GB2142833A - Mathematical dominoes - Google Patents

Mathematical dominoes Download PDF

Info

Publication number
GB2142833A
GB2142833A GB08318122A GB8318122A GB2142833A GB 2142833 A GB2142833 A GB 2142833A GB 08318122 A GB08318122 A GB 08318122A GB 8318122 A GB8318122 A GB 8318122A GB 2142833 A GB2142833 A GB 2142833A
Authority
GB
United Kingdom
Prior art keywords
domino
game
split
play
mathematical
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB08318122A
Other versions
GB8318122D0 (en
Inventor
George Gati
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB08318122A priority Critical patent/GB2142833A/en
Publication of GB8318122D0 publication Critical patent/GB8318122D0/en
Publication of GB2142833A publication Critical patent/GB2142833A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0098Word or number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Mathematical dominoes have a mathematical sum, such as an addition, subtraction, multiplication, division or any other compound mathematical function on each half of the two domino-halves on every domino piece. The matching process is facilitated by 'split- markers' that are in the form of a colour, shape, design or numeral that only forms a complete picture or a recogniseable numeral if the correct domino-halves have been matched. This acts as a checking device. <IMAGE>

Description

SPECIFICATION Mathematical domino game This invention relates to a domino game.
Domino is a well known game which is played by one or several players using rectangular pieces that are placed alongside each other to conform to a prescribed plan or pattern.
According to the present invention each domino piece is divided into two halves by a vertical line and each half is hereby referred to as a 'DOMINO-HALF'. Each domino-half has a mathematical sum in the form of a multiplication, addition subtraction or a division or any other function like a square root or a compound function with an END RESULT. The object of the game is to find another dominohalf on which the end result of the mathematical sum is the same and may be matched and placed alongside each other in the usual way of domino-half alongside domino-half.
According to the present invention each domino-half is provided with a 'split-marker' in the form of a part-numeral, part-picture, part-sign or part-colour which can only be fitted to one other specific domino-half and when the TWO 'split-markers' meet only then do they become recognisable as a numeral, shape or picture which will also co-incide with the results of the two domino-halves being correct. These 'split-markers' act as a further checking system so that the correct dominohalves have been matched and ensures at the same time continuity of the game till all the pieces have been placed out in their correct positions because the 'split-markers' are preplanned to form a continuous chain, no matter which piece started the domino game.
The purpose of the invention is to offer learning and practice to people of all ages in mathematics at various levels, in the form of a game which can be made into simple sums for children and harder sums for adults or anyone with advanced knowledge according to their ability.
A specific embodiment of the invention will now be described by way of example with reference to the accompanying drawing in which: Figure 1 shows in perspective, the domino game during play; Figure 2 shows the function of the 'splitmarkers'; Figure 3 shows the problem when two domino-halves may be matched to another, but only one 'split-marker' is correct; Figure 4 shows the two sided domino; Figure 5 shows the four sided domino; Referring to the drawings the Mathematical Domino Game may proceed as in Fig. 1.
placing correct end result on domino-half alongside correct end result on another domino-half making sure that the 'split-markers' are also matching as illustrated by examples 10. and emphasising the function of the 'splitmarkers' as a checking device and as a safeguard to continuity as illustrated in Fig. 2 by examples 11.
The problem of two or more domino-halves capable of being matched to the one already in play as illustrated in Fig. 3 by dominoes 12, 13, 14 and 1 5 is overcome by the 'splitmarkers' that ensures that here only one domino fits by completing the two halves of the 'split-markers' into a recognisable entity as illustrated by Fig. 3 dominoes 12. and 15.
Fig. 4 and Fig. 5 illustrate that one domino piece may have both faces marked with sums to constitute Two separate games as illustrated in Fig. 4. Top Face(in play) 1 6 and Bottom Face (not in play) 1 7.
Fig. 5. finally illustrates a four sided domino, where four separate games of differing levels may be constructed as shown by Top Face (in play) 18 Front Face(not in play) 19 Bottom Face (not in play) 20 and Rear Face (not in play) 21.
1. The Mathematical Domino Game is designed to teach and give practice in mathematics to learners and more advanced students in the form of a domino game whereby one has to work out the mathematical answer on the domino-half on the table that is in play and match it with another domino which has the same mathematical answer.
2. The 'split-markers' on the dominohalves are designed to prevent the game from getting 'stuck', where more than one dominoes may be matched 'Mathematically' but only one domino with the Right 'split-marker' ensures continuity. The 'split-markers' also act as a checking device that the mathamatical sum has also been matched correctly.
3. The Double Sided domino is designed for two separate games of differing levels as described in Claim 1 and Claim 2 and the two sides of the dominoes may clearly be distinguished by colour and design.
4. The Four Sided domino is an extension of Claim 1 Claim 2 and Claim 3 in that four separate games may be designed and played and each of the four domino faces may be distinguishable by colour or by design.
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (4)

