GB2202753A - Game - Google Patents

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Publication number
GB2202753A
GB2202753A GB08805370A GB8805370A GB2202753A GB 2202753 A GB2202753 A GB 2202753A GB 08805370 A GB08805370 A GB 08805370A GB 8805370 A GB8805370 A GB 8805370A GB 2202753 A GB2202753 A GB 2202753A
Authority
GB
United Kingdom
Prior art keywords
game
tokens
tracks
grooves
track
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB08805370A
Other versions
GB8805370D0 (en
Inventor
Fazel Gulamhusein Datoo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of GB8805370D0 publication Critical patent/GB8805370D0/en
Publication of GB2202753A publication Critical patent/GB2202753A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F3/00634Sliding connections, e.g. playing pieces sliding in a groove
    • A63F2003/00637Sliding connections, e.g. playing pieces sliding in a groove with non-intersecting, e.g. parallel, grooves

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A game comprises a board (1) having three tracks (7,8,9) of the same length, each closed at one end (11), track means (10) connecting the open ends of the three tracks (7,8,9) and a plurality of tokens (2), each marked differently and restrained to move only in the tracks (7,8,9) or track means (10). <IMAGE>

Description

GAMz This invention relates to a game and more particularly to a version of a game known as "The Tower of Hanoi".
The originai game was invented some considerable time ago and comprises a number of apertured discs of different diameters mounted on a peg passing through the apertures. Two other pegs are provided and the object of the game is to transfer the discs to another of the pegs so that they end up with the iargest at the bottom, the next iargest on top of the largest and so on with the shortest number of moves. Only one disc may be moved at a time to any other peg but under no circumstances may a iarger disc be placed on a smaller disc.
The usual version of this game has a board on which three upstanding pegs are provided together with a number of discs of appropriate diameter. While such a version is satisfactory in operation, it has a number of disadvantages. The apparatus is relatively large and therefore not easily carried about by a chiid who might wish to amuse itseif on a long journey, for example.
Aiso the discs are, ot necessity, loose and can become lost rendering the game useless.
The present invention seeks to provide a game of the same type as the Tower of Hanoi in which some or ail of the above disadvantages are reduced or obviated.
According to the invention, a game comprises a board having three tracks of the same length, each ciosed at one end, track means connecting the open ends of the T.re'e tracks. of the same length and a piuraiity of tokens, each marked differently and restrained to move oniy in the tracks or track means.
The track means may comprise a fourth track connecting the open ends of the three tracks of the same length.
The three tracks of the same length may be parallel to each other while the fourth track may be at right angles to the said three tracks so as to form a system of tracks in the form of a iower case "m".
Alternatively, the track means may comprise a track connection connecting the open ends of the said three tracks substantially directly together.
Preferably the tracks comprise undercut grooves which at all times cover edges of at least part of the tokens so that while access can be had to the tokens, they cannot be removed from the tracks.
The tokens may lie mainly outside the grooves and have a short leg ending in a foot which is trapped within the groove. The tokens may be of dumbell shape.
Alternatively, the tokens may comprise discs located in the grooves such that they are retained in the grooves but are accessibie through the mouths of the grooves.
in either ca t.irje. tokens may be marked numerically, lphabeticallv or with part of a picture so that they form a completed picture when arranged in their correct order.
The invention will now be described in greater detaii, by way of example, with reference to the drawings, in which Figure 1 is a perspective view of one form of game in accordance with the invention; Figure 2 is a sectional view taken on the line iI-lI of figure 1; Figures 3 to 5 show diagrammatically the three possible starting or ending positions of the game; Figure 6 shows one example of a correct intermediate position of the game; Figure 7 shows one example of an incorrect intermediate position of the game; Figure 8 is a perspective view of a second form of game in accordance with the invention, and Figure 9 is a sectional view taken on the line IX-IX of figure 1;; Referring firstly to figures 1 and 2, there is shown a game using a board 1 and four tokens 2, here shown as dumbbell shaped elements having a disc form upper portion 3, a short ieg portion 4, and a foot portion 5. The upper portions 3 are labelled "A", "B", "C" and "D". The board 1 comprises a backing member 6 on which is formed four tracks in the form of undercut grooves 7, 8, 9 and 10, the grooves 7, 8, and 9 being parallel and adjacent to each other. These three grooves 7, 8 and 9 are eacn ciosed at one end 11 and their open ends are connected together by means of the fourth track or groove 10 which is at right angles to the grooves 7, 8 and 9. In this way a groove pattern is provided roughly in the form of a lower case "m".
As can be seen from the drawings, the grooves 7, 8, 9 and 10 can readily be made up using an outer frame 12 on the backing member 6 with two elongated projections 14 extending inwardly from one side 16 of the outer frame 12. The foot portions 5 of the tokens 2 are circular and of a diameter slightly less than the main width of the grooves 7, 8, 9 and 10 to enable them to move freely therein but of a diameter greater than the width of the longitudinal mouth 18 of the grooves so that they cannot pass through it. The thickness of the foot portions 5 is substantially the same as the depth of the grooves between the undercut and the base thereof. In this way the tokens 2 can be moved easily along all of the grooves but are retained thereby.
