JP2003144644A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2003144644A
JP2003144644A JP2001346118A JP2001346118A JP2003144644A JP 2003144644 A JP2003144644 A JP 2003144644A JP 2001346118 A JP2001346118 A JP 2001346118A JP 2001346118 A JP2001346118 A JP 2001346118A JP 2003144644 A JP2003144644 A JP 2003144644A
Authority
JP
Japan
Prior art keywords
ball
entrance
accessory
winning
prize
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001346118A
Other languages
Japanese (ja)
Inventor
Toshihiro Uchigashima
敏博 内ヶ島
Takahiro Uchigashima
隆寛 内ヶ島
Hiromi Ono
広美 大野
Tatsuya Unno
達也 海野
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Takao Co Ltd
Original Assignee
Takao Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Takao Co Ltd filed Critical Takao Co Ltd
Priority to JP2001346118A priority Critical patent/JP2003144644A/en
Publication of JP2003144644A publication Critical patent/JP2003144644A/en
Pending legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a pachinko game machine whose game property has plenty of variation by satisfying an original concept of a pachinko game machine of enjoying movement of balls and which varies an added value to be given to a player depending on the difference of a condition such as the speed of a shot ball, a timing of entering a prize-winning accessory. SOLUTION: A game panel 22 is provided with a s spiral prize-winning accessory 32 in the center, a pass-through port 36 on the left of the prize-winning accessory 32, a rotator 37 on the right of the prize-winning accessory 32, a left and right pair of ball entrances 38 and 39 under the pass-through port 36 and the rotator 37, a big prize-winning port 40 under the prize-winning accessory 32, an out port 41 at the lowest part of a panel surface, the other various kinds of the prize-winning ports, pinwheels, game nails not shown in Figure, etc. The prize-winning accessory 32 has an entering port 32a provided with a driving control means of an opening and closing type. When the ball enters the prize-winning accessory 32, the ball forms a spiral track and taken into a big prize-winning port 51, a medium prize-winning port 52 and a failure port 53 arranged so as to nearly make a vertical straight line depending on the speed of the ball and timing.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は弾球遊技機に係わ
り、詳しくは、遊技盤面上に螺旋形状の役物を設置した
弾球遊技機に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine, and more particularly to a ball game machine in which a spiral shaped accessory is installed on a game board surface.

【0002】[0002]

【従来の技術】弾球遊技機の中には、球が特別図柄作動
口に入賞したタイミングに起因して選択される当否判定
乱数の値により、遊技内容を遊技者に有利な状態、所謂
「大当たり」と称して大入賞口等を所定時間開放して遊
技者に大量の球を賞球として払い出している弾球遊技機
の他にも、遊技盤内に埋設された円盤形状の回転体役物
を遊技者から見て水平又は水平に近い状態で配置し、球
の役物内への進入のタイミングと回転体の持つVゾーン
と称される大当たり発生範囲の巡ってくるタイミングで
大当たりが発生するか否かの振り分けを行う機種もあ
る。
2. Description of the Related Art In some ball game machines, a game content is advantageous to a player by a value of a random number for determining whether or not a ball is selected due to a timing when a ball wins a special symbol operation opening, a so-called "so-called". In addition to the ball game machine, which is called a "big hit" and opens a special winning opening for a predetermined time and pays out a large number of balls to the player as prize balls, it also functions as a disk-shaped rotating body embedded in the game board. Objects are arranged horizontally or almost horizontally as seen from the player, and a big hit occurs at the timing of the ball entering the accessory and at the timing when the big hit generation range called V zone of the rotating body comes around. There is also a model that sorts whether or not to do it.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、このよ
うな機種においても、役物内に進入した球の挙動には特
徴はなく、遊技者を視覚的に充分満足させるものではな
かった。また、大当たりを発生させるか否かも役物内へ
球が進入するタイミングのみに左右され、球の勢いの強
弱や方向性はあまり重要ではなく、遊技が単調になりが
ちだった。
However, even in such a model, there is no characteristic in the behavior of the ball that has entered the accessory, and the player is not fully visually satisfied. Also, whether or not to generate a jackpot depends only on the timing of the ball entering the character, the strength and direction of the ball's momentum are not so important, and the game tends to be monotonous.

【0004】[0004]

【課題を解決するための手段及び効果】そこで、上記課
題を解決するため、請求項1記載の発明は、球が始動領
域に進入したことに起因して当たり外れを判定する当否
判定手段と、該当否判定手段の判定結果を表示する表示
手段と、前記当否判定手段の判定が当たりであったこと
を条件として、遊技者に有利な特別遊技を実行する特別
遊技実行手段を設けた弾球遊技機において、遊技盤面上
に螺旋形状の役物を配置し、該役物内の到達部には遊技
者に与える付加価値の内容が異なる複数の入賞口を設
け、該役物内に進入した球は螺旋状の軌跡を描き、前記
入賞口のいずれかに入賞することを特徴とする弾球遊技
機である。ここでいう入賞口には、例えば、大当たり、
中当たり又は権利発生等、遊技者への付加価値が発生す
る要因となる入賞口や権利発生口の他にも、大当たり等
の遊技者への付加価値が発生しないことが確定する役物
内からの球排出口又は外れ口等を全て含み、役物内に進
入した球が、大当たりとなる入賞口へ入賞する確率は1
/3以下とすることが好ましい。また、このような遊技
者に与える付加価値の異なる入賞口を遊技盤面上又は役
物内において、縦にほぼ一直線上に並ぶように配置する
ことが好ましい。また、役物内への進入口の入賞ルート
を複数設け、該入賞ルートの違いで大当たり、中当たり
等の到達率に変化を与える構成としても良い。また、前
記役物の螺旋形状は平面的構成、三次元的構成いずれで
も良い。これにより、遊技者の視覚線上から見て球が渦
を巻くように軌道する様は、弾球遊技機本来の球の動き
を楽しむというコンセプトを充分に満たし、娯楽性を高
めることができる。また、役物の動きとタイミング、遊
技者の球打ちの強弱、球が役物内に入るタイミング等そ
れぞれの条件の違いで球の役物内での到達部が変わり、
到達部の入賞口により付加価値が違うので、バリエーシ
ョン豊かな興趣溢れる弾球遊技機を提供することができ
る。
Therefore, in order to solve the above-mentioned problems, the invention according to claim 1 is a hit / miss judgment means for judging hit / miss due to a ball having entered a starting area. A ball game in which a display means for displaying the determination result of the hit / miss determining means and a special game executing means for executing a special game advantageous to the player are provided on condition that the determination by the hit / miss determining means is successful. In the game machine, a spiral shaped accessory is arranged on the surface of the game board, a plurality of winning holes with different contents of added value given to the player are provided at the reaching part in the accessory, and a ball that has entered the accessory. Is a ball-and-ball game machine characterized in that it draws a spiral locus and wins a prize in any of the winning openings. For example, a jackpot,
In addition to winning holes and rights generating ports that cause added value to the player such as medium hits or the occurrence of rights, it is confirmed from inside the role thing that no added value to the player such as jackpots occurs The probability that a ball that has entered all of the ball outlets or outlets of the above, and that has entered the character is a jackpot that is a jackpot is 1
It is preferably / 3 or less. In addition, it is preferable to arrange such winning holes having different added values to be provided to the player so as to be aligned substantially vertically on the game board surface or in the accessory. It is also possible to provide a plurality of winning routes for the entrance to the accessory and to change the arrival rate of big hits, middle hits, etc., depending on the winning routes. Further, the spiral shape of the accessory may have either a planar configuration or a three-dimensional configuration. As a result, the way the ball orbits so as to swirl when viewed from the player's line of sight can sufficiently satisfy the concept of enjoying the original movement of the ball as in a ball-and-ball game machine, and enhance entertainment. In addition, the movement part and timing of the character, the strength of the player's ball striking, the timing at which the ball enters the character, etc.
Since the added value varies depending on the winning part of the reaching part, it is possible to provide a ball game machine with a wide variety of interests.

