GB2435431A - Falling coin games machine - Google Patents
Falling coin games machine Download PDFInfo
- Publication number
- GB2435431A GB2435431A GB0603669A GB0603669A GB2435431A GB 2435431 A GB2435431 A GB 2435431A GB 0603669 A GB0603669 A GB 0603669A GB 0603669 A GB0603669 A GB 0603669A GB 2435431 A GB2435431 A GB 2435431A
- Authority
- GB
- United Kingdom
- Prior art keywords
- token
- games machine
- screen
- tokens
- passage
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3297—Fairground games, e.g. Tivoli, coin pusher machines, cranes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
- A63F7/022—Pachinko
Abstract
A games machine 1 includes a video display screen 10 with a transparent front screen 10 in front and a token passage 14 between display screen and front screen. Tokens or coins may be introduced through one or more token inlets 50,52 at the top of the token passage and the tokens fall under gravity through the token passage bouncing off a plurality of pins 16. The games machine is arranged to display one or more targets on the video display screen, the targets moving over time, and to record a hit when a token hits a pin at the time a target is displayed on the screen directly behind the pin.
Description
<p>GAMES MACHINE</p>
<p>The invention relates to a games machine, and in particular to a games machine of the type where a coin or token is introduced at the top of a playing surface and falls downwards, deflected by one or more pins so that the path the token takes is determined at least partially by chance.</p>
<p>Note that in this specification the term "token" is used to refer both special tokens of no intrinsic value as well as to coins that may he generally used. Local law generally determines whether tokens or coins should be used in games machines of this type.</p>
<p>Prior art games machines having tokens falling down a slanting or vertical slope and deflected by pins exist. In older games machine of this type, there is no variable display of any kind A further type of games machine is the "pusher" machine. In such machines, tokens are inserted and land on a playfield. A reciprocating "pusher" moves backwards and forwards over the play field, pushing the tokens. Tokens may fall over the edge of the play field into a win chute which delivers the falling tokens to the player. The player aims to insert tokens at a time and in such a way as to maximise the tokens falling into the win chute. Generally, small lose chutes are also provided. Tokens falling into the lose chutes are collected by the operator as the winning percentage.</p>
<p>However, games machines are a competitive field and there is a continued desire for improved games machines that provide an enhanced playing experience and are considered more "fun" by users.</p>
<p>According to the invention, there is provided a games machine according to claim 1.</p>
<p>By providing a continuous video display behind the pins, the games machine according to the invention can provide a greatly enhanced playing experience. The player experiences moving targets displayed by the video. The targets are not only located at the pins, but the player can see a target moving towards a particular pin and aim to introduce a coin at the right moment to win.</p>
<p>The games machine is also extremely flexible and entirely different scenarios may be presented to the player merely by reprogramming the games machine.</p>
<p>Preferably, a contiguous display screen is arranged behind all of the plurality of pins in the token passage. In this way, the targets can move smoothly about the screen behind and between the pins. The screen may he a single screen or made up of a number of sub-elements.</p>
<p>in embodiments, the pins depend rearwardly from the transparent front screen. A conductive grid pattern may be provided on the transparent front screen to cormect to the pins or sensors.</p>
<p>Embodiments include a token entry for inputting tokens into the games machine and a pay cup for paying out one or more tokens in the event of a hit.</p>
<p>There may be a plurality of token inlets at the top of the token passage and a means for selecting through which token inlet a token is introduced into the token passage.</p>
<p>Embodiments include a game controller arranged to drive the video display screen with changing images including the one or more targets, to receive signals from the pins indicating when the pins have been hit, and to register a hit when a token hits a pin at the time a target is displayed on the screen directly behind the pin.</p>
<p>Targets may have a simple value and pay out that value when hit.</p>
<p>Alternatively or additionally, the game controller may be arranged to display targets together with an indication of the value of the target, and to pay out a prize of the indicated value when a hit is registered.</p>
<p>Many different types of target are possible. For example, the game controller may display additional targets, may record an additional target hit when a token hits a pin at the time an additional target is displayed on the screen directly behind the pin, and may take a predetermined action when the additional target hit is recorded.</p>
<p>Embodiments may further include a pusher apparatus including playfield and pusher at the base of the token passage to provide yet further gameplay.</p>
<p>For a better understanding of the invention, embodiments will now be described, purely by way of example, with reference to the accompanying drawings, in which: Figure 1 is a side section through a games machine according to a first embodiment of the invention; Figure 2 is a front section through the games machine of Figure 1; Figure 3 is a perspective view of the token passage of the games machine of Figure 1; Figure 4 illustrates the token entry mechanisms of the games machine of Figure 1; Figure 5 is an example of a display on the games machine of Figure 1; and Figure 6 is a side section of a games machine according to a second embodiment of the invention.</p>
<p>Referring to Figures 1 to 3, a games machine 1 has a housing 2 including a number of components.</p>
<p>At the front of the games machine 1 is provided a display screen 10 located behind a front panel 12 to define a token passage 14 between the display screen 10 and the front panel 12. In the embodiment, the display screen 10 is a flat panel liquid crystal display video screen, and the front panel 12 is of transparent perspex so that the display screen can be viewed through the perspex. Other transparent materials may be used if required.</p>
<p>An array of pins 16 depend rearwardly from the front panel 12 through the token passage 14. A sensor 20 is provided on the front panel 12 at each pin 16 for sensing the presence of a token at the respective pin 16. A grid 18 of electrical connections is formed on the rear face of the front panel for connecting to the sensors 20. A single contiguous display is provided behind all the pins 16. The front panel 12 may be painted to hide the electrical connections of grid 18, for example by painting a pattern on the front of the front panel of the same form as grid 18.</p>
<p>A number of different types of sensor may be used. For example, the sensor may be in the form of a vibration sensor that detects the impact of a token on the pin.</p>
<p>Alternatively, an inductive sensor maybe used that senses the presence of metal (i.e. the token) adjacent to the sensor.</p>
<p>A game controller 22 is provided in electrical connection to the display screen 10 as well as other components such as the grid 18. For clarity, these connections are not shown in the drawings. The game controller may be implemented using conventional computer components such as memory 24, a processor 26, and video display chip 28 in a number of known ways; the game controller will accordingly not be described in more detail.</p>
<p>A horizontal playfield 30 is provided below the token passage 14 so that tokens falling through the token passage land on the playfield. A pusher 32 is provided, arranged for reciprocal forward and back motion over the playfield. A win chute 34 at the front of the playfield is provided that communicates with a token pay out tray 36. In use, tokens on the play field may fall forward into the win chute 34 as a result of the reciprocal motion of the pusher, and these fall into the token pay out tray representing the player's winnings.</p>
<p>Lose chutes (not shown) may also be provided to allow tokens to fall from the playfield and divert them to the cashbox or hoppers as required.</p>
<p>A number of token handling mechanisms are provided. Two token slots 40, 42 are provided, a left token slot 40 and a right token slot 42. These are in communication with left escalator hopper 44 and right escalator hopper 46 respectively, so that tokens introduced into the left or right token slots 40,42 are passed to the respective escalator hopper 44,46. The escalator hoppers 44,46 each include escalator mechanism 48 for bring the tokens to respective left 50 and right 52 token entries at different positions at the top of the token passage 14. Thus, the introduction of a token into the left or right token slot 40, 42 causes a token to be introduced in the respective token entry.</p>
<p>Note that the escalator hopper may be arranged not to bring each token separately to the token entry, but to remain in an upper position adjacent to the token entry until the hopper is empty, only then returning to collect more tokens from below. Alternatively, a separate upper hopper may be provided to rapidly feed tokens into the token entries 50, 52.</p>
<p>Tokens entered into either left or right token slot 40, 42 are checked for validity and if rejected are passed through reject token chute 54 into pay cup 56.</p>
<p>Figure 4 illustrates token slots 40,42 as well as token pay out tray 36.</p>
<p>A separate token mechanism 60 is provided for use with other values of tokens. For example, in the UK the mechanism may use 1 Op pieces, and the introduction of a 2Op token into the token mechanism allows two tokens to be introduced without the need for the user to have change. Thus, entering tokens into the token mechanism provides the user with credit. If required, other means of payment for example using a payment card such as a credit or debit card may also be provided to allow users without appropriate change to use the machine.</p>
<p>A left button 62 and a right button 64 are provided to introduce a token through left or right token entry 50, 52 respectively if the user has credit. This allows the user to select the desired token entry and to time the introduction of the token.</p>
<p>A pay out mechanism 66 is also provided to pay out tokens into the pay cup 56 in the event of a win.</p>
<p>A cash box 68 is provided to store the takings of the machine.</p>
