入賞部品6の開閉体12を開閉するアクチュエータ13、開閉体12の開放中に可変入賞部品6に取込まれた球を検出する可変入賞球検出器14などが設けられ、遊技盤1の裏側又は遊技盤1を格納した図外の遊技機枠の裏側には主制御装置15、表示制御装置40を備える。この主制御装置15と表示制御装置40とで本発明の制御装置を構成する。
FIG. 1 is a block diagram showing a configuration of a pachinko machine as a gaming machine of the present invention, FIG. 2 is a diagram showing an outline of a control flow of the pachinko machine, FIG. 3 is a diagram showing hit / miss knowledge, and FIG. FIG. 5 is a diagram showing the notification value difference range setting knowledge, and FIG. 6 is a diagram showing a display form of the value difference.
As shown in FIG. 1, the pachinko machine displays a start winning part 4, a winning symbol by a random lottery and a value difference in a gaming area 3 inside a design board surface 1 a which is a front surface of the gaming panel 1 and surrounded by a guide rail 2. Display unit 5 and a variable winning part 6. A ball passage 8 is formed between the outer part and the inner part of the guide rail 2. The starting winning parts 4 include a take-in type that takes in a ball from the game area 3 and discharges it to the back side of the game board 1 and a ball-passing type that takes in a ball from the game area 3 and discharges it to the game area 3. The display 5 is a display such as a liquid crystal display that displays an image whose display form can be electrically changed on the display screen 5a. The variable winning part 6 has a form called an attacker or a large winning opening having an opening / closing body 12 that opens and closes in the front-rear direction. Further, for example, on the back side of the game board 1, a starting winning ball detector 11 for detecting a ball taken into the starting winning component 4, an actuator 13 for electrically opening and closing the opening and closing body 12 of the variable winning component 6 is provided. A variable winning ball detector 14 for detecting a ball captured by the variable winning component 6 while the opening / closing body 12 is open, and the like, and a back side of the gaming board 1 or an unshown gaming machine frame in which the gaming board 1 is stored. The main control device 15 and the display control device 40 are provided on the back side. The main control device 15 and the display control device 40 constitute a control device of the present invention.

主制御装置15は、CPU,記憶装置,入出力ポート等を備えたいわゆるコンピュータで構成され、具体的には以下のような機能構成を備えたものである。即ち、図1に示すように、主制御装置15は、入賞検出手段21、遊技状態設定手段22、当たり外れ抽選手段23、当たり外れ抽選カウンタ24、当たり外れ知識25、図柄変動時間計測タイマ26、当たり外れ抽選結果記憶部27、開閉駆動手段28、報知演出用参照値設定手段100、報知演出用参照値記憶部101、取得カウント値記憶部102、報知抽選手段103、報知抽選カウンタ104、報知知識105、報知判定手段106、値差算出手段107、値差記憶部108、差球数算出手段109、差球数記憶部110、報知値差範囲可変設定手段111、報知値差範囲設定知識112、報知値差範囲記憶部113、値差範囲報知判定手段114、値差情報送信手段115、当たり外れ判定手段116を備える。上記各手段、タイマ、カウンタは、RAMで構成された主記憶装置にROMから転送されるプログラム及びデータと、これらプログラム及びデータにより処理を行うCPUとで具現化される。尚、主記憶装置はその時点でCPUが使用中、又は使用頻度の高いプログラム及びデータを記憶するものであり、従って、主記憶装置は、各記憶部を備える。また、各知識はROMに格納されており、主制御装置15の起動によりROMから主記憶装置に読み込まれる。   The main control device 15 is configured by a so-called computer having a CPU, a storage device, an input / output port, and the like, and specifically has a functional configuration as described below. That is, as shown in FIG. 1, the main control device 15 includes a prize detecting unit 21, a game state setting unit 22, a hit-out lottery means 23, a hit-out lottery counter 24, a hit-out knowledge 25, a symbol variation time measuring timer 26, Out-of-hit lottery result storage unit 27, opening / closing drive unit 28, notification effect reference value setting unit 100, notification effect reference value storage unit 101, acquisition count value storage unit 102, notification lottery unit 103, notification lottery counter 104, notification knowledge 105, notification determination means 106, value difference calculation means 107, value difference storage section 108, difference ball number calculation means 109, difference ball number storage section 110, notification value difference range variable setting means 111, notification value difference range setting knowledge 112, A notification value difference range storage unit 113, a value difference range notification determination unit 114, a value difference information transmission unit 115, and a hit / miss determination unit 116 are provided. Each of the means, the timer, and the counter are embodied by a program and data transferred from the ROM to a main storage device constituted by a RAM, and a CPU that performs processing using the program and data. The main storage device stores programs and data frequently used or frequently used by the CPU at that time. Therefore, the main storage device includes each storage unit. Each piece of knowledge is stored in the ROM, and is read from the ROM into the main storage device when the main control device 15 is started.

表示器5による当たり外れ図柄の表示及び値差の表示は表示制御装置40により制御され、表示制御装置40は、CPU(中央処理装置),記憶装置,入出力ポート等を備えたいわゆるコンピュータで構成され、具体的には以下のような機能構成を備えたものである。即ち、図1に示すように、表示制御装置40は、表示設定手段41、図柄変動時間計測タイマ42、情報記憶部43、画像記憶部44、画像処理手段45、値差報知設定手段46を備える。上記各手段、タイマは、RAMで構成された主記憶装置にROMから転送されるプログラム及びデータと、これらプログラム及びデータにより処理を行うCPUとで具現化される。尚、主記憶装置はその時点でCPUが使用中、又は使用頻度の高いプログラム及びデータを記憶するものであり、従って、主記憶装置は、情報記憶部43を備える。情報記憶部43には主制御装置15から送られてくる図柄変動開始情報(図柄変動開始コマンド)、当たり外れ図柄停止情報(当たり外れ図柄停止コマンド)、値差情報等が記憶される。また、画像記憶部44には、当たり外れ図柄の変動パターン画像,背景画像,値差を表示するためのインジケータ画像等の画像が記憶されており、画像処理手段45が情報記憶部43に記憶された情報により画像記憶部44から画像を取出して表示器5の表示画面5aに画像を表示する画像表示処理を行う。尚、画像処理手段45が、情報記憶部43に記憶された情報とこの情報により処理を行う専用PU(処理装置)とで具現化される場合もある。   The display of the hit symbol and the display of the value difference by the display 5 are controlled by a display control device 40. The display control device 40 is constituted by a so-called computer having a CPU (central processing unit), a storage device, an input / output port and the like. Specifically, it has the following functional configuration. That is, as shown in FIG. 1, the display control device 40 includes a display setting unit 41, a symbol variation time measurement timer 42, an information storage unit 43, an image storage unit 44, an image processing unit 45, and a value difference notification setting unit 46. . Each of the above means and the timer is embodied by a program and data transferred from the ROM to a main storage device constituted by a RAM, and a CPU which performs processing by the program and data. Note that the main storage device stores programs and data frequently used or frequently used by the CPU at that time. Therefore, the main storage device includes the information storage unit 43. The information storage unit 43 stores the symbol change start information (symbol change start command), the missed symbol stop information (the missed symbol stop command), the value difference information, and the like sent from the main controller 15. Further, the image storage unit 44 stores images such as a variation pattern image of a hit / miss pattern, a background image, an indicator image for displaying a value difference, and the like, and the image processing unit 45 is stored in the information storage unit 43. An image display process for extracting an image from the image storage unit 44 based on the obtained information and displaying the image on the display screen 5a of the display unit 5 is performed. Note that the image processing unit 45 may be embodied by information stored in the information storage unit 43 and a dedicated PU (processing device) that performs processing based on the information.

図2に基づいてパチンコ機の遊技制御の流れを説明する。尚、各手段は、後述する各手段の動作を指示するプログラムとこのプログラムの手順に従って動作処理を行うCPUとの協働により具現化される。
主制御装置15が電力供給で起動すると、報知演出用参照値設定手段100が、ROMに記憶された当たり外れ知識25を検索して、当たり外れ知識25から当たりのカウント値(当たり外れ知識25において当たりの抽選結果50Aが対応付けられた当たり外れ抽選カウンタ24のカウント値)を抽出し、抽出した当たりのカウント値を報知演出用参照値として報知演出用参照値記憶部101に記憶する(ステップ1001)。当たり外れ知識25は、例えば図3に示すように、当たり外れ抽選カウンタ24のカウント値A毎に当たり外れ抽選結果50が割り付けられたテーブルより構成され、当たり外れ抽選結果50は、例えば当たり外れ識別子51と当たり外れ図柄停止情報52とから構成される。従って、報知演出用参照値設定手段100は、当たり外れ知識25において当たりを示す当たり外れ識別子51(例えばビット情報「1」)を判断し、この当たりを示す当たり外れ識別子51が割り付けられた当たり外れ抽選カウンタ24のカウント値(当たりのカウント値)を報知演出用参照値として報知演出用参照値記憶部101に記憶する。
The flow of the game control of the pachinko machine will be described based on FIG. Each unit is embodied in cooperation with a program for instructing the operation of each unit, which will be described later, and a CPU that performs operation processing according to the procedure of the program.
When the main control device 15 is activated by the power supply, the notification effect reference value setting means 100 searches for the hit / miss knowledge 25 stored in the ROM, and counts the hit count value (from the hit / miss knowledge 25). The count value of the hit / miss lottery counter 24 associated with the win lottery result 50A is extracted, and the extracted count value of the hit is stored in the notification effect reference value storage unit 101 as the notification effect reference value (step 1001). ). For example, as shown in FIG. 3, the hit-and-miss knowledge 25 is configured by a table in which hit-and-miss lottery results 50 are assigned for each count value A of the hit-and-miss lottery counter 24. And stoppage information 52. Therefore, the reference value setting means 100 for notification effect determines the hit / miss identifier 51 (for example, bit information “1”) indicating the hit in the hit / miss knowledge 25, and the hit / miss identifier 51 indicating the hit is assigned. The count value (count value per win) of the lottery counter 24 is stored in the notification effect reference value storage unit 101 as the notification effect reference value.

図外の遊技機枠の前側に設けられた図外の受皿に球が入れられた状態において、遊技者が遊技機枠の前側に設けられた球発射操作機構61を操作すると、主制御装置15が遊技機枠の内部に設けられた球発射機構62を駆動し、球発射機構62が受皿から供給された球を1個ずつ球発射操作機構61による操作量に応じた発射力で遊技領域3に向けて発射する。そして、遊技領域3に発射された球が始動入賞部品4に入賞すると、始動入賞球検出器11が始動入賞検出信号を入賞検出手段21に出力する。一方、遊技領域3には始動入賞部品4や可変入賞部品6以外の図示を省略した入賞部品も設けられており、上記遊技領域3に発射された球が図外の入賞部品に入賞した場合には、その入賞部品に入賞した球を検出した図外の球検出器が入賞検出信号を入賞検出手段21に出力する。そのようなことから、入賞検出手段21は入賞検出信号が入力された入力ポートの位置の違いで、どの入賞部品に対応する球検出器からの入賞検出信号であるかを識別する。   When a player operates the ball launching operation mechanism 61 provided on the front side of the gaming machine frame in a state where a ball is placed in a saucer (not shown) provided on the front side of the gaming machine frame (not shown), the main controller 15 Drives the ball launching mechanism 62 provided inside the gaming machine frame, and the ball launching mechanism 62 plays the balls supplied from the saucer one by one with the firing force according to the operation amount by the ball launching operation mechanism 61. Fire at. Then, when the ball fired in the game area 3 wins the starting winning part 4, the starting winning ball detector 11 outputs a starting winning detection signal to the winning detecting means 21. On the other hand, the game area 3 is provided with not-shown prize parts other than the start prize part 4 and the variable prize part 6, so that when the ball fired in the game area 3 wins a prize part (not shown). , A ball detector (not shown) that detects a ball that has won the winning component outputs a winning detection signal to the winning detecting means 21. Therefore, the winning detection unit 21 identifies which winning component is the winning detection signal from the ball detector corresponding to the position of the input port to which the winning detection signal is input.

従って、始動入賞部品4に入賞した球が始動入賞球検出器11で検出されこの始動入賞検出信号が主制御装置15の入賞検出手段21に入力されて識別された場合、即ち、始動入賞があると(ステップ1002)、入賞検出手段21が始動入賞検出信号を識別した判断結果である始動入賞信号を遊技状態設定手段22に出力する。これにより遊技状態設定手段22が表示制御装置40に図柄変動開始情報を出力し、当たり外れ抽選手段23に始動入賞信号を出力する。これにより表示制御装置40の画像処理手段45が当たり外れ図柄の変動表示を開始し(ステップ1003)、当たり外れ抽選手段23が当たり外れ抽選を行う(ステップ1004)。   Therefore, the ball that has won the start winning part 4 is detected by the start winning ball detector 11, and this start winning detection signal is input to the win detection means 21 of the main controller 15 and identified, that is, there is a start win. (Step 1002), the winning detection means 21 outputs a start winning signal, which is a result of the identification of the starting winning detection signal, to the game state setting means 22. As a result, the game state setting means 22 outputs the symbol change start information to the display control device 40, and outputs the start winning signal to the hit-and-miss lottery means 23. As a result, the image processing means 45 of the display control device 40 starts to display the variation of the hit symbol (step 1003), and the hit lottery means 23 performs the hit lottery (step 1004).

即ち、始動入賞があった場合に、遊技状態設定手段22が表示制御装置40に図柄変動開始情報を送信し、表示設定手段41が、図柄変動開始情報(例えば論理「1」の信号)を入力したタイミングで抽選を行って変動パターン画像表示情報(画像記憶部44に記憶されている変動パターン画像の中からどの変動パターン画像を表示させるかを示す情報)を取得する。この抽選は後述する当たり外れ抽選と同様の手法で行えばよい。即ち、表示制御装置40では、表示設定手段41が、図柄変動開始情報の入力により変動パターン画像表示情報を取得して、この変動パターン画像表示情報を情報記憶部43に記憶する。表示設定手段41は、変動パターン画像表示情報を情報記憶部43に記憶したら、図柄変動指示信号を画像処理手段45に出力する。画像処理手段45は、図柄変動指示信号を受けると、情報記憶部43に記憶された変動パターン画像表示情報に従って変動パターン画像を画像記憶部44から取出して表示器5の表示画面5aに表示する。即ち、当たり外れ図柄の図柄変動表示を行う(ステップ1003)。   That is, when there is a start winning, the game state setting means 22 transmits the symbol variation start information to the display control device 40, and the display setting means 41 inputs the symbol variation start information (for example, a signal of logic "1"). The lottery is performed at the set timing to obtain the variation pattern image display information (information indicating which variation pattern image is to be displayed from the variation pattern images stored in the image storage unit 44). This lottery may be performed in the same manner as the hit-and-miss lottery described later. That is, in the display control device 40, the display setting unit 41 acquires the fluctuation pattern image display information by inputting the symbol fluctuation start information, and stores the fluctuation pattern image display information in the information storage unit 43. After storing the variation pattern image display information in the information storage unit 43, the display setting unit 41 outputs a symbol variation instruction signal to the image processing unit 45. Upon receiving the symbol variation instruction signal, the image processing means 45 takes out the variation pattern image from the image storage unit 44 according to the variation pattern image display information stored in the information storage unit 43 and displays it on the display screen 5 a of the display 5. That is, a symbol variation display of a winning symbol is performed (step 1003).

また、遊技状態設定手段22が始動入賞信号を入力した際に予め決められた図柄変動時間を計測する図柄変動時間計測タイマ26をセットし、表示設定手段41が図柄変動指示信号を画像処理手段45に送るとともに予め決められた図柄変動時間を計測する図柄変動時間計測タイマ42をセットする。よって、図柄変動時間の計時開始とともに、画像処理手段45が表示器5の当たり外れ図柄の図柄変動を開始する。   Further, when the game state setting means 22 inputs the start winning signal, a symbol fluctuation time measuring timer 26 for measuring a predetermined symbol fluctuation time is set, and the display setting means 41 transmits the symbol fluctuation instruction signal to the image processing means 45. Is set, and a symbol fluctuation time measurement timer 42 for measuring a predetermined symbol fluctuation time is set. Therefore, at the same time as the start of the timing of the symbol variation time, the image processing means 45 starts the symbol variation of the hit / miss symbol of the display 5.

当たり外れ抽選手段23は、主制御装置15の1回の処理サイクル時間である例えば4ms毎に例えば巡回形のカウンタで形成された当たり外れ抽選カウンタ24のカウント動作を行い、遊技状態設定手段22が始動入賞信号を入力した際のタイミングで当たり外れ抽選カウンタ24のカウント値を乱数値として取得し、取得したカウント値Aを図3の当たり外れ知識25に照合してそのカウント値Aに対応付けられた当たり外れ抽選結果50を抽出する。遊技状態設定手段22は、当たり外れ抽選で取得した当たり外れ抽選カウンタ24のカウント値を取得カウント値記憶部102に記憶するとともに(ステップ1005)、抽出された当たり外れ抽選結果50を当たり外れ抽選結果記憶部27に記憶する(ステップ1006)。   The hit-and-miss lottery means 23 performs a counting operation of the hit-and-miss lottery counter 24 formed by, for example, a cyclic counter every 4 ms, which is one processing cycle time of the main controller 15, and the game state setting means 22 At the timing when the start winning signal is input, the count value of the hit-and-miss lottery counter 24 is obtained as a random value, and the obtained count value A is collated with the count value A by matching it with the hit-and-miss knowledge 25 in FIG. The winning / lottery result 50 is extracted. The game state setting means 22 stores the count value of the hit-out lottery counter 24 obtained in the hit-out lottery in the acquisition count value storage unit 102 (step 1005), and also stores the extracted hit-out lottery result 50 in the hit-out lottery result. It is stored in the storage unit 27 (step 1006).

報知抽選手段103は、遊技状態設定手段22からの始動入賞信号あるいは取得カウント値記憶完了信号あるいは当たり外れ抽選結果記憶完了信号等、即ち、始動入賞あるいは遊技開始操作手段の操作に基づいた信号に基づいて値差を報知するか否かの抽選を行う。この報知抽選は、上述した当たり外れ抽選と同様の手法で行えばよい。例えば、報知抽選手段103は、主制御装置15の1回の処理サイクル時間である例えば4ms毎に例えば巡回形のカウンタで形成された報知抽選カウンタ104のカウント動作を行い、上述した信号を入力した際のタイミングで報知抽選カウンタ104のカウント値を乱数値として取得し、取得したカウント値Bを報知知識105に照合してそのカウント値Bに対応付けられた報知抽選結果31を抽出するようにすればよい。報知知識105は、例えば図4に示すように、カウント値B毎に報知するか否かの情報、例えば「1」(報知する)、「0」(報知しない)等の情報を対応付けたテーブルより構成すればよい。   The notification lottery means 103 is based on a start winning signal, an acquisition count value storage completion signal, a hit / decision lottery result storage completion signal, or the like from the game state setting means 22, that is, a signal based on the operation of the start winning or the game start operation means. A lottery is performed to determine whether or not to notify the value difference. This notification lottery may be performed in the same manner as the above-mentioned hit-and-miss lottery. For example, the notification lottery means 103 performs the counting operation of the notification lottery counter 104 formed of, for example, a cyclic counter, for example, every 4 ms, which is one processing cycle time of the main controller 15, and inputs the above-described signal. At this time, the count value of the notification lottery counter 104 is obtained as a random value, and the obtained count value B is compared with the notification knowledge 105 to extract the notification lottery result 31 associated with the count value B. Just fine. The notification knowledge 105 is, for example, as shown in FIG. 4, a table in which information on whether or not to notify for each count value B, for example, information such as “1” (notify) and “0” (not notify) is associated. What is necessary is just to comprise.

そして、報知判定手段106により、報知抽選結果31が「1」であるか「0」であるかが判定され(ステップ1007)、「1」(報知する)であると判定されれば(ステップ1007でYES)、報知判定手段106が値差算出手段107に値差算出指示情報を送出する。尚、報知判定手段106により、報知抽選結果31が「0」である判定されれば(ステップ1007でNO)、ステップ1016に進んで、当たり外れ抽選結果記憶部27に記憶された当たり外れ抽選結果50の当たり外れを判定する。この場合、値差は報知されないことになる。このように、値差を報知するか否かを抽選で決めるようにすれば、当たり外れ抽選で取得したカウント値と報知演出用参照値との値差が報知される場合と報知されない場合が生じるので、遊技性が向上する。また、常に値差を報知する場合に比べて、当たり外れ抽選カウンタの当たりのカウント値の配置の周期性を把握しにくいようにできる。   Then, the notification determination means 106 determines whether the notification lottery result 31 is “1” or “0” (step 1007), and if it is determined to be “1” (notifies) (step 1007). YES), the notification determination means 106 sends the value difference calculation instruction information to the value difference calculation means 107. If the notification determination unit 106 determines that the notification lottery result 31 is “0” (NO in step 1007), the process proceeds to step 1016, where the hit lottery result stored in the hit lottery result storage unit 27 is stored. It is determined whether 50 hits or not. In this case, the value difference will not be reported. As described above, if the value difference is determined by the lottery, whether or not the value difference between the count value acquired in the random hit lottery and the reference value for the notification effect is notified or not is generated. Therefore, playability is improved. Further, it is possible to make it difficult to grasp the periodicity of the arrangement of the count value of the winning lottery counter in comparison with the case where the value difference is always reported.

値差算出指示情報を受けた値差算出手段107は、報知演出用参照値記憶部101に記憶されたすべての報知演出用参照値と取得カウント値記憶部102に記憶されたカウント値との値差を算出し(ステップ1008)、算出した値差を比較して一番小さい値差を値差記憶部108に記憶する(ステップ1009)。このように、一番小さい値差を値差記憶部108に記憶するようにすれば、当たり外れ抽選で取得されたカウント値が当たりカウント値に近かった場合の値差を報知でき、遊技に面白さを付与できる。即ち、一番小さい値差を報知できるので、遊技者にもう少しで当たりだったとか、惜しかったとかの情報を付与でき、遊技性が向上する。尚、例えば、当たり外れ抽選カウンタ24が1〜1000まで1ずつカウントアップして巡回するカウンタである場合、当たりのカウント値(報知演出用参照値)よりも前のカウント値を取得した場合の値差を「−」値差、当たりのカウント値(報知演出用参照値)よりも後のカウント値を取得した場合の値差を「+」値差とする。例えば、当たりのカウント値(報知演出用参照値)が「100」の場合、取得カウント値が「95」であれば、当たりカウント値との値差は「−5」とし、取得カウント値が「105」であれば、当たりカウント値との値差は「+5」とする。   Upon receiving the value difference calculation instruction information, the value difference calculation means 107 calculates the values of all the notification effect reference values stored in the notification effect reference value storage unit 101 and the count values stored in the acquired count value storage unit 102. The difference is calculated (step 1008), the calculated value difference is compared, and the smallest value difference is stored in the value difference storage unit 108 (step 1009). In this way, by storing the smallest value difference in the value difference storage unit 108, it is possible to notify the value difference when the count value obtained in the hit / miss lottery is close to the hit count value, and it is interesting for a game. Can be given. That is, since the smallest value difference can be notified, it is possible to give information to the player that the player has just hit or missed the game, thereby improving the playability. For example, when the hit-out lottery counter 24 is a counter that counts up by 1 from 1 to 1000 and goes round, a value obtained when a count value before a hit count value (a reference value for notification effect) is obtained. The difference is referred to as a “−” value difference, and the value difference obtained when a count value after the hit count value (notification effect reference value) is acquired is referred to as a “+” value difference. For example, if the hit count value (notification effect reference value) is “100”, and if the acquired count value is “95”, the value difference from the hit count value is “−5”, and the acquired count value is “5”. If "105", the difference from the hit count value is "+5".

値差算出手段107は、算出した値差を値差記憶部108に記憶した後に、差球数算出手段109に差球数算出指示情報を出力する。これにより、差球数算出手段109は、その時点での差球数を算出して(ステップ1010)、差球数記憶部110に記憶する(ステップ1011)。差球数Zとは、遊技領域3に発射された球数Xから入賞部品への球の入賞により遊技者に払い出された球数Yを引いた数である。即ち、発射球計数器71で計数された発射球数X1からファール球計数器72で計数されたファール球数X2を引いた数=遊技領域に発射された球数Xであり、この遊技領域3に発射された球数Xから球払出機構64で払い出された球を計数する払出球計数器73で計数された球数Yを引いた数を算出する。即ち、Z=X−Yである。   The value difference calculation means 107 outputs the difference ball number calculation instruction information to the difference ball number calculation means 109 after storing the calculated value difference in the value difference storage unit 108. Thereby, the difference ball number calculation means 109 calculates the difference ball number at that time (step 1010) and stores it in the difference ball number storage unit 110 (step 1011). The difference ball number Z is a number obtained by subtracting the ball number Y paid out to the player for winning the ball in the winning part from the ball number X fired in the game area 3. That is, the number obtained by subtracting the number of fire balls X2 counted by the foul ball counter 72 from the number of fire balls X1 counted by the fire ball counter 71 = the number of balls X fired in the game area. Is calculated by subtracting the number of balls Y counted by the dispensing ball counter 73 for counting the number of balls dispensed by the ball dispensing mechanism 64 from the number of balls X fired on the ball. That is, Z = XY.

そして、報知値差範囲可変設定手段111が、図5のような差球数Zと報知値差範囲Hとを対応付けた報知値差範囲設定知識112を用い、差球数記憶部110に記憶された差球数を報知値差範囲設定知識112に照合して報知値差範囲を設定する(ステップ1012)。尚、報知値差範囲設定知識112は、例えば、図5に示すように、差球数が−10000〜−2000の場合(入賞が多く勝っている好調な状態)は報知値差範囲を±3とし、差球数が−1999〜3000の場合は報知値差範囲を±5とし、差球数が3001〜の場合(入賞が少なく負けている不調な状態)は報知値差範囲を±10とする知識となっている。報知値差範囲可変設定手段111は、このように差球数により決めた報知値差範囲を報知値差範囲記憶部113に記憶する(ステップ1013)。
このような報知値差範囲可変設定手段111を備えるので、遊技状況(差球数の状況)により値差が表示されたり表示されなかったりして、遊技性が向上する。また、報知値差範囲設定知識112を備えたので、差球数による報知値差範囲の設定を報知値差範囲設定知識により設定でき、この報知値差範囲設定知識を書き換えることで差球数に対する報知値差範囲の設定を変更できるので、差球数に対する報知値差範囲の設定を容易に変更できるようになる。また、ここでは、差球数が大きいほど(入賞が少なく負けているほど)、報知値差範囲を大きく設定しているので、不調な遊技者に値差が報知される確率が多くなって、不調な遊技者に対して値差を見せる機会を多くでき、各遊技者による遊技の好調、不調に応じて適切な面白味を付与できる。
The notification value difference range variable setting means 111 uses the notification value difference range setting knowledge 112 in which the difference ball number Z and the notification value difference range H are associated with each other as shown in FIG. The notified difference number is compared with the notification value difference range setting knowledge 112 to set the notification value difference range (step 1012). For example, as shown in FIG. 5, the notification value difference range setting knowledge 112 indicates that the notification value difference range is ± 3 when the number of difference balls is −1000 to −2000 (in a favorable state where many winnings are won). When the difference ball number is -1999 to 3000, the notification value difference range is ± 5, and when the difference ball number is 3001 (the winning state is small and losing), the notification value difference range is ± 10. Knowledge to be. The notification value difference range variable setting means 111 stores the notification value difference range determined by the number of difference balls in the notification value difference range storage unit 113 (step 1013).
Since such a notification value difference range variable setting unit 111 is provided, a value difference is displayed or not displayed depending on a game situation (a situation of the number of difference balls), so that the game performance is improved. Further, since the notification value difference range setting knowledge 112 is provided, the setting of the notification value difference range based on the number of difference balls can be set by the notification value difference range setting knowledge. Since the setting of the notification value difference range can be changed, the setting of the notification value difference range for the number of difference balls can be easily changed. Also, here, the larger the difference ball number (the smaller the prize is, the lower the loss), the larger the notification value difference range is set, so that the probability that the value difference is notified to a malfunctioning player increases, It is possible to increase the chances of showing a value difference to an unsatisfactory player, and it is possible to provide an appropriate fun depending on whether the game is good or bad by each player.

そして、値差範囲報知判定手段114は、値差記憶部108に記憶された値差と報知値差範囲記憶部113に記憶された報知値差範囲とを比較し(ステップ1014)、値差が報知値差範囲内であれば(ステップ1014でYES)、値差情報送信手段115に値差情報送信許可信号を出力する。これにより、値差情報送信手段115は、値差記憶部108に記憶された値差と報知値差範囲記憶部113に記憶された報知値差範囲とを表示制御装置40に送信する。尚、値差範囲報知判定手段114により、値差が報知値差範囲内でないと判定されれば(ステップ1014でNO)、ステップ1016に進んで、当たり外れ抽選結果記憶部27に記憶された当たり外れ抽選結果50の当たり外れを判定する。この場合、値差は報知されない。このように、値差を表示するか否かを値差が値差範囲内か否かで決めるようにすれば、常に値差を表示する場合に比べて、当たり外れ抽選カウンタ24の当たりのカウント値の配置の周期性を把握しにくいようにできる。   Then, the value difference range notification determining unit 114 compares the value difference stored in the value difference storage unit 108 with the notification value difference range stored in the notification value difference range storage unit 113 (step 1014). If it is within the notification value difference range (YES in step 1014), a value difference information transmission permission signal is output to value difference information transmission means 115. As a result, the value difference information transmitting unit 115 transmits the value difference stored in the value difference storage unit 108 and the notification value difference range stored in the notification value difference range storage unit 113 to the display control device 40. If the value difference range notification determining means 114 determines that the value difference is not within the notification value difference range (NO in step 1014), the process proceeds to step 1016, in which the winning stored in the winning lottery result storage unit 27 is stored. It is determined whether or not the lottery result 50 has been hit. In this case, no value difference is reported. In this manner, whether or not to display the value difference is determined by whether or not the value difference is within the range of the value difference. It is possible to make it difficult to grasp the periodicity of the value arrangement.

表示制御装置40の表示設定手段41は送られてきた値差と値差範囲とを情報記憶部43に記憶する。値差報知設定手段46は値差範囲と値差とから値差報知指示情報を作成して、画像処理手段45に出力する。画像処理手段45は、値差表示指示情報により値差範囲と値差に応じた画像を画像記憶部44から取出して表示器5の表示画面5aに表示する。例えば値差範囲が±5なら、図6に示すように、画像処理手段45は表示器5の表示画面5aの下方に11個の目盛り部121からなるインジケータ120で値差を示す画像を表示する。値差が0の場合(取得カウント値=報知演出用参照値の時、即ち、当たり外れ抽選で当たりのカウント値を取得した場合)は、例えばインジケータ120の左端(あるいは右端)から1番目〜6番目の目盛り部121までを左から順番に明るく表示させる画像、あるいは、目盛り部121のうちの真ん中に位置する6番目の目盛り部121のみを明るく表示させる画像を、画像処理手段45が画像記憶部44から取出して表示する。これにより、取得カウント値が当たりのカウント値であったことが報知され、当たりが予告されることになる。この場合、値差が−5であれば左から1番目の目盛り部121を明るく表示させる画像を、値差が−4であれば左から1番目と2番目の目盛り部121を(図6の矢印Fで示すように)左から順番に明るく表示させる画像を、値差が−3の場合は左から1番目〜3番目までの目盛り部121を左から順番に明るく表示させる画像を、値差が−2の場合は左から1番目〜4番目までの目盛り部121を左から順番に明るく表示させる画像を、値差が−1の場合は左から1番目〜5番目までの目盛り部121を左から順番に明るく表示させる画像を画像処理手段45が画像記憶部44から取出して表示する。また、値差が+5の場合はすべての目盛り部121を左から順番に明るく表示させる画像を、値差が+4の場合は左から1番目〜10番目までの目盛り部121を左から順番に明るく表示させる画像を、値差が+3の場合は左から1番目から9番目までの目盛り部121を左から順番に明るく表示させる画像を、値差が+2の場合は左から1番目から8番目までの目盛り部121を左から順番に明るく表示させる画像を、値差が+1の場合は左から1番目から7番目までの目盛り部121を左から順番に明るく表示させる画像を、画像処理手段45が画像記憶部44から取出して表示する。即ち、値差報知設定手段46が画像処理手段45を介して表示器5に値差を出力することで、表示画面5aに値差が表示されて遊技者に報知される(ステップ1015)。尚、6番目の目盛り部121は他の目盛り部121と区別できるように他の目盛り部121より大きい目盛り部としたり(図6参照)、何らかの目印を付けた画像とすることが好ましい。図6では、左から1番目〜6番目の目盛り部121までを左から順番に明るく表示させる画像が表示器5の表示画面5aに表示された例を示しており、図6中で斜線を付した目盛り部121は明るく表示されていることを示す。また、図6に示すように、値差の+,−側を示すマーク123、123を表示した画像とすることが好ましい。   The display setting means 41 of the display control device 40 stores the received value difference and the value difference range in the information storage unit 43. The value difference notification setting means 46 creates value difference notification instruction information from the value difference range and the value difference, and outputs the information to the image processing means 45. The image processing unit 45 extracts an image corresponding to the value difference range and the value difference from the image storage unit 44 based on the value difference display instruction information, and displays the image on the display screen 5 a of the display 5. For example, if the value difference range is ± 5, as shown in FIG. 6, the image processing means 45 displays an image showing the value difference with an indicator 120 including eleven graduation portions 121 below the display screen 5a of the display device 5. . When the value difference is 0 (when the acquired count value is the reference value for the notification effect, that is, when the count value per hit is obtained by a winning / losing lottery), for example, the first to sixth positions from the left end (or right end) of the indicator 120 are used. The image processing unit 45 stores an image in which the image up to the sixth scale 121 is brightly displayed in order from the left or an image in which only the sixth scale 121 located in the middle of the scale 121 is brightly displayed. Take out from 44 and display. As a result, the fact that the acquired count value is the winning count value is notified, and the winning is announced. In this case, if the value difference is -5, the image for brightly displaying the first scale 121 from the left is displayed. If the value difference is -4, the first scale 121 and the second scale 121 from the left are displayed (see FIG. 6). An image displayed brightly in order from the left (as indicated by arrow F), and an image displayed brightly in order from left to right on the first to third scale portions 121 from the left when the value difference is -3, Is −2, the first to fourth scales 121 from the left are displayed brighter in order from the left, and if the value difference is −1, the first to fifth scales 121 from the left are displayed. The images to be displayed brightly in order from the left are taken out from the image storage unit 44 by the image processing means 45 and displayed. When the value difference is +5, an image in which all the scales 121 are displayed brighter in order from the left, and when the value difference is +4, the first to tenth scales 121 from the left are brightened in order from the left. When the value difference is +3, the image in which the first to ninth graduations 121 from the left are brightly displayed in order from the left is displayed. The image processing unit 45 displays an image in which the graduations 121 are brightly displayed in order from the left, and an image in which the first to seventh graduations 121 from the left are brightly displayed in order from the left when the value difference is +1. It is taken out from the image storage unit 44 and displayed. That is, when the value difference notification setting means 46 outputs the value difference to the display 5 via the image processing means 45, the value difference is displayed on the display screen 5a and is notified to the player (step 1015). It is preferable that the sixth scale section 121 is a scale section larger than the other scale sections 121 so as to be distinguishable from the other scale sections 121 (see FIG. 6), or an image with some mark. FIG. 6 shows an example in which the first to sixth graduations 121 from the left are displayed brightly in order from the left on the display screen 5a of the display unit 5, and are hatched in FIG. The scale portion 121 indicates that the display is bright. In addition, as shown in FIG. 6, it is preferable that the image is displayed with marks 123 indicating the + and-sides of the value difference.

以上により、遊技者は、表示器の表示画面に表示されるインジケータの目盛り部121の表示具合を見てもう少しで当たりだったとか、惜しかったとかがわかり、単に当たり外れ図柄を表示して当たり外れを遊技者に報知する遊技に比べて遊技性が向上する。また、表示器5の表示画面5aに+の値差と−の値差とを区別してわかるように表示したので、遊技者にもう少しで当たりだったとか、惜しかったとかの情報を詳しく報知できる。   From the above, the player can see that the indicator is displayed on the display screen of the display unit at the scale portion 121 of the indicator and find that the player was a little more hit or missed, and simply displayed the hit / miss symbol to display the hit / miss. Is improved as compared to a game that notifies the player of. Further, since the value difference of + and the value difference of-are displayed so as to be distinguished on the display screen 5a of the display device 5, it is possible to inform the player in detail of the information that the player is almost hit or missed.

