GB2524875A - System and method for providing enhanced walkthroughs - Google Patents

System and method for providing enhanced walkthroughs Download PDF

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Publication number
GB2524875A
GB2524875A GB1502320.3A GB201502320A GB2524875A GB 2524875 A GB2524875 A GB 2524875A GB 201502320 A GB201502320 A GB 201502320A GB 2524875 A GB2524875 A GB 2524875A
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Prior art keywords
walkthrough
information
data
enhanced
controller
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GB1502320.3A
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GB201502320D0 (en
GB2524875B (en
Inventor
Robert Hain
Svetlana Astakhova
Maxim Gutchenko
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DINGMEDIA Ltd
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DINGMEDIA Ltd
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Priority claimed from US14/199,945 external-priority patent/US9950264B2/en
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Publication of GB2524875A publication Critical patent/GB2524875A/en
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Publication of GB2524875B publication Critical patent/GB2524875B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/634Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing For Digital Recording And Reproducing (AREA)

Abstract

The present invention is directed towards providing walkthroughs by allowing for the recording, playback and usage of enhanced walkthroughs, such as for use with video games. Preferred embodiments of the present invention provide multimedia walkthrough content in conjunction with visual representation of control utilization during playback of a video game which may include live streaming of video game data and audio data and live streaming of external audio and video data. A user may also be able to select what content should be included in the walkthrough and also re-record portions of the input data for use in generation of the walkthrough.

Description

SYSTEM AND MuruoD FOR PROVIDING EHANCED WAI_icluRouca-is
FIELD OF THE 1NVEN1'10N1
[0001] Embodiments of the present invention are generally directed towards providing walkthroughs. Specifically, embodiments of the present invention are configured to allow for the recording, playback and usage of enhanced walkthroughs, such as for use with video games.
Preferred embodiments of the present invention provide multimedia walkthrough content in conjunction with visual representation of control utilization during playback of a video game.
CROSS REFERENCE TO RELATED APPLICATIONS
[0002] This application claims the benefit of U.S. Provisional Patent Application No. 61/940,8 18, filed February 17, 2014, the entire disclosure of which is incorporated herein by refereilce.
BACKGROUND
[0003] In general, TV boxes or game consoles provide uo default way to record, play or share waikthroughs or gameplays. Therefore there is a Rube Goldberg approach to creating ganieplays and wa]kthrouglis by using web earns, external video and audit) equipment. The walkthroughs and gameplays are in poor video and audio quality and garners are often in the screen. It can take several hours to set up this approach and the cost includes extra equipment.
[0004] Therefore, there is need in the art for systems and methods for providing recording, playback and usage of enhanced walkthroughs, such as for use with video games. These and other features and advantages of the present invention will be explained and will become evident to one skilled in the art through the summary of the invention that follows.
SUMMARY OF THE INVENTION
[0005] Accordingly, it is an aspect of the present invention to provide system and methods for providing, recording, playback aild usage of enhanced walkthroughs, such as for use with video games.
[0006] According to an embodiment of the present invention, a system for generating enhanced walkthroughs includes: a walkthroLlgh generation module, compnsing compllter-execLltahle code stored in non-volatile memory, and a processor, one or more input means, wherein at least one of said input means is a controller device, wherein said walkthrough generation module, said processor and said one or more inpLlt means are operably connected and are configured to: receive a walkthrough recording request; identify said one or more input means; record input from said one or more input means; detect events from said controller device; record events from said controller device; receive walkthrough termination request: and generate an enhanced walkthrough, wherein said enhanced walkthrough comprises one or more of recorded controller event data, recorded game video data, recorded game audio data, recorded external audio data and recorded external video data. According to an embodiment of the present invention, said enhanced walkthrough further comprises one or more of live streaming controller event data, live streaming game video data, live streaming game audio data, live streaming external audio data and live streaming external video data.
[0007] According to an embodiment of the present invention, the walkthrough generation module, said processor and said one or more input means are further configured to receive content selection information from a user, wherein said content selection indicates what content should he included in said enhanced walkthrougli.
[0008] According to an embodiment of the present invention, the walkthrough generation module, said processor and said one or more input means are further configured to receive input selection information from a user, wherein said input selection indicates which input means of said one or more input means should be included during recording walkthrough content.
[0009] According to an embodiment of the present invention, the walkthrough generation module, said processor and said one or more input means are fher configured to receive a rerecord request from a user.
[0010] According to an embodiment of the present invention, the rerecord request causes said walkthrough generation module, said processor and at least one of said one or more input means to rerecord a portion of said input data for use in said enhanced walkthrough.
[00111 According to an embodiment of the present invention, the walkthrough generation module is further configured to record controller information data.
[0012] According to an embodiment of the present invention, the enhanced walkthrough includes said controller information data.
[00131 According to an embodiment of the present invention, the events from the controller device are recorded in a manner selected from the group comprising frequency of said events or sequence of said events.
[0014] According to an embodiment of the present invention, a method for generating enhanced walktbroughs includes the steps of: receiving a walktbrough recording request; identifying one or more input means associated with a computing device, wherein at least one of said input means is a controller device; recording input from said one or more input means; detecting events from said controller device; recording events from said controller device; receiving walkthrough termination request; and generating an enhanced walkthrough, wherein said enhanced walkthrough comprises one or more of recorded controller event data, recorded game video data, recorded game audio data, recorded external audio data and recorded external video data. According to an embodiment of the present invention, said enhanced walkthrough further comprises one or more of live streaming controller event data, live streaming game video data, live streaming game audio data, live streaming external audio data and live streaming external video data.
[0015] According to an embodiment of the present invention, the method further includes the step of receiving content selection information from a user, wherein said content selection indicates what content should be included in said enhanced walkthrough.
[0016] According to an embodiment of the present invention, the method further includes the step of receiving input selection information from a user, wherein said input selection indicates which input means of said one or more input means should be included during recording walkthrough content.
[0017] According to an embodiment of the present invention, the method further includes the step of receiving a rerecord request from a user.
[0018] According to an embodiment of the present invention, the method further includes the step of rerecording at least one of said one or more input means to rerecord a portion of said input data for use in said enhanced walkthrough.
[0019] According to an embodiment of the present invention, the method further includes the step of recording controller information data.
[0020] According to an embodiment of the present invention, a computer program product for providing enhanced walkthroughs, comprising: a non-transitory computer readahie medium: and computer program code, encoded on the computer readable medium, comprising: a walkthrough generation module configured to: receive a walkthrough recording request; identify one or more input means; record input from said one or more input means: detect events from a controller device; record events from said controller device; receive walkthrough termination request: and generate an enhanced walkthrough, wherein said enhanced walkthrough comprises one or more of recorded controller event data, recorded game video data, recorded game audio data, recorded external audio data and recorded external video data. According to an embodiment of the present invention, said enhanced walkthrough further comprises one or more of live streaming controller event data, live streaming game video data, live streaming game audio data, live streaming external audio data and live streaming external video data.
[0021] Accordillg to an embodiment of the present invention, the walkthrough generation module is further configured to receive content selection information from a user, wherein said content selection indicates what content should be included in said enhanced walkthrough.
[0022] Accordillg to an embodiment of the present invention, the walkthrough generation module is further configured to receive input selectioll information from a user, wherein said input selection indicates which input means of said one or more input means should be included during recording walkthrough content.
[0023] According to an embodiment of the present invention, the walkthrough generation module is further configured to receive a rerecord request from a user.
[0024] According to an embodlinent of the present invention, the rerecord request causes said walkthrough generation module is further configured to rerecord a portion of said input data for use in said enhanced walkthrough.
[0025] According to an embodiment of the present invention, the walkthrough generation module is further configured to record controller information data.
[0026] According to an embodiment of the present invention, the enhanced walkthrough includes said controller information data.
BRIEF DESCRIPTION OF THE DRAWINGS
[0027] FIG. I illustrates a schematic overview of a computing device, in accordance with an embodiment of the present invention; [0028] FIG. 2 illustrates a network schematic of a system, in accordance with an embodiment of the present invention; [0029]FIG. 3 is a an illustration of a controller that may be presented on screen in conjunction with embodiments of the present invention; [0030] FIG. 4A illustrates a schematic of a system for providing enhanced walkthroughs, in accordance with an embodiment of the present invention; [0031] FIG. 4B illustrates a schematic of a system for providing enhanced walkthroughs, in accordance with an embodiment of the present invention; [0032] FIG. 4C illustrates a schematic of a system for providing enhanced walkthroughs, in accordance with an embodiment of the present invention; [0033] FIG. S is a process flow of an exemplary method in accordance with embodiments of the present invention; [0034] FIG. 6 is a process flow of an exemplary method in accordance with embodiments of the present invention: [0035] FIG. 7 illustrates an exemplary depiction of an overlay model in accordance with embodiments of the present invention;
S
[0036]FIG. 8A is a an illustration of an exemplary embodiment of a controller that may be utilized in conjunction with the system in order to record controller events, in accordance with embodiments of the present invention; [0037]FIG. 8B is a an illustration of an exemplary embodimeilt of a controller that may be utilized in conjunction with the system in order to record controller events, in accordance with embodiments of the present invention; [003 8] FIG. SC is a an illustration of an exemplary embodiment of a controller that may be utilized in conjunction with the system in order to record coiltroller events, in accordance with embodiments of the present invenuoll; [0039] FIG. 8D is a an illustration of an exemplary embodiment of a controller that may be utilized in conjunction with the system in order to record controller events, in accordance with embodiments of the present inventioll; [0040]FIG. 8E is a an illustration of an exemplary embodimeilt of a controller that may be utilized in conjunction with the system in order to record coiltrofler events, in accordance with embodiments of the present invention; [0041 JFIG. SF is a an illustration of an exemplary embodiment of a controller that maybe utilized in conjunction with the system in order to record controller events, in accordance with embodiments of the present invention; [0042] FIG. 8G is a an illustration of an exemplary embodiment of a controller that maybe utilized in conjunction with the system in order to record controller events, in accordance with embodiments of the present invention; [0043]FIG. 8H is an illustration of an exemplary embodiment of a controller that may be utilized in coniunction with the system in order to record controller events, in accordance with embodiments of the present invention; [0044]FIG. SI is an illustration of an exemplary embodiment of a controller that may he utilized in conjunction with the system in order to record controller events, in accordance with embodiments of the present invention; [0045]FIG. 8J is an illustration of an exemp'ary embodiment of a controller that may be utilized in conjunction with the system in order to record controller events, in accordance with embodiments of the present invention; and [0046]FIG. 9 is an illustration of a timeline showing controller events occurring and being recorded by the system, in accordance with embodiments of the present invention.
DETAILED SPECIFICATION
[0047] According to an embodimeilt of the present illvention, the system may be configured to provide software mid/or hardware integration into a computing device in order to record video game live play-and the abihty to replay and share garneplay videos as commented walk(hroughs, gamepl'ays. cr non-commented waikthroughs fix gaines. hi a preferred embodiment, the system is configured to allow for p'ayback of the walic brouh content on a TV or oiler display screen wkh Pktwe--in-Picture recnnoiogv to be able to play games live while watching wal ktlirougri videos or garneplays simultaneously.
[0048] According to an embodiment of the present invention, the system and method is accomplished through the use of one or more computing devices. As shown in Fig 1, One of ordillary skill in the art woud appreciate that a computing device 100 appropriate for use with embodiments of the preseilt application may generally be comprised of OIIC or more of a Central processing Unit (CPU) 101, Random Access Memory (RAM) 102, a storage medium (e.g., hard disk drive, solid state drive, flash memory, cloud storage) 103, an operating system (OS) 104, one or more application software 105, one or more programmillg languages 106 and one or more input/output devices/means 107. Exampks of computing devices usable with embodiments of the present invention include, hut are not limited to, personal computers, smart phones, laptops, mobile computing devices and tablet PCs and servers. The term computing device may also describe two or more computing devices communicatively linked in a manner as to distribute and share one or more resources, such as clustered computing devices and server banks/farms. One of ordinary skill in the art would understand that any number of computing devices could be used, and embodiments of the present invention are contemplated for use with any computing device.
[0049] In an exemplary embodiment according to the present invention, data may be provided to the system, stored by the system and provided by the system to users of the system across local area networks (LANs) (e.g., office networks, home networks) or wide area networks (WANs) (e.g., the Internet). in accordance with the previous embodiment, the system may he comprised of numerous servers communicatively connected across one or more LANs and/or WANs. One of ordinary skill in the art would appreciate that there are numerous manners in which the system could be configured and embodiments of the present invention are contemplated for use with any configuration.
[0050] In general, the system and methods provided herein may be consumed by a user of a computing device whether connected to a network or not. According to an embodiment of the present invention, some of the applications of the present invention may not be accessible when not connected to a network, however a user may be able to compose data offline that will be consumed by the system when the user is later connected to a network.
[0051] Referring to FTG. 2, a schematic overview of a system in accordance with an embodiment of the present invention is shown. The system is comprised of one or more application servers 203 for electronically storing information used by the system. Applications in the application server 203 may retrieve and manipulate information in storage devices and exchange information through a Network 201 (e.g., the Internet, a LAN, WiFi, Bluetooth, etc.). Applications in server 203 may also be used to manipulate information stored remotely and process and analyze data stored remotely across a Network 201 (e.g., the internet, a LAN, WiFi, Bluetooth, etc.).
[0052] According to an exemplary embodiment, as shown in FIG. 2, exchange of information through the Network 201 may occur through one or more high speed connections. In some cases, high speed connections may he over-the-air (OTA), passed through networ!ced systems, directly connected to one or more Networks 201 or directed through one or more routers 202. Router(s) 202 are completely optional and other embodiments in accordance with the present invention may or may not utilize one or more routers 202. One of ordinary skill in the art would appreciate that there are numerous ways server 203 may connect to Network 20! for the exchange of information, and embodiments of the present invention are contemplated for use with any method for connecting to networks for the purpose of exchanging information. Further, while this application refers to high speed connections, embodiments of the present invention may he utilized with connections of any speed.
[0053] Components of the system may connect to server 203 via Network 201 or other network in numerous ways. For instance, a component may connect to the system i) through a computing device 212 directly connected to the Network 201, ii) through a computing device 205, 206 connected to the WAN 201 through a routing device 204, iii) through a computing device 208, 209, 210 connected to a wireless access point 207 or iv) through a computing device 211 via a wireless connection (e.g., CDMA, GMS, 3G, 4G) to the Network 201. One of ordinary skill in the art would appreciate that there are numerous ways that a component may connect to server 203 via Network 201, and embodiments of the present invention are contemplated for use with any method for connecting to server 203 via Network 201. Furthermore, server 203 could be comprised of a personal computing device, such as a smartphone, acting as a host for other computing devices to connect to.
[0054] According to an exemplary embodiment, as shown in FIG. 3 shows an example of a controller that could be utilized with embodiments of the present invention. Controllers (or controller devices as they may be referred to) may include, but are not limited to, game console controllers, handheld controllers, motion detection controllers (e.g., Playstation Move, Microsoft Kinect), keyboards, mice, gaming pedals, joysticks, gaming wheels, other gaining input devices, other input devices or ay combination thereof One of ordinary skill in the art would appreciate that there are numerous types of controllers that could be utilized with embodimeilts of the present invention, and embodiments of the present invention are contemplated for use with any type of controller.
[0055] Turning to FiG. 4A, according to an embodiment of the present invention, a system for providing enhanced walkthrouglis is comprised of oe or more communications means 401, one or more data stores 402, a processor 403, memory 404, a walkthrough generation module 405 and a walkthrough playback module 406. In FIG. 4B, according to an embodiment of the present invention, a system for providing enhanced walkthroughs is comprised of one or more communications means 401, one or more data stores 402, a processor 403, memory 404 and an walkthrough playback module 406. In FIG. 4C, according to an embodiment of the present invention, a system for providing enhanced walkthroughs is comprised of one or more communications means 40i, one or more data stores 402, a processor 403, memory 404 and an walkthrough generation module 405. In alternate embodiments, the system may have additional or fewer components. One of ordinary skill in the art would appreciate that the system may he operable with a number of optional components, and embodiments of the present invention are contemplated for use with any such optional component.
[0056] According to an embodiment of the present invention, the communications means of the system may be, for instance, any means for communicating data, voice or video communications over one or more networks or to one or more peripheral devices attached to the system. Appropriate communications means may include, but are not limited to, wireless connections, wired connections, cellular connections, data port connections, Bluetooth connections, fiber optic connections, modems, network interface cards or any combination thereof. One of ordinary skill in the art would appreciate that there are numerous communications means that may be utilized with embodiments of the present invention, and embodiments of the present invention are contemplated for use with any communications means.
[0057] According to an embodiment of the present invention, the waflcthrough generation module is configured to provide functionality to the system with respect to the detection, recording, processing and generation of data associated with the enhanced walkthroughs described herein.
The walkthrough generation module is generally described as a single module throughout this disclosure. However, one of ordinary skill in the art would appreciate that there are numerous implementations, divisions or combinations of the various functional aspects of the walkthrough generation module that could be utilized, such as by separating out the various functional aspects into individual modules or combining both generation and playback modules into a single module, and embodiments of the present invention are contemplated for use with any appropriate modification of the walkthrough generation module.
[0058] According to an embodiment of the present invention, the walkthrough playback module is configured to provide functionality to the system with respect to the detection, playback, overlaying of content, processing and other aspects of walkthrough playback associated with the enhanced walkthroughs described herein. The walkthrough playback module is generally described as a single modUle throughout this disclosure. However, one of ordinary skill in the art would appreciate that there are numerous implementations, divisions or combinations of the various functional aspects of the walkthrough playback module that could he utilized, such as by separating out the various functional aspects into individLial modules or combining both generation and playback modules into a single module, and embodiments of the present invention are contemplated for use with any appropriate modification of the walkthrough playback module.
[0059] According to an embodiment of the present invention, the system provides a solution to record and share walkthroughs and gameplays of video gaines automatically through a game console without the need for special devices. equipment or the expenditure of additional money and time.
[0060] According to an embodiment of the present invention, the walkthrough generated by the system may be shared, via the system or associated computing device via one or more communication means and made available via a remote link (e.g., URL, application rnarIetpiace or store). In a preferred embodiment, a portion cf the system or a remote system may be utilized to generate a market place for video gamepav and waikthroughs due to the professional level of the multimedia content recordngs [0061] Accordillg to Ull embodimeilt of the present invention, the system provides the ability to record, play and share walkibrough, including, but not limited to: (I) playback of walkthrough in mode Picture-in-Picture, which gives garners Lhe abili Ly to play gaines and see watkthrough on the same screen si nulEaneously, which makes ii far easier to make walktbroughs and gameplays and In view them and use them in an advantageous way: (ii) ability lo iasL slaP reconing video by special key cornhina.uon on Lhe game controller: (iii) abilily to add voice comments on the wa.lkthrough using a microphone; (iv) abfliLy to share this walUhrough using OWfl service or to share it using most ccnnrnon ser ces for sharing video ant! walkthroughs.
[0062] According to an embodiment of the present invention, a main advantage of embodiments of (he sysem is thai the system provjdes the ability to record wakthroughs withotu regard to the under]yTng game or content being recorded. As an external component to a game itself, the system is carmNe of recording Hot onv the actua content of' the game (eg, video, audio), but also oilier re]evzufl infonuation (e.g., control let button events, game events, gaiue specific hiforniation such as player orientation, player location, time, date, game time. character equipment). These relevant information times may he required and useful for particular types of waik.throughs, such as fighting gamec that may require the player to he at a specific distance from an opponent or have a specific orentation in order to complete a move (ci;., finisjimi; move). Other uses forrelevant information comprising location intorniatio jnclude for use in locating a starting point of a walkthrough in a game with an open 3D world where the walkthrough is intended for use in a specific location in mat 3D world. One of ordinary ski*I in the art would appreciate that mere are numerous types of relevant irifornauon that could he recorded b the system, and embodinems of the present invention are contemplated for use with any such information.
[0063] According to an embodiment of the present invention, the system may further be configured to allow a user to watch the walkthrough as it is recorded while they play the live game. This feature allows users to simultaneously watch gameplay and walkthroughs while they play live games. This provides users with the ability to Improve their games imintasurably.
[0064] According to an embodiment of the present invention, the system may further he configured to record external content for use in the walkthrough as well as game content. For instance, the system may be configured to record video front a webcam connected to the system, whether locally connected or remotely connected (eg., via a network connection) to he able to make fun wa!kthroughs with]ive comments or garners and show their emotions while p]ayinL a live ganie Other external content types inciwle, hut are not limited to, external audto (e.g., voice instructions, music), external video, external game information (e.g., raid trackiniz information), or any cornhinaton thereof. One of ordinary skill in die art would appreciate dat there are numerous types of external content that could he utilized with embodiments or de present invention, and embodiments of the present invention are contemplated for use with any type of external content.
[0065] According to an embodiment of the present invention, the system may he configured to show pressed keys or other controller or game event actions on the waikthrough video, such as via an extra layer added on video, In this manner, the enhanced waTkthroughs not only show users how to perform some tasli or feat, hut show the users what buttons, keys or otfler actions need to he taken to effect the task or feat. In this manner, the system and the related waikthroughs make it easy to follow and understand precisely how gameplay and waikthroughs were played by the original user recording the waikthrough. When used in conjunction with a video game, this allows the user to mimic the button play of the gainer that created the waikthrough so that he can improve his game, win more games, learn how the reach higher levels and potentially monetize his game PY by improviritz and winning at tournaments.
[0066] According to an embodiment of the present invention, the system may be configured to show keys pressed or other controller/event actions right on walkthrough video. in a preferred enihodimeni, this may be achieved by automatically adding an extra layer on the walkthrough video with a virtual in 1ige game controller and demonstrating wnen the button is pressed at the precise noment of play (Set, FIG. 3). By providing all animated irnag.e of the controller or other input device (e.g., keyboard, mouse), the gamer can see in two dimensions the button play in a simple way and ciearw ay.
[0067] According to an embodiment of the present invention, the system may he configured to automatic detect the type of controller being, used during recording 0! the waikthrough and record various button presses or other controller events, The system can record these events in such a manner that each button press can be associated with an action type or specific button such that it may allow for translation to other controilers or game platforms. lior instance, if a gainer watching a waikthrough is using a different controller type or platform. the system can convert the waikthrough controller actions to the correct garae controller type (e.g., brand, model, system) to show corresponding button garn.eplay for the user so he vii easy understand which exact key to press. B); automatically' detecting the controlier tyne on the console as well as the brand, the corresponding huiton gameplay will provide the learning gamer the correci button play as if the waikthrough were played on the learning gamer's controller, [0068] According to an embodiment of the present invention, controller event data can be recorded in a manner either specified by the system or specified by the user of the system. Controller event data may include, hut is not limited to, button press, hutton release, button hold, analog stick movement, motion sensor movement (e.g., accelerometer data, 3D video data), mouse movement, key press, key release, key hold, trigger press, trigger release, trigger hold or any combination thereof One of ordinary skill in the art would appreciate that there are numerous types of controller event data that could be recorded by the system and embodiments of the present invention are contemplated for use with any type of controller event data.
[0069] According to an embodiment of the present invention, Controller event data may be recorded in a variety of manners, including, hut not limited to, synchronized with recording time, recorded in sequence without relation to time, controller event pacing (i.e., event frequency) (e.g., rate of button presses over time -2 eventlsec, I event/sec, I event/5 secs), or any plausible combination thereof. The recording type for controller events may he based, at least in part, on the type of game or content associated with the walkthrough being recorded. For instance, a walkthrough for a finishing move on a fighting game may require buttons to be pressed in a specific sequence in a certain amount of time (and further require location information, such as distance from opponent which may also be recorded as noted elsewhere herein), while a puzzle game may not require frequency or timing information, but rather simply the button combination (e.g., specific events in series representing a code for a puzzle). One of ordinary skill in the art would appreciate that there are numerous methods in which controller event data may be recorded, and embodiments of the present invention are contemplated for use with any such controller event recording method/type.
[0070] According to an embodiment of the present invention, tlik feature of the system allows users to simultaneously watch ganieplay and walkthroughs while they play live ganies and to actually see how the gamer who provided the walkthrough clicked speciFic buttons. This wvides users with the ability to improve their games immeasurably.
[0071] According to an embodiment of the present invention, the system may be configured to provide, or work in conjunction with, a software app controller, external physical controllers and/or game controller utilizing this invention in order to: (i) show the movement of objects and their rotation or 3D position in space in order to show 3D mnnvenients that the ganier (lid to create a movement in spacez (ii) show a model of a human (or similar character type) arid how the user recordIng the walkthrough moved in 3D space. Such 3D movements may he recorded by way of a camera (e.g, webcam), external controller (e.g.,XI)()x Kinect®, Playstaiion Move®), mobile computing device with a software application corn oiler or similar interface (eg, smnartphone with accelerometer) or any other computing device capable of interacting with the system and recording movements (II a user.
[0072] According to an embodiment of the present invention, a method for recording and/or providing an enhanced walkthrough comprises the steps of: (i) initiating a wallcthrough recording (preferably directly on the gaming system on which a game is being played); (ii) receiving one or more data types from the group comprising, controller data, controller event data, controller motion data, game video data, game audio data, external audio data, external video data, external motion data, external ancillary data, game ancillary data and time/date information; (iii) generating an enhanced walkthrough recording from said one or more data types; (iv) thrmatting said enhanced walkthrough for playback on a gaming system; and (v) storing said enhanced walkthrough. One of ordinary skill in the art would appreciate that the method could include fewer or additional steps, depending on the embodiment of the invention to be utilized.
[0073] According to an embodiment of the present invention, a method for playback of an enhanced walkthrough comprises the steps of: (i) receiving a request to playback an enhanced walkthrough; (ii) determining controller information of a user; and (iii) overlaying game content with one or more enhanced walkthrough content (e.g., video, audio, controller event data).
Alternative embodiments may also include steps, such as, but not limited to: U) synchronizing enhanced walkthrough playback with game content based on one or more game data elements (e.g., player location, zone, quest start, character text, non-player character text, audio signal, video signal, image analysis (e.g., compare game content display to recorded image/video content of the enhanced walkthrough)); (ii) time-altering enhanced walkthrough content (e.g., slow motion, fast forward, rewind, pause): (iii) ghosting enhanced walkthrough content over game content; or (iv) any combination thereof). One of ordinary skill in the art would appreciate that the method could include fewer or additional steps, depending on the embodiment of the invention to be utilized.
[0074] According to an embodiment of the present invention, the system may provide the ability for walkthroughs to be recorded and playback provided concurrently or simultaneously. In this manner, the system can allow for live recording/playback of a walkthrough. This allows broadcasts of live gaming walkthroughs or live gaming events. For instance, a live gaming walkthrough may be utilized by a professional gamer, where that gamer's gameplay is broadcast or displayed for viewers or spectators to see what the gamer is doing and how he/she is doing it in real-time or near-real-time. With such an embodiment the enhanced walkthrough further comprises one or more of live streaming controller event data, live streaming game video data, live streaming game audio data, live streaming external audio data and live streaming external video data.
Exemplary Embodiments [0075] Turning now to FIG. 5, an exemplary method for providing enhanced walkthrough generation is shown. The process starts at step 501 with a user requesting to start recording an enhanced walkthrough through utilization of the present systems and methods. At step 502, the system receives the walkthrough recording request from the user and begins to process the required information needed to transact the recording.
[0076] At step 503, the system determines what input devices are available for recording of data to be included in the enhanced walkthrough. This may include, but is not limited to, input means, controller devices, video sources, audio sources, external content sources (e.g., wehcam, microphone), or any combination thereof Once the system has identified the input devices that may he used to record input data, the system may determine which input devices to record data from. This maybe done, for instance, via a settings panel or other default or customized setting associated with walkthrough generation module. Optionally, at Step 504, the system may allow the user to select which input devices the system should record data from. This allows the user to deselect or otherwise prevent recording input data from an input device they do not want included in the enhanced walkthrough (e.g., no webcam data).
[0077] At step 505, the system begins recording the wallcthrough data. In preferred embodiments, this will include game video data and controller data (including controller device input and controller device type/identification information). k other embodiments, the included data may be any of the data types mentioned throughout this disclosure.
[0078] At step 506, the system continues to detect (and in conj unction with Step 507 -record) the user's interaction with a game or other content in order to detect events (e.g., controller events), generally recorded along a timeline and associated with the time the user actually engages an event on the controller device or other input device. In this manner, when the playback is generated and replayed, the enhanced walkthrough will be able to present to the playback user data associated with the controller devices and other input devices in synchronization with their own game play or other content play. Other embodiments may incorporate non-temporal event recording types, such as recording sequences where timing is of little importance (e.g., the order of the controller events matter, but not the timing of the controller events).
[0079] At step 508, the system receives a walkthrough termination request from the user (generally via a controller device or other input means). The system then ends recording of the content for the enhanced walkthrough. At this point, the system has all input data required for the enhanced walkthrough. The system may then generate the enhanced walkthrough (Step 509) and store the walkthrough accordingly (e.g., associating various data types and elements in a relational manner -such as via JSON or XML objects). At this point, the process terminates at Step 510.
[0080] Alternatively and optionally, the system may, at Step 511, allow the user the ability to select which types of content recorded by the system will be used in the enhanced walkthrough. This may allow the user to eliminate data types that may not be useful or otherwise unnecessarily complicate the walkthrough (e.g., user webcam data not relevant to game play). Further, at Step 12, the system may permit the user the ability to rerecord or otherwise alter walkthrough data that was recorded. For instance, if the external audio recorded via the user was garbled or otherwise not suitable for the enhanced walkthrough, the system could allow the user to ust rerecord those parts of the walkthrough data (e.g., playback walkthrough content while rerecording content selected by user). After these optional steps are completed, the system would generate the wal kthrough (Step 509) and the process would terminate (Step 5 10).
[0081] Turning now to FIG. 6, an exemplary method for providing enhanced walkthrough playback is shown. The process starts at FIG. 601 with a user requesting to start playback of an enhanced walkthrough through utilization of the present systems and methods. At step 602, the system retrieves the walkthrough content (generally from a storage medium or other storage device or communications means for remotely provided walkthrough content).
[0082] Optionally, at step 604, the system may provide the user with the types of content contained in the walktbrough (e.g., controller event data, game video, game audio, external audio, external video) and allow the user to select which of the content types the user wishes to he presented with during the walkthrough.
[0083] At step 605, the system generates and places overlays on the display element of the user which is attached to the computing device the system utilizes in order to provide areas for display content when playback of the walkthrough begins. The system maybe configured to provide one or more overlays, depending on playback content type (e.g., overlay for controller event playback, overlay for video playback content, overlay for webcam content). In certain embodiments, the system may optimize the overlays based on the game or other content the walktlirough is to be played hack with. For instance, if the system knows what game is associated with the walkthrough content, it can place the overlays in a manner sLich that the game content is not interfered with during playback.
[0084] At step 606, the system begins playback of the walkthrough content as prepared and designed by the system. At some later point, the walkthrough content playback will terminate, generally due to the completion of the playback or receipt of a request from a user to terminate the playback. At this point, the process terminates at step 608.
[0085] Turing now to FIG. 7, an illustration of an exemplary playhack of walkthrough content is shown. Game content 700 is shown overlaid with content overlays 70!, 702 provided by the system. Controller content overlay 70! represents the controller utilized by the user playing the current game. Controller events recorded by the recording user who recorded the walkthrough content may he converted to the controller type of the controller type used by the playback user.
Game video overlay 702 shows the video content recorded by the recording user during the recording of the walkthrough content. The playback user can use the overlays to help them achieve the walkthrough goals recorded in the enhanced walkthrough.
[0086] Turning now to FIG. SA-8J, illustrations of an exemplary embodiment of a controller that may be utilized in conj unction with the system in order to record controller events. These figures show a sampling of various positions controller elements could be put in to create controller events detectable and recordable by the system. Each of the figures shows a controller comprising a left analog stick, a directional pad, a plurality of system buttons located in the top center of the controller, a right analog stick and an arrangement of buttons in a diamond shape comprising a top button, right button, left button and a bottom button. FIG. 8A shows the left analog stick in an upper left position and the right button pressed. FIG. 8B shows the right analog stick in a lower left position and the left directional pad pressed. FIG. SC shows the bottom button pressed. FIG. 8D shows the left analog stick in an upper left position. FIG. SE shows the left analog stick in a lower right position and the right analog stick in an upper right position. FIG. SF shows the left analog stick in an upper left position and both the left and lower buttons pressed. FIG. 8G shows the left analog stick in an upper right position and the top button pressed. FIG. 8H shows the up directional pad element pressed as well as a center system button pressed. FIG. 81 shows the up directional pad element pressed as well as a center system button pressed. FIG. 8J shows the top and right buttons pressed.
[0087] With respect to FIG. 8A-SJ, the controller events identified coffid be recorded in any of the manners described herein. For instance, if sequential recording is desired (i.e., not specifically attached to time, but rather the sequence being the important factor), the controller events may be recorded as: Sequence 1 -left analog stick in a upper left position and the right button; Sequence 2 -right analog stick in a lower left position mid left directional pad: Sequence 3 -bottom buttoll; Sequence 4 -left analog stick in an tipper left position; Sequence 5 -left analog stick in a lower right positioll and right analog stick in an upper right position: Sequence 6 -left analog stick ill an upper left position, left and lower button; Sequence 7 -left analog stick in an upper right position and top button: Sequence 8 -lip directional pad element pressed and center system button; Sequence 9 -up directional pad element and center system button; Sequence 10 -top and right buttons. When displayed in an overlay, the system may be configured to detect the user input during playback so that the sequence does not move to the next step until the user completes the current step. In this manner, the walktlirough assists the user by ensuring the user completes a sequence step successfully before moving on.
[0088] Turiling now to FIG. 9, an illustration of a timeline showing coiltroller events occurring and being recorded by the system is shown. Events occurring below the timeline show coiltroller events input through use of a controller attached to the system and utilized by a user recordillg a walkthrough. Events occurring above the timeline show the systems response to events occurring below the timelille. While events above and below the timeline may be shown occurring at the same time, one or ordinary skill in the art would appreciate that the tllmllg may be off slightly as there may he a difference between a controller event occurring and that controller event being recorded by the system, whether due to inherent latencies of the system or other offsets. In certain embodiments of the present invention, these offsets may he determined by the system and the controller events recorded adjusted according to the determined amount of offset.
[0089] In FIG. 9, the timeline starts with the beginning of a walkthrough recording. At time 00:00:01, the system starts detecting and recording events. At time 00:00:02, the user presses an "X" button on a controller and the event is concurrently recorded by the system. At time 00:00:03, the user presses an "X" button, "Y" button and pushed up on an analog stick on the controller and the events are concurrently recorded by the system. At time 00:00:07, the user presses an analog stick down and pushes trigger "LI" on the controller and the events concurrently recorded by the system. At time 00:00:09, the user selects to terminate event recording and the system stops recording additional events from the controller. At time 00:00: Ii, the system processes all events recorded and associates each event with the time they occurred at, allowing for playback based on timed sequences of button presses.
[0090] Throughout this disclosure and elsewhere, block diagrams and flowchart illustrations depict methods, apparatuses (i.e., systems), and computer program products. Each element of the block diagrams and flowchart illustrations, as well as each respective combination of elements in the block diagrams and flowchart illustrations, illustrates a function of the methods, apparatuses, and computer program products. Any and all such functions ("depicted functions") can be implemented by computer program instructions; by special-purpose, hardware-based computer systems; by combinations of special purpose hardware and computer instructions; by combinations of general purpose hardware and computer instructions; and so on -any and all of which may be generally referred to herein as a "circuit," "module," or "system." [0091] While the foregoing drawings and description set forth functional aspects of the disclosed systems, no particular arrangement of software for implementing these functional aspects should he inferred from these descriptions unless explicitly stated or otherwise clear from the context.
[0092] Each element in flowchart illustrations may depict a step, or group of steps, of a computer-implemented method. Further, each step may contain one or more sub-steps. For the purpose of illustration, these steps (as well as any and all other steps identified and described above) are presented in order. it will be understood that an embodiment can contain an alternate order of the steps adapted to a particular application of a technique disclosed herein. All such variations and modifications are intended to fall within the scope of this disclosure. The depiction and description of steps in any particular order is not intended to exclude embodiments having the steps in a different order, unless required by a particular application, explicitly stated, or otherwise clear from the context.
[0093] Traditionally, a computer program consists of a finite sequence of computational instructions or program instructions, it will he appreciated that a programmable apparatus (i.e., computing device) can receive such a computer program and, by processing the computational instructions thereof, produce a further technical effect.
[0094] A programmable apparatus includes one or more microprocessors, microcontrollers, embedded microcontroliers, programmable digital signal processors, programmable devices, programmable gate arrays, programmable array logic, memory devices, application specific integrated circuits, or the like, which can he suitably employed or configured to process computer program instructions, execute computer logic, store computer data, and so on. Throughout this disclosure and elsewhere a computer can include any and all suitable combinations of at least one general purpose computer, special-purpose computer, programmable data processing apparatus, processor, processor architecture, and so on.
[0095] It will be understood that a computer can include a computer-readable storage medium and that this medium may be internal or external, removable and replaceable, or fixed. It will also be understood that a computer can include a Basic Input/Output System (BIOS), firmware, an operating system, a database, or the like that can include, interface with, or support the software and hardware described herein.
[0096] Embodiments of the system as described herein are not limited to applications involving conventional computer programs or programmable apparatuses that run them. It is contemplated, for example, that embodiments of the invention as claimed herein could include an optical computer, quantum computer, analog computer, or the like.
[0097] Regardless of the type of computer program or computer involved, a computer program can be loaded onto a computer to produce a particular machine that can perform any and all of the depicted functions. This particular machine provides a means for carrying out any and all of the depicted functions.
[0098] Any combination of one or more computer readable medium(s) may be utilized. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. Tn the context of this document, a computer readable storage medium may he any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
[0099] According to an etnbodiment of the present invention, a data store may be comprised of one or more of a database, file storage systetn, relational data storage system or any other data system or structure configured to store data, preferably in a relational manner. In a preferred embodiment of the present invention, the data store may be a relational database, working in conjunction with a relational database management system (RDBMS) for receiving, processing and storing data. In the preferred embodiment, the data store may comprise one or more databases for storing information related to the processing of moving information and estimate information as well one or more databases configured for storage and retrieval of moving information and estimate information.
[0100] Computer program instructions can be stored in a computer-readable memory capable of directing a computer or other programmable data processing apparatus to function in a particular manner. The instructions stored in the computer-readable memory constitute an article of manufacture including computer-readable instructions for implementing any and all of the depicted functions.
[0101] A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave.
Such a propagated signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof A computer readable signal medium may be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
[0102] Program code embodied on a compifier readable medium may be transmitted using any appropriate medium, including hut not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
[0103] The elements depicted ill flowchart illustrations and block diagrams throughout the figures imply logical boundaries between the elements. However, according to software or hardware engineering practices, the depicted elements and the functions thereof may be implemented as parts of a monolithic software structure, as standalone software modules, or as modules that employ external routines, code, services, and so forth, or any combination of these. All such implementations are within the scope of the present disclosure.
[0104] In view of the foregoing, it will now be appreciated that elements of the block diagrams and flowchart illustrations support combinations of means for performing the specified functions, combinations of steps for performing the specified functions, program instruction means for performing the specified functions, and so on.
[0105] It wilt be appreciated that computer program instructions may include computer executable code. A variety of languages for expressing computer program instructions are possible, including without limitation C, C++, Java, JavaScript, assembly language, Lisp, HTML, and so on. Such languages may include assembly languages, hardware description languages, database programming languages, functional programming languages, imperative programming languages, and so on. In some embodiments, computer program instructions can be stored, compiled, or interpreted to run on a computer, a programmable data processing apparatus, a heterogeneous combination of processors or processor architectures, and so on. Without limitation, embodiments of the system as described herein can take the form of web-based computer software, which includes client/server software, software-as-a-service, peer-to-peer software, or the like.
[0106] III some embodiments, a computer enables executioll of computer program illstructions including multiple programs or threads. The multiple programs or threads maybe processed more or less simultaneously to enhance utilization of the processor and to facilitate substantially simultaneous functions. By way of implementation, any and all methods, program codes, program instructions, and the like described herein maybe implemented in one or more thread. The thread can spawn other threads, which can themselves have assigned priorities associated with them. Tn some embodiments, a computer can process these threads based on priority or any other order based on instructions provided in the program code.
[0107] Unless explicitly stated or otherwise clear from the context, the verbs "execute" and "process" are used interchangeably to indicate execute, process, interpret, compile, assemble, link, load, any and all combinations of the foregoing, or the like. Therefore, embodiments that execute or process computer program instructions, computer-executable code, or the like can suitably act upon the instructions or code in any and all of the ways just described.
[0108] The functions and operations presented herein are not inherently related to any particular computer or other apparatus. Various general-purpose systems may also be used with programs in accordance with the teachings herein, or it may prove convenient to construct more specialized apparatus to perform the required method steps. The required structure for a variety of these systems will be apparent to those of skill in the art, along with equivalent variations. In addition, embodiments of the invention are not described with reference to any particular programming language. It is appreciated that a variety of programming languages may be used to implement the present teachings as described herein, and any references to specific languages are provided for disclosure of enablement and best mode of embodiments of the invention. Embodiments of the invention are well suited to a wide variety of computer network systems over numerous topologies.
Within this field, the configuration and management of large networks include storage devices and computers that are communicatively coupled to dissimilar computers and storage devices over a network, such as the internet.
[0109] While multiple embodiments are disclosed, still other embodiments of the present invention will become apparent to those skilled in the art from this detailed description. The invention is capable of myriad modifications in various aspects, all without departing from the spirit and scope of the present invention. Accordingly, the drawings and descriptions are to be regarded as illustrative in nature and not restrictive.

Claims (31)

  1. CLAIMS1. A system for generating enhanced wallcthroughs, the system comprising: a walkthrough generation module, comprising computer-executable code stored in non-volatile memory, and a processor, one or more input means, wherein at least one of said input means is a controller device, wherein said wallcthrough generation module, said processor and said one or more input means are operably connected and are configured to: receive a walkthrough recording request; identify said one or more input means: record input from said one or more input means; detect events from said controller device; record events from said controller device: receive walkthrough termination request; and generate an enhanced walktliroiigh, wherein said enhanced walkthrough comprises one or more of recorded controller event data, recorded game video data, recorded game audio data, recorded external audio data and recorded external video data.
  2. 2. The system of claim 1, wherein said enhanced waflcthrough further comprises one or more of live streaming controller event data, live streaming game video data, live streaming game audio data, live streaming external audio data and live streaming external video data.
  3. 3. The system of claim 1, wherein said walktbrough generation module, said processor and said one or more input means are further configured to receive content selection information from a user, wherein said content selection indicates what content should be included in said enhanced walkthrough.
  4. 4. The system of claim 1, wherein said walkthrough generation tnodule, said processor and said one or more input means are further configured to receive input selection information from a user, wherein said input selection indicates which input means of said one or more input means should he included during recording walkthrough content.
  5. 5. The system of claim 1, wherein said walktbrough generation module, said processor and said one or more input means are further configured to receive a rerecord request from a user.
  6. 6. The system of claim 5, wherein said rerecord request causes said wallcthrough generation module, said processor and at least one of said one or more input means to rerecord a portion of said input data for use in said enhanced walkthrough.
  7. 7. The system of claim 1, wherein said wallcthrough generation module is further configured to record controller information data.
  8. 8. The system of claim 7, wherein said enhanced walkthrough includes said controller information data.
  9. 9. The system of claim I, wherein events from controller device are recorded in a manner selected from the group comprising frequency of said events or sequence of said events.
  10. I (I). The system of claim I, wherein said walkthrough generation module, said processor and said one or more input means are further configured to record information selected from the group comprising, location information, position information, player orientation information, player location information, time information, date information, game time information, character equipment information.
  11. 11. A method for generating enhanced walkthsoughs, the method comprising the steps of: receiving a walkthrough recording request; identifying one or more input means associated with a computing device, wherein at least one of said input means is a controller device; recording input from said one or more input means; detecting events from said controller device; recording events from said controller device; receiving walkthrough termination request; and generating an enhanced walkthrough, wherein said enhanced walkthrough comprises one or more of recorded controller event data, recorded game video data, recorded game audio data, recorded external audio data and recorded external video data.
  12. 12. The method of claim I I, wherein said enhanced walkthrough further comprises one or more of live streaming controller event data, live streaming game video data, live streaming game audio data, live streaming external audio data and live streaming external video data.
  13. 13. The method of claim Ii, further comprising the step of receiving content selection information from a user, wherein said content selection indicates what content should be included in said enhanced walkthrough.
  14. 14. The method of claim 11, further comprising the step of receiving input selection information from a user, wherein said input selection indicates which input means of said one or more input means should he inciLided during recording walkthrough content.
  15. 15. The method of claim 11, further comprising the step of receiving a rerecord request from a user.
  16. 16. The method of claim 15, further comprising the step of rerecording at least one of said one or more input means to rerecord a portion of said input data for use ill said enhanced walkthrough.
  17. 17. The method of claim 11, further comprising the step of recording controller information data.
  18. 18. The method of claim 17, wherein said enhanced wallcthrough includes said controller information data.
  19. 19. The method of claim 11, wherein events from controller device are recorded in a manner selected from the group comprising frequency of said events or sequence of said events.
  20. 20. The method of claim Ii, further comprising the step of recording information selected from the group comprising, location information, position information, player orientation information, player location information, time information, date information, game time information, character equipment information.
  21. 2!. A computer program product for providing enhanced walkthroughs, comprising: a nontransitory computer readable medium; and computer program code, encoded on the computer readable medium, comprising: a walkthrough generation module configured to: receive a walkthrough recording request; identify one or more input means; record input from said one or more input means; detect events from a controller device; record events from said controller device; receive walkthrough termination request: and generate an enhanced walkthrough, wherein said enhanced walkthrough comprises one or more of recorded controller event data, recorded game video data, recorded game audio data, recorded external audio data and recorded external video data.
  22. 22. The computer program product of claim 21, wherein said enhanced walkthrough further comprises one or more of live streaming controller event data, live streaming game video data, live streaming game audio data, live streaming external audio data and live streaming external video data.
  23. 23. The computer program product of claim 2!, wherein said walkthrough generation module is further configured to receive content selection information from a user, wherein said content selection indicates what content should he included in said enhanced walkthrougli.
  24. 24. The computer program product of claim 21, wherein said walkthrough generation module is further configured to receive input selection information from a user, wherein said input selection indicates which input means of said one or more input means should be included during recording walkthrough content.
  25. 25. The computer program product of claim 21, wherein said walkthrough generation module is further configured to receive a rerecord request from a user.
  26. 26. The computer program product of claim 25, wherein said rerecord request causes said walktbrough generation module is further configured to rerecord a portion of said input data for use in said enhanced walkthrough.
  27. 27. The computer program product of claim 21, wherein said walkthrough generation module is further configured to record controller information data.
  28. 28. The computer program product of claim 21, wherein said enhanced walkthrough includes said controller information data.
  29. 29. The computer program product of claim 21, wherein events from controller device are recorded in a manner selected from the group comprising frequency of said events or sequence of said events.
  30. 30. The computer program product of claim 2!, wherein said walkthrough generation module is configured to record information selected from the group comprising, location information, position information, player orientation information, player location information, time information, date information, game time information, character equipment information.
  31. 31. A system, a method, or a computer program product as substantially described herein with reference to tile accompanying drawings.
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Citations (3)

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US20080119286A1 (en) * 2006-11-22 2008-05-22 Aaron Brunstetter Video Game Recording and Playback with Visual Display of Game Controller Manipulation
US20090258708A1 (en) * 2008-04-11 2009-10-15 Figueroa Dan O Game movie maker
US20110306395A1 (en) * 2010-06-09 2011-12-15 International Business Machines Corporation Method, System and Computer Program Product for Creating Custom Tutorials Based on Interactive Gameplay

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080119286A1 (en) * 2006-11-22 2008-05-22 Aaron Brunstetter Video Game Recording and Playback with Visual Display of Game Controller Manipulation
US20090258708A1 (en) * 2008-04-11 2009-10-15 Figueroa Dan O Game movie maker
US20110306395A1 (en) * 2010-06-09 2011-12-15 International Business Machines Corporation Method, System and Computer Program Product for Creating Custom Tutorials Based on Interactive Gameplay

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