GB2117155A - Gaming machine - Google Patents

Gaming machine Download PDF

Info

Publication number
GB2117155A
GB2117155A GB08205571A GB8205571A GB2117155A GB 2117155 A GB2117155 A GB 2117155A GB 08205571 A GB08205571 A GB 08205571A GB 8205571 A GB8205571 A GB 8205571A GB 2117155 A GB2117155 A GB 2117155A
Authority
GB
United Kingdom
Prior art keywords
machine
symbols
reels
display
reel
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB08205571A
Other versions
GB2117155B (en
Inventor
Arthur Edward Thomas
Ronald John Kennedy
Clive Lamb
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=10528606&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=GB2117155(A) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Individual filed Critical Individual
Priority to GB08205571A priority Critical patent/GB2117155B/en
Publication of GB2117155A publication Critical patent/GB2117155A/en
Application granted granted Critical
Publication of GB2117155B publication Critical patent/GB2117155B/en
Expired legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • G07F17/3265Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A gaming or amusement machine 2 comprises a reel mechanism and a video monitor 20. A nudging facility is provided, whereby the symbols on the reels 4 are displayed in corresponding positions on the monitor screen, and a user can index the symbols on the monitor screen in an attempt to achieves winning combination. The screen preferably displays more symbols than are viewable on the reels. The machine preferably calculates and indicates the most favourable winning combination which can be achieved by the indexing operation. <IMAGE>

