GB2127702A - Parachutists game apparatus - Google Patents

Parachutists game apparatus Download PDF

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Publication number
GB2127702A
GB2127702A GB08305555A GB8305555A GB2127702A GB 2127702 A GB2127702 A GB 2127702A GB 08305555 A GB08305555 A GB 08305555A GB 8305555 A GB8305555 A GB 8305555A GB 2127702 A GB2127702 A GB 2127702A
Authority
GB
United Kingdom
Prior art keywords
cards
parachutists
card
marked
packs
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB08305555A
Other versions
GB8305555D0 (en
GB2127702B (en
Inventor
Richard Eric Lloyd
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GB08220997A external-priority patent/GB2127700A/en
Application filed by Individual filed Critical Individual
Priority to GB08305555A priority Critical patent/GB2127702B/en
Publication of GB8305555D0 publication Critical patent/GB8305555D0/en
Publication of GB2127702A publication Critical patent/GB2127702A/en
Application granted granted Critical
Publication of GB2127702B publication Critical patent/GB2127702B/en
Expired legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00088Board games concerning traffic or travelling
    • A63F3/00091Board games concerning traffic or travelling concerning space ship navigation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Educational Technology (AREA)
  • Credit Cards Or The Like (AREA)

Abstract

Game apparatus comprises a board and sets of differently coloured cards, the board and the cards bearing a variety of representations of items associated with parachuting, such as parachutes, parachutists in various postures, aeroplanes and maps. <IMAGE>

Description

SPECIFICATION Parachutists Rules The game can be played by 2 or 4 players, (he or she.) Yellow cards Start play. (on flight.) Aeroplane, turn card and locate your dropping zone, (ie.) if not locate on map. Remain on flight. (Wait next turn.) Place card near pack. Reshuffle, when used up pack.
Second player, (on flight.) Aeroplane, turn card and locate your dropping zone. (ie.) If located dropping zone, (ie.) jump out, (wait next turn.) Repeat rule, (1 and 2.) Accordingly until you leave aeroplane, (jump out.) Continue play. The jump out, parachutists now turns over card on white pack, (ie.) if card as (parachutists.) On ground. Place card near pack.
reshuffle when used up.
The player, afterwards, collects one card from each of packs. Different colours (3 cards.) This results, the pattern of parachutists.
Design squares. Continue rules. The pattern, made up from 3 different colour cards from packs, sets. Each sets 10 cards having being collected 3 cards by the player holding the parachutists on ground. From white pack cards.
Now placed accordingly to pattern. First row.
This event for player. (Jump out.) was (good landing.) Second row. This event for player. (Jump out.) On trees. Woods.
Third row. This event for player. (Jump out.) Emergancy and use of extra parachute. Fourth row. This event for player, (Jump out collision showing 3 parachutes. (not required until restart game again.) Your first (jump out.) and landing on dropping zone. Completes your. (Jump out.) Etc.
Continue another flight and follow instructions.
Rule (2 and 3.) One card collected from each different colours packs, keeps for identifying the pattern when cards have finish this completes the parachutists. (Jump out.) Game the results being winner. Good landing.
Restart game reshuffle cards place in order.
Yellow cards. White Cards. The original colours 10 cards 3 packs sets. The playing game board.
Fig. 5. Drawings designed squares. Pattern.
10 Marked-First row.
11 MarkedLSecond row.
12 Marked:-Third row 13 Marked:-Fourth row.
14 Marked:-Good landing.
1 5. Marked:-Trees. Woods.
1 6. Marked:-Emergancy.
1 7 Marked:-Collision.
First pack of cards.
10 Red cards 10 Blue Cards 30 Cards.
10 Green cards 21 of these cards are marked canopy, side panel.
7 of each colour.
9 of these cards are marked open chute. 3 of each colour. On the back of the 30 cards are parachutists.
Second pack of cards.
12 White cards with parachutists on each side.
8 White cards with parachutists on front side, and.landed, parachutists on back.
Third pack of cards.
1 6 Yellow cards comprising: 11 Yellow cards with map on one side, and aeroplane on other side 5 Yellow cards with marked. Dropping zone and aeroplane on other side.
The designed playing board, may be used.
Fig. 1 drawings first packs.
9 cards. 3 of each colour.
30 Cards. 1A top card.
1 Other side.
21. cards. 7 of each colour.
1ATop card.
2 Other side.
1A Top card.
2 Other side.
Fig. 2 drawings second packs.
1 2 White cards.
1 A Top card.
20 Cards. 1 A Other side.
8 White Cards.
1ATop card.
4 Other side.
Fig. 3. Drawings third packs.
11 Yellow Cards.
8 Top card.
7 Other side.
1 6 Cards. 5 Yellow cards.
8 Top Card.
7A Other side. Marked: Dropping zone.
Fig. 4 designed board.
9 Marked:-Parachutists.
Claims
The design playing board, parachutists designed squares. Coloured and designed playing cards, as used in game. Set of rules for parachutists, game.
New claims or amendments to claims filed on 29.12.83 New or amended claims: Claims Packs of playing cards all arranged in there different colours. Marking visible at front face cards on each packs. Each different colour packs within back face cards. Front face cards of first
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (1)

  1. **WARNING** start of CLMS field may overlap end of DESC **.
    SPECIFICATION Parachutists Rules The game can be played by 2 or 4 players, (he or she.) Yellow cards Start play. (on flight.) Aeroplane, turn card and locate your dropping zone, (ie.) if not locate on map. Remain on flight. (Wait next turn.) Place card near pack. Reshuffle, when used up pack.
    Second player, (on flight.) Aeroplane, turn card and locate your dropping zone. (ie.) If located dropping zone, (ie.) jump out, (wait next turn.) Repeat rule, (1 and 2.) Accordingly until you leave aeroplane, (jump out.) Continue play. The jump out, parachutists now turns over card on white pack, (ie.) if card as (parachutists.) On ground. Place card near pack.
    reshuffle when used up.
    The player, afterwards, collects one card from each of packs. Different colours (3 cards.) This results, the pattern of parachutists.
    Design squares. Continue rules. The pattern, made up from 3 different colour cards from packs, sets. Each sets 10 cards having being collected 3 cards by the player holding the parachutists on ground. From white pack cards.
    Now placed accordingly to pattern. First row.
    This event for player. (Jump out.) was (good landing.) Second row. This event for player. (Jump out.) On trees. Woods.
    Third row. This event for player. (Jump out.) Emergancy and use of extra parachute. Fourth row. This event for player, (Jump out collision showing 3 parachutes. (not required until restart game again.) Your first (jump out.) and landing on dropping zone. Completes your. (Jump out.) Etc.
    Continue another flight and follow instructions.
    Rule (2 and 3.) One card collected from each different colours packs, keeps for identifying the pattern when cards have finish this completes the parachutists. (Jump out.) Game the results being winner. Good landing.
    Restart game reshuffle cards place in order.
    Yellow cards. White Cards. The original colours 10 cards 3 packs sets. The playing game board.
    Fig. 5. Drawings designed squares. Pattern.
    10 Marked-First row.
    11 MarkedLSecond row.
    12 Marked:-Third row
    13 Marked:-Fourth row.
    14 Marked:-Good landing.
    1 5. Marked:-Trees. Woods.
    1 6. Marked:-Emergancy.
    1 7 Marked:-Collision.
    First pack of cards.
    10 Red cards
    10 Blue Cards 30 Cards.
    10 Green cards 21 of these cards are marked canopy, side panel.
    7 of each colour.
    9 of these cards are marked open chute. 3 of each colour. On the back of the 30 cards are parachutists.
    Second pack of cards.
    12 White cards with parachutists on each side.
    8 White cards with parachutists on front side, and.landed, parachutists on back.
    Third pack of cards.
    1 6 Yellow cards comprising: 11 Yellow cards with map on one side, and aeroplane on other side
    5 Yellow cards with marked. Dropping zone and aeroplane on other side.
    The designed playing board, may be used.
    Fig. 1 drawings first packs.
    9 cards. 3 of each colour.
    30 Cards. 1A top card.
    1 Other side.
    21. cards. 7 of each colour.
    1ATop card.
    2 Other side.
    1A Top card.
    2 Other side.
    Fig. 2 drawings second packs.
    1 2 White cards.
    1 A Top card.
    20 Cards. 1 A Other side.
    8 White Cards.
    1ATop card.
    4 Other side.
    Fig. 3. Drawings third packs.
    11 Yellow Cards.
    8 Top card.
    7 Other side.
    1 6 Cards. 5 Yellow cards.
    8 Top Card.
    7A Other side. Marked: Dropping zone.
    Fig. 4 designed board.
    9 Marked:-Parachutists.
    Claims
    The design playing board, parachutists designed squares. Coloured and designed playing cards, as used in game. Set of rules for parachutists, game.
    New claims or amendments to claims filed on 29.12.83 New or amended claims: Claims Packs of playing cards all arranged in there different colours. Marking visible at front face cards on each packs. Each different colour packs within back face cards. Front face cards of first categories. C. Second categories. A. B. Within back face cards of colour packs.
    Pack of playing cards of another colour.
    Markings visible at front face cards. Within back face cards. First categories. C. Remaining cards within back face cards. Third catefories. G.
    Pack of playing cards of another colour.
    Markings visible at front face cards. Fourth categories. D. This pack. Within back face cards.
    Fifth categories. E. Sixth categories. F. Remaining cards unmarked. These playing cards packs. Of different colours. Card game and board.
    Substantially as herein described with reference to the rules and method of play as described herein and accompanying drawings.
GB08305555A 1982-07-20 1983-03-01 Parachutists Expired GB2127702B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08305555A GB2127702B (en) 1982-07-20 1983-03-01 Parachutists

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB08220997A GB2127700A (en) 1982-07-20 1982-07-20 Parachutists game apparatus
GB08305555A GB2127702B (en) 1982-07-20 1983-03-01 Parachutists

Publications (3)

Publication Number Publication Date
GB8305555D0 GB8305555D0 (en) 1983-03-30
GB2127702A true GB2127702A (en) 1984-04-18
GB2127702B GB2127702B (en) 1985-11-13

Family

ID=26283394

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08305555A Expired GB2127702B (en) 1982-07-20 1983-03-01 Parachutists

Country Status (1)

Country Link
GB (1) GB2127702B (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB248673A (en) * 1925-10-31 1926-03-11 Edwin Palmer Mccollom Improvements in game apparatus
GB1141463A (en) * 1965-02-08 1969-01-29 Charles Gerard Rostant Apparatus for playing a board game simulating ground warfare
GB1265999A (en) * 1969-11-14 1972-03-08
GB1439124A (en) * 1974-03-21 1976-06-09 Rickard K E Threedimensional board game at aerial combat
GB1542228A (en) * 1978-01-04 1979-03-14 Kendall R Card game
GB1603506A (en) * 1978-05-26 1981-11-25 Randolph A Playing cards

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB248673A (en) * 1925-10-31 1926-03-11 Edwin Palmer Mccollom Improvements in game apparatus
GB1141463A (en) * 1965-02-08 1969-01-29 Charles Gerard Rostant Apparatus for playing a board game simulating ground warfare
GB1265999A (en) * 1969-11-14 1972-03-08
GB1439124A (en) * 1974-03-21 1976-06-09 Rickard K E Threedimensional board game at aerial combat
GB1542228A (en) * 1978-01-04 1979-03-14 Kendall R Card game
GB1603506A (en) * 1978-05-26 1981-11-25 Randolph A Playing cards

Also Published As

Publication number Publication date
GB8305555D0 (en) 1983-03-30
GB2127702B (en) 1985-11-13

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Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee