HU0600879D0 - System and method for moving real objects through operations performed in a virtual environment - Google Patents

System and method for moving real objects through operations performed in a virtual environment

Info

Publication number
HU0600879D0
HU0600879D0 HU0600879A HUP0600879A HU0600879D0 HU 0600879 D0 HU0600879 D0 HU 0600879D0 HU 0600879 A HU0600879 A HU 0600879A HU P0600879 A HUP0600879 A HU P0600879A HU 0600879 D0 HU0600879 D0 HU 0600879D0
Authority
HU
Hungary
Prior art keywords
operations performed
virtual environment
real objects
moving real
moving
Prior art date
Application number
HU0600879A
Other languages
Hungarian (hu)
Original Assignee
Dalnoki Adam
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dalnoki Adam filed Critical Dalnoki Adam
Priority to HU0600879A priority Critical patent/HUP0600879A2/en
Publication of HU0600879D0 publication Critical patent/HU0600879D0/en
Priority to PCT/HU2007/000113 priority patent/WO2008065458A2/en
Publication of HUP0600879A2 publication Critical patent/HUP0600879A2/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J5/00Manipulators mounted on wheels or on carriages
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
HU0600879A 2006-11-28 2006-11-28 System and method for moving real objects through operations performed in a virtual environment HUP0600879A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
HU0600879A HUP0600879A2 (en) 2006-11-28 2006-11-28 System and method for moving real objects through operations performed in a virtual environment
PCT/HU2007/000113 WO2008065458A2 (en) 2006-11-28 2007-11-27 System and method for moving real objects through operations performed in a virtual environment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
HU0600879A HUP0600879A2 (en) 2006-11-28 2006-11-28 System and method for moving real objects through operations performed in a virtual environment

Publications (2)

Publication Number Publication Date
HU0600879D0 true HU0600879D0 (en) 2007-01-29
HUP0600879A2 HUP0600879A2 (en) 2008-06-30

Family

ID=89987163

Family Applications (1)

Application Number Title Priority Date Filing Date
HU0600879A HUP0600879A2 (en) 2006-11-28 2006-11-28 System and method for moving real objects through operations performed in a virtual environment

Country Status (2)

Country Link
HU (1) HUP0600879A2 (en)
WO (1) WO2008065458A2 (en)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6352151B2 (en) * 2014-11-07 2018-07-04 ソニー株式会社 Information processing apparatus, information processing system, and information processing method
CN105549749B (en) * 2016-03-10 2018-08-14 北京虚实互动科技有限公司 Method for transmitting signals, apparatus and system in a kind of virtual reality
WO2018007369A1 (en) 2016-07-05 2018-01-11 Lego A/S Method for creating a virtual object
US11083968B2 (en) 2016-07-05 2021-08-10 Lego A/S Method for creating a virtual object
WO2018206605A1 (en) * 2017-05-08 2018-11-15 Trimoo Ip Europe B.V. Transport simulation in a location-based mixed-reality game system
EP3400992A1 (en) * 2017-05-08 2018-11-14 Trimoo IP Europe B.V. Providing a location-based mixed-reality experience
EP3400991A1 (en) * 2017-05-09 2018-11-14 Trimoo IP Europe B.V. Transport simulation in a location-based mixed-reality game system
CN110678827B (en) * 2017-06-08 2023-11-10 霍尼韦尔国际公司 Apparatus and method for recording and playback of interactive content with augmented/virtual reality in industrial automation systems and other systems
EP3635521A4 (en) * 2017-06-08 2021-05-19 Honeywell International Inc. Apparatus and method for visual-assisted training, collaboration, and monitoring in augmented/virtual reality in industrial automation systems and other systems
JP6944098B2 (en) 2018-05-24 2021-10-06 ザ カラニー ホールディング エスエーアールエル Systems and methods for developing and testing digital real-world applications through the virtual world and deploying them in the real world
CN116520989A (en) * 2018-05-24 2023-08-01 卡兰控股有限公司 Bi-directional real-time 3D interaction of real-time 3D virtual objects within a real-time 3D virtual world representation real-world
US11115468B2 (en) 2019-05-23 2021-09-07 The Calany Holding S. À R.L. Live management of real world via a persistent virtual world system
US11665317B2 (en) 2019-06-18 2023-05-30 The Calany Holding S. À R.L. Interacting with real-world items and corresponding databases through a virtual twin reality
CN112100798A (en) 2019-06-18 2020-12-18 明日基金知识产权控股有限公司 System and method for deploying virtual copies of real-world elements into persistent virtual world systems
CN114385002B (en) * 2021-12-07 2023-05-12 达闼机器人股份有限公司 Intelligent device control method, intelligent device control device, server and storage medium

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3091135B2 (en) * 1995-05-26 2000-09-25 株式会社バンダイ Game equipment
WO2001009863A1 (en) * 1999-07-31 2001-02-08 Linden Craig L Method and apparatus for powered interactive physical displays
US8046408B2 (en) * 2001-08-20 2011-10-25 Alcatel Lucent Virtual reality systems and methods

Also Published As

Publication number Publication date
WO2008065458A2 (en) 2008-06-05
HUP0600879A2 (en) 2008-06-30
WO2008065458A3 (en) 2009-03-26

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Legal Events

Date Code Title Description
FD9A Lapse of provisional protection due to non-payment of fees