Description

SPECIFICATION Gaming or amusement machine This invention relates to gaming or amusement machines.
One known form of gaming machine, commonly called a fruit machine, has a mechanism comprising a plurality of reels which carry symbols and which are independnetly rotatable so as to display the symbols in different combinations. By insertion of a coin, a user can operate the machine to cause the reels to rotate.
If, upon stopping of the reels, the displayed symbols are in a predetermined winning relationship, the machine either pays out coins to a predetermined value, or increments a credit count stored in the machine.
Such mechanical fruit machines have in the past been provided with what is known as a "nudge" facility. Occasionally, during the operation of the machine, the user is given the option of indexing one or more of the stationary reels so as to alter the combination of symbols displayed in an attempt to achieve a winning combination. For example, there might be a "win line" formed of aligned symbols from different reels, at which the winning combination must appear before a win is achieved. During the nudge option, the user causes one of the reels to shift so that the symbol on the reel in the win line is replaced by the next symbol around the circumference of the reel. This operation can be repeated for the same reel or for different reels until the permitted number of "nudges" has been used up, or until a winning combination has been achieved.
It has been proposed to provide, instead of the reel mechanism, a video display monitor which displays a simulation of the rotatable reels.
However, such devices have been found to be less popular than the conventional fruit machines using mechanical reels.
The present invention is intended to provide an improvement in gaming or amusement machines provided with a nudge facility, and in a general aspect provides a machine which incorporates both a reel mechanism and a display screen, both of which can display corresponding symbols, the machine being arranged so that a nudge operation can be carried out on the symbols on the display screen.
In accordance with a specific aspect of the invention, there is provided a gaming or amusement machine having a reel mechanism comprising a plurality of reels each carrying symbols, the reels being rotatable to display the symbols in different combinations, a display screen operable to display symbols corresponding to those on the reels, and means for altering the display on the display screen in a manner corresponding to the indexing of a reel.
Preferably, the display screen simulates the reels; in other words, the symbols on the screen not only correspond to those on the reels, but the symbols corresponding to each reel are displayed in the same physical sequence as the actual symbols on the reel.
The indexing of the simulated reels on the display screen may take place at the same time as the indexing of the mechanical reels. Preferably however the indexing of the simulated reels takes place independently of the operation of the reel mechanism. In either case, the simulated reels on the display screen may, before any indexing is carried out, be displayed in the same relative positions as the mechanical reels. Additionally, if the indexing operation on the simulated reels is carried out independently of the operation of the reel mechanism, then if desired the machine can be arranged to shift the reels, after the indexing of the simulated reels, to bring the positions of the mechanical reels into agreement with those of the simulated reels.This however is not essential, The invention thus allows the provision of a machine in which there are effectively two corresponding sets of reels, one set being in mechanical form and the other being displayed on a screen. This results in a much more versatile machine than one which incorporates only mechanical reels or only a video display, and facilitates the provision of a number of desirable features.
For example, only a relatively small proportion of the symbols on each of the mechanical reels might normally be visible, and the display screen could be arranged so as to display a much greater proportion, or indeed all of the symbols on each reel. This would be attractive to a user, and would enable him to judge better which reels to choose to index.
Furthermore, a machine incorporating both a reel mechanism and a display screen would inherently be more attractive to a user than a machine incorporating only one of these items.
Also, the display screen could be arranged to display symbols only during the nudging operation; at other times it could be used for other purposes, for example, so as to display instructions for operating the machine, or other information intended to attract users.
In a preferred embodiment, the machine is operable to provide an indication of which symbols the user should index in order to achieve a winning combination. The machine might, for example, be arranged to calculate and indicate the indexing operations needed to achieve the best possible winning combination. The use of a display screen makes it much easier to indicate what indexing operation should be carried out. For example, the best possible winning combination might be indicated by flashing the symbols intended to form the winning combination, which symbols might not be visible if the conventional reel mechanism were being used. The user would perform the indexing operations until the winning symbols are brought into alignment.
The concept of arranging for the machine to calculate and indicate how a user is to index reels during a nudging operation in order to achieve a symbol or combination of symbols in a winning position is considered to be independently advantageous. Accordingly, the invention provides, in an independent aspect, a gaming or amusement machine having a plurality of mechanical and/or simulated reels each of which can be indexed a selected number of times during a nudging operation to bring one or more of the reels into a winning position, the machine being operable to indicate to a user how the selective indexing should be carried in order to achieve said winning position.
It is to be noted that, instead of having the user selectively press buttons in order to index a reel during the nudging operation using a machine in accordance with either of the aspects of the invention set out above, the machine could be arranged automatically to index the reels, and the user would then press buttons in order to selectively halt the indexing of the various reels in order to achieve the winning position.
The nudge facility would normally be provided only at certain occasions during the operation of the machine. The facility may, for example, be provided only at random, or pseudo-random, intervals. Alternatively, or additionally, the facility may be provided when a reel mechanism displays a particular symbol or combination of symbols in a winning position.
The time at which the nudge facility, if available, actually comes into operation can be selected as desired. For example, during a single game which could be initiated either by the insertion of a coin or by the decrementing of a credit count, the machine can be arranged to provide the nudge facility only after the reels have stopped spinning and any win resulting from the halting of the reels in a predetermined relationship has been accounted for. Alternatively, the nudge facility could be provided prior to the spinning of the reels in the conventional manner (in which case the spinning of the reels could be conditional upon whether or not a win is achieved during the nudging operation).
In another arrangement, the nudge facility could be provided during the spinning of the reels, in which case it is preferred that the machine be arranged to continue the spinning of the reels until the nudge operation has finished. This arrangement has the advantage that less time is required to complete both a nudging operation and a spinning operation, so that the average rate at which games are played is increased.
The machine is preferably operable to determine that a game has been won (and consequently increment the credit count or operate a payout mechanism) in response to the simulated reels reaching winning positions and in response to the mechanical reels reaching winning positions. Preferably, the winning positions of the simulated reels are the same as the winning positions of the mechanical reels.
An arrangement embodying the invention will now be described by way of example with reference to the accompanying drawings, in which Figure 1 shows a gaming machine in accordance with the invention; Figure 2 is a block diagram of the circuitry of the machine; and Figure 3 is a flow chart to indicate how the machine operates.
Figure 1 shows a gaming machine 2 having a reel mechanism comprising three reels 4, although more could be provided if desired. The reels are mounted for rotation about a common, horizontal axis, and carry symbols spaced around the circumferences of the reels. Portions of the circumferences of the reels can be viewed through display windows 6. The arrangement may be such that, for example, three symbols on each reel 4 can be seen through the window 6.
The machine 2 has slots in mechanism 8 and 10 for accepting coins and tokens, and a start button 12 which can be operated after insertion of a coin or token to initiate spinning of the reels 4.
The machine 2 has a tray 14 to which the machine delivers coins or tokens if a user wins a game.
The machine is provided with individual reel selection buttons 16, and a cancel button 18, for purposes to be described later.
The above items are present in conventional gaming machines. The machine of Figure 1 is additionally provided with a display screen 20, which in this case is the screen of a cathode ray tube monitor.
The screen 20 displays three vertical lines 22 of symbols, each line representing the symbols on a respective one of the three reels 4. The displayed symbols on the screen 20 are identical, or similar to the symbols on the reels 4, and are disposed at positions corresponding to the symbols on the reels 4. Thus, the central symbol on a reel 4 as seen through a window 6 may be positioned at the centre of the corresponding line 22 of symbols on the screen 20.
The way in which the machine operates, and the display on the screen 20 alters, will be described below.
Referring to Figure 2, the operation of the machine 2 is under the control of a microprocessor 100 connected to data and address buses 102 and 104, respectively. The way in which the microprocessor 100 operates is determined by a program stored in a non-volatile memory 106, such as an EPROM,connected to the data and address buses 102 and 104.
The data and address buses 102 and 104 are also connected to a reel mechanism 108, which incorporates the three reels 4 referred to above.
The reel mechanism 108 is preferably a conventional stepper reel mechanism. In such a mechanism, each of the reels can be indexed by an impulse applied to the drive motor of the reel.
This would cause the central symbol viewed through a window 6 to be replaced by the next symbol around the circumference of the reel.
By applying appropriate addresses on the address bus 104, and by transmitting appropriate data on the data bus 102, the microprocessor 100 can control the number of pulses delivered to the driver motors of each of the reels and thereby cause the reels to rotate by a predetermined amount. Also the positions of the reels can be determined by data delivered to the data bus 102 by the reel mechanism 108.
The data and address buses 102 and 104 are also connected to a controller 110 which controls a cathode ray tube colour monitor 112 incorporating the display screen 20.
The controller 110 has a memory whose contents determine what is displayed on the monitor 112. The memory stores information concerning the respective red, blue and green components of the displayed symbols for separately controlling the corresponding electron guns of the monitor 11 2. The microprocessor 100 can change the contents of the memory of the controller 110 in order to alter the displayed symbols. Many suitable designs for the controller 110 are readily available.
There are three further non-volatile memories 114 coupled to the data and address buses 102 and 104. These store the red, blue and green components of each of the symbols to be displayed on the screen 20. The microprocessor 100 transfers the data relating to the colours of a respective display symbol for the memories 114 to those locations in the memory of the controller 110 which correspond to the positions at which that symbol is to be displayed.
In an alternative embodiment, to reduce the memory requirements of the controller 110, the controller can be arranged to store only sufficient information to identify what symbol is to be displayed at each position on the display screen 20, and can be arranged to access the memories 114 to obtain the necessary picture data when the respective positions on the screen are being scanned.
The address bus 104 is connected to a device 11 6 for strobing the switches 11 8 of the machine 2. The switches 11 8 include the abovementioned switches 12, 1 6 and 18.
Upon actuation of one of the switches 118, a switch input device 120 delivers, via an input buffer 122, data to the bus 102 to indicate to the microprocessor 100 that the switch has been actuated.
A random access memory 124 coupled to the address buses 102 and 104 is operable, during use, to store such information as the positions of the reels 4, the positions of the symbols displayed on the screen 20, and the amount of accumulated credit, etc.
An output decode device 1 30 is coupled to the address bus 104 and transmits data received from the address bus 102 via a data buffer 132 to output devices 134, including solenoids which are actuated to disperse coins and tokens, lights on the machine to indicate different modes of operation, etc.
A sound generator 136 is coupled to the buses 1 02 and 104 so that the microprocessor can cause the generator to generate audio signals which are delivered to an amplifier 138 and then to a speaker (not shown).