【0005】請求項2記載の発明は、前記役物内への球
の進入箇所に開閉式の駆動制御手段を備えた進入口を設
け、所定条件を満たすことにより、球の進入率を変化さ
せることを特徴とする請求項1記載の弾球遊技機が好ま
しい。ここでいう開閉式の駆動制御手段を備えた進入口
とは、従来の大入賞口における開閉式の駆動制御手段を
利用する形態であるが、進入口の形状を遊技盤に対して
水平でない状態に配置させ、開き扉を受口としない構造
とすることが好ましい。つまり、従来の大入賞口は水平
に配置され、開き扉部分が球を入賞に導く受口の役割を
していたが、ここでの開閉式の駆動制御手段は、水平に
配置されないことを特徴としているため、開き扉部分が
球の受口の役割を果たさず、従来の大入賞口とは用途が
異なる。なお、形態は観音開式扉でも構わない。これに
より前記課題を好適に解決できる他、役物への球の進入
率を所定条件毎に変化させることにより、さらに興趣溢
れる弾球遊技機を提供することができる。
According to a second aspect of the present invention, the entrance rate of the ball is changed by providing an entrance having an opening / closing drive control means at the entrance of the ball into the accessory and satisfying a predetermined condition. The ball game machine according to claim 1 is preferable. The entrance provided with the opening-and-closing type drive control means here is a form that uses the opening-and-closing type drive control means in the conventional big winning opening, but the shape of the entrance is not horizontal to the game board. It is preferable to have a structure in which the open door is not used as the receiving port. In other words, the conventional big winning opening is arranged horizontally, and the open door part plays the role of a receiving opening that guides the ball to winning, but the opening and closing drive control means here is not arranged horizontally. Therefore, the opening door part does not play the role of a ball receiving port, and its application is different from the conventional big winning port. The form may be a double door. By this, the above-mentioned problem can be suitably solved, and by changing the rate of entry of the ball into the accessory for each predetermined condition, it is possible to provide a more amusing ball game machine.

【0006】請求項3記載の発明は、前記遊技盤面上の
通過口を球が通過すること又は入球口に球が入球するこ
とに起因して、前記進入口を開状態へと変化させること
を特徴とする請求項2記載の弾球遊技機が好ましい。こ
れにより、前記課題が好適に解決できる他、狙う的が変
化することにより遊技者の射幸心を高めることができ、
さらに興趣溢れる弾球遊技機を提供することができる。
According to a third aspect of the present invention, the entrance is changed to an open state due to the ball passing through the passage opening on the game board surface or the ball entering the entrance opening. The ball game machine according to claim 2 is preferable. As a result, in addition to being able to suitably solve the above problems, the aim of the player can be increased by changing the aim,
It is possible to provide a more amusing ball game machine.

【0007】請求項4記載の発明は、前記通過口を球が
通過すること又は前記入球口に球が入球することに起因
して、前記遊技盤面上の表示部の画像が変動表示し、該
画像が所定の表示を行うことに起因して、前記進入口を
開状態へと変化させることを特徴とする請求項2記載の
弾球遊技機が好ましい。ここでいう表示部とは液晶表示
装置又はデジタル表示装置等の画像の変動表示が可能な
ものをいう。これにより、前記課題が好適に解決できる
他、狙う的が変化することにより遊技者の射幸心を高め
ることができ、さらに興趣溢れる弾球遊技機を提供する
ことができる上に、表示上の楽しみも加わり娯楽性が向
上する。
According to a fourth aspect of the present invention, the image on the display unit on the game board surface is variably displayed due to the ball passing through the passage opening or the ball entering the entrance opening. The ball game machine according to claim 2, wherein the entrance is changed to an open state due to the image displaying a predetermined display. The display unit referred to here is a unit such as a liquid crystal display device or a digital display device capable of variable display of images. As a result, in addition to being able to suitably solve the above problems, it is possible to increase the player's motivation by changing the aim, and it is possible to provide a more entertaining ball-ball game machine and also to make the display fun. Will be added and the entertainment will be improved.

【0008】請求項5記載の発明は、前記通過口を球が
通過することに起因して、前記入球口への入球を可能と
し、該入球口に球が入球することに起因して、前記進入
口を開状態へと変化させることを特徴とする請求項2記
載の弾球遊技機が好ましい。これにより、前記課題が好
適に解決できる他、二重三重に狙う的が変化することに
より遊技者の射幸心を高めることができ、さらに興趣溢
れる弾球遊技機を提供することができる。
According to the invention of claim 5, the ball is allowed to enter the entrance because the ball passes through the passage, and the ball enters the entrance. Then, the ball game machine according to claim 2, wherein the entrance is changed to an open state. As a result, the above problem can be suitably solved, and the aim of the player can be increased to double or triple, whereby the player's motivation to play can be increased, and a more amusing ball game machine can be provided.

【0009】請求項6記載の発明は、前記役物内への球
の進入箇所を、発射される球の軌道に合わせて球が進入
しやすい形状及び角度に配置することを特徴とする請求
項1乃至5いずれかに記載の弾球遊技機が好ましい。こ
れにより、前記課題が好適に解決できる他、遊技者の射
幸心も高めることができる。
According to a sixth aspect of the present invention, the entry point of the sphere into the accessory is arranged in a shape and an angle at which the sphere easily enters in accordance with the trajectory of the sphere to be launched. The ball game machine according to any one of 1 to 5 is preferable. As a result, the above-mentioned problems can be suitably solved, and the player's motivation for shooting can be increased.

【0010】請求項7記載の発明は、前記役物は平面視
で螺旋形状を描く構成とし、前記役物内に進入した球は
三次元的に螺旋状の軌跡を描き、前記入賞口のいずれか
に入賞することを特徴とする請求項1乃至6いずれかに
記載の弾球遊技機が好ましい。これにより、前記課題が
好適に解決できる他、螺旋状役物が立体的に構成される
ことにより、迫力ある視覚上の演出がなされ、娯楽性が
著しく向上し、さらに興趣溢れる弾球遊技機を提供する
ことができる。
According to a seventh aspect of the present invention, the accessory is configured to draw a spiral shape in a plan view, and a sphere that has entered the accessory draws a three-dimensional spiral locus, and any of the winning openings is provided. The ball game machine according to any one of claims 1 to 6, wherein the ball game is won. As a result, in addition to being able to suitably solve the above-mentioned problems, a spiral visual accessory is three-dimensionally configured, so that a powerful visual effect is made, entertainment is significantly improved, and a ball game machine that is even more entertaining is provided. Can be provided.

【0011】[0011]

【発明の実施の形態】以下に、本発明の好適な実施の形
態を図面に基づいて説明する。なお、本発明の実施の形
態は、下記の実施形態に何ら限定されるものではなく、
本発明の技術的範囲に属する限り種々の形態を採り得る
ことは言うまでもない。
BEST MODE FOR CARRYING OUT THE INVENTION Preferred embodiments of the present invention will be described below with reference to the drawings. The embodiment of the present invention is not limited to the following embodiment,
It goes without saying that various forms can be adopted within the technical scope of the present invention.

【0012】図1及び図2に示すように、パチンコ機1
0は、大きくは長方形の外枠11と前面枠12とからな
り、外枠11の左隣に公知のプリペイドカードユニット
13が設けられている。前面枠12は、ヒンジ14によ
り外枠11に対し回動可能に取り付けられている。前面
枠12の下方には上皿15が設けられ、この上皿15の
前面に貸出釦16、精算釦17及び残高表示部18が設
けられている。プリペイドカードユニット13のカード
口19にプリペイドカードを挿入すると、記憶された残
高が残高表示部18に表示され、貸出釦16を押下する
と球の貸出しが実行され上皿15の払い出し口より球が
排出される。前面枠12には、窓状の金枠20が前面枠
12に対して解放可能に取り付けられている。この金枠
20には板ガラス21が二重に嵌め込まれている。板ガ
ラス21の奥には中央に螺旋状役物32を備えた遊技盤
22が収納されている。上皿15の前面枠12下部に
は、下皿23が設けられ、下皿23の右側には発射ハン
ドル24が取付けられている。この発射ハンドル24の
外周には、回動リング24aが擁され、これを時計方向
に回動すれば球を遊技盤22上に発射することができ
る。上皿15と下皿23とは連結されていて、上皿15
が球で満杯状態になれば下皿23に球を誘導するよう構
成されている。
As shown in FIGS. 1 and 2, a pachinko machine 1
0 is composed of a substantially rectangular outer frame 11 and a front frame 12, and a known prepaid card unit 13 is provided on the left side of the outer frame 11. The front frame 12 is rotatably attached to the outer frame 11 by a hinge 14. An upper plate 15 is provided below the front frame 12, and a lending button 16, a settlement button 17, and a balance display unit 18 are provided on the front surface of the upper plate 15. When the prepaid card is inserted into the card slot 19 of the prepaid card unit 13, the stored balance is displayed on the balance display portion 18, and when the lending button 16 is pressed, the ball is lent out and the ball is discharged from the dispensing opening of the upper plate 15. To be done. A window-shaped metal frame 20 is releasably attached to the front frame 12 with respect to the front frame 12. A plate glass 21 is doubly fitted in the metal frame 20. A game board 22 having a spiral accessory 32 in the center is housed in the back of the plate glass 21. A lower plate 23 is provided below the front frame 12 of the upper plate 15, and a firing handle 24 is attached to the right side of the lower plate 23. A rotation ring 24a is provided on the outer periphery of the firing handle 24, and a ball can be fired onto the game board 22 by rotating the rotation ring 24a in the clockwise direction. The upper plate 15 and the lower plate 23 are connected to each other,
When is filled with balls, the balls are guided to the lower plate 23.

【0013】図3はパチンコ機10の裏面図であり、前
述した遊技盤22を脱着可能に取り付ける機構盤26が
前述した外枠11に収納されている。この機構盤26に
は、上方から、球タンク27、誘導樋28及び払出し装
置29が設けられている。この構成により、遊技盤22
上の入賞口に球の入賞があれば球タンク27から誘導樋
28を介して所定個数の球を払出し装置29により前述
した上皿15に排出することができる。機構盤26には
主制御装置30及び賞球制御装置31が脱着可能に、ま
た、発射制御装置25及び外部接続端子装置50等が、
各々取り付けられている。尚、機構盤26を中心とした
球の払い出し等に関する構造は従来の構成と同様なので
その詳細な説明は割愛する。
FIG. 3 is a rear view of the pachinko machine 10. A mechanism board 26 to which the above-mentioned game board 22 is detachably attached is housed in the above-mentioned outer frame 11. The mechanism board 26 is provided with a ball tank 27, a guide gutter 28, and a payout device 29 from above. With this configuration, the game board 22
If a ball is won at the upper prize opening, a predetermined number of balls can be discharged from the ball tank 27 through the guide gutter 28 to the above-mentioned upper plate 15 by the payout device 29. The main control device 30 and the prize ball control device 31 can be attached to and detached from the mechanism board 26, and the launch control device 25, the external connection terminal device 50, etc.
Each is installed. Since the structure for paying out the balls centering on the mechanism board 26 is the same as the conventional structure, its detailed description is omitted.

【0014】次に、図4を用いて遊技盤22について説
明する。第1具体例として、図4に示すように、遊技盤
22には、中央に前述した螺旋状役物32、螺旋状役物
32の左側には通過口36、右側には回転体37、通過
口36及び回転体37の下方には左右一対の入球口38
及び39、螺旋状役物32下部の大入賞口40、盤面最
下部のアウト口41、その他の各種入賞口、風車及び図
示しない遊技釘等が備えられている。螺旋状役物32
は、遊技盤22の盤面に対して螺旋状に形成されたレー
ル33、球の進入口34及び球が通過可能な通過領域3
5とを備えている。進入口34付近の遊技盤22の裏側
には開閉式の駆動制御手段(図示略)が設けられ、所定
条件を満たすことにより扉34aを開閉させる。螺旋状
役物32内部の通過領域35には、大当たり入賞口5
1、中当たり入賞口52及び外れ口53が縦にほぼ一直
線上に並ぶように配置されており、螺旋状役物32内に
進入した球は上記いずれかの入賞口又は外れ口に取り込
まれる。なお、本実施例での大当たり入賞口51は、権
利発生口としての特定入賞口である。この構成により、
前述した発射ハンドル24の回転リング24aを回動す
れば発射制御装置25により駆動される発射モータが駆
動されて上皿15上の球がガイドレールを介して遊技盤
22上に発射される。発射された球が各入賞口に入賞す
れば球は盤面裏面にセーフ球として取り込まれ、入賞し
なければアウト口41を介してアウト球として同様に盤
面裏面に取り込まれる。
Next, the game board 22 will be described with reference to FIG. As a first specific example, as shown in FIG. 4, the game board 22 has the above-described spiral accessory 32 in the center, a passage port 36 on the left side of the spiral accessory 32, a rotating body 37 on the right side, and a passage. Below the mouth 36 and the rotating body 37, a pair of left and right entrance openings 38 are provided.
And 39, a large winning opening 40 at the bottom of the spiral accessory 32, an outlet 41 at the bottom of the board, other various winning openings, a windmill, and a game nail (not shown). Spiral accessory 32
Is a rail 33 formed spirally with respect to the board surface of the game board 22, a ball entrance 34, and a passage area 3 through which the ball can pass.
5 and. An openable drive control means (not shown) is provided on the back side of the game board 22 near the entrance 34, and opens and closes the door 34a when a predetermined condition is satisfied. In the passage area 35 inside the spiral accessory 32, the jackpot 5
1, the middle hit winning opening 52 and the escape opening 53 are arranged vertically in a substantially straight line, and the ball that has entered the spiral accessory 32 is taken into any of the winning openings or the escape openings. The jackpot winning opening 51 in this embodiment is a specific winning opening as a right generating opening. With this configuration,
When the rotating ring 24a of the above-mentioned firing handle 24 is rotated, the firing motor driven by the firing control device 25 is driven and the ball on the upper plate 15 is fired on the game board 22 via the guide rail. If the fired ball wins each prize hole, the ball is taken in as a safe ball on the back surface of the board, and if it does not win, it is similarly taken in as an out ball on the back surface of the board through the out port 41.

【0015】本実施形態では、通常は螺旋状役物32の
進入口34の扉34aは閉鎖されており、入球口38及
び39のいずれかで入球が検出されることにより検出信
号が主制御装置30に入力され、主制御装置30の出力
側に接続された螺旋状役物ソレノイド(図示略)により
扉34aが所定方向(ここでは左)に開くことにより進
入口34が開放される。なお、螺旋状役物ソレノイド
(図示略)は、遊技盤22の裏面に設置されている。勿
論、開閉条件は上記に限らず、例えば、通過口36の通
過に起因しても良いし、遊技盤22に液晶画面又はデジ
タル表示装置等の画像表示装置を別途設置して、通過口
36等を通過することにより液晶画面又はデジタル表示
装置等の画像が変動表示し、その画像が所定の表示を行
うことに起因して開放させる構成としても良い。
In the present embodiment, the door 34a of the entrance 34 of the spiral accessory 32 is normally closed, and the detection signal is mainly detected when the ball is detected at any of the ball entrances 38 and 39. The door 34a is opened in a predetermined direction (here, left) by a spiral accessory solenoid (not shown) that is input to the control device 30 and connected to the output side of the main control device 30 to open the entrance 34. A spiral accessory solenoid (not shown) is installed on the back surface of the game board 22. Of course, the opening / closing condition is not limited to the above, and may be caused by the passage of the passage port 36, or an image display device such as a liquid crystal screen or a digital display device may be separately installed on the game board 22, and the passage port 36 etc. An image on a liquid crystal screen or a digital display device may be variably displayed by passing through, and the image may be opened due to a predetermined display.

【0016】なお、ここでは、螺旋状役物32の進入口
34に開閉式の駆動制御手段を備えた扉34aを設置し
たが、第2具体例として、図5に示すように、螺旋状役
物132の進入口134には駆動、稼動物は設けず、螺
旋状役物132内へは常に一定の確率で球が進入できる
構成としてもよい。この構成であれば、螺旋状役物13
2内への球の進入確率が著しく上昇する。他は図4に示
す第1具体例の遊技盤と同様の構成なので、それぞれ1
00番台として説明を緩用する。
Although a door 34a having an opening / closing drive control means is installed at the entrance 34 of the spiral accessory 32, as a second specific example, as shown in FIG. It is also possible to provide no moving or moving object at the entrance 134 of the object 132 and always allow a ball to enter the spiral accessory 132 with a certain probability. With this configuration, the spiral accessory 13
The probability of a ball entering 2 is significantly increased. Others have the same configuration as the game board of the first specific example shown in FIG.
The explanation is loosely used as the 00s.

【0017】また、第3具体例として、図6に示すよう
に、螺旋状役物232内の進入口234付近の遊技盤2
2の盤面上に分離レール233aを設置し、通過領域2
35を第1進入ルート235aと第2進入ルート235
bとに分割し、進入ルート235a,235bの違いに
より大当たり入賞口251又は中当たり入賞口252等
への到達率に変化を与える構成としても良い。例えば、
螺旋状役物232内は螺旋構造により遠心力が働くた
め、第1進入ルート235aから螺旋状役物232内に
球が進入したときには、第2進入ルート235bに比し
て球に勢いが付き易く大当たり入賞口251まで到達す
る可能性が高い。また、分離レール233aは一本に限
らず複数立設しても構わず、さらに、それぞれの分離レ
ール233aの長さを異なるものとすれば、通過領域2
35を多様に分割することも可能である。なお、進入口
234には開閉式の駆動制御手段(図示略)を備えた扉
234aを設置しても良いし、設置しなくても構わな
い。他は図4に示す第1具体例の遊技盤22と同様の構
成なので、それぞれ200番台として説明を緩用する。
As a third specific example, as shown in FIG. 6, the game board 2 in the vicinity of the entrance 234 in the spiral accessory 232.
The separation rail 233a is installed on the board surface of No. 2 and the passage area 2
35 to the first approach route 235a and the second approach route 235
It is also possible to divide it into b and change the arrival rate to the big hit prize hole 251 or the medium hit prize hole 252 depending on the difference between the approach routes 235a and 235b. For example,
Since the centrifugal force acts on the inside of the spiral accessory 232 due to the spiral structure, when the sphere enters the spiral accessory 232 from the first approach route 235a, the sphere is more likely to have momentum than the second approach route 235b. There is a high possibility of reaching the jackpot 251. Further, the separation rail 233a is not limited to one, and a plurality of separation rails 233a may be provided upright. Further, if the lengths of the respective separation rails 233a are different, the passage area 2
It is also possible to divide 35 in various ways. A door 234a equipped with an opening / closing drive control means (not shown) may be installed at the entrance 234, or may not be installed. Others have the same configuration as the game board 22 of the first specific example shown in FIG.

