JP2004073872A - Game machine - Google Patents

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JP2004073872A
JP2004073872A JP2003301052A JP2003301052A JP2004073872A JP 2004073872 A JP2004073872 A JP 2004073872A JP 2003301052 A JP2003301052 A JP 2003301052A JP 2003301052 A JP2003301052 A JP 2003301052A JP 2004073872 A JP2004073872 A JP 2004073872A
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game
specific area
game medium
guiding
medium
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Toshio Miyasoi
宮副 敏雄
Kazuhiro Kuromiya
黒宮 和広
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Sanyo Bussan Co Ltd
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Sanyo Bussan Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide the subsequent interest of a game by a game medium entering a prize device. <P>SOLUTION: When a game ball enters the prize device in an ordinary game state, a first passing hole 451 is closed by a shutter 51. At that time, the probability that the game ball entering the prize device is stored in a third storing part 443 of a rotor 44 is 1/10. When the game ball is stored in the third storing part 443, the rotor 44 is rotated. At a point of time when the third storing part 443 and a third passing hole 453 coincide with each other, the game ball is guided from the third passing hole 453 to a specified area to enter a bonanza state. When it is stored in the first storing part 441, the game ball can't pass through the first passing hole 451 so that it is stayed. Whereupon, the probability that the next game ball entering the prize device 40 is stored in the third storing part 443 is 1/(10-1)=1/9, which is becomes higher than that at the start. <P>COPYRIGHT: (C)2004,JPO

Description

 本発明は、遊技機に関する。 The present invention relates to a gaming machine.

 従来、遊技盤に配置された入賞装置と、この入賞装置内に入賞した遊技球をVゾーンと呼ばれる特定領域に導くかVゾーン以外の領域に導くかを振り分ける回転体とを備えた遊技機が知られている。この種の遊技機では、通常の遊技状態において遊技球がVゾーンに導かれたときには遊技者にとって有利な遊技状態(例えば大当り状態)に移行する。 Conventionally, a gaming machine including a prize device arranged on a game board, and a rotating body that distributes whether to guide a game ball won in the prize device to a specific area called a V zone or to an area other than the V zone. Are known. In this type of gaming machine, when a game ball is guided to the V zone in a normal gaming state, the game machine shifts to a gaming state (for example, a big hit state) which is advantageous for the player.

 しかしながら、この種の遊技機では、入賞装置内に入賞した遊技球がVゾーン以外の領域に導かれたあとは再び元の遊技状態に戻るため、遊技者としては同じ遊技機で継続して遊技を行うメリットがなく、興趣性に欠けることがある。 However, in this type of gaming machine, the game ball that has been won in the winning device returns to the original gaming state again after being guided to an area other than the V zone. There is no merit of doing it, and it may lack interest.

 本発明は、上述した問題に鑑みなされたものであり、入賞装置内に入賞した遊技媒体によってその後の興趣性を高めることのできる遊技機を提供することを目的とする。 The present invention has been made in view of the above-described problem, and has as its object to provide a gaming machine capable of enhancing the interest in the game with the winning game media in the winning device.

 本発明の遊技機は、上述の目的を達成するために以下の手段を採った。なお、必要に応じてその作用等についても説明する。 遊 The gaming machine of the present invention employs the following means to achieve the above object. The operation and the like will be described as needed.

 手段1.遊技盤に配置された入賞装置と、前記入賞装置内に入賞した遊技媒体を特定領域に導く特定領域誘導部及び該入賞装置内に入賞した遊技媒体を非特定領域に導く非特定領域誘導部を有する誘導装置とを備え、通常の遊技状態で遊技媒体が前記特定領域に導かれたことに起因して遊技者に有利な特別遊技状態に移行する遊技機であって、
 前記非特定領域誘導部に遊技媒体を停留させ遊技媒体が前記非特定領域へ導かれるのを阻止するか前記非特定領域誘導部に遊技媒体を停留させず遊技媒体が前記非特定領域へ導かれるのを許容する誘導選択装置と、
 前記通常の遊技状態のときに前記誘導選択装置を作動して前記非特定領域誘導部に遊技媒体を停留させ遊技媒体が前記非特定領域へ導かれるのを阻止するように制御する制御装置と
 を備えた遊技機。
Means 1. A prize device arranged on the game board, a specific region guiding portion for guiding a game medium that has won a prize in the prize device to a specific region, and a non-specific region guiding portion for guiding a game medium that has won a prize in the prize device to a non-specific region. With a guiding device having, a gaming machine that transitions to a special gaming state advantageous to the player due to the gaming medium being guided to the specific area in a normal gaming state,
The game medium is guided to the non-specific area without stopping the game medium at the non-specific area guiding section to prevent the game medium from being guided to the non-specific area or stopping the game medium at the non-specific area guiding section. A guidance selection device that allows
A control device that controls the guide selection device to operate at the time of the normal game state so as to stop the game medium in the non-specific area guiding unit and prevent the game medium from being guided to the non-specific area. Equipped gaming machine.

 この遊技機では、入賞装置内に入賞した遊技媒体が特定領域に導かれるとそれに起因して特別遊技状態に移行する。入賞装置内に入賞した遊技媒体は、誘導装置の特定領域誘導部によって特定領域へ導かれたり非特定領域誘導部によって非特定領域へ導かれたりするが、通常の遊技状態では誘導選択装置が作動して非特定領域誘導部に遊技媒体を停留させ遊技媒体が非特定領域へ導かれるのを阻止する。そして、入賞装置内に入賞した遊技媒体が非特定領域誘導部に停留するとその非特定領域誘導部はその遊技媒体に占有される。このため、次に入賞装置内に入賞した遊技媒体はもはやその非特定領域誘導部に停留できず、その分遊技媒体が特定領域誘導部によって特定領域へ導かれる確率が高くなる。したがって、入賞装置内に入賞した遊技媒体によってその後の興趣性を高めることができる。 で は In this gaming machine, when a gaming medium that has won a prize in the prize device is guided to a specific area, the gaming machine shifts to a special gaming state due to the guidance. The game medium that has won the prize device is guided to a specific region by the specific region guiding portion of the guiding device or to a non-specific region by the non-specific region guiding portion, but the guiding selection device operates in a normal game state. Then, the game medium is stopped at the non-specific area guiding section, and the game medium is prevented from being guided to the non-specific area. Then, when the game medium winning in the winning device is stopped at the non-specific area guiding section, the non-specific area guiding section is occupied by the game medium. For this reason, the game medium which has won the next prize in the winning device can no longer be stopped at the non-specific area guiding section, and the probability that the game medium is guided to the specific area by the specific area guiding section increases accordingly. Therefore, the interest in the game can be enhanced by the game media that has been won in the winning device.

 ここで、「遊技媒体」とは、遊技に使用可能な媒体であればどのようなものでもよいが、例えば遊技球(パチンコ玉やスマートボールなど)やメダルなどが挙げられる。また、「通常の遊技状態」とは、特別遊技状態でないときの遊技状態をいう。 Here, the “game medium” may be any medium that can be used for a game, and examples thereof include game balls (pachinko balls, smart balls, etc.) and medals. The “normal game state” refers to a game state when the game is not in the special game state.

 手段2.手段1に記載の遊技機であって、前記非特定領域誘導部は複数設けられ、そのうちの一部は常に遊技媒体を停留させずに前記非特定領域へ導くものであり、残りは前記誘導選択装置によって遊技媒体を停留させるか否かが決められるものである遊技機。こうすれば、非特定領域誘導部の中には常に遊技媒体を停留させずに非特定領域へ導くものがあるため、遊技媒体が特定領域誘導部によって特定領域へ導かれる確率が100%になることはない。 Means 2. 2. The gaming machine according to claim 1, wherein a plurality of the non-specific area guiding units are provided, and a part of the plurality of the non-specific area guiding units guides the game medium to the non-specific area without always stopping the game medium. A gaming machine in which whether or not game media is stopped by a device is determined. In this case, since some non-specific area guiding units always lead the game medium to the non-specific area without stopping, the probability that the game medium is guided to the specific area by the specific area guiding unit becomes 100%. Never.

 手段3.手段1又は2に記載の遊技機であって、前記制御装置は、前記通常の遊技状態のときに前記誘導選択装置を作動して前記非特定領域誘導部に遊技媒体を停留させ前記非特定領域へ導くのを阻止するようにしたあと所定のタイミングで前記阻止を解除するように制御する遊技機。こうすれば、遊技者は、非特定領域誘導部が遊技媒体を非特定領域へ導くのを阻止する状態が解除される前に、入賞装置内に遊技媒体を入賞させ特定領域に導こうとする意識が高まるため興趣性が高まるし、自己の技術を介入させることもできる。 Means 3. 3. The gaming machine according to claim 1 or 2, wherein the control device activates the guidance selection device during the normal gaming state to stop a game medium in the non-specific region guiding unit and to control the non-specific region. A gaming machine that controls so as to release the block at a predetermined timing after blocking the block from being guided. In this case, the player attempts to introduce the game medium into the prize-winning device and guide the game medium to the specific area before the state in which the non-specific area guiding unit prevents the game medium from being guided to the non-specific area is released. Increased consciousness increases interest and can also involve one's own skills.

 手段4.手段3に記載の遊技機であって、前記所定のタイミングは、遊技媒体が前記特定領域に到達したことに起因するタイミング、前記入賞装置内に遊技媒体が入賞してから予め定められた時間が経過したことに起因するタイミング、又は前記停留を解除するか否かを抽選し該抽選結果が前記停留の解除であったことに起因するタイミングである遊技機。通常の遊技状態で遊技媒体が特定領域に到達すると特別遊技状態に移行するためこれに起因して非特定領域誘導部での遊技媒体の停留を解除しても遊技者は不満を感じにくい。また、入賞装置内に遊技媒体が入賞してから予め定められた時間が経過したことに起因して非特定領域誘導部での遊技媒体の停留を解除するとすれば、遊技者は停留が解除される前にできるだけ多くの遊技媒体を入賞装置内に入賞させようとするため興趣性が高まり自己の技術を介入させることもできる。更に、停留を解除するか否かを抽選し抽選結果が停留の解除のときにはそれに起因して停留を解除するとすれば、遊技者は停留が解除されないことを期待しながら遊技するため興趣性が増す。 (4) Means 4. The gaming machine according to claim 3, wherein the predetermined timing is a timing caused by the game medium reaching the specific area, and a predetermined time after the game medium wins in the winning device. A gaming machine which is a timing attributable to the passage of time, or a timing at which the lottery is performed to determine whether or not to release the stop, and the result of the lottery is to release the stop. When the game medium reaches the specific area in the normal game state, the game mode shifts to the special game state. Therefore, even if the stoppage of the game medium in the non-specific area guiding unit is canceled, the player is less likely to feel dissatisfied. Further, if it is assumed that the stoppage of the game medium in the non-specific area guiding unit is released due to the lapse of a predetermined time after the game medium wins in the winning device, the player is released from the stoppage. In order to allow as many game media as possible to win in the prize apparatus before the game, the interest of the player can be increased and the player's own technology can be intervened. Furthermore, if the lottery is performed to determine whether or not to release the stop, and if the lottery result indicates that the stop is to be released, the stop is released accordingly, so that the player plays the game while expecting that the stop will not be released. .

