JP2004000721A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2004000721A
JP2004000721A JP2003279747A JP2003279747A JP2004000721A JP 2004000721 A JP2004000721 A JP 2004000721A JP 2003279747 A JP2003279747 A JP 2003279747A JP 2003279747 A JP2003279747 A JP 2003279747A JP 2004000721 A JP2004000721 A JP 2004000721A
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ball
game
detecting means
winning
balls
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Kishio Sugijima
杉島 紀志男
Tsuneji Mitsuya
三津谷 常志
Satoru Iwata
岩田 悟
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Sansei R&D Co Ltd
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Sansei R&D Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of easily and accurately counting the number of game balls shot to a game zone and easily confirming the result of the counting. <P>SOLUTION: The pachinko game machine comprises a game board 3, a shooting device 81 for shooting game balls toward the game zone 6 of the game board 3 according to the shooting operation by a player, a shot ball detecting means 150 for detecting the game balls shot to the game zone 6, a shot ball number memory means for accumulating and storing the number of shot balls detected by the shot ball detecting means 150, and a shot ball number display means 160 for displaying the number of shot balls stored in the shot ball number memory means. In addition, the pachinko game machine also has a reset means for initializing the memory in the shot ball number memory means when the number of shot balls reaches a prescribed number from the start of memory of the number of shot balls in the shot ball number memory means and an arbitrary reset means for arbitrarily initializing the memory of the shot ball number memory means. <P>COPYRIGHT: (C)2004,JPO

Description

 この発明は、パチンコ遊技機に関し、特には遊技領域に向かって発射された遊技球を検出する発射球検出手段を備えたパチンコ遊技機に関する。 The present invention relates to a pachinko gaming machine, and more particularly, to a pachinko gaming machine provided with a launching ball detecting means for detecting a gaming ball fired toward a game area.

 従来のパチンコ遊技機にあっては、予め発射装置の能力、すなわち遊技者による発射装置の発射操作に応じて発射できる遊技球の数が設定されてはいるものの、実際に遊技盤の遊技領域に到達した遊技球の数を計測するための発射球検出手段については備えていないものが一般的であった。 In conventional pachinko gaming machines, although the capability of the launching device, that is, the number of game balls that can be fired in accordance with the launching operation of the launching device by the player is set in advance, actually in the gaming area of the gaming board Generally, there is no launching ball detection means for measuring the number of game balls that have arrived.

 また、この種パチンコ遊技機に関して、“所定時間の間に遊技領域に発射される発射球数を所定数以内(具体的には1分間に100球以内)に抑えなければならない”という発射装置の能力に関する規則がある。 In addition, with respect to this kind of pachinko gaming machine, a launching device that states that the number of shot balls fired in the game area during a predetermined time must be kept within a predetermined number (specifically, within 100 balls per minute). There are rules regarding abilities.

 しかしながら、上記従来のパチンコ遊技機にあっては、実際に遊技領域に発射された発射球数を知ることができないので、前記発射装置の実際の能力に関する規則が守られているか否か容易には確認できていないのが現状である。 However, in the above-mentioned conventional pachinko gaming machine, since it is not possible to know the number of fired balls actually fired in the game area, it is easy to determine whether or not the rules regarding the actual performance of the firing device are followed. It has not been confirmed yet.

 なお、近年、遊技機の故障を判定したり、あるいは不正行為を防止する等を目的として前記発射装置付近にフォトセンサや近接スイッチ等の発射球通過検出器よりなる発射球検出手段を配設し、該発射球検出手段により前記遊技盤の遊技領域に向けて発射される発射球を検出するように構成された遊技機が登場している。 In recent years, a shooting sphere detecting means including a shooting sphere passage detector such as a photo sensor or a proximity switch has been arranged near the shooting device for the purpose of judging a failure of the gaming machine or preventing fraud. There has appeared a gaming machine configured to detect a shooting ball fired toward a game area of the game board by the shooting ball detection means.

 しかしながら、従来の発射球検出手段を有する遊技機においても、遊技者或いは遊技場の店員等、誰でも前記遊技領域に実際に発射された発射球数を直接把握できるまでには至っていない。さらに、上述のように発射装置付近に発射球検出手段を設けて発射球の検出を行っているため、遊技球が遊技領域にきちんと発射されずに発射装置の発射位置に逆戻りした場合にも発射球として検出され、しかも逆戻りした遊技球が再発射されたときには再び発射球として二重に検出されてしまうおそれがあるので、発射球数の計測(検出)の精度が高いとは言い難かった。 However, even in a gaming machine having a conventional launching ball detecting means, it has not been possible for anyone such as a player or a clerk of a game arcade to directly grasp the number of launching balls actually launched in the game area. Furthermore, since the launch sphere is detected by providing the launch sphere detection means near the launch device as described above, even when the game ball returns to the launch position of the launch device without being properly launched into the game area, When a game ball that has been detected as a ball and has returned is relaunched, there is a possibility that the game ball may be double detected again as a firing ball, and thus it is difficult to say that the accuracy of counting (detecting) the number of firing balls is high.

 加えて、この種パチンコ業界においては、遊技機の故障や球詰まりや悪意の遊技者による不正行為等があった場合の異常状態を判定し、その異常状態を遊技場の店員等に早期に発見させることができる機種の登場が強く望まれている。 In addition, in this kind of pachinko industry, abnormal situations are determined in the event of a machine breakage, clogging of a ball, or a fraudulent act by a malicious player, and the abnormal state is discovered early by a store clerk at a game arcade. There is a strong demand for a model that can be used.

 この発明は、このような状況に鑑み提案されたもので、実際に遊技領域に発射された遊技球の数を簡単かつ正確に計測できるとともに、その計測結果を容易に確認でき、さらには発射装置の実際の能力を簡単に確認でき、しかも故障や球詰まりや不正行為等に起因する異常の早期発見が可能となるパチンコ遊技機を提供しようとするものである。 The present invention has been proposed in view of such a situation. In addition to being able to easily and accurately measure the number of game balls actually fired in a game area, the measurement result can be easily confirmed, and furthermore, a launch device It is an object of the present invention to provide a pachinko machine capable of easily confirming the actual performance of the game, and enabling early detection of an abnormality caused by a failure, a clogged ball, an illegal act, or the like.

 すなわち、請求項1の発明は、遊技盤と、遊技者の発射操作に応じて遊技球を遊技盤の遊技領域に向けて発射する発射装置とを有するパチンコ遊技機において、遊技領域に発射された遊技球を検出するための発射球検出手段と、該発射球検出手段により検出された発射球の数を累積し記憶する発射球数記憶手段と、該発射球数記憶手段により記憶されている発射球数を表示する発射球数表示手段と、該発射球数記憶手段による発射球数の記憶開始から所定発射球数に達した場合に前記発射球数記憶手段の記憶を初期化するリセット手段と、該発射球数記憶手段の記憶を任意に初期化する任意リセット手段とが設けられていることを特徴とするパチンコ遊技機に係る。 That is, the invention of claim 1 is fired in the game area in a pachinko game machine having a game board and a launching device that shoots a game ball toward a game area of the game board in response to a shooting operation of a player. Launching ball detecting means for detecting game balls, firing ball number storing means for accumulating and storing the number of firing balls detected by the firing ball detecting means, and firing stored by the firing ball number storing means Launching ball number display means for displaying the number of balls, and resetting means for initializing the storage of the number of firing balls storage means when a predetermined number of firing balls has been reached from the start of storing the number of firing balls by the number of firing balls storage means. And an optional reset means for arbitrarily initializing the storage of the number of fired balls storage means.

 また、請求項2の発明は、請求項1において、発射球を遊技領域に誘導するために遊技盤に立設された外側誘導レールと内側誘導レール間で構成される発射球誘導路と、該発射球誘導路の出口側に配設された逆流防止片を有する発射球逆流防止手段を備え、発射球検出手段が前記発射球逆流防止手段の逆流防止片よりも遊技領域側に設けられていることを特徴とする。 The invention according to claim 2 is the invention according to claim 1, wherein the launch ball guide path is formed between an outer guide rail and an inner guide rail erected on a game board for guiding the launch ball to the game area, A launch ball backflow prevention unit having a backflow prevention piece disposed on the exit side of the launching ball guide path is provided, and the launching ball detection unit is provided on the game area side of the backflow prevention piece of the launching ball backflow prevention unit. It is characterized by the following.

 請求項3の発明は、請求項1または2において、遊技領域に設けられた入賞口に入賞した入賞球を検出する入賞球検出手段と、前記入賞口に入賞しなかったアウト球を検出するアウト球検出手段と、発射球検出手段による発射球の検出が無いのに、前記入賞球検出手段により入賞球が検出され或いは前記アウト球検出手段によりアウト球が検出された場合に異常状態と判定する第1異常判定手段と、該第1異常判定手段により異常状態と判定された場合に異常状態を報知する第1異常報知手段とを備えることを特徴とする。 According to a third aspect of the present invention, in the first or second aspect, a winning ball detecting means for detecting a winning ball which has won a winning opening provided in the game area, and an out detecting means for detecting an out ball which has not won the winning opening. An abnormal state is determined when a winning ball is detected by the winning ball detecting means or an out-ball is detected by the out-ball detecting means without detecting a firing ball by the ball detecting means and the launching ball detecting means. It is characterized by comprising a first abnormality determination unit and a first abnormality notification unit for notifying an abnormal state when the first abnormality determination unit determines that the state is abnormal.

 請求項4の発明は、請求項1ないし3の何れかにおいて、遊技領域に設けられた入賞口に入賞した入賞球を検出する入賞球検出手段と、前記入賞口に入賞しなかったアウト球を検出するアウト球検出手段と、発射球検出手段による発射球の検出が有るのに、発射球の検出時から所定時間の間、入賞球またはアウト球の何れも検出されなかった場合に異常状態と判定する第2異常判定手段と、該第2異常判定手段により異常状態と判定された場合に異常状態を報知する第2異常報知手段とを備えることを特徴とする。 According to a fourth aspect of the present invention, in any one of the first to third aspects, a prize ball detecting means for detecting a prize ball winning a prize port provided in the game area, and an out ball not winning the prize port. An out-of-sphere detecting means for detecting, and detection of a launch sphere by the launch sphere detecting means, but for a predetermined time from the detection of the launch sphere, when neither a winning prize ball nor an out sphere is detected, an abnormal state occurs. It is characterized by comprising a second abnormality judging means for judging, and a second abnormality notifying means for notifying an abnormal state when the second abnormality judging means judges an abnormal state.

 請求項5の発明は、請求項3または4において、入賞球検出手段とアウト球検出手段が、入賞球検出兼アウト球検出手段で構成されていることを特徴とする。 The invention of claim 5 is characterized in that, in claim 3 or 4, the winning ball detecting means and the out ball detecting means are constituted by a winning ball detecting / out ball detecting means.

