GB2270602A - Infrared video game remote control - Google Patents
Infrared video game remote control Download PDFInfo
- Publication number
- GB2270602A GB2270602A GB9219076A GB9219076A GB2270602A GB 2270602 A GB2270602 A GB 2270602A GB 9219076 A GB9219076 A GB 9219076A GB 9219076 A GB9219076 A GB 9219076A GB 2270602 A GB2270602 A GB 2270602A
- Authority
- GB
- United Kingdom
- Prior art keywords
- play
- video game
- infrared
- remote control
- signals
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 238000010586 diagram Methods 0.000 description 5
- 238000000034 method Methods 0.000 description 4
- 238000012163 sequencing technique Methods 0.000 description 1
Classifications
-
- G—PHYSICS
- G08—SIGNALLING
- G08C—TRANSMISSION SYSTEMS FOR MEASURED VALUES, CONTROL OR SIMILAR SIGNALS
- G08C23/00—Non-electrical signal transmission systems, e.g. optical systems
- G08C23/04—Non-electrical signal transmission systems, e.g. optical systems using light waves, e.g. infrared
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B10/00—Transmission systems employing electromagnetic waves other than radio-waves, e.g. infrared, visible or ultraviolet light, or employing corpuscular radiation, e.g. quantum communication
- H04B10/11—Arrangements specific to free-space transmission, i.e. transmission through air or vacuum
- H04B10/114—Indoor or close-range type systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Electromagnetism (AREA)
- Signal Processing (AREA)
- Selective Calling Equipment (AREA)
- Optical Communication System (AREA)
Abstract
An infrared video game remote control includes two LED transmitters 1 and a receiver unit 2. The transmitters each transmit an infrared pulse encoded signal at different times; the receiver unit decodes the received signals into output signals compatible with the video game. Each signal may be transmitted twice so as to reduce interference. <IMAGE>
Description
INFRARED VIDEO GAME REMOTE CONTROL SYSTEM
BACKGROUND OF THE INVENTION
The present invention relates to a wireless infrared video game remote control system which uses at least one infrared transmitter and an infrared receiver to control the operation of a video game system so as to reduce the possibility of data interference and improve the accuracy in data recognition.
In regular video game systems, joysticks (wired transmitters) are connected to the mainframe, and then connected to a television or a display screen for operation control. Due to the constraint of the cables, a player of a video game system should stand or sit before the television or display screen within a short distance while playing. Because the cables in a video game system are frequently stretched by players, they may be disconnected easily, causing a contact error.
SUMMARY OF THE INVENTION
The present invention eliminates the aforesaid problems. It is therefore an object of the present invention to provide an infrared video game remote control system which uses infrared transmitters and an infrared receiver to control the operation of a video game system so that the players can play the video game system at distance. It is another object of the present invention to provide an infrared video game remote control system which is suitable for controlling any of a variety of video game systems by means of the operation of infrared transmitters and an infrared receiver.
BRIEF DESCRIPTION OF THE DRAWINGS
Fig. 1 is a block diagram of a transmitter unit according to the present invention;
Fig. 2 is a block diagram of a receiver unit according to the present invention;
Fig. 3 illustrates the data format of the transmitter unit according to the present invention;
Fig. 4 is a time sequencing diagram of the transmitter unit according to the present invention;
Fig. 5 illustrates the encoding format of the transmitter unit according to the present invention;
Fig. 6 illustrates the emitting time difference of the transmitter;
Fig. 7 is a control flow chart of the transmitter unit;
Fig. 8 is a control flow chart of the receiver unit;
Fig. 9 illustrates the decoding format of the receiver unit according to the present invention;
Fig. 10 is a detailed circuit diagram of the transmitter unit according to the present invention; and
Fig. 11 is a detailed circuit diagram of the receiver unit according to the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
Referring to Figs. I and 2, an infrared video game remote control system according to the present invention is comprised of a transmitter unit 1 and a receiver unit 2. The transmitter unit 1 includes data format, decoding format, emitting time difference and control flow.