 手段5.手段1〜4のいずれかに記載の遊技機であって、前記制御装置は、前記入賞装置内に遊技媒体が入賞すると直ちに賞球の払い出しを行う遊技機。こうすれば、入賞装置内に遊技媒体が入賞したあと非特定領域誘導部に遊技媒体が停留されたとしても、その遊技媒体が入賞装置内に入賞した時点で賞球が払い出されているため、停留が解除されたあとに賞球が払い出される場合に比べて、遊技者は不満を感じにくい。 {Means 5}. The gaming machine according to any one of means 1 to 4, wherein the control device pays out a prize ball as soon as a game medium wins in the winning device. In this way, even if the game medium is stopped in the non-specific area guiding section after the game medium is won in the winning device, the prize ball is paid out when the game medium wins in the winning device. The player is less likely to feel dissatisfied than when the prize balls are paid out after the stop is released.

 手段6.手段1〜5のいずれかに記載の遊技機であって、前記誘導装置は、前記特定領域誘導部を1つ有し前記非特定領域誘導部を複数有している遊技機。こうすれば、入賞装置内に遊技媒体が入賞し非特定領域誘導部に停留されるごとに、次に入賞装置内に入賞した遊技媒体が特定領域誘導部によって特定領域へ導かれる確率が高くなるため、遊技者の興趣性が増す。 {Means 6}. The gaming machine according to any one of means 1 to 5, wherein the guidance device includes one specific region guidance unit and a plurality of the non-specific region guidance units. In this way, every time a game medium wins in the prize device and is stopped in the non-specific area guiding section, the probability that the next game medium winning in the prize apparatus is guided to the specific area by the specific area guiding section increases. Therefore, the interest of the player increases.

 手段7.手段6に記載の遊技機であって、前記制御装置は、前記通常の遊技状態のときに前記誘導選択装置を作動して前記複数の非特定領域誘導部の一部につき遊技媒体を停留させ前記非特定領域へ導くのを阻止するよう制御する遊技機。こうすれば、入賞装置内に遊技媒体が入賞したとき、特定領域誘導部によって特定領域へ誘導されないとしても、遊技媒体が停留されない非特定領域誘導部ではなく遊技媒体が停留される非特定領域誘導部に向かうこと期待しながら遊技するため興趣性が増す。 {Means 7}. 7. The gaming machine according to claim 6, wherein the control device activates the guidance selection device in the normal gaming state to stop a game medium for a part of the plurality of non-specific area guidance units. A gaming machine that controls to prevent it from leading to non-specific areas. In this way, when the game medium is won in the prize device, even if the game medium is not guided to the specific area by the specific area guiding section, the non-specific area guiding section in which the game medium is stopped instead of the non-specific area guiding section in which the game medium is not stopped. It is more interesting to play while expecting to head to the club.

 手段8.手段1〜7のいずれかに記載の遊技機であって、前記誘導装置は、円盤状の回転体であり、前記誘導選択装置は、前記非特定領域誘導部から前記非特定領域へ向かう通路を開閉するシャッタである遊技機。こうすれば、本発明の遊技機を比較的簡単に実現することができる。 {Means 8}. The gaming machine according to any one of means 1 to 7, wherein the guidance device is a disk-shaped rotating body, and the guidance selection device is configured to control a path from the non-specific region guiding unit to the non-specific region. A gaming machine that is a shutter that opens and closes. In this way, the gaming machine of the present invention can be realized relatively easily.

 手段9.手段1〜8のいずれかに記載の遊技機であり、前記特別遊技状態で遊技媒体が前記特定領域に導かれたことに起因して該特別遊技状態が継続される遊技機であって、前記制御装置は、前記特別遊技状態のときに所定の条件が成立するまでは前記誘導選択装置を作動して前記非特定領域誘導部に遊技媒体を停留させ前記非特定領域へ導くのを阻止するよう制御する遊技機。こうすれば、特別遊技状態のときに非特定領域誘導部に遊技媒体を停留させる構成と通常の遊技状態のときに非特定領域誘導部に遊技媒体を停留させる構成とを共通にすることができる。 {Means 9}. The gaming machine according to any one of means 1 to 8, wherein the special gaming state is continued due to a game medium being guided to the specific area in the special gaming state, The control device operates the guidance selection device to stop the game medium in the non-specific area guiding unit and prevent the game medium from being guided to the non-specific area until a predetermined condition is satisfied in the special game state. Gaming machine to control. With this configuration, the configuration in which the game medium is stopped in the non-specific area guiding section in the special game state and the configuration in which the game medium is stopped in the non-specific area guiding section in the normal game state can be made common. .

 手段10.手段9に記載の遊技機であって、前記所定の条件とは、遊技媒体が前記特定領域に導かれるか、又は予め定められた時間が経過することである遊技機。特別遊技状態で遊技媒体が特定領域に到達すると特別遊技状態が継続されるためこれに起因して非特定領域誘導部での遊技媒体の停留を解除しても遊技者は不満を感じにくい。また、予め定められた時間が経過したことに起因して非特定領域誘導部での遊技媒体の停留を解除するとすれば、遊技者は停留が解除される前にできるだけ多くの遊技媒体を入賞装置内に入賞させようとするため興趣性が高まり自己の技術を介入させることもできる。なお、時間の起算点は、例えば特別遊技の開始時(特別遊技が継続されたときには継続された特別遊技の開始時)としてもよい。 {Means 10} 10. The gaming machine according to claim 9, wherein the predetermined condition is that a game medium is guided to the specific area or a predetermined time elapses. When the game medium reaches the specific area in the special game state, the special game state is continued. Therefore, even if the stoppage of the game medium in the non-specific area guiding unit is canceled, the player is less likely to feel dissatisfied. Further, if the stoppage of the game medium in the non-specific area guiding unit is released due to the lapse of the predetermined time, the player can use as much of the game medium as possible before the stop is released. In order to win the prize, the interest of the player will increase, and his / her skill can be intervened. The starting point of the time may be, for example, the start of the special game (when the special game is continued, the start of the continued special game).

 手段11.遊技盤に配置された入賞装置と、前記入賞装置内に入賞した遊技媒体を特定領域に導く特定領域誘導部及び該入賞装置内に入賞した遊技媒体を非特定領域に導く非特定領域誘導部を有する誘導装置とを備え、通常の遊技状態で遊技媒体が前記特定領域に導かれたことに起因して遊技者に有利な特別遊技状態に移行し前記特別遊技状態で遊技媒体が前記特定領域に導かれたことに起因して該特別遊技状態が継続される遊技機であって、
 前記非特定領域誘導部に遊技媒体を停留させ遊技媒体が前記非特定領域へ導かれるのを阻止するか前記非特定領域誘導部に遊技媒体を停留させず遊技媒体が前記非特定領域へ導かれるのを許容する誘導選択装置と、
 前記特別遊技状態の終了時に前記誘導選択装置を作動して前記非特定領域誘導部に停留されている遊技媒体を1つ以上停留させたまま残すことがあるように制御する制御装置と
 を備えた遊技機。
Means 11. A prize device arranged on the game board, a specific region guiding portion for guiding a game medium that has won a prize in the prize device to a specific region, and a non-specific region guiding portion for guiding a game medium that has won a prize in the prize device to a non-specific region. Having a guiding device having, in a normal game state, the game medium is guided to the specific area, and the game medium shifts to a special game state advantageous to the player, and the game medium is in the special area in the special game state. A gaming machine in which the special gaming state is continued due to being led,
The game medium is guided to the non-specific area without stopping the game medium at the non-specific area guiding section to prevent the game medium from being guided to the non-specific area or stopping the game medium at the non-specific area guiding section. A guidance selection device that allows
A control device that controls the guide selection device to operate at the end of the special game state so that one or more game media parked in the non-specific area guidance unit may be left stopped. Gaming machine.

 この遊技機では、特別遊技状態が終了し通常の遊技状態に戻ったときに誘導装置の非特定領域誘導部に遊技媒体が停留していることがあるため、非特定領域誘導部に遊技媒体が停留していない場合に比べて、入賞装置内に入賞した遊技媒体が特定領域誘導部により特定領域へ導かれる確率が高くなり、遊技者にとって有利となる。この場合、請求項1〜10のいずれかに記載の遊技機の構成を採用してもよい。 In this gaming machine, when the special game state ends and the game mode returns to the normal game state, the game medium may be parked in the non-specific area guiding section of the guidance device, so that the game medium is stored in the non-specific area guiding section. As compared with the case where the game is not stopped, the probability that the game medium winning in the winning device is guided to the specific area by the specific area guiding unit is increased, which is advantageous for the player. In this case, the configuration of the gaming machine according to any one of claims 1 to 10 may be adopted.

 手段12.手段11に記載の遊技機であって、前記制御装置は、前記特別遊技状態の終了時に遊技媒体をいくつ残すかを抽選し前記誘導選択装置を作動して前記非特定領域誘導部に停留されている遊技媒体を前記抽選した数だけ停留させたまま残すよう制御する遊技機。こうすれば、遊技者は特別遊技状態終了後にいくつ遊技媒体が停留されるのかに興味を惹かれる。 {Means 12} In the gaming machine according to the means 11, the control device is a lottery at the end of the special gaming state how many game media to leave, the guide selection device is activated to stop at the non-specific area guidance unit. A gaming machine that controls so that the number of game media that remains is stopped by the lottery number. In this way, the player is interested in how many game media are stopped after the end of the special game state.

 手段13.手段1〜12に記載の遊技機であって、前記入賞装置内に入賞した遊技媒体を代替媒体に置換する媒体置換装置を備え、前記誘導装置のうち前記特定領域誘導部は代替媒体を特定領域に導き前記非特定領域誘導部は代替媒体を非特定領域に導くものである遊技機。こうすれば、遊技媒体を遊技機内にとどめることによる弊害をなくすことができる。遊技媒体を遊技機内にとどめることによる弊害としては、例えば本来遊技媒体は遊技場内を循環すべきであるのに循環しないとか、遊技媒体が遊技機内に長くとどまっていることに遊技者が不信感・不安感を抱くといったことが挙げられる。ここで、「代替媒体」としては、特にどのようなものでもよいが、例えば遊技媒体と異なる色又は大きさの媒体などが挙げられる。 {Means 13} The gaming machine according to any of claims 1 to 12, further comprising: a medium replacement device that replaces a winning game medium with an alternative medium in the prize device, wherein the specific area guiding unit of the guiding apparatus is configured to set an alternative medium to a specific area. The non-specific area guiding section guides the alternative medium to the non-specific area. In this way, it is possible to eliminate the adverse effect of keeping the game medium in the gaming machine. The negative effects of keeping game media in gaming machines include, for example, that game media should be circulating in a game arcade but should not be circulated, or that a player is distrusted that game media stays in the gaming machine for a long time. Anxiety is mentioned. Here, the “alternative medium” may be any medium, and examples include a medium having a different color or size from the game medium.

 なお、この手段13の構成を手段1に記載の遊技機に適用すると次のようになる。即ち、遊技盤に配置された入賞装置と、前記入賞装置内に入賞した遊技媒体を代替媒体に置換する媒体置換装置と、代替媒体を特定領域に導く特定領域誘導部及び代替媒体を非特定領域に導く非特定領域誘導部を有する誘導装置とを備え、通常の遊技状態で代替媒体が前記特定領域に導かれたことに起因して遊技者に有利な特別遊技状態に移行する遊技機であって、前記非特定領域誘導部に代替媒体を停留させ前記非特定領域へ導くのを阻止するか前記非特定領域誘導部に代替媒体を停留させずに前記非特定領域へ導くのを許容する誘導選択装置と、前記通常の遊技状態のときに前記誘導選択装置を作動して前記非特定領域誘導部に代替媒体を停留させ前記非特定領域へ導くのを阻止するよう制御する制御装置とを備えた遊技機、となる。そして、手段13の構成を手段2〜12のいずれかに記載の遊技機に適用する場合には、誘導装置、誘導選択装置及び制御装置における遊技媒体を代替媒体と読み替えることになる。 {Applying the structure of the means 13 to the gaming machine described in the means 1 results in the following. That is, a prize device arranged on a game board, a medium replacement device for replacing a game medium won in the prize device with a substitute medium, a specific region guiding section for guiding the substitute medium to a specific region, and a substitute medium for a non-specific region. A guiding device having a non-specific area guiding section for guiding to a special game state which is advantageous to a player due to the alternative medium being guided to the specific area in a normal game state. And guiding the non-specific area guiding section to stop the alternative medium and prevent the alternative medium from being guided to the non-specific area, or permitting the non-specific area guiding section to stop the alternative medium and guide the alternative medium to the non-specific area. A selection device, and a control device that controls the non-specific region guiding portion to stop the alternative medium and prevent the alternative medium from being guided to the non-specific region by operating the guidance selection device during the normal game state. Gaming machine, and become. When the configuration of the means 13 is applied to the gaming machine described in any of the means 2 to 12, the game medium in the guidance device, the guidance selection device, and the control device is read as an alternative medium.

 手段14.前記遊技機はパチンコ機である手段1〜13のいずれかに記載の遊技機。こうすれば、パチンコ機において、手段1〜13の作用効果が得られる。ここで、パチンコ機は、いわゆる第1種、第2種、第3種と称される機種であってもよいが、これら以外であっても前出の入賞装置、誘導装置、誘導選択装置及び制御装置を備えたものであればよい。 {Means 14} The gaming machine according to any one of the means 1 to 13, wherein the gaming machine is a pachinko machine. In this way, the effects of the means 1 to 13 can be obtained in the pachinko machine. Here, the pachinko machine may be a so-called first type, second type, or third type, but other than these, the prize device, the guidance device, the guidance selection device, What is necessary is just to be provided with the control device.

 手段15.前記遊技機はスロットマシンである手段1〜13のいずれかの遊技機。こうすれば、スロットマシンにおいて、手段1〜13の作用効果が得られる。ここで、スロットマシンは、いわゆるAタイプ(ビッグボーナスゲームが小役ゲーム30回とJACゲーム3回のセットで構成されるタイプ)、Bタイプ(ビッグボーナスゲームが小役ゲーム30回とJACゲーム2回のセットで構成されるタイプ)、Cタイプ(シングルボーナスが頻繁に揃うタイプ)、AタイプとCタイプの複合機、BタイプとCタイプの複合機と称される機種のいずれであってもよいが、これら以外であっても前出の入賞装置、誘導装置、誘導選択装置及び制御装置を備えたものであればよい。 {Means 15} The gaming machine according to any one of the means 1 to 13, wherein the gaming machine is a slot machine. In this way, the effects of the means 1 to 13 can be obtained in the slot machine. Here, the slot machine is a so-called A type (a type in which the big bonus game is composed of a set of 30 small role games and three JAC games), and a B type (the big bonus game is composed of 30 small role games and 2 JAC games). Type which is composed of a set of times), C type (type in which single bonuses are frequently provided), A type and C type multifunction devices, and B type and C type multifunction devices. Any other device may be used as long as the device includes the above-described winning device, guidance device, guidance selection device, and control device.

 手段16.前記遊技機はスロットマシンとパチンコ機とを融合させてなる手段1〜13のいずれかの遊技機。こうすれば、スロットマシンとパチンコ機とを融合させてなる遊技機(融合機)において、手段1〜13の作用効果が得られる。ここで、融合機としては、例えば遊技媒体としてメダルの代わりに遊技媒体を用いるスロットマシンなどが挙げられる。 {Means 16} The gaming machine according to any one of means 1 to 13, wherein the gaming machine is a combination of a slot machine and a pachinko machine. In this way, in the gaming machine (fusing machine) in which the slot machine and the pachinko machine are fused, the effects of the means 1 to 13 can be obtained. Here, examples of the fusion machine include a slot machine using a game medium instead of a medal as a game medium.

 なお、本発明の遊技機は、スロットマシンや、パチンコ機とスロットマシンとを融合させてなる融合機などを挙げることができるが、この他、種々の遊技機(例えばゲームセンタに設置されるゲーム機など)に適用することもできる。 The gaming machine according to the present invention includes a slot machine and a fusion machine obtained by fusing a pachinko machine and a slot machine. In addition, various gaming machines (for example, a game machine installed in a game center) can be used. Machine).

 図1は本発明の一実施形態であるパチンコ機20を正面から見た外観図であり、図2はパチンコ機20の遊技盤30の構成の概略を示す構成図であり、図3は本実施形態のパチンコ機20の電気的接続を例示するブロック図である。本実施形態のパチンコ機20は、図1に示すように、前面枠22にはめ込まれたガラスに覆われた遊技盤30と、遊技球を貯留する上受け皿24および下受け皿26と、遊技球を遊技盤30へ発射するための発射ツマミ28と、パチンコ機20全体を制御するメイン制御装置70(図3参照)とを備える。 FIG. 1 is an external view of a pachinko machine 20 according to an embodiment of the present invention as viewed from the front, FIG. 2 is a configuration diagram schematically showing the configuration of a game board 30 of the pachinko machine 20, and FIG. It is a block diagram which illustrates the electrical connection of the pachinko machine 20 of a form. As shown in FIG. 1, the pachinko machine 20 of the present embodiment includes a game board 30 covered with glass fitted in a front frame 22, an upper tray 24 and a lower tray 26 for storing game balls, and a game ball. It comprises a launch knob 28 for launching the game board 30 and a main controller 70 (see FIG. 3) for controlling the entire pachinko machine 20.

 遊技盤30は、図2に示すように、盤面下方の左右両側に配置された第1始動口31a,31bと、盤面下方の真ん中に配置された第2始動口33と、盤面中央に配置された入賞装置40と、入賞装置40の上部に配置されたデジタル表示器60と、入賞装置40の左右両側に配置された複数の普通入賞口81a〜81dと、いずれの入賞口にも入らなかった遊技球を回収するアウト口65とを備えている。 As shown in FIG. 2, the gaming board 30 has first starting ports 31a and 31b arranged on the left and right sides below the board, a second starting port 33 arranged in the middle below the board, and a center of the board. The winning device 40, the digital display 60 arranged above the winning device 40, and the plurality of normal winning openings 81 a to 81 d arranged on both left and right sides of the winning device 40 did not enter any of the winning openings. Out port 65 for collecting game balls.

 第1始動口31a,31bは遊技球が通過したことを検出可能な第1始動口通過センサ32a,32bを備えており、この第1始動口通過センサ32a,32bは遊技球の通過を検出するとその検出信号をメイン制御装置70へ出力し、メイン制御装置70は羽根41a,41bを1回開閉させる。また、第2始動口33も同様の第2始動口通過センサ34を備えており、この第2始動口通過センサ34は遊技球の通過を検出するとその検出信号をメイン制御装置70へ出力し、メイン制御装置70は羽根41a,41bを2回開閉させる。 The first starting ports 31a and 31b are provided with first starting port passing sensors 32a and 32b capable of detecting that a game ball has passed, and the first starting port passing sensors 32a and 32b detect the passing of a game ball. The detection signal is output to the main control device 70, and the main control device 70 opens and closes the blades 41a and 41b once. The second starting port 33 also includes a similar second starting port passage sensor 34. When the second starting port passage sensor 34 detects the passage of a game ball, it outputs a detection signal to the main control device 70, The main controller 70 opens and closes the blades 41a and 41b twice.

 入賞装置40は、上部にて左右一対となるように配置された羽根41a,41bを有しており、この羽根41a,41bは羽根駆動装置58(図3参照)によって開閉動作が駆動される。この羽根41a,41bが開くと遊技球は入賞装置40内へ入賞することが可能となり、この羽根41a,41bが閉じると遊技球は入賞装置40内へ入賞することが不能となる。 The winning device 40 has blades 41a and 41b arranged in a pair at the upper part on the left and right, and the blades 41a and 41b are driven to open and close by a blade driving device 58 (see FIG. 3). When the blades 41a and 41b are opened, the game balls can enter the winning device 40. When the blades 41a and 41b are closed, the game balls cannot enter the winning device 40.