【0018】また、第4具体例として、図7に示すよう
に、螺旋状役物332の進入口334を発射される球の
軌道に合わせて球が最も進入しやすい形状及び角度に配
置しても良い。ここでは約45度で進入口334を設置
しているが適宜設定可能である。このとき、進入口33
4は開閉式の駆動制御手段を備えた扉334aを設置す
ることが好ましいが、駆動、稼動物等は設けず、螺旋状
役物332内には常に一定の確率で球が進入できる構成
としても構わない。他は図4に示す第1具体例の遊技盤
22と同様の構成なので、それぞれ300番台として説
明を緩用する。
Further, as a fourth specific example, as shown in FIG. 7, the entrance 334 of the spiral accessory 332 is arranged in a shape and an angle at which the ball is most likely to enter in accordance with the trajectory of the ball to be fired. Is also good. Although the entrance 334 is installed at about 45 degrees here, it can be set appropriately. At this time, the entrance 33
Although it is preferable to install a door 334a equipped with an opening / closing type drive control unit 4 in FIG. 4, it is possible to always provide a certain probability that a ball can enter the spiral accessory 332 without providing a drive, an operation object, or the like. I do not care. Others have the same structure as the game board 22 of the first specific example shown in FIG.

【0019】また、第5具体例として、図8に示すよう
に、螺旋状役物432を立体的(三次元的)に構成して
も良い。奥行を必須条件とする螺旋状役物432は螺旋
形状に構成された樋433、遊技盤422の表面側へ突
出した球の進入口434及び球が通過可能な通過領域4
35とを備えており、遊技盤22に設けられた貫通孔4
43を通して遊技盤22の裏面側の空間に配置される。
進入口434には、上述したような開閉式の駆動制御手
段(図示略)を備えた開閉口(図示略)を設けることも
可能であるし、形状及び角度等も球の軌道に合わせて適
宜変更可能である。ここでは、進入口434から螺旋状
役物432内に進入した球は、遊技盤422の裏面側の
空間に配置された螺旋状役物432内の樋433により
構成された通過領域435を螺旋軌道を描きながら球の
勢い及び重力により下方へ向かい、途中の分岐点435
aで分岐して第1出口432aから遊技盤422上に放
出されるか又は最終出口432bから遊技盤422上に
放出される。要するに、いずれかの出口から再び遊技盤
422に戻り、各入賞口へそれぞれ入賞するかアウト口
441からアウト球として取り込まれる構成となる。大
当たり入賞口451等は、螺旋状役物432の中で最も
到達する可能性の低い最終出口432b付近若しくは最
終出口432b直下の遊技盤422上に設置されること
が好ましい。ここでは、螺旋状役物432からの出口は
第1出口432a及び最終出口432bの2ヶ所となっ
ているが、適宜増減させることが可能である。また、大
当たり入賞口451は図8に示すように開閉式の駆動制
御手段を備える電動役物の形態でも良いし、開閉式の駆
動制御手段を備えない入賞口であっても良い。他には、
螺旋状役物432の上部に天入球口442が設けられて
いる以外は、図4に示す第1具体例の遊技盤22と同様
の構成なので、それぞれ400番台として説明を緩用す
る。
As a fifth specific example, as shown in FIG. 8, the spiral accessory 432 may be formed three-dimensionally (three-dimensionally). The spiral accessory 432, which requires depth, is a gutter 433 formed in a spiral shape, a ball entrance 434 projecting to the surface side of the game board 422, and a passage area 4 through which the ball can pass.
35 and the through hole 4 provided in the game board 22.
It is arranged in the space on the back side of the game board 22 through 43.
The entrance 434 may be provided with an opening / closing opening (not shown) including the opening / closing type drive control means (not shown) as described above, and the shape, angle and the like may be appropriately adjusted according to the trajectory of the sphere. It can be changed. Here, the ball that has entered the spiral accessory 432 from the entrance 434 spirally traverses the passage area 435 formed by the gutter 433 in the spiral accessory 432 arranged in the space on the back side of the game board 422. While drawing, head downwards due to the momentum of the sphere and gravity, and branch point 435 on the way
It branches at a and is discharged from the first outlet 432a onto the game board 422, or is discharged from the final outlet 432b onto the game board 422. In short, the game board 422 is returned from any of the exits, and each prize hole is won or the out ball 441 is used as an out ball. It is preferable that the jackpot winning openings 451 and the like are installed near the final exit 432b which is the least likely to reach the spiral accessory 432 or on the game board 422 immediately below the final exit 432b. Here, there are two outlets from the spiral accessory 432, the first outlet 432a and the final outlet 432b, but it is possible to appropriately increase or decrease. In addition, the jackpot winning opening 451 may be in the form of an electric accessory having an opening / closing driving control means as shown in FIG. 8, or may be a winning opening having no opening / closing driving control means. aside from that,
The structure is the same as that of the game board 22 of the first specific example shown in FIG. 4 except that the sky entrance 442 is provided on the upper part of the spiral accessory 432, and thus the description will be loosely made as the 400s.

【0020】なお、前述したパチンコ機10の電気的構
成及び主制御装置30内の8ビットワンチップマイコン
が実行する処理は、従来の構成と概ね同様なのでその詳
細な説明は割愛する。
The electrical configuration of the pachinko machine 10 and the processing executed by the 8-bit one-chip microcomputer in the main control device 30 are substantially the same as the conventional configuration, and a detailed description thereof will be omitted.