An address decoder 140 is coupled to the address bus 104, and is arranged to enable the devices selected by the microprocessor 100 for transmission or reception of data by means of enable lines (not shown).
The way in which the microprocessor 100 is programmed to operate the machine will now be described with reference to the flow chart of Figure 3.
After the start of the program as indicated at 200, there follows an initialisation step 202, in which the microprocessor enters appropriate initial values into various registers. The positions of the reels are memorised, or alternatively the reels are driven to a predetermined start position.
At step 204, the machine waits for a coin or token to be inserted. After insertion, a credit count is incremented, and the program proceeds to step 206. Here, the microprocessor determines whether or not a "HOLD" facility should be provided, whereby a user can select one or more reels to remain stationary during the subsequent operation of the machine. The facility may be provided at random or pseudo-random intervals. If a hold facility is available, the selection buttons 16 are illuminated.
Then, at stop 208, a light beneath the start button 12 is flashed to indicate that the machine is ready for operation.
At step 210, if the hold facility is available, the microprocessor determines whether one of the selection buttons 1 6 or the cancel button 18 has been pressed. If so, the program proceeds to step 212, at which the microprocessor records which of the reels has been selected to be held, and alters the illumination of the selection buttons 1 6 appropriately. The selection can be cancelled by operation of the cancel button 1 8. The program then loops back to steop 208.
Assuming that the hold facility is not available, or that none of the buttons 16 and 18 have been operated, the program proceeds from step 210 to step 214, where the microprocessor determines whether the start button 12 has been pressed. If not, the program loops back to step 208.
The above steps from 208 to 214 are repeated until the start button is pressed, whereupon the program proceeds from step 214 to step 216.
Here the accumulated credit count is decremented, and the program calculates how many times each of the reels should be incremented, i.e. how much the reels should be rotated. This can be calculated in a conventional manner. If desired, the program can then wait until the start button has been released.
The program then proceeds to step 218, at which the microprocessor causes the reels to be rotated by the calculated amount. If any reels have been "held", they are not rotated.
When the reels have stopped rotating, the microprocessor determines at step 220 whether or not any or all of the reels are in predetermined winning positions which are stored in a table in the EPROM 106. It may be necessary for a combination of reels to have a predetermined relationship before a win is achieved.
If a winning position is achieved, the program proceeds from step 220 to step 222. Here the program decides whether the value of the win (also determined from the table) is equal to the maximum permitted value, which is in this case 2. If it is equal to the maximum, the program proceeds to step 224, at which the machine can either pay out the value of the win, or can increment the credit count appropriately. The program then proceeds to step 226, to determine whether there is any accumulated credit left; if so, the program proceeds to step 206 to begin a new game, but if the program proceeds to step 204 to wait for a further coin or token to be inserted.
If at step 222 the microprocessor determines that the win value is less than the maximum, the program proceeds to step 228. This is a "gamble" routine whereby a user can, if he wishes, select a gamble option by pressing a button. The machine will then at random either double the win value, or cancel the win. Assuming that the user's winnings are doubled, he can carry on gambling until a predetermined limit is reached.
Accordingly, the gamble routine 228 will finish when the maximum limit has been won, when a gamble has failed and the winnings are reduced to zero, or when the user chooses not to operate the gamble feature. The program then proceeds to step 226.
Assuming that, after the reels have been spun, the program decides at step 220 that a winning position has not been reached, the program proceeds to step 230. Here, it is decided whether a nudge facility is available. This can be determined by random or pseudo-random calculations, or can be provided when a particular symbol or combination of symbols is displayed in the windows 6 by the reels 4.
If the nudge facility is not available, the program proceeds to step 226.
Assuming that the nudge facility is available, the program proceeds to step 232. Here, the selection buttons 16 and the cancel button 18 are illuminated, and an appropriate display is provided to indicate to the user that the nudge facility is available. It should also preferably calculate and display a particular number of "nudges" which is available, which represents the number of times the symbols displayed on the screen 20 can be indexed. In alternative arrangements, instead of providing a limit on the number of nudges, there can be a time limit so that the user can perform an indefinite number of indexing operations within that time limit.
Then, at step 234, the microprocessor 110 determines the positions of all the reels 4, and in response thereto causes the CRT controller 110 to display on the screen 20 of the monitor 112 all the symbols on the reels 4 in their correct relative positions. For example, each reel may carry 4 twenty-four symbols disposed successively around its circumference. The display screen 20 preferably displays all twenty-four symbols of each reel in the corresponding lines 22. The three viewable symbols on each reel will be located substantially at the centre of each of the lines 22.
The screen 20 preferably also displays the position of a winning line (of which there may be more than one). Such a line consists of symbols from each of the reels and extends horizontally across the screen.
Accordingly, the user can see from the screen the positions of all the symbols on each of the reels. He can also determine how much each of the simulated reels the display screen should be shifted, and in what direction, to achieve a winning combination on the winning line.
The microprocessor is preferably capable of calculating how the displayed symbols should be shifted in order to achieve a winning combination, and is preferably capable of working out which of the achievable winning combinations is the best (i.e. provides the highest win value). The machine can then indicate to the user how he can achieve his winning combination. This could, for example, be achieved by causing those symbols on the screen which are to form the winning combination to flash on and off.
The program then proceeds to step 236, where it waits until a button is pressed.
At step 238, the microprocessor determines whether it was one of the selection buttons 16, which are used to cause the indexing of the simulated reels on the display screen 20, which was pressed.
Assuming that one of the buttons 16 was pressed, the program proceeds to step 240.
Here, the display on the screen 20 is altered in accordance with which of the buttons 16 was pressed. Thus, for example, if the central button 16 was pressed, indicating the desire to "nudge" the central one of the simulated reels on the display screen 20, all the symbols in the central line 22 on the screen will be shifted downwardly, with the exception of the lowermost symbol which will be transferred to the top of the line.
During this operation, the reels 4 remain stationary Further buttons (not illustrated) are preferably provided to permit "nudging" in an upward direction, as well as a downward direction.
In an alternative embodiment, instead of shifting the displayed symbols on the screen 20, that section of the displayed win line associated with the chosen reel is shifted upward or downward to indicate a different symbol.
After this nudging operation, the program proceeds to step 242, whereupon the microprocessor determines whether the symbols displayed on the screen 20 are in a winning combination. To do this, the random access memory 124 preferably keeps a record of the positions of the various displayed symbols, and is updated after each nudge operation. The microprocessor can then compare the contents of the random access memory with the stored table of winning positions to determine whether a win has been achieved.
Assuming that a win has been achieved, the program proceeds from step 242 to step 244, at which point the microprocessor 100 issues instructions to cause the various reels to be shifted in accordance with the shifting of the simulated reels on the display screen 20 so as to bring the reels 4 into positions matching those of the simulated reels on the screen 20. This step 244 could be omitted if desired.
The program then proceeds, via C, to step 220, and the program proceeds as described above.
Assuming that a winning combination was not achieved, the program proceeds from step 242 to step 246. Here the microprocessor 100 decrements the number of available nudges and determines whether any further nudges can be carried out. If so, the program loops back to step 232. If not, the program proceeds via B to step 226 to permit another game to be carried out.
The calculation of the most favourable nudges operations in step 234 could be repeated each time a nudging operation has been carried out, so that if the user initially decides not to operate the machine in the indicated manner, different achievable winning combinations may be indicated to him throughout the operation of the nudging facility.
The illustrated embodiment has an optional gambling feature which is brought into operation when the nudging facility is offered. Thus, if at step 238 the microprocessor determines that a button other than one of the selection buttons 1 6 has been operated, the program proceeds the step 248. Here, the program determines whether a gamble feature is to be provided, which could be arranged to occur at random or pseudorandom intervals. If the gambling feature is not to be provided, the program simply loops back to step 232.
On the other hand, if the gambling feature is available, the program proceeds to step 250, whereupon the microprocessor determines whether or not a gamble button (not shown) has been pressed. If not, the program loops back to step 232, but otherwise the program proceeds to step 252.
At step 252, the microprocessor determines whether or not the user has won or lost the gamble option, which can be determined on a random or pseudo-random basis.
If the user has lost, the program proceeds via B to step 226 to start a new game. If he wins, the program proceeds from step 252 to step 254, whereupon the number of permitted nudges is increased, for example doubled.
The program then loops back to 232, so that the machine will indicate the new number of nudges, and the microprocessor will recalculate the most favourable winning position.
In a modification of the above embodiment, the nudge feature is brought into operation during the spinning of the reels. The reels are kept spinning while the nudge facility is being used. Assuming that a win is achieved using the nudge operation, the reels are controlled to stop spinning at the positions shown on the display screen. Otherwise, the reels stop as in the conventional game, so that even if the player loses when using the nudge facility, the reels may stop in a winning position.
-In another arrangement, the decisions as to whether a nudge facility is to be provided can be made immediately upon insertion of the coin, in which case the nudging operation would occur before the reels are spun.
The term reel mechanism is used herein to refer to any kind of mechanism incorporating a rotating device such as a wheel or drum carrying symbols.
Instead of a cathode ray tube, other types of electrically alterable display screens, such as a liquid crystal or electroluminescent matrix display screen, could be used.
In another modification of the above embodiment, an extra "nudge" reel can be provided. This would carry a plurality of numbers around its circumference. When the nudge facility is available, the reel is spun and then stopped to indicate a number which is the permitted number of nudging operations which can be carried out.
In a further modification, the mechanical reels can be indexed at the same time as the simulated reels on the screen. However, it is preferred that the display screen be altered independently of the operation of the reel mechanism to avoid the distraction of the indexing reels while the user is watching the screen. On the other hand, if the mechanical reels are indexed simultaneously, the user would than have a choice between watching the mechanical reels and watching the display screen.
New claims or amendments to claims filed on 2 March 1983 Superseded claims 1-17 New or amended claims: 1. A gaming or amusement machine which can display a plurality of sets of symbols which can be selected in different combinations, the machine being capable of a nudging operation in which symbols of one or more of said sets are sequentially selected under the control of a user, wherein the machine is operable at the beginning of a nudging operation to determine a particular symbol or combination of symbols which can be selected under the control of the user during the nudging operation, the machine having means responsive to the determination to provide an indication to assist the user in controlling the machine to select the determined symbol or combination of symbols.
2. A machine as claimed in claim 1, including means whereby a user can individually control the sequential selection of symbols from each of the plurality of sets of symbols.
3. A machine as claimed in claim 2, wherein the machine is operable to indicate which of the sets of symbols should be controlled by the user
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (14)