**WARNING** start of CLMS field may overlap end of DESC **. SPECIFICATION Mathematical domino game This invention relates to a domino game. Domino is a well known game which is played by one or several players using rectangular pieces that are placed alongside each other to conform to a prescribed plan or pattern. According to the present invention each domino piece is divided into two halves by a vertical line and each half is hereby referred to as a 'DOMINO-HALF'. Each domino-half has a mathematical sum in the form of a multiplication, addition subtraction or a division or any other function like a square root or a compound function with an END RESULT. The object of the game is to find another dominohalf on which the end result of the mathematical sum is the same and may be matched and placed alongside each other in the usual way of domino-half alongside domino-half. According to the present invention each domino-half is provided with a 'split-marker' in the form of a part-numeral, part-picture, part-sign or part-colour which can only be fitted to one other specific domino-half and when the TWO 'split-markers' meet only then do they become recognisable as a numeral, shape or picture which will also co-incide with the results of the two domino-halves being correct. These 'split-markers' act as a further checking system so that the correct dominohalves have been matched and ensures at the same time continuity of the game till all the pieces have been placed out in their correct positions because the 'split-markers' are preplanned to form a continuous chain, no matter which piece started the domino game. The purpose of the invention is to offer learning and practice to people of all ages in mathematics at various levels, in the form of a game which can be made into simple sums for children and harder sums for adults or anyone with advanced knowledge according to their ability. A specific embodiment of the invention will now be described by way of example with reference to the accompanying drawing in which: Figure 1 shows in perspective, the domino game during play; Figure 2 shows the function of the 'splitmarkers'; Figure 3 shows the problem when two domino-halves may be matched to another, but only one 'split-marker' is correct; Figure 4 shows the two sided domino; Figure 5 shows the four sided domino; Referring to the drawings the Mathematical Domino Game may proceed as in Fig. 1. placing correct end result on domino-half alongside correct end result on another domino-half making sure that the 'split-markers' are also matching as illustrated by examples 10. and emphasising the function of the 'splitmarkers' as a checking device and as a safeguard to continuity as illustrated in Fig. 2 by examples 11. The problem of two or more domino-halves capable of being matched to the one already in play as illustrated in Fig. 3 by dominoes 12, 13, 14 and 1 5 is overcome by the 'splitmarkers' that ensures that here only one domino fits by completing the two halves of the 'split-markers' into a recognisable entity as illustrated by Fig. 3 dominoes 12. and 15. Fig. 4 and Fig. 5 illustrate that one domino piece may have both faces marked with sums to constitute Two separate games as illustrated in Fig. 4. Top Face(in play) 1 6 and Bottom Face (not in play) 1 7. Fig. 5. finally illustrates a four sided domino, where four separate games of differing levels may be constructed as shown by Top Face (in play) 18 Front Face(not in play) 19 Bottom Face (not in play) 20 and Rear Face (not in play) 21. CLAIMS
1. The Mathematical Domino Game is designed to teach and give practice in mathematics to learners and more advanced students in the form of a domino game whereby one has to work out the mathematical answer on the domino-half on the table that is in play and match it with another domino which has the same mathematical answer.
2. The 'split-markers' on the dominohalves are designed to prevent the game from getting 'stuck', where more than one dominoes may be matched 'Mathematically' but only one domino with the Right 'split-marker' ensures continuity. The 'split-markers' also act as a checking device that the mathamatical sum has also been matched correctly.
3. The Double Sided domino is designed for two separate games of differing levels as described in Claim 1 and Claim 2 and the two sides of the dominoes may clearly be distinguished by colour and design.
4. The Four Sided domino is an extension of Claim 1 Claim 2 and Claim 3 in that four separate games may be designed and played and each of the four domino faces may be distinguishable by colour or by design.
GB08318122A 1983-07-05 1983-07-05 Mathematical dominoes Withdrawn GB2142833A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08318122A GB2142833A (en) 1983-07-05 1983-07-05 Mathematical dominoes

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB08318122A GB2142833A (en) 1983-07-05 1983-07-05 Mathematical dominoes

Publications (2)

Publication Number Publication Date
GB8318122D0 GB8318122D0 (en) 1983-08-03
GB2142833A true GB2142833A (en) 1985-01-30

Family

ID=10545229

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08318122A Withdrawn GB2142833A (en) 1983-07-05 1983-07-05 Mathematical dominoes

Country Status (1)

Country Link
GB (1) GB2142833A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0222931A1 (en) * 1984-04-25 1987-05-27 Stewart M. Lamle Obverse/reverse domino game set
FR2669836A1 (en) * 1990-11-30 1992-06-05 Lombard Emile Device for parlour games based on the identification and correct naming of various subjects represented or evoked in the form of images

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB225300A (en) * 1923-09-04 1924-12-04 Ralph Stanley Williamson Improvements in and relating to appliances for playing card games
GB330656A (en) * 1929-02-22 1930-06-19 Gilbert Marsh Improvements relating to apparatus for playing games
GB753663A (en) * 1953-11-17 1956-07-25 William Percival Blench An educational game
GB1358698A (en) * 1971-02-12 1974-07-03 Seven Towns Ltd Game

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB225300A (en) * 1923-09-04 1924-12-04 Ralph Stanley Williamson Improvements in and relating to appliances for playing card games
GB330656A (en) * 1929-02-22 1930-06-19 Gilbert Marsh Improvements relating to apparatus for playing games
GB753663A (en) * 1953-11-17 1956-07-25 William Percival Blench An educational game
GB1358698A (en) * 1971-02-12 1974-07-03 Seven Towns Ltd Game

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0222931A1 (en) * 1984-04-25 1987-05-27 Stewart M. Lamle Obverse/reverse domino game set
FR2669836A1 (en) * 1990-11-30 1992-06-05 Lombard Emile Device for parlour games based on the identification and correct naming of various subjects represented or evoked in the form of images

Also Published As

Publication number Publication date
GB8318122D0 (en) 1983-08-03

Similar Documents

Publication Publication Date Title
US1635734A (en) Educational game
US3773327A (en) Domino-like game pieces
Powell Effects of program models and teaching practices.
US4452588A (en) Mathematical game apparatus
US3873096A (en) Interconnected puzzle blocks
GB1501299A (en) Shark and swimmer board game
US4316612A (en) Educational algebra board game
US3523377A (en) Instructional gaming apparatus
US3628261A (en) Educational toy device
US1402807A (en) Mathematical game
GB2142833A (en) Mathematical dominoes
US2840073A (en) Binocular visual training device
US2461811A (en) Scoreboard
US4163560A (en) Board game
US3024026A (en) Game board
US2932908A (en) Training aid
US3708169A (en) Mathematical card game
GB1533682A (en) Multi-player backgammon
US3827160A (en) Educational device
US1339399A (en) Educational game-board
GB2332135A (en) Teaching football boot
US2491084A (en) Mathematical educational game
US3885791A (en) Board game apparatus
GB1469067A (en) Visual aid question and answer game
GR1000768B (en) Calculating device.

Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)