JP2000176150A - Input operating device of game machine - Google Patents

Input operating device of game machine

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Publication number
JP2000176150A
JP2000176150A JP10356360A JP35636098A JP2000176150A JP 2000176150 A JP2000176150 A JP 2000176150A JP 10356360 A JP10356360 A JP 10356360A JP 35636098 A JP35636098 A JP 35636098A JP 2000176150 A JP2000176150 A JP 2000176150A
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JP
Japan
Prior art keywords
input operation
game
game machine
input
operation member
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
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JP10356360A
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Japanese (ja)
Inventor
Yoshitaka Kashima
義孝 加島
Original Assignee
Namco Ltd
株式会社ナムコ
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Application filed by Namco Ltd, 株式会社ナムコ filed Critical Namco Ltd
Priority to JP10356360A priority Critical patent/JP2000176150A/en
Publication of JP2000176150A publication Critical patent/JP2000176150A/en
Application status is Pending legal-status Critical

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Abstract

PROBLEM TO BE SOLVED: To provide the input operating device of a game machine capable of advancing games on the basis of movements extremely similar to the original movements of a fishing rod of a fishing game, a sward of a martial art game, a bat of a baseball game, a club of a golf game, etc. SOLUTION: In an input operating member 1, the movements of the input operating member 1 itself are detected by a detecting means with pendulum members provided with weights 7 and 8 at their tips and rotary encoders 3 and 4 to detect the amount of rotation of the pendulum members, and the input/ output of signals are performed with a game machine main body via a cable 12.

Description

【発明の詳細な説明】 DETAILED DESCRIPTION OF THE INVENTION

【0001】 [0001]

【発明の属する技術分野】本発明は、剣を使った格闘技ゲーム、野球ゲーム、ゴルフゲーム、釣りゲーム等のゲーム機における入力操作装置に関するものである。 The present invention relates are those martial arts game that uses a sword, baseball games, golf games, related to the input device in the game machine such as a fishing game.

【0002】 [0002]

【従来の技術】近年のゲーム機において、多種多様のゲームが提供されており、その中でもプレイヤーが擬似的に体験する体験型ゲームがかなりの人気を博している。 BACKGROUND OF THE INVENTION In recent years, the game machine, there is provided a wide variety of games and interactive game where the player among them is pseudo-experience has gained considerable popularity.
この種のゲーム機では、プレイヤーが操作する入力操作装置が実存のものに似せて作られているものが多く、例えば、釣りゲームでは実際の釣竿に似せたものを用いて、その釣竿の振り方から釣り針の入水ポイントを決定している。 In this kind of game machine, many those input operation device players to operate is made to resemble those of the existence, for example, a fishing game using what resembling real fishing rod, swinging way the fishing rod and it determines the water intake point of the hook from. この場合、装置本体には釣竿が回動可能に装着され、さらにその釣竿の動きを検出する装置を設けて、釣り針の入水ポイントをある程度の精度を持って決定することができる。 In this case, it is possible to fishing rod in the apparatus main body is mounted rotatably, is provided a device for further detecting a movement of the fishing rod, to determine with some precision the water inlet point of the hook.

【0003】 [0003]

【発明が解決しようとする課題】しかしながら、釣竿が装置本体に取り付けられていると、釣竿自体は実際のものに似せてあっても、その動きは大幅な制限を受け、実際のものから掛け離れてしまうという問題があった。 [SUMMARY OF THE INVENTION However, when the fishing rod is attached to the apparatus main body, a fishing rod itself be each other to resemble the real ones, the movement is subject to substantial restrictions, far from actual ones there is a problem that put away is.

【0004】本発明は、上記した従来の事情に鑑み、釣りゲームの釣竿、さらには格闘技ゲームの剣、野球ゲームのバット、ゴルフゲームのクラブ等の本物に酷似した動作に基づいてゲームを進行させることができるゲーム機の入力操作装置を提供することを目的とする。 [0004] The present invention has been made in view of the conventional circumstances described above, the fishing game fishing rod, and further the progress of the game based on sword martial arts games, baseball games of the bat, the operation was very similar to a real club such as golf game and to provide an input operation device of the game machine capable.