 図4及び図5は入賞装置40の部分断面図であり、点線矢印は遊技球の流れを表す。この入賞装置40は、装置上部の奥側に落下口401を有しており、この落下口401は遊技盤30の裏面に設けられた上下通路403に通じ、この上下通路403の上方には遊技球が通過したことを検出可能な装置入賞検出センサ405が配置され、上下通路403の下方には前面出口407と後面出口409とが設けられている。また、入賞装置40には、所定のキャラクタ形状に形成され絶えず上下動を行う移動体42が設けられており、この移動体42が上方位置(図4参照)にあるときには移動体42によって上下通路403の前面出口407が閉鎖されると共に後面出口409が開放され、この移動体42が下方位置(図5参照)にあるときには移動体42によって上下通路403の前面出口407が開放されると共に後面出口409が閉鎖される。更に、入賞装置40の下方には、中心軸43を中心に回転している円盤状の回転体44と、この回転体44を取り囲む囲繞体45と、囲繞体45の左右両側にて後方から前方にかけて下り傾斜となる半円弧状のスライダ通路456,457とが設けられている。 FIGS. 4 and 5 are partial cross-sectional views of the winning device 40, and the dotted arrows indicate the flow of the game ball. The winning device 40 has a drop port 401 on the back side of the upper part of the device, and the drop port 401 communicates with a vertical passage 403 provided on the back surface of the game board 30, and a game above the vertical passage 403. A device winning detection sensor 405 capable of detecting that the ball has passed is disposed, and a front exit 407 and a rear exit 409 are provided below the vertical passage 403. The winning device 40 is provided with a moving body 42 formed in a predetermined character shape and constantly moving up and down. When the moving body 42 is at the upper position (see FIG. 4), the moving body 42 moves up and down the passage. The front exit 407 of 403 is closed and the rear exit 409 is opened. When the moving body 42 is at the lower position (see FIG. 5), the front exit 407 of the vertical passage 403 is opened by the moving body 42 and the rear exit is opened. 409 is closed. Further, below the winning device 40, a disk-shaped rotator 44 rotating around the center axis 43, a surrounding body 45 surrounding the rotator 44, and front and rear sides on both left and right sides of the surrounding body 45. Semi-circular slider passages 456 and 457 which are inclined downward toward are provided.

 図6は囲繞体45に回転体44を組み付ける際の斜視図、図7は囲繞体45に回転体44を組み付けたときの平面図である。回転体44は、その円周に沿って10個の収容部を有しており、そのうちの8個は遊技球が半径外方向に転がり出るように下面441aが傾斜している略U字状の第1収容部441であり、残り2つのうち1つは円周に沿って架け渡した形状の架橋下面442aを有しその架橋下面442aから回転体44の中心にかけて落下口442bを有する第2収容部442であり、最後の1つは遊技球が半径外方向に転がり出ないように遊技球を抱える形状であり下面のない第3収容部443である。そして、第1収容部441に収容された遊技球は、回転体44が回転してその第1収容部441が囲繞体45のうち回転体44を囲む縦壁に設けられた第1通過口451と一致したとき、第1収容部441から遊技球が第1通過口451へと転がり出る。また、第2収容部442に収容された遊技球は、回転体44が回転してその第2収容部442の落下口442bが囲繞体45の底面で回転体44の中心軸寄りに設けられた第2通過口452と一致したとき、第2収容部442の落下口442bから遊技球が落下して第2通過口452から排出される。更に、第3収容部443に収容された遊技球は、回転体44が回転してその第3収容部443が囲繞体45の底面で回転体44の周縁寄りに設けられた第3通過口453と一致したとき、第3収容部443から遊技球が落下して第3通過口453から排出される。この第3通過口453にはV検出センサ54が配置されたVゾーンと呼ばれる特定領域に繋がっており、第3通過口453から排出された遊技球はこのV検出センサ54によって検出される。つまり、第1収容部441や第2収容部442は特定領域に繋がっていない第1通過口451や第2通過口452へ遊技球を導く機能を持ち、第3収容部443は特定領域に繋がっている第3通過口453へ遊技球を導く機能を持つ。 FIG. 6 is a perspective view when the rotating body 44 is assembled to the surrounding body 45, and FIG. 7 is a plan view when the rotating body 44 is assembled to the surrounding body 45. The rotator 44 has ten accommodating portions along the circumference thereof, and eight of them have a substantially U-shape in which the lower surface 441a is inclined so that the game balls roll out in a radially outward direction. The first housing portion 441, one of the remaining two having a bridged lower surface 442 a of a shape spanning the circumference and having a drop port 442 b from the bridged lower surface 442 a to the center of the rotating body 44. The third one is a third accommodating portion 443 having a shape that holds the game ball so that the game ball does not roll out of the radial direction and has no lower surface. The game ball accommodated in the first accommodating portion 441 is rotated by the rotating body 44 so that the first accommodating portion 441 is provided in the first passage port 451 provided on the vertical wall of the surrounding body 45 surrounding the rotating body 44. When it matches, the game ball rolls out from the first storage portion 441 to the first passage opening 451. In the game ball accommodated in the second accommodating portion 442, the rotating body 44 rotates and the falling port 442 b of the second accommodating portion 442 is provided on the bottom surface of the surrounding body 45 near the center axis of the rotating body 44. When the game ball coincides with the second passage port 452, the game ball falls from the fall port 442 b of the second storage section 442 and is discharged from the second passage port 452. Further, the game ball accommodated in the third accommodating portion 443 is rotated by the rotation of the rotating body 44 so that the third accommodating portion 443 is provided on the bottom surface of the surrounding body 45 near the peripheral edge of the rotating body 44. When coincident with, the game ball is dropped from the third storage portion 443 and discharged from the third passage 453. The third passage 453 is connected to a specific area called a V zone in which the V detection sensor 54 is disposed, and a game ball discharged from the third passage 453 is detected by the V detection sensor 54. In other words, the first accommodation section 441 and the second accommodation section 442 have a function of guiding game balls to the first passage 451 and the second passage 452 that are not connected to the specific area, and the third accommodation section 443 is connected to the specific area. The game ball has a function of guiding the game ball to the third passage opening 453.

 第1通過口451は、囲繞体45の左下方に立設された回動軸51aのまわりに回動可能な第1シャッタ51により開閉される。この第1シャッタ51は、回動軸51aを挟んで反対側に作動片51bを有している。この第1シャッタ51の近傍には、ロッド61bの先端が作動片51bに取り付けられた第1アクチュエータ61が配置されている。第1アクチュエータ61の内部に配置された図示しないソレノイドが消磁された状態では、図7に示すようにロッド61bはバネ61aの付勢により突出し、それに伴い第1シャッタ51は第1通過口451を開放する。一方、ソレノイドが励磁された状態では、図8及び図9に示すようにロッド61bはバネ61aに抗して没入し、それに伴い第1シャッタ51は第1通過口451を閉鎖する。第2通過口452はシャッタを備えておらず絶えず開放状態である。第3通過口453は、囲繞体45の中央奥の下方に立設された回動軸53aのまわりに回動可能な第3シャッタ53により開閉される。この第3シャッタ53は、回動軸53aを挟んで反対側に作動片53bを有している。この第3シャッタ53の近傍には、ロッド63bの先端が作動片53bに取り付けられた第3アクチュエータ63が配置されている。第3アクチュエータ63の内部に配置された図示しないソレノイドが消磁された状態では、図7及び図9に示すようにロッド63bはバネ63aの付勢により突出し、それに伴い第3シャッタ53は第3通過口453を開放する。一方、ソレノイドが励磁された状態では、図8に示すようにロッド63bはバネ63aの付勢に抗して没入し、それに伴い第3シャッタ53は第3通過口453を閉鎖する。 The first passage port 451 is opened and closed by a first shutter 51 that can rotate around a rotation shaft 51a that is provided upright at the lower left of the surrounding body 45. The first shutter 51 has an operation piece 51b on the opposite side of the rotation shaft 51a. In the vicinity of the first shutter 51, a first actuator 61 having a distal end of a rod 61b attached to an operation piece 51b is arranged. In a state in which a solenoid (not shown) arranged inside the first actuator 61 is demagnetized, the rod 61b projects by the bias of the spring 61a as shown in FIG. 7, and accordingly, the first shutter 51 closes the first passage port 451. Open. On the other hand, in a state where the solenoid is excited, the rod 61b is immersed against the spring 61a as shown in FIGS. 8 and 9, and the first shutter 51 closes the first passage 451 accordingly. The second passage port 452 has no shutter and is constantly open. The third passage opening 453 is opened and closed by a third shutter 53 that is rotatable around a rotation shaft 53 a that is provided upright below the center of the surrounding body 45. The third shutter 53 has an operating piece 53b on the opposite side of the rotating shaft 53a. In the vicinity of the third shutter 53, a third actuator 63 in which the tip of a rod 63b is attached to an operation piece 53b is arranged. In a state in which a solenoid (not shown) disposed inside the third actuator 63 is demagnetized, the rod 63b projects by the bias of the spring 63a as shown in FIGS. The mouth 453 is opened. On the other hand, when the solenoid is excited, as shown in FIG. 8, the rod 63b is retracted against the bias of the spring 63a, and the third shutter 53 closes the third passage 453 accordingly.

 図2に戻り、デジタル表示器60は、特別遊技のラウンド回数を表示したり、1回のラウンドにおいて入賞装置40内に入賞した遊技球のカウント数を表示したりするものである。このパチンコ機20では、通常の遊技状態で遊技球がVゾーンを通過したときに遊技者にとって有利な遊技状態に移行して最大16ラウンドの特別遊技が行われる。なお、特別遊技については後で詳述する。 Returning to FIG. 2, the digital display 60 displays the number of rounds of a special game, and displays the number of game balls that have won in the winning device 40 in one round. In the pachinko machine 20, when the game ball passes through the V zone in the normal game state, the game state shifts to a game state advantageous to the player, and a special game of up to 16 rounds is performed. The special game will be described later in detail.

 普通入賞口81a〜81dは、遊技球が入賞したことを検出可能な普通入賞検出センサ82a〜82d(図3参照)を備えており、この普通入賞検出センサ82a〜82dは遊技球の入賞を検出するとその検出信号をメイン制御装置70へ出力する。 The normal prize openings 81a to 81d include normal prize detection sensors 82a to 82d (see FIG. 3) capable of detecting that a game ball has won, and the normal prize detection sensors 82a to 82d detect a prize of a game ball. Then, the detection signal is output to the main control device 70.

 アウト口65は、入賞装置40や普通入賞口81a〜81dに入賞しなかった遊技球を遊技盤30の裏面から図示しない遊技球回収樋へと導くための入口である。 The out port 65 is an entrance for guiding game balls that have not won the prize device 40 or the normal prize ports 81a to 81d from the back surface of the game board 30 to a game ball collection gutter (not shown).

