JP2002336462A5 - - Google Patents
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- JP2002336462A5 JP2002336462A5 JP2001143128A JP2001143128A JP2002336462A5 JP 2002336462 A5 JP2002336462 A5 JP 2002336462A5 JP 2001143128 A JP2001143128 A JP 2001143128A JP 2001143128 A JP2001143128 A JP 2001143128A JP 2002336462 A5 JP2002336462 A5 JP 2002336462A5
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- JP
- Japan
- Prior art keywords
- image
- display
- frame memory
- polygon
- barrel
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Description
【0077】
次に、3次元画像処理部153は、投影情報に含まれる各オブジェクトの各ポリゴンの各頂点の座標値に対応する画像記憶部154のフレームメモリ内のアドレス、すなわちフレームメモリ内の各オブジェクトの各ポリゴンの位置を求める。そして、キャラクタ記憶部152から読み出したテクスチャを各ポリゴンに描画する。これにより、左図柄A(樽[7])、右図柄B(樽[7])、および背景画像上に、オブジェクトの画像すなわち中図柄Cの図柄列(樽[1]〜樽[N])およびキャラクタ画(マウス)Mを重ねた表示画像がフレームメモリ内に生成される。
ステップT7(表示)
3次元画像処理部153は、フレームメモリ内に生成された表示画像をビデオ出力部169を介して画像表示装置4に出力する。画像表示装置4は、割り込み処理ごとに3次元画像処理部153から送られてくる縦横比が3:4の表示画像を、表示画面4aに合わせて順次表示する。[0077]
Next, the three-dimensional image processing unit 153 sets the address in the frame memory of the image storage unit 154 corresponding to the coordinate value of each vertex of each polygon of each object included in the projection information, ie, each of each object in the frame memory. Find the position of the polygon. Then, the texture read out from the character storage unit 152 is drawn on each polygon. Thereby, on the left pattern A (barrel [7]), the right pattern B (barrel [7]), and the background image, an image of the object, that is, a pattern row of middle pattern C (barrels [1] to barrel [N]) And a display image in which the character drawing (mouse) M is superimposed is generated in the frame memory .
Step T7 (display)
The three-dimensional image processing unit 153 outputs the display image generated in the frame memory to the image display device 4 via the video output unit 169. The image display device 4 sequentially displays the display image having the aspect ratio of 3: 4 transmitted from the three-dimensional image processing unit 153 for each interrupt process in accordance with the display screen 4a.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001143128A JP2002336462A (en) | 2001-05-14 | 2001-05-14 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001143128A JP2002336462A (en) | 2001-05-14 | 2001-05-14 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2002336462A JP2002336462A (en) | 2002-11-26 |
JP2002336462A5 true JP2002336462A5 (en) | 2004-12-24 |
Family
ID=18989315
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2001143128A Pending JP2002336462A (en) | 2001-05-14 | 2001-05-14 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2002336462A (en) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004254937A (en) * | 2003-02-26 | 2004-09-16 | Nanao Corp | Image display device, game machine used therefor and game machine |
JP4226386B2 (en) * | 2003-05-02 | 2009-02-18 | 株式会社藤商事 | Game machine |
JP2006006634A (en) * | 2004-06-25 | 2006-01-12 | Aruze Corp | Game machine |
JP2006006635A (en) * | 2004-06-25 | 2006-01-12 | Aruze Corp | Game machine |
JP4818810B2 (en) * | 2006-05-24 | 2011-11-16 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP4510904B2 (en) * | 2008-04-21 | 2010-07-28 | 株式会社藤商事 | Game machine |
JP5770543B2 (en) * | 2011-06-17 | 2015-08-26 | 株式会社大都技研 | Amusement stand |
JP6014885B2 (en) * | 2015-06-25 | 2016-10-26 | 株式会社大都技研 | Amusement stand |
-
2001
- 2001-05-14 JP JP2001143128A patent/JP2002336462A/en active Pending
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