【0021】以下、本実施形態のパチンコ機10の遊技
方法(大当たりの発生システム)の一例を紹介する。第
1具体例では、図4に示す通り、まず、遊技者は通過口
36を狙って球を発射する。通過口36を球が通過する
ことに起因して入球口38及び39が所定期間又は所定
回数開放され、その間に入球口38又は39に入球する
ことにより扉34aが所定期間又は所定回数開き、螺旋
状役物32の進入口34が開放される。螺旋状役物32
内に球が進入すると、球は螺旋状の軌跡を描き、球の勢
いや螺旋状役物32に球が進入するタイミングによっ
て、大当たり入賞口51、中当たり入賞口52又は外れ
口53のいずれかに取り込まれる。大当たり入賞口51
に入賞したときにはじめて大当たりとなり、この大当た
り時に発射ハンドル24を思い切り回して所謂右打ちを
し、遊技盤22の右側にある回転体37に向けて球を発
射する。球が回転体37の中に吸い込まれると、遊技盤
22の下側にある大入賞口40が所定期間及び所定回数
開放されるので、遊技者はその間に大入賞口40に球を
打込み、大入賞口40に入賞した球の数に対応して賞球
が払い出される。なお、上述したように、螺旋状役物3
2の進入口34の開放条件は上記に限らず、例えば、通
過口36を通過することにより開放させても良いし、遊
技盤22に液晶画面又はデジタル表示装置等の画像表示
装置を別途設置して、通過口36を通過することにより
液晶画面又はデジタル表示装置等の画像が変動表示し、
その画像が所定の表示を行うことに起因して開放させて
も良いし、その他にも種々の条件を設定することができ
る。勿論、遊技方法も上記に限定されることもなく、制
御を若干変更することにより、螺旋状役物32を有効に
利用可能な他の形態の遊技システムを提供することがで
きる。
An example of a game method (big hit generation system) of the pachinko machine 10 of this embodiment will be introduced below. In the first specific example, as shown in FIG. 4, first, the player shoots a ball aiming at the passage opening 36. Due to the ball passing through the passage opening 36, the ball entrances 38 and 39 are opened for a predetermined period of time or a predetermined number of times, and the door 34a is opened for a predetermined period of time or a predetermined number of times during that time. When opened, the entrance 34 of the spiral accessory 32 is opened. Spiral accessory 32
When the sphere enters the inside, the sphere draws a spiral trajectory, and either the big hit winning opening 51, the medium hit winning opening 52, or the escape opening 53 depending on the momentum of the sphere and the timing at which the sphere enters the spiral accessory 32. Is taken into. Jackpot 51
It is a big hit for the first time when the player wins a prize, and at the time of this big hit, the firing handle 24 is fully rotated to hit the so-called right, and a ball is shot toward the rotating body 37 on the right side of the game board 22. When the ball is sucked into the rotating body 37, the special winning opening 40 on the lower side of the game board 22 is opened for a predetermined period and a predetermined number of times, so that the player drives the ball into the big winning opening 40 during that time, and Prize balls are paid out in accordance with the number of balls that have won the winning opening 40. In addition, as described above, the spiral accessory 3
The opening condition of the entrance 34 of 2 is not limited to the above, for example, it may be opened by passing through the passage 36, or an image display device such as a liquid crystal screen or a digital display device is separately installed on the game board 22. By passing through the passage port 36, the image on the liquid crystal screen or digital display device is variably displayed,
The image may be opened due to the predetermined display, and various other conditions may be set. Of course, the game method is not limited to the above, and by slightly changing the control, it is possible to provide a game system of another form in which the spiral accessory 32 can be effectively used.

【0022】第2具体例では、図5に示すように、螺旋
状役物132の進入口34は常に開放されているので、
通過口136及び入球口138,139に球を通過又は
入球させる必要がなく、最初から螺旋状役物132に向
けて球を発射すれば良い。あとは第1具体例と概ね同様
である。第3具体例及び第4具体例においても、図6又
は図7に示すように、進入口234又は334に開閉式
の扉234a又は334aを設置した場合は第1具体例
と同様の展開となり、進入口234又は334を常に開
放している場合は第2具体例と同様の展開となる。な
お、第3具体例においては進入ルート235a、235
bによって大当たり入賞口51等に到達する確率が変化
する。また、第4具体例においては、螺旋状役物332
へ球が進入する確率が向上し、遊技者に有利である。第
5具体例においても、上記具体例と概ね同様の展開とな
るが、螺旋状役物432内に一旦進入した球は第1出口
432a又は最終出口432bから再び遊技盤422上
に放出されることにより、大当たり入賞口451等に入
賞するか若しくはアウト口441に取り込まれる。
In the second specific example, as shown in FIG. 5, since the entrance 34 of the spiral accessory 132 is always open,
It is not necessary to pass or enter the ball through the passage port 136 and the ball entrance ports 138 and 139, and the ball may be shot toward the spiral accessory 132 from the beginning. The rest is almost the same as the first specific example. In the third concrete example and the fourth concrete example, as shown in FIG. 6 or 7, when the opening / closing door 234a or 334a is installed at the entrance 234 or 334, the same development as the first concrete example is obtained. When the entrance 234 or 334 is always open, the same development as in the second specific example is performed. In the third specific example, the approach routes 235a and 235 are used.
The probability of reaching the jackpot winning opening 51 or the like changes depending on b. Further, in the fourth specific example, the spiral accessory 332 is provided.
The probability that a hemisphere enters will be improved, which is advantageous to the player. In the fifth specific example, the development is almost the same as the above specific example, but the ball once entering the spiral accessory 432 is discharged again onto the game board 422 from the first outlet 432a or the final outlet 432b. Accordingly, the jackpot winning a prize opening 451 or the like is won or it is taken into the out opening 441.

【0023】このように、螺旋状役物32を遊技盤22
上に設置したことにより、螺旋状役物32内部で球が渦
を巻くように軌道するため、遊技者は球の挙動を楽しむ
ことができ、娯楽性が向上する。また、発射された球の
勢いの強弱、球が螺旋状役物32内に入るタイミング等
それぞれの条件の違いにより、螺旋状役物32内での球
の到達部が変わり、到達した各入賞口により遊技者に与
える付加価値が違うので、バリエーション豊かな興趣溢
れる弾球遊技機を提供することができる。また、各種開
閉条件を設定して螺旋状役物32への球の進入率を変更
させることも可能である。例えば、通過口36又は入賞
口38、39のいずれかを球が通過又は入賞すること、
液晶又はデジタル等の画像(図示略)を変動表示させて
所定の表示を行うこと等に起因して進入口を開放させる
ことにより、狙う的が変化するため遊技者の射幸心を高
めることができ、遊技がさらに興趣溢れるものとなる。
さらに、螺旋状役物32を立体的に構成すれば、迫力あ
る演出が可能となり、娯楽性が著しく向上する。
In this way, the spiral accessory 32 is attached to the game board 22.
Since the ball is orbited inside the spiral accessory 32 so that it swirls, the player can enjoy the behavior of the ball and the entertainment property is improved. Also, due to differences in conditions such as the strength of the fired ball and the timing at which the ball enters the spiral accessory 32, the reaching portion of the ball in the spiral accessory 32 changes, and each winning hole that has arrived Since the added value given to the player is different, it is possible to provide a ball game machine with a variety of interests. Further, it is possible to set various opening / closing conditions and change the entry rate of the ball into the spiral accessory 32. For example, a ball passing through or winning in either the passage opening 36 or the winning openings 38, 39,
By changing the display of liquid crystal or digital images (not shown) and performing a predetermined display, the entrance can be opened to change the aim, which can increase the player's motivation. , The game becomes more entertaining.
Further, if the spiral accessory 32 is three-dimensionally configured, a powerful effect can be achieved, and the entertainment property is significantly improved.

【0024】なお、本発明は、上述の実施の形態に限定
されるものではなく、本発明の技術的思想を逸脱しない
範囲において、改変等を加えることができるものであ
り、それらの改変、均等物等も本発明の技術的範囲に含
まれることとなる。例えば、本実施形態のような所謂第
3種パチンコ遊技機に限定されず、第1種パチンコ遊技
機、第2種パチンコ遊技機の何れの形態にも螺旋状役物
32は適応可能である。具体的には、球が図柄作動口に
入球又は図柄作動通過領域を通過することに起因して画
面上で図柄を所定時間変動表示した後に確定表示し、こ
の確定表示した図柄が特定の図柄で揃い確定すると「大
当たり」とする第1種、球が特定の作動口に入球するこ
とに起因して羽根部材を備えた電動役物が羽根部分を開
き遊技者に有利な遊技状態とし且つ球が電動役物内に設
けた特定領域を通過すると「大当たり」とする俗称「ヒコ
ーキ」と呼ばれる第2種、球が図柄作動口に入球又は図
柄作動通過領域を通過することに起因して画面上で図柄
を所定時間変動表示した後に確定表示し、この確定表示
した図柄が特定の図柄で揃い確定し、権利発生口として
の特定入賞口内に設けた特定領域に球を入れると「大当
たり」とする俗称「権利物」と呼ばれる第3種の何れでも
良いし、また、それらを組み合わせたものでも構わな
い。
The present invention is not limited to the above-mentioned embodiments, and modifications and the like can be added without departing from the technical idea of the present invention. Items and the like are also included in the technical scope of the present invention. For example, the spiral accessory 32 is not limited to the so-called third-class pachinko gaming machine as in the present embodiment, but can be applied to any of the first-class pachinko gaming machine and the second-class pachinko gaming machine. Specifically, because the ball enters the symbol working opening or passes through the symbol actuation passage area, the symbol is variably displayed on the screen for a predetermined time and then fixedly displayed, and the symbol thus displayed is the specific symbol. When the match is confirmed with, the first type is a "big hit", the electric accessory provided with the blade member opens the blade portion due to the ball entering a specific operation port, and makes the game state advantageous to the player. When the ball passes through a specific area provided in the electric accessory, it is called a "big hit" and is called "Hikoki", a second type, due to the ball entering the symbol working opening or passing through the symbol passing area. After the symbols are variably displayed on the screen for a certain period of time, they are confirmed and displayed, and the symbols thus confirmed and confirmed are aligned and confirmed with a specific symbol. Commonly known as "rights" It may be any of three kinds, also, it may be a combination thereof.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明を採用したパチンコ機10を示す外観斜
視図である。
FIG. 1 is an external perspective view showing a pachinko machine 10 adopting the present invention.

【図2】パチンコ機10の外観正面図である。FIG. 2 is an external front view of the pachinko machine 10.

【図3】パチンコ機10を裏面から見た裏面図である。FIG. 3 is a back view of the pachinko machine 10 seen from the back side.

【図4】第1具体例のパチンコ機10の遊技盤22の構
成を示す斜視図である。
FIG. 4 is a perspective view showing a configuration of a game board 22 of the pachinko machine 10 of the first specific example.

【図5】第2具体例のパチンコ機110の遊技盤122
の構成を示す斜視図である。
FIG. 5 is a game board 122 of the pachinko machine 110 of the second specific example.
It is a perspective view which shows the structure of.

【図6】第3具体例のパチンコ機210の遊技盤222
の構成を示す斜視図である。
FIG. 6 is a game board 222 of the pachinko machine 210 of the third specific example.
It is a perspective view which shows the structure of.

【図7】第4具体例のパチンコ機310の遊技盤322
の構成を示す斜視図である。
FIG. 7 is a game board 322 of the pachinko machine 310 of the fourth specific example.
It is a perspective view which shows the structure of.

【図8】第5具体例のパチンコ機410の遊技盤422
の構成を示す正面図である。
FIG. 8 is a game board 422 of the pachinko machine 410 of the fifth specific example.
It is a front view which shows the structure of.

【符号の説明】[Explanation of symbols]

10 パチンコ機、 13 プリペイドカードユ
ニット、15 上皿、 18 残高表示
部、22 遊技盤、 23 下皿、24 発
射ハンドル、 25 発射制御装置、30 主制御
装置、 31 賞球制御装置、32 螺旋状役
物、 33 レール、34 進入口、
35 通過領域、36 通過口、 37
回転体、38,39 入球口、 40 大入賞口、
41 アウト口、 51 大当たり入賞口、5
2 中当たり入賞口、 53 外れ口、
10 Pachinko machine, 13 prepaid card unit, 15 upper plate, 18 balance display part, 22 game board, 23 lower plate, 24 firing handle, 25 firing control device, 30 main control device, 31 prize ball control device, 32 spiral role Things, 33 rails, 34 entrances,
35 passage area, 36 passage opening, 37
Rotating body, 38,39 ball entrance, 40 big prize entrance,
41 Outlet, 51 Jackpot Winner, 5
2 Winning prizes, 53 exits,

───────────────────────────────────────────────────── フロントページの続き (72)発明者 大野 広美 名古屋市中川区太平通1丁目3番地 株式 会社高尾内 (72)発明者 海野 達也 名古屋市中川区太平通1丁目3番地 株式 会社高尾内 Fターム(参考) 2C088 EB03 EB11 EB53 EB55 EB74   ─────────────────────────────────────────────────── ─── Continued front page    (72) Hiromi Ohno, Inventor             1-3, Taihei-dori, Nakagawa-ku, Nagoya-shi Stock             Company Takaouchi (72) Inventor Tatsuya Unno             1-3, Taihei-dori, Nakagawa-ku, Nagoya-shi Stock             Company Takaouchi F term (reference) 2C088 EB03 EB11 EB53 EB55 EB74