**WARNING** start of CLMS field may overlap end of DESC **. winning positions to determine whether a win has been achieved. Assuming that a win has been achieved, the program proceeds from step 242 to step 244, at which point the microprocessor 100 issues instructions to cause the various reels to be shifted in accordance with the shifting of the simulated reels on the display screen 20 so as to bring the reels 4 into positions matching those of the simulated reels on the screen 20. This step 244 could be omitted if desired. The program then proceeds, via C, to step 220, and the program proceeds as described above. Assuming that a winning combination was not achieved, the program proceeds from step 242 to step 246. Here the microprocessor 100 decrements the number of available nudges and determines whether any further nudges can be carried out. If so, the program loops back to step 232. If not, the program proceeds via B to step 226 to permit another game to be carried out. The calculation of the most favourable nudges operations in step 234 could be repeated each time a nudging operation has been carried out, so that if the user initially decides not to operate the machine in the indicated manner, different achievable winning combinations may be indicated to him throughout the operation of the nudging facility. The illustrated embodiment has an optional gambling feature which is brought into operation when the nudging facility is offered. Thus, if at step 238 the microprocessor determines that a button other than one of the selection buttons 1 6 has been operated, the program proceeds the step 248. Here, the program determines whether a gamble feature is to be provided, which could be arranged to occur at random or pseudorandom intervals. If the gambling feature is not to be provided, the program simply loops back to step 232. On the other hand, if the gambling feature is available, the program proceeds to step 250, whereupon the microprocessor determines whether or not a gamble button (not shown) has been pressed. If not, the program loops back to step 232, but otherwise the program proceeds to step 252. At step 252, the microprocessor determines whether or not the user has won or lost the gamble option, which can be determined on a random or pseudo-random basis. If the user has lost, the program proceeds via B to step 226 to start a new game. If he wins, the program proceeds from step 252 to step 254, whereupon the number of permitted nudges is increased, for example doubled. The program then loops back to 232, so that the machine will indicate the new number of nudges, and the microprocessor will recalculate the most favourable winning position. In a modification of the above embodiment, the nudge feature is brought into operation during the spinning of the reels. The reels are kept spinning while the nudge facility is being used. Assuming that a win is achieved using the nudge operation, the reels are controlled to stop spinning at the positions shown on the display screen. Otherwise, the reels stop as in the conventional game, so that even if the player loses when using the nudge facility, the reels may stop in a winning position. -In another arrangement, the decisions as to whether a nudge facility is to be provided can be made immediately upon insertion of the coin, in which case the nudging operation would occur before the reels are spun. The term reel mechanism is used herein to refer to any kind of mechanism incorporating a rotating device such as a wheel or drum carrying symbols. Instead of a cathode ray tube, other types of electrically alterable display screens, such as a liquid crystal or electroluminescent matrix display screen, could be used. In another modification of the above embodiment, an extra "nudge" reel can be provided. This would carry a plurality of numbers around its circumference. When the nudge facility is available, the reel is spun and then stopped to indicate a number which is the permitted number of nudging operations which can be carried out. In a further modification, the mechanical reels can be indexed at the same time as the simulated reels on the screen. However, it is preferred that the display screen be altered independently of the operation of the reel mechanism to avoid the distraction of the indexing reels while the user is watching the screen. On the other hand, if the mechanical reels are indexed simultaneously, the user would than have a choice between watching the mechanical reels and watching the display screen. New claims or amendments to claims filed on 2 March 1983 Superseded claims 1-17 New or amended claims:
1. A gaming or amusement machine which can display a plurality of sets of symbols which can be selected in different combinations, the machine being capable of a nudging operation in which symbols of one or more of said sets are sequentially selected under the control of a user, wherein the machine is operable at the beginning of a nudging operation to determine a particular symbol or combination of symbols which can be selected under the control of the user during the nudging operation, the machine having means responsive to the determination to provide an indication to assist the user in controlling the machine to select the determined symbol or combination of symbols.
2. A machine as claimed in claim 1, including means whereby a user can individually control the sequential selection of symbols from each of the plurality of sets of symbols.
3. A machine as claimed in claim 2, wherein the machine is operable to indicate which of the sets of symbols should be controlled by the user
using said control means during the nudging operation in order to select the determined symbol or combination of symbols.
4. A machine as claimed in claim 2 or claim 3, wherein said control means can be operated by the user to initiate the sequential selection of a symbol from a set thereof.
5. A machine as claimed in claim 2 or claim 3, wherein said control means can be operated by the user to halt the sequential selection of symbols from a set thereof.
6. A machine as claimed in any preceding claim, wherein the machine is operable, when a combination of symbols is selected from respective sets thereof, to bring the symbols of the selected combination into alignment.
7. A machine as claimed in any preceding claim, wherein symbols of one or more of said sets can be selected in either of forward and reverse sequences.
8. A machine as claimed in any preceding claim, wherein the machine is operable to determine said particular symbol or combination of symbols by choosing the symbol or combination from a plurality of predetermined winning symbols or combinations each of which can be selected under the control of the user during the nudging operation and each of which is associated with a respective predetermined win value, the chosen symbol or combination being associated with the highest of said win values.
9. A machine as claimed in claim 8, wherein the machine is operable to perform said determination each time a symbol is sequentially selected during said nudging operation.
10. A machine as claimed in any preceding claim, having means for indicating to the user the total number of times symbols can be sequentially selected during a nudging operation.
11. A machine as claimed in claim 10, having means whereby a user can initiate a gambling operation, the machine being responsive to said initiation to determine whether said permitted number is to be increased, and if so to indicate the increased number.
12. A machine as claimed in any preceding claim, wherein the machine is operable to indicate the determined symbol, or the symbols of the determined combination, to assist the user in controlling the machine to select said determined symbol or combination.
13. A machine as claimed in any preceding claim, wherein said sets of symbols are each carried by a respective mechanical or simulated reel.
14. A machine as claimed in claim 11 or claim 12, wherein the altering means is operable to alter the display in a manner corresponding to the indexing of a reel while the reels are stationary.
1 5. A machine as claimed in any preceding claim, wherein the symbols on the screen are positioned in the same sequence as the symbols on the corresponding reels.
1 6. A machine as claimed in any preceding claim, wherein said display screen is the screen of a cathode ray tube monitor.
1 7. A gaming or amusement machine substantially as herein described with reference to the accompanying drawings.
14. A machine as claimed in claim 13, wherein said reels are simulated reels produced by a display of the machine.
1 5. A machine as claimed in claim 14, wherein each set of simulated reel symbols is displayed in a line parallel to the lines of other sets of symbols.
1 6. A machine as claimed in claim 15, wherein the sequential selection of symbols from a set thereof is achieved by shifting the symbols in a said line in the direction of the line.
1 7. A machine as claimed in claim 16, wherein an endmost symbol in the said line is shifted to the opposite end of the line during the sequential selection of a symbol from said set.
1 8. A machine as claimed in any one of claims 14 to 17, further including a plurality of mechanical reels each carrying symbols corresponding to those of a respective simulated reel.
19. A machine as claimed in claim 18, wherein the display is operable to display, at any given time, more symbols of a simulated reel than are viewable on the corresponding mechanical reel.
20. A machine as claimed in claim 19, wherein the display is operable to display simultaneously all the symbols of each simulated reel.
21. A machine as claimed in any one of claims 1 8 to 20, wherein the machine is operable to rotate the simulated reels independently of the operation of the mechanical reels.
22. A machine as claimed in claim 21, wherein the machine is operable to rotate the mechanical reels, after the simulated reels have been rotated, in such a manner as to bring the positions of the symbols on the mechanical reels into agreement with the positions of the symbols of the simulated reels.
23. A machine as claimed in claim 21 or 22, wherein the machine is operable to index a simulated reel during a nudging operation while the mechanical reels are spinning.
24. A machine as claimed in claim 21 or 22, wherein the machine is operable to index a simulated reel during a nudging operation while the mechanical reels are stationary.
25. A machine as claimed in any one of claims 1 8 to 24, wherein the simulated reel symbols produced by said display are positioned in the same order as the symbols on the corresponding mechanical reels.
26. A machine as claimed in any one of claims 14 to 25, wherein said display is a cathode ray tube screen.
27. A gaming or amusement machine substantially as herein described with reference to the accompanying drawings.
Claims
1. A gaming or amusement machine having a reel mechanism comprising a plurality of reels each carrying symbols, the reels being rotatable to display the symbols in different combinations, a display screen operable to display symbols corresponding to those on the reels, and means for altering the display on the display screen in a manner corresponding to the indexing of a reel.
2. A machine as claimed in claim 1, wherein the display screen is operable simultaneously to display more symbols than are viewable on said reels.
3. A machine as claimed in claim 2, wherein the display screen is operable to display all the symbols on each of the reels.
4. A machine as claimed in any preceding claim, having means for altering the display in a manner corresponding to the indexing of a reel in either of opposed directions.
5. A machine as claimed in any preceding claim, having means selectively operable by the user to cause said altering means to alter the display.
6. A machine as claimed in any one of claims 1 to 4, wherein the altering means is automatically operable successively to alter the display, the machine having means permitting a user to stop the altering means from altering the display in a manner corresponding to the indexing of a reel.
7. A machine as claimed in any preceding claim, having means to indicate how the user should control said altering means in order to achieve a win.
8. A machine as claimed in any preceding claim wherein the symbols corresponding to those on each reel are displayed in a line parallel to the lines of symbols corresponding to those on the other reels.
9. A machine as claimed in claim 8, wherein the altering of the display is achieved by shifting the symbols in a said line in the direction of the line.
10. A machine as claimed in claim 9, wherein an endmost symbol in the said line is shifted to the opposite end of the line during the altering of the display.
11. A machine as claimed in any preceding claim, wherein the altering means is operable to alter the display independently of the operation of the reel mechanism.
12. A machine as claimed in claim 11, operable to cause the reels to rotate, after the altering of the display, in such a manner as to bring the positions of the symbols on the reels into agreement with the positions of the symbols on the display screen.
1 3. A machine as claimed in claim 11 or claim 12, wherein the altering means is operable to alter the display in a manner corresponding to the indexing of a reel while the reels are spinning.
GB08205571A 1982-02-25 1982-02-25 Gaming machine Expired GB2117155B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08205571A GB2117155B (en) 1982-02-25 1982-02-25 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB08205571A GB2117155B (en) 1982-02-25 1982-02-25 Gaming machine

Publications (2)

Publication Number Publication Date
GB2117155A true GB2117155A (en) 1983-10-05
GB2117155B GB2117155B (en) 1985-06-26

Family

ID=10528606

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08205571A Expired GB2117155B (en) 1982-02-25 1982-02-25 Gaming machine

Country Status (1)

Country Link
GB (1) GB2117155B (en)

Cited By (75)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2148036A (en) * 1983-10-11 1985-05-22 Jpm Gaming or amusement-with-prizes machines
EP0253584A2 (en) * 1986-07-12 1988-01-20 Bell-Fruit Manufacturing Company Limited Gaming and amusement machines
DE3718417A1 (en) * 1987-06-02 1988-12-22 Gauselmann Paul Gaming machine with a device for displaying the sequence of symbols arranged on the rotating members of a symbolic playing Device
DE3820865A1 (en) * 1988-06-21 1989-12-28 Gauselmann Paul Entertainment machine with a symbol-representing first apparatus assigned an indicator device
WO1994001840A1 (en) * 1992-07-09 1994-01-20 Novo-Invest Casino Development Aktiengesellschaft Gaming machine
GB2326505A (en) * 1997-06-20 1998-12-23 Barcrest Ltd Entertainment machine including a serial bus
EP0918307A1 (en) * 1997-11-19 1999-05-26 Aruze Corporation Game machine informing win before end of game
EP0921503A1 (en) * 1997-12-05 1999-06-09 Aruze Corporation Game machine informing prize mode information based on stopping all rotating reels
GB2335524A (en) * 1998-03-17 1999-09-22 Gaming Technology Ltd B Fruit machine with means for indicating best nudge option
EP1003138A2 (en) * 1998-11-18 2000-05-24 Aruze Corporation Game machine and method of controlling the same
US6126165A (en) * 1997-11-10 2000-10-03 Aruze Corporation Game machine with a hit expectation sound emitting function
US6306034B1 (en) 1997-12-05 2001-10-23 Aruze Corporation Game machine informing prize mode information in a series of flow of game
US6315289B1 (en) 1997-11-26 2001-11-13 Aruze Corporation Game machine informing small hit prize
US6497617B1 (en) 1998-06-04 2002-12-24 Aruze Corporation Game machine notifying formation of a specific prize mode
GB2384356A (en) * 2001-12-21 2003-07-23 Project Leisure Ltd Gaming apparatus
GB2393021A (en) * 2002-09-13 2004-03-17 Igt Reno Nev Gaming machine with multi-characteristic matching game
EP1463010A1 (en) * 2003-12-05 2004-09-29 Proindumar S.L. Amusement machine provided having playing time distribution device
AU2003246296B2 (en) * 2002-09-13 2005-11-24 Igt Gaming device having a multi-round, multi-characteristic matching game
US7059967B2 (en) 2001-03-21 2006-06-13 Igt Gaming device having a multi-characteristic matching game
US7128646B2 (en) 2001-03-21 2006-10-31 Igt Gaming device having a multi-round, multi-characteristic card game
US7198569B2 (en) * 2002-09-26 2007-04-03 Igt Gaming device with optimal auto-hold tables
US7371170B2 (en) 2003-09-08 2008-05-13 Igt Gaming device having a multiple symbol swapping game
US7572183B2 (en) 2005-08-30 2009-08-11 Igt Gaming machine including redo feature
US7654895B2 (en) 2004-01-16 2010-02-02 Wms Gaming Inc. Gaming machine with expandable array
US7666094B2 (en) 2006-06-09 2010-02-23 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7666093B2 (en) 2004-08-03 2010-02-23 Igt Gaming method and device involving progressive wagers
US7666085B2 (en) 2002-09-11 2010-02-23 Igt Gaming device which displays multiple gaming results wherein subsequent results are formed from previous results
US7674178B2 (en) 2006-06-09 2010-03-09 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7674179B2 (en) 2006-06-09 2010-03-09 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7749070B2 (en) 2004-09-14 2010-07-06 Igt Gaming device having multiple selectable components that determine an award
US7753773B2 (en) 2005-08-26 2010-07-13 Igt Gaming device having physical concentric symbol generators which are operable to provide a plurality of different games to a player
US7780519B2 (en) 2004-09-30 2010-08-24 Wms Gaming Gaming machine with symbol upgrade feature
US7785188B2 (en) 2005-04-27 2010-08-31 Igt Gaming device including a plurality of selectable positions and an outcome modifier
US7914377B2 (en) 2006-11-07 2011-03-29 Igt Gaming device with dynamic progressive and bonus architecture
US7918725B2 (en) 2003-09-10 2011-04-05 Igt Gaming device having symbol revealing mechanism
US7922573B2 (en) 2003-09-12 2011-04-12 Igt Gaming device having concentric reels including an outer reel with display areas having different sizes and positions
US7993195B2 (en) 2004-10-01 2011-08-09 Igt Gaming device having sequential activations of a game and replay of previous activations of the game
US8012014B2 (en) 2006-08-22 2011-09-06 Igt Gaming system having awards provided based on rate of play
US8070597B2 (en) 2006-08-03 2011-12-06 Igt Gaming device and method having multiple progressive award levels and a secondary game for advancing through the progressive award levels
US8105149B2 (en) 2006-11-10 2012-01-31 Igt Gaming system and method providing venue wide simultaneous player participation based bonus game
US8128480B2 (en) 2005-07-29 2012-03-06 Igt Gaming device having dynamic paylines
US8162743B2 (en) 2002-06-19 2012-04-24 Igt Elimination games for gaming machines
US8210933B2 (en) 2003-10-17 2012-07-03 Dynamite Games Pty, Ltd. Gaming apparatus and systems
US8221206B2 (en) 2004-01-28 2012-07-17 Igt Gaming device having a partial selectable symbol matrix
US8241104B2 (en) 2006-11-06 2012-08-14 Igt Gaming device and method having designated rules for determining ways to win
US8246440B2 (en) 2007-12-13 2012-08-21 Aristocrat Technologies Australia Pty Limited Display device for gaming machine having a spinning reel
US8366533B1 (en) 2011-09-21 2013-02-05 Igt Gaming system, gaming device, and method providing an obstacle board slot game
US8366532B1 (en) 2011-09-21 2013-02-05 Igt Gaming system, gaming device, and method providing an obstacle board slot game
US8430739B2 (en) 2006-11-10 2013-04-30 Igt Gaming system and method having wager dependent different symbol evaluations
US8740689B2 (en) 2012-07-06 2014-06-03 Igt Gaming system and method configured to operate a game associated with a reflector symbol
US8986102B2 (en) 2012-12-21 2015-03-24 Wms Gaming Inc. Wagering game with ascending features
US9004999B2 (en) 2002-02-13 2015-04-14 Aristocrat Technologies Australia Pty Ltd. Gaming machine with wagering features
US9245407B2 (en) 2012-07-06 2016-01-26 Igt Gaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines
US9626839B2 (en) 2012-03-16 2017-04-18 Igt Gaming system and method providing an additional award opportunity when a designated quantity of displayed symbols is associated with a displayed background
US9633511B2 (en) 2012-09-27 2017-04-25 Igt Gaming system and method for providing a game which populates symbols along a path
US9633506B2 (en) 2013-03-08 2017-04-25 Igt Gaming system and method for providing a game including roaming wild symbols
US9646458B2 (en) 2008-08-01 2017-05-09 Igt Gaming system, gaming device and method having secondary symbols associated with primary symbols
US9679441B2 (en) 2003-11-18 2017-06-13 Igt Gaming device providing an award based on a count of outcomes which meets a condition
US9679434B2 (en) 2004-01-02 2017-06-13 Igt Gaming system including wild symbols
US9685033B2 (en) 2005-11-22 2017-06-20 Igt Regulated games: multi-act games
US9685039B2 (en) 2006-11-08 2017-06-20 Igt Gaming system and method which provides players an opportunity to win a progressive award
US9747744B2 (en) 2007-11-09 2017-08-29 Igt Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
US9786116B2 (en) 2012-01-19 2017-10-10 Igt Gaming system and method for providing a symbol game
US9805542B2 (en) 2008-11-13 2017-10-31 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US9852574B2 (en) 2012-09-25 2017-12-26 Igt Gaming system and method for providing a symbol matrix with a moveable symbol display window
US9978221B2 (en) 2013-03-22 2018-05-22 Igt Gaming system and method for providing a multiple dimension symbol game with expanding wild symbols
US10068430B2 (en) 2009-11-12 2018-09-04 Igt Gaming system and method for dynamically grouping gaming devices to provide progressive awards
US10102709B2 (en) 2009-11-10 2018-10-16 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
US10121316B2 (en) 2008-11-14 2018-11-06 Igt Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US10147281B2 (en) 2014-07-24 2018-12-04 Igt Gaming system and method having matching symbol stacks and additional award opportunities
US10186106B2 (en) 2016-09-21 2019-01-22 Igt Gaming system and method for determining awards based on interacting symbols
US10607448B2 (en) 2012-09-27 2020-03-31 Igt Gaming system and method for providing a cascading multiple sided symbol game
US10755529B2 (en) 2014-09-24 2020-08-25 Igt Gaming system and method providing a video poker game with modifiers
US11113924B2 (en) 2012-03-12 2021-09-07 Igt Gaming device having extending wild symbols
USD961616S1 (en) 2008-07-23 2022-08-23 Igt Display screen with animated user interface

Families Citing this family (34)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7771271B2 (en) 1996-12-30 2010-08-10 Igt Method and apparatus for deriving information from a gaming device
US8021222B2 (en) 1997-12-31 2011-09-20 Igt Game based on speed of play
US7399226B2 (en) 2002-09-12 2008-07-15 Igt Matching symbol game associated with slot machine
GB0313012D0 (en) 2003-06-06 2003-07-09 Igt Uk Ltd Entertainment machines
US7306520B2 (en) 2003-06-09 2007-12-11 Igt Gaming device including movable symbol indicator plates
US7393277B2 (en) 2003-08-25 2008-07-01 Igt Horseshoe payline system and games using that system
US7341513B2 (en) 2003-08-28 2008-03-11 Igt Gaming device having match game with award determined by prediction of correct matches
US7862422B2 (en) 2005-09-07 2011-01-04 Igt Gaming device having a display device having multiple rotatable members
US8137179B2 (en) 2006-11-08 2012-03-20 Igt Gaming device having expanding and rolling wild symbols
US8105151B2 (en) 2008-07-02 2012-01-31 Igt Gaming system, gaming device and method for providing cascading symbols with wild features
US8574059B2 (en) 2008-11-14 2013-11-05 Igt Gaming system and method for providing a cascading symbol game including a plurality of independent reels which provide a stacked symbol functionality
US8408990B2 (en) 2008-11-14 2013-04-02 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US8323091B2 (en) 2010-08-09 2012-12-04 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting different determined symbols
US8357041B1 (en) 2011-07-21 2013-01-22 Igt Gaming system and method for providing a multi-dimensional cascading symbols game with player selection of symbols
US8485901B2 (en) 2011-07-21 2013-07-16 Igt Gaming system and method for providing a multi-dimensional symbol wagering game with rotating symbols
US8371930B1 (en) 2011-07-21 2013-02-12 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game with a time element
US8430737B2 (en) 2011-07-21 2013-04-30 Igt Gaming system and method providing multi-dimensional symbol wagering game
US8414380B2 (en) 2011-07-21 2013-04-09 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game with three dimensional symbols
US8366538B1 (en) 2011-07-21 2013-02-05 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game
US8641505B2 (en) 2011-08-22 2014-02-04 Igt Gaming system, gaming device, and method for providing a directional symbol evaluation game
US8764548B2 (en) 2011-08-22 2014-07-01 Igt Gaming system, gaming device, and method for providing a directional symbol evaluation game
US8545312B2 (en) 2011-09-22 2013-10-01 Igt Gaming system, gaming device, and method changing awards available to be won in pending plays of a game based on a quantity of concurrently pending plays of the game
US8608545B2 (en) 2011-12-06 2013-12-17 Igt Gaming system, gaming device, and method providing a game including a cascading symbols feature causing one or more repositioned symbols to be wild symbols
US8512138B2 (en) 2012-01-19 2013-08-20 Igt Gaming system, gaming device, and method for providing a cascading symbols game which reuses discarded symbols
US8882578B2 (en) 2012-01-19 2014-11-11 Igt Gaming system, gaming device, and method for providing a cascading symbols game which reuses discarded symbols
US9214067B2 (en) 2012-09-06 2015-12-15 Igt Gaming system and method for providing a streaming symbols game
US8992301B2 (en) 2012-09-27 2015-03-31 Igt Gaming system and method for providing a game which populates symbols along a path
US9028318B2 (en) 2012-09-27 2015-05-12 Igt Gaming system and method for providing a game which populates symbols along a path
US8888577B2 (en) 2013-01-28 2014-11-18 Igt Gaming system and method for providing optimal poker auto-hold functionality with progressive awards
US8905833B2 (en) 2013-03-06 2014-12-09 Igt Gaming system and method for providing a matching symbols game
US8851979B2 (en) 2013-03-07 2014-10-07 Igt Gaming system and method for providing a symbol elimination game
US8784191B1 (en) 2013-03-07 2014-07-22 Igt Gaming system and method for providing a symbol elimination game
US9098973B2 (en) 2013-03-08 2015-08-04 Igt Gaming system and method for providing a game including roaming wild symbols
US9449470B2 (en) 2013-03-15 2016-09-20 Bally Gaming, Inc. Wagering game with upgradable symbol stacks

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1568522A (en) * 1976-09-20 1980-05-29 White M Machines for playing a game of chance

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1568522A (en) * 1976-09-20 1980-05-29 White M Machines for playing a game of chance

Cited By (122)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2148036A (en) * 1983-10-11 1985-05-22 Jpm Gaming or amusement-with-prizes machines
EP0253584A2 (en) * 1986-07-12 1988-01-20 Bell-Fruit Manufacturing Company Limited Gaming and amusement machines
EP0253584A3 (en) * 1986-07-12 1988-05-11 Bell-Fruit Manufacturing Company Limited Gaming and amusement machines
DE3718417A1 (en) * 1987-06-02 1988-12-22 Gauselmann Paul Gaming machine with a device for displaying the sequence of symbols arranged on the rotating members of a symbolic playing Device
DE3820865C2 (en) * 1988-06-21 2000-09-14 Gauselmann Paul Entertainment device with a first device representing a symbol, to which a display device is assigned, and method for operating such an entertainment device
DE3820865A1 (en) * 1988-06-21 1989-12-28 Gauselmann Paul Entertainment machine with a symbol-representing first apparatus assigned an indicator device
WO1994001840A1 (en) * 1992-07-09 1994-01-20 Novo-Invest Casino Development Aktiengesellschaft Gaming machine
US5630753A (en) * 1992-07-09 1997-05-20 Novo-Invest Casino Development Aktiengesellschaft Gaming machine
AU685748B2 (en) * 1992-07-09 1998-01-29 Novo-Invest Casino Development Aktiengesellschaft Gaming machine
GB2326505A (en) * 1997-06-20 1998-12-23 Barcrest Ltd Entertainment machine including a serial bus
GB2326505B (en) * 1997-06-20 2002-01-09 Barcrest Ltd Entertainment machines
US6126165A (en) * 1997-11-10 2000-10-03 Aruze Corporation Game machine with a hit expectation sound emitting function
EP0918307A1 (en) * 1997-11-19 1999-05-26 Aruze Corporation Game machine informing win before end of game
AU749583B2 (en) * 1997-11-19 2002-06-27 Universal Entertainment Corporation Game machine informing prize mode information based on variable display stop request
US6315289B1 (en) 1997-11-26 2001-11-13 Aruze Corporation Game machine informing small hit prize
US6306034B1 (en) 1997-12-05 2001-10-23 Aruze Corporation Game machine informing prize mode information in a series of flow of game
EP0921503A1 (en) * 1997-12-05 1999-06-09 Aruze Corporation Game machine informing prize mode information based on stopping all rotating reels
GB2335524A (en) * 1998-03-17 1999-09-22 Gaming Technology Ltd B Fruit machine with means for indicating best nudge option
US6497617B1 (en) 1998-06-04 2002-12-24 Aruze Corporation Game machine notifying formation of a specific prize mode
EP1003138A3 (en) * 1998-11-18 2001-11-14 Aruze Corporation Game machine and method of controlling the same
EP1003138A2 (en) * 1998-11-18 2000-05-24 Aruze Corporation Game machine and method of controlling the same
US7040983B2 (en) 2001-03-21 2006-05-09 Igt Gaming device having a multi-round, multi-characteristic matching game
US7294055B2 (en) 2001-03-21 2007-11-13 Igt Gaming device having a multi-characteristic matching game including selection indicators
US7128646B2 (en) 2001-03-21 2006-10-31 Igt Gaming device having a multi-round, multi-characteristic card game
US7059967B2 (en) 2001-03-21 2006-06-13 Igt Gaming device having a multi-characteristic matching game
US7056209B2 (en) 2001-03-21 2006-06-06 Igt Gaming device having a multi-characteristic matching game including selection indicators
GB2384356B (en) * 2001-12-21 2005-10-26 Project Leisure Ltd Gaming apparatus
GB2384356A (en) * 2001-12-21 2003-07-23 Project Leisure Ltd Gaming apparatus
US9004999B2 (en) 2002-02-13 2015-04-14 Aristocrat Technologies Australia Pty Ltd. Gaming machine with wagering features
US8162743B2 (en) 2002-06-19 2012-04-24 Igt Elimination games for gaming machines
US8974281B2 (en) 2002-06-19 2015-03-10 Igt Elimination games for gaming machines
US7666085B2 (en) 2002-09-11 2010-02-23 Igt Gaming device which displays multiple gaming results wherein subsequent results are formed from previous results
AU2003246296B2 (en) * 2002-09-13 2005-11-24 Igt Gaming device having a multi-round, multi-characteristic matching game
AU2003246034B2 (en) * 2002-09-13 2005-11-17 Igt Gaming device having a multi-characteristic matching game including selection indicators
GB2393021B (en) * 2002-09-13 2006-07-12 Igt Reno Nev Gaming device having a multi-characteristic matching game including selection indicators
GB2393021A (en) * 2002-09-13 2004-03-17 Igt Reno Nev Gaming machine with multi-characteristic matching game
US7198569B2 (en) * 2002-09-26 2007-04-03 Igt Gaming device with optimal auto-hold tables
US7371170B2 (en) 2003-09-08 2008-05-13 Igt Gaming device having a multiple symbol swapping game
US7578735B2 (en) 2003-09-08 2009-08-25 Igt Gaming device having a game including a rearrangement path
US7578737B2 (en) 2003-09-08 2009-08-25 Igt Gaming device having a multiple symbol swapping game
US7578738B2 (en) 2003-09-08 2009-08-25 Igt Gaming device having a multiple symbol swapping game
US7918725B2 (en) 2003-09-10 2011-04-05 Igt Gaming device having symbol revealing mechanism
US7922573B2 (en) 2003-09-12 2011-04-12 Igt Gaming device having concentric reels including an outer reel with display areas having different sizes and positions
US8608551B2 (en) 2003-10-17 2013-12-17 Desert Ip Holdings B.V. Gaming apparatus and systems
US8465361B2 (en) 2003-10-17 2013-06-18 Desert Ip Holdings B.V. Gaming apparatus and systems
US8210933B2 (en) 2003-10-17 2012-07-03 Dynamite Games Pty, Ltd. Gaming apparatus and systems
US9679441B2 (en) 2003-11-18 2017-06-13 Igt Gaming device providing an award based on a count of outcomes which meets a condition
ES2238917A1 (en) * 2003-12-05 2005-09-01 Proindumar, S.L. Amusement machine provided having playing time distribution device
EP1463010A1 (en) * 2003-12-05 2004-09-29 Proindumar S.L. Amusement machine provided having playing time distribution device
US9679434B2 (en) 2004-01-02 2017-06-13 Igt Gaming system including wild symbols
US7654895B2 (en) 2004-01-16 2010-02-02 Wms Gaming Inc. Gaming machine with expandable array
US9286746B2 (en) 2004-01-28 2016-03-15 Igt Gaming system and method having a partial selectable symbol matrix
US10223861B2 (en) 2004-01-28 2019-03-05 Igt Gaming system and method having a partial selectable symbol matrix
US9558609B2 (en) 2004-01-28 2017-01-31 Igt Gaming system and method having a partial selectable symbol matrix
US10109147B2 (en) 2004-01-28 2018-10-23 Igt Gaming system and method having a partial selectable symbol matrix
US8221206B2 (en) 2004-01-28 2012-07-17 Igt Gaming device having a partial selectable symbol matrix
US8801520B2 (en) 2004-08-03 2014-08-12 Igt Gaming method and device involving progressive wagers
US8408993B2 (en) 2004-08-03 2013-04-02 Igt Gaming method and device involving progressive wagers
US9202338B2 (en) 2004-08-03 2015-12-01 Igt Gaming method and device involving progressive wagers
US7666093B2 (en) 2004-08-03 2010-02-23 Igt Gaming method and device involving progressive wagers
US7749070B2 (en) 2004-09-14 2010-07-06 Igt Gaming device having multiple selectable components that determine an award
US7780519B2 (en) 2004-09-30 2010-08-24 Wms Gaming Gaming machine with symbol upgrade feature
US8241108B2 (en) 2004-10-01 2012-08-14 Igt Gaming device having sequential activations of a game and replay of previous activations of the game
US8795068B2 (en) 2004-10-01 2014-08-05 Igt Gaming device having sequential activations of a game and replay of previous activations of the game
US7993195B2 (en) 2004-10-01 2011-08-09 Igt Gaming device having sequential activations of a game and replay of previous activations of the game
US8257163B2 (en) 2004-10-01 2012-09-04 Igt Gaming device having sequential activations of a game and replay of previous activations of the game
US8562410B2 (en) 2004-10-01 2013-10-22 Igt Gaming device having sequential activations of a game and replay of previous activations of the game
US7785188B2 (en) 2005-04-27 2010-08-31 Igt Gaming device including a plurality of selectable positions and an outcome modifier
US8128480B2 (en) 2005-07-29 2012-03-06 Igt Gaming device having dynamic paylines
US8485886B2 (en) 2005-07-29 2013-07-16 Igt Gaming device having dynamic paylines
US7753773B2 (en) 2005-08-26 2010-07-13 Igt Gaming device having physical concentric symbol generators which are operable to provide a plurality of different games to a player
US7572183B2 (en) 2005-08-30 2009-08-11 Igt Gaming machine including redo feature
US7819743B2 (en) 2005-08-30 2010-10-26 Igt Gaming machine including redo feature
US9685033B2 (en) 2005-11-22 2017-06-20 Igt Regulated games: multi-act games
US7682248B2 (en) 2006-06-09 2010-03-23 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US8408994B2 (en) 2006-06-09 2013-04-02 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US9558630B2 (en) 2006-06-09 2017-01-31 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7666094B2 (en) 2006-06-09 2010-02-23 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7674178B2 (en) 2006-06-09 2010-03-09 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7674179B2 (en) 2006-06-09 2010-03-09 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7677971B2 (en) 2006-06-09 2010-03-16 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7677972B2 (en) 2006-06-09 2010-03-16 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US9092941B2 (en) 2006-06-09 2015-07-28 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US8070597B2 (en) 2006-08-03 2011-12-06 Igt Gaming device and method having multiple progressive award levels and a secondary game for advancing through the progressive award levels
US8012014B2 (en) 2006-08-22 2011-09-06 Igt Gaming system having awards provided based on rate of play
US8241104B2 (en) 2006-11-06 2012-08-14 Igt Gaming device and method having designated rules for determining ways to win
US7914377B2 (en) 2006-11-07 2011-03-29 Igt Gaming device with dynamic progressive and bonus architecture
US9685039B2 (en) 2006-11-08 2017-06-20 Igt Gaming system and method which provides players an opportunity to win a progressive award
US8105149B2 (en) 2006-11-10 2012-01-31 Igt Gaming system and method providing venue wide simultaneous player participation based bonus game
US8430739B2 (en) 2006-11-10 2013-04-30 Igt Gaming system and method having wager dependent different symbol evaluations
US10380848B2 (en) 2006-11-10 2019-08-13 Igt Gaming system and method having wager dependent different symbol evaluations
US9747744B2 (en) 2007-11-09 2017-08-29 Igt Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
US8246440B2 (en) 2007-12-13 2012-08-21 Aristocrat Technologies Australia Pty Limited Display device for gaming machine having a spinning reel
USD961616S1 (en) 2008-07-23 2022-08-23 Igt Display screen with animated user interface
US10395481B2 (en) 2008-08-01 2019-08-27 Igt Gaming system, gaming device and method having secondary symbols associated with primary symbols
US9646458B2 (en) 2008-08-01 2017-05-09 Igt Gaming system, gaming device and method having secondary symbols associated with primary symbols
US10217315B2 (en) 2008-11-13 2019-02-26 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US9805542B2 (en) 2008-11-13 2017-10-31 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US10121316B2 (en) 2008-11-14 2018-11-06 Igt Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US10102709B2 (en) 2009-11-10 2018-10-16 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
US10068430B2 (en) 2009-11-12 2018-09-04 Igt Gaming system and method for dynamically grouping gaming devices to provide progressive awards
US8366532B1 (en) 2011-09-21 2013-02-05 Igt Gaming system, gaming device, and method providing an obstacle board slot game
US8366533B1 (en) 2011-09-21 2013-02-05 Igt Gaming system, gaming device, and method providing an obstacle board slot game
US9786116B2 (en) 2012-01-19 2017-10-10 Igt Gaming system and method for providing a symbol game
US11113924B2 (en) 2012-03-12 2021-09-07 Igt Gaming device having extending wild symbols
US11587391B2 (en) 2012-03-12 2023-02-21 Igt Gaming device having extending wild symbols
US11749055B2 (en) 2012-03-12 2023-09-05 Igt Gaming device having extending wild symbols
US9626839B2 (en) 2012-03-16 2017-04-18 Igt Gaming system and method providing an additional award opportunity when a designated quantity of displayed symbols is associated with a displayed background
US9245407B2 (en) 2012-07-06 2016-01-26 Igt Gaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines
US8740689B2 (en) 2012-07-06 2014-06-03 Igt Gaming system and method configured to operate a game associated with a reflector symbol
US10102711B2 (en) 2012-09-25 2018-10-16 Igt Gaming system and method for providing a symbol matrix with a moveable symbol display window
US9852574B2 (en) 2012-09-25 2017-12-26 Igt Gaming system and method for providing a symbol matrix with a moveable symbol display window
US9881459B2 (en) 2012-09-27 2018-01-30 Igt Gaming system and method for providing a game which populates symbols along a path
US9633511B2 (en) 2012-09-27 2017-04-25 Igt Gaming system and method for providing a game which populates symbols along a path
US10607448B2 (en) 2012-09-27 2020-03-31 Igt Gaming system and method for providing a cascading multiple sided symbol game
US8986102B2 (en) 2012-12-21 2015-03-24 Wms Gaming Inc. Wagering game with ascending features
US9633506B2 (en) 2013-03-08 2017-04-25 Igt Gaming system and method for providing a game including roaming wild symbols
US10607449B2 (en) 2013-03-08 2020-03-31 Igt Gaming system and method for providing a game including roaming wild symbols
US9978221B2 (en) 2013-03-22 2018-05-22 Igt Gaming system and method for providing a multiple dimension symbol game with expanding wild symbols
US10147281B2 (en) 2014-07-24 2018-12-04 Igt Gaming system and method having matching symbol stacks and additional award opportunities
US10755529B2 (en) 2014-09-24 2020-08-25 Igt Gaming system and method providing a video poker game with modifiers
US10186106B2 (en) 2016-09-21 2019-01-22 Igt Gaming system and method for determining awards based on interacting symbols

Also Published As

Publication number Publication date
GB2117155B (en) 1985-06-26

Similar Documents

Publication Publication Date Title
GB2117155A (en) Gaming machine
US5449173A (en) Reel-type slot machine with supplemental payoff
US5611535A (en) Gaming machine having compound win line
US7465226B2 (en) Multi-station game machine
US6056642A (en) Slot machine with color changing symbols
US6120378A (en) Multi-line slot machine method
GB2182186A (en) Gaming machines
JPH07275432A (en) Slot machine
GB2170938A (en) Gaming machine
US20050020349A1 (en) Gaming machine
GB2117952A (en) Entertainment machines
GB2092797A (en) Entertainment machines
GB2144568A (en) Entertainment machines
GB2098779A (en) Game-playing machines
US7137887B2 (en) Gaming machine with bonus choice changing feature
JP3166961B2 (en) Gaming machine
JPH1015156A (en) Game machine
AU722902B2 (en) Gaming machine
GB2182476A (en) Gaming machines
GB2100492A (en) Game-playing machines
GB2258334A (en) Gaming machines
WO2011060070A1 (en) Gaming machine
JP6326015B2 (en) Game machine
AU2006203069A1 (en) Gaming machine
GB1582942A (en) Coin operated or coinfreed gaming or amusement machines

Legal Events

Date Code Title Description
732 Registration of transactions, instruments or events in the register (sect. 32/1977)
727 Application made for amendment of specification (sect. 27/1977)
727A Application for amendment of specification now open to opposition (sect. 27/1977)
727A Application for amendment of specification now open to opposition (sect. 27/1977)
727G Proceeding under section 27(5) patents act 1977
727B Case decided by the comptroller ** specification amended (sect. 27/1977)
SP Amendment (slips) printed
732 Registration of transactions, instruments or events in the register (sect. 32/1977)
732E Amendments to the register in respect of changes of name or changes affecting rights (sect. 32/1977)
PE20 Patent expired after termination of 20 years

Effective date: 20020224