JP2000176150A - Input operating device of game machine - Google Patents

Input operating device of game machine

Info

Publication number
JP2000176150A
JP2000176150A JP10356360A JP35636098A JP2000176150A JP 2000176150 A JP2000176150 A JP 2000176150A JP 10356360 A JP10356360 A JP 10356360A JP 35636098 A JP35636098 A JP 35636098A JP 2000176150 A JP2000176150 A JP 2000176150A
Authority
JP
Japan
Prior art keywords
input operation
game
game machine
sword
operation member
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10356360A
Other languages
Japanese (ja)
Inventor
Yoshitaka Kashima
義孝 加島
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Namco Ltd
Original Assignee
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Ltd filed Critical Namco Ltd
Priority to JP10356360A priority Critical patent/JP2000176150A/en
Publication of JP2000176150A publication Critical patent/JP2000176150A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide the input operating device of a game machine capable of advancing games on the basis of movements extremely similar to the original movements of a fishing rod of a fishing game, a sward of a martial art game, a bat of a baseball game, a club of a golf game, etc. SOLUTION: In an input operating member 1, the movements of the input operating member 1 itself are detected by a detecting means with pendulum members provided with weights 7 and 8 at their tips and rotary encoders 3 and 4 to detect the amount of rotation of the pendulum members, and the input/ output of signals are performed with a game machine main body via a cable 12.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、剣を使った格闘技
ゲーム、野球ゲーム、ゴルフゲーム、釣りゲーム等のゲ
ーム機における入力操作装置に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an input operation device for a game machine such as a fighting game using a sword, a baseball game, a golf game, and a fishing game.

【0002】[0002]

【従来の技術】近年のゲーム機において、多種多様のゲ
ームが提供されており、その中でもプレイヤーが擬似的
に体験する体験型ゲームがかなりの人気を博している。
この種のゲーム機では、プレイヤーが操作する入力操作
装置が実存のものに似せて作られているものが多く、例
えば、釣りゲームでは実際の釣竿に似せたものを用い
て、その釣竿の振り方から釣り針の入水ポイントを決定
している。この場合、装置本体には釣竿が回動可能に装
着され、さらにその釣竿の動きを検出する装置を設け
て、釣り針の入水ポイントをある程度の精度を持って決
定することができる。
2. Description of the Related Art In recent years, various kinds of games have been provided in game machines, and among them, an experience-type game in which a player can experience the game in a simulated manner has gained considerable popularity.
In this type of game machine, an input operation device operated by a player is often made to resemble an existing one.For example, in a fishing game, a player uses an object that resembles an actual fishing rod to swing the fishing rod. The entry point of the hook is determined from. In this case, a fishing rod is rotatably mounted on the device body, and a device for detecting the movement of the fishing rod is provided, so that the water entry point of the hook can be determined with a certain degree of accuracy.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、釣竿が
装置本体に取り付けられていると、釣竿自体は実際のも
のに似せてあっても、その動きは大幅な制限を受け、実
際のものから掛け離れてしまうという問題があった。
However, when the fishing rod is attached to the main body of the apparatus, even if the fishing rod itself resembles the actual one, its movement is greatly restricted, and the movement of the fishing rod is far away from the actual one. There was a problem that it would.

【0004】本発明は、上記した従来の事情に鑑み、釣
りゲームの釣竿、さらには格闘技ゲームの剣、野球ゲー
ムのバット、ゴルフゲームのクラブ等の本物に酷似した
動作に基づいてゲームを進行させることができるゲーム
機の入力操作装置を提供することを目的とする。
[0004] In view of the above-mentioned conventional circumstances, the present invention advances a game based on an operation very similar to a real one such as a fishing rod in a fishing game, a sword in a martial arts game, a bat in a baseball game, and a club in a golf game. It is an object of the present invention to provide an input operation device of a game machine which can perform the operation.

【0005】[0005]

【課題を解決するための手段】上記の目的を達成するた
め、本発明は、入力操作部材を有し、プレイヤーが該入
力操作部材を動かすことでゲームを進行させるゲーム機
の入力操作装置において、前記入力操作部材には、先端
に錘を備えた振り子部材と該振り子部材の回動量を検出
するロータリーエンコーダを有する検知手段により前記
入力操作部材自体の動きを検知し、ゲーム機の本体と有
線または無線によって信号の入出力を行うことを特徴と
している。
In order to achieve the above object, the present invention relates to an input operation device of a game machine having an input operation member, in which a player advances the game by moving the input operation member. In the input operation member, the movement of the input operation member itself is detected by a detecting unit having a pendulum member having a weight at a tip thereof and a rotary encoder for detecting a rotation amount of the pendulum member, and the main body of the game machine is wired or Signal input / output is performed wirelessly.