Claims (7)

【特許請求の範囲】[Claims] 【請求項1】球が始動領域に進入したことに起因して当
たり外れを判定する当否判定手段と、 該当否判定手段の判定結果を表示する表示手段と、 前記当否判定手段の判定が当たりであったことを条件と
して、遊技者に有利な特別遊技を実行する特別遊技実行
手段を設けた弾球遊技機において、 遊技盤面上に螺旋形状の役物を配置し、 該役物内の到達部には遊技者に与える付加価値の内容が
異なる複数の入賞口を設け、 該役物内に進入した球は螺旋状の軌跡を描き、前記入賞
口のいずれかに入賞することを特徴とする弾球遊技機。
1. A hit / miss determination means for determining a hit or miss due to a ball entering a starting area, a display means for displaying a determination result of the hit / miss determination means, and a hit by the hit / miss determination means. In a ball game machine provided with special game execution means for executing a special game advantageous to the player, if there is, a spiral shaped accessory is arranged on the game board surface, and the reaching part in the accessory Is provided with a plurality of winning holes with different contents of added value given to the player, and a ball that has entered into the accessory draws a spiral trajectory and wins in one of the winning holes. Ball game machine.
【請求項2】前記役物内への球の進入箇所に開閉式の駆
動制御手段を備えた進入口を設け、 所定条件を満たすことにより、球の進入率を変化させる
ことを特徴とする請求項1記載の弾球遊技機。
2. The entrance rate of the ball is changed by providing an entrance provided with an opening / closing type drive control means at an entrance of the ball into the accessory, and satisfying a predetermined condition. The ball game machine according to Item 1.
【請求項3】前記遊技盤面上の通過口を球が通過するこ
と又は入球口に球が入球することに起因して、 前記進入口を開状態へと変化させることを特徴とする請
求項2記載の弾球遊技機。
3. The entrance is changed to an open state due to the ball passing through the passage opening on the game board surface or the ball entering the entrance opening. Item 2. A ball game machine according to item 2.
【請求項4】前記通過口を球が通過すること又は前記入
球口に球が入球することに起因して、前記遊技盤面上の
表示部の画像が変動表示し、該画像が所定の表示を行う
ことに起因して、 前記進入口を開状態へと変化させることを特徴とする請
求項2記載の弾球遊技機。
4. The image on the display unit on the game board is variably displayed due to the ball passing through the passage opening or the ball entering the entrance opening, and the image is displayed in a predetermined manner. The ball game machine according to claim 2, wherein the entrance is changed to an open state due to displaying.
【請求項5】前記通過口を球が通過することに起因し
て、前記入球口への入球を可能とし、該入球口に球が入
球することに起因して、 前記進入口を開状態へと変化させることを特徴とする請
求項2記載の弾球遊技機。
5. The ball is allowed to enter the entrance due to the ball passing through the entrance, and the entrance is caused due to the ball entering the entrance. The ball game machine according to claim 2, wherein the ball game machine is changed to an open state.
【請求項6】前記役物内への球の進入箇所を、発射され
る球の軌道に合わせて球が進入しやすい形状及び角度に
配置することを特徴とする請求項1乃至5いずれかに記
載の弾球遊技機。
6. The ball entry point into the accessory is arranged according to the trajectory of the ball to be launched in a shape and an angle that facilitates the ball entry. The listed ball game machine.
【請求項7】前記役物は平面視で螺旋形状を描く構成と
し、 前記役物内に進入した球は三次元的に螺旋状の軌跡を描
き、前記入賞口のいずれかに入賞することを特徴とする
請求項1乃至6いずれかに記載の弾球遊技機。
7. The winning feature is configured to draw a spiral shape in a plan view, and a sphere that has entered the winning feature draws a three-dimensional spiral trajectory to win a prize in any of the winning openings. 7. The ball game machine according to any one of claims 1 to 6.
JP2001346118A 2001-11-12 2001-11-12 Pachinko game machine Pending JP2003144644A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001346118A JP2003144644A (en) 2001-11-12 2001-11-12 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001346118A JP2003144644A (en) 2001-11-12 2001-11-12 Pachinko game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2002029708A Division JP3944588B2 (en) 2002-02-06 2002-02-06 Bullet ball machine

Publications (1)

Publication Number Publication Date
JP2003144644A true JP2003144644A (en) 2003-05-20

Family

ID=19159347

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001346118A Pending JP2003144644A (en) 2001-11-12 2001-11-12 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2003144644A (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005287588A (en) * 2004-03-31 2005-10-20 Okumura Yu-Ki Co Ltd Game machine
JP2006020732A (en) * 2004-07-06 2006-01-26 Adachi Light Co Ltd Game ball guiding device for pachinko game machine
JP2006075338A (en) * 2004-09-09 2006-03-23 Moriso:Kk Pinball game machine
JP2006334103A (en) * 2005-06-01 2006-12-14 Samii Kk Game machine
JP2008125772A (en) * 2006-11-20 2008-06-05 Newgin Corp Game machine
JP2013106915A (en) * 2011-11-24 2013-06-06 Heiwa Corp Game machine
JP2013106916A (en) * 2011-11-24 2013-06-06 Heiwa Corp Game machine
JP2013150721A (en) * 2012-01-25 2013-08-08 Heiwa Corp Game machine
JP2013150722A (en) * 2012-01-25 2013-08-08 Heiwa Corp Game machine

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005287588A (en) * 2004-03-31 2005-10-20 Okumura Yu-Ki Co Ltd Game machine
JP2006020732A (en) * 2004-07-06 2006-01-26 Adachi Light Co Ltd Game ball guiding device for pachinko game machine
JP4533686B2 (en) * 2004-07-06 2010-09-01 株式会社足立ライト工業所 Game ball guidance device for pachinko machines
JP2006075338A (en) * 2004-09-09 2006-03-23 Moriso:Kk Pinball game machine
JP4512457B2 (en) * 2004-09-09 2010-07-28 株式会社森創 Bullet ball machine
JP2006334103A (en) * 2005-06-01 2006-12-14 Samii Kk Game machine
JP2008125772A (en) * 2006-11-20 2008-06-05 Newgin Corp Game machine
JP2013106915A (en) * 2011-11-24 2013-06-06 Heiwa Corp Game machine
JP2013106916A (en) * 2011-11-24 2013-06-06 Heiwa Corp Game machine
JP2013150721A (en) * 2012-01-25 2013-08-08 Heiwa Corp Game machine
JP2013150722A (en) * 2012-01-25 2013-08-08 Heiwa Corp Game machine

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