The object of the game is to move all the tokens 2 from one of the three possible positions shown in figures 3 to 5 to any other of the positions shown therein. To do this, only one token 2 can be moved at a time and, with an ABCD order of the tokens 2, at no time may a disc which is higher up the alphabet be placed on one which is lower down the alphabet. Thus "A" can be placed on "D" but "D" may never be placed on "A". An example of a correct move is shown in figure 6 and an example of an incorrect move is shown in figure 7. Of course, if desired, the order may be reversed to DCBA. Thus, in this iatter case, a "D" can be placed on an "A" but an "A" can never be placed on a "D".
Mathematically it will be appreciated that the minimum number of moves to complete a game is 2"1 where n is the number of tokens provided. Thus with four tokens, the minimum number of moves is 15 while with five tokens, the minimum number of moves is 31 and so on. The most suitable number of tokens is around six so that the game is not too long but long enough to make it interesting. For the sake of simplicity, the game has been shown with four tokens. The moves of these four tokens in moving from a start in the left hand groove (column i) to the right hand groove (column 3) is detailed in the two tables below, of which Table I recites the moves and Table II shows the moves being carried out: TABLE I MOVE TOKEN GROOVE IN WHICH THE GROOVE TO WHICH NUMBER LETTER TOKEN IS LOCATED THE TOKEN IS BEFORE THE MOVE STARTS MOVED 1 A 1 2 l A 1 2 2. B i 3 3. A 2 3 1 2- 5. A 3 í 6. B 3 2 7. A 1 2 8. D l 3 9. A 2 3 10. B 2 1 11. A 3 1 12. C 2 3 13. A l 2 14. B 1 3 15. A 2 3 15.A 2 3 TABLE II A-- --- --- --- -- B-- B-- --- --- -- C-- C-- C-- C-A --A A-- AB D-- DA- DAB D-B DCB DCB DC Move 0 Move 1 Move 2 Move 3 Move 4 Move 5 Move 6 -A- -A- --- --- -- -B- -B- -BA --A A-- A-C --C DC- -CD -CD BCD BCD B-D BAD Move 7 Move 8 Move 9 Move 10 Move 1 Move 12 Move 13 --A --B --B --C --C - A D - - D Move 14 Move 15 It will be noted that Disc "D" moves only once, Disc "C" moves twice, Disc "B" moves four times and Disc "A" moves eight times. In order to make the game more difficult, the column into which the tokens are to be moved can be specified at the beginning of the game.
Figures 8 and 9 show an aiternative form of the game in which the dumbbell shaped tokens are replaced by plain discs 20, aiso labelled "A", "B", "C" and "D". The board for the game again comprises a backing member 21 on which are formed four undercut grooves 22, 23, 24 and 25. These grooves are in the same pattern as the grooves in the first embodiment but have much wider mouths 29.
As can be seen, the discs 20 are of a diameter slightly less than the main width of the grooves to enable them to move freely therein but of a diameter greater than the longitudinal mouth 29 of the grooves so that they cannot pass through it. The thickness of the discs 20 is suostantially the same as the depth of the grooves between the undercut and the base thereof. In this way the discs 20 are easily accessibie and can be moved easily along all of the grooves but are retained therein.
It will be appreciated that modifications and variations of the above described embodiments may be carried out without departing from the scope of the invention. For example, the tokens or discs could be marked differently. They could use a different alphabet eg.
"&alpha;","ss". "&gamma;" etc. They could use numerals "1", "2", "3" etc. or "I", "II", "III" etc. Alternatively they could use the appropriate number of dotes or could use circles or other figures of different sizes.
While circular discs have been shown, these could be repiaced by square shapes so that the edges of the tokens fit together. Particularly in these circumstances, the tokens could constitute parts of a picture which would then be made up into the whole picture when arranged in the correct order, using the same rules as previously described. Other suitable geometric shapes could be used.
In the case of tokens having foot portions in the grooves, the part of the tokens outside the grooves could be modelled in the form of articies, such as animals, different articles being used for each token or the same articie could be provided in different sizes.
While the above described embodiment has an arrangement of three parallel grooves and a joining groove at right angies thereto, it will be appreciated that various other configurations could be used. For example, one of the three parallel grooves, preferably the middie groove, could extend from the opposite side of the fourth groove to the other two. Aiso, the fourth groove could be omitted, the three grooves being connected effectively directly together and lying in a star pattern. The connecting part, which wouid consist of the ends of the grooves which would need to be somewhat longer than where a fourth track was used, would form a track means. The angles of the star arrangement need not be 120 but could be of any desired size. In a further alternative, with three generally parallel grooves, the centre groove could be straight while the two outer grooves could be curved at their open ends so as to meet the centre groove.
lt -it',, a T various markings on the discs and tokens could be rendered luminous, for example, for use on night time car journeys, or alternatively, the discs or tokens could be luminous themselves, the markings on them thus being dark and outlined by the liminosity of the discs or tokens.
It will be appreciated that the above described embodiment provides a very compact and portable game which can afford children many hours of amusement.

Claims (10)

1. A game comprising a board having three tracks of the same length, each closed at one end, track means connecting the open ends of the three tracks of the same length and a pluraiity of tokens, each marked differently and restrained to move only in the tracks or track means.
2. A game as claimed in claim 1, wherein the track means comprises a fourth track connecting the open ends of the three tracks of the same length.
3. A game as claimed in claim 2, wherein the three tracks of the same length are parallel to each other while the fourth track is at right angles to the said three tracks so as to form a system of tracks in the form of a lower case
4. A game as claimed in claim 1, wherein the track means comprises a track connection connecting the open ends of the said three tracks substantially directly together.
5. A game as claimed in any one of claims l to 4, wherein the tracks comprise undercut grooves which at all times cover edges of at least part of the tokens so that while access can be had to the tokens, they cannot be removed from the tracks.
6. A game as claimed in claim 5, wherein the tokens lie mainly outside the grooves and have a short leg ending in a foot which is trapped within the groove.
7. A game as claimed in claim 6, wherein the tokens are of dumbeil shape.
8. A game as claimed in claim 5, wherein the tokens comprise discs located in the grooves such that they are retained in the grooves but are accessible through the mouths of the grooves.
9. A game as claimed in any one of claims 1 to 8, wherein the tokens are marked numerically.
10. A game as claimed in any one of claims 1 to 8, wherein the tokens are marked alphabetically.
il.. A game as claimed in any one of claims 1 to 8, wherein the tokens are marked out with part of a picture so that they form a completed picture when arranged in their correct order.
i2. A game substantially as described herein with reference to the drawings.
GB08805370A 1987-03-09 1988-03-07 Game Withdrawn GB2202753A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB878705465A GB8705465D0 (en) 1987-03-09 1987-03-09 Game

Publications (2)

Publication Number Publication Date
GB8805370D0 GB8805370D0 (en) 1988-04-07
GB2202753A true GB2202753A (en) 1988-10-05

Family

ID=10613579

Family Applications (2)

Application Number Title Priority Date Filing Date
GB878705465A Pending GB8705465D0 (en) 1987-03-09 1987-03-09 Game
GB08805370A Withdrawn GB2202753A (en) 1987-03-09 1988-03-07 Game

Family Applications Before (1)

Application Number Title Priority Date Filing Date
GB878705465A Pending GB8705465D0 (en) 1987-03-09 1987-03-09 Game

Country Status (1)

Country Link
GB (2) GB8705465D0 (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2250446A (en) * 1990-12-05 1992-06-10 Eric Marcel Praeg Puzzle
US5261668A (en) * 1990-07-24 1993-11-16 Christoph Hausammann Logic game
US5558336A (en) * 1995-03-27 1996-09-24 Sapello; Donald Board game and method of playing
GB2400046A (en) * 2003-04-02 2004-10-06 Alexander Mcleish Disc Puzzle
CN104107550A (en) * 2013-04-22 2014-10-22 李建华 Hanoi game device

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3810630A (en) * 1971-06-29 1974-05-14 Leland Dibble Game having captured marble exposed for digital manipulation
FR2431311A1 (en) * 1978-07-17 1980-02-15 Baudin Anne Board game for one player - uses three tracks joined at one extremity round which pieces are moved

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3810630A (en) * 1971-06-29 1974-05-14 Leland Dibble Game having captured marble exposed for digital manipulation
FR2431311A1 (en) * 1978-07-17 1980-02-15 Baudin Anne Board game for one player - uses three tracks joined at one extremity round which pieces are moved

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
GB 20672/1890 *

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5261668A (en) * 1990-07-24 1993-11-16 Christoph Hausammann Logic game
GB2250446A (en) * 1990-12-05 1992-06-10 Eric Marcel Praeg Puzzle
US5558336A (en) * 1995-03-27 1996-09-24 Sapello; Donald Board game and method of playing
GB2400046A (en) * 2003-04-02 2004-10-06 Alexander Mcleish Disc Puzzle
CN104107550A (en) * 2013-04-22 2014-10-22 李建华 Hanoi game device

Also Published As

Publication number Publication date
GB8705465D0 (en) 1987-04-15
GB8805370D0 (en) 1988-04-07

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Legal Events

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)