GB2263802A - Television game with wireless remote-control for two players - Google Patents

Television game with wireless remote-control for two players Download PDF

Info

Publication number
GB2263802A
GB2263802A GB9201525A GB9201525A GB2263802A GB 2263802 A GB2263802 A GB 2263802A GB 9201525 A GB9201525 A GB 9201525A GB 9201525 A GB9201525 A GB 9201525A GB 2263802 A GB2263802 A GB 2263802A
Authority
GB
United Kingdom
Prior art keywords
counter
control
television game
players
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB9201525A
Other versions
GB9201525D0 (en
Inventor
Chin-Tung Chen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
CHEN CHIN TUNG
TXC Corp
Original Assignee
CHEN CHIN TUNG
TXC Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by CHEN CHIN TUNG, TXC Corp filed Critical CHEN CHIN TUNG
Priority to GB9201525A priority Critical patent/GB2263802A/en
Publication of GB9201525D0 publication Critical patent/GB9201525D0/en
Publication of GB2263802A publication Critical patent/GB2263802A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04BTRANSMISSION
    • H04B10/00Transmission systems employing electromagnetic waves other than radio-waves, e.g. infrared, visible or ultraviolet light, or employing corpuscular radiation, e.g. quantum communication
    • H04B10/11Arrangements specific to free-space transmission, i.e. transmission through air or vacuum
    • H04B10/114Indoor or close-range type systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • A63F2003/082Raffle games that can be played by a fairly large number of people electric with remote participants
    • A63F2003/083Raffle games that can be played by a fairly large number of people electric with remote participants played via television
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • Electromagnetism (AREA)
  • Signal Processing (AREA)
  • Selective Calling Equipment (AREA)

Abstract

In a television game for two players, wireless remote-control units can be selectably operated by either one or two persons, transmitting a different binary code for each person. At a receiver, a player one and player two discriminator can route the respective signal inputs of the players and temporarily store them in memory, the data of which are then read by the main television game unit.

Description

TELEVISION GAME WITH WIRELESS REMOTE-CONTROL TRANSMITTING AND RECEIVING CONTROLLERS FOR TWO PLAYERS The invention herein relates to a television game for two players with wireless remote-control transmitting and receiving controllers and the aforesaid television game has a two-way wireless (no physical connection between the controllers and main game unit) controller which supports simultaneous operation by two players.
BACKGROUND OF THE INVENTION Currently available television games include a main game unit and two controllers, with the main game unit and the two controllers connected via wire conduits.
The present market now features television games with insertable software cartridges and most support two player operation; however, the design of these conventional television games requires players to use two controller units which are wired to the main game unit, but these wired television games often require the players to remain in very close proximity to the host television set and long-term use increases the possibility of impaired vision. In addition, the wires between the main game unit and the controllers are subject to damage through repeated bending and the resulting intermittent conductivity of controller signals and other operational difficulties.
SUMMARY OF THE INVENTION In order to overcome the aforesaid disadvantages, the main objective of the invention herein is to improve upon the shortcomings in the design of conventional television games, specifically the utilization of controllers connected to the main game unit with wires, by offering wireless remote-control signal transmitting and receiving game controllers which increase the range of the game controllers from the main television game unit during game play and also eliminates the possibility of controller wire damage, thus increasing the service life of the television game invention herein; in addition, wireless remote-control television games are not currently on the market, so the invention herein introduces an entirely new device with practical advantages, innovations and advanced design.
BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 is a depiction of the outputted serial signal timing scheme used in the transmit unit of the invention herein.
Figure 2 is a block diagram of the transmitter unit of the invention herein.
Figure 3 is a block diagram of the receiver unit of the invention herein.
DETAILED DESCRIPTION OF THE INVENTION The invention herein consists of two remotecontrol transmitting and receiving units utilizing integrated circuits; the aforesaid transmitters and receivers contain an integrated circuit transmit processor and an integrated circuit receiver processor; the detailed description of the transmit structure and the receiver structure is as follows: FIG. 1 is a diagram of the serial output signal of the invention herein, wherein a switch is utilized to select a single player (1P) or a double-player (2P) operation mode, if the one-player (1P) mode is selected on one transmit unit, then the two-player (2P) mode must be selected on the other transmit unit; the transmission cycle of the aforesaid transmit unit is divided into eight periods(Tl-T8), with each period occupied by a single integer of a serial signal number; since the aforesaid serial output signal includes an in-phase signalling number and data segment, if the serial signal is not in binary phase, such as indicated in FIG. 1, then there will be a maximum non-synchronized overlap between single-player (1P) and two-player (2P) operation, but a rate of more than 35 times per second can be attained, and the aforesaid overlap is discrialnated by the detector and deleted to halt the output of the undesired signal, otherwise the aforesaid signal will be outputted.
Referring to the transmit unit (1) diagram of the invention herein indicated in FIG. 2, the transmit unit (1) consists mainly of a divider (11), pulse-wave counter (12), bit counter (13), word counter (14), lP/2P serial cycle counter/selector (15) and data selector (16); from the initiated signal (17) burst, first the divider (11) outputs a basic frequency of 75.8KHz, which flows through the bit counter (13) 0-and-l binary carrier frequency digit, word counter (14) serial signal number, and also the lP/2P serial cycle counter/selector (15) during oneplayer (1P) operation, and due to the effect of serial signals T1 and T5, and also due to the effect of serial number signals T2, T4, T5, T6, T7 and T8, then the signal finally produced through the serial process is conducted through the output circuit (3) terminal as a remotecontrol signal.
Referring to the block diagram of the receiver circuit in FIG. 3, the main components involved in reception process of the bit-length string includes the sum detector (21), exact word detector (22), lP/2P discriminator (23), buffer storage units (24, 25) and output circuits (26, 27); after the remote-control signal enters at terminal point (20) of the receiver (2), the aforesaid signal is first conducted to the synchronizer (28) and then on through the data section (29), in which a temporary storage buffer is utilized for preliminary serial signal detection and verification to ensure that no error is present in the aforementioned remote-control signal being processed, then the aforementioned sum detector (21) produces a secondary bit-length string based on the aforementioned original bit-length string, wherein the detection of the sum serves as a verification of the bit-length and the sum; if a 1P and 2P serial signal are received at the same time, but if the original bit-length string, the sum and the original bit-length setting are improperly configured, then the aforementioned remote-control signal is cleared (CLR) and the word detector (22) performs a third verification of the word against the signal; then, after undergoing the third detection process and error elimination, the signal is then conducted to the lP/2P discriminator (23), which determines whether the signal is a 1P or a 2P remotecontrol signal before conducting the discriminated signal into the temporary storage buffers (24, 25), the output circuits (26, 27), and finally into the main circuits of the television game in the form of readable data.
In conclusion, the invention herein is mainly concerned with conventional television games that are disadvantaged because the two directional controllers are wired to the main television game unit; moreover, the invention herein overcomes the aforementioned disadvantages by incorporating wireless remote-control technology, specifically by utilizing a design with automatic digital detection and discriminator capability; moreover, the invention herein is both practical and progressive in value and capable of attaining high overall efficiency and furthermore, with regard to experienced technologists in the field of wireless remote-control technology and according to the description of the invention herein, the individual modifications and improvements do not detract from the inherent nature of the invention herein; therefore, in addition to the patent rights for the invention herein, separate applications shall be applied for the additional innovations of the invention herein.

Claims (3)

CLAIMS:
1. A television game with wireless remote-control transmitting and receiving game controllers, consisting of a transmit device in the main system accessible to the aforesaid game controllers as well as separate receivers, in which the transmitted signal of the aforesaid transmit devices are processed for the reception device via digital signal processing, which entailing the distinguishing of similar binary signals and temporary data storage; these devices include the transmit section, which consists mainly of a divider, pulse counter, bit counter, word counter, lP/2P series cycle counter and selector; the standard pulse cycle output through the divider is 75.8KHz, but then the bit counter and the word counter verifies the control number and the lP/2P series cycle count so the selector can select dissimilar serial binary number for one-player (1P) or two-player (2P) mode; and also the receiver device, which consists of a bit-length sum detector, word detector, lP/2P discriminator and temporary storage buffer to enable the independent control of the television game by two players.
2. A television game as claimed in claim 1, in which the remote-control transmitter device section and the receiver device are integrated into a single unit, and the data memory area can be expanded to a higher bit capacity and thus be programmed with more control capabilities.
3. A television game as claimed in claim 1 and substantially as hereinbefore described, with reference to and as shown in the accompanying drawings.
GB9201525A 1992-01-24 1992-01-24 Television game with wireless remote-control for two players Withdrawn GB2263802A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB9201525A GB2263802A (en) 1992-01-24 1992-01-24 Television game with wireless remote-control for two players

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB9201525A GB2263802A (en) 1992-01-24 1992-01-24 Television game with wireless remote-control for two players

Publications (2)

Publication Number Publication Date
GB9201525D0 GB9201525D0 (en) 1992-03-11
GB2263802A true GB2263802A (en) 1993-08-04

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Family Applications (1)

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GB9201525A Withdrawn GB2263802A (en) 1992-01-24 1992-01-24 Television game with wireless remote-control for two players

Country Status (1)

Country Link
GB (1) GB2263802A (en)

