JP2003062287A - Game ball dispensing system and prize change system - Google Patents

Game ball dispensing system and prize change system

Info

Publication number
JP2003062287A
JP2003062287A JP2001252442A JP2001252442A JP2003062287A JP 2003062287 A JP2003062287 A JP 2003062287A JP 2001252442 A JP2001252442 A JP 2001252442A JP 2001252442 A JP2001252442 A JP 2001252442A JP 2003062287 A JP2003062287 A JP 2003062287A
Authority
JP
Japan
Prior art keywords
prize
transfer
game
information
management means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001252442A
Other languages
Japanese (ja)
Inventor
Hiroshi Yamamoto
宏 山本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP2001252442A priority Critical patent/JP2003062287A/en
Publication of JP2003062287A publication Critical patent/JP2003062287A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To provide a payment system of game price capable of using a bank account instead of a purse without requiring the carrying of cash or the going to and from a cash-converting place. SOLUTION: This system comprises an automatically data-processible money receipt management means, a position information registration means, and a game ball dispensing means. The money receipt management means receives the information showing a transaction code and a received sum of money from a financial institute and records it, transmits credit information to a corresponding game ball dispensing means when the transaction code or the like is inputted to the position information registration means, and the game ball dispensing means lends game balls within the range not exceeding the credit. This system further comprises an automatically data-processible prize ball counting means and a prize management means. The prize ball counting means comprises a count part for counting the number of prize balls and a transfer designation input part allowing a user to input the information for specifying a transfer designation, and it transmits the information for the number of prize balls and the transfer designation to the prize management means. The prize management means transmits the request of transferring the sum of money corresponding to the number of prize ball to the corresponding transfer account inputted to the transfer account input means.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ、スロッ
トマシン等の遊技において、現金の携帯が不要となる遊
技代金の決済システムに関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game price settlement system that eliminates the need for carrying cash in games such as pachinko and slot machines.

【0002】[0002]

【従来の技術】従来は、パチンコ、スロットマシン等の
遊技をする利用客は、遊技店において貸球機等に現金を
投入して遊技球等の貸出を受け、遊技後に賞球等を換金
するには遊技店で特殊景品に交換した後、場外の換金所
で現金と交換していた。
2. Description of the Related Art Conventionally, a user who plays a game such as a pachinko machine or a slot machine throws cash into a ball lending machine or the like at a game store to receive a game ball or the like, and after the game, cashes a prize ball or the like. After exchanging for special prizes at a game shop, they were exchanged for cash at a cash exchange outside the venue.

【0003】[0003]

【発明が解決すべき課題】従来の方法では、利用客は現
金の持ち合わせがないときは金融機関等で現金の払出し
を受ける必要があり、また獲得した価値を他の媒体や他
の遊技機に使いたい場合でも一旦換金所へ行って現金化
する必要があるなど、不便な面が多かった。そこで本発
明は、現金を携帯したり換金所まで往復する必要がな
く、銀行口座などを財布代わりに利用できる遊技代金の
決済システムを提供することを目的とする。
In the conventional method, when the customer does not have cash, he / she needs to receive the cash payment at a financial institution, etc., and the acquired value is transferred to another medium or another game machine. Even if you want to use it, there are many inconveniences such as having to go to the cash exchange and cash it. Therefore, it is an object of the present invention to provide a game price settlement system that does not require carrying cash or making round trips to a cash exchange, and can use a bank account or the like as a wallet.

【0004】[0004]

【課題を解決するための手段】請求項1記載の遊技店の
遊技球等貸出システムは、入金管理手段と、位置情報登
録手段と、遊技球等貸出手段とを備え、入金管理手段は
取引コードと入金金額を示す情報を金融機関から受信し
て記録し、位置情報登録手段に当該取引コード等が入力
されると対応する遊技球等貸出手段に対してクレジット
情報を送信し、遊技球等貸出手段はクレジットを超えな
い範囲で遊技球を貸し出すことを特徴とする。
According to a first aspect of the present invention, there is provided a game ball lending system for a game store, which comprises deposit management means, position information registration means, and game ball lending means, and the payment management means is a transaction code. And the information indicating the deposit amount is received and recorded from the financial institution, and when the transaction code or the like is entered in the position information registration means, the credit information is transmitted to the corresponding means for lending a game ball, etc. The means is characterized by lending game balls within a range not exceeding credits.

【0005】請求項2記載の発明は、前記遊技球等貸出
システムに使用しうる貸出機であって、遊技店の管理コ
ンピュータから受信したクレジット情報を記憶し、クレ
ジットを超えない範囲で遊技球等を貸し出し、貸出実行
を示す情報を管理コンピュータに送信する機能を有する
ことを特徴とする。
According to a second aspect of the present invention, there is provided a lending machine which can be used in the gaming ball lending system, wherein credit information received from a management computer of a gaming store is stored, and the gaming ball and the like within a range not exceeding the credit. Is rented out and has a function of transmitting information indicating the renting out to the management computer.

【0006】請求項3記載の遊技店の景品交換システム
は、遊技店に配置された賞球計数手段と、景品管理手段
と、遊技店外に配置された振込管理手段を備え、賞球計
数手段は賞球数を計数する計数部と利用者が振込先を特
定する情報を入力できる振込先入力部を有し、振込先及
び賞球数又は賞球数に対応する景品の金額の情報を景品
管理手段に送信し、景品管理手段は賞球数に対応する金
額及び振込先入力部に入力された振込口座の情報を振込
管理手段に送信し、振込管理手段は受信した金額及び振
込口座情報を含む振込依頼を金融機関に送信することを
特徴とする。
A prize exchange system for a game shop according to a third aspect of the present invention comprises prize ball counting means arranged in the game shop, prize management means, and transfer management means arranged outside the game shop. Has a counting unit that counts the number of prize balls and a transfer destination input unit that allows the user to input information that specifies the transfer destination, and the information of the transfer destination and the number of prize balls or the amount of the prize corresponding to the number of prize balls is given as a prize. The prize management means sends the amount of money corresponding to the number of prize balls and the information of the transfer account input to the transfer destination input section to the transfer management means, and the transfer management means transmits the received amount and transfer account information. It is characterized by transmitting a transfer request including the transfer to a financial institution.

【0007】請求項4記載の遊技店の景品交換システム
は、賞球計数手段と、景品管理手段を備え、賞球計数手
段は賞球数を計数する計数部と利用者が振込先を特定す
る情報を入力できる振込先入力部を有し、振込先及び賞
球数又は賞球数に対応する景品の金額の情報を景品管理
手段に送信し、景品管理手段は賞球数に対応する金額を
振込先入力部に入力された振込口座に振り込む旨の依頼
を金融機関に送信することを特徴とする。
The prize exchange system of the amusement store according to claim 4 comprises prize ball counting means and prize management means, and the prize ball counting means counts the number of prize balls and the user specifies the transfer destination. It has a transfer destination input section that can input information, and sends information on the transfer destination and the number of prize balls or the amount of prizes corresponding to the number of prize balls to the prize management means, and the prize management means displays the amount of money corresponding to the number of prize balls. It is characterized in that a request for transfer to a transfer account input to a transfer destination input unit is transmitted to a financial institution.

【0008】請求項5記載の発明は、前記景品交換シス
テムに使用しうる賞球計数機であって、投入された賞球
数を計数する計数部と、振込口座番号を入力しうる入力
部を備え、入力された振込口座及びカウントした賞球数
又は賞球数に対応する景品の金額の情報を遊技店の管理
コンピュータに送信する機能を有することを特徴とす
る。
According to a fifth aspect of the present invention, there is provided a prize ball counting machine which can be used in the prize exchange system, which comprises a counting unit for counting the number of thrown prize balls and an input unit for inputting a transfer account number. It is provided with a function of transmitting the input transfer account and the number of prize balls counted or the amount of prize money corresponding to the number of prize balls to the management computer of the game store.

【0009】なお、この明細書において遊技球等とはパ
チンコ球、メダル等の遊技媒体または価値媒体であり、
賞球とは遊技の結果に応じて賞出又は付与されるパチン
コ球、メダル等の価値媒体を指す。
In this specification, game balls and the like are game media or value media such as pachinko balls and medals,
The prize ball refers to a value medium such as a pachinko ball, a medal or the like, which is awarded or awarded according to the result of the game.

【0010】[0010]

【発明の実施の形態】現金の不要な決済システムの一部
をなす上記請求項1記載の遊技球等貸出システムは、利
用客が遊技店に現金を持参せずに遊技球の貸出を受けら
れるものであり、オンラインで振込依頼と入金確認が可
能な金融機関のサービスを利用する。このようなサービ
スの形態は種々あるが、例えば利用客は自分の携帯電話
を利用して口座を有する金融機関に接続し、自分の口座
番号、暗証番号、振込先口座を特定する情報、振込金額
等を送信する。依頼を受けた金融機関は銀行間の決済ネ
ットワークを利用して指定口座に所定の金額を送金し、
利用客に送金完了確認の電子メールを送り、送金を受け
た金融機関は振込先口座の名義人に付与された取引コー
ドを含む入金確認の電子メールを送る。利用客は電子メ
ールの内容を携帯電話の画面に表示して送金を確認する
ことができる。
BEST MODE FOR CARRYING OUT THE INVENTION In the game ball lending system according to claim 1, which constitutes a part of a cash-free payment system, a user can borrow a game ball without bringing cash to a game shop. The service is provided by a financial institution that allows you to make transfer requests and confirm payment online. Although there are various forms of such services, for example, a user connects his / her mobile phone to a financial institution having an account, and identifies his / her account number, personal identification number, transfer destination account, and transfer amount. And so on. The financial institution that received the request uses the inter-bank payment network to send the specified amount to the designated account,
An e-mail confirming the completion of the remittance is sent to the user, and the financial institution receiving the remittance sends an e-mail confirming the deposit containing the transaction code given to the holder of the transfer destination account. The user can confirm the remittance by displaying the content of the email on the screen of the mobile phone.

【0011】遊技店の入金管理手段は公衆回線または専
用回線を介して自分が口座を有する金融機関と通信する
ことができるコンピュータ装置である。入金管理手段は
金融機関から電子メールなどの入金確認情報を受信する
と、それに含まれる取引コードと入金金額又は入金金額
に対応する遊技球の個数等のクレジット情報を記録す
る。
The deposit management means of the amusement store is a computer device capable of communicating with a financial institution having its own account through a public line or a dedicated line. Upon receiving the deposit confirmation information such as an electronic mail from the financial institution, the deposit management means records the transaction code and the credit information such as the deposit amount or the number of game balls corresponding to the deposit amount.

【0012】入金管理手段はまた遊技店又は利用客が有
する位置情報登録手段と構内通信手段を介して通信でき
る。位置情報とは、利用客がいずれの遊技球等貸出手段
に関連付けられるかについての情報をいう。位置情報登
録手段は遊技店に設けることもでき又利用客の携帯電話
等を利用することもできる。遊技店に設ける場合はテン
キー、スキャナなど利用客又は店員が取引コードを入力
できる入力装置を有し、遊技店内に1台または複数台備
えられる。また遊技球等貸出手段と一体に設けることも
できる。別の入力の手段として、利用客の携帯電話を遊
技球貸出機に設けられた携帯電話専用インターフェース
に接続して自動で通信を行うこともできる。
The deposit management means can also communicate with the location information registration means possessed by the game shop or the customer through the in-house communication means. The position information is information about which gaming ball or other lending means the user is associated with. The position information registration means can be provided in a game shop, or can be used by a mobile phone of a customer. When it is provided in a game shop, it has an input device such as a ten-key pad or a scanner that allows a customer or a store clerk to input a transaction code, and one or more machines are provided in the game shop. It can also be provided integrally with a rental means such as a game ball. As another input means, the user's mobile phone may be connected to a mobile phone dedicated interface provided in the game ball lending machine to automatically perform communication.

【0013】貸出手段とは各遊技機に隣接して設けられ
た遊技球貸出機などをいう。対応する貸出手段とは、位
置情報登録手段と遊技球等貸出手段が一対一に設けられ
ている場合にはその貸出手段であり、そうでない場合は
入力された位置情報に対応する貸出手段をいう。利用客
が位置情報登録手段に取引コードと必要な位置情報を入
力すると、入金管理手段は記録された入金データを検索
し、入金金額等のクレジット情報を位置情報に対応する
遊技球等貸出手段に送信する。遊技球等貸出手段はクレ
ジット情報を受信して記憶し、利用客の操作に応じてク
レジットの範囲内で遊技球等を貸し出し、クレジット受
信確認又は貸出完了確認を入金管理手段に送信する。入
金管理手段はこれを記録する。
The lending means is a gaming ball lending machine or the like provided adjacent to each gaming machine. The corresponding lending means is the lending means when the position information registration means and the lending means such as game balls are provided in a one-to-one relationship, and otherwise, the lending means corresponding to the inputted position information. . When the customer inputs the transaction code and the necessary location information into the location information registration means, the deposit management means retrieves the recorded deposit data, and credit information such as the deposit amount is transferred to the means for lending a game ball or the like corresponding to the location information. Send. The game ball lending unit receives and stores the credit information, lends the game ball or the like within the credit range according to the operation of the customer, and transmits the credit reception confirmation or the lending completion confirmation to the deposit management unit. The deposit management means records this.

【0014】上記請求項2記載の発明は請求項1記載の
遊技球等貸出システムに使用する貸出機の一例である。
この貸出機は通常遊技機の間などに設けられるが、遊技
機そのものが貸出機を内蔵することもある。貸出機は遊
技店内の通信手段を介して入金管理手段に接続されてお
り、1台1台が個別の位置情報例えば装置番号を有す
る。店舗内の入金管理手段からクレジット情報を受信す
ると内部に備えた記憶部に記憶し、利用客の操作により
クレジットの範囲で遊技球等を貸し出し、貸出実行を示
す情報を入金管理手段に送信する。貸出機は位置情報登
録手段、例えば利用客が取引コードを入力できるテンキ
ー、スキャナ、携帯電話との接続端子などをさらに備え
ることもでき、その場合は当該貸出機を示す位置情報が
自動的に付与されるので利用客は取引コードのみを入力
すればよい。
The invention according to claim 2 is an example of a lending machine used in the game ball lending system according to claim 1.
This lending machine is usually provided between gaming machines, but the gaming machine itself may have a lending machine built therein. The lending machine is connected to the deposit management means via the communication means in the game store, and each one has individual position information such as a device number. When the credit information is received from the deposit management means in the store, it is stored in a storage unit provided inside, and a game ball or the like is lent out within the credit range by the operation of the customer, and information indicating the lending execution is transmitted to the deposit management means. The lending machine can be further provided with a position information registration means, for example, a ten-key pad which allows a customer to enter a transaction code, a scanner, a connection terminal with a mobile phone, etc., in which case the position information indicating the lending machine is automatically added. The customer only needs to enter the transaction code.

【0015】現金の不要な決済システムの一部をなす上
記請求項3記載の遊技店の景品交換システムは、利用客
が場外の換金所まで往復することなく、賞球の換金を受
けられるものである。遊技店の景品管理手段は公衆回線
または専用回線を介して金融機関と通信することがで
き、また遊技店内に設けられた賞球計数手段と構内通信
手段を介して通信することができるコンピュータ装置で
ある。
The prize exchange system of the amusement store according to claim 3, which is a part of the cash-free payment system, allows the customer to receive a prize ball for cashing without making a round trip to a cash exchange outside the venue. is there. The prize management means of the amusement store is a computer device capable of communicating with a financial institution via a public line or a dedicated line, and communicating with a prize ball counting means provided in the amusement store via a local communication means. is there.

【0016】賞球計数手段は利用客が投入した賞球数を
カウントする計数部と、利用者が振込先特定情報を入力
できる振込先入力部を有し、振込先及び賞球数又は賞球
数に対応する景品の金額のデータを景品管理手段に送信
する装置であり、遊技店に通常数台設けられる。景品管
理手段は賞球計数手段から振込先及び賞球数等の情報を
受信すると、賞球数に対応する金額を指定の振込先に振
り込む旨の依頼を電子メールなどで金融機関等に送信
し、また通信内容を逐次記録する。
The prize ball counting means has a counting unit for counting the number of prize balls thrown by the customer and a transfer destination input unit for allowing the user to input the transfer destination specifying information, and the transfer destination and the number of prize balls or the prize balls. It is a device for transmitting the data of the amount of money of the prize corresponding to the number to the prize managing means, and usually several devices are provided in the game store. When the prize management means receives the information such as the transfer destination and the number of prize balls from the prize ball counting means, it sends a request to the financial institution to transfer the amount of money corresponding to the number of prize balls to the designated transfer destination by e-mail or the like. Also, the communication contents are sequentially recorded.

【0017】上記請求項3記載の遊技店の景品交換シス
テムでは、会計上の明確性を高めるため、振込依頼を遊
技店組合を通じて送信する。遊技店の景品管理手段は遊
技店組合の振込管理手段に対し賞球数に対応する金額、
振込先等の振込に必要な情報を送信し、振込管理手段は
自分が口座を有する金融機関に対し振込依頼を送信する
と共に、通信内容を逐次記録する。また金融機関から振
込完了確認の通知を受信するとそれも記録する。上記請
求項4記載の遊技店の景品交換システムでは、遊技店の
景品管理手段が直接に金融機関に対して振込依頼を送信
している。
In the prize exchange system of the game shop according to the third aspect, the transfer request is transmitted through the game shop association in order to increase the clarity of accounting. The prize management means of the amusement store is the amount corresponding to the number of prize balls to the transfer management means of the amusement store association,
The information necessary for the transfer such as the transfer destination is transmitted, and the transfer management means transmits the transfer request to the financial institution with which the user has an account and records the communication contents one by one. It also records the notification of transfer completion confirmation from the financial institution. In the prize exchange system of the game shop according to the fourth aspect, the prize management means of the game shop directly sends the transfer request to the financial institution.

【0018】上記請求項5記載の発明は請求項3又は4
記載の遊技店の景品交換システムに使用する賞球計数機
である。この賞球計数機は遊技店に1台又は数台設けら
れ、通常の計数部の他に、利用客が振込口座番号を入力
しうる入力部と、入力された振込口座番号とカウントし
た賞球数又は賞球数に対応する景品の金額の情報を遊技
店の管理コンピュータに送信する機能を有する。入力部
はテンキー等の直接入力手段に限らず、利用客の携帯電
話と接続する専用インターフェースなどでもよい。
The invention according to claim 5 is claim 3 or 4.
It is a prize ball counter used in the prize exchange system of the amusement store described. This award ball counting machine is provided at one or several at a game shop, and in addition to a normal counting unit, an input unit through which a customer can enter a transfer account number, and an input transfer account number and a prize ball counted. It has a function of transmitting information on the amount of prizes corresponding to the number or the number of prize balls to the management computer of the game shop. The input unit is not limited to a direct input means such as a ten-key pad, but may be a dedicated interface for connecting to the mobile phone of the customer.

【0019】[0019]

【実施例】以下、図面を参照しつつ、本発明の具体的な
実施例を説明する。図1は本発明の遊技球等貸出システ
ムの一例を示す。図において1は遊技店設備、2は遊技
店の管理コンピュータ、3は遊技球貸出機、4は携帯電
話を所持する利用客、5は金融機関の決済ネットワーク
を示す。また実線はデータの送信、破線は遊技球の貸し
出しを示す。遊技球貸出機3は遊技機の台間に1台ずつ
設けられ所定の遊技機に対して遊技球を供給する。遊技
球貸出機3は各々専用の回線で遊技店内の管理コンピュ
ータ2に接続されており、図2のように制御部31と、
遊技球払出し装置32と、払い出した個数をカウントす
るカウンタ33と、テンキー等の入力部34と、通信イ
ンターフェース35を有する。管理コンピュータ2と金
融機関5は公衆回線または専用回線で接続されている。
利用客4の携帯電話と金融機関5は無線及び有線の公衆
通信網を通じて通信することができる。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Specific embodiments of the present invention will be described below with reference to the drawings. FIG. 1 shows an example of a game ball lending system according to the present invention. In the figure, 1 is a game shop facility, 2 is a game shop management computer, 3 is a game ball lending machine, 4 is a customer who has a mobile phone, and 5 is a settlement network of a financial institution. The solid line indicates data transmission, and the broken line indicates lending game balls. The game ball lending machine 3 is provided one by one between the stands of the game machine and supplies the game ball to a predetermined game machine. The game ball lending machine 3 is connected to the management computer 2 in the game store through a dedicated line, and as shown in FIG.
It has a game ball payout device 32, a counter 33 for counting the number of payouts, an input unit 34 such as a numeric keypad, and a communication interface 35. The management computer 2 and the financial institution 5 are connected by a public line or a dedicated line.
The mobile phone of the customer 4 and the financial institution 5 can communicate with each other through a wireless and wired public communication network.

【0020】利用客4は店外または店内で携帯電話を使
用して金融機関に所定の振込依頼を行う。振込が完了す
ると遊技店の管理コンピュータ2に入金した金額と取引
コードの情報を含む電子メールが送付される。管理コン
ピュータ2はそれらを付属の外部記録装置に記録する。
The customer 4 makes a predetermined transfer request to the financial institution outside the store or inside the store using a mobile phone. When the transfer is completed, an electronic mail containing the amount of money deposited and the transaction code information is sent to the management computer 2 of the game shop. The management computer 2 records them in the attached external recording device.

【0021】次に利用客4は遊技店内の遊技機を選び、
左隣にある遊技球貸出機3のテンキーを利用して取引コ
ードを入力する。遊技球貸出機3の制御部31は入力さ
れた取引コードを専用回線を介して管理コンピュータ2
に送信する。管理コンピュータ2は取引コードを受信す
ると遊技球貸出機の装置番号を記憶するとともに入金デ
ータの記録を検索し、該当する取引コードが存在する場
合は入金金額に対応する遊技球のクレジット数を計算
し、その遊技球貸出機に対して送信する。該当する取引
コードの記録が存在しない場合はその旨を送信する。
Next, the customer 4 selects a game machine in the game shop,
Enter the transaction code using the numeric keypad of the game ball lending machine 3 on the left side. The control unit 31 of the game ball lending machine 3 manages the entered transaction code via the dedicated line to the management computer 2
Send to. Upon receiving the transaction code, the management computer 2 stores the device number of the gaming ball lending machine, searches the record of the deposit data, and when the corresponding transaction code exists, calculates the number of credits of the gaming ball corresponding to the deposit amount. , Send to the game ball lending machine. If there is no record of the applicable transaction code, the fact is transmitted.

【0022】遊技球貸出機の制御部31はクレジット数
の情報を受信するとそれを記憶し、利用客の操作に従っ
て遊技球払出し装置32を動作させ、カウンタ33がク
レジット数になるまで利用客の遊技機に遊技球を払い出
す。払出しが終了すると管理コンピュータに対して貸出
実行確認を送信する。取引コードが存在しなかった場合
は表示灯を点灯するなど適当な方法で利用客に報知す
る。管理コンピュータ2は貸出実行確認を受信して記録
する。
When the control unit 31 of the game ball lending machine receives the information on the credit number, it stores the information, operates the game ball payout device 32 according to the operation of the user, and operates the game ball of the user until the counter 33 reaches the credit number. The game ball is paid out to the machine. When the payment is completed, a lending execution confirmation is sent to the management computer. If the transaction code does not exist, the customer is notified by an appropriate method such as turning on the indicator light. The management computer 2 receives and records the lending execution confirmation.

【0023】図3は本発明の遊技店の景品交換システム
の一例を示す。図において1ないし5は上と同様であ
り、6は賞球計数機、また実線はデータの送信、破線は
賞球の返却を示す。本発明の賞球計数機6は各島に1台
ずつ設けられ、図4に示すように制御部61と、ホッパ
ー62と、取り込まれた賞球をカウントするカウンタ6
3と、テンキー等の入力部64と、通信インターフェー
ス65と、表示画面66を有し、遊技店内の通信回線を
介して管理コンピュータ2と接続されている。
FIG. 3 shows an example of a prize exchange system of a game shop according to the present invention. In the figure, 1 to 5 are the same as above, 6 is a prize ball counter, a solid line indicates data transmission, and a broken line indicates return of prize balls. One prize ball counter 6 of the present invention is provided for each island, and as shown in FIG. 4, a control unit 61, a hopper 62, and a counter 6 for counting the prize balls taken in.
3, an input unit 64 such as a ten-key pad, a communication interface 65, and a display screen 66, and is connected to the management computer 2 via a communication line in the game store.

【0024】利用客が獲得した賞球を換金するには、ま
ず賞球計数機6のホッパー62に賞球を投入する。制御
部61はカウンタの出力を表示部66に表示し、また振
込先入力のための案内を表示する。利用客は表示部66
を見ながらテンキー入力部64を操作して振込先の口座
を指定する。制御部61は賞球数と入力された口座情報
を管理コンピュータ2に送信する。管理コンピュータ2
はこれらのデータを受信して記録し、賞球数に相当する
金額を指定された口座に振り込む旨の依頼の電子メール
を金融機関5に送信する。振込が完了すると利用客の携
帯電話に入金通知の電子メールが送付される。これによ
り利用客は現在までの獲得額をつねに把握し、すぐに新
たな遊技に使用することができる。
In order to convert the prize balls obtained by the customer into cash, first, the prize balls are put into the hopper 62 of the prize ball counter 6. The control unit 61 displays the output of the counter on the display unit 66, and also displays guidance for inputting the transfer destination. Display 66
While looking at, the ten-key input unit 64 is operated to specify the transfer destination account. The control unit 61 transmits the entered account information including the number of prize balls to the management computer 2. Management computer 2
Receives and records these data, and sends to the financial institution 5 an electronic mail requesting that the amount of money equivalent to the number of prize balls be transferred to the designated account. When the transfer is completed, a payment notification e-mail is sent to the user's mobile phone. As a result, the user can always grasp the amount of money earned so far and immediately use it for a new game.

【0025】また別の実施例では、管理コンピュータ2
は振込金額及び振込先口座を遊技店組合に設置された振
込管理用コンピュータに送信し、振込管理用コンピュー
タが実際の振込依頼を行う。振込金額と振込先は振込管
理用コンピュータの記録装置に記録され、厳重に管理さ
れる。従って振込処理の明瞭性をいっそう高めることが
できる。
In another embodiment, the management computer 2
Sends the transfer amount and the transfer destination account to the transfer management computer installed in the game shop association, and the transfer management computer makes an actual transfer request. The transfer amount and transfer destination are recorded in the recording device of the transfer management computer and are strictly managed. Therefore, the clarity of the transfer process can be further enhanced.

【0026】[0026]

【発明の効果】本発明の遊技球貸出システム及び遊技店
の景品交換システムによれば、利用客が多額の現金を携
帯したり換金所まで往復する必要がなく、銀行口座など
を財布代わりに利用できるので便利でかつ安全である。
本発明の特に優れた点は、賞球を換金した金額が利用客
の口座に振り込まれると利用客は直ちに携帯電話などで
入金を確認して、換金所までを往復することなく以後の
遊技に利用することができることである。
According to the game ball lending system and the free gift exchange system of the amusement store of the present invention, the user does not need to carry a large amount of cash or make a round trip to the cash exchange, and use a bank account or the like as a wallet. It's convenient and safe because you can.
A particularly excellent point of the present invention is that when the amount of money converted into a prize ball is transferred to the user's account, the user immediately confirms the payment with a mobile phone or the like, and the subsequent game can be performed without making a round trip to the cash exchange. It can be used.

【図面の簡単な説明】[Brief description of drawings]

【図1】 本発明の遊技球貸出システムの説明図FIG. 1 is an explanatory diagram of a game ball lending system of the present invention.

【図2】 本発明の遊技店の景品交換システムの説明図FIG. 2 is an explanatory diagram of a prize exchange system of a game shop according to the present invention.

【図3】 遊技球貸出機のブロック図[Figure 3] Block diagram of a game ball rental machine

【図4】 賞球計数機のブロック図[Figure 4] Block diagram of prize ball counter

【符号の説明】[Explanation of symbols]

1 遊技店 2 管理コンピュータ 3 遊技球貸出機 4 利用客 5 金融機関 6 賞球計数機 31 制御部 32 装置 33 カウンタ 34 入力部 35 通信インターフェース 61 制御部 62 ホッパー 63 カウンタ 64 入力部 65 通信インターフェース 66 表示画面 1 game store 2 management computer 3 game ball rental machines 4 users 5 financial institutions 6 prize ball counting machine 31 Control unit 32 devices 33 counter 34 Input section 35 Communication interface 61 control unit 62 hopper 63 counter 64 input section 65 Communication interface 66 Display screen

Claims (5)

【特許請求の範囲】[Claims] 【請求項1】 自動データ処理の可能な入金管理手段
と、位置情報登録手段と、遊技球等貸出手段とを備え、
入金管理手段は取引コードと入金金額を示す情報を金融
機関から受信して記録し、位置情報登録手段に当該取引
コード等が入力されると対応する遊技球等貸出手段に対
してクレジット情報を送信し、遊技球等貸出手段はクレ
ジットを超えない範囲で遊技球を貸し出すことを特徴と
する遊技店の遊技球等貸出システム。
1. A deposit management unit capable of automatic data processing, a position information registration unit, and a game ball lending unit,
The deposit management means receives and records the transaction code and the information indicating the deposit amount from the financial institution, and when the transaction code or the like is input to the position information registration means, the credit information is transmitted to the corresponding lending means such as a game ball. However, the game ball lending system is a game ball lending system of a game store, wherein the game ball lending means lends the game balls to the extent that credits are not exceeded.
【請求項2】 遊技店の管理コンピュータから受信した
クレジット情報を記憶し、クレジットを超えない範囲で
遊技球等を貸し出し、貸出実行を示す情報を管理コンピ
ュータに送信する機能を有する貸出機。
2. A lending machine having a function of storing credit information received from a management computer of a game shop, lending a game ball or the like within a range not exceeding the credit, and transmitting information indicating lending execution to the management computer.
【請求項3】 自動データ処理の可能な遊技店に配置さ
れた賞球計数手段と、景品管理手段と、遊技店外に配置
された振込管理手段を備え、賞球計数手段は賞球数を計
数する計数部と利用者が振込先を特定する情報を入力で
きる振込先入力部を有し、振込先及び賞球数又は賞球数
に対応する景品の金額の情報を景品管理手段に送信し、
景品管理手段は賞球数に対応する金額及び振込先入力部
に入力された振込口座の情報を振込管理手段に送信し、
振込管理手段は受信した金額及び振込口座情報を含む振
込依頼を金融機関に送信することを特徴とする遊技店の
景品交換システム。
3. A prize ball counting means arranged in a game shop capable of automatic data processing, a prize management means, and a transfer management means arranged outside the game shop, wherein the prize ball counting means indicates the number of prize balls. It has a counting unit that counts and a transfer destination input unit that allows the user to input information that identifies the transfer destination, and sends information on the transfer destination and the number of prize balls or the amount of prizes corresponding to the number of prize balls to the prize management means. ,
The free gift management means transmits the amount of money corresponding to the number of prize balls and the information of the transfer account input to the transfer destination input section to the transfer management means,
A prize exchange system for a game shop, wherein the transfer management means sends a transfer request including the received amount of money and transfer account information to a financial institution.
【請求項4】 自動データ処理の可能な賞球計数手段
と、景品管理手段とを備え、賞球計数手段は賞球数を計
数する計数部と利用者が振込先を特定する情報を入力で
きる振込先入力部を有し、振込先及び賞球数又は賞球数
に対応する景品の金額の情報を景品管理手段に送信し、
景品管理手段は賞球数に対応する金額を振込先入力部に
入力された振込口座に振り込む旨の依頼を金融機関に送
信することを特徴とする遊技店の景品交換システム。
4. A prize ball counting means capable of automatic data processing and a prize management means, wherein the prize ball counting means counts the number of prize balls and a user can input information specifying a transfer destination. It has a transfer destination input unit and transmits information on the transfer destination and the number of prize balls or the amount of prizes corresponding to the number of prize balls to the prize management means,
A prize exchange system for a game shop, wherein the prize managing means sends a request to a financial institution to transfer the amount of money corresponding to the number of prize balls to the transfer account input to the transfer destination input unit.
【請求項5】 投入された賞球数を計数する計数部と、
振込口座番号を入力しうる入力部とを有し、計数した賞
球数及び入力された振込口座の情報を遊技店の管理コン
ピュータに送信する機能を有する賞球計数機。
5. A counting unit for counting the number of prize balls thrown in,
An award ball counting machine having an input section capable of inputting a transfer account number and having a function of transmitting the counted number of prize balls and information of the input transfer account to a management computer of a game store.
JP2001252442A 2001-08-23 2001-08-23 Game ball dispensing system and prize change system Pending JP2003062287A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001252442A JP2003062287A (en) 2001-08-23 2001-08-23 Game ball dispensing system and prize change system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001252442A JP2003062287A (en) 2001-08-23 2001-08-23 Game ball dispensing system and prize change system

Publications (1)

Publication Number Publication Date
JP2003062287A true JP2003062287A (en) 2003-03-04

Family

ID=19080919

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001252442A Pending JP2003062287A (en) 2001-08-23 2001-08-23 Game ball dispensing system and prize change system

Country Status (1)

Country Link
JP (1) JP2003062287A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008262578A (en) * 2006-06-21 2008-10-30 Mobi Techno:Kk Electronic settlement system, electronic settlement server, valuable value providing device, mobile communication terminal, and electronic settlement method

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008262578A (en) * 2006-06-21 2008-10-30 Mobi Techno:Kk Electronic settlement system, electronic settlement server, valuable value providing device, mobile communication terminal, and electronic settlement method

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