<p>In use, the game controller 22 is arranged to display a number of target objects 70 on the video display screen 10, each having a defined target area 74, referred to as a target for brevity. The image displayed may represent a target object 70 larger than the target 74. The use of a video display screen 10 means that the target objects can be arranged to move smoothly around the screen, not merely from pin 16 to pin 16 but continuously.</p>
<p>A user can cause a token 38 to be inserted into the token passage 14 through either the left or right token entry 5 0,52 either by inserting a suitable token into the respective token slot 40,42 or by inserting tokens into the token mechanism to obtain a credit and then pressing the left or right button 60,62 to cause a token to be inserted through the left or right token entry 50,52 respectively. Figure 5 illustrates a token 38 entering through the left token entry 50.</p>
<p>Figure 5 illustrates a possible game play scenario with first target objects 70 that display a variable amount of money, paid out if the target is hit, and second, alternative, target objects 72 that cause a sub-game to be started when the alternative target is hit.</p>
<p>It will be seen that the target objects are not presented as simple targets but as objects on the display screen that move around. Any object may be used as the target object.</p>
<p>The token then falls, bouncing off the pins 16 as it does so. When the token hits a pin 16 the corresponding sensor 18 is triggered and a signal sent to the game controller 22.</p>
<p>The game controller compares the location of the sensor 18 and hence the corresponding pin with the location of the targets 70 on the video display screen. If the locations match, a "win" or "hit" is recorded.</p>
<p>The action that the game controller takes in the event of a "hit" may vary. Indeed, there may be a number of targets of different types, with different effects.</p>
<p>One type of target may be a simple target that when a "hit" is recorded, a cash value is paid out by pay out mechanism 66 into pay cup 68.</p>
<p>A second possible type of target is a target that can display a variable cash value, that changes over time. In this case, the cash value paid out by pay out mechanism 66 is determined by the displayed value.</p>
<p>A third possible type of target is a target that causes some other action, not simply a cash pay out, but to take some other action. For example, a sub-game may be started using the display screen. Alternatively, the action may be to change a displayed value on the screen and hence the size of a win in some cases, or to change the display to another form, or indeed any action as required by the gameplay.</p>
<p>By providing the additional gameplay made possible by the combination of video display screen 10 and pins 16 the interest for the player can be increased.</p>
<p>All of this functionality may be provided by simply progranmiing the game controller 22 with a computer program that may be readily changed.</p>
<p>The targets need not be continuously moving, but may pause briefly either under a pin or between pins. The motion of the targets may be predetermined or random, as required.</p>
<p>A second embodiment of the invention is illustrated in Figure 6. The second embodiment is considerably simpler than the first. As in the first embodiment, there is a video display 10, front panel 12 and token passage 14, with pins 16 in the token passage 14 and the display 10 being controlled by game controller 22. A token entry 50 is provided at the top of the token passage, directly adjacent to respective token slot and the user simply inserts a token in the token slot 40 so that it falls down through the respective token entry 50. The token slot 40 may be a simple coin entry or a more complex coin mechanism.</p>
<p>Although Figure 6 only shows one token entry 50 and slot 40 since it is a side section there may of course be many more arranged across the top of the token passage, that is to say the top of the display. Embodiments may also include side entries if required.</p>
<p>Further, there is no pusher arrangement 30,32 under the token passage 14 and tokens falling through fall directly into hopper 80. The hopper 80 has an overflow directly into cash box 68. Jn the event of a win, tokens are paid out from hopper 80 into pay cu 56.</p>
<p>As in the first embodiment, the game controller 22 generates targets 74 and the user in this case pays tokens in and aims to hit a pin when a target is behind the pin to result in a win.</p>
<p>Aspects of the first and second embodiments may be combined as required, for example to include a pusher and top coin entry, or the more complex coin handling mechanisms of the first embodiment with the simple display without pusher of the second. Those skilled in the art will realise that many other combinations exist.</p>
Claims (1)
- <p>CLAIMS</p><p>1. A games machine, comprising: a video display screen; a transparent front screen spaced from the video display screen and substantially parallel with the video display screen defining a token passage between the transparent front screen and the video display screen; a token inlet at the top of the token passage for introducing tokens so that they can fall under gravity through the token passage; and a plurality of pins extending in the token passage between the transparent front screen a and the video display screen to deflect tokens passing through the token passage; wherein the games machine is arranged to display one or more targets on the video display screen, the targets moving over time, and to record a hit when a token hits a pin at the time a target is displayed on the screen behind the pin.</p><p>2. A games machine according to claim 1, wherein a single contiguous display screen is arranged behind all of the plurality of pins in the token passage.</p><p>3. A games machine according to claim 1 or 2, wherein the pins depend rearwardly from the transparent front screen.</p><p>4. A games machine according to claim 3, further comprising a conductive grid pattern on the transparent front screen connecting to the pins.</p><p>5. A games machine according to any preceding claim further comprising a token entry for inputting tokens into the games machine and a pay cup for paying out one or more tokens in the event of a hit.</p><p>6. A games machine according to any previous claim, having a plurality of token inlets at the top of the token passage and a means for selecting through which token inlet a token is introduced into the token passage.</p><p>7. A games machine according to any previous claim further comprising a game controller, the game controller being arranged to drive the video display screen with changing images including the one or more targets, to receive signals from the pins indicating when the pins have been hit, and to register a hit when a token hits a pin at the time a target is displayed on the screen directly behind the pin.</p><p>8. A games machine according to claim 7, wherein the game controller is arranged to display targets together with an indication of the value of the target, and to pay out a prize of the indicated value when a hit is registered.</p><p>9. A games machine according to claim 7 or 8 wherein the game controller is arranged to display additional targets, to record an additional target hit when a token hits a pin at the time an additional target is displayed on the screen directly behind the pin, and to take a predetermined action when the additional target hit is recorded.</p><p>10. A games machine according to any preceding claim further comprising a horizontal play field at the bottom of the token passage, arranged so that tokens passing through the token passage can land on the play field; a win chute adjacent to the horizontal play field arranged such that tokens passing into the win chute result in a win; and a pusher arranged for reciprocating motion over the playfield.</p>
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0603669A GB2435431A (en) | 2006-02-23 | 2006-02-23 | Falling coin games machine |
GB0612122A GB2437927B (en) | 2006-02-23 | 2006-06-19 | Games machine |
ES200850017U ES1069493Y (en) | 2006-02-23 | 2007-02-22 | GAMES MACHINE |
US12/280,240 US7806405B2 (en) | 2006-02-23 | 2007-02-22 | Games machine |
PCT/GB2007/000616 WO2007096625A2 (en) | 2006-02-23 | 2007-02-22 | Games machine |
JP2009600004U JP3156906U (en) | 2006-02-23 | 2007-02-22 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0603669A GB2435431A (en) | 2006-02-23 | 2006-02-23 | Falling coin games machine |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0603669D0 GB0603669D0 (en) | 2006-04-05 |
GB2435431A true GB2435431A (en) | 2007-08-29 |
Family
ID=36178653
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0603669A Withdrawn GB2435431A (en) | 2006-02-23 | 2006-02-23 | Falling coin games machine |
GB0612122A Expired - Fee Related GB2437927B (en) | 2006-02-23 | 2006-06-19 | Games machine |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0612122A Expired - Fee Related GB2437927B (en) | 2006-02-23 | 2006-06-19 | Games machine |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP3156906U (en) |
GB (2) | GB2435431A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2455745A (en) * | 2007-12-19 | 2009-06-24 | Game Concepts Ltd | Token shooting game |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5951009A (en) * | 1995-05-12 | 1999-09-14 | Sega Enterprises, Ltd. | Game apparatus |
JP2002282449A (en) * | 2001-03-27 | 2002-10-02 | Aruze Corp | Game machine and recording medium recorded with game program |
GB2398512A (en) * | 2003-02-20 | 2004-08-25 | Sega Corp | Game machine |
JP2005066210A (en) * | 2003-08-27 | 2005-03-17 | Aruze Corp | Game machine |
-
2006
- 2006-02-23 GB GB0603669A patent/GB2435431A/en not_active Withdrawn
- 2006-06-19 GB GB0612122A patent/GB2437927B/en not_active Expired - Fee Related
-
2007
- 2007-02-22 JP JP2009600004U patent/JP3156906U/en not_active Expired - Fee Related
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5951009A (en) * | 1995-05-12 | 1999-09-14 | Sega Enterprises, Ltd. | Game apparatus |
JP2002282449A (en) * | 2001-03-27 | 2002-10-02 | Aruze Corp | Game machine and recording medium recorded with game program |
GB2398512A (en) * | 2003-02-20 | 2004-08-25 | Sega Corp | Game machine |
JP2005066210A (en) * | 2003-08-27 | 2005-03-17 | Aruze Corp | Game machine |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2455745A (en) * | 2007-12-19 | 2009-06-24 | Game Concepts Ltd | Token shooting game |
Also Published As
Publication number | Publication date |
---|---|
GB0612122D0 (en) | 2006-07-26 |
GB2437927A (en) | 2007-11-14 |
GB2437927B (en) | 2010-10-13 |
JP3156906U (en) | 2010-01-28 |
GB0603669D0 (en) | 2006-04-05 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |