GB2368291A - Game playing pitch - Google Patents

Game playing pitch Download PDF

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Publication number
GB2368291A
GB2368291A GB0124177A GB0124177A GB2368291A GB 2368291 A GB2368291 A GB 2368291A GB 0124177 A GB0124177 A GB 0124177A GB 0124177 A GB0124177 A GB 0124177A GB 2368291 A GB2368291 A GB 2368291A
Authority
GB
United Kingdom
Prior art keywords
pitch
target
ball
playing
vehicles
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB0124177A
Other versions
GB0124177D0 (en
Inventor
William G Lupton
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ECON ENGINEERING Ltd
Original Assignee
ECON ENGINEERING Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ECON ENGINEERING Ltd filed Critical ECON ENGINEERING Ltd
Publication of GB0124177D0 publication Critical patent/GB0124177D0/en
Publication of GB2368291A publication Critical patent/GB2368291A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • A63B63/007Target zones without opening defined on a substantially horizontal surface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/002Games using balls, not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0037Tracking a path or terminating locations on a target surface or at impact on the ground
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • A63B2063/001Targets or goals with ball-returning means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Toys (AREA)

Abstract

A game playing pitch 10 with at least one target 16 at which a ball is propelled by a player wherein the pitch has a sloping region 18 adjacent the target down which the ball may roll to return the ball to an area of the pitch from which the player may shoot at the target again. Preferably the target is a board across which a beam of light is projected to register when the target is struck by the ball and against which the ball may bounce back into the field of play. Optionally the sloped region is semi-circular in shape and may comprise a 'no-go' zone which players are penalised for entering. The pitch may be enclosed by a perimeter fence with a sloped transition between the wall and the playing surface. Preferably the player rides a vehicle which may be adapted to propel a ball towards the goal.

Description

2368291 Games for Human Participants.
This invention relates to games for human participants (herein the players) wherein one or more balls is or are propelled over a playing pitch and is or are shot at one or more targets, with the object of "scoring" points, goals or the like More particularly, the invention relates in one aspect to a playing pitch for such a game.
To simplify description, reference will, unless the context requires, be made only to play with one ball and two targets, but as will be seen, the intention is that various games can be played with a number of balls and a number of targets.
In many respects the game is similar to soccer, in that the objective is to hit the target by the shooting of the ball, although the target may take any form such as a goal or a board or the like.
In one particular embodiment, the players ride on vehicles, for example as set forth in either International Patent Applications No.
WO 07/17110 or PCT GB 98/02258.
When such vehicles are used, there is a difficulty that the vehicle has to collect the ball in order to enable the vehicle to propel the ball towards the target If the ball is not therefore in an open area of the pitch, it can become trapped and incapable of the said collection The same can be true when the ball has been propelled at the target, if the ball remains in the vicinity of the target.
According to the present invention, in a first aspect, a game playing pitch has at least one target-at which a ball is to be propelled by a player either directly or via some propelling means, wherein adjacent the target the pitch has a sloping region down which the ball rolls after striking the target to return the ball to a section of the playing pitch where the ball can be easily collected by the player or the propelling means.
Preferably, the said region is in front of the target, and the target is one adapted to be struck by the ball so that it bounces therefrom back to the said region In particular, the target may be in the form of a board across which is a beam of light which is broken by the ball when it strikes the target, so that the breaking of the light beam can be sensed, electronically, and a record of the striking of the target made, for score compilation.
The region may be sloped over part or all of its surface, and may be of generally semi-circular shape, of which the diameter is greater than the width of the target, the region sloping not only being to the front of the target, but also to the sides In the rules of play, the said region may be or include a "no-go" zone into which the participants and/or their propelling means may not enter, or be penalised for so entering.
There preferably is a propelling means in the form of a propelling vehicle, for example of the type referred to above Alternatively, one could provide a wheel-chair type vehicle for disabled persons.
The pitch preferably has a perimeter defined by upright wall means and there is a curved and or sloped transition between the perimeter and the playing surface of the pitch so that the ball will not become trapped between the wall means and the playing surface.
The perimeter wall means may be such as to absorb impacts, especially where self-propelled vehicles (player driven and controlled) are used.
It is preferred that there should be more that one target, and in preferred play, the number of balls in play is at least one less than the number of targets In a specific case, where there are three targets, there would be two balls, but for any number of targets above three, there will always be a smaller number of balls than targets.
Also, the targets may be made up of a number of areas, representing different values,, some of which could be zero,, and the score achieved by each player is dependent upon not only the number of hits on the target or targets, but the areas of the target hit The targets may be colour coded, lettered and/or numbered and each area of each target may also be uniquely identified.
The targets are preferably computer linked to enable the keeping of a record and providing a display of, for example,, the hits made by the or each player, and/or any infringements committed by any player, there being appropriate sensors for detecting any such infringements, including bumping of vehicles, entering no go zones, stopping on "no stopping" zones, and so on.
The play of the game can be adapted to any format, and for example,, each player may play to strike the targets (where there are more than one) in a set sequence of turns or rounds, which could be two,, but would normally be four or five.
In the application of the invention, it is intended that the concept be used for business purposes, such as corporate days and the like,, and therefore according to another aspect of the invention there is provided a method of doing business wherein a playing pitch is provided along with vehicles for moving over the pitch, balls which can be moved over the pitch by the vehicles and propelled at target means provided, and the participants who ride on the vehicles pay to play a game in which they drive the vehicles on the pitch and propel the balls at the target means, their performance being monitored by computer means linked to the target means Embodiments of the invention will now be described with reference to the accompanying drawings, wherein;- Fig 1 is a plan view of a playing pitch with targets, in accordance with one embodiment of the invention; Fig 2 is a sectional side view of a target of Fig 1; Fig 3 shows in parts (A), (B) and (C) a target of Fig 1, a playing vehicle and a computer monitor used in the game; Fig 4 is a sectional side view through the perimeter barrier of the playing pitch; Fig 5 is a plan view of a section of the perimeter barrier of the pitch of Fig 1; Fig 6 is a perspective view of a target and the no go and no stop zones of the arrangement of Fig 1; Figs 7 and 8 show two further embodiments of pitch and target layouts according to the invention; and Fig 9 is a side view showing the positioning of two vehicles in relation to each other and the side barrier.
Referring to the drawings, and firstly to Fig 1, this figure shows a pitch 10 around which is a perimeter barrier 12 in the form of an upright wall.
The pitch as shown is generally rounded, and centrally it has a number of ball spots 13 at which are placed, at the beginning of the game, six playing balls.
Also shown are eight go-rings 14 at which are positioned the eight vehicles used by the players in the game, these vehicles being as described above.
The basis of the game is that the players in the vehicles try to collect the balls, and propel them at targets 16 around the periphery of the playing pitch 10 These targets shown in Fig 1 are symmetrically arranged equally spaced around the pitch and between each target there are two barrier wall sections coupled at locations 12 A.
In the region in front of each target is a penalty zone 18, generally semi-circular in shape, which projects inwardly to the pitch 10.
Each penalty zone 18 is of diameter longer than the width of the target 16 to which it is adjacent, and during play the vehicles are or can be penalized if they enter the penalty zone The players do try to propel the balls from their vehicles over the penalty zone in order to strike the targets 16, the game result being based upon the efficiency of striking of the targets by the players.
The pitch apart from the targets 16 is surrounded by the upright barrier 12 (which is in sections as described), and to the sides of each penalty zone as shown in Fig 4 and also in Fig 5, there are ramps 20 These ramps 20 are adjacent the barrier 12, and their purpose is to cause the balls to be returned to the centre of the playing pitch 10.
The nature of the penalty-zone 18 is best understood with reference to Figs 2 and 6 As indicated, part 44 of the penalty zone 18 is generally semi-circular, or exactly semi-circular if required, and it presents a sloping surface 22 as shown in Fig 4 which slopes from the target 16, which is at a higher level than the playing pitch, down to the playing pitch both in a forward direction and in sideways directions so that it is in fact shallow conical in shape This ensures that the balls will not catch at the base of the target but will roll back to the main playing section of the playing pitch The maximum height of part 44 may be in the order of 150 mm tapering to 50 mm or less Part 44 may be defined by a pre-cast concrete component.
In the arrangement shown in Fig 6, the part 44 tapers smoothly and continuously from its maximum height to its smallest height, but it may be configured differently For example, the sloping may only on be on an outer peripheral region.
Using such a region 44 ensures that the ball will be returned to the main part of the playing pitch 10 so that it can be collected by the vehicles, of which one is indicated at 24 in Fig 3 (B).
Fig 3 (A) shows that the target 16 may be recessed to provide a net region 28, and it is provided with identification signs 30 and 32, which uniquely identify that target All of the targets will have their own identification signs.
Each target is provided with a light beam which extends across the base of the target in the region 34, and when that light beam is broken by a ball impacting the target so a hit will be recorded in the electronic control system of which the computer monitor is shown at 35 in Fig 3 (C).
The target 16 is essentially an upright board arrangement against which the balls are impacted when hits are scored, and the region 44 ensures that the ball will return to the playing area At the edges, each target is coupled to the adjacent barrier wall section as shown in Fig 5, wherein the reference numeral 60 represents resilient mountings in the form of vertically mounted sections of D section tug boat buffers The barriers comprise bars of steel attached to steel posts and along with the targets (which can be of a similar construction) form the perimeter wall The barriers and targets in forming the perimeter wall are preferably of modular construction whereby the number of barriers and targets can be adjusted easily to vary the size of the pitch according to the number of players This also makes production easier.
Fig 2 shows the barrier 12, which extends across the target, but actual target frame is higher than the barrier frame to provide more clearance for the balls The target barrier for the target also incorporates a short length of round tube below the barrier bar to reproduce a goal post so that balls on hitting these posts will be deflected either into the target 34 or away from the target.
At the base of the barrier 12 there are the ramps or curved sections (preferably of concrete) to ensure that the balls will not become trapped at the bottom edges of the barrier but will also return to the playing area so that they can be picked up by the playing vehicles 24.
As mentioned herein, the playing pitch could have any number of targets, which may be in the form of boards or goals or the like, and it can be of any suitable shape Figs 7 and 8 show two different layouts In Fig 8, there are four targets respectively at the corners of a rectangular playing pitch, whilst in Fig 7 there are two targets at the bevelled corners of the rectangular playing pitch 42 In each case, each target is associated with a penalty zone 18.
The penalty zone 18 in each case comprises a no-go zone defined by part 44 into which players vehicles cannot enter or if they do they incur a penalty.
Each penalty zone 18 is sub-divided as shown in Fig 6 into the no- go zone 44 and a no-stop region made up of no stop zones 46 The no stop zones 46 are part of the pitch and are level They are defined by markings on the pitch.
As explained, the no entry zone 44 is a sloped, semi-circular region, and the no-stop zones 46, which are segments, radiate from the no go zone 44 Designations "no entry" and "no stop" may be used to indicate the manner in which these zones are used during play.
Players must not stop in the no-stop zones 46, and must not enter the no-entry zone 44.
Fig 9 shows two vehicles 24 in abutting relationship (for explanation only) with one in abutting relationship with the barrier wall 12 The shown geometry of vehicle bumpers (in contact with each other and with the barrier) make it clear that there is clearance for the balls B between the vehicles and also between a vehicle and the barrier, so that the balls will not become wedged (and possibly damaged) between the vehicles and a vehicle and the barrier wall.
As to an example of possible rules for the game or games to be played on the pitch arrangements described, the targets and vehicles may be computer connected and/or controlled The computer may be programmed so that each hit or goal scored gives a certain number of points, for example five points The rules provide that vehicles are to be completely excluded from the no-entry zone, and if they do enter this zone, five penalty points may be awarded.
Another penalty may be by the use of a remote control to impose a time-out penalty on that particular vehicle A suitable time-out penalty may be in the order of 30 seconds.
Again in relation to the no-stop zones, if a driver stops in one of these zones, then he can be penalised in a similar fashion when he has left the no-stop zone These controls may be effected by detecting the activities of the vehicles by means of detectors 50 and 52 at the perimeter of both the no stop zone 46, and the no entry zone 44, as shown in Fig 2 The computer would be programmed to recognise each vehicle by virtue of its own unique code being pre- entered.
By using less balls than the number of vehicles, means that players have to compete for the balls Players will not be able to hold balls in the vehicles indefinitely as the vehicles are designed automatically to eject the balls after a predetermined time.
Penalties similar to red card and yellow card penalties in soccer may also imposed.
The computer system will be arranged automatically to log scores including points for scoring goals, and penalty points for breaching the rules Monitoring of breaching the rules may be effected automatically or by a referee who simply observes the play.
The points can be recorded and tabulated, and leagues can be formed made up from a number of games, and the following tables give examples of a game table and a league table GAME TABLE GAME Final Placements Position Player Points Red Yellow Total For Penalty Penalty Against Against 1 St Steve Smith 60 6 1 53 2nd Mike Hallett 50 6 0 44 3rd Zoe Zummy 45 0 2 43 4th Yafang Fing 45 2 2 43 5th Small One Spice 40 0 2 38 6th Ian Watit 25 3 2 20 LEAGUE TABLE
League Results League Name: 3rd Individuals Position Player Games Points Penalty Total Games Played For Points To Against Play ist Mike Hallett 3 120 15 105 0 2nd Small One Spice 2 90 3 87 1 3rd Yafang Fing 3 95 8 87 0 4th David Cartwright 3 85 13 72 0 5th Zoe Zummy 2 85 14 71 1 6th Steve Smith 2 80 11 69 1 7th Ian Watit 1 25 5 20 2 In the play of the game it is preferred that the players will take turns and aim at 3 or 4 targets, hence the need for uniquely identifying the participant, the playing vehicle and/or the target.
This enables clear identification of points scored and offenders to be identified The play involves the logging of scores and the deducting of penalty points in a computer controlled arrangement.
This is quite important when there are many participants and many balls where it would be otherwise difficult to keep accurate score.
Play can be by participants (without vehicles) who propel themselves over their playing pitch For example the players can run over the pitch or move over the pitch on roller skates or the like,, and can kick the balls or propel them by some other means such as a hockey stick.
As to the light beam used in each target, this may be any suitable, although an infrared beam is preferred.
As regards the construction of barrier 12 this may be any suitable, but it is preferred that it be in the nature of a vertical wall built up in sections which are interconnected by tension springs 60 as shown in Fig 5, so that the barrier can yield to accidental impact The barriers may be mounted on rubber or the like mountings and have rubber or the like bumpers to absorb impacts.

Claims (1)

  1. Claims.
    1 A game playing pitch with at least one target at which a ball is to be propelled by a player either directly or via some propelling means, wherein adjacent the target the pitch has a sloping region down which the ball rolls after striking the target to return the ball to a section of the playing pitch where the ball can be easily collected by the player or the propelling means.
    2 A pitch according to claim 1, wherein the said region is in front of the target, and the target is one adapted to be struck by the ball so that it bounces therefrom back to the said region.
    3 A pitch according to claim 2, wherein the target is in the form of a board across which a beam of light is projected and which is broken by the ball when it strikes the target.
    4 A pitch according to any preceding claim, wherein the region is sloped over part or all of its surface, and is of generally semi- circular shape, A pitch according to claim 4, wherein the region has a diameter greater than the width of the target, the region sloping not only being to the front of the target, but also to the sides.
    6 A pitch according to any preceding claim, wherein the said region is or include a "no-go" zone into which the participants and/or their propelling means may not enter, or be penalised for so entering.
    7 A pitch according to any one of the preceding claims, wherein the pitch has a perimeter defined by upright wall means.
    8 A pitch according to claim 7, wherein there is a curved and/or sloped transition between the perimeter and the playing surface of the pitch so that the ball will not become trapped between the wall means and the playing surface.
    9 A pitch according to claim 8 or 9, wherein the perimeter is such as to absorb impacts from self-propelled vehicles.
    A pitch according to any preceding claim, wherein there are two or more targets.
    11 A pitch according to any preceding claim, wherein the or each target is made up of a number of areas, representing different values.
    12 A pitch according to claim 11, wherein the targets are colour coded, lettered and/or numbered and each area of each target may also be uniquely identified.
    13 A game including a playing pitch according to any of the preceding claims and at least one propelling means in the form of a propelling vehicle.
    14 A game according to claim 13, or including a playing pitch according to any of the preceding claims to 12, wherein the targets are computer linked to enable the keeping of a record and providing a display of, for example, the hits made by the or each player, and/or any infringements committed by any player.
    A game according to claim 14, wherein there are appropriate sensors for detecting any such infringements, including bumping of vehicles, entering no go zones, stopping on "no stopping" zones, and so on.
    16 A method of doing business wherein a playing pitch is provided along with vehicles for moving over the pitch, balls which can be moved over the pitch by the vehicles and propelled at target means provided, and the participants who ride on the vehicles pay to play a game in which they drive the vehicles on the pitch and propel the balls at the target means, their performance being monitored by computer means linked to the target means
GB0124177A 2000-10-11 2001-10-09 Game playing pitch Withdrawn GB2368291A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0024834A GB0024834D0 (en) 2000-10-11 2000-10-11 Games for human participants

Publications (2)

Publication Number Publication Date
GB0124177D0 GB0124177D0 (en) 2001-11-28
GB2368291A true GB2368291A (en) 2002-05-01

Family

ID=9901027

Family Applications (2)

Application Number Title Priority Date Filing Date
GB0024834A Ceased GB0024834D0 (en) 2000-10-11 2000-10-11 Games for human participants
GB0124177A Withdrawn GB2368291A (en) 2000-10-11 2001-10-09 Game playing pitch

Family Applications Before (1)

Application Number Title Priority Date Filing Date
GB0024834A Ceased GB0024834D0 (en) 2000-10-11 2000-10-11 Games for human participants

Country Status (3)

Country Link
AU (1) AU2001290155A1 (en)
GB (2) GB0024834D0 (en)
WO (1) WO2002030525A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
ITBZ20060045A1 (en) * 2006-11-03 2008-05-04 Giovanni Luciano De PLAYING FIELD WITH AN EQUIPMENT FOR A GAME LIKE THE BALLOON:
WO2009105266A2 (en) * 2008-02-21 2009-08-27 Kronum, Llc Method for playing a game and ball and goal therefor
CN110091359A (en) * 2019-04-25 2019-08-06 上海瀚创机器人技术有限公司 A kind of robot amusement equipment

Citations (7)

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Publication number Priority date Publication date Assignee Title
US4213612A (en) * 1978-03-31 1980-07-22 Marvin Glass & Associates Shiftable game target and projectile launching device for actuating same
US4291885A (en) * 1979-09-04 1981-09-29 Cohen Robert S Ball recovery system
WO1991004081A1 (en) * 1989-09-14 1991-04-04 Desmond Kenneth Wyett Hole in one target bowl
US5042820A (en) * 1987-05-26 1991-08-27 Ford James M Soccerball returner
DE19600394A1 (en) * 1996-01-08 1997-07-10 Juergen Aringer Mobile football goal with integral light barriers
DE29815284U1 (en) * 1998-08-26 1998-12-03 Brandt, Uwe, 23843 Bad Oldesloe 911 goal wall, practice arrangement for ball games etc.
US6068537A (en) * 1995-11-06 2000-05-30 Go Sport Ltd Game apparatus and method

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Publication number Priority date Publication date Assignee Title
US3909006A (en) * 1974-01-16 1975-09-30 Roland R Arbaugh Golf putting game
US4556219A (en) * 1984-06-25 1985-12-03 Tillery Thomas H Golf practice cage
US5100145A (en) * 1990-02-26 1992-03-31 Samuel Kim Putting green with adjustable topography and multi-ball return
GB2250484A (en) * 1990-11-27 1992-06-10 John Cowling Vehicle for playing a game
CA2123982A1 (en) * 1992-10-01 1994-04-14 Lozan G. Stoimenov System of equipment for a football type game
FR2747578B1 (en) * 1996-04-17 1998-07-17 Remy Torres TARGET FOR BALLS AND BALLS GAME
GB2319188A (en) * 1996-11-14 1998-05-20 Michael Charles Charman Golf practice range
GB9716584D0 (en) 1997-08-05 1997-10-08 Econ Engineering Ltd Improvements in machinery for playing sports and games
DE29909729U1 (en) * 1999-06-04 1999-11-18 Heidlberger Frank Device of a soccer field with goals

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4213612A (en) * 1978-03-31 1980-07-22 Marvin Glass & Associates Shiftable game target and projectile launching device for actuating same
US4291885A (en) * 1979-09-04 1981-09-29 Cohen Robert S Ball recovery system
US5042820A (en) * 1987-05-26 1991-08-27 Ford James M Soccerball returner
WO1991004081A1 (en) * 1989-09-14 1991-04-04 Desmond Kenneth Wyett Hole in one target bowl
US6068537A (en) * 1995-11-06 2000-05-30 Go Sport Ltd Game apparatus and method
DE19600394A1 (en) * 1996-01-08 1997-07-10 Juergen Aringer Mobile football goal with integral light barriers
DE29815284U1 (en) * 1998-08-26 1998-12-03 Brandt, Uwe, 23843 Bad Oldesloe 911 goal wall, practice arrangement for ball games etc.

Also Published As

Publication number Publication date
WO2002030525A1 (en) 2002-04-18
GB0124177D0 (en) 2001-11-28
AU2001290155A1 (en) 2002-04-22
GB0024834D0 (en) 2000-11-22

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