Cited By (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0796643A1 (en) * 1995-10-09 1997-09-24 Nintendo Co., Ltd. Game machine and game machine system using the same
US5903257A (en) * 1995-10-09 1999-05-11 Nintendo Co., Ltd. Operating device and image processing system using same
US5963196A (en) * 1995-05-10 1999-10-05 Nintendo Co., Ltd. Image processing system utilizing analog joystick
US5973704A (en) 1995-10-09 1999-10-26 Nintendo Co., Ltd. Three-dimensional image processing apparatus
US5984785A (en) 1995-05-10 1999-11-16 Nintendo Co., Ltd. Operating device with analog joystick
US6002351A (en) 1995-11-10 1999-12-14 Nintendo Co., Ltd. Joystick device
US6071191A (en) 1995-11-22 2000-06-06 Nintendo Co., Ltd. Systems and methods for providing security in a video game system
US6139433A (en) 1995-11-22 2000-10-31 Nintendo Co., Ltd. Video game system and method with enhanced three-dimensional character and background control due to environmental conditions
US6139434A (en) 1996-09-24 2000-10-31 Nintendo Co., Ltd. Three-dimensional image processing apparatus with enhanced automatic and user point of view control
US6155926A (en) * 1995-11-22 2000-12-05 Nintendo Co., Ltd. Video game system and method with enhanced three-dimensional character and background control
US6190257B1 (en) 1995-11-22 2001-02-20 Nintendo Co., Ltd. Systems and method for providing security in a video game system
US6200253B1 (en) 1995-10-09 2001-03-13 Nintendo Co., Ltd. Controller pack
US6241611B1 (en) 1995-05-10 2001-06-05 Nintendo Co., Ltd. Function expansion device and operating device using the function expansion device
US6241610B1 (en) 1996-09-20 2001-06-05 Nintendo Co., Ltd. Three-dimensional image processing system having dynamically changing character polygon number
US6244959B1 (en) 1996-09-24 2001-06-12 Nintendo Co., Ltd. Three-dimensional image processing system with enhanced character control
US6267673B1 (en) 1996-09-20 2001-07-31 Nintendo Co., Ltd. Video game system with state of next world dependent upon manner of entry from previous world via a portal
US6283857B1 (en) 1996-09-24 2001-09-04 Nintendo Co., Ltd. Three-dimensional image processing apparatus with enhanced automatic and user point of view control
US6325718B1 (en) 1995-10-09 2001-12-04 Nintendo Co., Ltd. Operation controlling device and video processing system used therewith
US6383079B1 (en) 1995-11-22 2002-05-07 Nintendo Co., Ltd. High performance/low cost video game system with multi-functional peripheral processing subsystem
US6679776B1 (en) 1997-07-17 2004-01-20 Nintendo Co., Ltd. Video game system

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4111421A (en) * 1976-12-09 1978-09-05 The Magnavox Company Optical linked remote control video game apparatus
US4150284A (en) * 1977-04-28 1979-04-17 Texas Instruments Incorporated Medical patient condition monitoring system
EP0024184A2 (en) * 1979-08-15 1981-02-25 Bell-Fruit Manufacturing Company Limited Amusement apparatus
US4531740A (en) * 1983-06-22 1985-07-30 Cynex Manufacturing Corporation Remote control system for a video computer game
US4924216A (en) * 1988-02-12 1990-05-08 Acemore International Ltd. Joystick controller apparatus

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4111421A (en) * 1976-12-09 1978-09-05 The Magnavox Company Optical linked remote control video game apparatus
US4150284A (en) * 1977-04-28 1979-04-17 Texas Instruments Incorporated Medical patient condition monitoring system
EP0024184A2 (en) * 1979-08-15 1981-02-25 Bell-Fruit Manufacturing Company Limited Amusement apparatus
US4531740A (en) * 1983-06-22 1985-07-30 Cynex Manufacturing Corporation Remote control system for a video computer game
US4924216A (en) * 1988-02-12 1990-05-08 Acemore International Ltd. Joystick controller apparatus