 遊技盤30には、この他、発射された遊技球を円弧上に導くレール66や遊技盤30の左右の肩部に配置されたランプ風車67a,67b,入賞装置40の左右下方に配置された風車68a,68bなども取り付けられている。また、遊技球をガイドしたり弾いたりしてその遊技性を高める複数の釘も遊技盤30に配置されている。 In addition, the game board 30 is provided with a rail 66 for guiding the fired game balls on an arc, lamp windmills 67 a and 67 b arranged on left and right shoulders of the game board 30, and left and right lower portions of the winning device 40. Windmills 68a and 68b are also attached. Further, a plurality of nails for guiding and playing the game balls to enhance the playability are also arranged on the game board 30.

 メイン制御装置70は、図3に示すようにCPU72を中心とするマイクロコンピュータとして構成されており、CPU72には電源を供給する電源回路73の他に、各種処理プログラムを記憶するROM74や一時的にデータを記憶するRAM76,時間計測を行うタイマ77,所定周波数の矩形波を出力するクロック回路78,入出力処理回路80がバス83によって接続されている。メイン制御装置70には、始動口通過センサ32a,32b,34からの検出信号や、装置入賞検出センサ405からの検出信号や、V検出センサ54からの検出信号や、普通入賞検出センサ82a〜82dからの検出信号などが入出力処理回路80を介して入力される。また、メイン制御装置70からは、1対の羽根41a,41bの開閉を駆動する羽根駆動装置58への駆動信号や、デジタル表示器60の表示制御を司る表示制御装置62への制御信号や、賞球の払い出しを司る払出制御装置64への制御信号や、スピーカ69が接続された音声制御装置68への制御信号や、図示しない各種ランプへの点灯信号などが入出力処理回路80を介して出力されている。 As shown in FIG. 3, the main control device 70 is configured as a microcomputer having a CPU 72 as a main component. In addition to a power supply circuit 73 for supplying power to the CPU 72, a ROM 74 for storing various processing programs and a ROM 74 for temporarily storing the processing programs are provided. A RAM 76 for storing data, a timer 77 for measuring time, a clock circuit 78 for outputting a rectangular wave of a predetermined frequency, and an input / output processing circuit 80 are connected by a bus 83. The main control device 70 includes a detection signal from the starting opening passage sensors 32a, 32b, and 34, a detection signal from the device winning detection sensor 405, a detection signal from the V detection sensor 54, and normal winning detection sensors 82a to 82d. And the like are input via the input / output processing circuit 80. Also, a drive signal from the main control device 70 to a blade drive device 58 that drives the opening and closing of the pair of blades 41a and 41b, a control signal to a display control device 62 that controls display of the digital display 60, A control signal to a payout control device 64 that controls payout of award balls, a control signal to a voice control device 68 to which a speaker 69 is connected, a lighting signal to various lamps (not shown), and the like are transmitted via an input / output processing circuit 80. Has been output.

 次に、こうして構成されたパチンコ機20の動作について、通常の遊技状態と、特別遊技状態とに分けて説明する。 Next, the operation of the pachinko machine 20 configured as described above will be described separately for a normal game state and a special game state.

 (1)通常の遊技状態
 通常の遊技状態では、一対の羽根41a,41bは閉鎖状態である。メイン制御装置70は、普通入賞口81a〜81dに遊技球が入賞すると普通入賞検出センサ82a〜82dから検出信号が入力されるのでその検出信号に応じて払出制御装置64(図3参照)に指令を出力して所定数の賞球の払い出しを行わせる。また、第1始動口31a,31bを遊技球が通過すると始動口通過センサ32a,32bから検出信号が入力されるのでその検出信号に応じて羽根駆動装置58を駆動して羽根41a,41bを1回開閉させ、第2始動口33を遊技球が通過すると始動口通過センサ34から検出信号が入力されるのでその検出信号に応じて羽根駆動装置58を駆動して羽根41a,41bを2回開閉させる。なお、1回につき羽根41a,41bが開放状態となる時間は約0.9秒である。
(1) Normal Game State In a normal game state, the pair of blades 41a and 41b is in a closed state. When a game ball wins in the normal winning openings 81a to 81d, the main control device 70 receives a detection signal from the normal winning detection sensors 82a to 82d, and instructs the payout control device 64 (see FIG. 3) according to the detection signal. To output a predetermined number of prize balls. When a game ball passes through the first starting ports 31a and 31b, a detection signal is input from the starting port passage sensors 32a and 32b. The blade driving device 58 is driven according to the detection signal to set the blades 41a and 41b to one. When the game ball passes through the second starting port 33, a detection signal is input from the starting port passage sensor 34, and the blade driving device 58 is driven according to the detection signal to open and close the blades 41a and 41b twice. Let it. The time for the blades 41a and 41b to be in the open state each time is about 0.9 seconds.

 羽根41a,41bが開放状態のときに遊技球が入賞装置40内に入いると、メイン制御装置70は、装置入賞検出センサ405から検出信号が入力されるのでその検出信号に応じて払出制御装置64に指令を出力して所定数の賞球の払い出しを行わせる。入賞装置40内に入った遊技球は、移動体42が上方位置(図4参照)にあるときには落下口401から上下通路403を経て後面出口409から左右いずれかのスライダ通路456,457を通って前方から回り込むようにして回転体44の収容部のいずれかに収容され、移動体42が下方位置(図5参照)にあるときには落下口401から上下通路403を経て前面出口407から移動体42の内部通路421を経て回転体44の収容部のいずれかに収容される。そして、遊技球が回転体44の第3収容部443に収容されたときには、その遊技球は第3通過口453に排出されV検出センサ54に検出される。メイン制御装置70は、通常の遊技状態のときに遊技球が第3通過口453に入ったことをV検出センサ54からの検出信号により認識すると、遊技者にとって有利な特別遊技状態(後述)になるように制御する。 When a game ball enters the prize device 40 when the blades 41a and 41b are in the open state, the main control device 70 receives a detection signal from the device prize detection sensor 405, and the payout control device according to the detection signal. A command is output to 64 to pay out a predetermined number of prize balls. When the moving ball 42 is in the upper position (see FIG. 4), the game ball that has entered the winning device 40 passes through the upper and lower passages 403 from the falling port 401, passes through the slider passages 456 and 457 from the rear exit 409, and passes through one of the right and left slider passages 456 and 457. When the moving body 42 is in a lower position (see FIG. 5), it is housed in one of the housing portions of the rotating body 44 so as to wrap around from the front. The rotating body 44 is housed in any one of the housing portions via the internal passage 421. Then, when the game ball is accommodated in the third accommodation portion 443 of the rotating body 44, the game ball is discharged to the third passage 453 and detected by the V detection sensor 54. When the main control device 70 recognizes, based on the detection signal from the V detection sensor 54, that the game ball has entered the third passage opening 453 in the normal game state, the game device enters a special game state (described later) which is advantageous to the player. Control.

 ところで、本実施形態では、メイン制御装置70は、入賞装置40内に遊技球が入賞すると、第1アクチュエータ61に制御信号を出力して第1シャッタ51による第1通過口451の開閉を制御する通常遊技の停留制御プログラムを実行するが、以下にはこの制御について詳説する。図10は通常遊技の停留制御プログラムのフローチャートである。メイン制御装置70のCPU72は、所定タイミング毎(例えば数msec毎)に通常遊技の停留制御プログラムをROM74から読み出し、図11に示す通常遊技の停留処理ルーチン(ステップS10)と、図12に示す通常遊技の停留解除処理ルーチン(ステップS20)を実行する。なお、初期設定時(電源オン時)には、図7に示すように、第1及び第3アクチュエータ61,63のソレノイドはいずれも消磁されており、第1及び第3通過口451,453はいずれも開放されている。また、通常の遊技状態のときには、第3アクチュエータ63のソレノイドは消磁され第3通過口453は開放されている。 By the way, in this embodiment, when a game ball wins in the winning device 40, the main control device 70 outputs a control signal to the first actuator 61 to control the opening and closing of the first passage 451 by the first shutter 51. The normal game stop control program is executed, and the control will be described in detail below. FIG. 10 is a flowchart of a stop control program for a normal game. The CPU 72 of the main control device 70 reads out the normal game stop control program from the ROM 74 at predetermined timings (for example, every several msec), and executes the normal game stop processing routine (step S10) shown in FIG. 11 and the normal game stop process shown in FIG. A game stop release processing routine (step S20) is executed. At the time of initial setting (when the power is turned on), as shown in FIG. 7, the solenoids of the first and third actuators 61 and 63 are both demagnetized, and the first and third passage ports 451 and 453 are Both are open. In a normal gaming state, the solenoid of the third actuator 63 is demagnetized and the third passage 453 is open.

 さて、図11に示す通常遊技の停留処理ルーチンが開始されると、CPU72は、まず現在の遊技状態が通常の遊技状態か特別遊技状態かを判定する(ステップS100)。遊技状態は、大当りフラグが「1」のときには特別遊技状態、「0」のときには通常の遊技状態と判定される。大当りフラグは、初期設定時には通常の遊技状態であるため「0」にリセットされ、通常の遊技状態において遊技球が入賞装置40内の第3通過口453を通ってV検出センサ54によって検出されたときに「1」にセットされ、特別遊技状態が終了したときに「0」にリセットされるフラグである。ステップS100で現在の遊技状態が特別遊技状態のときにはそのままこのプログラムを終了し、一方、ステップS100で現在の遊技状態が通常の遊技状態のときには遊技球が入賞装置40内に入賞したか否かを装置入賞検出センサ405からの検出信号に基づいて判定する(ステップS110)。このステップS110で装置入賞検出センサ405からの検出信号が入力されていないときにはそのままこのプログラムを終了し、一方、装置入賞検出センサ405からの検出信号が入力されたときには第1アクチュエータ61のソレノイドを励磁して第1シャッタ51により第1通過口451を閉鎖し(ステップS120、図9参照)、続いて第1通過口451を一定時間閉鎖したあと開放するかあるいは閉鎖し続けるかを決定すべく抽選を行う(ステップS130)。この抽選は、例えばメイン制御装置70に抽選用の乱数カウンタを設けておき、装置入賞検出センサ405から検出信号を入力した時点でCPU72がカウンタ値を取得してRAM76の所定領域に格納し、そのカウンタ値が予め定めた外れ値か否かを判定することにより行ってもよい。そして、ステップS130で抽選結果が外れか否かを判定し(ステップS140)、外れだったときには外れフラグを「1」にセットし、タイマ77に所定の残り閉鎖時間をセットし(ステップS150)、その後このプログラムを終了する。一方、ステップS130で抽選結果が外れでなかったときには、外れフラグを「0」にリセットすると共にタイマ77をリセットし(ステップS160)、その後このルーチンを終了する。 Now, when the normal game stop processing routine shown in FIG. 11 is started, the CPU 72 first determines whether the current game state is the normal game state or the special game state (step S100). The gaming state is determined to be a special gaming state when the big hit flag is “1” and a normal gaming state when the big hit flag is “0”. The big hit flag is reset to “0” because it is a normal game state at the time of the initial setting, and the game detection ball is detected by the V detection sensor 54 through the third passage 453 in the winning device 40 in the normal game state. This flag is set to “1” at the time, and is reset to “0” when the special game state ends. If the current gaming state is the special gaming state in step S100, this program is terminated as it is. On the other hand, if the current gaming state is the normal gaming state in step S100, it is determined whether or not the gaming ball has won the prize device 40. The determination is made based on the detection signal from the device winning detection sensor 405 (step S110). If the detection signal from the device winning detection sensor 405 is not input in this step S110, the program is terminated as it is, while if the detection signal from the device winning detection sensor 405 is input, the solenoid of the first actuator 61 is excited. Then, the first passage 451 is closed by the first shutter 51 (step S120, see FIG. 9), and subsequently, the lottery is performed to determine whether the first passage 451 is to be opened after being closed for a predetermined time or to be continuously closed. Is performed (step S130). In this lottery, for example, a random number counter for lottery is provided in the main control device 70, and when a detection signal is input from the device winning detection sensor 405, the CPU 72 obtains a counter value and stores it in a predetermined area of the RAM 76. The determination may be performed by determining whether or not the counter value is a predetermined outlier. Then, it is determined whether or not the lottery result is out of step S130 (step S140). When the result is out of place, the outage flag is set to "1", and the timer 77 is set to a predetermined remaining closing time (step S150). After that, the program ends. On the other hand, if the result of the lottery is not off at step S130, the off flag is reset to "0" and the timer 77 is reset (step S160), after which this routine is terminated.

 通常遊技の停留処理ルーチンに続いて図12に示す通常遊技の停留解除処理ルーチンが開始されると、CPU72は、まず現在の遊技状態が通常の遊技状態か特別遊技状態かを判定する(ステップS200)。ステップS200で現在の遊技状態が特別遊技状態のときにはそのままこのプログラムを終了し、一方、ステップS200で現在の遊技状態が通常の遊技状態のときにはV検出センサ54から検出信号が入力されたか否かを判定する(ステップS210)。このステップS210でV検出センサ54から検出信号を入力したときには、通常の遊技状態から大当り状態に移行すべく大当りフラグに「1」をセットし(ステップS220)、第1アクチュエータ61のソレノイドを消磁して第1シャッタ51により閉鎖されていた第1通過口451を開放し(ステップS230、図7参照)、このプログラムを終了する。これにより、回転体44の第1収容部441に停留していた遊技球は回転体44の回転に伴い第1通過口451から排出されるため、回転体44の各収容部は空になる。一方、ステップS210でV検出センサ54から検出信号が入力されていないときには、外れフラグが「1」か「0」かを判定し(ステップS240)、外れフラグが「0」のときにはそのままこのプログラムを終了する。一方、ステップS240で外れフラグが「1」のときにはタイマ77を1ダウンカウントし(ステップS250)、タイマ77のカウント値がゼロ以下になったか否かを判定し(ステップS260)、タイマ77のカウント値がゼロを越えているときにはそのままこのプログラムを終了する。一方、タイマ77のカウント値がゼロ以下になったときには、外れフラグをリセットすると共に第1アクチュエータ61のソレノイドを消磁して第1シャッタ51により閉鎖されていた第1通過口451を開放し(ステップS270、図7参照)、その後このルーチンを終了する。 When the normal game stop release processing routine shown in FIG. 12 is started following the normal game stop processing routine, the CPU 72 first determines whether the current game state is the normal game state or the special game state (step S200). ). When the current game state is the special game state in step S200, the program is terminated as it is. On the other hand, when the current game state is the normal game state in step S200, it is determined whether or not a detection signal is input from the V detection sensor 54. A determination is made (step S210). When the detection signal is input from the V detection sensor 54 in step S210, the big hit flag is set to "1" to shift from the normal game state to the big hit state (step S220), and the solenoid of the first actuator 61 is demagnetized. Then, the first passage 451 closed by the first shutter 51 is opened (step S230, see FIG. 7), and this program is ended. As a result, the game balls parked in the first housing portion 441 of the rotating body 44 are discharged from the first passage 451 as the rotating body 44 rotates, so that the respective housing portions of the rotating body 44 become empty. On the other hand, when the detection signal is not input from the V detection sensor 54 in step S210, it is determined whether the disconnection flag is "1" or "0" (step S240). When the disconnection flag is "0", the program is executed as it is. finish. On the other hand, when the departure flag is "1" in step S240, the timer 77 counts down by one (step S250), and it is determined whether or not the count value of the timer 77 has become zero or less (step S260). If the value exceeds zero, the program is terminated. On the other hand, when the count value of the timer 77 becomes zero or less, the disconnection flag is reset, and the solenoid of the first actuator 61 is demagnetized to open the first passage port 451 closed by the first shutter 51 (step (S270, see FIG. 7), and thereafter, this routine ends.

 この結果、通常の遊技状態において入賞装置40内へ遊技球が入賞すると、第1通過口451が閉鎖され、抽選結果が外れでなければその閉鎖が継続される(図9参照)。このとき入賞装置40内へ入賞した遊技球が、回転体44のうち第3収容部443に収容される確率は1/10である。そして、この遊技球が第3収容部443に収容されたときには、回転体44が回転して第3収容部443と第3通過口453とが一致した時点で遊技球は第3通過口453へと導かれ特定領域のV検出センサ54に検出され大当り状態に移行するが、第1収容部441に収容されたときには、その遊技球は第1通過口451を通過することができないため停留することになる。すると、次に入賞装置40内へ入賞した遊技球が第3収容部443に収容される確率は1/(10−1)=1/9となり、当初に比べて高確率となる。このように、第3収容部443に遊技球が収容されないまま入賞装置40内に続々と遊技球が入賞して第1収容部441に収容され停留されていったとすると、第3収容部443に遊技球が収容される確率は第1収容部441に停留している遊技球の数に応じて高くなる。なお、第2収容部442には遊技球は停留されないため、第3収容部443に収容される確率は最大で1/2となる。 As a result, when a game ball wins in the winning device 40 in the normal game state, the first passage 451 is closed, and if the lottery result is not lost, the closing is continued (see FIG. 9). At this time, the probability that the game ball that has won the winning device 40 is accommodated in the third accommodating portion 443 of the rotating body 44 is 1/10. Then, when the game ball is housed in the third housing portion 443, when the rotating body 44 rotates and the third housing portion 443 coincides with the third passage opening 453, the game ball moves to the third passage opening 453. It is detected by the V detection sensor 54 in the specific area and the state shifts to the big hit state. However, when the game ball is housed in the first housing portion 441, it cannot stop because the game ball cannot pass through the first passage 451. become. Then, the probability that the game ball next won in the winning device 40 is stored in the third storage unit 443 is 1 / (10-1) = 1/9, which is higher than the initial probability. In this way, if it is assumed that the game balls are successively won in the prize device 40 without being accommodated in the third accommodation portion 443 and are accommodated and stopped in the first accommodation portion 441, the third accommodation portion 443 The probability that gaming balls are accommodated increases with the number of gaming balls parked in the first accommodation section 441. Since the game balls are not stopped in the second storage section 442, the probability of being stored in the third storage section 443 is 最大 at the maximum.

 また、通常の遊技状態において入賞装置40内へ遊技球が入賞したときには抽選が行われ、その抽選結果が外れのときには第1通過口451が所定の閉鎖時間経過後に開放され、回転体44の第1収容部441に収容されていた遊技球は停留が解除される(図7参照)。これにより第3収容部443に遊技球が収容される確率は元の1/10に戻る。但し、所定の閉鎖時間が経過する前に入賞装置40内へ遊技球が入賞し抽選が行われその抽選結果が外れでなかったときには、外れフラグがリセットされるため、遊技球の停留は解除されず続行される。 In addition, when a game ball wins in the winning device 40 in a normal game state, a lottery is performed, and when the result of the lottery is out, the first passage 451 is opened after a predetermined closing time has elapsed, and The stopping of the game ball stored in the one storage unit 441 is released (see FIG. 7). As a result, the probability that the game ball is accommodated in the third accommodation portion 443 returns to 1/10 of the original. However, when a game ball wins in the prize device 40 before the predetermined closing time elapses and a lottery is performed and the lottery result is not out of the range, the departure flag is reset, and the stop of the game ball is released. Is continued.

 (2)特別遊技状態
 特別遊技状態に移行すると、メイン制御装置70は、羽根駆動装置58を駆動して羽根41a,41bを18回開閉させるが、その間に、入賞装置40内に所定数(ここでは10個)の遊技球が入賞するか、第3通過口453を遊技球が通過してV検出センサ54に検出されたときには、開閉動作が18回に満たない場合であっても羽根駆動装置58に指令を出力して羽根41a,41bを閉鎖状態とする。また、この間に遊技球が第3通過口453に入ってV検出センサ54に検出されたときには、メイン制御装置70は15回を限度として上述した特別遊技状態を継続させる。なお、特別遊技状態が限度回数行われたあとか、特別遊技状態が継続されなかったときには、通常の遊技状態に戻る。また、入賞装置40内に10個の遊技球が入賞したか否かは装置入賞検出センサ405からの検出信号が入力される毎にカウントアップしていきそのカウント値が10個になったか否かによって判定する。
(2) Special Game State When shifting to the special game state, the main control device 70 drives the blade drive device 58 to open and close the blades 41a and 41b 18 times. When 10 game balls win, or when the game balls pass through the third passage 453 and are detected by the V detection sensor 54, the blade driving device is operated even if the opening / closing operation is less than 18 times. A command is output to 58 to bring the blades 41a and 41b into the closed state. If a game ball enters the third passage 453 and is detected by the V detection sensor 54 during this time, the main control device 70 continues the special game state up to 15 times. Note that, after the special game state has been performed the maximum number of times, or when the special game state has not been continued, the normal game state is returned. Also, whether or not ten game balls have won in the winning device 40 is counted up every time a detection signal from the device winning detection sensor 405 is input, and whether or not the count value has reached 10 is determined. Determined by