 この発明に係るパチンコ遊技機においては、遊技領域に発射された遊技球を検出するための発射球検出手段と、該発射球検出手段により検出された発射球の数を累積し記憶する発射球数記憶手段と、該発射球数記憶手段により記憶されている発射球数を表示する発射球数表示手段と、発射球数記憶手段による発射球数の記憶開始から所定発射球数に達した場合に前記発射球数記憶手段の記憶を初期化するリセット手段と、発射球数記憶手段の記憶を任意に初期化する任意リセット手段とが設けられているので、実際に遊技領域に発射された発射球数を計測でき、しかも、その計測結果を遊技者或いは遊技場の店員等、誰でも直接かつ迅速に把握できるようになる。その結果、遊技機の利用度の把握や遊技機の故障の判定や不正行為の防止等を容易に行え、この種パチンコ業界において極めて有用である。特に、ある一定時間に遊技球が何球発射されているか、或いは所定球の遊技球を発射するのにどれ位の時間を要するか等の計測、つまり現に発射装置が備える能力の確認に関し、リセット手段を設けたことにより自動的かつ定数的に発射球数記憶手段の記憶を初期化することが可能となって発射装置の能力確認を極めて容易に行うことができるようになり、さらに任意リセット手段を設けたことにより、前記発射装置の能力の確認を何時でも行え、しかも、当該確認の開始時を任意に設定できる利点がある。 In the pachinko gaming machine according to the present invention, the number of fired balls that accumulates and stores the number of fired balls detected by the fired ball detection means for detecting game balls fired in the game area. A storage means, a shot ball number display means for displaying the number of shot balls stored by the shot ball number storage means, and when a predetermined number of shot balls is reached from the start of storage of the shot ball number by the shot ball number storage means. Since reset means for initializing the storage of the number of fired balls storage means and optional reset means for optionally initializing the storage of the number of fired balls storage means are provided, the fired balls actually fired in the game area are provided. The number can be measured, and the measurement result can be directly and quickly grasped by anyone, such as a player or a store clerk at a game arcade. As a result, it is possible to easily grasp the usage of the gaming machine, judge the failure of the gaming machine, prevent fraud, and the like, which is extremely useful in the pachinko industry. In particular, measurement of how many game balls are fired at a certain time, or how long it takes to fire a predetermined ball of game balls, that is, confirmation of the ability of the launching device that is currently being reset, With the provision of the means, it is possible to automatically and constantly initialize the storage of the number of fired balls storage means, so that it is possible to extremely easily confirm the capability of the launching apparatus, and furthermore, an arbitrary reset means. Is provided, there is an advantage that the capability of the launching device can be confirmed at any time and the start time of the confirmation can be arbitrarily set.

 特に、請求項2の発明のように、発射球誘導路の出口側に配設された発射球逆流防止手段の逆流防止片よりも遊技領域側に、発射球検出手段を設けるようにすれば、遊技領域に到達した遊技球のみ検出することができ、従来の如く発射装置側へ逆戻りする遊技球を考慮しなくても済み、遊技領域にきちんと発射された有効発射球数を正確に計数できるとともに、構造も簡略することができる。 In particular, as in the second aspect of the present invention, if the launching ball detecting means is provided on the game area side relative to the backflow preventing piece of the launching ball backflow preventing means disposed on the exit side of the launching ball guideway, Only the game balls that have reached the game area can be detected, and it is not necessary to consider the game balls that return to the launch device side as in the related art, and the number of effective firing balls properly fired in the game area can be accurately counted. The structure can also be simplified.

 また、請求項3の発明のように、発射球検出手段による発射球の検出が無いのに、入賞球検出手段により入賞球が検出され或いはアウト球検出手段によりアウト球が検出された場合に異常状態と判定する第1異常判定手段と、該第1異常判定手段により異常状態と判定された場合に異常状態を報知する第1異常報知手段とを設けるようにすれば、入賞球検出手段を誤作動させて賞品球の払い出しをねらう等の不正行為があった場合に異常報知されるので、遊技場の店員等が不正行為の有無を迅速に察知できるようになり、当該不正行為を防止することができる。さらに、発射装置や発射球検出手段等の故障が発生している場合にも異常報知されるので、前記故障も早期に発見できる。 In addition, as in the third aspect of the present invention, abnormal detection occurs when a winning ball is detected by the winning ball detecting means or an out ball is detected by the out ball detecting means even though the firing ball is not detected by the firing ball detecting means. If the first abnormality judging means for judging the state and the first abnormality notifying means for notifying the abnormal state when the first abnormality judging means judges the abnormal state are provided, the prize ball detecting means may be erroneously detected. Anomaly notification will be given if there is any fraudulent activity, such as the aim of paying out prize balls, so that clerks at amusement arcades can quickly detect the presence or absence of fraudulent activities and prevent such fraudulent activities. Can be. Further, even when a failure has occurred in the launching device, the launching ball detection means, or the like, the abnormality is notified, so that the failure can be found early.

 また、請求項4の発明のように、発射球検出手段による発射球の検出が有るのに、発射球の検出時から所定時間の間、入賞球またはアウト球の何れも検出されなかった場合に異常状態と判定する第2異常判定手段と、該第2異常判定手段により異常状態と判定された場合に異常状態を報知する第2異常報知手段とを設けるようにすれば、入賞球検出手段やアウト球検出手段に断線や短絡等の故障が発生したり、遊技盤上等で球詰まり等の不具合が発生している場合にも異常報知されるので、前記故障や不具合についても早期に発見でき、遊技者に与える不利益を低減できる。 Further, as in the invention of claim 4, when there is detection of a shooting sphere by the shooting sphere detection means, and when no winning prize ball or out ball is detected for a predetermined time from the detection of the shooting sphere, If a second abnormality determining means for determining an abnormal state and a second abnormality notifying means for notifying an abnormal state when the second abnormality determining means determines the abnormal state are provided, a winning ball detecting means, If an out ball detection means has a failure such as a disconnection or short circuit, or if a failure such as clogging of a ball has occurred on a game board or the like, an abnormality is notified, so that the failure and the failure can be found early. Thus, disadvantages given to the player can be reduced.

 またさらに、請求項5の発明のように、入賞球検出手段とアウト球検出手段を、入賞球検出兼アウト球検出手段で構成するようにすれば、1つの検出手段で入賞球及びアウト球の全てを検出できるので、部品点数を少なくでき、コストを低減できる。 Still further, if the winning ball detecting means and the out ball detecting means are constituted by the winning ball detecting and out ball detecting means as in the invention of claim 5, one detecting means can detect the winning ball and the out ball. Since all can be detected, the number of parts can be reduced, and the cost can be reduced.

 以下添付の図面に基づきこの発明の好適な実施形態を説明する。図1はこの発明の一実施例に係るパチンコ遊技機全体の正面図、図2は同パチンコ遊技機の遊技盤の正面図、図3は同遊技盤の背面図、図4は同実施例におけるパチンコ遊技機全体の裏構造を示す図、図5は同パチンコ遊技機全体の裏構造の一部部品を取り外した状態を示す図、図6は同パチンコ遊技機に用いられる装飾部材の部分斜視図、図7は図6のX−X断面図、図8は同装飾部材の分解斜視図、図9は同装飾部材のベースレンズ部に発射球検出手段を取り付ける前の斜視図、図10は同パチンコ遊技機の電気的接続関係を示す制御ブロック図、図11は同パチンコ遊技機における発射球数の記憶及びリセット処理に関するフローチャート、図12は同パチンコ遊技機の第1異常判定処理に関するフローチャート、図13は同パチンコ遊技機の第2異常判定処理に関するフローチャート、図14は他の実施例に係るパチンコ遊技機の発射球検出手段周辺を示す拡大正面図、図15はさらに他の実施例に係るパチンコ遊技機全体の裏構造を示す図、図16は図15のY部分を拡大して示す図である。 Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings. FIG. 1 is a front view of an entire pachinko gaming machine according to one embodiment of the present invention, FIG. 2 is a front view of a gaming board of the pachinko gaming machine, FIG. 3 is a rear view of the gaming board, and FIG. FIG. 5 is a diagram showing a back structure of the whole pachinko game machine, FIG. 5 is a diagram showing a state where some parts of the back structure of the whole pachinko game machine are removed, and FIG. 6 is a partial perspective view of a decorative member used in the pachinko game machine. 7, FIG. 7 is an XX cross-sectional view of FIG. 6, FIG. 8 is an exploded perspective view of the decorative member, FIG. 9 is a perspective view of the decorative member before the launch sphere detecting means is attached to the base lens portion, and FIG. FIG. 11 is a control block diagram illustrating an electrical connection relationship of the pachinko gaming machine, FIG. 11 is a flowchart relating to storage and reset processing of the number of shot balls in the pachinko gaming machine, and FIG. 12 is a flowchart relating to a first abnormality determination processing of the pachinko gaming machine. 13 is the same pachinko 14 is a flowchart relating to a second abnormality determination process of a gaming machine, FIG. 14 is an enlarged front view showing the vicinity of a launching ball detection unit of a pachinko gaming machine according to another embodiment, and FIG. 15 is an overall pachinko gaming machine according to still another embodiment. FIG. 16 is a view showing the back structure, and FIG. 16 is an enlarged view showing a portion Y in FIG.

 図1及び図2に示すパチンコ遊技機1は、枠体2の内側に遊技盤3が着脱交換可能に収容されており、その遊技盤3に遊技球の外側誘導レール4及び内側誘導レール5が略円形に立設され、遊技盤面3aの前記外側誘導レール4と内側誘導レール5によって囲まれた遊技領域6の中心線上にその上部から下部に向かって順に画像表示装置9、普通電動役物である第1種始動入賞口10,11、特別電動役物である大入賞口15、アウト口(排出口とも称される。)17が配設され、また上方両側にはランプ風車18a,18b、その下方に普通図柄変動開始用左ゲート19と普通図柄変動開始用右ゲート21、その下方に風車22a,22b、その下方に左袖入賞口23と右袖入賞口25、さらには前記大入賞口15の両側に左落とし入賞口27と右落とし入賞口29が配設されている。 In the pachinko gaming machine 1 shown in FIGS. 1 and 2, a game board 3 is detachably housed inside a frame 2, and the outside guide rail 4 and the inside guide rail 5 of the game ball are provided on the game board 3. An image display device 9 and a normal electric accessory are arranged on the center line of the game area 6, which is erected in a substantially circular shape and is surrounded by the outer guide rails 4 and the inner guide rails 5 on the game board surface 3 a, in order from the upper part to the lower part. Certain first-type start winning openings 10 and 11, a special winning combination 15 which is a special electric accessory, and an out opening (also referred to as a discharge opening) 17 are provided, and lamp windmills 18a and 18b are provided on both upper sides. Below the left gate 19 for the start of normal symbol change and the right gate 21 for the start of normal symbol change, the windmills 22a and 22b below it, the left sleeve winning opening 23 and the right sleeve winning opening 25 below it, and the big winning opening below. 15 drops left on both sides 27 and right off the winning port 29 is disposed.