【0006】なお、本発明は、前記検知手段は互いに異
なる重さの錘が用いられた2組以上ののロータリーエン
コーダを有し、該2組以上のロータリーエンコーダによ
り前記入力操作部材が振られたときの速さを検出する
と、効果的である。
According to the present invention, the detecting means has two or more sets of rotary encoders using different weights, and the input operation member is swung by the two or more sets of rotary encoders. Detecting the speed of the time is effective.

【0007】さらに、本発明は、前記検知手段は、前記
検知手段は、前記2組以上のロータリーエンコーダと、
前記入力操作部材の角度によってオンオフする補助検知
器とを有すると、効果的である。
Further, in the present invention, the detecting means includes: the detecting means includes two or more sets of rotary encoders;
It is effective to have an auxiliary detector that turns on and off according to the angle of the input operation member.

【0008】[0008]

【発明の実施の形態】以下、本発明の実施の形態を添付
図面に従って説明する。図1は、本発明に係る操作装置
の一例として剣を模した入力操作部材を示す説明図であ
る。
Embodiments of the present invention will be described below with reference to the accompanying drawings. FIG. 1 is an explanatory diagram showing an input operation member imitating a sword as an example of an operation device according to the present invention.

【0009】図1において、符号1は剣を模した入力操
作部材で、2はプレイヤーが握る剣の柄であり、柄2の
内部には検知手段として本例では2個のロータリーエン
コーダ3,4が設けられている。このロータリーエンコ
ーダ3,4にはその中心を支点として回転自在な振り子
部材が設けられ、該振り子部材は一端がロータリーエン
コーダ3,4の中心において回転自在に装着された軸
5,6と、その軸5,6の自由端に取り付けられた錘
7,8とで構成されている。そして、本例の場合、各ロ
ータリーエンコーダ3,4に取り付けられた振り子部材
はその錘7,8の重さが異なっている。また、柄2の内
部には補助検知器として入力操作部材1の角度によって
オンオフするアクチュエータ付フォトインタラプタ9お
よび水銀スイッチ10が設けられている。なお、補助検
知器はアクチュエータ付フォトインタラプタ9および水
銀スイッチ10の一方のみ設けたものであっても良い。
In FIG. 1, reference numeral 1 denotes an input operation member imitating a sword, reference numeral 2 denotes a handle of a sword held by a player, and two rotary encoders 3 and 4 in this example as detection means inside the handle 2. Is provided. The rotary encoders 3 and 4 are provided with a pendulum member rotatable about the center thereof. The pendulum member has shafts 5 and 6 rotatably mounted at one end at the centers of the rotary encoders 3 and 4 and the shafts thereof. 5, 6 attached to the free ends. In the case of this example, the weights of the weights 7 and 8 of the pendulum members attached to the rotary encoders 3 and 4 are different. A photointerrupter 9 with an actuator and a mercury switch 10 that are turned on and off according to the angle of the input operation member 1 are provided as auxiliary detectors inside the handle 2. Note that the auxiliary detector may be provided with only one of the photointerrupter 9 with an actuator and the mercury switch 10.

【0010】この剣を模した入力操作部材1には、ロー
タリーエンコーダ3,4やフォトインタラプタ9および
水銀スイッチ10の信号を処理するPCB11が設けら
れ、この処理された信号はフレキブルで適宜長さを持っ
たケーブル12によって図2に示すゲーム機本体15へ
送られる。よって、入力操作部材1は概ねゲーム機本体
15に対して機械的な拘束を受けることがない状態とな
っている。
The input operation member 1 imitating the sword is provided with a PCB 11 for processing signals of the rotary encoders 3 and 4, the photointerrupter 9 and the mercury switch 10. The processed signal is flexible and has an appropriate length. It is sent to the game machine main body 15 shown in FIG. Therefore, the input operation member 1 is substantially in a state where it is not mechanically restricted by the game machine main body 15.

【0011】ところで、剣を模した入力操作部材1(以
下、剣1という。)が電気コードのようなフレキシブル
なケーブル12を介してゲーム機本体15と接続してい
るため、そのケーブル12の長さ等を適宜設定すること
でプレイヤーは剣1をほぼ自由に動かすことができる。
そして、この入力操作装置は、例えばプレイヤーが剣を
構え、それを所定のタイミング(例えば、モニターに映
し出される敵が斬り込んできたとき)で一気に振り下ろ
し、斬ったか斬られたかを競うようなゲームに適用する
ことができる。この場合、ゲーム進行に必要な情報とし
てプレイヤーが剣1を構えた角度、振り下ろした速さお
よび振り下ろした時があり、これらの情報を上記検知手
段が検知し、その信号をゲーム機本体15のゲーム制御
部(図示せず)へ入力することができる。
By the way, since the input operation member 1 imitating a sword (hereinafter referred to as a sword 1) is connected to the game machine body 15 via a flexible cable 12 such as an electric cord, the length of the cable 12 is reduced. By appropriately setting the height and the like, the player can move the sword 1 almost freely.
The input operation device is a game in which a player holds a sword, swings it down at a predetermined timing (for example, when an enemy projected on a monitor cuts in), and competes for a cut or a cut. Can be applied to In this case, the information necessary for the progress of the game includes the angle at which the player holds the sword 1, the speed at which the sword 1 is swung down, and the time when the player swings the sword 1 down. To a game control unit (not shown).

【0012】ゲーム進行に必要な情報の検知について、
まず剣1を構えたときの角度がある。この場合、剣1を
予め定めたゲーム機本体15に設けられたホームポジシ
ョン16にセットしておく、図2の例ではホームポジシ
ョンにおいて剣1の方向が垂直になるように保持部16
に保持されている。この剣1がホームポジションにある
か否かはロータリーエンコーダ3,4の錘7,8の位置
が一定である信号と、フォトインタラプタ9および水銀
スイッチ10との信号から容易に知ることができる。そ
して、ゲームが開始され、プレイヤーが剣1を取り出し
て構えると、その構えた剣1の角度θもロータリーエン
コーダ3,4の錘7,8の位置から容易に算出すること
ができる。このとき、剣1はケーブル12を介してゲー
ム機本体に接続されているので、剣1はほぼフリーに動
かすことができるので、プレイヤーは剣1をほぼ任意の
角度に構えることができる。そして、剣1を構えると、
ロータリーエンコーダの2,3の振り子は回転して錘
7,8が重力方向に向いてその位置で一旦停止するの
で、該位置はホームポジションとの比較から構えた剣1
の角度が容易に知ることができる。剣1の角度が判れ
ば、例えばプレイヤーと同じ構えのキャラクター映像を
モニターに映し出すことができる。
Regarding detection of information necessary for the progress of the game,
First, there is an angle when the sword 1 is held. In this case, the sword 1 is set at a predetermined home position 16 provided on the main body 15 of the game machine. In the example of FIG. 2, the holding portion 16 is set so that the direction of the sword 1 is vertical at the home position.
Is held in. Whether or not the sword 1 is at the home position can be easily known from a signal in which the positions of the weights 7, 8 of the rotary encoders 3, 4 are constant, and a signal from the photo interrupter 9 and the mercury switch 10. Then, when the game is started and the player takes out and holds the sword 1, the angle θ of the held sword 1 can be easily calculated from the positions of the weights 7, 8 of the rotary encoders 3, 4. At this time, since the sword 1 is connected to the game machine main body via the cable 12, the sword 1 can be moved almost freely, so that the player can hold the sword 1 at almost any angle. And when you hold sword 1,
Since the pendulums 2 and 3 of the rotary encoder rotate and the weights 7 and 8 face the direction of gravity and stop at that position, the position is determined by comparing the sword 1 with the home position.
Angle can be easily known. If the angle of the sword 1 is known, for example, a character image of the same attitude as the player can be displayed on the monitor.

【0013】次に、剣1を振り下ろした速度は錘7,8
の振れた角度から知ることができる。このとき、ロータ
リーエンコーダ2,3は1個でもその角度を検知可能で
あるが、2個設ければデータの信頼性が高まり、データ
のサンプリングレート以上の変化に対応することができ
る。さらに、ロータリーエンコーダ2,3の錘7,8の
重さを異なると、振り下ろした速度が十分に遅ければ錘
7,8の重さに関係なく常に重力方向に向く。よって、
図3に示すように重さの異なる錘7,8の振れ角度θ
1,θ2はほぼ等しい。しかし、振る速度がある程度速
くなると、振り終わったときの錘7,8の方向が、図3
に示すように、振れ角度θ3,θ4のように重力方向に
追随しなくなるとともに、速度の変化が激しいので慣性
により一致しなくなる。この振れ角度の差から剣1の振
られた速さを検出することができる。
Next, the speed at which the sword 1 is swung down is the weight 7, 8
You can know from the angle of swing. At this time, even one rotary encoder 2 or 3 can detect the angle, but providing two rotary encoders increases the reliability of data and can cope with a change at a data sampling rate or more. Furthermore, if the weights of the weights 7 and 8 of the rotary encoders 2 and 3 are different, if the swing-down speed is sufficiently low, the weights always point in the direction of gravity regardless of the weights of the weights 7 and 8. Therefore,
As shown in FIG. 3, the deflection angles θ of the weights 7, 8 having different weights are shown.
1, θ2 are almost equal. However, when the swinging speed is increased to some extent, the directions of the weights 7, 8 when the swinging is completed are changed as shown in FIG.
As shown in (1), it is not possible to follow the direction of gravity like the shake angles θ3 and θ4, and because the speed changes drastically, they do not match due to inertia. The swing speed of the sword 1 can be detected from the difference in the swing angle.

【0014】このように、ロータリーエンコーダ2,3
は1個であると、これを本当の傾きと区別できないが、
重さの違う錘7,8を使用すると、角度の差から剣12
が振られた状態を知ることができる。
Thus, the rotary encoders 2, 3
Is one and cannot be distinguished from the true slope,
If weights 7 and 8 with different weights are used, the sword 12
You can know the state where was shaken.

【0015】そして、重さの違う錘7,8を使用する
と、加速度が強い場合には補正を掛けることができる。
このとき、上記したアクチュエータ付フォトインタラプ
タ9または水銀スイッチ10の少なくとも一方を設けて
いると、その補正が行いやすく検知精度も増す。
When weights 7 and 8 having different weights are used, correction can be performed when acceleration is strong.
At this time, if at least one of the above-described photointerrupter with actuator 9 or mercury switch 10 is provided, the correction can be easily performed and the detection accuracy can be increased.

【0016】上記した実施形態は、剣を模した入力操作
部材であるが、この場合、上段に構えてから振り下ろす
ようにするものとしている。しかし、剣は上下方向に振
られるだけでなくいろいろな方向に振られるので、これ
ら振りを検知しようとする場合にはコストが嵩む等の問
題が生ずるが、ロータリーエンコーダ2,3と方向の異
なる例えば90°ずらした別のロータリーエンコーダを
設ければよい。
In the above-described embodiment, the input operation member simulates a sword. In this case, the input operation member is set on the upper stage and then swung down. However, since the sword is swung not only in the vertical direction but also in various directions, there is a problem that the cost increases when trying to detect such a swing. What is necessary is just to provide another rotary encoder shifted by 90 degrees.

【0017】図5は、本発明の他の実施形態を示す説明
図であって、本例では入力操作部材がリール付きの釣竿
20で構成されている。このリール付きの釣竿20はプ
レイヤーが持つ方向が一意的に決まり、振り下ろし方向
も普通の動作では上から下に向けられる。よって、内蔵
する図1に示すような錘7,8の重さが異なるロータリ
ーエンコーダ2,3、もしくは1個のロータリーエンコ
ーダで済み、図1に示した内部構造をそのまま用いるこ
とができる。
FIG. 5 is an explanatory view showing another embodiment of the present invention. In this embodiment, the input operation member is constituted by a fishing rod 20 with a reel. The direction of the fishing rod 20 with a reel is uniquely determined by the player, and the swing-down direction is turned from top to bottom in a normal operation. Therefore, only the rotary encoders 2 and 3 having different weights of the built-in weights 7 and 8 as shown in FIG. 1 or one rotary encoder need be used, and the internal structure shown in FIG. 1 can be used as it is.

【0018】このように構成された入力操作装置は、ほ
ぼフリーにプレイヤーが振った釣竿20の速さから釣り
針の入水ポイントを決定することができ、実存のものに
近い体験型ゲームにすることができる。
The input operation device configured as described above can determine the entry point of the fishing hook from the speed of the fishing rod 20 which the player swings almost free, so that an experience-type game close to a real one can be provided. it can.

【0019】なお、本発明の入力操作装置はゴルフやク
ラブ、野球のバットにも適用することができる。また、
入力操作部材はケーブルに限らず、無線でゲーム機本体
と信号のやり取りを行っても良い。
The input operation device of the present invention can be applied to golf, club, and baseball bats. Also,
The input operation member is not limited to the cable, and may exchange signals with the game machine body wirelessly.

【0020】[0020]

【発明の効果】本発明は、入力操作部材をほぼフリーに
動かしてゲームを進行させるので、実存のものに近い体
験型ゲーム装置の提供が可能になった。
According to the present invention, since the game is advanced by moving the input operation member almost free, it is possible to provide an experience-type game device which is close to a real one.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るゲーム機の入力操作装置の内部光
像を示す説明図である。
FIG. 1 is an explanatory diagram showing an internal light image of an input operation device of a game machine according to the present invention.

【図2】その入力操作装置におけるプレイ時の一態様を
示す説明図である。
FIG. 2 is an explanatory diagram showing one aspect of the input operation device during play.

【図3】入力操作装置をゆっくり振ったときの錘の振り
幅を示す説明図である。
FIG. 3 is an explanatory diagram showing a swing width of a weight when the input operation device is slowly swung.

【図4】入力操作装置を速く振ったときの錘の振り幅を
示す説明図である。
FIG. 4 is an explanatory diagram showing a swing width of a weight when the input operation device is quickly shaken.

【図5】本発明の他の実施形態を示す斜視図である。FIG. 5 is a perspective view showing another embodiment of the present invention.

【符号の説明】[Explanation of symbols]

1 入力操作部材(剣) 3,4 ロータリー
エンコーダ 7,8 錘 9 フォトインタラ
プタ 10 水銀スイッチ 12 ケーブル 15 ゲーム装置 20 入力操作部材
(釣竿)
DESCRIPTION OF SYMBOLS 1 Input operation member (sword) 3, 4 Rotary encoder 7, 8 Weight 9 Photo interrupter 10 Mercury switch 12 Cable 15 Game device 20 Input operation member (fishing rod)

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 入力操作部材を有し、プレイヤーが該入
力操作部材を動かすことでゲームを進行させるゲーム機
の入力操作装置において、 前記入力操作部材には、先端に錘を備えた振り子部材と
該振り子部材の回動量を検出するロータリーエンコーダ
を有する検知手段により前記入力操作部材自体の動きを
検知し、ゲーム機の本体と有線または無線によって信号
の入出力を行うことを特徴とするゲーム機の入力操作装
置。
1. An input operation device of a game machine having an input operation member, in which a player advances a game by moving the input operation member, wherein the input operation member includes a pendulum member having a weight at a tip thereof. A game machine characterized in that the movement of the input operation member itself is detected by detection means having a rotary encoder for detecting the amount of rotation of the pendulum member, and signals are input / output to / from the main body of the game machine by wire or wirelessly. Input operation device.
【請求項2】 請求項1に記載のゲーム機の入力操作装
置において、前記検知手段は互いに異なる重さの錘を備
えた振り子部材が用いられた2つ以上のロータリーエン
コーダを有し、該2つ以上のロータリーエンコーダによ
り前記入力操作部材が振られたときの速さを検出するこ
とを特徴とするゲーム機の入力操作装置。
2. The input operation device for a game machine according to claim 1, wherein said detection means has two or more rotary encoders each using a pendulum member having a weight having a different weight. An input operation device for a game machine, wherein a speed at which the input operation member is swung by one or more rotary encoders is detected.
【請求項3】 請求項2に記載のゲーム機の入力操作装
置において、前記検知手段は、前記2組以上のロータリ
ーエンコーダと、前記入力操作部材の角度によってオン
オフする補助検知器とを有することを特徴とするゲーム
機の入力操作装置。
3. An input operation device for a game machine according to claim 2, wherein said detection means includes said two or more sets of rotary encoders and an auxiliary detector which is turned on / off by an angle of said input operation member. An input operation device for a game machine.
JP10356360A 1998-12-15 1998-12-15 Input operating device of game machine Pending JP2000176150A (en)

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