【0005】 [0005]

【課題を解決するための手段】上記の目的を達成するため、本発明は、入力操作部材を有し、プレイヤーが該入力操作部材を動かすことでゲームを進行させるゲーム機の入力操作装置において、前記入力操作部材には、先端に錘を備えた振り子部材と該振り子部材の回動量を検出するロータリーエンコーダを有する検知手段により前記入力操作部材自体の動きを検知し、ゲーム機の本体と有線または無線によって信号の入出力を行うことを特徴としている。 To achieve the above object, according to an aspect of the present invention has an input operation member, the input operation device of the game machine by the player to advance the game by moving the input operation member, wherein the input operation member, detects the movement of said input operation member itself by detecting means having a rotary encoder for detecting the amount of rotation of the pendulum member and the pendulum member with a weight at the tip, the main body of the game machine and a wired or It is characterized in that inputs and outputs signals by radio.

【0006】なお、本発明は、前記検知手段は互いに異なる重さの錘が用いられた2組以上ののロータリーエンコーダを有し、該2組以上のロータリーエンコーダにより前記入力操作部材が振られたときの速さを検出すると、効果的である。 [0006] The present invention is the sensing means comprises two or more sets of the rotary encoder different weight of the weight is used together, the input operation member is swung by the two or more sets of rotary encoders Upon detecting the speed of the time, it is effective.

【0007】さらに、本発明は、前記検知手段は、前記検知手段は、前記2組以上のロータリーエンコーダと、 Furthermore, the present invention, the detection means, said detection means, said two or more sets of rotary encoder,
前記入力操作部材の角度によってオンオフする補助検知器とを有すると、効果的である。 When having an auxiliary detector for turning on and off depending on the angle of the input operation member, it is effective.

【0008】 [0008]

【発明の実施の形態】以下、本発明の実施の形態を添付図面に従って説明する。 BEST MODE FOR CARRYING OUT THE INVENTION Hereinafter, an embodiment of the present invention with reference to the accompanying drawings. 図1は、本発明に係る操作装置の一例として剣を模した入力操作部材を示す説明図である。 Figure 1 is an explanatory diagram showing an input operation member simulating a sword as an example of the operating device according to the present invention.

【0009】図1において、符号1は剣を模した入力操作部材で、2はプレイヤーが握る剣の柄であり、柄2の内部には検知手段として本例では2個のロータリーエンコーダ3,4が設けられている。 [0009] In FIG. 1, an input operation member code 1 simulating a sword, 2 is the handle of the sword gripping players, two pieces in this embodiment as a detection means in the interior of the handle 2 a rotary encoder 3 and 4 It is provided. このロータリーエンコーダ3,4にはその中心を支点として回転自在な振り子部材が設けられ、該振り子部材は一端がロータリーエンコーダ3,4の中心において回転自在に装着された軸5,6と、その軸5,6の自由端に取り付けられた錘7,8とで構成されている。 This rotary encoder 3 and 4 rotatable pendulum member is provided with its center as a fulcrum, the shaft 5, 6 is rotatably mounted at the center of the pendulum members at one end a rotary encoder 3 and 4, the shaft It is composed of a spindle 7, 8 attached to the free end of 5,6. そして、本例の場合、各ロータリーエンコーダ3,4に取り付けられた振り子部材はその錘7,8の重さが異なっている。 Then, in this example, a pendulum member which is attached to the rotary encoder 3 and 4 have different weight of the weight 7,8. また、柄2の内部には補助検知器として入力操作部材1の角度によってオンオフするアクチュエータ付フォトインタラプタ9および水銀スイッチ10が設けられている。 Further, the interior of the handle 2 angle actuator with the photo interrupter 9 and mercury switch 10 on and off by the input operation member 1 is provided as an auxiliary detector. なお、補助検知器はアクチュエータ付フォトインタラプタ9および水銀スイッチ10の一方のみ設けたものであっても良い。 The auxiliary detector may be one which is provided one actuator with the photo interrupter 9 and mercury switch 10 only.

【0010】この剣を模した入力操作部材1には、ロータリーエンコーダ3,4やフォトインタラプタ9および水銀スイッチ10の信号を処理するPCB11が設けられ、この処理された信号はフレキブルで適宜長さを持ったケーブル12によって図2に示すゲーム機本体15へ送られる。 [0010] The input operation member 1 the sword imitating, PCB 11 which processes the signals of the rotary encoder 3 and 4 and the photo interrupter 9 and mercury switch 10 is provided, the processed signal is a suitably length in Furekiburu sent to the game machine body 15 shown in FIG. 2 by a cable 12 having. よって、入力操作部材1は概ねゲーム機本体15に対して機械的な拘束を受けることがない状態となっている。 Therefore, the input operation member 1 is in a state not subjected to mechanical constraints generally to the game machine body 15.