 さて、特別遊技状態の継続回数が15回未満のときに次回も特別遊技状態を続けるには、今回の特別遊技状態において入賞装置40内に入賞した遊技球が第3通過口453に入りV検出センサ54に検出される必要があるが、その回のあまりに早い時期に遊技球が第3通過口453に入ってしまうと入賞装置40内に入賞した遊技球の数が少ないにもかかわらずその回の特別遊技状態が終わってしまう(パンクという)。このため、本実施形態では、メイン制御装置70は、特別遊技状態の継続回数が15回未満のときには、その回の特別遊技状態が開始された時点で第1及び第3シャッタ51,53を閉じて第1及び第3通過口451,453を閉鎖し(図8参照)、入賞装置40内への遊技球の入賞数が10個近く(ここでは7個とする)になったとき、第1及び第3シャッタ51,53による閉鎖を解除し第1及び第3通過口451,453を開放する(図7参照)。すると、第3収容部443に遊技球が停留していたときには第3通過口453に導かれてV検出センサ54に検出される。こうすれば、各回の特別遊技状態では7個の遊技球が入賞するまでパンクすることがないし、また、第1収容部441に何個かの遊技球が停留したあとは第3収容部443に停留しやすくなるため次回も特別遊技状態を継続できる可能性が高くなる。 By the way, in order to continue the special game state next time when the number of times the special game state is continued is less than 15, the game ball which has won the prize device 40 in the special game state in the current special game state enters the third passage 453 and detects the V. Although it is necessary to be detected by the sensor 54, if a game ball enters the third passage 453 too early in the round, even if the number of the game balls winning in the winning device 40 is small, the round is not performed. Ends the special game state (called punk). For this reason, in the present embodiment, when the number of times the special game state is continued is less than 15, the main control device 70 closes the first and third shutters 51 and 53 when the special game state is started. When the first and third passage openings 451 and 453 are closed (see FIG. 8), and the number of game balls winning in the winning device 40 becomes close to ten (here, seven), the first is performed. Then, the closing by the third shutters 51 and 53 is released, and the first and third passage openings 451 and 453 are opened (see FIG. 7). Then, when the game ball is parked in the third storage section 443, the game ball is guided to the third passage 453 and detected by the V detection sensor 54. In this way, in each special game state, puncturing does not occur until seven game balls are won, and after some game balls are parked in the first storage section 441, the third storage section 443 is displayed. Since it is easy to stop, the possibility that the special game state can be continued next time increases.

 また、メイン制御装置70は、継続回数が15回に達したときの特別遊技状態の開始時には、第1及び第3シャッタ51,53を閉じて第1及び第3通過口451,453を閉鎖し(図8参照)、入賞装置40内への遊技球の入賞数が10個近く(ここでは7個とする)になったときに、遊技球の停留をいくつ持ち越すかを抽選し、その停留数に応じて第1シャッタ51の開閉を制御する。例えば、3個持ち越す場合、8個の第1収容部441のうち回転体44の回転にしたがって第1通過口451の前を通過する第1収容部441をフォトセンサなどで数え、1〜5番目の第1収容部441が通過する際にはシャッタ51を開放しておき、その後シャッタ51を閉鎖してもよい。但し、6〜8番目の第1収容部441のすべてに遊技球が停留しているとは限らないため、厳密には抽選した持ち越し数と実際の持ち越し数とは一致しないこともある。なお、このとき第3シャッタ53による閉鎖は解除して第3通過口453を開放する。 Further, at the start of the special game state when the continuation number reaches 15 times, the main control device 70 closes the first and third shutters 51 and 53 and closes the first and third passage openings 451 and 453. (See FIG. 8) When the winning number of the game balls in the winning device 40 becomes close to 10 (here, 7), a lottery is drawn to determine how many stops of the game balls are carried over, and the number of stops. The opening and closing of the first shutter 51 is controlled according to. For example, when three are carried over, among the eight first containing portions 441, the first containing portion 441 passing in front of the first passage opening 451 according to the rotation of the rotating body 44 is counted by a photo sensor or the like, and the first to fifth portions are taken. When the first storage section 441 passes, the shutter 51 may be opened, and then the shutter 51 may be closed. However, since the game balls are not always stopped in all of the sixth to eighth first accommodation units 441, the number of lottered carryovers may not exactly match the actual number of carryovers. At this time, the closing by the third shutter 53 is released and the third passage port 453 is opened.

 以上詳述した本実施形態のパチンコ機20によれば、入賞装置40内に入賞した遊技球は、回転体44の第3収容部443によって特定領域へ導かれたり第1及び第2収容部441,442によって非特定領域へ導かれたりするが、通常の遊技状態では第1アクチュエータ61が作動して第1収容部441に遊技球を停留させその遊技球が非特定領域へ導かれるのを阻止する。そして、入賞装置40内に入賞した遊技球が第1収容部441に停留するとその第1収容部441はその遊技球に占有される。このため、次に入賞装置40内に入賞した遊技球はもはやその第1収容部441に停留できず、その分遊技球が第3収容部443に収容され特定領域へ導かれる確率が高くなる。したがって、通常の遊技状態において、入賞装置40内に入賞した遊技球によってその後の興趣性を高めることができる。また、回転体44の第1収容部441に遊技球が停留している場合には、遊技者とっては同じ台で遊技し続けることに意義が生じる。 According to the pachinko machine 20 of the present embodiment described in detail above, the game ball that has won the prize device 40 is guided to a specific area by the third housing portion 443 of the rotating body 44, or the first and second housing portions 441. , 442, but in a normal game state, the first actuator 61 operates to stop the game ball in the first accommodation portion 441 and prevent the game ball from being guided to the non-specific area. I do. Then, when the winning game ball in the winning device 40 is stopped in the first accommodation portion 441, the first accommodation portion 441 is occupied by the gaming ball. For this reason, the game ball next won in the prize device 40 can no longer be stopped in the first accommodation portion 441, and the probability that the game ball is accommodated in the third accommodation portion 443 and guided to the specific area increases. Therefore, in the normal gaming state, the game balls won in the prize winning device 40 can enhance the enjoyment thereafter. Further, when the game ball is parked in the first housing portion 441 of the rotating body 44, it is significant for the player to continue playing on the same table.

 また、第1収容部441に収容された遊技球は、所定の停留時間が経過した後に停留が解除されることがあるため、遊技者は、停留が解除される前に入賞装置40内に遊技球を入賞させ第3収容部443に収容させようとする意識が働き興趣性が高まるし、自己の技術を介入させることもできる。 Further, since the game ball accommodated in the first accommodation section 441 may be released from being stopped after a predetermined stop time elapses, the player places the game in the winning device 40 before the stop is released. The consciousness of winning the ball to be accommodated in the third accommodation portion 443 is enhanced, and the interest is enhanced, and the player's own technology can be intervened.

 更に、入賞装置40内に遊技球が入賞したあと第1収容部441に遊技球が停留されたとしても、その遊技球が入賞装置40内に入賞した時点で装置入賞検出センサ405が検出信号をメイン制御装置70へ出力し賞球が払い出されるため、停留が解除されたあとに初めて賞球が払い出される場合に比べて、遊技者は不満を感じにくい。 Further, even if a game ball is parked in the first accommodation section 441 after a game ball has been won in the winning device 40, the device winning detection sensor 405 outputs a detection signal at the time when the game ball wins in the winning device 40. Since the prize ball is output to the main controller 70 and paid out, the player is less likely to feel dissatisfied than when the prize ball is paid out for the first time after the stoppage is released.

 更にまた、回転体44は第3収容部443を1個、第1収容部441を8個有しているため、入賞装置40内に遊技球が入賞し第1収容部441に停留されるごとに、次に入賞装置40内に入賞した遊技球が第3収容部443に収容される確率が高くなり、遊技者の興趣性が増す。 Furthermore, since the rotating body 44 has one third storage portion 443 and eight first storage portions 441, each time a game ball wins in the winning device 40 and is stopped in the first storage portion 441. Furthermore, the probability that the game ball next won in the winning device 40 will be stored in the third storage section 443 increases, and the interest of the player increases.

 そしてまた、遊技球を特定領域へ導かない第1及び第2収容部441,442のうち第1収容部441のみ遊技球の停留が可能なため、通常の遊技状態で入賞装置40内に遊技球が入賞したとき、第3収容部443に収容されないとしても、第2収容部442ではなく第1収容部441に向かうこと期待しながら遊技することになり興趣性が増す。 In addition, since only the first accommodating portion 441 of the first and second accommodating portions 441 and 442 that do not guide the gaming ball to the specific area can stop the gaming ball, the gaming ball is placed in the winning device 40 in a normal playing state. When the player wins the game, even if the player is not accommodated in the third accommodating portion 443, the player plays the game while expecting to go to the first accommodating portion 441 instead of the second accommodating portion 442, thereby increasing interest.

 そして更に、特別遊技状態のときに第1収容部441に遊技球を停留させる構成と通常の遊技状態のときに第1収容部441に遊技球を停留させる構成とを共通の構成(つまり第1シャッタ51及び第1アクチュエータ61)としたため、本発明を比較的簡単に実現できる。 Further, the configuration in which the game balls are retained in the first storage section 441 during the special game state and the configuration in which the game balls are retained in the first storage section 441 during the normal game state are common (that is, the first configuration). Since the shutter 51 and the first actuator 61) are used, the present invention can be realized relatively easily.

 そして更にまた、特別遊技状態が終了し通常の遊技状態に戻ったときに回転体44の第1収容部441の幾つかに遊技球が停留していることがあるため、第1収容部441のいずれにも遊技球が停留していない場合に比べて、大当りになる確率が高くなり、遊技者にとって有利になる。 Further, when the special game state ends and the game state returns to the normal game state, the game balls may be parked in some of the first housing sections 441 of the rotating body 44. As compared with the case where the game ball is not stopped in any of them, the probability of a big hit becomes higher, which is advantageous for the player.

 なお、本発明の実施の形態は、上記実施形態に何ら限定されるものではなく、本発明の技術的範囲に属する限り種々の形態を採り得ることはいうまでもない。 Note that the embodiments of the present invention are not limited to the above-described embodiments at all, and it goes without saying that various forms can be adopted as long as they belong to the technical scope of the present invention.

 例えば、上述した実施形態において、図13に示すように、入賞装置40内に入賞して装置入賞検出センサ405を通過した後の遊技球をパチンコ機20の外部へ排出する一方、その遊技球の代わりにプラスチック製で青色の代替球を上下通路403に投入する媒体置換装置90を備えていてもよい。具体的には、メイン制御装置70は装置入賞検出センサ405からの検出信号を受信するごとに媒体置換装置90を作動させて代替球を一つずつ上下通路403の途中に投入してもよい。この場合、回転体44に設けられた第1〜第3収容部441〜443は代替球を特定領域に導いたり非特定領域に導くようにする。こうすれば、遊技球をパチンコ機20内にとどめることによる弊害をなくすことができる。遊技球をパチンコ機20内にとどめることによる弊害としては、例えば本来遊技球は遊技場内を循環すべきであるのに循環しないとか、遊技球がパチンコ機20内に長くとどまっていることに遊技者が不信感・不安感を抱くといったことが挙げられる。 For example, in the above-described embodiment, as shown in FIG. 13, the game ball after winning in the winning device 40 and passing through the device winning detection sensor 405 is discharged to the outside of the pachinko machine 20, while the game ball Instead, a medium replacement device 90 that puts a plastic alternative blue ball into the vertical passage 403 may be provided. Specifically, the main control device 70 may operate the medium replacing device 90 each time the detection signal from the device winning detection sensor 405 is received, and may insert the substitute balls one by one into the upper and lower passages 403. In this case, the first to third storage portions 441 to 443 provided on the rotating body 44 guide the substitute sphere to a specific area or a non-specific area. In this way, it is possible to eliminate the adverse effects caused by retaining the game balls in the pachinko machine 20. The adverse effects of keeping the game balls in the pachinko machine 20 include, for example, that the game balls should not be circulated in the game room although they should originally be circulated in the game hall, or that the game balls remain in the pachinko machine 20 for a long time. Have a sense of mistrust and anxiety.

 また、上述した実施形態では、常に開放中の第2通過口452へ遊技球を導く第2収容部442を回転体44に一つだけ設けたが、このような第2収容部442を複数設けてもよいし、一つも設けなくてもよい(つまり第2収容部442の代わりに第1収容部441としてもよい)。 In the above-described embodiment, the rotating body 44 has only one second housing portion 442 for guiding the game ball to the second passage opening 452 which is always open. However, a plurality of such second housing portions 442 are provided. It is not necessary to provide any one of them.

 更に、上述した実施形態では、通常の遊技状態において入賞装置40内に遊技球が入賞したことに起因して第1通過口451の開閉制御を行うようにしたが、入賞装置40内に遊技球が入賞したこととは無関係に第1通過口451の開閉制御を行ってもよい。例えば、通常の遊技状態において一定の周期ごとに第1通過口451を開閉してもよいし、不規則に第1通過口451を開閉してもよい。 Further, in the above-described embodiment, the opening / closing control of the first passage 451 is performed due to the winning of the game ball in the winning device 40 in the normal gaming state. The opening / closing control of the first passage port 451 may be performed irrespective of the winning of the game. For example, the first passage port 451 may be opened and closed at regular intervals in a normal game state, or the first passage port 451 may be opened and closed irregularly.

 更にまた、上述した実施形態では、いわゆる第2種のパチンコ機20に本発明を適用した場合を例示したが、第1種や第3種のパチンコ機やスロットマシンやスロットマシンとパチンコ機との融合機やその他の遊技機に本発明を適用してもよい。 Furthermore, in the above-described embodiment, the case where the present invention is applied to the so-called second-type pachinko machine 20 has been illustrated. However, the first and third-type pachinko machines, slot machines, and slot machines and pachinko machines are not used. The present invention may be applied to a fusion machine or another game machine.

本実施形態であるパチンコ機を正面から見た外観図である。FIG. 2 is an external view of the pachinko machine according to the embodiment as viewed from the front. パチンコ機の遊技盤の構成の概略を示す構成図である。It is a block diagram which shows the outline of a structure of the game board of a pachinko machine. 本実施形態のパチンコ機の電気的接続を例示するブロック図である。It is a block diagram which illustrates the electrical connection of the pachinko machine of this embodiment. 移動体42が上方位置にあるときの入賞装置40の部分断面図である。It is a partial cross-sectional view of the winning device 40 when the moving body 42 is at the upper position. 移動体42が下方位置にあるときの入賞装置40の部分断面図である。It is a partial cross-sectional view of the winning device 40 when the moving body 42 is at a lower position. 囲繞体45に回転体44を組み付ける際の斜視図である。It is a perspective view at the time of attaching the rotating body 44 to the surrounding body 45. 囲繞体45に回転体44を組み付けたときの平面図(第1及び第3シャッタ共に開)である。FIG. 10 is a plan view when the rotating body 44 is assembled to the surrounding body 45 (the first and third shutters are both open). 囲繞体45に回転体44を組み付けたときの平面図(第1及び第3シャッタ共に閉)である。FIG. 11 is a plan view when the rotating body 44 is assembled to the surrounding body 45 (the first and third shutters are both closed). 囲繞体45に回転体44を組み付けたときの平面図(第1シャッタ閉及び第3シャッタ開)である。It is a top view (1st shutter closed and 3rd shutter open) when the rotating body 44 was assembled to the surrounding body 45. 通常遊技の停留制御プログラムのフローチャートである。It is a flowchart of a stop control program of a normal game. 通常遊技の停留処理ルーチンのフローチャートである。It is a flowchart of the stop processing routine of a normal game. 通常遊技の停留解除処理ルーチンのフローチャートである。It is a flowchart of the stop release processing routine of the normal game. 他の実施形態の入賞装置40の部分断面図である。It is a partial sectional view of a winning device 40 of another embodiment.

符号の説明Explanation of reference numerals

20…パチンコ機、30…遊技盤、31a,31b…第1始動口、33…第2始動口、32a,32b,34…始動口通過センサ、40…入賞装置、41a,41b…羽根、42…移動体、43…中心軸、44…回転体、45…囲繞体、51…第1シャッタ、51a…回動軸、51b…作動片、53…第3シャッタ、53a…回動軸、53b…作動片、54…V検出センサ、58…羽根駆動装置、60…デジタル表示器、61…第1アクチュエータ、63…第3アクチュエータ、70…メイン制御装置、72…CPU、74…ROM、75…RAM、77…タイマ、90…媒体置換装置、401…落下口、403…上下通路、405…装置入賞検出センサ、407…前面出口、409…後面出口、421…内部通路、441…第1収容部、442…第2収容部、443…第3収容部、451…第1通過口、452…第2通過口、453…第3通過口。 Reference numeral 20: pachinko machine, 30: game board, 31a, 31b: first starting port, 33: second starting port, 32a, 32b, 34: starting port passing sensor, 40: winning device, 41a, 41b: blade, 42 ... Moving body 43 central axis 44 rotating body 45 surrounding body 51 first shutter 51a rotating shaft 51b operating piece 53 third shutter 53a rotating shaft 53b operating Piece, 54: V detection sensor, 58: blade drive device, 60: digital display, 61: first actuator, 63: third actuator, 70: main control device, 72: CPU, 74: ROM, 75: RAM, Reference numeral 77: timer, 90: medium replacement device, 401: drop outlet, 403: vertical passage, 405: device winning detection sensor, 407: front exit, 409: rear exit, 421: internal passage, 441: first storage section, 4 2 ... second housing portion, 443 ... third housing portion, 451 ... first passage port, 452 ... second passage port, 453 ... third passage port.

Claims (3)

 遊技盤に配置された入賞装置と、前記入賞装置内に入賞した遊技媒体を特定領域に導く特定領域誘導部及び該入賞装置内に入賞した遊技媒体を非特定領域に導く非特定領域誘導部を有する誘導装置とを備え、通常の遊技状態で遊技媒体が前記特定領域に導かれたことに起因して遊技者に有利な特別遊技状態に移行する遊技機であって、
 前記非特定領域誘導部に遊技媒体を停留させ遊技媒体が前記非特定領域へ導かれるのを阻止するか前記非特定領域誘導部に遊技媒体を停留させず遊技媒体が前記非特定領域へ導かれるのを許容する誘導選択装置と、
 前記通常の遊技状態のときに前記誘導選択装置を作動して前記非特定領域誘導部に遊技媒体を停留させ遊技媒体が前記非特定領域へ導かれるのを阻止するように制御する制御装置と
 を備えた遊技機。
A prize device arranged on the game board, a specific region guiding portion for guiding a game medium that has won a prize in the prize device to a specific region, and a non-specific region guiding portion for guiding a game medium that has won a prize in the prize device to a non-specific region. With a guiding device having, a gaming machine that transitions to a special gaming state advantageous to the player due to the gaming medium being guided to the specific area in a normal gaming state,
The game medium is guided to the non-specific area without stopping the game medium at the non-specific area guiding section to prevent the game medium from being guided to the non-specific area or stopping the game medium at the non-specific area guiding section. A guidance selection device that allows
A control device that controls the guide selection device to operate at the time of the normal game state so as to stop the game medium in the non-specific area guiding unit and prevent the game medium from being guided to the non-specific area. Equipped gaming machine.
 前記制御装置は、前記通常の遊技状態のときに前記誘導選択装置を作動して前記非特定領域誘導部に遊技媒体を停留させ前記非特定領域へ導くのを阻止するようにしたあと所定のタイミングで前記阻止を解除するように制御する、請求項1記載の遊技機。 The control device operates the guidance selection device in the normal game state to stop the game medium in the non-specific region guiding unit and prevent the game medium from being guided to the non-specific region, and then a predetermined timing. The gaming machine according to claim 1, wherein the control is performed to release the inhibition.  前記特別遊技状態で遊技媒体が前記特定領域に導かれたことに起因して該特別遊技状態が継続される請求項1又は2記載の遊技機であって、
 前記制御装置は、前記特別遊技状態のときに遊技媒体が前記特定領域に導かれるか又は予め定められた時間が経過するという条件が成立するまでは前記誘導選択装置を作動して前記非特定領域誘導部に遊技媒体を停留させ前記非特定領域へ導くのを阻止するよう制御する、
 遊技機。
The gaming machine according to claim 1, wherein the special game state is continued due to a game medium being guided to the specific area in the special game state,
The control device operates the guidance selection device until the condition that a game medium is guided to the specific region or a predetermined time elapses in the special game state is satisfied, and the non-specific region is operated. Control to stop the game medium in the guiding portion and to prevent the guiding to the non-specific area,
Gaming machine.
JP2003301052A 2003-08-26 2003-08-26 Game machine Withdrawn JP2004073872A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007195674A (en) * 2006-01-25 2007-08-09 Daiichi Shokai Co Ltd Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007195674A (en) * 2006-01-25 2007-08-09 Daiichi Shokai Co Ltd Game machine

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