HK1054273B - 計算機系統和計算機系統的控製方法 - Google Patents

計算機系統和計算機系統的控製方法

Info

Publication number
HK1054273B
HK1054273B HK03106483.8A HK03106483A HK1054273B HK 1054273 B HK1054273 B HK 1054273B HK 03106483 A HK03106483 A HK 03106483A HK 1054273 B HK1054273 B HK 1054273B
Authority
HK
Hong Kong
Prior art keywords
computer system
controlling method
system controlling
computer
controlling
Prior art date
Application number
HK03106483.8A
Other languages
English (en)
Other versions
HK1054273A1 (en
Inventor
八重光男
Original Assignee
Ntt康姆威爾株式會社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ntt康姆威爾株式會社 filed Critical Ntt康姆威爾株式會社
Publication of HK1054273A1 publication Critical patent/HK1054273A1/xx
Publication of HK1054273B publication Critical patent/HK1054273B/zh

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • G06F15/16Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Hardware Design (AREA)
  • Theoretical Computer Science (AREA)
  • Signal Processing (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
  • Computer And Data Communications (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
  • Information Transfer Between Computers (AREA)
  • Small-Scale Networks (AREA)
HK03106483.8A 2000-09-28 2003-09-11 計算機系統和計算機系統的控製方法 HK1054273B (zh)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2000/006732 WO2002027521A1 (fr) 2000-09-28 2000-09-28 Systeme informatique, son procede de commande, terminal et support d'enregistrement

Publications (2)

Publication Number Publication Date
HK1054273A1 HK1054273A1 (en) 2003-11-21
HK1054273B true HK1054273B (zh) 2010-11-12

Family

ID=11736540

Family Applications (1)

Application Number Title Priority Date Filing Date
HK03106483.8A HK1054273B (zh) 2000-09-28 2003-09-11 計算機系統和計算機系統的控製方法

Country Status (8)

Country Link
EP (1) EP1321857B1 (zh)
JP (1) JP3946635B2 (zh)
KR (1) KR20020075394A (zh)
CN (1) CN1425156B (zh)
DE (1) DE60045348D1 (zh)
HK (1) HK1054273B (zh)
TW (1) TW554274B (zh)
WO (1) WO2002027521A1 (zh)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003077147A1 (fr) * 2002-03-08 2003-09-18 Ntt Comware Corporation Systeme informatique, technique de commande de celui-ci, terminal et support d'enregistrement
JP2006279636A (ja) * 2005-03-30 2006-10-12 Hitachi Ltd クライアント間通信ログの整合性保証管理システム
WO2012042617A1 (ja) * 2010-09-29 2012-04-05 富士通株式会社 中継システム、中継装置、中継装置の制御方法及び制御プログラム
JP5754704B2 (ja) * 2011-04-19 2015-07-29 インターナショナル・ビジネス・マシーンズ・コーポレーションInternational Business Machines Corporation 複数の産業制御システム間の通信を制御するシステム
EP2819020A4 (en) * 2012-02-20 2015-06-24 Mitsubishi Electric Corp INFORMATION SYSTEM MANAGEMENT DEVICE AND INFORMATION SYSTEM MANAGEMENT METHOD AND PROGRAM
KR101628770B1 (ko) 2014-12-30 2016-06-10 주식회사 시큐아이 계층 구조를 갖는 통합 관리 시스템에서 네트워크 관리 장치 및 그 동작 방법
EP3859736A1 (en) * 2018-09-26 2021-08-04 FUJIFILM Corporation Recording device, readout device, recording method, recording program, readout method, readout program, and magnetic tape

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB233739A (zh)
JP3121221B2 (ja) * 1995-02-07 2000-12-25 株式会社日立製作所 情報処理システムの通信方法および情報処理システム
US5828843A (en) * 1996-03-21 1998-10-27 Mpath Interactive, Inc. Object-oriented method for matching clients together with servers according to attributes included in join request
US6025801A (en) * 1996-10-01 2000-02-15 Philips Electronics North America Corporation Video game with local updates mitigates latency effects in wide area network
JP2000502276A (ja) * 1996-10-01 2000-02-29 フィリップス エレクトロニクス ネムローゼ フェンノートシャップ エージェントによって減少されるマルチプレーヤビデオゲームにおけるラテンシーの影響
JP2982728B2 (ja) 1996-12-06 1999-11-29 日本電気株式会社 アプリケーション共有システム
US6530840B1 (en) * 1997-04-02 2003-03-11 International Business Machines Corporation Method and system for an object architecture for a multi-user game lobby and game session
US6006254A (en) * 1997-08-29 1999-12-21 Mitsubishi Electric Information Technology Center America, Inc. System for the reliable, fast, low-latency communication of object state updates over a computer network by combining lossy and lossless communications
GB2330739A (en) * 1997-09-26 1999-04-28 Ibm Transmitting data packets over a network to remote users of a multi-user computer game according to multi-user proximity groups
JPH11272534A (ja) * 1998-01-20 1999-10-08 Fujitsu Ltd ドキュメント分散処理方法,ドキュメント分散処理システムのサーバ管理方法およびサーバプログラムの記録媒体
JP3547611B2 (ja) * 1998-04-01 2004-07-28 三菱電機株式会社 ネットワークゲームシステム
JP3455418B2 (ja) * 1998-04-01 2003-10-14 三菱電機株式会社 ネットワークゲームシステム
JP3571616B2 (ja) 2000-05-23 2004-09-29 エヌ・ティ・ティ・コムウェア株式会社 データの共有方法、端末装置および記録媒体

Also Published As

Publication number Publication date
TW554274B (en) 2003-09-21
JP3946635B2 (ja) 2007-07-18
CN1425156B (zh) 2010-06-23
CN1425156A (zh) 2003-06-18
DE60045348D1 (de) 2011-01-20
JPWO2002027521A1 (ja) 2004-02-05
KR20020075394A (ko) 2002-10-04
WO2002027521A1 (fr) 2002-04-04
EP1321857B1 (en) 2010-12-08
HK1054273A1 (en) 2003-11-21
EP1321857A4 (en) 2009-08-12
EP1321857A1 (en) 2003-06-25

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Legal Events

Date Code Title Description
PC Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee)

Effective date: 20140928