【0011】ところで、剣を模した入力操作部材1(以下、剣1という。)が電気コードのようなフレキシブルなケーブル12を介してゲーム機本体15と接続しているため、そのケーブル12の長さ等を適宜設定することでプレイヤーは剣1をほぼ自由に動かすことができる。 By the way, the input operation imitating a sword member 1 (hereinafter, referred to as sword 1.) Is for connecting the game machine body 15 via a flexible cable 12, such as an electric cord, the length of the cable 12 the player can move the sword 1 substantially free of by setting such a is appropriate.
そして、この入力操作装置は、例えばプレイヤーが剣を構え、それを所定のタイミング(例えば、モニターに映し出される敵が斬り込んできたとき)で一気に振り下ろし、斬ったか斬られたかを競うようなゲームに適用することができる。 Then, the input operation device, for example, the player is holding a sword, it a predetermined timing (for example, when you have crowded the sword is the enemy to be displayed on the monitor) down at once shaken in, compete or not slashed or got off to such a game it can be applied to. この場合、ゲーム進行に必要な情報としてプレイヤーが剣1を構えた角度、振り下ろした速さおよび振り下ろした時があり、これらの情報を上記検知手段が検知し、その信号をゲーム機本体15のゲーム制御部(図示せず)へ入力することができる。 In this case, the angle a player holding a sword 1 as the information necessary for the game progress, there are times when drawn speed and pretend swung down, the information detected is the detection means, the game machine body 15 and the signal You can enter the game control unit (not shown).

【0012】ゲーム進行に必要な情報の検知について、 [0012] For the detection of the information necessary for the progress of the game,
まず剣1を構えたときの角度がある。 There is an angle at which the first was holding a sword 1. この場合、剣1を予め定めたゲーム機本体15に設けられたホームポジション16にセットしておく、図2の例ではホームポジションにおいて剣1の方向が垂直になるように保持部16 In this case, previously set in the home position 16 provided in the game machine main body 15 which defines a sword 1 in advance, the holding portion 16 so that the direction is perpendicular swords 1 at the home position in the example of FIG. 2
に保持されている。 It is held to. この剣1がホームポジションにあるか否かはロータリーエンコーダ3,4の錘7,8の位置が一定である信号と、フォトインタラプタ9および水銀スイッチ10との信号から容易に知ることができる。 Whether this sword 1 is at the home position can be easily known from the signals of the signal is the position of the weight 7 and 8 of the rotary encoder 3 and 4 is constant, a photo interrupter 9 and mercury switch 10. そして、ゲームが開始され、プレイヤーが剣1を取り出して構えると、その構えた剣1の角度θもロータリーエンコーダ3,4の錘7,8の位置から容易に算出することができる。 The game is started and set up the player takes out the sword 1, it can be easily calculated from the position of the weight 7 and 8 of the angle θ be a rotary encoder 3 and 4 of the sword 1 thereof stance was. このとき、剣1はケーブル12を介してゲーム機本体に接続されているので、剣1はほぼフリーに動かすことができるので、プレイヤーは剣1をほぼ任意の角度に構えることができる。 At this time, the sword 1 because it is connected to the game machine body through the cable 12, because the sword 1 can be moved substantially free, the player can set up a sword 1 almost any angle. そして、剣1を構えると、 Then, when set up a sword 1,
ロータリーエンコーダの2,3の振り子は回転して錘7,8が重力方向に向いてその位置で一旦停止するので、該位置はホームポジションとの比較から構えた剣1 Since few of the pendulum of the rotary encoder is stopped temporarily at the position weight 7,8 to rotate is oriented in the direction of gravity, the sword 1 wherein position that stance from a comparison of the home position
の角度が容易に知ることができる。 It can be an angle easily learn. 剣1の角度が判れば、例えばプレイヤーと同じ構えのキャラクター映像をモニターに映し出すことができる。 Knowing the angle of the sword 1, can be displayed, for example, a character image of the same stance as the player to the monitor.

【0013】次に、剣1を振り下ろした速度は錘7,8 [0013] Next, the speed at which swung down the sword 1 weight 7, 8
の振れた角度から知ることができる。 It is possible to know from the shake angle of. このとき、ロータリーエンコーダ2,3は1個でもその角度を検知可能であるが、2個設ければデータの信頼性が高まり、データのサンプリングレート以上の変化に対応することができる。 In this case, the rotary encoder 2 is susceptible detects the angle in one, two data reliability is enhanced by providing, it is possible to respond to changes in the above sampling rate of the data. さらに、ロータリーエンコーダ2,3の錘7,8の重さを異なると、振り下ろした速度が十分に遅ければ錘7,8の重さに関係なく常に重力方向に向く。 Furthermore, the different weight of the weight 7, 8 of the rotary encoder 2 and 3, speed swung down faces always the gravity direction regardless of the weight of the fully late as weight 7,8. よって、 Thus,
図3に示すように重さの異なる錘7,8の振れ角度θ Shake angle different weights 7 and 8 weightless as shown in FIG. 3 theta
1,θ2はほぼ等しい。 1, θ2 are substantially equal. しかし、振る速度がある程度速くなると、振り終わったときの錘7,8の方向が、図3 However, the speed of shaking is somewhat faster, the direction of the weight 7, 8 when the finished swing is, FIG. 3
に示すように、振れ角度θ3,θ4のように重力方向に追随しなくなるとともに、速度の変化が激しいので慣性により一致しなくなる。 As shown in, shake angle .theta.3, with longer follow the direction of gravity as .theta.4, will not match the inertia because the change in speed is severe. この振れ角度の差から剣1の振られた速さを検出することができる。 It is possible to detect the speed that has been swung a sword 1 from the difference between the deflection angle.

【0014】このように、ロータリーエンコーダ2,3 [0014] Thus, the rotary encoder 2
は1個であると、これを本当の傾きと区別できないが、 When is the one, which can not be distinguished from the real slope,
重さの違う錘7,8を使用すると、角度の差から剣12 If you use a different weight 7 and 8 of the weight, the sword from the difference between the angle 12
が振られた状態を知ることができる。 It is possible to know the state that has been swung.

【0015】そして、重さの違う錘7,8を使用すると、加速度が強い場合には補正を掛けることができる。 [0015] Then, when you use the weight 7, 8 of different weight, it is possible to apply a correction when the acceleration is strong.
このとき、上記したアクチュエータ付フォトインタラプタ9または水銀スイッチ10の少なくとも一方を設けていると、その補正が行いやすく検知精度も増す。 At this time, when is provided with at least one photo Actuator above interrupter 9 or mercury switch 10, also tends detection accuracy is performed is the correction increases.

【0016】上記した実施形態は、剣を模した入力操作部材であるが、この場合、上段に構えてから振り下ろすようにするものとしている。 The embodiment described above is an input operation member simulating a sword, in this case, it is assumed that as swinging down from poised the upper. しかし、剣は上下方向に振られるだけでなくいろいろな方向に振られるので、これら振りを検知しようとする場合にはコストが嵩む等の問題が生ずるが、ロータリーエンコーダ2,3と方向の異なる例えば90°ずらした別のロータリーエンコーダを設ければよい。 However, since the sword is swung in various directions not only swung in the vertical direction, but problems such as costly occurs when attempting to detect these swing different, the rotary encoder 2, 3 and the direction e.g. it may be provided another rotary encoder is shifted 90 °.

【0017】図5は、本発明の他の実施形態を示す説明図であって、本例では入力操作部材がリール付きの釣竿20で構成されている。 [0017] FIG. 5 is an explanatory view showing another embodiment of the present invention, in this example an input operation member is constituted by a fishing rod 20 with the reel. このリール付きの釣竿20はプレイヤーが持つ方向が一意的に決まり、振り下ろし方向も普通の動作では上から下に向けられる。 The fishing rod 20 with a reel is determined uniquely the direction with the player, are directed from top to bottom in the swing-down direction normal operations. よって、内蔵する図1に示すような錘7,8の重さが異なるロータリーエンコーダ2,3、もしくは1個のロータリーエンコーダで済み、図1に示した内部構造をそのまま用いることができる。 Therefore, weights are different rotary encoder 2 and 3 of the weight 7,8 as shown in Figure 1 equipped, or requires only one rotary encoder, it can be used as the internal structure shown in FIG.

【0018】このように構成された入力操作装置は、ほぼフリーにプレイヤーが振った釣竿20の速さから釣り針の入水ポイントを決定することができ、実存のものに近い体験型ゲームにすることができる。 [0018] Thus configured input operating device, it is possible to determine the water intake point of the hook from the speed of the fishing rod 20 the player has swung almost free, to be close to that of the existential experience-oriented game it can.

【0019】なお、本発明の入力操作装置はゴルフやクラブ、野球のバットにも適用することができる。 [0019] In addition, the input device of the present invention can also be applied to the golf and club, baseball bat. また、 Also,
入力操作部材はケーブルに限らず、無線でゲーム機本体と信号のやり取りを行っても良い。 Input operation member is not limited to cable, it may be performed to exchange the game machine body and the signal wirelessly.

【0020】 [0020]

【発明の効果】本発明は、入力操作部材をほぼフリーに動かしてゲームを進行させるので、実存のものに近い体験型ゲーム装置の提供が可能になった。 According to the present invention, since moving the input operation member substantially free to progress the game, it made it possible to provide interactive game device close to that of existence.

【図面の簡単な説明】 BRIEF DESCRIPTION OF THE DRAWINGS

【図1】本発明に係るゲーム機の入力操作装置の内部光像を示す説明図である。 FIG. 1 is an explanatory view showing the internal optical image of the input operation device of the game machine according to the present invention.

【図2】その入力操作装置におけるプレイ時の一態様を示す説明図である。 FIG. 2 is an explanatory view illustrating one embodiment of a time of play in the input operation device.

【図3】入力操作装置をゆっくり振ったときの錘の振り幅を示す説明図である。 3 is an explanatory diagram showing a swing width of the weight when swung slowly the input device.

【図4】入力操作装置を速く振ったときの錘の振り幅を示す説明図である。 4 is an explanatory view showing the swing width of the weight when swung faster input operation device.

【図5】本発明の他の実施形態を示す斜視図である。 5 is a perspective view showing another embodiment of the present invention.

【符号の説明】 DESCRIPTION OF SYMBOLS

1 入力操作部材(剣) 3,4 ロータリーエンコーダ 7,8 錘 9 フォトインタラプタ 10 水銀スイッチ 12 ケーブル 15 ゲーム装置 20 入力操作部材(釣竿) 1 input operation member (sword) 3,4 rotary encoder 7, 8 weight 9 photo interrupter 10 mercury switch 12 cable 15 game device 20 an input operation member (fishing rod)

Claims (3)

    【特許請求の範囲】 [The claims]
  1. 【請求項1】 入力操作部材を有し、プレイヤーが該入力操作部材を動かすことでゲームを進行させるゲーム機の入力操作装置において、 前記入力操作部材には、先端に錘を備えた振り子部材と該振り子部材の回動量を検出するロータリーエンコーダを有する検知手段により前記入力操作部材自体の動きを検知し、ゲーム機の本体と有線または無線によって信号の入出力を行うことを特徴とするゲーム機の入力操作装置。 Have claim 1 input operation member, the input operation device of the game machine by the player to advance the game by moving the input operation member, the input operation member, a pendulum member with a weight at the tip detects the movement of said input operation member itself by detecting means having a rotary encoder for detecting the amount of rotation of the pendulum member, the body and a wired or wireless game device of the game machine which is characterized in that the input and output of signals the input device.
  2. 【請求項2】 請求項1に記載のゲーム機の入力操作装置において、前記検知手段は互いに異なる重さの錘を備えた振り子部材が用いられた2つ以上のロータリーエンコーダを有し、該2つ以上のロータリーエンコーダにより前記入力操作部材が振られたときの速さを検出することを特徴とするゲーム機の入力操作装置。 In the input device of the game machine according to the claim 1, wherein the detecting means comprises two or more rotary encoder pendulum member is used with different weight of the weight to one another, the two an input operation device of the game machine, characterized by detecting the speed at which more than three said input operation member is swung by a rotary encoder.
  3. 【請求項3】 請求項2に記載のゲーム機の入力操作装置において、前記検知手段は、前記2組以上のロータリーエンコーダと、前記入力操作部材の角度によってオンオフする補助検知器とを有することを特徴とするゲーム機の入力操作装置。 3. The input operation device of the game machine according to claim 2, wherein the detecting means, wherein the two or more sets of rotary encoders, that has an auxiliary detector for turning on and off depending on the angle of the input operation member the input device of the game machine which is characterized.
JP10356360A 1998-12-15 1998-12-15 Input operating device of game machine Pending JP2000176150A (en)

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JP10356360A Pending JP2000176150A (en) 1998-12-15 1998-12-15 Input operating device of game machine

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