HUP0400272A2 - Method for operating a system for recording and providing bonus connected to a communications network - Google Patents

Method for operating a system for recording and providing bonus connected to a communications network

Info

Publication number
HUP0400272A2
HUP0400272A2 HU0400272A HUP0400272A HUP0400272A2 HU P0400272 A2 HUP0400272 A2 HU P0400272A2 HU 0400272 A HU0400272 A HU 0400272A HU P0400272 A HUP0400272 A HU P0400272A HU P0400272 A2 HUP0400272 A2 HU P0400272A2
Authority
HU
Hungary
Prior art keywords
data
time
sent
determined
tip
Prior art date
Application number
HU0400272A
Other languages
Hungarian (hu)
Inventor
Zoltán Aczél
Original Assignee
Zoltán Aczél
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zoltán Aczél filed Critical Zoltán Aczél
Priority to HU0400272A priority Critical patent/HU226292B1/en
Publication of HU0400272D0 publication Critical patent/HU0400272D0/en
Priority to PCT/HU2005/000006 priority patent/WO2005075043A1/en
Publication of HUP0400272A2 publication Critical patent/HUP0400272A2/en
Publication of HU226292B1 publication Critical patent/HU226292B1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

Abstract

A találmány tárgya eljárás kommunikációs hálózathoz kapcsolódókedvezményregisztráló és -folyósító rendszer lebonyolítására. Atalálmány szerinti eljárás során kommunikációs rendszerhez kapcsolódóközponti számítógépbe külső adatbeviteli és megjelenítő eszközrőlvezetékes vagy vezeték nélküli átvitellel adatokat visznek be, továbbáa számítógépben tárolt program és bemeneti adatok alapján azadatbeviteli és megjelenítő eszközön szintén vezetékes vagy vezetéknélküli átvitellel adatokat visznek ki és jelenítik meg, és aszámítógép bemenő adatait külső felhasználók által küldöttparancsok/adatok képezik. A találmány szerinti egyik eljárásjellemzője, hogy az eljárás során egy referencia időpontot határoznakmeg, majd a referencia időponthoz képest meghatározzák és tárolják azegyes felhasználók által küldött parancsok/adatok küldési időpontjait,és minden felhasználó által küldött parancshoz egy-egy azonosító kódotrendelnek, az így nyert időpont adatokat folyamatosan összehasonlítjákaz előre meghatározott referencia időpont adataival; és azonfelhasználó esetében, amelynél az előre meghatározott időpont és azáltala küldött parancs/adat küldési időpontjának a különbsége alegkisebb, a kedvezményt regisztrálják, és a részére egy errevonatkozó adatot küldenek. A találmány szerinti másik eljárásjellemzője, hogy az eljárás során minden felhasználó által küldöttadathoz egy-egy azonosító kódot rendelnek, és a nyeremény vagykedvezmény folyósításának tényét egy adott időintervallum alattlebonyolított adatforgalom határozza meg oly módon, hogy az ezenintervallum alatt küldött tippadatokat a küldő azonosítására alkalmascímmel vagy jellemző azonosító adattal (memóriában) eltárolják; majdazokat az adott időintervallum végén (vagy azt követően) egykomparátorral összehasonlítják egy - az adott időintervallum egyvéletlenszerűen meghatározott időpontjára vonatkozó - adattal, és azígy végzett összehasonlítás során - meghatározzák a beküldötttippadatok közül a nyerési időponttal egyező adatokat, - és/vagyelőnyösen meghatározzák a beküldött tippadatok közül a nyerésiidőponthoz legközelebbi értékű adatokat, majd az így kiválasztotttippadatok azonosító adata vagy beküldő címei alapján meghatározzákazokat a tippadatküldőket, amelyek részére a nyeremény vagy kedvezményfolyósításra kerül. ÓThe subject of the invention is a method for managing a discount registration and disbursement system connected to a communication network. During the process according to the invention, data is entered into a central computer connected to a communication system via wired or wireless transmission from an external data input and display device, and based on the program and input data stored in the computer, data is also output and displayed via wired or wireless transmission on the data input and display device, and the input data of the computer is external consists of commands/data sent by users. One of the characteristics of the process according to the invention is that a reference time is determined during the process, then the sending times of the commands/data sent by individual users are determined and stored in relation to the reference time, and an identification code is assigned to each command sent by the user, the time data obtained in this way it is constantly compared with the data of the predetermined reference time; and in the case of the user for whom the difference between the pre-determined time and the sending time of the command/data sent by him is the smallest, the discount is registered and a related data is sent to him. Another feature of the process according to the invention is that during the process, an identification code is assigned to each data sent by the user, and the fact of the prize or discount being paid is determined by the data traffic carried out during a given time interval in such a way that the tip data sent during this interval is identified with an address or a characteristic identifier suitable for identifying the sender it is stored with data (in memory); then, at the end of the given time interval (or after), they are compared with a comparator with a data - relating to a randomly determined time of the given time interval, and in the course of such a comparison - the data matching the winning time is determined from among the submitted tip data, - and/or preferably, among the submitted tip data, the value data closest to the winning time, and then, based on the identification data or sender addresses of the selected tip data, determine the tip data senders to whom the prize or discount will be paid. HE

HU0400272A 2004-01-27 2004-01-27 Method for recording bonus connected to a communications network HU226292B1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
HU0400272A HU226292B1 (en) 2004-01-27 2004-01-27 Method for recording bonus connected to a communications network
PCT/HU2005/000006 WO2005075043A1 (en) 2004-01-27 2005-01-27 Method for determining a winner in a game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
HU0400272A HU226292B1 (en) 2004-01-27 2004-01-27 Method for recording bonus connected to a communications network

Publications (3)

Publication Number Publication Date
HU0400272D0 HU0400272D0 (en) 2004-03-29
HUP0400272A2 true HUP0400272A2 (en) 2005-07-28
HU226292B1 HU226292B1 (en) 2008-07-28

Family

ID=89981939

Family Applications (1)

Application Number Title Priority Date Filing Date
HU0400272A HU226292B1 (en) 2004-01-27 2004-01-27 Method for recording bonus connected to a communications network

Country Status (2)

Country Link
HU (1) HU226292B1 (en)
WO (1) WO2005075043A1 (en)

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6893347B1 (en) * 1999-07-09 2005-05-17 Nokia Corporation Method and apparatus for playing games between the clients of entities at different locations
EP1364689A1 (en) * 2002-02-22 2003-11-26 Aluryina International Corporation Set-top-box

Also Published As

Publication number Publication date
HU226292B1 (en) 2008-07-28
WO2005075043A1 (en) 2005-08-18
HU0400272D0 (en) 2004-03-29

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Legal Events

Date Code Title Description
FH92 Termination of representative

Representative=s name: VARGA TAMAS PETER SZABADALMI UEGYVIVOE, HU

MM4A Lapse of definitive patent protection due to non-payment of fees