そして、当たり外れ判定手段116は、当たり外れ抽選結果記憶部27に記憶されている当たり外れ抽選結果が当たりの抽選結果であるか外れの抽選結果であるかを判定する(ステップ1016)。
遊技状態設定手段22は、当たり外れ抽選結果記憶部27に記憶された当たり外れ抽選結果50の当たり外れ図柄停止情報52を表示制御装置40に出力する。表示設定手段41は、入力した当たり外れ図柄停止情報52を情報記憶部43に記憶し、図柄変動時間計測タイマ42からのタイムアップ信号を受けて、画像処理手段45にタイムアップ信号を出力する。画像処理手段45は、タイムアップ信号を受けると、情報記憶部44に記憶された当たり外れ図柄停止情報52に従って画像記憶部44から画像を取出して表示器の表示画面に当たり外れ図柄を停止表示させる(ステップ1017,1019)。
当たり外れ抽選結果50が当たりの抽選結果50Aの場合(ステップ1016でYES)、表示設定手段41は図柄変動時間計測タイマ42からのタイムアップ信号を受け、画像処理手段45が当たりの抽選結果50Aの当たり外れ図柄停止情報52に従って画像記憶部44から当たり図柄画像を取出して表示器5の表示画面5aに当たり図柄を停止表示させることになる(ステップ1017)。一方、主制御装置15の遊技状態設定手段22は、図柄変動時間計測タイマ26からのタイムアップ信号を受けて開閉駆動手段28に可変入賞部品6の開閉体12の開閉を指示する。これにより、開閉駆動手段28がアクチュエータ13を駆動し、アクチュエータ13が開閉体12を所定回数又は所定時間開閉する。つまり、上記始動入賞に伴う図柄変動に続く可変入賞部品6の開閉体12の開閉による当たり遊技と呼ばれる一連の遊技が行われる。即ち、表示器5の表示画面5aに当たり図柄が揃うように停止表示された後に当たり遊技に移行する(ステップ1018)。
当たり外れ抽選結果50が外れの抽選結果50Bの場合には(ステップ1016でNO)、表示設定手段41は図柄変動時間計測タイマ42からのタイムアップ信号を受け、画像処理手段45が外れの抽選結果50Bの当たり外れ図柄停止情報52に従って画像記憶部44から外れ図柄画像を取出して表示器5の表示画面5aに当たり図柄以外の図柄、即ち、外れ図柄を停止表示させることになる(ステップ1019)。一方、遊技状態設定手段22は、図柄変動時間計測タイマ26からのタイムアップ信号を受けて上記始動入賞に伴う一連の遊技に関する制御を終了する。
Then, the hit-and-miss determination means 116 determines whether the hit-and-miss lottery result stored in the hit-and-miss lottery result storage unit 27 is a win-or-lot result or an out-of-order lottery result (step 1016).
The game state setting means 22 outputs the winning symbol stop information 52 of the winning random result 50 stored in the winning random result storage unit 27 to the display control device 40. The display setting unit 41 stores the inputted hit symbol stop information 52 in the information storage unit 43, receives a time-up signal from the symbol variation time measurement timer 42, and outputs a time-up signal to the image processing unit 45. Upon receiving the time-up signal, the image processing means 45 takes out an image from the image storage unit 44 in accordance with the hit / miss symbol stop information 52 stored in the information storage unit 44, hits the display screen of the display unit, and stops and displays the hit symbol ( Steps 1017 and 1019).
If the winning lottery result 50 is the winning lottery result 50A (YES in step 1016), the display setting unit 41 receives the time-up signal from the symbol variation time measurement timer 42, and the image processing unit 45 displays the winning lottery result 50A. The winning symbol image is extracted from the image storage unit 44 in accordance with the winning / missing symbol stop information 52, and the winning symbol is stopped and displayed on the display screen 5a of the display 5 (step 1017). On the other hand, the game state setting means 22 of the main control device 15 receives the time-up signal from the symbol variation time measurement timer 26, and instructs the opening / closing drive means 28 to open / close the opening / closing body 12 of the variable winning component 6. As a result, the opening / closing drive unit 28 drives the actuator 13, and the actuator 13 opens and closes the opening / closing body 12 a predetermined number of times or for a predetermined time. That is, a series of games called a hit game by opening and closing the opening and closing body 12 of the variable winning component 6 following the symbol change following the winning start is performed. That is, the game is stopped and displayed so that the symbols are aligned on the display screen 5a of the display device 5, and then the game shifts to a winning game (step 1018).
If the winning lottery result 50 is the outlier lottery result 50B (NO in step 1016), the display setting means 41 receives a time-up signal from the symbol fluctuation time measurement timer 42, and the image processing means 45 turns off the lottery result. In accordance with the hit / miss symbol stop information 52 of 50B, the hit symbol image is taken out from the image storage unit 44, and a symbol other than the hit symbol, that is, the hit symbol is stopped and displayed on the display screen 5a of the display unit 5 (step 1019). On the other hand, the game state setting means 22 receives the time-up signal from the symbol variation time measurement timer 26, and ends a series of controls related to the game associated with the start winning.

当たり図柄は、例えば表示器5の表示画面5aの上,中,下の3列及び2つの斜め列のうちのいずれかに揃うように停止表示される「1,1,1」、「2,2,2」、「3,3,3」、「4,4,4」、「5,5,5」、「6,6,6」、「7,7,7」、「8,8,8」、「9,9,9」、「第1絵図柄,第1絵図柄,第1絵図柄」「第2絵図柄,第2絵図柄,第2絵図柄」「第3絵図柄,第3絵図柄,第3絵図柄」であり、当たりの抽選結果50Aの当たり外れ図柄停止情報52は、上記いずれかの当たり図柄を表示画面5aの上,中,下の3列及び2つの斜め列のうちのいずれかに揃うように停止表示させるための情報である。
尚、上記では表示器5の表示画面5a中に9つの当たり外れ図柄を停止表示する場合を示したが、表示器5の表示画面5a中の例えば横一列に3つの当たり外れ図柄を停止表示したり、表示器5の表示画面5a中に1つの当たり外れ図柄を停止表示してもよい。
For example, the winning symbols are stopped and displayed so as to be aligned with any one of three upper and lower rows and two diagonal rows on the display screen 5a of the display device 5, for example, "1,1,1", "2,3". 2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8, 8 "," 9, 9, 9 "," 1st design, 1st design, 1st design "" 2nd design, 2nd design, 2nd design "" 3rd design, 3rd design 3 symbol, 3rd symbol ", and the winning symbol stop information 52 of the winning lottery result 50A indicates any one of the above winning symbols in the upper, middle, and lower three columns and two diagonal columns of the display screen 5a. This is information for stopping and displaying so as to be aligned with any one of the above.
In the above description, a case is shown in which nine out-of-hit symbols are stopped and displayed on the display screen 5a of the display 5, but three out-of-hit symbols are stopped and displayed, for example, in a row on the display screen 5a of the display 5. Alternatively, one hit symbol may be stopped and displayed on the display screen 5a of the display device 5.

当たり遊技においては、開閉駆動手段28が可変入賞部品6の開閉体12を所定回数又は所定時間開閉する遊技が行われる。そして、遊技領域3に発射された球が開閉体12の開放中に可変入賞部品6に入賞すると、当該入賞した球を検出した可変入賞球検出器14が入賞検出手段21に可変入賞検出信号を出力し、入賞検出手段21が当該可変入賞検出信号に基づく賞球払出信号を球払出制御部63に出力し、球払出制御部63は球払出機構64を制御する。これにより、球払出機構64が始動入賞に対応する数の賞球としての球を受皿に払い出す。尚、当たり遊技では、可変入賞部品6内に入った球により特定の条件が満たされれば開閉体12が閉じられた後に再び開くが、特定の条件が満たされなければ開閉体12が閉じて当たり遊技が終了する。例えば、球が可変入賞部品6の図外の普通入賞部に特定数(例えば10個)入賞するまでの間に可変入賞部品6の図外の特定入賞部への入賞があったという条件や、所定の時間内に特定入賞部への入賞があったという条件などの特定の条件を満たす度に開閉体12は一旦閉じられる。この一旦閉じるまでの間をラウンドといい、特定の条件が成立すれば、ラウンドは所定回数までは継続する。従って、例えば最大ラウンド数が16ラウンドであるとすれば、特定の条件が成立すれば、16ラウンドまで継続する。特定の条件が成立しなければ条件が成立しなかったラウンドでラウンド継続が終了して、当たり遊技が終了する。   In the win game, a game in which the opening / closing drive means 28 opens and closes the opening / closing body 12 of the variable winning component 6 a predetermined number of times or for a predetermined time is performed. Then, when the ball fired in the game area 3 wins the variable winning part 6 while the opening / closing body 12 is opened, the variable winning ball detector 14 that detects the winning ball sends a variable winning detection signal to the winning detecting means 21. The winning detection unit 21 outputs a winning ball payout signal based on the variable winning detection signal to the ball payout control unit 63, and the ball payout control unit 63 controls the ball payout mechanism 64. As a result, the ball payout mechanism 64 pays out the number of balls as prize balls corresponding to the winning start to the receiving tray. In the win game, if a specific condition is satisfied by a ball entering the variable winning component 6, the opening and closing body 12 is closed and then reopened, but if the specific condition is not satisfied, the opening and closing body 12 closes and wins. The game is over. For example, a condition that the variable winning part 6 has won a specific winning part outside the drawing before the ball has won a specific number (for example, 10) of the normal winning part outside the drawing of the variable winning part 6, The opening / closing body 12 is closed once each time a specific condition such as a condition that a specific winning section is won within a predetermined time is satisfied. The period up to once closing is called a round, and if a specific condition is satisfied, the round is continued up to a predetermined number of times. Therefore, for example, if the maximum number of rounds is 16, if a specific condition is satisfied, the processing is continued up to 16 rounds. If the specific condition is not satisfied, the round continuation ends in the round in which the condition is not satisfied, and the winning game ends.

また、始動入賞に伴う図柄変動からこの始動入賞による外れの抽選結果50Bに基づいて図柄変動を終了するまでの一連の遊技中、又は、始動入賞に伴う図柄変動からこの始動入賞による当たりの抽選結果50Aに基づいて当たり遊技が終了するまでの一連の遊技中において、当該始動入賞の球とは別に遊技領域3に発射された球により始動入賞が1以上あると、始動入賞のタイミングで当たり外れ抽選手段23による当たり外れ抽選が行われ、上記一連の遊技が終了後、順次、その始動入賞分の図柄変動が行われ、上記と同様に値差表示が行われたり、行われなかったりして、最終的にその当たり外れ抽選結果に従って当たり外れ図柄が停止表示される。   In addition, during a series of games from the symbol change accompanying the start winning to the end of the symbol change based on the lottery result 50B of the loss due to the start winning, or the lottery result by the start winning from the symbol change accompanying the start winning. During a series of games up to the end of the winning game based on 50A, if there is one or more starting prizes by a ball fired in the game area 3 separately from the ball of the starting prize, the lottery will be lost at the timing of the starting prize. A random lottery by means 23 is performed, and after the above series of games is completed, symbols for the starting prize are sequentially changed, and a value difference display is performed or not performed similarly to the above, Finally, the winning symbol is stopped and displayed according to the result of the winning lottery.

また、当たり遊技後の当たり外れ抽選での当たり抽選結果が得られる確率を通常遊技の確率より高くするか否かを決定する抽選、即ち、確変抽選を行い、確変遊技に移行する場合には報知演出用参照値が更新される。確変とは、当たり外れ抽選での当たり抽選結果が得られる確率が通常遊技の確率より高くなるように図3の当たり外れ知識25において当たり抽選結果の数を多くするよう当たり外れ知識25のデータを書き換えることであり、確変遊技とはこのデータが書き換えられた状態で行われる遊技を言う。従って、確変抽選により確変遊技となった場合は、書き換えられた当たり外れ知識25より報知演出用参照値を検索して、報知演出用参照値記憶部101に記憶する。即ち、報知演出用参照値が更新される。これにより、確変遊技においても、上記と同様に値差の表示を行う。   In addition, a lottery that determines whether or not the probability of obtaining a winning lottery result in a winning / losing lottery after a winning game is higher than the probability of a normal game, that is, a probability change lottery is performed. The production reference value is updated. The probability change means that the data of the hit / miss knowledge 25 is increased so that the number of hit / lot results in the hit / miss knowledge 25 in FIG. 3 is increased so that the probability of obtaining the hit lottery result in the hit / miss lottery is higher than the probability of the normal game. Rewriting is a rewriting, and the probable change game is a game played with this data rewritten. Therefore, when the probability change game is determined by the probability change lottery, the notification effect reference value is retrieved from the rewritten hit / miss knowledge 25 and stored in the notification effect reference value storage unit 101. That is, the notification effect reference value is updated. As a result, the value difference is displayed in the probability change game in the same manner as described above.

以上によれば、当たり外れ抽選で取得したカウント値と報知演出用参照値(=当たりのカウント値)との値差が報知されることで、遊技者はもう少しで当たりだったとか、惜しかったとかを判断でき、遊技性が向上し、遊技に面白さを付与できるとともに、当たりのカウント値は報知されないので、遊技者が不正支援機を用いたとしても、当たり外れ抽選カウンタの当たりのカウント値の配置の周期性を把握しにくいようにでき、遊技者が当たり遊技を不正取得しにくいようにできる。   According to the above, the value difference between the count value obtained in the winning and losing lottery and the reference value for notification effect (= count value per hit) is notified, so that the player is more or less hit. Can be judged, the playability is improved, the game can be interesting, and the hit count value is not notified, so even if the player uses the fraudulent support machine, the hit count value of the hit / miss lottery counter can be determined. It is possible to make it difficult to grasp the periodicity of the arrangement, and it is possible to make it difficult for the player to illegally acquire the hit game.

他の形態1
上記では、差球数算出手段109で算出された差球数により異なる報知値差範囲を設定したが、報知値差範囲を抽選により可変設定するように構成してもよい。この場合、図示しないが、例えば、当たり外れ抽選カウンタ24や報知抽選カウンタ104と同様の報知値差範囲抽選カウンタ及びカウント値毎に異なる報知値差範囲を対応付けた報知値差範囲知識を用いて報知値差範囲を抽選により取得する報知値差範囲抽選手段を主制御装置15に設ければよい。この抽選は、始動入賞に基づいた何らかの信号を契機として行えばよい。
このようにすれば、抽選により、遊技者に値差を見せる機会が多くなったり、少なくなったりする可能性が生じるので、遊技性が向上する。
Other form 1
In the above description, a different notification value difference range is set according to the difference ball count calculated by the difference ball count calculation means 109, but the notification value difference range may be variably set by lottery. In this case, although not shown, for example, a notification value difference range lottery counter similar to the hit-out lottery counter 24 or the notification lottery counter 104 and a notification value difference range knowledge in which a different notification value difference range is associated with each count value are used. A notification value difference range lottery means for acquiring the notification value difference range by lottery may be provided in the main control device 15. This lottery may be performed in response to some signal based on the winning start.
By doing so, there is a possibility that the chance of showing a value difference to the player increases or decreases due to the lottery, so that the playability is improved.

他の形態2
また、報知値差範囲を固定としてもよい。即ち、値差が予め設定された報知値差範囲内であれば値差を報知するようにしてもよい。例えば、ステップ1010〜1012の代わりに、予め設定された報知値差範囲と値差とを比較し、値差が報知値差範囲内であるか否かを判定する。例えば、報知値差範囲が±5であり、値差が±5以内であれば、ステップ1015に進む。この場合は、予め報知値差範囲を設定しておいたプログラムとこのプログラムにより設定されていた報知値差範囲を記憶する報知値差範囲設定記憶部とからなる報知値差範囲設定手段を主制御装置15に設ければよい。このようにすれば、遊技者に値差を見せる確率を均一にできるパチンコ機が得られる。
Other form 2
Further, the notification value difference range may be fixed. That is, if the value difference is within a preset notification value difference range, the value difference may be reported. For example, instead of steps 1010 to 1012, a preset notification value difference range is compared with the value difference, and it is determined whether the value difference is within the notification value difference range. For example, if the notification value difference range is ± 5 and the value difference is within ± 5, the process proceeds to step 1015. In this case, main control is performed on the notification value difference range setting means including a program in which the notification value difference range is set in advance and a notification value difference range setting storage unit that stores the notification value difference range set by the program. What is necessary is just to provide in the apparatus 15. In this way, it is possible to obtain a pachinko machine that can make the probability of showing a value difference to a player uniform.

他の形態3
また、上記では報知演出用参照値=当たり値のすべてとしたが、報知演出用参照値を、例えば、当たりのカウント値のいくつかと当たりのカウント値以外のカウント値、即ち、外れのカウント値のいくつかに設定してもよい。この場合、報知演出用参照値を検索できないので、予めROMに報知演出用参照値を記憶しておき、主制御装置15の起動時にこの報知演出用参照値を報知演出用参照値記憶部101に記憶する報知演出用参照値設定手段を設ければよい。このようにすれば、当たり外れ抽選で取得されたカウント値と外れのカウント値との値差を報知させることができて、遊技者にもう少しで当たりだったとか、惜しかったと錯覚させることができ、遊技性を向上できる。また、当たりのカウント値のすべてを報知演出用参照値として設定する場合に比べて、当たりのカウント値の配置の周期性を把握しにくいようにできる。また、この場合、ROMライターでROMに書き込まれた報知演出用参照値を書き換え可能に構成してもよい。
Other form 3
In the above description, the reference value for the notification effect is all of the hit values. However, the reference value for the notification effect is, for example, a count value of some of the count values per hit and a count value other than the count value per hit, that is, the count value of the outlier. Some may be set. In this case, since the reference value for notification effect cannot be searched, the reference value for notification effect is stored in advance in the ROM, and the reference value for notification effect is stored in the reference value storage unit 101 for notification effect when the main controller 15 is activated. What is necessary is just to provide a reference value setting means for notification effect to be stored. By doing so, it is possible to notify the difference between the count value obtained in the winning and losing lottery and the count value of the losing count, and it is possible to give the player the illusion that it was a little more hit or missed, Playability can be improved. Further, it is possible to make it difficult to grasp the periodicity of the arrangement of the hit count values as compared with the case where all the hit count values are set as the reference values for the notification effect. In this case, the reference value for the notification effect written in the ROM by the ROM writer may be configured to be rewritable.

他の形態4
また、上記では値差の±がわかるように表示したが、値差の±がわからないように表示してもよい。例えば報知値差範囲が±5の場合、6個並べられた目盛り部を有したインジケータの例えば左端から順番に目盛り部121を明るく表示させる画像を表示させるようにすればよい。この場合、当たり外れ抽選で当たりのカウント値を取得したときは左から1個目の目盛り部のみを明るく表示させ、値差が±1の時は左から1個目と2個目の目盛り部を明るく表示させ、値差が±2の時は左から1個目〜3個目の目盛り部を明るく表示させ、値差が±3の時は左から1個目〜4個目の目盛り部を明るく表示させ、値差が±4の時は左から1個目〜5個目の目盛り部を明るく表示させ、値差が±5の時はすべての目盛り部を明るく表示させるような画像を表示させればよい。このようにすれば、値差の±がわかるように表示した場合に比べて、当たりのカウント値の配置の周期性を把握しにくいようにできる。
Other form 4
In the above description, the display is made so that ± of the value difference can be understood. However, the display may be made such that ± of the value difference is not known. For example, when the notification value difference range is ± 5, an image that brightly displays the scale portions 121 in order from the left end of the indicator having the six scale portions may be displayed. In this case, only the first scale from the left is brightly displayed when the count value of the win is obtained in the random lottery, and when the value difference is ± 1, the first and second scales from the left are displayed. Is displayed brightly, and when the value difference is ± 2, the first to third scales from the left are displayed brightly. When the value difference is ± 3, the first to fourth scales from the left are displayed. When the value difference is ± 4, the first to fifth scales from the left are displayed brightly, and when the value difference is ± 5, all scales are displayed brightly. It should just be displayed. In this way, it is possible to make it difficult to grasp the periodicity of the arrangement of the hit count value, as compared with the case where the value difference ± is displayed so as to be understood.

他の形態5
上記では、値差を表示器5の表示画面5aに表示したが、表示器5の下方における意匠盤面1aに小型ランプ(LED等)を並べて報知器を構成したり、セグメント表示器等で報知器を構成してもよい。また、表示器5の表示画面5aに値差の数字を示す画像を表示してもよい。
Other form 5
In the above description, the value difference is displayed on the display screen 5a of the display unit 5. However, a small lamp (LED or the like) is arranged on the design board surface 1a below the display unit 5 to constitute an alarm, or the indicator is displayed by a segment display or the like. May be configured. Further, an image indicating the number of the value difference may be displayed on the display screen 5 a of the display 5.

他の形態6
また、値差を音や表示灯の点滅等で報知してもよい。即ち、飾りランプ200等の表示灯あるいはスピーカ201等の音出力器で報知器を構成してもよい。そして、表示器5等あるいは表示灯あるいは音出力器のうちの一又は複数で値差を報知してもよい。
Other form 6
Further, the value difference may be notified by sound, blinking of an indicator lamp, or the like. That is, the annunciator may be configured by an indicator lamp such as the decoration lamp 200 or a sound output device such as the speaker 201. Then, the value difference may be notified by the display 5 or the like, or one or more of the display lamp and the sound output device.

他の形態7
また、値差を報知するか否かの報知抽選を行ったが、値差を報知するか否かの情報を当たり外れ知識25の各当たり外れ抽選結果50に付加しておいて、報知判定手段106で報知するか否かの情報を判断して、報知するか否かを判定してもよい。
Other form 7
In addition, although the information lottery for notifying the value difference is performed, information for determining whether to notify the value difference is added to each of the hit-out lottery results 50 of the hit-out knowledge 25, and the notification determination means The information on whether or not to notify may be determined at 106 to determine whether or not to notify.

他の形態8
また、報知値差範囲を設定せずに、報知抽選により報知すると判定された場合には、当たり外れ抽選で取得したカウント値と一番近い報知演出用参照値との値差を必ず報知するようにしてもよい。この場合、値差が大きい場合もあるので、値差を数字で表示すればよい。
Other form 8
In addition, if it is determined that the notification is to be made by the notification lottery without setting the notification value difference range, the value difference between the count value acquired in the hit-out lottery and the nearest notification effect reference value is always notified. It may be. In this case, since the value difference may be large, the value difference may be displayed by a numeral.

他の形態9
また、報知値差範囲を設定せず、かつ、報知抽選も行わないようにして、値差を必ず報知するようにしてもよい。
Other form 9
Further, the value difference may be always reported without setting the report value difference range and not performing the report lottery.

他の形態10
また、当たり外れ抽選で取得したカウント値と一番近い報知演出用参照値との値差だけでなく、当たり外れ抽選で取得したカウント値と二番目に近い報知演出用参照値との値差も報知するようにしてもよい。これによれば、例えば、取得したカウント値が報知演出用参照値と報知参照値との間においてどのくらいの位置にあるのかを報知でき、遊技者に遊技意欲を与えることができる。
Other form 10
In addition, not only the value difference between the count value obtained in the hit-and-miss lottery and the closest reference value for the notification effect, but also the value difference between the count value obtained in the hit-and-miss lottery and the second closest notification effect reference value. The notification may be made. According to this, for example, the position of the acquired count value between the notification effect reference value and the notification reference value can be notified, and the player can be motivated to play.

尚、上記では、表示設定手段41が抽選で変動パターン画像表示情報を取得して、画像処理手段45が図柄変動表示を開始する例を示した。この場合、主制御装置15が表示制御装置40に図柄変動開始情報として例えば論理「1」の信号を送るだけでよく、変動パターン画像表示情報を送信しないので、主制御装置15の負担を軽減できる。
図柄変動制御としては、図3の当たり外れ知識25に変動パターン画像表示情報を付加しておき、表示制御装置40に図柄変動開始情報を送って一定の変動画像で図柄変動を開始させた後、当たり外れ抽選で取得した当たり外れ抽選結果が当たりの抽選結果であるか否かを当たり外れ判定手段116で判定してから、主制御装置15から表示制御装置40に変動パターン画像表示情報,当たり外れ図柄停止情報,当たり予告情報を送信して、画像処理手段45にこれら情報に基づいた画像表示処理を行わせるようにしてもよい。また、図3の当たり外れ知識25に図柄変動開始情報及び変動パターン画像表示情報を付加しておいて、当たり外れ抽選で取得した当たり外れ抽選結果が当たりの抽選結果であるか否かを当たり外れ判定手段116で判定してから、主制御装置15から表示制御装置40に図柄変動開始情報,変動パターン画像表示情報,当たり外れ図柄停止情報,当たり予告情報を送信して、画像処理手段45にこれら情報に基づいた画像表示処理を行わせるようにしてもよい。この場合、図柄変動開始情報に図柄変動時間情報を含ませておくことにより、図柄変動時間を変えることも可能となる。
In the above description, an example has been described in which the display setting unit 41 acquires the change pattern image display information by lottery and the image processing unit 45 starts the symbol change display. In this case, the main controller 15 only needs to send, for example, a signal of logic “1” as the symbol variation start information to the display controller 40 and does not transmit the variation pattern image display information, so that the burden on the main controller 15 can be reduced. .
As the symbol variation control, the variation pattern image display information is added to the hit / miss knowledge 25 in FIG. 3, the symbol variation start information is sent to the display control device 40, and the symbol variation is started with a constant variation image. The hit / miss determination means 116 determines whether or not the hit / miss lottery result obtained in the hit / loss lottery is a hit lottery result. The symbol stop information and the hit notice information may be transmitted so that the image processing means 45 performs an image display process based on the information. In addition, the symbol change start information and the change pattern image display information are added to the hit-and-miss knowledge 25 in FIG. 3 to determine whether or not the hit-and-miss lottery result obtained in the hit-and-miss lottery is a hit or not. After the judgment by the judgment means 116, the main control device 15 transmits the symbol change start information, the change pattern image display information, the hit-miss design stop information, and the hit notice information to the display control device 40, and sends them to the image processing means 45. An image display process based on the information may be performed. In this case, the symbol change time can be changed by including the symbol change time information in the symbol change start information.

本発明はスロットマシンにも適用でき、同様な効果が得られる。即ち、制御装置が、遊技開始操作レバーや遊技開始操作ボタン等の遊技開始操作手段の操作又はコイン等の遊技媒体の投入を検出することにより当たり外れ抽選カウンタのカウント値を取得し、当たり外れ抽選カウンタのカウント値と当たり外れ抽選結果とを対応付けた当たり外れ知識に上記取得したカウント値を照合して当たり外れ抽選結果を取得し、この取得した当たり外れ抽選結果を当たりの抽選結果であると判定した場合に当たり遊技を行うスロットマシンにおいても適用できる。   The present invention can be applied to a slot machine, and a similar effect can be obtained. That is, the control device obtains the count value of the hit-out lottery counter by detecting the operation of the game start operation means such as the game start operation lever or the game start operation button or the insertion of the game medium such as a coin, and the hit-out lottery. It is assumed that the obtained count value is obtained by comparing the obtained count value with the hit / miss knowledge that associates the count value of the counter with the hit / miss lottery result, and that the obtained hit / miss lottery result is the hit lottery result. The present invention can also be applied to a slot machine that performs a game when it is determined.

本発明のパチンコ機のブロック構成図。FIG. 1 is a block diagram of a pachinko machine of the present invention. 同パチンコ機の制御の流れの概要を示す図。The figure which shows the outline of the control flow of the pachinko machine. 同パチンコ機の当たり外れ知識を示す図。The figure which shows the hit-and-miss knowledge of the pachinko machine. 同パチンコ機の報知知識を示す図。The figure which shows the notification knowledge of the pachinko machine. 同パチンコ機の報知値差範囲設定知識を示す図。The figure which shows the notification value difference range setting knowledge of the pachinko machine. 同パチンコ機の値差の表示形態を示す図。The figure which shows the display form of the value difference of the same pachinko machine.

符号の説明Explanation of reference numerals

4 始動入賞部品、5 表示器(報知器)、15 主制御装置、
23 当たり外れ抽選手段、24 当たり外れ抽選カウンタ、25 当たり外れ知識、
46 値差報知設定手段、100 報知演出用参照値設定手段、103 報知抽選手段、107 値差算出手段、109 差球数算出手段、111 報知値差範囲可変設定手段、112 報知値差範囲設定知識、113 報知値差範囲記憶部、
115 値差情報送信手段。
4 Start winning parts, 5 display (alarm), 15 main controller,
23 hitting lottery means, 24 hitting lottery counters, 25 hitting knowledge,
46 value difference notification setting means, 100 notification effect reference value setting means, 103 notification lottery means, 107 value difference calculation means, 109 difference ball number calculation means, 111 notification value difference range variable setting means, 112 notification value difference setting knowledge , 113 notification value difference range storage unit,
115 Value difference information transmission means.

Claims (12)

制御装置が、始動入賞部品への球の始動入賞あるいは遊技開始操作手段の操作により当たり外れ抽選カウンタのカウント値を取得し、当たり外れ抽選カウンタのカウント値と当たり外れ抽選結果とを対応付けた当たり外れ知識に上記取得したカウント値を照合して当たり外れ抽選結果を取得し、この取得した当たり外れ抽選結果を当たりの抽選結果であると判定した場合に当たり遊技を行う遊技機において、制御装置が報知演出用参照値設定手段と値差算出手段と値差報知設定手段とを備え、報知演出用参照値設定手段が、当たりの抽選結果に対応付けられた当たり外れ抽選カウンタの当たりのカウント値を1つ以上含むように報知演出用参照値を設定し、値差算出手段が、報知演出用参照値と当たり外れ抽選で取得した当たり外れ抽選カウンタのカウント値との値差を算出し、値差報知設定手段が報知器に値差を出力したことを特徴とする遊技機。   The control device obtains the count value of the hit / loss lottery counter by starting the winning prize of the ball to the start winning part or operating the game start operating means, and associates the count value of the hit / loss lottery counter with the hit / loss lottery result. In the gaming machine which performs a hit game when the acquired count value is collated with the acquired count value to obtain a hit / miss lottery result, and when the obtained hit / miss lottery result is determined to be a hit lottery result, the control device notifies The effect reference value setting means, the value difference calculation means, and the value difference notification setting means are provided, and the notification effect reference value setting means sets the hit count value of the hit-out lottery counter associated with the hit lottery result to one. The reference value for the notification effect is set so as to include at least one, and the value difference calculation means uses the reference value for the notification effect and the winning lottery Calculates the value difference between the count value of the data, the gaming machine, wherein a value difference announcement setting means outputs a value difference alarm. 報知演出用参照値設定手段により、当たりのカウント値のすべてを報知演出用参照値として設定したことを特徴とする請求項1に記載の遊技機。   2. The gaming machine according to claim 1, wherein the notification effect reference value setting means sets all of the winning count values as the notification effect reference value. 報知演出用参照値設定手段により、いくつかの当たりのカウント値といくつかの外れのカウント値とを報知演出用参照値として設定したことを特徴とする請求項1に記載の遊技機。   2. The gaming machine according to claim 1, wherein the notification effect reference value setting means sets some hit count values and some out-of-out count values as the notification effect reference values. 値差算出手段が、当たり外れ抽選で取得した当たり外れ抽選カウンタのカウント値と当該カウント値と最も近い報知演出用参照値との値差を算出したことを特徴とする請求項1ないし請求項3のいずれかに記載の遊技機。   4. The value difference calculating means calculates a value difference between a count value of a hit-and-miss lottery counter obtained in a hit-and-miss lottery and a reference value for the notification effect closest to the count value. The gaming machine according to any one of the above. 制御装置が、値差算出手段で算出された値差を報知するか否かを、始動入賞あるいは遊技開始操作手段の操作に基づいた信号で抽選する報知抽選手段を備えたことを特徴とする請求項1ないし請求項4のいずれかに記載の遊技機。   The control device further comprises a notification lottery means for determining whether or not to notify the value difference calculated by the value difference calculation means by a signal based on a start winning or a game start operation means. A gaming machine according to any one of claims 1 to 4. 制御装置が、差球数算出手段と報知値差範囲可変設定手段と値差範囲報知判定手段と値差報知設定手段とを備え、差球数算出手段が、遊技領域に発射された球数から入賞部品への球の入賞により遊技者に払い出された球数を引いた差球数を算出し、報知値差範囲可変設定手段が、差球数算出手段で算出された差球数により報知を許可する報知値差範囲を可変設定し、値差範囲報知判定手段が、算出された値差を設定された報知値差範囲内の値差であると判定した場合にその報知値差範囲と値差とを値差報知設定手段に送信し、値差報知設定手段が報知器に値差を出力したことを特徴とする請求項1ないし請求項5のいずれかに記載の遊技機。   The control device includes a difference ball number calculation unit, a notification value difference range variable setting unit, a value difference range notification determination unit, and a value difference notification setting unit, and the difference ball number calculation unit calculates the difference ball number from the number of balls fired in the game area. The difference ball number is calculated by subtracting the number of balls paid out to the player due to the winning of the ball in the winning part, and the notification value difference range variable setting means reports based on the difference ball number calculated by the difference ball number calculation means. Variably set the notification value difference range to allow, and when the value difference range notification determination means determines that the calculated value difference is a value difference within the set notification value difference range, the notification value difference range and The gaming machine according to any one of claims 1 to 5, wherein the value difference is transmitted to a value difference notification setting means, and the value difference notification setting means outputs the value difference to the alarm. 報知値差範囲可変設定手段が、差球数と報知値差範囲とを対応付けた報知値差範囲設定知識を備え、この報知値差範囲設定知識により報知値差範囲を設定したことを特徴とする請求項6に記載の遊技機。   The notification value difference range variable setting means has notification value difference range setting knowledge in which the number of difference balls and the notification value difference range are associated with each other, and the notification value difference range is set based on the notification value difference range setting knowledge. The gaming machine according to claim 6. 報知値差範囲設定知識が、差球数の多いほど大きい報知値差範囲を対応付けた知識により構成されたことを特徴とする請求項7に記載の遊技機。   8. The gaming machine according to claim 7, wherein the notification value difference range setting knowledge is constituted by knowledge in which a notification value difference range is associated with a larger number of difference balls. 制御装置が、報知値差範囲可変設定手段と値差範囲報知判定手段と値差報知設定手段とを備え、報知値差範囲可変設定手段が、始動入賞あるいは遊技開始操作手段の操作に基づいた信号による抽選で報知値差範囲を可変設定し、値差範囲報知判定手段が、算出された値差を設定された報知値差範囲内の値差であると判定した場合にその報知値差範囲と値差とを値差報知設定手段に送信し、値差報知設定手段が報知器に値差を出力したことを特徴とする請求項1ないし請求項5のいずれかに記載の遊技機。   The control device includes a notification value difference range variable setting unit, a value difference range notification determination unit, and a value difference notification setting unit, and the notification value difference range variable setting unit receives a signal based on an operation of a start winning or a game start operation unit. The notification value difference range is variably set by lottery, and when the value difference range notification determination means determines that the calculated value difference is a value difference within the set notification value difference range, the notification value difference range and The gaming machine according to any one of claims 1 to 5, wherein the value difference is transmitted to a value difference notification setting means, and the value difference notification setting means outputs the value difference to the alarm. 制御装置が、報知値差範囲設定手段と値差範囲報知判定手段と値差報知設定手段とを備え、報知値差範囲設定手段が、報知を許可する報知値差範囲を設定し、値差範囲報知判定手段が、報知値差範囲内の値差であると判定した場合に値差範囲と値差を値差報知設定手段に送信し、値差報知設定手段が報知器に値差を出力したことを特徴とする請求項1ないし請求項5のいずれかに記載の遊技機。   The control device includes a notification value difference range setting unit, a value difference range notification determination unit, and a value difference notification setting unit, and the notification value difference range setting unit sets a notification value difference range in which the notification is permitted, and sets the value difference range. When the notification determination means determines that the value difference is within the notification value difference range, the value difference range and the value difference are transmitted to the value difference notification setting means, and the value difference notification setting means outputs the value difference to the alarm. The gaming machine according to any one of claims 1 to 5, wherein: 報知器が表示器あるいは表示灯あるいは音出力器のうちの一又は複数で構成されたことを特徴とする請求項1ないし請求項9のいずれかに記載の遊技機。   The gaming machine according to any one of claims 1 to 9, wherein the annunciator comprises one or more of a display, an indicator light, and a sound output device. 値差報知設定手段が、表示器の表示画面に+の値差と−の値差とを区別して表示したことを特徴とする請求項11に記載の遊技機。
12. The gaming machine according to claim 11, wherein the value difference notification setting means displays the value difference of + and the value difference of-on the display screen of the display device.
JP2003350213A 2002-10-21 2003-10-09 Game machine Expired - Fee Related JP4414718B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2003350213A JP4414718B2 (en) 2002-10-21 2003-10-09 Game machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2002305381 2002-10-21
JP2003350213A JP4414718B2 (en) 2002-10-21 2003-10-09 Game machine

Publications (2)

Publication Number Publication Date
JP2004160210A true JP2004160210A (en) 2004-06-10
JP4414718B2 JP4414718B2 (en) 2010-02-10

Family

ID=32828011

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2003350213A Expired - Fee Related JP4414718B2 (en) 2002-10-21 2003-10-09 Game machine

Country Status (1)

Country Link
JP (1) JP4414718B2 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010011945A (en) * 2008-07-02 2010-01-21 Kyoraku Sangyo Kk Game machine
JP2014184271A (en) * 2014-04-24 2014-10-02 Kyoraku Sangyo Co Ltd Game machine
JP2014184270A (en) * 2014-04-24 2014-10-02 Kyoraku Sangyo Co Ltd Game machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010011945A (en) * 2008-07-02 2010-01-21 Kyoraku Sangyo Kk Game machine
JP2014184271A (en) * 2014-04-24 2014-10-02 Kyoraku Sangyo Co Ltd Game machine
JP2014184270A (en) * 2014-04-24 2014-10-02 Kyoraku Sangyo Co Ltd Game machine

Also Published As

Publication number Publication date
JP4414718B2 (en) 2010-02-10

Similar Documents

Publication Publication Date Title
US7094150B2 (en) Pro-aggressive roulette
JP5977558B2 (en) Game machine
JP2006043425A (en) Game administrative device and game system
JP5802308B1 (en) Game machine
JP4943174B2 (en) Bullet ball machine
JP2011125587A (en) Game machine
JP2017164059A (en) Game machine, game information display device, and game information display system
JP2003220175A (en) Game machine
JP4663809B2 (en) Pachinko machine
JP2007244899A (en) Management equipment for game and system for game
US20080214270A1 (en) Gaming Machine Capable Of Operating To Indicate The Number Of Bets, And Game Playing Method
JP2003275396A (en) Game machine, and program and its recording medium
JP2004160210A (en) Game machine
JP2016093383A (en) Game machine
JP2018099406A (en) Game machine
JP4503257B2 (en) Game machine
JP2017169816A (en) Game machine
JP2017169813A (en) Game machine
JP4943181B2 (en) Bullet ball machine
JP2011172617A (en) Game machine
JP2005323980A (en) Game management device and game system
JP4574963B2 (en) Pachinko machine
JP3959508B2 (en) Arrange ball game machine
JP2009000144A (en) Game machine
JP2017169815A (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20060801

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20090708

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20090714

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20090908

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20091117

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20091120

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121127

Year of fee payment: 3

R150 Certificate of patent or registration of utility model

Ref document number: 4414718

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121127

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131127

Year of fee payment: 4

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees