HUP0600879A2 - System and method for moving real objects through operations performed in a virtual environment - Google Patents
System and method for moving real objects through operations performed in a virtual environmentInfo
- Publication number
- HUP0600879A2 HUP0600879A2 HU0600879A HUP0600879A HUP0600879A2 HU P0600879 A2 HUP0600879 A2 HU P0600879A2 HU 0600879 A HU0600879 A HU 0600879A HU P0600879 A HUP0600879 A HU P0600879A HU P0600879 A2 HUP0600879 A2 HU P0600879A2
- Authority
- HU
- Hungary
- Prior art keywords
- operations performed
- virtual environment
- real objects
- moving real
- moving
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J5/00—Manipulators mounted on wheels or on carriages
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Robotics (AREA)
- Mechanical Engineering (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Information Transfer Between Computers (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
HU0600879A HUP0600879A2 (en) | 2006-11-28 | 2006-11-28 | System and method for moving real objects through operations performed in a virtual environment |
PCT/HU2007/000113 WO2008065458A2 (en) | 2006-11-28 | 2007-11-27 | System and method for moving real objects through operations performed in a virtual environment |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
HU0600879A HUP0600879A2 (en) | 2006-11-28 | 2006-11-28 | System and method for moving real objects through operations performed in a virtual environment |
Publications (2)
Publication Number | Publication Date |
---|---|
HU0600879D0 HU0600879D0 (en) | 2007-01-29 |
HUP0600879A2 true HUP0600879A2 (en) | 2008-06-30 |
Family
ID=89987163
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HU0600879A HUP0600879A2 (en) | 2006-11-28 | 2006-11-28 | System and method for moving real objects through operations performed in a virtual environment |
Country Status (2)
Country | Link |
---|---|
HU (1) | HUP0600879A2 (en) |
WO (1) | WO2008065458A2 (en) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6352151B2 (en) * | 2014-11-07 | 2018-07-04 | ソニー株式会社 | Information processing apparatus, information processing system, and information processing method |
CN105549749B (en) * | 2016-03-10 | 2018-08-14 | 北京虚实互动科技有限公司 | Method for transmitting signals, apparatus and system in a kind of virtual reality |
EP3481520A1 (en) | 2016-07-05 | 2019-05-15 | Lego A/S | Method for creating a virtual object |
EP3481519A1 (en) | 2016-07-05 | 2019-05-15 | Lego A/S | Method for creating a virtual object |
EP3400992A1 (en) * | 2017-05-08 | 2018-11-14 | Trimoo IP Europe B.V. | Providing a location-based mixed-reality experience |
EP3400991A1 (en) * | 2017-05-09 | 2018-11-14 | Trimoo IP Europe B.V. | Transport simulation in a location-based mixed-reality game system |
WO2018206605A1 (en) * | 2017-05-08 | 2018-11-15 | Trimoo Ip Europe B.V. | Transport simulation in a location-based mixed-reality game system |
EP3635521A4 (en) * | 2017-06-08 | 2021-05-19 | Honeywell International Inc. | Apparatus and method for visual-assisted training, collaboration, and monitoring in augmented/virtual reality in industrial automation systems and other systems |
EP3635520A4 (en) * | 2017-06-08 | 2021-05-19 | Honeywell International Inc. | Apparatus and method for recording and replaying interactive content in augmented/virtual reality in industrial automation systems and other systems |
JP7082416B2 (en) * | 2018-05-24 | 2022-06-08 | ザ カラニー ホールディング エスエーアールエル | Real-time 3D that expresses the real world Two-way real-time 3D interactive operation of real-time 3D virtual objects in a virtual world |
KR102236957B1 (en) | 2018-05-24 | 2021-04-08 | 티엠알더블유 파운데이션 아이피 앤드 홀딩 에스에이알엘 | System and method for developing, testing and deploying digital reality applications into the real world via a virtual world |
CN111973979A (en) | 2019-05-23 | 2020-11-24 | 明日基金知识产权控股有限公司 | Live management of the real world via a persistent virtual world system |
CN112100798A (en) | 2019-06-18 | 2020-12-18 | 明日基金知识产权控股有限公司 | System and method for deploying virtual copies of real-world elements into persistent virtual world systems |
US11665317B2 (en) | 2019-06-18 | 2023-05-30 | The Calany Holding S. À R.L. | Interacting with real-world items and corresponding databases through a virtual twin reality |
CN114385002B (en) * | 2021-12-07 | 2023-05-12 | 达闼机器人股份有限公司 | Intelligent device control method, intelligent device control device, server and storage medium |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3091135B2 (en) * | 1995-05-26 | 2000-09-25 | 株式会社バンダイ | Game equipment |
WO2001009863A1 (en) * | 1999-07-31 | 2001-02-08 | Linden Craig L | Method and apparatus for powered interactive physical displays |
US8046408B2 (en) * | 2001-08-20 | 2011-10-25 | Alcatel Lucent | Virtual reality systems and methods |
-
2006
- 2006-11-28 HU HU0600879A patent/HUP0600879A2/en unknown
-
2007
- 2007-11-27 WO PCT/HU2007/000113 patent/WO2008065458A2/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2008065458A3 (en) | 2009-03-26 |
WO2008065458A2 (en) | 2008-06-05 |
HU0600879D0 (en) | 2007-01-29 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FD9A | Lapse of provisional protection due to non-payment of fees |