JP2002336462A5 - - Google Patents

Download PDF

Info

Publication number
JP2002336462A5
JP2002336462A5 JP2001143128A JP2001143128A JP2002336462A5 JP 2002336462 A5 JP2002336462 A5 JP 2002336462A5 JP 2001143128 A JP2001143128 A JP 2001143128A JP 2001143128 A JP2001143128 A JP 2001143128A JP 2002336462 A5 JP2002336462 A5 JP 2002336462A5
Authority
JP
Japan
Prior art keywords
image
display
frame memory
polygon
barrel
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001143128A
Other languages
Japanese (ja)
Other versions
JP2002336462A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2001143128A priority Critical patent/JP2002336462A/en
Priority claimed from JP2001143128A external-priority patent/JP2002336462A/en
Publication of JP2002336462A publication Critical patent/JP2002336462A/en
Publication of JP2002336462A5 publication Critical patent/JP2002336462A5/ja
Pending legal-status Critical Current

Links

Images

Description

【0077】
次に、3次元画像処理部153は、投影情報に含まれる各オブジェクトの各ポリゴンの各頂点の座標値に対応する画像記憶部154のフレームメモリ内のアドレス、すなわちフレームメモリ内の各オブジェクトの各ポリゴンの位置を求める。そして、キャラクタ記憶部152から読み出したテクスチャを各ポリゴンに描画する。これにより、左図柄A(樽[7])、右図柄B(樽[7])、および背景画像上に、オブジェクトの画像すなわち中図柄Cの図柄列(樽[1]〜樽[N])およびキャラクタ画(マウス)Mを重ねた表示画像がフレームメモリ内に生成される
ステップT7(表示)
3次元画像処理部153は、フレームメモリ内に生成された表示画像をビデオ出力部169を介して画像表示装置4に出力する。画像表示装置4は、割り込み処理ごとに3次元画像処理部153から送られてくる縦横比が3:4の表示画像を、表示画面4aに合わせて順次表示する。
[0077]
Next, the three-dimensional image processing unit 153 sets the address in the frame memory of the image storage unit 154 corresponding to the coordinate value of each vertex of each polygon of each object included in the projection information, ie, each of each object in the frame memory. Find the position of the polygon. Then, the texture read out from the character storage unit 152 is drawn on each polygon. Thereby, on the left pattern A (barrel [7]), the right pattern B (barrel [7]), and the background image, an image of the object, that is, a pattern row of middle pattern C (barrels [1] to barrel [N]) And a display image in which the character drawing (mouse) M is superimposed is generated in the frame memory .
Step T7 (display)
The three-dimensional image processing unit 153 outputs the display image generated in the frame memory to the image display device 4 via the video output unit 169. The image display device 4 sequentially displays the display image having the aspect ratio of 3: 4 transmitted from the three-dimensional image processing unit 153 for each interrupt process in accordance with the display screen 4a.

JP2001143128A 2001-05-14 2001-05-14 Game machine Pending JP2002336462A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001143128A JP2002336462A (en) 2001-05-14 2001-05-14 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001143128A JP2002336462A (en) 2001-05-14 2001-05-14 Game machine

Publications (2)

Publication Number Publication Date
JP2002336462A JP2002336462A (en) 2002-11-26
JP2002336462A5 true JP2002336462A5 (en) 2004-12-24

Family

ID=18989315

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001143128A Pending JP2002336462A (en) 2001-05-14 2001-05-14 Game machine

Country Status (1)

Country Link
JP (1) JP2002336462A (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004254937A (en) * 2003-02-26 2004-09-16 Nanao Corp Image display device, game machine used therefor and game machine
JP4226386B2 (en) * 2003-05-02 2009-02-18 株式会社藤商事 Game machine
JP2006006634A (en) * 2004-06-25 2006-01-12 Aruze Corp Game machine
JP2006006635A (en) * 2004-06-25 2006-01-12 Aruze Corp Game machine
JP4818810B2 (en) * 2006-05-24 2011-11-16 株式会社ユニバーサルエンターテインメント Game machine
JP4510904B2 (en) * 2008-04-21 2010-07-28 株式会社藤商事 Game machine
JP5770543B2 (en) * 2011-06-17 2015-08-26 株式会社大都技研 Amusement stand
JP6014885B2 (en) * 2015-06-25 2016-10-26 株式会社大都技研 Amusement stand

Similar Documents

Publication Publication Date Title
KR100506959B1 (en) Image processing apparatus and image processing method
TW572766B (en) Image producing device
US20090009515A1 (en) Game machine, game machine control method, and information storage medium
EP1345179A3 (en) Method and apparatus for computer graphics animation
JP2002163684A5 (en)
JP2006221650A (en) Method of removing index of geometric primitive, rasterization device, computer readable medium
JP2004213641A (en) Image processor, image processing method, information processor, information processing system, semiconductor device and computer program
JP2002336462A5 (en)
JP2006146338A (en) Entertainment device, device and method for displaying object, program, and method for displaying character
JP2002140722A (en) Device and method for plotting image removing aliasing
US7932903B2 (en) Image processor, image processing method and information storage medium
JP3639286B2 (en) GAME PROGRAM AND GAME DEVICE
JP3625201B2 (en) Three-dimensional model transformation program, three-dimensional model transformation method, and video game apparatus
WO2019244409A1 (en) Video display system, video display method, and computer program
US6639600B2 (en) Image drawing method, image drawing apparatus, recording medium, and program
JP2005149315A (en) Image rendering apparatus and method, program and recording medium
KR100393305B1 (en) Recording medium having recorded thereon three-dimensional graphics drawing data having data structure shareable by frames and method of drawing such data
JP2001212305A (en) Image display device of pachinko machine
JP2004201004A (en) Three-dimensional video display device, program and recording medium
JP2830765B2 (en) Polygon data sorting method and game device using the same
JP2009140370A (en) Program, information storage medium, and image generation system
JP3599185B2 (en) Image drawing method, image drawing apparatus, data structure, recording medium, and program
JP3911856B2 (en) Image display control method and game apparatus to which the image display control method is applied
TW479209B (en) Virtual reality interface generating device
JP2004057557A5 (en)