Cited By (39)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6102803A (en) 1995-05-10 2000-08-15 Nintendo Co., Ltd. Operating device with analog joystick
US6461242B2 (en) 1995-05-10 2002-10-08 Nintendo Co., Ltd. Operating device for an image processing apparatus
US6241611B1 (en) 1995-05-10 2001-06-05 Nintendo Co., Ltd. Function expansion device and operating device using the function expansion device
US5963196A (en) * 1995-05-10 1999-10-05 Nintendo Co., Ltd. Image processing system utilizing analog joystick
US6489946B1 (en) 1995-05-10 2002-12-03 Nintendo Co., Ltd. Operating device with analog joystick
US5984785A (en) 1995-05-10 1999-11-16 Nintendo Co., Ltd. Operating device with analog joystick
US6186896B1 (en) 1995-05-10 2001-02-13 Nintendo Co., Ltd. Operating device with analog joystick
US6590578B2 (en) 1995-10-09 2003-07-08 Nintendo Co., Ltd. Three-dimensional image processing apparatus
US6200253B1 (en) 1995-10-09 2001-03-13 Nintendo Co., Ltd. Controller pack
US6676520B2 (en) 1995-10-09 2004-01-13 Nintendo Co., Ltd. Video game system providing physical sensation
US6325718B1 (en) 1995-10-09 2001-12-04 Nintendo Co., Ltd. Operation controlling device and video processing system used therewith
US6497618B1 (en) 1995-10-09 2002-12-24 Nintendo Co. Ltd. Video game system with data transmitting/receiving controller
US6332840B1 (en) 1995-10-09 2001-12-25 Ninetendo Co., Ltd. Operation controlling device and video processing system used therewith
US5973704A (en) 1995-10-09 1999-10-26 Nintendo Co., Ltd. Three-dimensional image processing apparatus
US6778190B1 (en) 1995-10-09 2004-08-17 Nintendo Co., Ltd. Three-dimensional image processing apparatus
US6239806B1 (en) 1995-10-09 2001-05-29 Nintendo Co., Ltd. User controlled graphics object movement based on amount of joystick angular rotation and point of view angle
US5903257A (en) * 1995-10-09 1999-05-11 Nintendo Co., Ltd. Operating device and image processing system using same
EP0796643A4 (en) * 1995-10-09 1998-04-15 Nintendo Co Ltd Game machine and game machine system using the same
US6421056B1 (en) 1995-10-09 2002-07-16 Nintendo Co., Ltd. Three-dimensional image processing apparatus
US6264558B1 (en) 1995-10-09 2001-07-24 Nintendo Co., Ltd. Video game system with data transmitting/receiving controller
EP0796643A1 (en) * 1995-10-09 1997-09-24 Nintendo Co., Ltd. Game machine and game machine system using the same
US6002351A (en) 1995-11-10 1999-12-14 Nintendo Co., Ltd. Joystick device
US6307486B1 (en) 1995-11-10 2001-10-23 Nintendo Co., Ltd. Joystick device
US6383079B1 (en) 1995-11-22 2002-05-07 Nintendo Co., Ltd. High performance/low cost video game system with multi-functional peripheral processing subsystem
US6190257B1 (en) 1995-11-22 2001-02-20 Nintendo Co., Ltd. Systems and method for providing security in a video game system
US6071191A (en) 1995-11-22 2000-06-06 Nintendo Co., Ltd. Systems and methods for providing security in a video game system
US6139433A (en) 1995-11-22 2000-10-31 Nintendo Co., Ltd. Video game system and method with enhanced three-dimensional character and background control due to environmental conditions
US6331146B1 (en) 1995-11-22 2001-12-18 Nintendo Co., Ltd. Video game system and method with enhanced three-dimensional character and background control
US6394905B1 (en) 1995-11-22 2002-05-28 Nintendo Co., Ltd. Systems and methods for providing security in a video game system
US6155926A (en) * 1995-11-22 2000-12-05 Nintendo Co., Ltd. Video game system and method with enhanced three-dimensional character and background control
US6454652B2 (en) 1995-11-22 2002-09-24 Nintendo Co., Ltd. Video game system and method with enhanced three-dimensional character and background control due to environmental conditions
US6267673B1 (en) 1996-09-20 2001-07-31 Nintendo Co., Ltd. Video game system with state of next world dependent upon manner of entry from previous world via a portal
US6241610B1 (en) 1996-09-20 2001-06-05 Nintendo Co., Ltd. Three-dimensional image processing system having dynamically changing character polygon number
US6346046B2 (en) 1996-09-20 2002-02-12 Nintendo Co., Ltd. Three-dimensional image processing system having dynamically changing character polygon number
US6491585B1 (en) 1996-09-24 2002-12-10 Nintendo Co., Ltd. Three-dimensional image processing apparatus with enhanced automatic and user point of view control
US6244959B1 (en) 1996-09-24 2001-06-12 Nintendo Co., Ltd. Three-dimensional image processing system with enhanced character control
US6139434A (en) 1996-09-24 2000-10-31 Nintendo Co., Ltd. Three-dimensional image processing apparatus with enhanced automatic and user point of view control
US6283857B1 (en) 1996-09-24 2001-09-04 Nintendo Co., Ltd. Three-dimensional image processing apparatus with enhanced automatic and user point of view control
US6679776B1 (en) 1997-07-17 2004-01-20 Nintendo Co., Ltd. Video game system

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