 また、前記枠体2の前面側には、ガラス枠31,払い出された遊技球を受けるための上側球受け皿32,該上側球受け皿32を取り付けるための取付板33,前記上側球受け皿32の飽和時に遊技球を受けるための下側球受け皿34,遊技状態を報知するランプ表示器35,音声や効果音を発して遊技状態を遊技者に報知するスピーカ36,不正行為等の防止のために枠体2を着脱不可能若しくは開閉不可能にするための鍵37,遊技者の発射操作に応じて遊技球を遊技盤3の遊技領域6に向けて発射する発射装置81等がそれぞれ組み付けられている。 On the front side of the frame 2, a glass frame 31, an upper ball receiving tray 32 for receiving paid-out game balls, a mounting plate 33 for mounting the upper ball receiving tray 32, and an upper ball receiving tray 32 are provided. A lower ball tray 34 for receiving a game ball at the time of saturation, a lamp display 35 for notifying a game state, a speaker 36 for emitting a sound or sound effect to notify a player of a game state, and for preventing fraud. A key 37 for making the frame 2 non-detachable or non-openable and closable, a launching device 81 for launching a game ball toward the game area 6 of the game board 3 in response to a launch operation of the player, and the like are assembled respectively. I have.

 なお、図中の画像表示装置9に関し符号41は数字,アルファベット,記号あるいは絵等の図柄を変動表示及び停止表示可能な普通図柄表示装置、43は同じく特別図柄表示装置、45は普通図柄表示装置41の7セグメントデジタル等からなる普通図柄表示部、49は画像表示装置の窓枠部、50は特別図柄表示装置43の液晶表示盤(ドットマトリックス表示器)等からなる画像表示部、50aは画像表示部50の左表示部、50bは同じく中表示部、50cは同じく右表示部、51は図柄変動回数記憶表示ランプであり、また、大入賞口15に関し符号61は開閉板、63は特定領域入賞口であり、さらに符号140は遊技盤3上部に装飾用に設けられた天飾り装飾部材(天飾りランプ)である。 In addition, regarding the image display device 9 in the figure, reference numeral 41 is a normal symbol display device capable of changing and stopping the display of figures, alphabets, symbols or pictures, etc., 43 is a special symbol display device, and 45 is a normal symbol display device. Reference numeral 41 denotes a normal symbol display portion made of 7-segment digital or the like; 49, a window frame portion of the image display device; 50, an image display portion of the special symbol display device 43, such as a liquid crystal display panel (dot matrix display); A left display portion 50b of the display portion 50 is also a middle display portion, 50c is a right display portion of the same, 51 is a symbol change number storage display lamp, and reference numeral 61 is an opening / closing plate for the special winning opening 15, and 63 is a specific area. It is a winning port, and reference numeral 140 is a top decoration member (top decoration lamp) provided for decoration on the upper part of the game board 3.

 また、前記遊技盤3の背面(裏面)には、図3に示すように、前記下側の第1種始動入賞口11の可動片11a,11bを開閉する第1種始動入賞口用ソレノイド53が設けられているとともに、前記第1種始動入賞口10,11に入賞した球を検出するフォトセンサや近接スイッチ等よりなる始動入賞口用入賞球検出手段55a,55bが入賞球用通路に設けられており、該入賞球の検出によって前記特別図柄表示装置43の図柄変動を開始するようになっている。さらに、前記普通図柄変動開始用左ゲート19及び普通図柄変動開始用右ゲート21はフォトセンサや近接スイッチ等よりなるゲート用入賞球検出手段56,57を備え、該ゲート用入賞球検出手段56,57で両ゲート19,21を通過する遊技球を検出することによって前記普通図柄表示装置41の図柄変動を開始させるようになっている。 As shown in FIG. 3, on the back side (back side) of the game board 3, a first type start winning opening solenoid 53 for opening and closing the movable pieces 11a and 11b of the lower first type start winning opening 11 is provided. And a winning prize ball detecting means 55a, 55b for a starting prize port, which includes a photo sensor or a proximity switch for detecting a prize ball in the first kind start prize port 10, 11, is provided in a prize ball path. The symbol change of the special symbol display device 43 is started by detecting the winning ball. Further, the normal symbol change start left gate 19 and the normal symbol change start right gate 21 are provided with gate prize ball detecting means 56 and 57 comprising a photo sensor, a proximity switch and the like. By detecting a game ball passing through both gates 19 and 21 at 57, the symbol change of the ordinary symbol display device 41 is started.

 さらに、前記遊技盤3の大入賞口15の背面側には、前記大入賞口15の開閉板61を開閉する大入賞口開放用ソレノイド59と、前記特定領域入賞口63の開閉扉(図示せず)を所定条件時に開閉するための特定領域開放用ソレノイド64とが設けられている。またさらに、前記特定領域入賞口63への入賞球を検出するフォトセンサや近接スイッチ等よりなる特定領域入賞口用入賞球検出手段(特定入賞球検出スイッチ)65が設けられ、該入賞球の検出により大入賞口15を再度開ける継続権利が成立するようにされているとともに、大入賞口15への入賞球数を検出する大入賞口用入賞球検出手段(入賞球数カウントスイッチ)67が設けられている。上記大入賞口15の作動について説明すれば、前記第1種始動入賞口10,11に遊技球が入賞し、始動入賞口用入賞球検出手段55によって入賞球が検出されると、前記特別図柄表示装置43の画像表示部50の左表示部50a、中表示部50b、右表示部50cで特別図柄の変動を開始する。そして、所定時間変動後、例えば、左表示部50a,中表示部50b,右表示部50cの順や左表示部50a,右表示部50c,中表示部50bの順等で特別図柄が変動停止して、停止図柄が確定表示される。そのときの停止表示図柄の組合せが、あらかじめ決められた特定の大当たり組合せ、例えば、同一図柄の組合せからなる通称ゾロ目になると、大当たりが成立する。大当たりになると、前記大入賞口15の開閉板61が開いて遊技領域6を落下してくる遊技球を受け止め、大入賞口15内へ入賞可能にする。 Further, on the back side of the special winning opening 15 of the gaming board 3, a special winning opening solenoid 59 for opening and closing the opening and closing plate 61 of the special winning opening 15, and an opening / closing door of the specific area winning opening 63 (not shown). ) Is provided with a specific area opening solenoid 64 for opening and closing under predetermined conditions. Further, a prize ball detecting means (specific prize ball detection switch) 65 for a specific region prize hole, which includes a photo sensor or a proximity switch for detecting a prize ball to the specific region prize hole 63, is provided. As a result, a continuation right to reopen the special winning opening 15 is established, and a special winning opening detecting means (winning ball count switch) 67 for detecting the number of winning balls to the special winning opening 15 is provided. Have been. The operation of the special winning opening 15 will be described. When a game ball wins in the first-type starting winning opening 10 or 11 and a winning ball is detected by the winning winning opening detecting means 55 for the starting winning opening, the special symbol is displayed. The change of the special symbol is started on the left display unit 50a, the middle display unit 50b, and the right display unit 50c of the image display unit 50 of the display device 43. Then, after the change for a predetermined time, the special symbol stops fluctuating, for example, in the order of the left display unit 50a, the middle display unit 50b, the right display unit 50c, the left display unit 50a, the right display unit 50c, the middle display unit 50b, and the like. Then, the stop symbol is confirmed and displayed. When the combination of the stop display symbols at that time becomes a predetermined special jackpot combination, for example, a so-called zigzag line composed of a combination of the same symbols, the jackpot is established. When the jackpot is won, the opening / closing plate 61 of the special winning opening 15 is opened to receive the game ball falling in the game area 6 and enable the winning into the special winning opening 15.

 また、この実施例の遊技盤3の背面側においては、前記左袖入賞口23に接続された左袖入賞口入賞球用通路と、右袖入賞口25に接続された右袖入賞口入賞球用通路には、フォトセンサや近接スイッチ等よりなる左袖入賞口用入賞球検出手段71aと右袖入賞口用入賞球検出手段71bが設けられている。さらに、左落とし入賞口27に接続された左落とし入賞口入賞球用通路と、右落とし入賞口29に接続された右落とし入賞口入賞球用通路には、フォトセンサや近接スイッチ等よりなる左落とし入賞口用入賞球検出手段72aと右落とし入賞口用入賞球検出手段72bが設けられている。また、この実施例では、それぞれの入賞口における入賞球の検出結果に基づいて所定数の賞品球が払い出されるようになっている。 Also, on the back side of the gaming board 3 of this embodiment, a left sleeve winning opening winning ball passage connected to the left sleeve winning opening 23, and a right sleeve winning opening winning ball connected to the right sleeve winning opening 25. In the passage, there are provided a winning sleeve detecting means 71a for a left sleeve winning opening and a winning ball detecting means 71b for a right sleeve winning opening comprising a photo sensor, a proximity switch and the like. In addition, a left drop winning prize port prize ball passage connected to the left drop prize port 27 and a right drop prize port prize ball path connected to the right drop prize port 29 are provided with a left side composed of a photo sensor, a proximity switch, and the like. A winning ball detecting means 72a for a winning opening and a winning ball detecting means 72b for a winning opening are provided. Further, in this embodiment, a predetermined number of prize balls are paid out based on the detection result of the prize balls in each winning port.

 さらに、この実施例では、前記のように各入賞口のそれぞれに検出手段を設けているが、この発明のパチンコ遊技機はこれに限られるものではない。例えば、各入賞口の入賞球を1カ所に集めて検出し、その入賞球の累積計算を行うようにしてもよい。 Further, in this embodiment, the detecting means is provided for each winning opening as described above, but the pachinko gaming machine of the present invention is not limited to this. For example, the winning balls of each winning opening may be collected and detected at one place, and the cumulative calculation of the winning balls may be performed.

 またさらに、この実施例では、前記遊技領域6の最下部に設けられたアウト口17に接続されたアウト球用流路には、前記各入賞口(ゲートを含む。)の何れにも入賞しずに、前記アウト口17に回収されたアウト球を検出するフォトセンサや近接スイッチ等よりなるアウト球検出手段76が設けられている。なお、このアウト球検出手段76はアウト球の確認だけをしているが、これに限られず、アウト玉の累積計算をするようにしてもよい。 Still further, in this embodiment, the out ball passage connected to the out port 17 provided at the lowermost portion of the game area 6 wins any of the winning ports (including the gate). Instead, an out ball detecting means 76 including a photo sensor, a proximity switch, and the like for detecting the out ball collected at the out port 17 is provided. Although the out ball detection means 76 only checks the out ball, the invention is not limited to this, and the out ball cumulative calculation may be performed.

 次に、前記発射装置81等について詳述する。この発射装置81は、図1,図4,図5から理解されるように、操作レバー82と、該操作レバー82の操作により駆動する発射モータ83と、該発射モータ83の駆動により間欠的に揺動して遊技球を弾発発射する打球杆84とを有している。前記発射装置81により発射された発射球は、前記遊技盤面3aに立設された外側誘導レール4と内側誘導レール5間で構成される発射球誘導路85を介して遊技領域6に誘導されるようになっている。前記発射球誘導路85により遊技領域6に誘導された遊技球は、転動しつつ下方へ落下し、前記各装置及び各入賞口に入賞するか、あるいは何処にも入賞しなければ前記アウト口17から遊技盤3の裏側へ排出されるように構成される。 Next, the launching device 81 and the like will be described in detail. As can be understood from FIGS. 1, 4, and 5, the firing device 81 includes an operating lever 82, a firing motor 83 driven by the operation of the operating lever 82, and an intermittent driving by the driving of the firing motor 83. And a hitting rod 84 for swinging and firing a game ball. The shooting ball fired by the shooting device 81 is guided to the game area 6 via a shooting ball guide path 85 formed between the outer guide rail 4 and the inner guide rail 5 erected on the game board surface 3a. It has become. The game ball guided to the game area 6 by the launch ball guide path 85 falls downward while rolling, and wins the above-mentioned devices and each winning opening, or the above-mentioned out opening if it does not win anywhere. 17 is configured to be discharged to the back side of the game board 3.

 また、この実施例では、前記発射球誘導路85の出口85a側には、発射球逆流防止手段86が設けられている。この発射球逆流防止手段86は、一旦遊技領域6に出された遊技球が発射球誘導路85内に再び戻るのを防ぐためのものである。該発射球逆流防止手段86は、図示の例では一方向に湾曲して発射球誘導路85の出口85aを開閉可能とする所定弾性力を有する板バネ等からなる逆流防止片87を有している。 In this embodiment, a launching ball backflow prevention means 86 is provided on the exit 85a side of the launching ball guide path 85. The shooting ball backflow prevention means 86 is for preventing the game ball once put out in the game area 6 from returning to the shooting ball guide path 85 again. The launching ball backflow prevention means 86 has a backflow preventing piece 87 made of a leaf spring or the like having a predetermined elastic force that curves in one direction in the illustrated example and opens and closes an outlet 85a of the launching ball guide path 85. I have.

 なお、図4中の符号91は遊技球を溜めるタンク、92はタンクレール、93は枠用外部出力端子、94は枠用外部出力端子基板、95は枠飾りランプ中継基板、96は電源基板、97は空切り防止スイッチ、98は空切り防止スイッチ基板、99盤面用外部出力端子、100は盤面用外部出力基板、101は中央カバー、102は音声制御基板、103はランプ制御基板、104はフォト分配基板、105はミドルプレート、106はCR賞品球払出制御基板、107は発射装置制御基板、108は下基板ベース、109は主基板、110は電源プラグである。また、図5中の符号121は天飾りランプ基板、122a,122bはランプ風車基板、123は普通図柄表示基板、124は図柄変動回数記憶表示ランプ基板、125は特別図柄制御基板、126a,126bはセンターランプ基板、127は左ゲートランプ基板、128は右ゲートランプ基板、129は左袖入賞口ランプ基板、130は右袖入賞口ランプ基板、131a,131b,131cは大入賞口ランプ基板、132は大入賞口スイッチ中継基板である。 4, reference numeral 91 denotes a tank for storing game balls, 92 denotes a tank rail, 93 denotes a frame external output terminal, 94 denotes a frame external output terminal board, 95 denotes a frame decoration lamp relay board, 96 denotes a power supply board, Reference numeral 97 denotes an emptying prevention switch, 98 denotes an emptying prevention switch board, 99 an external output terminal for a board, 100 an external output board for a board, 101 a center cover, 102 a voice control board, 103 a lamp control board, and 104 a photo. A distribution board, 105 is a middle plate, 106 is a CR prize ball payout control board, 107 is a launching apparatus control board, 108 is a lower board base, 109 is a main board, and 110 is a power plug. Also, in FIG. 5, reference numeral 121 denotes a top decoration lamp board, 122a and 122b denote lamp windmill boards, 123 denotes a normal symbol display board, 124 denotes a symbol variation count storage display lamp board, 125 denotes a special symbol control board, and 126a and 126b denote the same. Center lamp substrate, 127 is a left gate lamp substrate, 128 is a right gate lamp substrate, 129 is a left sleeve winning opening lamp substrate, 130 is a right sleeve winning opening lamp substrate, 131a, 131b, 131c are large winning opening lamp substrates, 132 is It is a special winning opening switch relay board.

 このパチンコ遊技機1においては、前記発射球逆流防止手段86の逆流防止片87よりも遊技領域6側に、つまり前記逆流防止片87よりも下流側(遊技球の進行方向に対し前方側)に、発射球検出手段150が配設されている。前記発射球検出手段150としては、近接スイッチやフォトセンサ等(実施例では近接スイッチ)が挙げられる。上記のように発射球検出手段150を発射球逆流防止手段86の逆流防止片87よりも遊技領域6側に設ければ、遊技領域6に到達した遊技球のみ検出することになり、従来の如く逆戻りする遊技球を考慮しなくても済み、遊技領域6にきちんと発射された有効発射球数を正確に検知できるとともに、構造も簡略することができる。なお、好ましくは、前記発射球検出手段150を発射球逆流防止手段86の逆流防止片87の近傍に配設するのがよい。そうすれば、遊技球が遊技領域6に到達した直後において、その遊技領域6に到達した全ての遊技球の検出を行うことができるので、遊技領域6に到達した遊技球の検出漏れを防ぐことができ、発射球数の計数(検出)精度が高まる。 In this pachinko gaming machine 1, on the game area 6 side of the backflow prevention piece 87 of the launching ball backflow prevention means 86, that is, on the downstream side of the backflow prevention piece 87 (on the front side with respect to the advancing direction of the game ball). , A launching ball detecting means 150 is provided. As the launch sphere detecting means 150, a proximity switch, a photo sensor, and the like (a proximity switch in the embodiment) are exemplified. If the launching ball detecting means 150 is provided closer to the game area 6 than the backflow preventing piece 87 of the launching ball backflow preventing means 86 as described above, only the game ball that has reached the gaming area 6 will be detected, as in the related art. It is not necessary to consider the returning game balls, the number of effective firing balls properly fired in the game area 6 can be accurately detected, and the structure can be simplified. Preferably, the launch sphere detection means 150 is disposed near the backflow prevention piece 87 of the launch sphere backflow prevention means 86. Then, immediately after the game ball reaches the game area 6, it is possible to detect all the game balls that have reached the game area 6, so that the detection omission of the game ball that has reached the game area 6 can be prevented. And the counting (detection) accuracy of the number of shot spheres is improved.

 また、前記発射球検出手段150の配設方法としては、前記遊技盤3上に設けられた複数の添着部材、例えばランプ風車、各入賞口(ゲートも含む)、画像表示装置、外側誘導レール、発射レール、天飾り装飾部材等の少なくとも1つの部材と一体に設けることが挙げられる。なお、添着部材は上で例示したものに限定されず、遊技盤3に添着される全ての部材が含まれる。 In addition, as a method of arranging the launching ball detecting means 150, a plurality of attached members provided on the game board 3, for example, a lamp windmill, each winning opening (including a gate), an image display device, an outside guide rail, It may be provided integrally with at least one member such as a firing rail and a decorative member. The attachment members are not limited to those exemplified above, and include all members attached to the game board 3.

 この実施例においては、前記発射球検出手段150は、図6ないし図8に示すように、前記遊技盤3の上部に設けられる装飾部材(天飾り装飾部材)140と一体に設けられている。前記装飾部材140は、ベース部141とベースレンズ部142とサブレンズ部143とを備えている。なお、この実施例では前記ベース部141とベースレンズ部142またはサブレンズ部143間にランプ等の発光体(図示せず)が収容されるが、これに限らず、前記ベース部141とベースレンズ部142またはサブレンズ部143間にランプ等の発光体が収容されない場合もある。図中の符号144は前記装飾部材140を遊技盤3へ取り付けるために前記ベース部141に形成された取付部である。 In this embodiment, the launching ball detecting means 150 is provided integrally with a decorative member (top decoration member) 140 provided on the upper part of the game board 3 as shown in FIGS. The decorative member 140 includes a base 141, a base lens 142, and a sub-lens 143. In this embodiment, a light-emitting body (not shown) such as a lamp is housed between the base portion 141 and the base lens portion 142 or the sub-lens portion 143. However, the present invention is not limited to this. In some cases, a luminous body such as a lamp is not accommodated between the portion 142 or the sub-lens portion 143. Reference numeral 144 in the drawing denotes an attachment portion formed on the base portion 141 for attaching the decorative member 140 to the game board 3.

 また、この実施例においては、前記装飾部材140(図示の例ではベースレンズ部142)の遊技領域6側に発射球検出手段用収容部145が設けられ、この発射球検出手段用収容部145に前記発射球検出手段150が着脱自在に設けられている。具体的に説明すると、図9からより容易に理解されるように、前記発射球検出手段150に固定部151,152を設け、当該発射球検出手段150を前記装飾部材140の発射球検出手段用収容部145内へ収容した後に、前記固定部151,152を介してネジ等の適宜固定部材Bにより発射球検出手段110を装飾部材100に着脱自在に固定している。なお、図中の符号146は装飾部材140に形成された発射球検出手段150による発射球の通過の検出を可能とする検出用開口部、153,154は前記発射球検出手段150の固定部151,152に形成された固定部材Bのための孔である。 Further, in this embodiment, a housing 145 for a shooting sphere detecting means is provided on the game area 6 side of the decorative member 140 (the base lens part 142 in the illustrated example), and the housing 145 for the shooting sphere detecting means is provided in the housing 145. The shooting sphere detection means 150 is provided detachably. More specifically, as can be easily understood from FIG. 9, the shooting sphere detecting means 150 is provided with fixing portions 151 and 152, and the shooting sphere detecting means 150 is used for the shooting sphere detecting means of the decorative member 140. After being accommodated in the accommodating portion 145, the firing sphere detecting means 110 is detachably fixed to the decorative member 100 via the fixing portions 151 and 152 with an appropriate fixing member B such as a screw. Note that reference numeral 146 in the drawing denotes a detection opening which enables the detection of the passage of a shooting sphere by the shooting sphere detection means 150 formed on the decorative member 140, and reference numerals 153 and 154 denote fixing parts 151 of the shooting sphere detection means 150. , 152 for the fixing member B.

 上述したように、発射球検出手段150を遊技盤3上の複数の添着部材と一体に設けることによって、全体として遊技機の組み付け作業や配線作業を簡単にすることができ、ひいては遊技機の生産効率を高めることができるとともに、外観上の美観が損なわれるのを避けることができる。特に、この実施例のように発射球検出手段150を添着部材の発射球検出手段用収容部に着脱自在に設けるようにすれば、簡単かつ確実に発射球検出手段150を固定することができ、取り外しも容易に行うことができるので、該発射球検出手段150の交換等のメンテナンス作業を容易に行うことができる。さらに、この実施例の如く、発射球検出手段150を遊技盤3上部の装飾部材140内に収容するように構成すれば、発射球検出手段150は外見上存在せず、見栄えが良いとともに、発射球検出手段150を発射球逆流防止手段86の逆流防止片87の近傍に配設でき、上述したように遊技球が遊技領域6に到達した直後に検出を行うことができ、発射球数の計測精度が高まる。 As described above, by integrally providing the launching ball detection means 150 with the plurality of attached members on the game board 3, the assembling work and the wiring work of the game machine can be simplified as a whole, and the production of the game machine can be simplified. Efficiency can be improved, and the appearance can be prevented from being impaired. In particular, if the launching ball detecting means 150 is detachably provided in the launching ball detecting means accommodating portion of the attachment member as in this embodiment, the launching ball detecting means 150 can be easily and reliably fixed, Since removal can be easily performed, maintenance work such as replacement of the shot sphere detecting means 150 can be easily performed. Furthermore, if the launching ball detecting means 150 is configured to be accommodated in the decorative member 140 on the upper part of the game board 3 as in this embodiment, the launching ball detecting means 150 does not exist in appearance, and the appearance is good. The ball detection means 150 can be arranged near the backflow prevention piece 87 of the fired ball backflow prevention means 86, and detection can be performed immediately after the game ball reaches the game area 6 as described above, and the number of fired balls can be measured. Accuracy increases.

 そして、このパチンコ遊技機1においては、前記発射球検出手段150には、後述する主制御回路のCPUやRAMや発射球用カウンタ等で構成される発射球数記憶手段が接続される。該発射球数記憶手段は、前記発射球検出手段150により検出された発射球の数を累積(加算)し、その累積により得た数を記憶する。さらに、前記発射球数記憶手段には7セグメントLEDや液晶表示盤等からなる発射球数表示手段160(図1参照)が接続され、前記発射球数記憶手段に記憶されている最新(現在)の発射球数を、この発射球数表示手段160により表示するように構成されている。このように構成すれば、遊技者或いは遊技場の店員等、誰でも前記発射球数を直接かつ迅速に把握できるようになるので、遊技機の利用度の把握や遊技機の故障の判定や不正行為の防止等を容易に行え、この種パチンコ業界において極めて有用である。なお、図示の例では前記発射球数表示手段160は前記上側球受け皿32に埋設されているが、勿論、発射球数表示手段160の位置は何処でもよい。また、発射球数表示手段を新たに設けず、前記画像表示装置9の画像表示部50等、他の表示部に前記有効発射球数を表示する如く、他の表示装置を兼用するようにしてもよい。 In the pachinko gaming machine 1, the shooting sphere detection means 150 is connected to a shooting sphere number storage means including a CPU, a RAM, a shooting sphere counter, and the like of a main control circuit described later. The shooting sphere number storage means accumulates (adds) the number of shooting spheres detected by the shooting sphere detection means 150 and stores the number obtained by the accumulation. Further, the number-of-launched-balls storage means is connected to a number-of-launched-balls display means 160 (see FIG. 1) composed of a 7-segment LED, a liquid crystal display panel, or the like. Is displayed by the number-of-launched-balls display means 160. With this configuration, anyone, such as a player or a clerk at a game arcade, can directly and quickly grasp the number of the shooting balls, so that the usage of the game machine can be grasped, the failure of the game machine can be determined, and the illegal operation can be performed. The act can be easily prevented and is extremely useful in the pachinko industry. In the illustrated example, the number-of-launched-balls display means 160 is buried in the upper-side sphere tray 32, but, of course, the position of the number-of-launched-balls display means 160 may be anywhere. Also, without newly providing a launching ball number display unit, another display device is also used so that the effective launching ball number is displayed on another display unit such as the image display unit 50 of the image display device 9. Is also good.

 また、このパチンコ遊技機1は、前記発射球数記憶手段による発射球数の記憶開始から所定時間経過した場合、或いは所定発射球数に達した場合に前記発射球数記憶手段の記憶を初期化するリセット手段を備えている。実施例では、後述する主制御回路内に、当該リセット手段として、前記発射球数記憶手段による発射球数の記憶開始から所定時間(例えば1分)経過した時点で前記発射球数記憶手段(発射球用カウンタ)の記憶を初期化するリセットカウンタを設けている。このようなリセット手段を設ければ、自動的かつ定期的または定数的に発射球数記憶手段の記憶を初期化できる。なお、このように発射球数の記憶を自動的に初期化するリセット手段を設ける場合、前記発射球数の記憶開始から記憶を初期化するまでの初期化実行時間を、従来技術の欄で述べた規則にしたがう時間、具体的には1分とし、該初期化実行時間の間に発射球数が規則で定める球数(100球)を越えたときに異常報知するようにしたり、或いは、発射球数の記憶を初期化する初期化実行発射球数を、規則にしたがう球数、具体的には100球とし、該初期化実行発射球数に達するまでの時間が規則で定める時間(1分)より短かったときに異常報知することによって、上述の規則に違反していることを遊技場の店員等に把握させるようにしてもよい。前記異常報知の方法としては、スピーカ36から音声や効果音を発したり、各ランプやLEDを点滅させたり、画像表示部50に文字やキャラクター等を表示したりする等が挙げられる。 The pachinko gaming machine 1 initializes the storage of the number of fired balls storage means when a predetermined time has elapsed from the start of storage of the number of fired balls by the number of fired balls storage means or when the number of fired balls has reached the predetermined number. Reset means for resetting. In the embodiment, in the main control circuit to be described later, as the reset means, when a predetermined time (for example, one minute) has elapsed from the start of storing the number of fired balls by the fired ball number storage means, the fired ball number storage means (launched) A reset counter for initializing the storage of the ball counter is provided. By providing such a reset means, it is possible to automatically and regularly or regularly initialize the storage of the number of fired balls storage means. In the case where the reset means for automatically initializing the storage of the number of fired balls is provided, the initialization execution time from the start of storage of the number of fired balls to the initialization of the storage is described in the section of the prior art. In accordance with the rules in accordance with the rules, specifically 1 minute, when the number of fired balls exceeds the number of balls (100 balls) specified in the rules during the initialization execution time, an abnormality is notified or fired. The number of initialized execution spheres for initializing the memory of the number of spheres is set to the number of spheres according to the rule, specifically 100 balls, and the time required to reach the number of initialized execution spheres is set to the ruled time (1 minute). The abnormality may be notified when the time is shorter, so that a store clerk or the like at the game hall may grasp that the above rule is violated. Examples of the abnormality notification method include emitting a sound or sound effect from the speaker 36, blinking each lamp or LED, and displaying characters or characters on the image display unit 50.

 さらに、この実施例のパチンコ遊技機1においては、上記の自動的に発射球数記憶手段の記憶を初期化するリセット手段に加え、発射球数記憶手段の記憶を任意に初期化するリセット手段170(図4参照)が設けられている。これによって、所定時間の間(例えば1分間)に何球の遊技球が実際に遊技領域6に発射されているかを極めて簡単に確認することができ、しかも、該確認を何時でも(抜き打ち的に)行えるとともに、前記確認開始時を任意に設定できる利点がある。図示の例では、リセット手段170は遊技機1の裏面側にリセットボタン171を有し、このリセットボタン171を押すことによって前記発射球数記憶手段の記憶が初期化されるようになっている。このようにリセットボタン171を遊技機1の裏面側に設けることによって遊技場の関係者のみリセット手段170を操作できるようにしているが、勿論、リセットボタン171を遊技機1の前面側に設け、遊技者もリセット手段170を操作できるようにしてもよい。また、この実施例のパチンコ遊技機1においては、遊技機1の電源を切った時にも前記発射球数記憶手段の記憶は初期化されるようになっている。なお、前記の自動的に発射球数記憶手段の記憶を初期化するリセット手段を設けず、前記の任意に初期化できるリセット手段のみを設けてもよい。 Furthermore, in the pachinko gaming machine 1 of this embodiment, in addition to the resetting means for automatically initializing the storage of the number of fired balls storage means, the resetting means 170 for arbitrarily initializing the storage of the number of fired balls storage means (See FIG. 4). With this, it is possible to extremely easily confirm how many game balls are actually being fired in the game area 6 during a predetermined time (for example, one minute). ), And there is an advantage that the confirmation start time can be set arbitrarily. In the illustrated example, the reset means 170 has a reset button 171 on the back side of the gaming machine 1, and when the reset button 171 is pressed, the storage of the number of fired balls storage means is initialized. By providing the reset button 171 on the back side of the gaming machine 1 as described above, only the persons involved in the game arcade can operate the reset means 170. Of course, the reset button 171 is provided on the front side of the gaming machine 1, The player may be allowed to operate the reset means 170. Further, in the pachinko gaming machine 1 of this embodiment, the storage of the number-of-launched-balls storage means is initialized even when the power of the gaming machine 1 is turned off. Note that the reset means for automatically initializing the storage of the number of fired balls storage means may not be provided, and only the reset means which can be arbitrarily initialized may be provided.

 図10は上記パチンコ遊技機1の電気的接続関係を示す制御ブロック図である。この制御ブロック図に示すように、当該パチンコ遊技機1は、前記画像表示装置9の普通図柄表示装置41及び特別図柄表示装置43における図柄変動表示の制御や各入賞球に入賞した際の賞品球の払出制御や大当たり時における大入賞口の作動の制御等、遊技に必要な種々の処理を行う回路として、主制御回路Z1と、該主制御回路Z1に接続される中継回路Z2,ランプ制御回路Z3,音声制御回路Z4,表示制御回路Z5,フォト分配回路Z6,払出制御回路Z7と、該払出制御回路Z7に接続される発射制御回路Z8とを備えている。 FIG. 10 is a control block diagram showing an electrical connection relationship of the pachinko gaming machine 1. As shown in the control block diagram, the pachinko gaming machine 1 controls the symbol variation display on the ordinary symbol display device 41 and the special symbol display device 43 of the image display device 9 and a prize ball when each winning ball is won. The main control circuit Z1, a relay circuit Z2 connected to the main control circuit Z1, a lamp control circuit, and the like, as circuits for performing various processes necessary for the game, such as payout control of the game and control of the operation of the special winning opening at the time of a big hit. Z3, a voice control circuit Z4, a display control circuit Z5, a photo distribution circuit Z6, a payout control circuit Z7, and a firing control circuit Z8 connected to the payout control circuit Z7.

 前記主制御回路Z1は、所定の制御プログラムや初期データを記憶するROM,該ROMの制御プログラムに従って各種演算処理を実行するCPU,該CPUによる演算結果を一時的に記憶するRAM,前記発射球検出手段150により検出された入力信号を演算処理し記憶する発射球用カウンタ,前記発射球数記憶手段の記憶を定期的に初期化するリセットカウンタ(リセット手段)を有するコンピュータと、該コンピュータと前記各回路Z1〜Z7や発射球検出手段150,リセット手段170,各入賞口における入賞球検出手段,アウト球検出手段76や発射球数表示手段160やその他ソレノイド類180等を結ぶ入出力回路等で構成される。 The main control circuit Z1 includes a ROM for storing a predetermined control program and initial data, a CPU for executing various arithmetic processes in accordance with the control program for the ROM, a RAM for temporarily storing the arithmetic results of the CPU, A computer having a firing sphere counter for processing and storing the input signal detected by the means 150, a reset counter (reset means) for periodically initializing the storage of the firing sphere number storage means, Circuits Z1 to Z7, launching ball detecting means 150, resetting means 170, winning ball detecting means in each winning opening, out-ball detecting means 76, launching ball number displaying means 160, and other input / output circuits connecting solenoids 180 and the like. Is done.

 また、前記中継回路Z2には大入賞口15が、前記ランプ制御回路Z3にはランプ等181が、前記音声制御回路Z4にはスピーカ36がそれぞれ接続されている。前記表示制御回路Z5は、内部に制御部,演算部,各種カウンタ,各種レジスタ,各種フラグ等を有し演算制御を行うCPUと、各種データの記憶領域と前記CPUによる作業領域等を有するRAMと、前記画像表示部50等への表示データや各種表示プログラム等の図柄データが書き込まれているROM等を備えている。前記フォト分配回路Z6及び払出制御回路Z7には賞品球払出装置182が接続されているとともに、前記払出制御回路Z7にはカードユニット183も接続されている。また、前記発射制御回路Z8には前記発射装置81が接続されている。 The winning circuit 15 is connected to the relay circuit Z2, a lamp 181 is connected to the lamp control circuit Z3, and the speaker 36 is connected to the voice control circuit Z4. The display control circuit Z5 includes a control unit, a calculation unit, various counters, various registers, various flags, and the like, a CPU for performing arithmetic control, a RAM having a storage area for various data and a work area by the CPU, and the like. And a ROM in which design data such as display data for the image display unit 50 and the like and various display programs are written. A prize ball payout device 182 is connected to the photo distribution circuit Z6 and the payout control circuit Z7, and a card unit 183 is also connected to the payout control circuit Z7. The firing device 81 is connected to the firing control circuit Z8.

 次に、上記パチンコ遊技機1の発射球数記憶手段等により実行される発射球数の記憶及びリセット処理の一例について、図11のフローチャートを用いて説明する。この例では、まず、前記発射球検出手段150による発射球の検出が有るか否か判断される(S1)。そして、前記発射球の検出有りと判断された場合、前記発射球数記憶手段である主制御回路Z1の発射球用カウンタの数値Cnが1累積(加算)されて更新され、かつその更新値が最新(現在)の発射球数として記憶されるとともに(S2)、その記憶された最新の発射球数が前記発射球数表示手段160に表示される(S3)。 Next, an example of the process of storing the number of fired balls and resetting processing executed by the number of fired balls storage unit of the pachinko gaming machine 1 will be described with reference to the flowchart of FIG. In this example, first, it is determined whether or not a launch sphere is detected by the launch sphere detection means 150 (S1). Then, the case where it is determined that there is detection of shot ball, numerical C n of shot ball counter of the shot ball number storage means in which the main control circuit Z1 is updated by 1 Cumulative (addition), and the update value Is stored as the latest (current) number of launched balls (S2), and the stored latest number of launched balls is displayed on the launched ball number display means 160 (S3).

 それから、前記発射球数記憶手段による発射球数の記憶開始から所定時間経過し、或いは所定発射球数に達したか否か判断され(S4)、それらの条件を満たしている場合、前記主制御回路Z1内のリセット手段(リセットカウンタ)の作動によって、前記発射球数記憶手段の記憶が初期化される(S5)。一方、前記条件を満たしていない場合、さらに前記リセット手段(任意リセット手段)170のリセット操作が行われたか否か判断され(S6)、リセット操作が行われたときには前記発射球数記憶手段の記憶が初期化される(S5)。また、前記ステップS1で発射球の検出無しと判断された場合、前記リセット手段170のリセット操作が行われたか否か判断され(S6)、リセット操作が行われたときには前記発射球数記憶手段の記憶が初期化される(S5)。 Then, it is determined whether or not a predetermined time has elapsed from the start of storage of the number of fired balls by the fired ball number storage means, or whether or not the number of fired balls has reached the predetermined number (S4). The operation of the reset means (reset counter) in the circuit Z1 initializes the storage of the number of fired balls storage means (S5). On the other hand, if the condition is not satisfied, it is further determined whether or not a reset operation of the reset means (arbitrary reset means) 170 has been performed (S6). Is initialized (S5). If it is determined in step S1 that there is no fired ball detected, it is determined whether or not the reset operation of the reset means 170 has been performed (S6). The storage is initialized (S5).

 なお、前記ステップS4における発射球数の記憶開始からの初期化実行時間または初期化実行発射球数を、上述した規則に対応する時間または発射球数(具体的には1分または100球)とすれば、前記規則を遵守しているか否かの検査を容易に行うことができる。 Note that the initialization execution time from the start of storing the number of shot spheres in step S4 or the number of initialized execution shot spheres is set to the time or the number of shot spheres (specifically, 1 minute or 100 balls) corresponding to the above-described rule. This makes it easy to check whether or not the above rules are being observed.

 また、実施例のパチンコ遊技機1においては、前記発射球検出手段150による発射球の検出が無いのに各入賞口の入賞玉検出手段で入賞球が検出され、或いは前記アウト球検出手段76により各入賞口に入賞しなかったアウト球が検出された場合に異常状態と判定する第1異常判定手段と、該第1異常判定手段により異常状態と判定された場合に異常状態を報知する第1異常報知手段とが設けられている。このようにすれば、例えば遊技領域6に遊技球を全く発射させることなく、悪意的に各入賞口を誤作動させて入賞球検出を行う等の過大な入賞利益の付与をねらう不正行為等の有無を迅速に察知できるので、不正行為を防止することができる。加えて、発射装置81や発射球検出手段150の故障等を早期に発見できる利点もある。 Further, in the pachinko gaming machine 1 of the embodiment, a winning ball is detected by the winning ball detecting means of each winning opening even though the firing ball is not detected by the firing ball detecting means 150, or the out ball detecting means 76 A first abnormality determining unit that determines an abnormal state when an out ball that does not win each winning opening is detected; and a first abnormality notification unit that notifies an abnormal state when the first abnormality determining unit determines that the winning state is abnormal. An abnormality notification unit is provided. In this way, for example, an illegal act that aims to give an excessive winning profit, such as detecting a winning ball by inadvertently malfunctioning each winning opening without firing a game ball at all in the game area 6, is performed. Since the presence or absence can be quickly detected, fraudulent acts can be prevented. In addition, there is an advantage that a failure of the launching device 81 or the launching ball detecting means 150 can be detected at an early stage.

 前記第1異常判定手段としては、主制御回路Z1のROMに組み込ませた異常判定用プログラムとCPUで構成することができる。また、前記第1異常報知手段としては、音等により聴覚的に報知するもの、表示,物体(部材等)の動作等により視覚的に報知するもの、振動等により聴覚的に報知するもの等で構成することができる。なお、前記第1異常報知手段は、当該遊技機1の適宜場所に新たに設けても良いし、既に存在する他の装置を利用してもよい。他の装置を利用する例として、スピーカ36から異常発生を意味する音声や効果音を発したり、遊技盤等に設けられている各ランプやLEDを点滅させたり、画像表示部50に異常発生を意味する文字やキャラクター等を表示させる等を挙げることができる。図12は、前記主制御回路Z1の第1異常判定手段による第1異常状態か否かの判定処理の一例に関するフロチャートであり、以下、当該第1異常判定処理について詳述する。 The first abnormality determination means may be constituted by an abnormality determination program incorporated in the ROM of the main control circuit Z1 and a CPU. Examples of the first abnormality notification means include: a means for notifying audibly by sound or the like; a means for notifying visually by display, operation of an object (member or the like); and a means for notifying audibly by vibration or the like. Can be configured. Note that the first abnormality notification means may be newly provided at an appropriate place of the gaming machine 1 or may use another device that already exists. As an example of using other devices, a speaker 36 emits a sound or sound effect indicating occurrence of an abnormality, blinks each lamp or LED provided on a game board or the like, or generates an abnormality on the image display unit 50. Displaying meaningful characters, characters, and the like can be cited. FIG. 12 is a flowchart illustrating an example of a process of determining whether or not the first abnormality is present by the first abnormality determination unit of the main control circuit Z1. Hereinafter, the first abnormality determination process will be described in detail.

 この第1異常判定処理では、最初に、前記発射球検出手段150による発射球の検出が無いか否か判断され(S11)、該発射球の検出が無い場合には、さらに前記各入賞口における入賞球検出手段による入賞球の検出、或いは前記アウト球検出手段76によるアウト球の検出があるかどうか判断され(S12)、それらの検出の何れか一方が有った場合には、第1異常状態と判定され、その異常状態を前記第1異常報知手段により報知する(S13)。この異常報知の間は、この例では、強制的に発射装置81が作動不可の状態に制御される等、遊技不可能なエラー状態となる。また、前記異常報知及びエラー状態は、所定のエラー解除動作を行うまで継続される(S14)。前記エラー解除動作としては、前記リセット手段170の操作により前記発射球数記憶手段の記憶を初期化する等の行為が考えられる。なお、前記ステップ11で発射球の検出が有ると判断された場合及び前記ステップ12で入賞球またはアウト球の何れも検出が無いと判断された場合には、当該遊技機1は第1異常状態ではないと判定される。 In the first abnormality determination process, first, it is determined whether or not the shooting sphere is detected by the shooting sphere detection means 150 (S11). It is determined whether or not a winning ball is detected by the winning ball detecting means or an out ball is detected by the out ball detecting means 76 (S12). If any of those detections is detected, the first abnormality is detected. The state is determined, and the abnormal state is reported by the first abnormality reporting means (S13). During this abnormality notification, in this example, an error state where the game cannot be performed, such as the firing device 81 being forcibly controlled to be in an inoperable state, is provided. Further, the abnormality notification and the error state are continued until a predetermined error canceling operation is performed (S14). As the error releasing operation, an operation of initializing the storage of the number-of-launched-balls storage unit by operating the reset unit 170 can be considered. If it is determined in step 11 that a launch ball is detected, or if it is determined in step 12 that neither a winning ball nor an out ball is detected, the gaming machine 1 is in the first abnormal state. Is not determined.

 さらに、実施例のパチンコ遊技機1の如く、前記発射球検出手段150による発射球の検出が有るのに、その発射球の検出時から所定時間の間に、各入賞口における入賞球検出手段またはアウト球検出手段76により入賞球またはアウト球の何れも検出されなかった場合に異常状態と判定する第2異常判定手段と、該第2異常判定手段により異常状態と判定された場合に異常状態を報知する第2異常報知手段とを設けるようにするのが好ましい。このようにすれば、各入賞口の入賞球検出手段やアウト球検出手段76における断線や短絡等の故障の発生や遊技盤上等における球詰まり等を早期に発見できるので、遊技者に与える不利益を極力小さくできる。 Further, as in the pachinko gaming machine 1 of the embodiment, even if the launching ball is detected by the launching ball detecting means 150, a winning ball detecting means in each winning opening or a predetermined time from the detection of the launching ball or A second abnormality judging means for judging an abnormal state when neither the winning ball nor the out ball is detected by the out ball detecting means 76, and an abnormal state when the second abnormal judging means judges an abnormal state. It is preferable to provide a second abnormality notifying unit for notifying. In this way, failures such as disconnection or short-circuit in the winning ball detecting means or out-ball detecting means 76 of each winning port and clogging of balls on a game board or the like can be found at an early stage. Profit can be minimized.

 前記第2異常判定手段としては、前記第1異常手段と同様に、主制御回路Z1に設けることができる。また、前記第2異常報知手段としては、前記第1異常報知手段と同様に、音等により聴覚的に報知するもの、表示,物体(部材等)の動作等により視覚的に報知するもの、振動等により聴覚的に報知するもの等を、際限なく適用することができる。また、前記第2異常報知手段は、当該遊技機1の適宜場所に新たに設けたり、既に存在する他の装置を利用してもよい。前記他の装置を利用する例として、スピーカ36から異常発生を意味する音声や効果音を発したり、各ランプやLEDを点滅させたり、画像表示部50に異常発生を意味する文字やキャラクター等を表示させる等を挙げることができる。ここで、より好ましくは、第2異常報知手段による異常報知の態様を、前記第1異常報知手段による異常報知の態様と異なるようにするのが良い。例えば、前記各異常状態に応じて、画像表示部50に表示する文字やキャラクターを異なるものにしたり、各ランプやLEDの点滅の間隔を変える等である。そうすれば、第1異常状態と第2異常状態の区別が容易になり、遊技場の店員が各異常に応じた措置をスムーズに行えるようになる。図13は、前記主制御回路Z1の第2異常判定手段による第2異常状態か否かの判定処理の一例に関するフロチャートであり、以下、当該第2異常判定処理について詳述する。 The second abnormality determination means can be provided in the main control circuit Z1 as in the first abnormality means. Further, as the second abnormality notifying means, similar to the first abnormality notifying means, one that audibly notifies by sound or the like, one that notifies visually by display, operation of an object (member or the like), vibration, A device that gives an audible notification by the method can be applied without limit. In addition, the second abnormality notification unit may be newly provided at an appropriate place of the gaming machine 1 or may use another existing device. As an example of using the other device, a voice or a sound effect indicating the occurrence of an abnormality is emitted from the speaker 36, each lamp or LED is blinked, and a character or a character indicating the occurrence of an abnormality is displayed on the image display unit 50. And the like. Here, it is more preferable that the mode of the abnormality notification by the second abnormality notification unit is different from the mode of the abnormality notification by the first abnormality notification unit. For example, the characters and characters displayed on the image display unit 50 are changed according to the abnormal states, and the blinking interval of each lamp or LED is changed. Then, the first abnormal state and the second abnormal state can be easily distinguished from each other, and the clerk of the game arcade can smoothly perform a measure according to each abnormality. FIG. 13 is a flowchart relating to an example of a process for determining whether or not a second abnormality has occurred by the second abnormality determination means of the main control circuit Z1, and the second abnormality determination process will be described in detail below.

 この第2異常判定処理では、まず、前記発射球検出手段150による発射球の検出が有るか否か判断され(S21)、該発射球の検出が有る場合には、さらに発射球の検出時から所定時間(例えば5〜10秒)経過したか確認し(S22)、前記所定時間の経過が認められたときに、前記各入賞口における入賞球検出手段による入賞球の検出、或いは前記アウト球検出手段76によるアウト球の検出があるかどうか判断される(S23)。前記入賞球またはアウト球の検出の判断時を、発射球の検出の判断時から所定時間遅らせたのは、遊技球が遊技領域6に到達した時(発射球の検出時)から該遊技球が各入賞口またはアウト口に入るまでに要する時間を考慮したためである。前記入賞球またはアウト球の検出が何れも無かった場合には、第2異常状態と判定され、その異常状態を前記第2異常報知手段により報知する(S24)。この異常報知の間は、この例では、上記第1異常状態の場合と同様に、強制的に発射装置81が作動不可の状態に制御される等、遊技不可能なエラー状態となる。また、前記異常報知及びエラー状態は、異常の原因である故障を修復したり、球詰まり等の不具合を解消した後、前記リセット手段170の操作により前記発射球数記憶手段の記憶を初期化する等の所定のエラー解除動作を行うまで継続される(S25)。それに対し、前記ステップ21で発射球の検出が無いと判断された場合及び前記ステップ23で入賞球またはアウト球の検出の少なくとも一方が有ると判断された場合には、当該遊技機1は第2異常状態ではないと判定される。 In the second abnormality determination process, first, it is determined whether or not the shooting sphere is detected by the shooting sphere detection unit 150 (S21). If the shooting sphere is detected, the detection of the shooting sphere is further performed. It is checked whether a predetermined time (for example, 5 to 10 seconds) has passed (S22). When the predetermined time has passed, detection of a prize ball by the prize ball detection means in each of the prize holes or detection of the out ball is performed. It is determined whether or not the out ball is detected by the means 76 (S23). The reason why the determination of the detection of the winning prize ball or the out sphere is delayed by a predetermined time from the determination of the detection of the shooting sphere is that the game sphere is detected when the game sphere reaches the game area 6 (when the shooting sphere is detected). This is because the time required to enter each winning opening or out opening is considered. If neither a winning ball nor an out ball is detected, it is determined to be the second abnormal state, and the abnormal state is reported by the second abnormality reporting means (S24). During this abnormality notification, in this example, as in the case of the first abnormal state, an unplayable error state occurs, for example, the firing device 81 is forcibly controlled to an inoperable state. In addition, the abnormality notification and the error state are such that after the malfunction which is the cause of the abnormality is repaired or the problem such as clogging of the ball is eliminated, the storage of the number-of-launched-balls storage unit is initialized by operating the reset unit 170. And so on (S25). On the other hand, when it is determined in step 21 that there is no detection of a shooting ball, and when it is determined in step 23 that there is at least one of a winning ball and an out ball, the gaming machine 1 It is determined that the state is not abnormal.

 なお、この発明は、上記実施例に限定されるものではなく、発明の趣旨を逸脱しない範囲において構成の一部を適宜に変更して実施することができる。例えば、他の実施例に係るパチンコ遊技機の一部を示す図14のように、遊技領域6に発射された遊技球を検出するためのフォトセンサや近接スイッチ等よりなる発射球検出手段190を、発射球逆流防止手段86の逆流防止片87よりも遊技領域6側となる遊技盤3の位置(図示では逆流防止片87の近傍位置)に直接はめ込むようにしても良い。図14中の符号191は発射球の通過の検出を可能とする検出用窓である。なお、図14において上記実施例のパチンコ遊技機1の部材と同一部材については同一符号が付されている。 The present invention is not limited to the above-described embodiment, and can be implemented by appropriately changing a part of the configuration without departing from the spirit of the invention. For example, as shown in FIG. 14 showing a part of a pachinko gaming machine according to another embodiment, a launching ball detecting means 190 including a photo sensor and a proximity switch for detecting a playing ball launched into the gaming area 6 is provided. Alternatively, the game ball 3 may be directly fitted to the position of the game board 3 (the position in the vicinity of the backflow prevention piece 87 in the drawing) closer to the game area 6 than the backflow prevention piece 87 of the shooting ball backflow prevention means 86. Reference numeral 191 in FIG. 14 is a detection window that enables the detection of the passage of a shooting sphere. In FIG. 14, the same members as those of the pachinko gaming machine 1 of the above embodiment are denoted by the same reference numerals.

 また、その他、前記遊技領域に発射された遊技球を検出するための発射球検出手段を、遊技盤側に配設してもよい。すなわち、前記発射球検出手段を遊技盤に直接設けるほかに、遊技盤の表あるいは裏側の部品や部材、例えば集合板や裏機構板等に取り付けるようにしてもよい。したがって、この発明における発射球検出手段は遊技盤,添着部材,遊技盤外部の部品あるいは部材の何れかに設けることができるので、設計上の自由度が多く、遊技機の生産効率性を考慮して発射球検出手段の被取付部材または部品を選択することができる。 In addition, a launching ball detecting means for detecting a playing ball launched into the gaming area may be provided on the gaming board side. That is, in addition to providing the launching ball detection means directly on the game board, the shooting ball detection means may be attached to components or members on the front or back side of the game board, for example, a collecting board or a back mechanism board. Therefore, the launching ball detecting means in the present invention can be provided on any one of a game board, an attached member, and a component or a member outside the game board, so that there are many degrees of freedom in design and production efficiency of the gaming machine is taken into consideration. Thus, a member or a part to be mounted on the launching ball detecting means can be selected.

 さらに、上述の実施例では、各入賞口に入賞した入賞球とアウト口に回収されたアウト球とをそれぞれ別々に検出しているが、これに限定されず、図15及び図16に示すパチンコ遊技機200に示したように、入賞球用通路、図示の例では各入賞球用通路からの入賞球を集合させる入賞球用集合路201とアウト球用通路202を合流させ、その合流地点にフォトセンサや近接スイッチ等よりなる入賞球検出兼アウト球検出装置203を一つ設け、該入賞球検出兼アウト球検出装置203により入賞球及びアウト球を検出するようにしてもよい。このようにすれば、各入賞口及びアウト口のぞれぞれに検出手段を設けることなく、1つの検出手段(1カ所で)で入賞球及びアウト球の全てを検出できるので、部品点数を少なくでき、コストを低減できる。さらに、入賞球またはアウト球の検出の確認が簡略化され、その確認に要する時間を大幅に短縮でき、上述した第1異常判定処理または第2異常判定処理をスムーズに実行できる利点がある。図中の符号205は発射装置、206は発射モータ、207は遊技球発射調整ダイヤル、208は集合板、209は上基板ベース、210は賞品球払出機構部、211は貸球払出機構部、212は入賞スイッチ中継基板、213はランプ中継基板、214は補強スイッチである。 Furthermore, in the above-described embodiment, the winning ball that has won each winning opening and the out ball that has been collected in the out opening are separately detected. However, the present invention is not limited to this, and the pachinko machines shown in FIGS. As shown in the gaming machine 200, a prize ball path, in the illustrated example, a prize ball collective path 201 for collecting prize balls from each prize ball path and an out ball path 202 are merged. One winning ball detection and out ball detection device 203 including a photo sensor, a proximity switch, and the like may be provided, and the winning ball detection and out ball detection device 203 may detect a winning ball and an out ball. With this configuration, all of the winning ball and the out ball can be detected by one detecting means (at one place) without providing a detecting means at each of the winning opening and the out opening, so that the number of parts can be reduced. Can be reduced, and costs can be reduced. Further, there is an advantage that the confirmation of the detection of the winning ball or the out ball can be simplified, the time required for the confirmation can be greatly reduced, and the above-described first abnormality determination processing or second abnormality determination processing can be smoothly performed. In the drawing, reference numeral 205 denotes a launching device, 206 denotes a launching motor, 207 denotes a game ball launching adjustment dial, 208 denotes a collective board, 209 denotes an upper substrate base, 210 denotes a prize ball payout mechanism, 211 denotes a ball rental payout mechanism, and 212 Is a winning switch relay board, 213 is a lamp relay board, and 214 is a reinforcement switch.

この発明の一実施例に係るパチンコ遊技機全体の正面図である。It is a front view of the whole pachinko gaming machine according to one embodiment of the present invention. 同パチンコ遊技機の遊技盤の正面図である。It is a front view of the game board of the pachinko gaming machine. 同遊技盤の背面図である。It is a rear view of the game board. 同実施例におけるパチンコ遊技機全体の裏構造を示す図である。It is a figure showing the back structure of the whole pachinko gaming machine in the example. 同パチンコ遊技機全体の裏構造の一部部品を取り外した状態を示す図である。It is a figure showing the state where some parts of the back structure of the whole pachinko gaming machine were removed. 同パチンコ遊技機に用いられる装飾部材の部分斜視図である。It is a partial perspective view of the decorative member used for the pachinko gaming machine. 図6のX−X断面図である。It is XX sectional drawing of FIG. 同装飾部材の分解斜視図である。It is an exploded perspective view of the decorative member. 同装飾部材のベースレンズ部に発射球検出手段を取り付ける前の斜視図である。It is a perspective view before attaching a launching ball detection means to a base lens part of the decorative member. 同パチンコ遊技機の電気的接続関係を示す制御ブロック図である。It is a control block diagram showing an electrical connection relationship of the pachinko gaming machine. 同パチンコ遊技機における発射球数の記憶及びリセット処理に関するフローチャートである。It is a flowchart regarding storage and reset processing of the number of shot balls in the pachinko gaming machine. 同パチンコ遊技機の第1異常判定処理に関するフローチャートである。It is a flowchart regarding a first abnormality determination process of the pachinko gaming machine. 同パチンコ遊技機の第2異常判定処理に関するフローチャートである。It is a flow chart about the 2nd abnormality judgment processing of the pachinko gaming machine. 他の実施例に係るパチンコ遊技機の発射球検出手段周辺を示す拡大正面図である。It is an enlarged front view showing the periphery of the launching ball detecting means of the pachinko gaming machine according to another embodiment. さらに他の実施例に係るパチンコ遊技機全体の裏構造を示す図である。It is a figure showing the back structure of the whole pachinko gaming machine concerning other examples. 図15のY部分を拡大して示す図である。It is a figure which expands and shows the Y part of FIG.

符号の説明Explanation of reference numerals

  1 パチンコ遊技機
  3 遊技盤
  4 外側誘導レール
  5 内側誘導レール
  6 遊技領域
 76 アウト球検出手段
 81 発射装置
 85 発射球誘導路
 85a 発射球誘導路の出口
 86 発射球逆流防止手段
 87 発射球逆流防止手段の逆流防止片
 140 装飾部材(添着部材)
 145 装飾部材の発射球検出手段用収容部
 150,190 発射球検出手段
 160 発射球数表示手段
 170 リセット手段(任意リセット手段)
 203 入賞球検出兼アウト球検出手段
DESCRIPTION OF SYMBOLS 1 Pachinko gaming machine 3 Game board 4 Outer guide rail 5 Inner guide rail 6 Game area 76 Out ball detecting means 81 Launching device 85 Launching ball guideway 85a Exit of launching ball guideway 86 Launching ball backflow preventing means 87 Launching ball backflow preventing means Backflow prevention piece 140 decorative member (attachment member)
145 Decorating member receiving section for launching ball detecting means 150, 190 Launching ball detecting means 160 Launching ball number display means 170 Reset means (arbitrary resetting means)
203 Winning ball detection and out ball detection means

Claims (5)

 遊技盤と、遊技者の発射操作に応じて遊技球を遊技盤の遊技領域に向けて発射する発射装置とを有するパチンコ遊技機において、
 遊技領域に発射された遊技球を検出するための発射球検出手段と、
 該発射球検出手段により検出された発射球の数を累積し記憶する発射球数記憶手段と、
 該発射球数記憶手段により記憶されている発射球数を表示する発射球数表示手段と、
 該発射球数記憶手段による発射球数の記憶開始から所定発射球数に達した場合に前記発射球数記憶手段の記憶を初期化するリセット手段と、
 該発射球数記憶手段の記憶を任意に初期化する任意リセット手段とが設けられていることを特徴とするパチンコ遊技機。
In a pachinko game machine having a gaming board and a launching device that launches a game ball toward a gaming area of the gaming board in response to a launch operation of a player,
Launching ball detection means for detecting a game ball launched into the game area,
Launch sphere number storage means for accumulating and storing the number of launch spheres detected by the launch sphere detection means,
Launch sphere number display means for displaying the launch sphere number stored by the launch sphere number storage means,
Resetting means for initializing the storage of the number of fired balls storage means when a predetermined number of fired balls has been reached from the start of storage of the number of fired balls by the number of fired balls storage means;
A pachinko gaming machine provided with optional reset means for arbitrarily initializing the storage of the number of fired balls storage means.
 発射球を遊技領域に誘導するために遊技盤に立設された外側誘導レールと内側誘導レール間で構成される発射球誘導路と、該発射球誘導路の出口側に配設された逆流防止片を有する発射球逆流防止手段を備え、発射球検出手段が前記発射球逆流防止手段の逆流防止片よりも遊技領域側に設けられていることを特徴とする請求項1に記載のパチンコ遊技機。 A launch ball guideway formed between an outer guide rail and an inner guide rail erected on a game board to guide a launch ball to a game area, and a backflow prevention disposed at an exit side of the launch ball guide route. 2. The pachinko game machine according to claim 1, further comprising: a launching ball backflow prevention unit having a piece, wherein the launching ball detection unit is provided closer to the game area than the backflow prevention piece of the launching ball backflow prevention unit. .  遊技領域に設けられた入賞口に入賞した入賞球を検出する入賞球検出手段と、前記入賞口に入賞しなかったアウト球を検出するアウト球検出手段と、発射球検出手段による発射球の検出が無いのに、前記入賞球検出手段により入賞球が検出され或いは前記アウト球検出手段によりアウト球が検出された場合に異常状態と判定する第1異常判定手段と、該第1異常判定手段により異常状態と判定された場合に異常状態を報知する第1異常報知手段とを備えることを特徴とする請求項1または2に記載のパチンコ遊技機。 Winning ball detecting means for detecting a winning ball which has won a winning opening provided in the game area, out-ball detecting means for detecting an out-ball which has not won the winning opening, and detection of a firing ball by a firing ball detecting means. When there is no winning ball detected by the winning ball detecting means, or when an out ball is detected by the out ball detecting means, the first abnormality determining means determines an abnormal state. The pachinko gaming machine according to claim 1 or 2, further comprising: first abnormality notification means for notifying an abnormal state when the state is determined to be abnormal.  遊技領域に設けられた入賞口に入賞した入賞球を検出する入賞球検出手段と、前記入賞口に入賞しなかったアウト球を検出するアウト球検出手段と、発射球検出手段による発射球の検出が有るのに、発射球の検出時から所定時間の間、入賞球またはアウト球の何れも検出されなかった場合に異常状態と判定する第2異常判定手段と、該第2異常判定手段により異常状態と判定された場合に異常状態を報知する第2異常報知手段とを備えることを特徴とする請求項1ないし3の何れかに記載のパチンコ遊技機。 Winning ball detecting means for detecting a winning ball which has won a winning opening provided in the game area, out-ball detecting means for detecting an out-ball which has not won the winning opening, and detection of a firing ball by a firing ball detecting means. However, there is a second abnormality determination unit that determines an abnormal state when neither a winning ball nor an out ball is detected for a predetermined time from the detection of the shooting ball, and the second abnormality determination unit determines that the state is abnormal. The pachinko gaming machine according to any one of claims 1 to 3, further comprising: second abnormality notification means for notifying an abnormal state when the state is determined.  入賞球検出手段とアウト球検出手段が、入賞球検出兼アウト球検出手段で構成されていることを特徴とする請求項3または4に記載のパチンコ遊技機。 5. The pachinko gaming machine according to claim 3, wherein the winning ball detecting means and the out ball detecting means are constituted by a winning ball detecting / out ball detecting means.
JP2003279747A 2003-07-25 2003-07-25 Pachinko game machine Withdrawn JP2004000721A (en)

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Cited By (6)

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JP2006020798A (en) * 2004-07-07 2006-01-26 Adachi Light Co Ltd Pinball game machine
JP2019072382A (en) * 2017-10-19 2019-05-16 株式会社サンセイアールアンドディ Game machine
CN110201382A (en) * 2019-07-09 2019-09-06 绍兴量宏科技有限公司 A kind of limiting device and finger flip football device
JP2020081463A (en) * 2018-11-27 2020-06-04 株式会社大一商会 Game machine
JP2020081462A (en) * 2018-11-27 2020-06-04 株式会社大一商会 Game machine
JP2020081464A (en) * 2018-11-27 2020-06-04 株式会社大一商会 Game machine

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006020798A (en) * 2004-07-07 2006-01-26 Adachi Light Co Ltd Pinball game machine
JP2019072382A (en) * 2017-10-19 2019-05-16 株式会社サンセイアールアンドディ Game machine
JP2020081463A (en) * 2018-11-27 2020-06-04 株式会社大一商会 Game machine
JP2020081462A (en) * 2018-11-27 2020-06-04 株式会社大一商会 Game machine
JP2020081464A (en) * 2018-11-27 2020-06-04 株式会社大一商会 Game machine
JP7133270B2 (en) 2018-11-27 2022-09-08 株式会社大一商会 game machine
JP7133272B2 (en) 2018-11-27 2022-09-08 株式会社大一商会 game machine
JP7133271B2 (en) 2018-11-27 2022-09-08 株式会社大一商会 game machine
CN110201382A (en) * 2019-07-09 2019-09-06 绍兴量宏科技有限公司 A kind of limiting device and finger flip football device

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