With respect to data format, please refer to
Fig. 3. If any switch on either joystick is pressed, the transmitter unit sends out a respective emitting signal by means of an infrared pulse wave. The length of each emitting signal is 40 bits, which is shown by means of a pulse-duration modulation method (1 and 0 are represented by different pulse durations).
With respect to decoding format, please refer to Fig. 5. Each 40-bit emitting signal includes two identical 20-bit data to ensure a correct recognition.
Therefore, the possibility of error is as low as 1/220 = 1/1048576. As the joystick can be freely set for PLAY 1 or PLAY 2, the emitting signal for PLAY 2 is phasereversed so that the receiver unit can accurately recognize the signal for PLAY 1 from the signal for PLAY 2. That is to say that "Data 1 + Data 1" is transmitted for PLAY 1, "Data 2 + Data 2" is transmitted for PLAY 2, and "Data 1 + Data 1" is unequal to "Data 2 + Data 2". Therefore, the receiver unit can accurately recognize the received signal to be for PLAY 1 or PLAY 2.
With respect to emitting time difference, please refer to Figs. 4 and 6. If the joysticks are respectively set for PLAY 1 and PLAY 2, the infrared signal from one joystick may interfere with the infrared signal from the other as the joysticks are simultaneously controlled to emit a respective data signal. This problem is eliminated by means of emitting time difference. Because the delay times T1,
T2 of PLAY 1 and PLAY 2 are variable, a synchronously continuous interference is eliminated. Therefore, the receiver unit can accurately recognize the data for PLAY 1 from the data for PLAY 2.
With respect to control flow, please refer to
Fig. 7. As a switch is pressed, the respective data is encoded into a 20-bit for recognizing the state of the joystick if set at PLAY 1 or PLAY 2. If the data is recognized for PLAY 1, a corresponding data of "Data + Data" is transmitted and in which T1 = TO + RND (1)
N1; if the data is recognized for PLAY 2, a corresponding data of "Data + Data" is transmitted and in which T2 = TO + RND (1) N2. After recognition, the respective data is transmitted to the receiver unit 2 through a pulse-duration modulation method.
The aforesaid transmitter unit 1 is to transmit respective data signals at a high speed and a constant frequency through a pulse-duration modulation method, and in different times for PLAY 1 and PLAY 2.
Therefore the problem of data interference is minimized.
The receiver unit 2 includes pre-amplifier, single chip CPU (or ASIC), and interface circuit.
Single chip CPU (or ASIC) continuously receives infrared pulse wave signals from pre-amplifier, and divides each batch of 40-bit data into two 20-bit data DT1 and DT2 (see Fig. 8) for recognition. In case of DT1 - DT2, it means that the received signal may be interfered and should be abandoned. A received batch of data is recognized for "Data" or "Data" only when DT1 = DT2 is checked. If DT1 is recognized pertaining to the category of "Data", it is decoded to PLAY 1; If DT1 is recognized pertaining to the category of "Data", it is decoded to PLAY 2. After the process of decoding, each 20-bit data is decoded and turned to a corresponding 16-bit data (see Fig. 9), and then sent to interface circuit for output to a video game system.
The receiver unit 2 receives PLAY 1 and PLAY 2 signals from the transmitter unit 1 at different time intervals, and therefore the possibility of data error is minimized.
Claims (5)
1. An infrared video game remote control system comprising at least one transmitter unit and a receiver unit, said at least one transmitter unit each being respectively controlled to transmit the instructions of a player to said receiver unit through an infrared pulse wave encoding format, said receiver unit being to receive signals from one or two of said at least one transmitter unit and decode the received signals into output signals compatible with a video game system.
2. The infrared video game remote control system of claim 1 wherein said at least one transmitter unit each can be set for PLAY 1 or PLAY 2 and controlled to transmit different signals for PLAY 1 or PLAY 2 by means of different encoding formats through the same infrared pulse-duration modulation.
3. The infrared video game remote control system of claim 1 wherein said at least one transmitter unit each can be set for PLAY 1 or PLAY 2 and controlled to transmit signals for PLAY 1 or PLAY 2 at different transmitting time intervals.
4. The infrared video game remote control system of claim 1 wherein said receiver unit comprises an infrared receiver circuit to simultaneously receive signals transmitted by two of said at least one transmitter unit, and to recognize the signals for PLAY 1 from the signals for PLAY 2, and then to decode the signals into output signals compatible with a video game system being controlled.
5. An infrared video game remote control system constructed and arranged substantially as described with reference to, and as illustrated in the accompanying drawings.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9219076A GB2270602A (en) | 1992-09-09 | 1992-09-09 | Infrared video game remote control |
FR9214631A FR2698979B3 (en) | 1992-09-09 | 1992-12-04 | Infrared remote control system for video games. |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9219076A GB2270602A (en) | 1992-09-09 | 1992-09-09 | Infrared video game remote control |
FR9214631A FR2698979B3 (en) | 1992-09-09 | 1992-12-04 | Infrared remote control system for video games. |
Publications (2)
Publication Number | Publication Date |
---|---|
GB9219076D0 GB9219076D0 (en) | 1992-10-21 |
GB2270602A true GB2270602A (en) | 1994-03-16 |
Family
ID=26229923
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9219076A Withdrawn GB2270602A (en) | 1992-09-09 | 1992-09-09 | Infrared video game remote control |
Country Status (2)
Country | Link |
---|---|
FR (1) | FR2698979B3 (en) |
GB (1) | GB2270602A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2734929A1 (en) * | 1995-05-05 | 1996-12-06 | United Microelectronics Corp | Video game ROM cartridge system |
NL1000768C2 (en) * | 1995-05-05 | 1997-03-25 | United Microelectronics Corp | Video game system with means for displaying a key programming process. |
WO1999059688A1 (en) * | 1998-05-18 | 1999-11-25 | Sony Computer Entertainment Inc. | External operation device and entertainment system |
WO2012003292A1 (en) * | 2010-07-01 | 2012-01-05 | Analysis First LLC | Identification and communication systems |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4111421A (en) * | 1976-12-09 | 1978-09-05 | The Magnavox Company | Optical linked remote control video game apparatus |
US4151407A (en) * | 1977-04-28 | 1979-04-24 | Texas Instruments Incorporated | Low-power, infrared information transmission system |
-
1992
- 1992-09-09 GB GB9219076A patent/GB2270602A/en not_active Withdrawn
- 1992-12-04 FR FR9214631A patent/FR2698979B3/en not_active Expired - Fee Related
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4111421A (en) * | 1976-12-09 | 1978-09-05 | The Magnavox Company | Optical linked remote control video game apparatus |
US4151407A (en) * | 1977-04-28 | 1979-04-24 | Texas Instruments Incorporated | Low-power, infrared information transmission system |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2734929A1 (en) * | 1995-05-05 | 1996-12-06 | United Microelectronics Corp | Video game ROM cartridge system |
NL1000768C2 (en) * | 1995-05-05 | 1997-03-25 | United Microelectronics Corp | Video game system with means for displaying a key programming process. |
WO1999059688A1 (en) * | 1998-05-18 | 1999-11-25 | Sony Computer Entertainment Inc. | External operation device and entertainment system |
WO2012003292A1 (en) * | 2010-07-01 | 2012-01-05 | Analysis First LLC | Identification and communication systems |
US8480397B2 (en) | 2010-07-01 | 2013-07-09 | Analysis First LLC | Methods of simulating combat |
US8938170B2 (en) | 2010-07-01 | 2015-01-20 | Analysis First LLC | Handheld identification and communication systems |
US8971713B2 (en) | 2010-07-01 | 2015-03-03 | Analysis First LLC | Identification and communication systems |
US9219544B2 (en) | 2010-07-01 | 2015-12-22 | Analysis First LLC | LED based identification and communication systems |
Also Published As
Publication number | Publication date |
---|---|
FR2698979B3 (en) | 1994-10-28 |
GB9219076D0 (en) | 1992-10-21 |
FR2698979A3 (en) | 1994-06-10 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |